ULTIMATE Endgame Cargo Ship In Starfield - Build Tutorial

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  • Опубликовано: 1 окт 2024

Комментарии • 15

  • @CurtisBuilds
    @CurtisBuilds  4 месяца назад

    Catch me live on Twitch - www.twitch.tv/curtisbuilds

  • @eternaldarkness3139
    @eternaldarkness3139 10 месяцев назад +2

    3 tips on Flip Glitch: (cuz it be finicky)
    1) Listen for the snap (not required, but it's a good indicator of success)
    2) Sometimes it takes a second attempt (more so recently)
    3) if the part has variations (contextual parts) instead of Flipping, Cycle back & forth. Pretty much 100% success, I use this a lot with the tubular landing gear, and many other parts.
    Great video. I keep intending to build frigates & freighters... yet always end up with a fighter.

    • @greaselambu5299
      @greaselambu5299 10 месяцев назад +1

      This must be a mouse and keyboard thing because I've seen other m&kb builders say the same thing about using the flip glitch. I use a controller and I never have to wait, it's just flip flip B, and the part is in place, 100% of the time.

    • @mikestanmore2614
      @mikestanmore2614 9 месяцев назад

      It can also be very dependent on the order in which you place the pieces.

  • @YugiOnYourFace1
    @YugiOnYourFace1 10 месяцев назад +1

    My OCD can’t get pass the terrible mobility!!! The art of building a endgame ship with a lot of cargo, a 30lyr jump , 100 mobility, and a 130 speed is an art form!! A lot of thought and sacrifice to even the balance and maximum performance… I cringe when I see mobility under 90.. because it’s sooo easy to design a cool ship if you ignore mobility

    • @Rhakin78
      @Rhakin78 10 месяцев назад

      i balance them, also need the best engines in the game too. I'm at like 12-13k cargo with mobility in the 70's or 80's. and i have the step down from best engines. (Need to do walters quests for the better ones)

    • @LastMumzy
      @LastMumzy 9 месяцев назад

      You don't have to sacrifice mobility if you are careful with your build. My Capybara Mark II build is much smaller than the one shown in this video, has a base cargo capacity of 8325 (14,423 with skills) and still maintains 100 mobility. Still though, I like to watch other people's ship builds. I get a lot of good ideas that I would never have thought of on my own.

  • @kamuiius
    @kamuiius 10 месяцев назад +1

    My favorite color scheme. :)

  • @Ainweian
    @Ainweian 8 месяцев назад

    Looks kind of neat but it's absolutely terrible as a cargo ship, which defeats the entire purpose. Decent build tutorial though.

  • @ericbruscoe5956
    @ericbruscoe5956 10 месяцев назад

    Cargo ship...lol Very nice ship but definitely not enough cargo for my liking. 60 to 100k is a cargo ship.

  • @mikestanmore2614
    @mikestanmore2614 9 месяцев назад

    It's quite a nice looking ship. I've noticed in the comments that "anything less than 100 mobility is unacceptable" and "60-100k is a cargo ship". Well, horse for courses, I suppose - everyone plays their own game.
    I like your "fairly mobile" cargo ship. One big cargo carrier is enough, so it might as well be pretty! The moment you change ships it's all magically compressed into the space available anyway.
    BTW: I've found that storage boxes can be useful since they'll automatically dump their contents into cargo if the ship is edited (eg a tick on one colour slider) regardless of whether the cargo hold is full or not.

  • @knives6683
    @knives6683 9 месяцев назад

    Flip always works when i duplicate the part and or release it somewhere on the grid first then move it and flip it. It doesn't work if you place it straight from the menu and try and flip it.

  • @callummorgan751
    @callummorgan751 6 месяцев назад

    How did you get the deimos wing inside Nova Cowling on the 3rd layer

  • @SethRumsey
    @SethRumsey 10 месяцев назад

    What a ship…you should be proud 😊

  • @n0bby_Barnden
    @n0bby_Barnden 9 месяцев назад

    I came because of the "cargo" ship description... but decided not to add it to my build list - because for me "cargo" has got to start at 10k+! :) Nice looking ship though!