Amazing final level. The tension is unreal. All of the cutscenes in this game have been leading up to this point. The final conflict in the series between K. Rool and the Kong family. The music and timer certainly do a lot of the work but the level layout in general is just really nice.
9:32 it absolutely did. When I first got to this level as a kid and I saw that timer and that epic music started to play, I felt so pressured and anxious that I turned the game off and waited for my dad to come home and play it with me lol. But after he beat it I realized it is not that hard and there was plenty of time to spare, so I played it by myself when I played DK64 again later
I genuinely love this level, especially how its the only areas the tag barrel music is disabled really adds to the urgency. Its such an amazing use of every kong and really feels like all that youve worked up to has paid off, while not overusing every ability. I also really like that its so similar looking to FF, it really gives a familiar vibe like you unlocked the bosses office in the facility. Also being able to explore krools quarters was always so cool to me.
My biggest issue is the game not letting you know what exactly you needed unlocked for the final doors prior. I spent so long without key 8 because that damned Nintendo coin
For the randomizer I always have the worst luck when it comes to the bonus barrels. I had 6 of the slot machine minigames to do and I hate that one with a passion. I do really like how customizable the randomizer is for this level alone, and makes the first and second area skippable is really nice in the chance I get 6 of the same tedious minigames in a row
Hideout Helm is just perfect final level when it comes to raising the stakes. Time is against you to stopping your home from being destroyed depending on how many blueprints you collected at least (the more the better). Plus I really love how intense the music here is too as the clock counts down. Every kong here feels absolutely important and while it's basically reaching the Blast O Matic and completing mini games, every second counts and you really can't afford to make too many slip ups. Lot of tension for the most part but thats a big reason why I consider Hideout Helm on of my favorite final levels in all of gaming.
10 minutes don't matter to the Speedrunners, as the Hideout Helm clear involves clipping through the level to get behind the Coin Door to grab the last key.
Wait but you can't exit the level through normal means while the countdown is going; that results in a game over. Or does the game still register you got the key even though you quit?
King K. Rool's reaction to being invaded is the funniest thing in this game. Also, I've never seen another collect-a-thon world on a time limit, so that's cool. Also time limits within time limits is crazy.
The best time limit in rando being beaver bother within the timer in a custom meme seed of all mini games being beaver bother made for the speedrunners 😂
For diddies jackpack all i can say is that i use the Z button a lot when i have to use his barrel. it helps me getting a hold of the poor control you have when you fly around.
First Playthrough of Hideout Helm was so Dramatic with the Music and anticipation of moving forward i love it with only about 15 minutes to spare i was so determined ti get to the end
I really love how the cutscene shows the Kremlings freaking out; nice to see the enemy going through a bit of stress for once. And if they're worried the Blast-O-Matic isn't ready to fire, then think about how worried they'd be if K.Rool tries firing it after the Kongs deactivate its power sources, one by one?
The intro cutscene with the deserting Kasplat is among the most serious and terrifying of RAREware's in-game cinematography: A lone muscle bound reptilian thug runs through corridors bathed in red light and alarm sirens, the untested Blast-O-Matic threatening to blow friends and foes to banana kingdom come in a couple minutes. Abandoning his post to save his leathery hide, he just makes it when K. Rool's giant elite pets silence him forever, making clear that the Kongs are playing for their lives now. Fantastic feeling of dread and a heroic countdown race= peak DK greatness!🍌
Wait a minute. The deserting Kasplat is the cutscene before entering Creepy Castle. The Hideout Helm cutscene is the one with the alarms and K.Rool ordering the start, while his chief engineer begs for a test run first.
Hideout Helm is one of those worlds that's great!.., at first. So, it's the final world, it's all dependant on the choices you've made in the past, making sure you are familiarized with everyone's abilities and capabilities, and making sure it's all done in perfection. The dramatic music! The timer! The infiltration of enemies' territory! All to save your home or it's gone! ...and then you stop the Blast-O-Matic... Yay..? Don't get me wrong, the world is cool, for the first 20 minutes. Then once you're done... there's nothing else here. I mean, yeah, its the enemy base, but you'd think there'd be a little more. Then you realize that it really *was* dependant on your choices, of whether or not to get the coins... and the music is just back to sinister instead of dramatic. It pains me to say it, but this world is actually below Jungle Japes; 6th of 9, with a 6/10 score.
Yeah this world ranks lower since the mini games aren’t beaver bother and the beta min games like rando can make a seed for. When the stakes are higher with the timer counting down during beaver bother oh boy is it more rewarding to win 😉😂
You actually can't do Hideout Helm in under 10 minutes without glitches. The fasted you can possible do it glitchless is around 11 minutes, so you need at least ONE blueprint.
Thnks again fo dropping these videos! Agree, we got interesting challenges in those HH barrels - and consdering all it has (and lacks, compared to other worlds), thematically this is one of the best worlds...timer, music, the straightness of how to navigate and all. Yes those coind (the nintendo coin was the worst ugh) Looking forwardfor the K.Rool battle!
I loved the Countdown music for this level. Lots of tension, build-up, and had a dreadful sense of all-or-nothing to it given the severity of the situation at hand. Also, if you ever play this game again when I got to Diddy's hard barrel I would hover (Z button) in the center and blast the switches from there instead of flying to them. It's been a while, but that's how I remember doing it. Saved a few seconds. I enjoy your DK64 videos mate!
Hideout Helm and the final K. Rool fight are my favorite parts of DK64. the barrels are a refreshing break from the same bonus stages over and over, the music just slaps, and the fight against K. Rool pays off the effort it took to get all of the Kongs and their abilities.
Great video! I liked Hideout Helm all in all. I did collect all of the blueprints as a kid, but that timer still was anxiety-inducing. I appreciated that Rare gave us brand new challenges specifically for each Kong's abilities and that all the Kongs had to work together to get through it all. That Rare and Nintendo Coin Door is a huge slap in the face to anyone who didn't collect the coins. Although, once you get both coins and open the door, it does feel like a weight has been lifted off your shoulders. Honestly, the Nintendo and Rare Coins should have been relegated to optional challenges. They really shouldn't have been required to beat the game since they are challenges that probably won't appeal to many players.
I collected all the blueprints too! Couldn't imagine the stress of only collecting a few 😅 Agreed! Making them optional would have gone a long way. Lots of people never beat the game because of these coins
This level and it’s mini games is when I finally found out that this game has a weird addiction to timed events. Took me long enough. I got to the door with the 2 required coins and basically dropped the game on the spot after learning what you had to do to obtain them. Haven’t played since new years 2023. Anyway. If you hold the Z button if I remember, you can hover on diddy’s jet packs. It really helped me get through some tough challenges and stay put for others.
Hideout helm feels like the perfect payoff to the longest buildup. You’ve seen portions of that level in cutscenes before entering each new world, you've spent hours upon hours collecting stuff in gigantic levels and then you can finally raid K. Rool's lair. The only downside is how the awesome level music cuts off upon entering a bonus barrel. I wish the music would keep going.
This is a great sendoff to the game. The challenges effectively use all of the Kongs, the timer adds to the tension and anxiety, and running around areas teased in cutscenes throughout the game is wild. If I had to nitpick something about this world, it would be that, unlike the others, it doesn't feel lived in. It's really a set of linear corridors with a few rooms leading up to King K Rool's throne. You don't get any history from the place like Crocodile Isle from DKC2. But given that its purpose is to be a gauntlet of a level, it made sense why it wasn't designed to be as open. Still, that aspect is sorely missing, as it was present in most worlds up to this point. Also, once you deactivate the Blast-o-matic, there's not much else to do or collect afterward. It's a delicate challenge and gauntlet, but it falls short in replay value or set design as a world.
I totally see what you mean! I think more enemies might have helped. As well as more areas of the world that we experienced through cutscenes. It's tough, because really the whole point is to shut off the blast-o-matic. KRool already took off, so what else can be done? Still love everything else! The challenges, the urgency! Great ending!
I always liked how if you take the collectables from this stage and the Hub World, you get the same amount of collectables as you would in any other world, except for Banana Fairies (four too many) and bananas (500 too few.
This is it after traversing the Jungles Touring the Desert ruins sneaking into the Lower decks of the Blast-o-Matic itself Swimming in waves of the Kremlings lost navel fleet romping through the Fungi Forest being driven INSANE because of the Crystal Caves and even Infiltrating K Rool's own Home the Kongs FINALLY Make their Way to the Heart of the Kremlings HQ and the final Race to shut down the Blast-o-Matic for good! Almost there Keep going! All that's Left Is to De-crown that Clown K Rool!
When my brother and I first reached this part, it freaked me out. The music is very tense and the stakes are huge, with the threat of an island getting nuked. Looking back years later, I realized how great it is. All the Kongs are involved and the bonus barrels ACTUALLY test your abilities and aren't just shooting melons. I feel like they wanted to make Cauldron Keep in Banjo-Tooie like Hideout Helm, but they didn't have time and it's kind of a nothing final area. Side note, I hate that game's final boss.
Love hideout helm. Best ending to any game ever. Yes, it's a cinch without ever having done it without all the blueprints. It takes maybe 15 minutes or so and they give you nearly an hour. The first go through is legitimately intense with sweat pouring over the n64 controller and barely getting the joystick to waggle properly. Not to mention those n64 joysticks were permanently semi functional making for some close calls. Frickin Kirkhope and his manic sound design. This might be the dude's most rambunctious work and he was in between Banjos having done Golden Eye recently. Just bonkers what a 35 something year old sound wizard was pulling off. Finally we get to use the kongs on the fly in a dynamic way rather than the calm plodding pace one can take with the rest of the adventure. The challenges are a nice break from the rigmarole of most of the fare and even use Rambi which is great. Woulda been nice if more buddies were used for this portion. Needing the nintendo and rare coin is hilarious but the developers clearly wanted only the truly committed to complete the raucous romp. Maybe it's asking for way too much but i would have loved one of these segments at the end of every world to test your aptitude with the level layout. I definitely prefer it to the hub world, Angry Aztec and Crystal Caves which is saying a lot for its brevity. It is a refreshing finish after a monster of a game
There’s a box in Tiny’s challenge, specifically the one where she jumps up high to float through the stars. Have you ever gotten it to see what’s inside? Also, the jet pack challenge one for Diddy is easier than you realize. Just fly up until you get to the needed height and push Z to hover. Then simply fire in the right directions.
Hideout Helm is certainly a great final world. The highlight for me sitting on K-Rool's throne. I love when we get to see the villain's hideout/main base before the final boss in video games. Such a great way to hype the player up before the big final showdown.
Hideout Helm is actually one of my favorite worlds of the game, despite it being different than the rest of them. I’d put it up there with Jungle Japes and Fungi Forest. The music alone is fantastic. Really keeps you moving. I love that the blueprints add to your time. Seeing Rambi again in one of DK’s challenges is great. All five of the Kongs get fresh original challenges. Seeing the throne room in person is great. Like you said, after all those cutscenes. It’s great to actually see it. My only criticism with the world is the ending with the two coins. Like come on guys. Horrible game design right there. Other than that one instance. I love this world. And I can’t even criticize it for being short, because the goal is to stop the machine from blowing up the island. Such a fantastic way to finish off the game. Definitely a solid A rank for me.
Tip for Diddy's Jet-Pack: You can hold Z to hover in place. Makes shooting the switches in this world SO much easier. Just hold Z at the same level as the switch and orient yourself to face it. That way you aren't having to play Flappy Bird with the Jet-Pack while shooting too.
Hideout Helm was the perfect crescendo to this game. Much like Wario Land 4, Pizza Tower, Antonblast etc. they know how to make time limits interesting and fun. None of the obstacles in it are anything you'd be too unfamiliar with how to get past, you just need the right Kong. I love how epic and serious this all can be despite DK64 being such a silly game otherwise. The musical storytelling works so well with the sense of confidence and readiness as you infiltrate K. Rool's lair, but knowing it won't be easy and time is running out. The barrel challenges have a sped up melancholic remix of DK Isles to remind you that it will be destroyed if you don't hurry up. Snide's blueprints finally make sense if you've collected enough because it also shows you that you're going to need to do said barrel challenges to shut the Blast-o-Matic off. Well the Blast-o-Matic part is the fun one. But I guess after it's shut down Hideout Helm feels a bit more abandoned. There's also the issue that you need crowns and those damn coins to actually finish the job, which thankfully I knew from the player's guide before getting here. That part sucks...
Unironacally one of my favorite stages. Gives me the ME2 suicide mission vibes where the game Just flips how you can fail. Makes those blueprints satisfying to collect and mistakes have weight to them.
its fun for a final and totally appropriate final level. but the music man the music does it for this place hideout helm 1 is a banger and 2 is a nice relief from teh stress before.
The timer made this level the best especially doing the crown battle on top of the machine with the timer counting down. This level is even better in rando when you get to see beaver bother and required shockwave for a beta mini game that can be thrown in the mix too 😉
@@superjoebros64Yep I was around in the early days of DK64 rando and spreading it on Twitch and RUclips to everyone I could think of including getting a bunch of streamers to sell themselves out and overcome their reluctance to even oaky DK64 and then got them into rando 😂
Hideout Helm is interesting as a stage because collecting blueprints directly showed that you're going to get as much out of the game as put into it. That thing being time.
Remember how I told you it took me 3 years to get those damn coins ? Well, after getting them, I finally got the key to free K. Lumsy and face K. Rool.
I got both coins back in the day, but those 'mini-games' where a nightmare..hundreds of tries...especially the Nintendo coin. Don't think I could do it now but Hideout helm was a great level. The final boss was also pretty challenging. Rare had some tough final bosses/levels in their games...Mizar in Jet Force Gemini, Gruntilda in Banjo Kazooie, the Skedar bonus missions in Perfect Dark. to name a few
I never got this far cause right before I got to this point, the battery on my cartridge died. So I was never able to beat the game. But from all the footage I ever see of it, it looks like an incredibly fun final gauntlet to tackle. I definitely gotta get around to replaying the game and finally give hideout helm a try
I finally beat DK64 like 8 years ago. I was terrible at it as a kid, like it took me so long to clear levels and I got stuck at frantic factory. This level and the upcoming fight proves without a shadow of a doubt that I would’ve had absolutely no chance at beating this game 😂
@ broke my heart. All that work I put it trying to get there just to get denied 🤣🤣 What I find hilarious now is back then I able to beat grunty in banjo kazooie which was way harder than the dk arcade game lol
The clock stressed me WAY out as well, but you know, I don't think I ever ran it down all the way. I think I looked up the cutscene for what happens if you fail, but I never saw it on the game itself.
Hide Out Helm is definitely a great Level in the Dk 64 game . Music is 🔥 . The urgency and tension is all there and the gameplay is exciting . I have to try that glitch next time I’m at the Rare/nintendo gate
8:10 My experience was a bit different than yours, but how I felt was all the same! Before reaching Hideout Helm, I already got the two coins; however, I long expected for them to be keys for an “after-game” reward rather than them being requirements to beat the game! Was there even a hint that those things were necessary at one point? Because I couldn’t remember!
I don't remember if I collected those coins immediately in my first playthrough, it's been so long. But the game BARELY mentions of their existence, and there's no warning of their requirement 😅
Hideout Helm's music is easily top 3 in DK64(the other ones being Frantic Factory and Crystal Caves) the level is straightforward, it kinda reminds me of OoT Ganon's Castle level, I wish they removed the coins at the end and replaced them with idk another boss battle maybe, something less lame that just forcing us to get those specific collectibles.
They should really swap out the boss key. the last one should've been split into pieces and the kongs, for that respective boss, gotta fight them for the fragments. Army Dillo, Dodongadon and finally King Cutout. For the Rareware/Nintendo Coin door. Maybe unlock Krusha or some stupidly distinct coin or collectible that makes your save stand out from your cousins; As a way of showing off a collectaholic's hard work.
Video proof shows that if you do a minimalist run of this level with perfect play, you can stop the timer with seven seconds left... But *only* if you get one blueprint. It is flat out impossible to beat the level legit if you have not gathered any blueprints.
Only change I’ll make is make the two coins optional for beating the game. I was stuck on that for a loong time. Otherwise it fits as the final level, an epic race against time to turn off the doomsday machine. Every second’s got to count and every screw up feels costly.
Where did that picture of DK going to work at his dead end job with the headphones on come from? I had to stare at it for a little while when it came up.
I actually didnt have a whole lot of trouble with the hideout helm bonus games 1) I wouldn’t have minded if the world was a liiittle bit bigger but it is a nice wrap up, either way 2) granted I did use a guide (for the blueprints) and I thought the time was REALLY generous 😂. 3) I didn’t think it was really that difficult
I think some of the mini games can be annoying specifically the ines you mentioned but this was easily the most tame part of my recent playthrough asides from the first level. Like the clock certainly can add some stress on the lower timers but having all the blue prints makes it such a breeze and I think I still had about 9 or 5 minutes on the clock i can't remember. Anyway I think it works as a last level since it tests all your skills woth each Kong fairly well and it doesn't feel unfair The coins definitely are lame but I think that's just something I've come to accept this stupid but lovable game
@superjoebros64 When I figure out how to hook my N64 up with my new TV (although the problem could just be the AV cord), that's exactly what I intend. I'll make 3 files: one will be a normal playthrough (except I will use the golden banana and Nintendo coin glitch; I actually love the Jetpack game tho), one will be a no bananas for boss fights (each kong will always have 100 bananas, not giving any up). A third, the most challenging, will be where I glitch into levels entirely to free all 5 kongs with no keys. I would then go back, divide the number of colored bananas needed per boss battle by 5, and have each kong collect exactly that amount to feed Scoff.
Ah, yes the level that I reached only to not be able to progress in the first area... Due to my b button not working so I couldn't do Lanky Kong's hand stand walk to reach up the ground ramp.
Still remembering getting here after months of stuggle in 1999/2000. So much anxiety. Not having homing ammo for the zinger challenge was actually tough. Seeing the coin door and having to backtrack and figure out where that nintendo coin actually was from months before.. Realizing i did all the battle crowns when i only needed 4 lol. Freeing klumsy, whoa! Bittersweet level! ruclips.net/video/wD9UdaXcV5g/видео.htmlsi=iqY4mh0Z9g9RIuga
It's more than a pain in the (blooming) arse of us color-blind. If there was a remake I would 100 want far better camera controls and gyro controls + better color blind support.
You can glitch under the door. That’s the way I finally beat the game after like, 8 years. Assuming you’re talking about the Nintendo Coin and not the Rare Coin, I mean. Jetpac is perfectly doable given a little bit of practice and patience. Donkey Kong Arcade was impossible for me as a kid and still close enough to impossible for me today.
@@sweets_Cat88 Yeah I figured. I don’t like how the game points you in the direction of the Rare coin at the Hideout Helm door, even when you already have it. Not entirely sure how the hell people were supposed to figure out you needed to play the DK Arcade game to get it in the first place.
@@superjoebros64 the rare one can be obtained easily with out trying The Nintendo one… forget it. They should of had an alternate route set up incase you got ether coins
The Any % speedrun skips Hideout Helm, but this is a video of completing Hideout Helm in 11 minutes with no glitches: ruclips.net/video/UkQN5IY3zkE/видео.html There are out of bound glitches to complete it faster, so a no blueprint run is possible in theory.
There were just far too many timer challenges in this game. It's nothing more than artificial difficulty and is just bad game design to make so much of it unnecessarily frustrating
Stay tuned for tomorrow's video, analyzing the K.Rool boss fight! 🐊👑
I can’t wait! This is gonna be fun!
Quick question.
Is the randomizer/anywhere tag dk64 rom able to work with n64 everdrive for physical consoles? Or if so just the anywahere tag mod?
🥊Let's hope King "Krusha" K. Rool doesn't hold back punches! Or kicks! Or wildly unleashed bum rushes!
I can't wait. I hadn't played it ever and only got so far. When I did eventually sit down and get to it... It was SO much fun!!!
Oh, I thought you would do DK Isles next
Amazing final level. The tension is unreal. All of the cutscenes in this game have been leading up to this point. The final conflict in the series between K. Rool and the Kong family.
The music and timer certainly do a lot of the work but the level layout in general is just really nice.
Definitely! All those cutscenes did a great job building up the hype
9:32 it absolutely did. When I first got to this level as a kid and I saw that timer and that epic music started to play, I felt so pressured and anxious that I turned the game off and waited for my dad to come home and play it with me lol. But after he beat it I realized it is not that hard and there was plenty of time to spare, so I played it by myself when I played DK64 again later
I mean seeing the time go down to that epic music is no joke!
I genuinely love this level, especially how its the only areas the tag barrel music is disabled really adds to the urgency. Its such an amazing use of every kong and really feels like all that youve worked up to has paid off, while not overusing every ability.
I also really like that its so similar looking to FF, it really gives a familiar vibe like you unlocked the bosses office in the facility.
Also being able to explore krools quarters was always so cool to me.
My biggest issue is the game not letting you know what exactly you needed unlocked for the final doors prior. I spent so long without key 8 because that damned Nintendo coin
For the randomizer I always have the worst luck when it comes to the bonus barrels. I had 6 of the slot machine minigames to do and I hate that one with a passion.
I do really like how customizable the randomizer is for this level alone, and makes the first and second area skippable is really nice in the chance I get 6 of the same tedious minigames in a row
DANG I would struggle with the slot machines back to back like that! That's tough 😫
Just so you know Diddy's jetpack has a hover ability where you dont fall but dont fly upwards either. You sit right in place which helps aiming
Hideout Helm is just perfect final level when it comes to raising the stakes. Time is against you to stopping your home from being destroyed depending on how many blueprints you collected at least (the more the better). Plus I really love how intense the music here is too as the clock counts down. Every kong here feels absolutely important and while it's basically reaching the Blast O Matic and completing mini games, every second counts and you really can't afford to make too many slip ups. Lot of tension for the most part but thats a big reason why I consider Hideout Helm on of my favorite final levels in all of gaming.
Yes!! The pressure is on! Can't make any mistakes!
the boss music for this level was the definition of crunch time
YES! I felt the pressure!
@@superjoebros64 i hope you got enough blueprints
10 minutes don't matter to the Speedrunners, as the Hideout Helm clear involves clipping through the level to get behind the Coin Door to grab the last key.
Brilliant move 😂
Wait but you can't exit the level through normal means while the countdown is going; that results in a game over.
Or does the game still register you got the key even though you quit?
King K. Rool's reaction to being invaded is the funniest thing in this game.
Also, I've never seen another collect-a-thon world on a time limit, so that's cool.
Also time limits within time limits is crazy.
It cracks me up so much 😂
The best time limit in rando being beaver bother within the timer in a custom meme seed of all mini games being beaver bother made for the speedrunners 😂
For diddies jackpack all i can say is that i use the Z button a lot when i have to use his barrel. it helps me getting a hold of the poor control you have when you fly around.
Not sure how I keep failing to mention this 😅 but yes! It's a great technique and a game changer
First Playthrough of Hideout Helm was so Dramatic with the Music and anticipation of moving forward i love it with only about 15 minutes to spare i was so determined ti get to the end
Love the suspense! Whatever it takes to beat the game!
I really love these videos going through every world. Its nice to revisit and remember these worlds from my childhood.
Absolutely! 😁 it feels like walking down memory lane
I really love how the cutscene shows the Kremlings freaking out; nice to see the enemy going through a bit of stress for once.
And if they're worried the Blast-O-Matic isn't ready to fire, then think about how worried they'd be if K.Rool tries firing it after the Kongs deactivate its power sources, one by one?
It's probably my favorite of the cutscenes 😂 it's so entertaining
The intro cutscene with the deserting Kasplat is among the most serious and terrifying of RAREware's in-game cinematography: A lone muscle bound reptilian thug runs through corridors bathed in red light and alarm sirens, the untested Blast-O-Matic threatening to blow friends and foes to banana kingdom come in a couple minutes. Abandoning his post to save his leathery hide, he just makes it when K. Rool's giant elite pets silence him forever, making clear that the Kongs are playing for their lives now.
Fantastic feeling of dread and a heroic countdown race= peak DK greatness!🍌
It's truly incredible! That cutscene really paints a picture of what the Kongs are up against!
Wait a minute. The deserting Kasplat is the cutscene before entering Creepy Castle. The Hideout Helm cutscene is the one with the alarms and K.Rool ordering the start, while his chief engineer begs for a test run first.
@aureliodeprimus8018 True, that's why I didn't designate it to HH in the comment. It stood out as particularly gruesome prior to it.
""Fatso" is it? I'd choose my last words more carefully if I were you..."😅
@@escopeto7849 My bad. It wasn`t clear to me by the comment alone.
Hideout Helm is one of those worlds that's great!.., at first.
So, it's the final world, it's all dependant on the choices you've made in the past, making sure you are familiarized with everyone's abilities and capabilities, and making sure it's all done in perfection. The dramatic music! The timer! The infiltration of enemies' territory! All to save your home or it's gone!
...and then you stop the Blast-O-Matic... Yay..?
Don't get me wrong, the world is cool, for the first 20 minutes. Then once you're done... there's nothing else here. I mean, yeah, its the enemy base, but you'd think there'd be a little more. Then you realize that it really *was* dependant on your choices, of whether or not to get the coins... and the music is just back to sinister instead of dramatic.
It pains me to say it, but this world is actually below Jungle Japes; 6th of 9, with a 6/10 score.
I see what you mean! I've always ranked this world kind of in the middle. It's fairly solid all around!
Yeah this world ranks lower since the mini games aren’t beaver bother and the beta min games like rando can make a seed for. When the stakes are higher with the timer counting down during beaver bother oh boy is it more rewarding to win 😉😂
You actually can't do Hideout Helm in under 10 minutes without glitches. The fasted you can possible do it glitchless is around 11 minutes, so you need at least ONE blueprint.
That's great to know! Gotta really move fast!
Thnks again fo dropping these videos! Agree, we got interesting challenges in those HH barrels - and consdering all it has (and lacks, compared to other worlds), thematically this is one of the best worlds...timer, music, the straightness of how to navigate and all. Yes those coind (the nintendo coin was the worst ugh)
Looking forwardfor the K.Rool battle!
Absolutely! 😁 this is such an epic end to the game!
This world was stressful at the begining, the atmosphere was great that you need to move quick and no time to lose.
Can't make any mistakes!
7:20 the klaptrap doesn't power the fortress, it is driving lol
I loved the Countdown music for this level. Lots of tension, build-up, and had a dreadful sense of all-or-nothing to it given the severity of the situation at hand.
Also, if you ever play this game again when I got to Diddy's hard barrel I would hover (Z button) in the center and blast the switches from there instead of flying to them. It's been a while, but that's how I remember doing it. Saved a few seconds.
I enjoy your DK64 videos mate!
Thank you! 😁 amazing last world! 🍌🐒
Hideout Helm and the final K. Rool fight are my favorite parts of DK64. the barrels are a refreshing break from the same bonus stages over and over, the music just slaps, and the fight against K. Rool pays off the effort it took to get all of the Kongs and their abilities.
Those barrels are so refreshing! everything about this ending is so epic 😁
@superjoebros64 also love the general tension of "it all comes down to this, do or die" that pervades the whole level.
Great video! I liked Hideout Helm all in all. I did collect all of the blueprints as a kid, but that timer still was anxiety-inducing. I appreciated that Rare gave us brand new challenges specifically for each Kong's abilities and that all the Kongs had to work together to get through it all. That Rare and Nintendo Coin Door is a huge slap in the face to anyone who didn't collect the coins. Although, once you get both coins and open the door, it does feel like a weight has been lifted off your shoulders.
Honestly, the Nintendo and Rare Coins should have been relegated to optional challenges. They really shouldn't have been required to beat the game since they are challenges that probably won't appeal to many players.
I collected all the blueprints too! Couldn't imagine the stress of only collecting a few 😅
Agreed! Making them optional would have gone a long way. Lots of people never beat the game because of these coins
This level and it’s mini games is when I finally found out that this game has a weird addiction to timed events. Took me long enough. I got to the door with the 2 required coins and basically dropped the game on the spot after learning what you had to do to obtain them. Haven’t played since new years 2023.
Anyway. If you hold the Z button if I remember, you can hover on diddy’s jet packs. It really helped me get through some tough challenges and stay put for others.
It's truly devastating discovering you need the coins!
Hideout helm feels like the perfect payoff to the longest buildup. You’ve seen portions of that level in cutscenes before entering each new world, you've spent hours upon hours collecting stuff in gigantic levels and then you can finally raid K. Rool's lair.
The only downside is how the awesome level music cuts off upon entering a bonus barrel. I wish the music would keep going.
Never thought about that! I wonder why that decision was made
This is a great sendoff to the game. The challenges effectively use all of the Kongs, the timer adds to the tension and anxiety, and running around areas teased in cutscenes throughout the game is wild.
If I had to nitpick something about this world, it would be that, unlike the others, it doesn't feel lived in. It's really a set of linear corridors with a few rooms leading up to King K Rool's throne. You don't get any history from the place like Crocodile Isle from DKC2. But given that its purpose is to be a gauntlet of a level, it made sense why it wasn't designed to be as open. Still, that aspect is sorely missing, as it was present in most worlds up to this point.
Also, once you deactivate the Blast-o-matic, there's not much else to do or collect afterward. It's a delicate challenge and gauntlet, but it falls short in replay value or set design as a world.
I totally see what you mean! I think more enemies might have helped. As well as more areas of the world that we experienced through cutscenes. It's tough, because really the whole point is to shut off the blast-o-matic. KRool already took off, so what else can be done?
Still love everything else! The challenges, the urgency! Great ending!
I always liked how if you take the collectables from this stage and the Hub World, you get the same amount of collectables as you would in any other world, except for Banana Fairies (four too many) and bananas (500 too few.
This is it after traversing the Jungles Touring the Desert ruins sneaking into the Lower decks of the Blast-o-Matic itself Swimming in waves of the Kremlings lost navel fleet romping through the Fungi Forest being driven INSANE because of the Crystal Caves and even Infiltrating K Rool's own Home the Kongs FINALLY Make their Way to the Heart of the Kremlings HQ and the final Race to shut down the Blast-o-Matic for good!
Almost there Keep going!
All that's Left Is to De-crown that Clown K Rool!
😂 and it's such an entertaining final fight!
When my brother and I first reached this part, it freaked me out. The music is very tense and the stakes are huge, with the threat of an island getting nuked.
Looking back years later, I realized how great it is. All the Kongs are involved and the bonus barrels ACTUALLY test your abilities and aren't just shooting melons.
I feel like they wanted to make Cauldron Keep in Banjo-Tooie like Hideout Helm, but they didn't have time and it's kind of a nothing final area. Side note, I hate that game's final boss.
I really love the way this world is testing your skills that developed during the full game
Love hideout helm. Best ending to any game ever. Yes, it's a cinch without ever having done it without all the blueprints. It takes maybe 15 minutes or so and they give you nearly an hour. The first go through is legitimately intense with sweat pouring over the n64 controller and barely getting the joystick to waggle properly. Not to mention those n64 joysticks were permanently semi functional making for some close calls.
Frickin Kirkhope and his manic sound design. This might be the dude's most rambunctious work and he was in between Banjos having done Golden Eye recently. Just bonkers what a 35 something year old sound wizard was pulling off.
Finally we get to use the kongs on the fly in a dynamic way rather than the calm plodding pace one can take with the rest of the adventure. The challenges are a nice break from the rigmarole of most of the fare and even use Rambi which is great. Woulda been nice if more buddies were used for this portion. Needing the nintendo and rare coin is hilarious but the developers clearly wanted only the truly committed to complete the raucous romp.
Maybe it's asking for way too much but i would have loved one of these segments at the end of every world to test your aptitude with the level layout. I definitely prefer it to the hub world, Angry Aztec and Crystal Caves which is saying a lot for its brevity. It is a refreshing finish after a monster of a game
Perfectly said! I certainly feel the devs wanted the best out of the players. Prove their worth and get to the end!
My brother and i love your videos. Would love more classic rare game analysis like banjo Kazooie, conker, or even more dk64 videos i cant get enough 🙏
Absolutely! I'm streaming my first playthrough of Banjo. Which will also bring Tooie, Conker, and much more! 😁
There’s a box in Tiny’s challenge, specifically the one where she jumps up high to float through the stars. Have you ever gotten it to see what’s inside?
Also, the jet pack challenge one for Diddy is easier than you realize. Just fly up until you get to the needed height and push Z to hover. Then simply fire in the right directions.
That box in Tiny's challenge is just a trap, you can't actually open it
Yeah 😅 the Diddy one was more of a "I can't tell what I'm supposed to do here" haha. Love using Z to hover!
Hideout Helm is certainly a great final world. The highlight for me sitting on K-Rool's throne. I love when we get to see the villain's hideout/main base before the final boss in video games. Such a great way to hype the player up before the big final showdown.
I've always loved being able to just stand on his throne 😂 love these cutscenes and finally being able to walk around them
Hideout Helm is actually one of my favorite worlds of the game, despite it being different than the rest of them. I’d put it up there with Jungle Japes and Fungi Forest.
The music alone is fantastic. Really keeps you moving. I love that the blueprints add to your time. Seeing Rambi again in one of DK’s challenges is great. All five of the Kongs get fresh original challenges. Seeing the throne room in person is great. Like you said, after all those cutscenes. It’s great to actually see it.
My only criticism with the world is the ending with the two coins. Like come on guys. Horrible game design right there.
Other than that one instance. I love this world. And I can’t even criticize it for being short, because the goal is to stop the machine from blowing up the island.
Such a fantastic way to finish off the game. Definitely a solid A rank for me.
Well said! I'm very fond of visiting the rooms that always existed in cutscenes!
Tip for Diddy's Jet-Pack: You can hold Z to hover in place. Makes shooting the switches in this world SO much easier. Just hold Z at the same level as the switch and orient yourself to face it. That way you aren't having to play Flappy Bird with the Jet-Pack while shooting too.
Flappy bird 😂
Hideout Helm was the perfect crescendo to this game. Much like Wario Land 4, Pizza Tower, Antonblast etc. they know how to make time limits interesting and fun. None of the obstacles in it are anything you'd be too unfamiliar with how to get past, you just need the right Kong. I love how epic and serious this all can be despite DK64 being such a silly game otherwise. The musical storytelling works so well with the sense of confidence and readiness as you infiltrate K. Rool's lair, but knowing it won't be easy and time is running out. The barrel challenges have a sped up melancholic remix of DK Isles to remind you that it will be destroyed if you don't hurry up. Snide's blueprints finally make sense if you've collected enough because it also shows you that you're going to need to do said barrel challenges to shut the Blast-o-Matic off.
Well the Blast-o-Matic part is the fun one. But I guess after it's shut down Hideout Helm feels a bit more abandoned. There's also the issue that you need crowns and those damn coins to actually finish the job, which thankfully I knew from the player's guide before getting here. That part sucks...
The abandonment feeling is a little odd. I can see the challenge in trying to get the Kongs and K Rool in an arena like that so smoothly
I’d like to note we never did see the giant Klap Trap in Hideout Helm that was featured in the cutscene when we first enter Creepy Castle
Very odd! And red colored, right? I want to know more!
Unironacally one of my favorite stages.
Gives me the ME2 suicide mission vibes where the game Just flips how you can fail. Makes those blueprints satisfying to collect and mistakes have weight to them.
I absolutely feel this! Getting stuck on a barrel challenge is devastating
its fun for a final and totally appropriate final level. but the music man the music does it for this place hideout helm 1 is a banger and 2 is a nice relief from teh stress before.
Certainly! The music adds soooo much to the pressure
The timer made this level the best especially doing the crown battle on top of the machine with the timer counting down. This level is even better in rando when you get to see beaver bother and required shockwave for a beta mini game that can be thrown in the mix too 😉
Oh GOSH BB in HH 😂
@@superjoebros64Yep I was around in the early days of DK64 rando and spreading it on Twitch and RUclips to everyone I could think of including getting a bunch of streamers to sell themselves out and overcome their reluctance to even oaky DK64 and then got them into rando 😂
Hideout Helm is interesting as a stage because collecting blueprints directly showed that you're going to get as much out of the game as put into it. That thing being time.
I really respect this design! It just shows it's worth collecting!
Remember how I told you it took me 3 years to get those damn coins ? Well, after getting them, I finally got the key to free K. Lumsy and face K. Rool.
It's go time 😎
The music in hideout helm is my favorite. The game likes to be goofy, but by the end, you're meant to take this seriously no errors!
Cant make any mistakes! Every second counts
I got both coins back in the day, but those 'mini-games' where a nightmare..hundreds of tries...especially the Nintendo coin. Don't think I could do it now but Hideout helm was a great level. The final boss was also pretty challenging. Rare had some tough final bosses/levels in their games...Mizar in Jet Force Gemini, Gruntilda in Banjo Kazooie, the Skedar bonus missions in Perfect Dark. to name a few
They really know how to make an epic ending 😁
I never got this far cause right before I got to this point, the battery on my cartridge died. So I was never able to beat the game. But from all the footage I ever see of it, it looks like an incredibly fun final gauntlet to tackle. I definitely gotta get around to replaying the game and finally give hideout helm a try
Noooo that's awful timing! There's like 2 hours of gameplay left!
I finally beat DK64 like 8 years ago. I was terrible at it as a kid, like it took me so long to clear levels and I got stuck at frantic factory. This level and the upcoming fight proves without a shadow of a doubt that I would’ve had absolutely no chance at beating this game 😂
Hahaha I get this 😂 I got stuck at Gloomy Galleon, don't think I could beat this as a kid
8:12 that was the last thing I remember as a kid. I was so excited to finally reach the boss and that damn Nintendo coin shattered my dreams 😅😅
The worst feeling 😭
@ broke my heart. All that work I put it trying to get there just to get denied 🤣🤣
What I find hilarious now is back then I able to beat grunty in banjo kazooie which was way harder than the dk arcade game lol
The clock stressed me WAY out as well, but you know, I don't think I ever ran it down all the way. I think I looked up the cutscene for what happens if you fail, but I never saw it on the game itself.
I've never ran out of time myself but I believe a basic game over happens!
I wish more of the bonus barrels in the rest if the game were like these. Maybe 1 per stage or even one per kong per stage.
It would be cool! I guess that's what makes them special
Hide Out Helm is definitely a great Level in the Dk 64 game . Music is 🔥 . The urgency and tension is all there and the gameplay is exciting . I have to try that glitch next time I’m at the Rare/nintendo gate
I can't get over how effective the music is here! Really powerful.
I totally recommend the glitch! Those coins suck haha
This level as a kid made me so panicky. I didn’t realize at the time I had more than enough time to go through the challenges.
That’s kind of the whole purpose of the intense music and why the blueprints were important
@ And it’s fantastic
I like to think it was the music and countdown that first gave me anxiety haha
Can you do a full play through? Love the videos!
He did like a few months ago
I streamed dk64 a few months ago! It's available in the Live tab. Definitely going to do more in the future!
8:10 My experience was a bit different than yours, but how I felt was all the same! Before reaching Hideout Helm, I already got the two coins; however, I long expected for them to be keys for an “after-game” reward rather than them being requirements to beat the game! Was there even a hint that those things were necessary at one point? Because I couldn’t remember!
I don't remember if I collected those coins immediately in my first playthrough, it's been so long. But the game BARELY mentions of their existence, and there's no warning of their requirement 😅
Hideout Helm's music is easily top 3 in DK64(the other ones being Frantic Factory and Crystal Caves) the level is straightforward, it kinda reminds me of OoT Ganon's Castle level, I wish they removed the coins at the end and replaced them with idk another boss battle maybe, something less lame that just forcing us to get those specific collectibles.
Agreed! It would have been great to have a mini boss fight instead!
They should really swap out the boss key. the last one should've been split into pieces and the kongs, for that respective boss, gotta fight them for the fragments. Army Dillo, Dodongadon and finally King Cutout.
For the Rareware/Nintendo Coin door. Maybe unlock Krusha or some stupidly distinct coin or collectible that makes your save stand out from your cousins; As a way of showing off a collectaholic's hard work.
Absolutely this! Especially Krusha haha
Video proof shows that if you do a minimalist run of this level with perfect play, you can stop the timer with seven seconds left...
But *only* if you get one blueprint.
It is flat out impossible to beat the level legit if you have not gathered any blueprints.
Daaaang. That's pretty impressive
Easily my favorite level music of the game
It goes so hard!
You can disable the sniper scope after unlocking it, but I forget the button combination.
Yeah just going into first person view (Z + C up)
Only change I’ll make is make the two coins optional for beating the game.
I was stuck on that for a loong time.
Otherwise it fits as the final level, an epic race against time to turn off the doomsday machine.
Every second’s got to count and every screw up feels costly.
Absolutely agreed! If they gave us something like cheat codes or bonus content that'd be cool, something optional
Where did that picture of DK going to work at his dead end job with the headphones on come from? I had to stare at it for a little while when it came up.
The original creator is Udge! Very talented, highly recommend looking up their YT account!
The timer is probably slower on PAL. Gotta love PAL (ITS SO BAD)
And those DAMN COINSSSSS
Oh man didn't even think of this!
I wanna see someone actually accomplish this level with no blueprints. No cheats. No exploits.
I mean people have certainly done this with glitches 😂 but I'd love to attempt it haha
I actually didnt have a whole lot of trouble with the hideout helm bonus games
1) I wouldn’t have minded if the world was a liiittle bit bigger but it is a nice wrap up, either way
2) granted I did use a guide (for the blueprints) and I thought the time was REALLY generous 😂.
3) I didn’t think it was really that difficult
Those blueprints are super generous. Tempted to try with way less
I think some of the mini games can be annoying specifically the ines you mentioned but this was easily the most tame part of my recent playthrough asides from the first level.
Like the clock certainly can add some stress on the lower timers but having all the blue prints makes it such a breeze and I think I still had about 9 or 5 minutes on the clock i can't remember.
Anyway I think it works as a last level since it tests all your skills woth each Kong fairly well and it doesn't feel unfair
The coins definitely are lame but I think that's just something I've come to accept this stupid but lovable game
Big fan of how the game wants to test out all the Kongs skillset!
@superjoebros64 eas easily my favorite part of creepy castle
Some part of me thought K Lumsy would betray you in the end
Oh gosh don't say that 😭
Great video
Thank you 🍌🐒
Ugh...those coins. The Nintendo one, especially. I was unable to enter that room, so frustrating!! (I suck at the arcade game.)
Time to use glitches!
@superjoebros64 When I figure out how to hook my N64 up with my new TV (although the problem could just be the AV cord), that's exactly what I intend.
I'll make 3 files: one will be a normal playthrough (except I will use the golden banana and Nintendo coin glitch; I actually love the Jetpack game tho), one will be a no bananas for boss fights (each kong will always have 100 bananas, not giving any up). A third, the most challenging, will be where I glitch into levels entirely to free all 5 kongs with no keys. I would then go back, divide the number of colored bananas needed per boss battle by 5, and have each kong collect exactly that amount to feed Scoff.
You should watch the any% speed runs it’s so funny
Ah, yes the level that I reached only to not be able to progress in the first area... Due to my b button not working so I couldn't do Lanky Kong's hand stand walk to reach up the ground ramp.
STAAAHP no way! 😭
@superjoebros64 45 min of me trying to find another way to possibly glitch to the top 😭
I think I speak for everyone when I say the Nintendo coin challenge was a mistake!
Pretty much 😂
Feels kinda frightening seeing the timer going even while in the tag barrel... seems like I even tried pausing the game once... timer didn't stop.
This! It was so stressful seeing it in the tag barrel
Still remembering getting here after months of stuggle in 1999/2000. So much anxiety. Not having homing ammo for the zinger challenge was actually tough. Seeing the coin door and having to backtrack and figure out where that nintendo coin actually was from months before.. Realizing i did all the battle crowns when i only needed 4 lol. Freeing klumsy, whoa! Bittersweet level!
ruclips.net/video/wD9UdaXcV5g/видео.htmlsi=iqY4mh0Z9g9RIuga
Daaang no homing ammo though
Ayyye Bilmuri
It's more than a pain in the (blooming) arse of us color-blind. If there was a remake I would 100 want far better camera controls and gyro controls + better color blind support.
That's a really shame! Thank you for highlighting this!
I could never finish this area as a kid because I didn’t have the Nintendo coin
Noooo 😭 time to use glitches!
I wish we could use Rambi on those 2 boogers.🐞🐰
Hahaha honestly 😂
Oh and that song you think your buy yourself but your not 😢😢😢
nice squad!
🍌🐒
HOPE YOU HAD A GREAT CHRISTMAS ❤❤❤🎄😎
Heck yeah!!! You as well! 😁🍌
Let's go 🤙
🍌🐒
I was near this level and well had to stop because that 1 coin…
Oh well
You can glitch under the door. That’s the way I finally beat the game after like, 8 years. Assuming you’re talking about the Nintendo Coin and not the Rare Coin, I mean. Jetpac is perfectly doable given a little bit of practice and patience. Donkey Kong Arcade was impossible for me as a kid and still close enough to impossible for me today.
@ it’s the Nintendo coin. Rare coin was actually easy to obtain
Always those dang coins 😒
@@sweets_Cat88 Yeah I figured. I don’t like how the game points you in the direction of the Rare coin at the Hideout Helm door, even when you already have it. Not entirely sure how the hell people were supposed to figure out you needed to play the DK Arcade game to get it in the first place.
@@superjoebros64 the rare one can be obtained easily with out trying
The Nintendo one… forget it.
They should of had an alternate route set up incase you got ether coins
The Any % speedrun skips Hideout Helm, but this is a video of completing Hideout Helm in 11 minutes with no glitches: ruclips.net/video/UkQN5IY3zkE/видео.html There are out of bound glitches to complete it faster, so a no blueprint run is possible in theory.
I've read about this! Pretty incredible!
Bro you should make a video why banjo Kazooie outshines super mario 64 in some aspects.
That sounds great 😁
Oh this level scare me so much
It's so stressful
There were just far too many timer challenges in this game. It's nothing more than artificial difficulty and is just bad game design to make so much of it unnecessarily frustrating
Diddys Cabin in CC especially comes to mind. That didn't need a strict time limit
Double countdown timers are the worst
Double stress 😂