Looking forward to it a lot. I enjoyed Link’s Awakening gameplay and EoW does seem to make the map more explorable which is great. Thanks for the breakdown / analysis, i’m even more hyped now than before.
Agreed, best case scenario with a completely new 2D Zelda! I'm sooo hyped for this game. I think it's really nice that they tried something a bit new, because I think there will be a lot of upcoming classic Zelda games too (I mean remakes/remasters at the very least). I also love the art style and it fits the game so nicely. A couple of months back one of my daughters said "My dream would be a cartoony Zelda game where you can play as Zelda". 😊 I had heard Aonuma had been asked about it several times, but I never thought it would drop this quickly/suddenly!🤯
Business Scrub was last in Minish Cap, holy crap that's so long ago lol. Deku Scrubs, however, were in Tri-Force Heroes. Though it should be noted that both did appear in Cadence of Hyrule. Yes its a spinoff but still...
Although the artwork is pretty much Link's Awakening Remake I think this game is going to feel very different. And I'm pretty sure that the Zelda team lended a lot of their hand in making this brand new game that was never done before. Grezzo is very competent, but I feel like they weren't alone in making this like Link's Awakening Remake.
I wonder if Zelda will get the pegasus boots like Link so we can sprint faster across the world.. i can't picture just a slow mo walking the whole time... another thing to note is that when she summons the table echoes and stacks them to get up the ledge she jumps onto the tables.. so she's already able to jump without the use of the feather from Link's Awakening...
My only concern is the BotW/TotK-esque inventory slider. I still want those games to improve upon that, and I don't like seeing it seemingly not improved upon when echoes may approach similar amounts to the inventories in those games, and I guess possibly even more.
Echoes of Wisdom : Zelda, focus on puzzle solving and use of the environment... Echoes of Courage: Link, focus on combat and more traditional... Echoes of Power: Ganon, more war sim, resource management... Just saying...
Meh. The bed stacking stuff and break the map just feels like the developers being lazy. I'm sure it takes much more QA work in reality but it feels like them saying "you be creative because we're out of ideas". I guess I just prefer a streamlined story with well thought out puzzles.
Actually it's quite the opposite. It's much easier to create linear, 1 - dimensional puzzles where you solve things one at a time than account for all the different interactions possible with an open ended ability, program them so they all make sense and make sure it all works out in a logical way. I mean, you don't have to like it, but just because you don't like it doesn't mean the devs were being lazy
At the 8:30 mark we see that 2 pieces are used to summon each "friendly" enemy.
Looking fwd to playing it. Tnx for the video.
Looking forward to it a lot. I enjoyed Link’s Awakening gameplay and EoW does seem to make the map more explorable which is great. Thanks for the breakdown / analysis, i’m even more hyped now than before.
14:45 that area looks like one of the first areas from link to the past or link between worlds that it's the outside area of one of the first dungeons
Agreed, best case scenario with a completely new 2D Zelda! I'm sooo hyped for this game. I think it's really nice that they tried something a bit new, because I think there will be a lot of upcoming classic Zelda games too (I mean remakes/remasters at the very least). I also love the art style and it fits the game so nicely. A couple of months back one of my daughters said "My dream would be a cartoony Zelda game where you can play as Zelda". 😊 I had heard Aonuma had been asked about it several times, but I never thought it would drop this quickly/suddenly!🤯
Business Scrub was last in Minish Cap, holy crap that's so long ago lol. Deku Scrubs, however, were in Tri-Force Heroes.
Though it should be noted that both did appear in Cadence of Hyrule. Yes its a spinoff but still...
Although the artwork is pretty much Link's Awakening Remake I think this game is going to feel very different. And I'm pretty sure that the Zelda team lended a lot of their hand in making this brand new game that was never done before. Grezzo is very competent, but I feel like they weren't alone in making this like Link's Awakening Remake.
I love that you can finally play as link!
The Flaming Thing is a Fire Chu Chu
I wonder if Zelda will get the pegasus boots like Link so we can sprint faster across the world.. i can't picture just a slow mo walking the whole time... another thing to note is that when she summons the table echoes and stacks them to get up the ledge she jumps onto the tables.. so she's already able to jump without the use of the feather from Link's Awakening...
My only concern is the BotW/TotK-esque inventory slider. I still want those games to improve upon that, and I don't like seeing it seemingly not improved upon when echoes may approach similar amounts to the inventories in those games, and I guess possibly even more.
Echoes of Wisdom : Zelda, focus on puzzle solving and use of the environment...
Echoes of Courage: Link, focus on combat and more traditional...
Echoes of Power: Ganon, more war sim, resource management...
Just saying...
Meanwhile, Pyoro is an Nintendo employee in Japan. His leaking days are numbered.
This is misinformation, he got his info from an employee at Nintendo, Pyoro himself is not an employee of Nintendo
@@J2Bluu the info on titles came from the eshop data before the direct happens
Meh. The bed stacking stuff and break the map just feels like the developers being lazy. I'm sure it takes much more QA work in reality but it feels like them saying "you be creative because we're out of ideas". I guess I just prefer a streamlined story with well thought out puzzles.
Actually it's quite the opposite. It's much easier to create linear, 1 - dimensional puzzles where you solve things one at a time than account for all the different interactions possible with an open ended ability, program them so they all make sense and make sure it all works out in a logical way. I mean, you don't have to like it, but just because you don't like it doesn't mean the devs were being lazy
Anyone who says they not playing a zelda game cause link not playable needs to grow up and stop acking like entitled brats.
They are also lying. They are going to pick it up day one hahah. Guaranteed.
They don't need to do anything. They can choose not to play.