Everything MISSING From Modern Zelda (Twilight Princess)

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  • Опубликовано: 21 ноя 2024

Комментарии • 169

  • @Hypno_BPM
    @Hypno_BPM Месяц назад +4

    Twilight Princess has the best ending segment ever. the lead up to saving Zelda in Hyrule Castle to fighting Ganon to the horse ride chase out into the field and final duel with Ganondorf was perfect.

  • @TheeGreg
    @TheeGreg 26 дней назад +3

    I always loved Twilight Princess since release and the main reason was the Dungeons. It was my second favorite behind Ocarina of Time

  • @ThaThree
    @ThaThree Месяц назад +53

    TP IS GOATED and it's a shame we may never get something like it again

    • @Tenacityfromtheglass
      @Tenacityfromtheglass  Месяц назад +6

      @ThaThree these days, it's like a good game is either interesting or fun. Games like TP were both.

    • @lnsflare1
      @lnsflare1 Месяц назад +1

      Well, the new God of War games are basically M-Rated traditional 3D Zelda games.

    • @ThaThree
      @ThaThree Месяц назад +6

      @@lnsflare1 decent take. I agree there are similarities. No nifty items though

    • @novustalks7525
      @novustalks7525 Месяц назад

      It sucks

    • @lnsflare1
      @lnsflare1 Месяц назад

      @@ThaThree That was handled by Atreus' different arrows and Kratos' elemental weapons.

  • @lnsflare1
    @lnsflare1 Месяц назад +41

    I would actually argue that Twilight Princess has the best combat in the series... if there was any content/settings difficult enough to actually take advantage of the versatility offered by the hidden skills and items.

    • @Iamyolomonkey-ed2gh
      @Iamyolomonkey-ed2gh Месяц назад +1

      YES

    • @traviscunningham7062
      @traviscunningham7062 Месяц назад +1

      I think that Skyward Sword has the best combat.

    • @NL-X
      @NL-X Месяц назад +1

      Only things that make u use something are the Darknuts and Ganondorf... and it's at the end of the game!

    • @HomingAsatoMass
      @HomingAsatoMass Месяц назад

      The combat barely works. The more you try to make use of the options the game gives you, the more it becomes clear that it wasn't designed with them in mind.

    • @lnsflare1
      @lnsflare1 Месяц назад +1

      @@HomingAsatoMass The combat works fine, but the issue was, as I said, that there was nothing in the game that required it, or was hard enough to make full use of it.

  • @preservinglight
    @preservinglight 12 дней назад +1

    My favorite zelda game, it was amazing, midna really grew on me throughout the story, i was sad at the ending with that mirror.

  • @saithvenomdrone
    @saithvenomdrone Месяц назад +6

    TP has always been my favorite too. I don't get why people think it being too similar to OoT being a bad thing. I love OoT, I wanted more OoT. TP gave me more of what I love about Zelda.

  • @sandman8920
    @sandman8920 Месяц назад +56

    I’m very worried about the direction the Zelda franchise is headed. I think we have lived through the golden age.

    • @vadoslink446
      @vadoslink446 Месяц назад +3

      @@sandman8920 golden age was AlttP until MM. WW until SS was the Dark Age. AlbW until now is the renaissance.

    • @sandman8920
      @sandman8920 Месяц назад +20

      @@vadoslink446 I don’t agree at all. From the first game to tp I’d argue is the best years of Zelda.

    • @froghugger41
      @froghugger41 Месяц назад +5

      It's easily alttp->tp lol

    • @sandman8920
      @sandman8920 Месяц назад +3

      @@froghugger41 you can’t dismiss the first 2 games they are important.

    • @froghugger41
      @froghugger41 Месяц назад +8

      @@sandman8920 I only don't include them because they were experiments, they were still trying to figure out what Zelda means. You're correct that they're important, but I wouldn't say they're "golden age" because they weren't even intended to be an age of any kind to begin with. I feel like the second game is evidence of this with how entirely different it was (in very negative ways) to the original. There wasn't an age or a formula until Zelda III; that's when Zelda came into its own and began its golden age to me. The first game is good, the second game feels like open world Castlevania (which isn't bad, but it isn't Zelda), then ALTTP comes through and says, "okay, we've figured out why people liked the original, here's our best attempt at refining that design" and then it was banger after banger until skyward sword. I liked that game a lot, but I recognized that Zelda fundamentally changed and shifted design philosophies and wouldn't feel like the games I grew up with anymore.

  • @SuperflyMiceguy
    @SuperflyMiceguy Месяц назад +11

    The best thing I learned about this game was from a series of dungeon analysis videos, which is the subtle character growth of Link going through the first 3 dungeons. Forest Temple, the monkeys are actively aiding him in traversing the area. Goron Mines, the Goron Elders give you the boss key shards, they don’t actively assist you, but he’s still not alone in this hostile environment. The Lakebed Temple, Link has to face down this area with no one there to assist (aside from Midna and Ooccoo).

    • @AWISECROW
      @AWISECROW Месяц назад +1

      Boss keys by Mark brown?

    • @SuperflyMiceguy
      @SuperflyMiceguy Месяц назад

      @@AWISECROW No. CaptBurgerson. He has all his dungeon analysis videos compiled by series on his channel.

  • @Anths_art
    @Anths_art Месяц назад +8

    My mom was actually the first person I heard to point our how silly it was that you could climb pretty much everything in BOTW when she watched me play for a bit back in 2017 😭😭it was so funny

  • @Sunbreaker7
    @Sunbreaker7 26 дней назад +1

    Twilight Princess was my favorite simply because it was most mature Zelda title with dark themes, something that has been lacking in recent Zelda games.

  • @Ianmar1
    @Ianmar1 Месяц назад +17

    aLttP was peak Zelda. TP brought that feeling into 3D for me.

    • @traviscunningham7062
      @traviscunningham7062 Месяц назад +5

      Twilight Princess was like the TRUE Link to the Past in 3D!(Not dissing OOT though)

  • @sandman8920
    @sandman8920 Месяц назад +23

    If they had just put real dungeons in botw it would have been perfect. Well almost I’m still not a big fan of the music in botw.

    • @tailsprowerfan2729
      @tailsprowerfan2729 Месяц назад

      I think the fire temple muisc in ToTK is the best muisc form that game

    • @joshshortmusic
      @joshshortmusic Месяц назад +3

      the saddest part about botw is that the music that IS there is great, hyrule castle theme is goated and the boss music is pretty fire. It just needed MORE music and a bit less ambience.

    • @amandaslough125
      @amandaslough125 Месяц назад

      @@tailsprowerfan2729 It's a great piece. Unfortunately, the devs decided for some reason that the best way to use great music was to splice it up so you can barely listen to the full thing, while maintaining the same boring ambience across the longer stretches of gameplay.

    • @tailsprowerfan2729
      @tailsprowerfan2729 Месяц назад

      @@amandaslough125 yeah that’s why I wish they would get the old Composer back and stop useing jazz stuff

    • @blues4509
      @blues4509 Месяц назад +2

      I honestly don't think it's possible anymore. The appeal of the New Zelda games is being able to approach anything and everything however you want, whenever you want. The appeal of the Classic Zelda games is being put into a structured puzzle world that you have to find THE solution to. With each solution the world opens up more. If Classic Zelda is like being given a Rubik's Cube and solving it like intended, then New Zelda is like being given a cube that solves itself however you twist it and you're also allowed to pull off the stickers and rearrange them if you want.

  • @sandman8920
    @sandman8920 Месяц назад +15

    I don’t want to see a switch version of this game. I want a new Zelda with a similar old school formula. I have GameCube Wii and WiiU versions we don’t need another.

    • @JotaKingtero
      @JotaKingtero Месяц назад +2

      Good for you but I actually want to play this game and don’t have how

    • @Goosewitdajuice317
      @Goosewitdajuice317 Месяц назад +3

      ​@@JotaKingtero yeah sadly the wii u copies are expensive. I still own original hardware and a copy though so I'm winning

    • @traviscunningham7062
      @traviscunningham7062 Месяц назад +2

      I own a Wii copy of the game, and I’m already on my second play through.

    • @sandman8920
      @sandman8920 Месяц назад

      @@Goosewitdajuice317 a Wii and the Wii version is probably cheaper than what a switch version would be.

    • @andrewrabon
      @andrewrabon Месяц назад

      I want them to fix the issues from the first HD version in a Switch port. And add optional motion controls.
      We're so close to the definitive (official) version of this game...

  • @The_OG_Twilight_Princess
    @The_OG_Twilight_Princess Месяц назад +1

    Twilight Princess deserves a sequel.

    • @YoMamaLivesHere
      @YoMamaLivesHere 12 дней назад

      Oh, a thousand percent!!
      Completely agree!
      Tonight's journey, I feel, isn't complete yet.

  • @dopekingcoco
    @dopekingcoco Месяц назад +13

    You forgot to mention tp link is an absolute chad badass. Even his attack sounds genuinely sound like he’s putting everything into his attacks. And he’s even more physically better looking then botw link hes a stick compared
    Tp link> botw

    • @Goosewitdajuice317
      @Goosewitdajuice317 Месяц назад +5

      Botw link looks like a zesty femboy. He's built like lil peep before the od with a pony tail

  • @thomkennedy6985
    @thomkennedy6985 3 дня назад

    A thing I loved and remember about TP is that when I played through it initially it felt as though it was genuinely difficult in a fair manner as it's one of the Zelda games I've game over'd due to my mistakes (that segment when you first get to Lake Hylia comes back to mind).
    A new Zelda game definitely needs to bring up back to some of these settings that are just one-and-done. The Twilight Realm, Subsoria from OoS, hell even the locales in the CDi games. Makes sense with how the games are why we don't go to those locations at all, but we need more adventures with Link outside of Hyrule.

  • @GrandEvoker
    @GrandEvoker Месяц назад +5

    I like Twilight Princess a lot. Its not even close to my favorite though and it does a lot wrong but I still love it. Heck I love pretty much every Zelda game pre BotW. Each game has its strong points and its failures. Midna is hands down the best companion in any Zelda game.

  • @Matt231985uk
    @Matt231985uk Месяц назад

    Great video! I grew up in the 80’s and 90’s playing the original NES release, and later A link to the past and Ocarina of Time. And whilst Ocarina is my favourite game ever and endlessly replayable, Twilight Princess is up there on a par as the best in the series. It’s one of the only Zelda games where I feel like I’ve been on an Adventure when I finish it.
    It’s often called Ocarina 2.0, but I think it has its own style. The miso is unique and recognisable. The colour palette and art style is standalone in the series.
    I’m currently playing it through for the first time on the GameCube, having played through the Wii version multiple times and it feels brand new again! I highly recommend 👌

  • @seantaylor424
    @seantaylor424 Месяц назад +1

    I haven't played Breath or Tears, but Twilight has always been one of my favorites. Midna creeped me out so much when I played because I didn't know if you could trust her, but she was also firmly in control and she really twisted my arm to go along with her so I could keep the Ordon Kids safe; that she went on to be just as put-upon and heroic as Link sealed the deal as one of my favorite characters. I don't even mind Ganondorf because his power trumping the Fused Shadows makes running into Zant terrifying, Ganondorf is well foreshadowed and I'm pretty sure Zant is still the one who came up with the plans and had genuine talent with magic that just didn't have enough juice (also love that Ganondorf mentions Twili magic not being as strong as the Triforce but having a lot of versatility).
    That said, Zelda coming back was kinda lame and the only thing I don't like about the art style is that they only let the main characters and non-hylians embrace it while most hylians still look lile Wind Waker characters (and I never liked that style).

  • @chaoslord8918
    @chaoslord8918 Месяц назад

    Ever since BotW and TotK, I (and I'm sure plenty of other people) have entire write-ups about what Zelda could/should be, given everything that's been done in the series.
    A lot of what you said about how to make BotW/TotK mechanics work more like classic Zelda overlaps with my ideas. I've actually never had much of a problem with the weapon durability system (breaking weapons does double-damage and feels great), but it would be nice if they connected the massive pile of useless resources to the constant need for weapons, and bringing back the Bottle system is a must.
    Items/Abilities: a hybrid of classic Zelda Key items and craftable/breakable BotW items. Using the BotW Sword/Shield/Bow inventory system, make the horizontal spaces each item type (separating swords, hammers, axes, bows, hookshots, etc.), and each vertical space is another slot to hold more of that item type (up to say 5-10). If you want to have a currency for inventory spaces, separate it into different types based on the item, and make the challenges specific to that item (so you need a Hookshot to get Hookshot seeds, etc). The game can have single or multiple "unlock" locations for each item, and unlocking the first item slot type can be part of a dungeon or story.
    For basically all items (including food and potions), they could have a "slot" crafting system, where each slot only takes certain materials, which have different effects on the outcome. The food/potions are already like this, kind of; certain ingredients affect Hearts, the Buff, and the Duration. Just make this a hard-coded system so players can't waste five Monster Horns on a potion that does nothing for two hours. Apply "slots" to items like the Hookshot, split it into Handle, Chain, and End, and now you can mix and match materials to make anything from the WW Grappling Hook to SS's Whip, a Clawshot made with Keese claws and a Lizalfos tail, or an Ice tip to stick to icy surfaces. Take all the classic Zelda abilities, and multiply them by the elemental effects of BotW, then puzzle-box and dungeon-ify the $#!+ out of that system.
    Dungeons should just be proper dungeons, but fully part of the overworld. Imagine Snowpeak Ruins, but at full scale and in real time. Now make every dungeon that way (even if it needs to be "instanced" like BotW's Hyrule Castle, I'm fine with that). I think they could be tiered, but each tier can be completed in any order. So think OoT or TP, but you can beat the first three temples in any order (without glitches and sequence-breaking).
    For world progression, the overworld could be split into major tiers of on foot, horseback, sailing, freeclimbing, and then flying if you want to throw everything Zelda has ever done in there. Imagine playing a game like TP or other "classic" Zeldas, seeing all those tree walls and other "out of bounds" areas, and then getting an ability that lets you explore all of that, officially, as part of the game. The next Zelda needs to be able to create that mystique of "What's beyond the low-poly horizon?" of older games, and then give the players the freedom to explore it. But they shouldn't "give" players that ability; they should make them earn it.

  • @Mindstormer
    @Mindstormer Месяц назад +1

    Small correction, back when it released people hated the art style of wind waker and praised twilight princess for its more modern look, that flipped in recent years, where more people like wind waker’s art and say how twilight princess style is very dated

  • @KevinVeroneau
    @KevinVeroneau 20 дней назад

    I think the intent of horses in Tears of the Kingdom is a bit of a reflection on real-life, as when we got our shiny technology like cars, we don't use horses much ourselves now. I still use horses in Tears in the Kingdom, as they feel like a much more chill way to get around, verses making Zonai vehicles. Great retrospective video though, my fave game in the series is also Twilight Princess for very similar reasons.

  • @gtssage
    @gtssage Месяц назад

    I remember putting over 60 hours into this game on the GameCube. I must replay this again.

  • @DarkGaia92305
    @DarkGaia92305 Месяц назад +1

    Twilight princess is my favorite game of all time, Sonic unleashed is my second favorite of all time (it embarrassingly took years to realize they both have wolf like creatures in them). They both took concepts that people wouldnt think of, and thats probably what i like about them, that and the fun gameplay

  • @alexblack3200
    @alexblack3200 Месяц назад +2

    Twilight princess is the greatest Zelda game of all time and I stand firm on my opinion

  • @JamesSpiller-x2u
    @JamesSpiller-x2u Месяц назад

    One thing you're feeling you realize. You go to the arbiters grounds they tell you about ganondorf right after beating the Stallord.

  • @alexblack3200
    @alexblack3200 Месяц назад +3

    Yeah I agree Twilight princess has the best dungeons in the series, my least favorite is the Palace of Twilight and my favorite one is a city in the sky

    • @kevinpeters6709
      @kevinpeters6709 Месяц назад +3

      Twilight world should have totally been a separate overworld like the dark wot/golden land in a link to the Past

  • @nicotermina
    @nicotermina Месяц назад +4

    My issue with Twilight Princess is that it’s full of underdeveloped ideas:
    1. The 3 Twilight sections use the same music and Wolf Link never learns new moves. Bug chasing is tedious, should have had unique bosses in each area instead.
    2. Kakariko Village is almost a ghost town and should have gradually been rebuilt over the course of the game.
    3. Castle Town feels empty and lacks meaningful content. More mini games that allow you to use the items would have been great. Imagine a labrynth which allows you to cheat by using the Dominion Road. Or a post office for the Postman to live in with his own mini games.
    4. The Gerudo Desert, Snowpeak, and Twilight Realm are new regions but don't offer much. Snowpeak could have been a fun collaboration area where the player can control both Link and Ashei. Gerudo Desert could’ve featured a Gerudo Town and unique enemies instead of just more Bulblins. The Twilight Realm needed an outdoor mini-dungeon with fresh enemies, allowing full use of Link’s items.
    5. The buildup to the City in the Sky is weak, and the area was disappointing-no ancient civilization like Chrono Trigger’s Kingdom of Zeal.
    6. Enemy AI is poor. They barely attack, and when they do, they only deal a quarter-heart of damage. Bosses are equally easy.
    7. The Temple of Time quest rehashes the Master Sword hunt instead of offering a new area to explore.
    8. Zant should have had two forms: a tough, serious fight for the first, and then the crazier, erratic form after realizing he’s going to lose.
    9. The final battle is too easy and awkwardly paced. Ganondorf has you fight Zelda first, which makes it feel like he lacks the self belief to face you one-on-one. He then transforms into his toughest form and loses. After losing, he decides to then fight on horseback where he's running away for most the fight. And after losing that, he then switches to a sword duel. This sequence makes him seem unserious and undermines his character.

    • @nessyno-name3855
      @nessyno-name3855 Месяц назад +2

      As a hardcore Twilight Princess apologist whose favorite entry in the Zelda series is Twilight Princess, you are absolutely correct about pretty much all of this.

    • @lnsflare1
      @lnsflare1 Месяц назад

      @@nicotermina Putting aside everything else, Ganondorf is possessing the Triforce-less Zelda when you fought "her," so he *is* fighting you one-on-one there, and it made me think that he's a sadist who is trying to make me kill or be killed by my own ally out of spite.

  • @SsbProTips
    @SsbProTips Месяц назад

    Fantastic video. Looking forward to more from you.

  • @bergsterama126
    @bergsterama126 Месяц назад +2

    I’d like a partially linear, partially nonlinear plot. Ocarina of Time actually does this since, at the very least, Shadow Temple and Spirit Temple can be done in either order, if I’m not mistaken. Skyward Sword’s goddess flames in the back half could have been done in any order if the dungeons accounted for that.
    An idea I have is a start, possibly with its own dungeon, then 2-3 dungeons in any order, then a middle, possibly with its own dungeon, then 2-3 more dungeons in any order, than an end with its own dungeon.

    • @Lampoluke
      @Lampoluke Месяц назад

      They should do like Xenoblade and have an open map structure. So that the main plot/quest is linear and allows for more control on the player, while every map has it's own sanbox stuff to achieve where the player has max freedom

  • @hottopiccowboy
    @hottopiccowboy Месяц назад +1

    Tp has always been my favorite. It wasn't my first Zelda game but it was the first one I 100% beat.
    God my itch to play tp has. Ren so intense. I hope it's ported or moved over.
    I don't think Nintendo would tone it down, they gave it a T rating after all.

    • @ShadowSkyX
      @ShadowSkyX Месяц назад

      It was rated T for the half naked fairies

  • @devinb2018
    @devinb2018 Месяц назад

    TP is the best Zelda imo. I been wanting a switch version since I been playin this game on my Wii since I was a little kid. 2 weeks ago I went home since I had a long weekend and I brought my Wii back to school just to replay TP (even though I replayed it in August when I was home). It’s an amazing game and I wish that new Zelda would take inspiration from it. I do think the dungeon system in echoes of wisdom is a step in the right direction even though it’s not 3D Zelda, and I hope it continues in this direction.

  • @MegaMacX
    @MegaMacX Месяц назад +3

    Nintendo building onto BotW's systems to make TotK was the whole idea about TotK. There were too many ideas for BotW DLC's, so instead of making us pay like hundreds of [currency] for new content and making BotW basicly into a service game, they decided to pack it all into a brand new game. Funny thing is, i never played BotW since i just got my switch a few months ago with TotK, so it seems that i dodged most of the blow since TotK was my first "do whatever you want"-Zelda. It was kinda sad to hear that BotW is basicly just like TotK, just less of it and that they didnt made something brand new with the assets they created, like Majoras Mask did to OoT. I dont think i will buy and play BotW as long as i dont find it for super cheap somewhere since it just sounds like a degenerate TotK, maybe with a little bit of a better story, but a way less fleshed out... well.. game and world.
    But yeah, i loved the way TP made the dungeons, the quanitiy of them and how they worked. I think for the next open world Zelda firstly they should remove the inventory and the grind. A bit of grind is fine, but to archive 100% in TotK you need like... a lot... of everything to the point where you dont even know what to sell for rupees since especially for armor upgrades you need like... everything in vast quanities (still grinding for the lizalfos tails even though i never sold or used a single one, but i am still far away from my goal after 190hrs). Having this huge inventory full of foods and items is such a mess, keep it smaller! Also... i disliked the way the map was handled... why do i have to solve tower puzzles and shoot myself into the air for the purah pad to make a map? There are Maps on walls literally everywhere, just scan one of those in! But in a dungeon suddenly the purah-pad doesnt have to scan it and the ghost of tsushima gives you a detailed map from the getgo, including your goals that can be reached in a few minutes even without cheesing.
    And the biggest flaw imo is the world progression. Since you can do whatever you want... link can find out for example where zelda is after like... an hour of gameplay (like it was for me, i learned about time travel and the dragon transformation and it clicked for me, spoiling basicly the whole plot after like 2 or 3 dragon tears), but he just never tells anybody about it nor does anybody see what you have done (for example the deku tree "get the master sword!"... "good job finding it!"). Also calm down with the duplicate cutscenes. For a single shrine i have to skip at least 4 cutscenes (opening, entering, reaching the end, talking after the blessing), every bloodmoon i have to skip by pressing first Y and then +, isnt one button enough to skip it? And dont get me started on the sages cutscenes, they all basicly are copy paste sometimes even to the word.

    • @amandaslough125
      @amandaslough125 Месяц назад

      If you ever could borrow from a friend or your local library, I'd recommend still doing a playthrough of it. The voice acting is less polished and you have to do annoying item management to switch weapons with a new one from a chest, but it's a much more focused game and experience despite being less dense with content. The main story _actually_ works with the open world in mind and has a better memory system. The introductions to the characters are better and their writing overall (even if you can tell who needed more time in the oven). The main story dungeons are better despite having similar visuals and weaker bosses. The shrines and secondary quests are a lot better (no korok friends, you're not just escorting crystals 100 times). Kass exists.
      Just being able to play with a less plot hole filled story (totk is actually really bad if you did into it) and actually having regular town teleports and elemental arrows again. Plus, you won't have adhd exploration brain because everything of interest on the map will be placed like how it was originally intended instead of the content on a hill being towards the east but the natural landscape pushes you west. I think it's still worth it, just not too close in proximity to a totk playthrough.

  • @MulinaTheAngelWolf
    @MulinaTheAngelWolf Месяц назад

    Proud to be here for your content before you get big big.
    Can we still quietly request videos ?
    Because.. your style … very good stuff

    • @Tenacityfromtheglass
      @Tenacityfromtheglass  Месяц назад

      @MulinaTheAngelWolf I appreciate the support. Whatever happens, I just want to talk about things I think are cool and share it. If we both think something is cool, even better

  • @chaossnowkitsune6377
    @chaossnowkitsune6377 24 дня назад

    30 seconds in and you already have me interested in what you have to say. TP has always been either my favourite Zelda game or Second favourite depending on my current feeling. The other being Wind Waker.
    I'm gonna be honest. When I played Breath of the Wild a few years ago... I enjoyed it. Good game. Great even! However it wasn't a good Legend of Zelda game.

  • @s3studios597
    @s3studios597 Месяц назад +1

    Personally, I think they should do Link Between Worlds. To me, that's what BotW should've been, and I know I'm not the only one (even if it is the minority opinion). Or they could go halfway. Make it mostly open, but there are certain parts where you need items to traverse (again, like LBW and what you were saying) or some areas locked behind story progression. Kinda like Genshin for as much as I don't like that game.

  • @chaossnowkitsune6377
    @chaossnowkitsune6377 24 дня назад

    "Breath of the Wild Link is an amnesiac goldfish."
    how rude! think of all the innocent goldfishes feelings you just hurt!
    ... and they've forgotten it. you're good.

  • @Goosewitdajuice317
    @Goosewitdajuice317 Месяц назад +10

    Twilight princess is based. Not gonna glaze too much. But city in the sky, peak. I loved the mansion with the yetis even though it could be a pain. The sword skills you could learn were awesome. The soundtrack was flawless imo. Alright im done

    • @Tenacityfromtheglass
      @Tenacityfromtheglass  Месяц назад +2

      @Goosewitdajuice317 just the thought that the heros spirit is actually link from Ocarina of Time teaching us the swords skills is insane. I'll never forget him saying "A sword wields no strength unless the hand that holds it has courage"

    • @Goosewitdajuice317
      @Goosewitdajuice317 Месяц назад +2

      ​@@Tenacityfromtheglass shit could make a grown man cry lbvs 😂

    • @AWISECROW
      @AWISECROW Месяц назад

      Based on what?

  • @skye738
    @skye738 Месяц назад

    Twilight princess was my first zelda and remains my favorite to this day. It sucks bc I grew up with Zelda and the older games are always gonna be what I think of when Zelda is mentioned, but I do think classic Zelda is pretty much dead. It may be what long-time fans want, but Nintendo doesn’t have the best reputation of listening to fans. Especially after the financial jackpot that was the switch games. I love the switch games don’t get me wrong but I just miss classic so much. I think a happy medium is very possible and would be easy for a company as experienced as Nintendo, it’s just a matter of will they actually listen.

  • @mglmouser
    @mglmouser Месяц назад

    One of the most anoying things in BOTW and TOTK, is lack of accountability. You can absolutely not kill an NPC and have that affect your standing. You can kill wild horses and Malanya couldn't GAF. Only cares about your stable horses.
    Hear me out: I want the next Zelda game to be fighting a necromancer. The one responsible for the blood moon magic. Now, imagine killing an NPC only makes that NPC come back as an undead, forcing you to fight that person again. But he's tracking you.
    I want to be able to fight the leviathans. The moblin skull bases. Imagine the necro makes it rise above the earth, where the erst of the skull bodies are burries. And then you have to fight that off.
    I want Hyrule to collapse into the Depth. Creating a snew of new underground caverns and providing a clean slate for Hyrule's map.

  • @richa16x
    @richa16x Месяц назад

    didn't care for Totk memories.
    But I'm baffeled about the complaints of people that watched them out of order.
    I thought it was very clear.
    You come in the room and you get the overview of the map with pictures of the tear locations and right infront of you, the same pictures in the right order to visit said locations.

  • @nikz000
    @nikz000 Месяц назад

    My favorite too,since 2006 I’ve finished it like 20 times

    • @nikz000
      @nikz000 Месяц назад

      In 2006 I was 6yo and entering the shadow realm scared the shit out of me

  • @keithcastillo5434
    @keithcastillo5434 Месяц назад

    My favorite Zelda as well. Breath and Tears has no fishing with a fishing rod, and no underwater swimming. Also Twilight's fairies are the best in the series. I hope the next mainline 3d Zelda is not open world but rather opening world, make it so when we are 80% done with the game it is AS open world as Breath/Skyrim/Tears and when 90% done add underwater swimming thus making it even more open world. Open world was great, but in Breath and Tears it should of been a mid game reward rather than a feature from the beginning. A lot of what you said has taken the words right out of my mouth. Every shrine should have aesthetics like the areas they are in instead of all of them looking like copies of each other. Although 120 of them is fine with me only if they fix the aesthetic issue.

  • @DarknessGuard
    @DarknessGuard Месяц назад +2

    Funnily enough, the majority of people used to despise WW due it's art style, then they switched to loving it and now it goes back to not be as revered. Me, I liked both though for the longest time OoT was my favorite, then briefly it was MM and now I'm at loving TP the most (among 3D titles). Will I circle back to OoT again? Who knows (one thing I DO KNOW is, I will always despise BotW and TotK, too big and empty world, too much breaking equipment, too much same-y boring landscape, too grindy, too little immersing story, no real dungeons).

    • @MegaMacX
      @MegaMacX Месяц назад +1

      I never understood the hate for WW back then. I got it, played it, loved it. I even kinda was happy that it wasnt like the trailer, basicly an OoT2 or remake. Link also was the most expressive he ever was in WW, like when he pulled the master sword, swung it and looked confused like "What is so special about that piece of metal?". My 3D Ranking is WW, MM, TP, SS, OoT, TotK... and i cant rank BotW since i never played it.

  • @sandman8920
    @sandman8920 Месяц назад +1

    I always enjoyed the Goron mines.

  • @6XGate
    @6XGate 14 дней назад

    I have to wonder if nostalgia bias is a thing. Now I've played almost every Zelda game, and I am old enough to have played them when ever single one was release. My first was the original LoZ, but Twilight Princess is my favorite. Now, is that because it was my first 3D Zelda, since I wasn't playing console games when the N64 and GameCube were out. I did like OoT, but played it for the first time on the N3DS, and TP is still my fav, and maybe due to bias. But the story is still the most engaging and the game play is really tight.

    • @Tenacityfromtheglass
      @Tenacityfromtheglass  14 дней назад +1

      @6XGate nostalgia bias is most certainly a thing. Now, I didn't grow up with the og loz, and I ended up emulating it with things like save states, online guides, and all that. But, if I was there in the beginning, I could imagine myself with a notepad scribbling dungeon layouts and writing the story of my adventures. I've seen some of those hand drawn guide books and it makes me sad that I couldn't have experienced it first hand.

    • @6XGate
      @6XGate 14 дней назад

      @@Tenacityfromtheglass I had my brother to help. I was like 7 when it came out. He had just finished High School, and did something I never did. Beat it in one seating without dying. What's crazy, the OG LoZ made him never want to play video games again because he felt they were addicting. I think that says a lot about how good the series is. Don't care how popular Mario is, we know who the real hero of Nintendo is.

  • @VGamingJunkieVT
    @VGamingJunkieVT Месяц назад

    It'd be great to have actual remakes of games with new content, but it seems Nintendo's new strategy is to just port it over at $60 knowing people are still going to pay for it.

  • @shadeblackwolf1508
    @shadeblackwolf1508 Месяц назад

    I wasn't a fan of BotW, it was to me a really cool concept of how these games could work, but we missed a more interesting, more active adventure by 100 years. To me, the series is defined by a strong sense of progression, that has been almost completely absent from the two most recent titles. The tool items and the puzzle dungeons were the cornerstones holding that together, and i'm not sure such a sense of progression can be meaningfully translated to the open world.

  • @gilroyscopa
    @gilroyscopa Месяц назад

    21:05 "I'm sure in the next game they'll take a more subtle approach to mobility"
    Echoes of Wisdom: "Infinite mobility go brrrh"
    Not saying that they shouldn't scale it down. It's just funny how wrong the prediction was. Now everything can be skipped and broken in 2D as well.

  • @Ianmar1
    @Ianmar1 Месяц назад +3

    How would you design "Open Air" Twilight Princess?

    • @tigerofdoom
      @tigerofdoom Месяц назад +3

      I think you divide the game into biome based regions, and you can do all your own world shenanigans in that region. So the whole intro town area, forest, and caves could be a single region. The dungeons could have loading walls and getting to other regions could have loading walls, so it's big and open, but sectioned. You don't need all that open space in between. It's just boring and distracts from making tighter regions with more interesting set pieces.
      The loading barriers let you skip all the transitional spaces that are just open hallways to the next interesting thing. You don't really need to be able to approach death mountain from every angle.
      The hardest part is a believable movement mechanic that can be limited just right, and I think that could be any number of things. The world could be floating islands over a void, like super sized Skyloft, or each region could be initially locked in a dome of fire until you free it or some kind of lost woods fog that voids you out. I also think a reduction in the climbing ability would help. Being able to climb for a few seconds is cool, but not infinite sheer face free hand rock climbing via stamina food
      Also, somehow, the hookshot returns.

    • @Goosewitdajuice317
      @Goosewitdajuice317 Месяц назад +2

      Simply dont that shit is played out.

    • @lucasstrople4767
      @lucasstrople4767 Месяц назад

      I was hyped for MONTHS when the TP trailer dropped. It looked as though Zelda would be getting the WoW treatment at the time.
      Imagine my disappointment to find an overworld made of narrow corridors with freaking mini-games serving as gates to many locations.
      This game is severely overrated by the so-called traditionalists.
      Before Breath of the Wild, NOBODY said it would be better to get smaller Zelda games.
      The worlds in this series have steadily increased in size until...
      Well this hodgepodge game and the even more limited followup.
      BotW got it back on track.

    • @amandaslough125
      @amandaslough125 Месяц назад +1

      @@lucasstrople4767 Every 3D Zelda is criticized for having a barren wasteland of an overworld, especially in Hyrule Fields (except for SS, because it's the only one that brought out dungeon design into the overworld). You seriously think people were saying they wanted something that's even bigger and _more_ empty? They just didn't want the handholding. Both Switch games are way too big for their own good.

  • @Miguel-jq6ol
    @Miguel-jq6ol Месяц назад

    Hmm playing echoes and I hope with future items we get a lot more specific design and puzzles around item mechanics. Botw is great as an open world cause it its like a sandbox full of toys and id be fine with them keeping that outside of dungeons but the puzzles ie shrines and dungeons feel watered down. Like OoT to me feels like a metroidvania in ways with how items open up progression and secrets in the game and its just a different feel to front loading all the abilities.

  • @Singular8ty
    @Singular8ty Месяц назад

    First Zelda game was OoT for me, so that's my fav. Followed by MM, just due to how different and awesome it is. But TP is a solid #3. All very close. WW comes up close at #4. I liked the 2d games, but not as much as the 3d ones. Personal preference, really.
    And bluntly, TP was the last one I played. I dropped out of Nintendo consoles since. And looking at BotW and TotK, I feel they've lost their way. They took the modern gaming "quantity over quality" approach. The world is big, but empty. Lots to do, but little to actually be done. Wide as an ocean, deep as a puddle. When dealing with open worlds, if there is ANYTHING hidden at all, it encourages (for me at least) tedious scanning for everything. It sucks. If you want things to be truly hidden, the worlds need to be appropriately small to keep the density high. Alternatively, if you want large worlds (not inherently bad), you should always have some way to mark things (normally via quests or unlocks or items/abilities... whatever). In addition, just having a lot of it means nothing. You need variety to fill the world. Again, smaller worlds with high variety feel larger than worlds that are massive with no variety. Constant shrines means a small world. Unique dungeons means a big world (despite being "technically" small).
    Honestly, I'm not convinced Nintendo can/will do the right thing. We need smaller devs to take up the reins on this one.... I'd love to see a more mature storyline (I personally love the Darksiders games, so there's that). Large world somewhere between traditional linear and modern open-world Zelda. I'd probably say combat should be either Dark Souls-like or more over-the-top God of War or Devil May Cry. Choose one. Both would work. Add in unique abilities (like songs!) and items again. Integrate these better into the overworld (unlike traditional Zelda). I'd even say integrate them into all dungeons (even early ones). Encourage backtracking to complete all side quests. Give each side quest some kind of feeling of significance through additional rewards and/or solid story moments (even if isolated from the overarching story, side quest stories can sometimes be just as if not more impactful). Give a pseudo-linear progression. 1 tutorial area and dungeon opens to 2 possible areas+dungeons that can open to more and more keeping always 2-4 available until the end. I'd like them to aim for 10 or more dungeons/areas. High, but I think doable. And make it harder. Maybe a difficulty select. I don't need babies-first difficulty anymore.
    Oh, and ditch the weapon mechanic from BotW and TotK. Low durability and constantly having to "farm"/"hunt" for good weapons is lame. I would say allow crafting, but that leads to a farm/hunt for the crafting components. Same problem, different skin. Just keep it more traditional or go full ARPG with randomized weapon drops (use the Titan Quest formula where the enemies are using the weapons/armor/equipment they drop). Maybe add a crafting system for customization. Then again, a traditional system with fixed equipment and fixed ways to upgrade them (good side quest rewards!) just feels "right" to me. Doesn't need to be as low as traditional Zelda, but maybe look at, well, the Souls-likes. (Just please, no more tacked on crafting systems. Too many games do that and it's annoying. And no "level up weapon through use" gimmick either, as that encourages needless and painful grinding.)

  • @deaudwinhall8572
    @deaudwinhall8572 Месяц назад

    We need this on the Nintendo Switch or Nintendo Switch 2

  • @SpasmFingers
    @SpasmFingers 6 дней назад

    I want to cut shrubs and grass to get the gems hearts bombs and magic

  • @tbush6657
    @tbush6657 Месяц назад

    I want them to atleast port this and Wind Waker from the Wii-u like they already did with all the other Wii-u games worth playing but not worth buying a console over.

  • @SkippyLaughlin
    @SkippyLaughlin Месяц назад +1

    Themed dungeons, Cathy memorable songs, a hoke town, castle town and so much more. I miss twilight princess

  • @hottopiccowboy
    @hottopiccowboy Месяц назад

    I want Nintendo to marry the two. I think thatts the best outcome

  • @pootis_tf2
    @pootis_tf2 Месяц назад

    Personally, I'm completely fine with a Switch/Switch 2 port of Twilight Princess at a rock solid 60fps. Hey! Why not ad Wind Waker HD into that? Skyward Sword HD runs at 60fps, why not the other two?

  • @dominicmoisant8393
    @dominicmoisant8393 Месяц назад

    I loved TP when it came out but I have it on Wii and don't want to reply it with the wiimote but I'd love to play the gamecube version with the flipped map and left hand link
    I thought this was an older vid but its from 2 days ago lol, just bought Echoes of Wisdom. I'm pretty sure the devs have said they're done with the BotW/TotK world so not sure what they're going to do after EoW which seems to be a return to the LttP universe. I never played ALBW so I'll assume it's along those same lines. I along with others would love a wartime Zelda with maybe multiple endings implying timeline alteration but the devs also seem like they're done with the timeline so who knows.

  • @TheLotroNerd
    @TheLotroNerd Месяц назад

    less things to do than totk and botw, and yet ive got more hours into twilight princess. But in Japan I could see totk and botw doing better.

  • @jakethegreatest473
    @jakethegreatest473 18 дней назад

    Basically the same game but with VAs for the cut seems....and some kind of extra content

  • @NewAgeFantasy-Dev
    @NewAgeFantasy-Dev Месяц назад

    It seems we like companions that are mean. Because everyone has something nice to say about Midna and Tatl. I love them both. I love Navi too, but they made her super annoying and kind of robotic. She literally reminds me of Fi.

    • @NewAgeFantasy-Dev
      @NewAgeFantasy-Dev Месяц назад

      Also companions in the end always make us eye teary when they say goodbye.

  • @colinftp3288
    @colinftp3288 Месяц назад +1

    Is this gameplay recorded from steam deck ?

    • @Tenacityfromtheglass
      @Tenacityfromtheglass  Месяц назад +1

      @colinftp3288 yes. The wiiu version runs pretty much perfect, but my God, setting up the controls is a pain.

    • @colinftp3288
      @colinftp3288 Месяц назад

      Nice man I’ve been wanting one for a while now might just do it

  • @s3studios597
    @s3studios597 Месяц назад +1

    There are 2 things I think of when I think of Twilight Princess- The Shortstack Queen, Midna, and riding on a Beyblade.

  • @ccaprice8595
    @ccaprice8595 18 дней назад

    Im.hiping for a release on switch. I dont wanna pay 100$+ for the hd version for wii u

  • @Bluhm0702
    @Bluhm0702 Месяц назад +1

    People complained because Twilight Princess and Skyward Sword were too linear and now y'all complain because Breath of the Wild and Tears of the Kingdom are too sandbox... Wind Waker was perfect yet y'all still complained because it was too cartoony

    • @Mr-Thou
      @Mr-Thou Месяц назад

      Who is "people"? WW disappointed many people, but TP and BotW were loved by 99% of players from day 1

  • @newtable2580
    @newtable2580 20 дней назад

    I can tell that you are the same age as I. I assume you're in your early to mid 30s.

  • @chaossnowkitsune6377
    @chaossnowkitsune6377 24 дня назад

    if there was one thing I don't like about this game though... and I'll admit it is a small thing. Throughout the entire game they try to make me care about Ilia... and I just can't bring myself to care about her. Like at all. Her role in the story just feels forced. Just there for the sake of being there. Plus she is boring.
    That *could* just be my Midna fanboy showing though. whose to say.

  • @vadoslink446
    @vadoslink446 Месяц назад +3

    Ngl, TP is one of my least favorite games of this franchise and its where I started to think the Zelda formula was getting stale. Aside from a few of its dungeons, I don't think TP was a good game. Awful pacing. One of the worst overworlds in the franchise. Barely any worthwhile side content. The story constantly gets in the way of the gameplay, while also being full of inconsistencies and shallow characters (except for Midna...she's alright). No sense of difficulty. Items are insanely useless outside of the dungeons. Hidden Skills are very poorly implemented. Wolf Link is one of the worst gimmicks of the entire franchise etc.
    If I could boil it down, I'd say it's the most "style over substance" Zelda game of them all.

    • @GUS-fc3jg
      @GUS-fc3jg Месяц назад +2

      Fascinating. I find TP to have WAY more substance than say, the wind waker. That game looks great and has a lot of charm, but has very few subpar dungeons. TP on the other hand has like 8 dungeons that are all really well made. I'd be curious to know which Zelda games you really like.

    • @vadoslink446
      @vadoslink446 Месяц назад +1

      @@GUS-fc3jg Yeah definitely. While I think they’re both in roughly the same tier, I’d put WW below TP because it’s probably the most rushed game of the entire franchise.
      My top 5 would be TotK, BotW, AlbW, OoT and AlttP. MM is also a really strong contender and Echoes of Wisdom is currently about to replace AlttP for me. Which is saying a lot, since AlttP was the game that introduced me to the series a few decades ago.
      I think there are really good parts within some of the other titles (dungeons in SS and TP for example are REALLY strong) but they also come with tons of really big issues for me.

    • @GUS-fc3jg
      @GUS-fc3jg Месяц назад +1

      @@vadoslink446 I see. TP is my favorite, but I'm heavily biased cause it was my first. I also prefer dungeons over all other Zelda content, that's what makes the franchise special for me. So naturally BOTW and TOTK are near the bottom for me. Thanks for the response!

    • @jarlwhiterun7478
      @jarlwhiterun7478 Месяц назад

      TP is just like actual tp, covered in poop

    • @GUS-fc3jg
      @GUS-fc3jg Месяц назад +1

      @@jarlwhiterun7478 bruh, what

  • @Psycho-Ssnake
    @Psycho-Ssnake Месяц назад

    🎉

  • @DarthHastur
    @DarthHastur Месяц назад

    I can agree if you take away the laborious farm tutorial section

    • @Goosewitdajuice317
      @Goosewitdajuice317 Месяц назад

      That's one of the best parts of the game. You get to see links lifestyle and meet the people of the villiage. Which matters because you'll end up saving them and spending time with them. Collin, the mayor, etc. People are whiney about that part of the game for nooooooo reason.

  • @yozarian86
    @yozarian86 Месяц назад

    They aren’t even making DLC for TotK, let alone another game. So I don’t think we have to worry about a third BotW. Which is good to me. I’m 100% over that style. Tears was fun for a while. Playing a game in developer mode. But that fun died out permanently. Twilight Princess is the style of Zelda I want back more than any other. A sequal or spiritual successor. I think a direct sequel would most likely be botched though and don’t want that amazing story ruined. So just a Zelda game in the style of twilight. And it would be a good marketing move too. Our newest Zelda is echos of wisdom, which is a cutesy evolution of the handheld style Zelda games. Which I think was the right decision, even though I don’t like that art style. To reach all audiences though they need to go the opposite direction for the next game, which is Twilight.

  • @novustalks7525
    @novustalks7525 Месяц назад

    Twilight Princess sucked. It was so unnecessarily long, dungeons were not fun mostly. And it was so repetitive.

    • @Goosewitdajuice317
      @Goosewitdajuice317 Месяц назад +1

      That's a bad take if I've ever heard one

    • @novustalks7525
      @novustalks7525 Месяц назад

      @@Goosewitdajuice317 sorry to burst your bubble with the truth

  • @PeePsImAn
    @PeePsImAn Месяц назад

    The best thing about twilight princess is literally in the name. It had a co-Protagonist that had a great part in the story and made you feel like you were not alone on your journey. Id buy a game featuring her in a future game in a heartbeat

  • @candymandan
    @candymandan Месяц назад +1

    2:40 mans living in fantasyland

    • @MegaMacX
      @MegaMacX Месяц назад +1

      At least back in the day games had character. I think if a game does have a different world then it should be possible to have wild opinions. If this world includes old tropes like Damsels in distress, slavery, racism or any other delicate topic, it would be fine by me. But by now every game or movie feels so sterile... trying to avoid any kind of hot topic to get the age rating down for more players. The list of tropes the protagonist or the main npcs need to have grows so much: black skin, strong female, small, big, old, young, gay, non-binary, shy, disabled, fat, skinny, religious, atheist.... basicly it feels like you cant make a game with a single person anymore because you need like 50 other people to fill certain roles or else somebody feels like their minority has to be represented and gets angry.