Thank you guys. This was my only vid this month because it was a monster to look at front to back. Its why it took this long to work up the nerve to do it. I knew itd take me a whole month so i appreciate everyone whos taken the time to watch it. Lots of ways you can show support if you want to. But this month I'd really appreciate anyone supporting my path to Twitch partner. just need a consistent 75 concurrent viewers to pull it off so if you want to help with that, heres my link twitch.tv/boundarybreak
Any chance you can see where the OHO goes when you fast travel to Vah Ruta and it falls from the sky? Goes right through the ground but you can track it with the shieka slate, I just wanna know where it goes
"I am so sorry to the small children watching this video," he says, as if the Ordon villager eye texture shown earlier wasn't the most definitively scarring thing in this video.
The Meter Giant from TP scarred me. For real. I have developed a true phobia of 3D from it,and it gives me real problems because i have panic attacks in the water now. So,yes,it does.
Afaik Twilight princess was one of those games that originally couldn't run at all on Gamecube no matter what they did. So they had Miyamoto still in his waning prime work some programming magic to make it work on the gamecube. There were a lot of cut corners, and as you can see here in the video they went to an extreme effort to limit polycount and cut off excess terrain when they could.
The gamecube is actually more powerful than the original xbox. The only reason games tend to look worse on it is because of Nintendo's decision to use mini-DVD's. Devs had to use lower rez textures because of the limited space on the smaller disc.
It was actually designed for the GameCube, it was merely ported to the Wii. The only real innovation for the Wii version is the controllers which I've heard (not sure if actually true) that had been conceived initially for the GameCube but pushed up to the next console because Nintendo was trying to get away from legacy hardware.
For that first boss, I remember when I was a kid I read the instruction manual(yes I read that shit) and there was a full body picture of the first boss as how it appears here, so I guess its kind of not a secret, but I didnt know that those little legs where supposed to be grabbing the tree, that was cool
I'm currently looking through my own manual for the GC version (US), and I'm not seeing the full body picture of the first boss anywhere. Are you sure it was in the manual, and not somewhere else instead?
Seeing the layout of the map around 5:50 makes me really appreciate how far gaming has come. We went from 2D cutouts of mountains looping around the environment, to fully rendered climbable mountains in a few decades maybe? Absolutely incredible to me. And we wouldn't have the games we do today without these first steps shown here, it's just amazing to see how different things are from how they used to be but yet, these classics still hold up to this day. ART!
3:58 "links face is completely unamused" Link represents us watching this cutscene cuz we're already done putting up with ilia's BS Link's like "Ya no shit she prefers me over you, she's MY horse now give her back" lol
6:53 finally, a close up look of this Sahasrala looking guy. also im surprised how detailed a lot of the villager faces are. they look like OoT art style for faces for some for them. actually they dont look like they were designed for this game aside from their outfits being not so colorful.
This makes me appreciate game cinematography so much more. The sheer amount of effort it takes to make a cutscene look decent enough with 3D models always amazes me.
Hey man! Just letting you know that the Twitch link in the video description is not clickable on PC (but you can still copy paste it of course). It's missing the http part. Hope it helps! (And great video btw!)
Thank you in particular for the Hyrule Castle Town inhabitants shots. As someone who always wants to gaze at everything, the missing camera movement in town bugs me SO MUCH. Nice to finally see 'em faces!
@@saricubra2867 I still play on the GameCube original, for 14 years since the game came out. I've actually discovered some interesting little easter eggs that nobody has ever really acknowledged. I wanted to make a video like this as well
Zelda episodes are always special but Twilight Princess has a special place in my heart since it was the first Zelda game I ever played! Thanks for making this!
For some reason I am obsessed with the various marketplace NPCs. The art style for Twilight Princess just has so much personality and charm to me and I love how it looks on the citizens
The flashback texture amazes me because I never noticed it. I assumed it was part of the room or forest not just a screenshot of what that would look like 🤯
Animator here. Ganondorf's crossed eyes (at least in the execution scene) can actually be explained. There's something in animation known as "tricking the camera" and it's basically making a pose/expression look good ONLY from the angle that it's going to be seen from. This saves time but also results in a character that may look a little goofy from unintended angles. Sometimes it's just a funny face, but other times it can be things like not animating entire parts of a character or having weird positioning that looks find from one angle but TOTALLY off kilter in another. In Ganonforf's execution scene, he has to give a very intense expression and it looks perfectly fine from the correct viewing angle, but since he's looking so far forward, it tends to have the effect of crossed eyes. Additionally, something I was tought to do when animating was to create an object and placing it where you need to character to look and then using that object as a point of reference for other characters in the scene, either parenting the eyes to the object so that when the reference object moves, so does the eyes or simply doing your best to adjust the eye control to follow the object. The parenting method, in my experience, leads to more weird faces. A lot of animators in my college told us to ALWAYS animate the entire body of a character, even if the viewer won't see it, and I can tell you from experinece - DON'T DO THAT. You'll waste time and energy. Do what the devs of this game (and MOST GAMES) do and only animate what will actually be seen. It's better to do a little and have it look great than to do too much, tire yourself out and have it look sub-par. That aside, one of the things that upset me the most in BOTW (that was totally inconsiquential to the quality of the game) was how little of the Arbiter's Grounds remains. I love going around BOTW and finding locations from previous games and I was so sad to find out that this really important location from TP was unrecognizable.
When we work with game engines we have to to be very creative like this to create illusions and have things the way we want. These are tricks we all use especially to get things looks good only from the camera point of view during cutscenes :)
This is one of my favorite niche channels on RUclips. There’s something special about seeing a game in its most vulnerable and exposed state, yet remaining in awe of the absolute creativity of some video game designers. I just made a twitch account to help the channel in any way I can, man. I hope all’s well in your personal life. Thank you for providing consistently entertaining videos for us to watch(:
this is amazingly good! i love seeing the horrors of the ordonians faces, the deku boss full body and all of the out of bounds scenes within in this video itself! fun work! its so fascinating to see the whole game like this i also love the smelling find where you found a black box and the kids were in it so it doesnt have to load anything and the camera can pan around them
Omg, I was NOT expecting this one to be THIS goofy, that was amazing! Also, as a developper (web primarily, but I learned a thing or too about game-related stuff), all these tricks they used to make these cinematics are so interesting! I laughed a lot, and learned a lot: Now that's some time well spent!
I remember getting a bit excited five years ago when you did your first Twilight Princess video, since from memories of old trailers for the game, I had a feeling that there was more to the jail than met the eye. You proved me right at 9:00. Fifteen years from the game's release, and I'm vindicated. Thank you.
The original TP video was how I found your channel, so it's weirdly nostalgic to watch this today. I've watched every single BB video since and it's crazy how much better your production skills got! Always a pleasure to see a new Shesez upload in my sub box.
@@elli_senfsaat i was thinking about trying to warp and talking to midna at the same time, I think it was? Or warping and bringing up the map at the same time? The warp would cancel and the triggers that let you travel between areas would be disabled, getting you oob that way
Really appreciate the work you do on these videos. Ever since seeing the unreachable compound across the dam lake in Goldeneye, I've been fascinated with what happens out of bounds and seeing all of the tricks, secrets and leftovers that developers have included in their games. Keep up the good work! Always a pleasure seeing your videos.
14:49 Animator: Mr. Miyamoto! Midna’s head keeps getting in the way of this shot! Miyamoto: Just shrink it down so it is off camera… **shrinks head** Miyamoto: No wait, stop! Make her jaw really big………Aaaaah, perfect!
The fact that they're actually called Darknuts really throws me for a loop, for the longest time I thought it was just a throwaway joke Arin Hanson came up with in alignment with Game Grumps' crude sense of humor.
Some of the townspeople can actually be seen in detail. In Hyrule Field, just outside of the town gates, you can peek through the gates and see the townspeople walking around with the Hawkeye item.
i feel so bad for those kids having to watch the village farmhand turn into a headless, contorted nightmare every time he wants to demonstrate his slingshot abilities
Oh, what's that? My subscriptions reading my mind about what game I've been thinking about again? I'm very happy to see 99% of this video... and very unhappy to see that Darknut's face. But it was worth it to see Midna's big smile, so I can live with this knowledge.
Hey, do you think you'll ever do an episode on Mario+rabbids kingdom battle? There's a lot of stuff that you almost never see and a zoom out of even just one world would be awesome imo.
Oh yeah, great idea, a lot of that game's appeal for me was walking through the world, absorbing the music, and taking in all the finely-crafted details. Kinda reminded me of walking through Disneyland, really. Who knows how much interesting out of bounds content it has, but that would seem to be a fantastic episode with that wide Mario appeal
One of the first things I did when I learned how to put mods on the Wii back in the day was to get a fly hack for Twilight Princess and just look everywhere I could that I wasn't supposed to. There's just something so fascinating about the areas and characters in this game.
I was always curious about the scene after meeting Zelda for the first time as a Wolf, when you’re going down the stairs as Midna and she stops you saying “the guard is coming.” What do you see when you take the camera over to where the door is that you normally can’t see from that angle?
Your content is underrated. This is by far the most original content I’ve seen on TP in ages. Thanks for sharing all these great discoveries! Absolutely fascinating! I hope you do more!
The cross eyed look of Ganondorf resembles the Japanese Esoteric Buddhist diety, Fudo Myoo, the immovable one; who keeps one eye of the Heavens and one of the Earth. They physically resemble one another, as he has near black/ blue skin and fiery red or golden hair, and almost always bears a sword that cuts through ignorance and magic rope that binds the wicked. So, I think there was probably a modeller who noticed the resemblance and set Ganondorf’s idle pose to the Fudo’s goofy expression. The expression probably remained as the other Japanese developers would have recognised what it was and understood the reference... that or they just found it funny. Also, THE IMMOVABLE ONE!!! Honestly couldn’t be more appropriate! Great stuff as per, always enjoy your content mate. Many thanks for these fascinating insights!
I’ve been commenting on your Twitter for years that my all time most requested game id love for you to cover is Links Crossbow training. It will probably never happen, so this is the closest thing I’ll probably ever get. Even so I just gotta say this video was still so freakin awesome. Thank you for all your hard work. I really mean it. Your videos are always super interesting and educational. I can tell each and everyone of them are a labor of love, and you overall are such a good person.
now i can't help but wonder how the developers felt while doing (or not doing) these animations. it must be really hard to keep a straight face in some cases, or sleep well in some other cases...
Thank you guys. This was my only vid this month because it was a monster to look at front to back. Its why it took this long to work up the nerve to do it. I knew itd take me a whole month so i appreciate everyone whos taken the time to watch it.
Lots of ways you can show support if you want to. But this month I'd really appreciate anyone supporting my path to Twitch partner. just need a consistent 75 concurrent viewers to pull it off so if you want to help with that, heres my link twitch.tv/boundarybreak
you should do the mass effect series! always been curious about the out of bounds stuff in those games
Any chance you can see where the OHO goes when you fast travel to Vah Ruta and it falls from the sky? Goes right through the ground but you can track it with the shieka slate, I just wanna know where it goes
What do I need to look at out of bounds stuff myself
You should do new pokemon snap
Doing all that I can manage to help, brother. Your community has always got your back.
A twisted-up human Link jammed into wolf Link is some appropriately creepy body horror for TP
For *this* scene especially
Does happen the other way around, too
Weird, I can hear Fullmetal Alchemist OST
"I am so sorry to the small children watching this video," he says, as if the Ordon villager eye texture shown earlier wasn't the most definitively scarring thing in this video.
Blizzeta: Hey kids, ya like jumpscares?!
The Meter Giant from TP scarred me. For real. I have developed a true phobia of 3D from it,and it gives me real problems because i have panic attacks in the water now.
So,yes,it does.
@@junichiroyamashita How did you get a phobia from an enemy that's not in the game?
@@WaspCameraInSpringfield i saw it on the wiki,saw the image,and it happened. Now whenever i enter a body of water i see it.
@@junichiroyamashita Which image was it? I couldn't see any of it where it's in the water.
I love that Midna is saying "I found you!" when you discover Wolf Link above the prison haha
I love that
But also the fact he said Boomerang like "Bumer ang"
17:55 - That bone crunching sfx... laughing so hard my wife almost called the psych ward!
That completely killed me. And then he did it again.
The fact that the Gamecube can run this amazing monster of a game very smoothly is a miracle. Still unmatched to this day.
yup the fact that very little was changed between the wii and gamecube versions is amazing
Afaik Twilight princess was one of those games that originally couldn't run at all on Gamecube no matter what they did. So they had Miyamoto still in his waning prime work some programming magic to make it work on the gamecube.
There were a lot of cut corners, and as you can see here in the video they went to an extreme effort to limit polycount and cut off excess terrain when they could.
It's not a miracle at all, NGC was a very powerfull console
The gamecube is actually more powerful than the original xbox. The only reason games tend to look worse on it is because of Nintendo's decision to use mini-DVD's. Devs had to use lower rez textures because of the limited space on the smaller disc.
It was actually designed for the GameCube, it was merely ported to the Wii. The only real innovation for the Wii version is the controllers which I've heard (not sure if actually true) that had been conceived initially for the GameCube but pushed up to the next console because Nintendo was trying to get away from legacy hardware.
Cross eyed Ganondorf is the best thing I've ever seen.
Reminds me of the MAD ガノンドロフ (Ganondorf) videos from a long time ago, I think they're still here on RUclips somewhere ^^
The horse gallop scene was possibly priceless.
He looks like a Dragon Ball villain
Someone needs to mega milk photoshop him
No wonder he needs Link to solve all those puzzles. Poor guy.
"I would think of you and llia and hold on, link..."
link: *stretch*
That's Link's way of holding on
@@elli_senfsaat That's holding on way of Link's. (Honestly this seemed better in my head.)
"I would think of you and Ilia and--hold on.... Link?!"
Colin: This is fine.
That Twilight portal effect mesmerized me back when this game came out. Thanks for investigating 😁😁
For that first boss, I remember when I was a kid I read the instruction manual(yes I read that shit) and there was a full body picture of the first boss as how it appears here, so I guess its kind of not a secret, but I didnt know that those little legs where supposed to be grabbing the tree, that was cool
Maybe they would have been visible through the water at some point.
I'm currently looking through my own manual for the GC version (US), and I'm not seeing the full body picture of the first boss anywhere. Are you sure it was in the manual, and not somewhere else instead?
You likely were able to swim in the water at one point during the fight
@@AlexParry95 maybe the European version is different
@@AlexParry95 It's in the guide book. I've seen that artwork myself. I just didn't realize how far up the body the water actually cuts into him.
19:10 I wanna play a modded version of twilight princess where that’s the regular horse animation
With Ganondorf's derp face riding on the horse away from long arm monster Link.
@@wofuljac YES I you buy that version so quick 🤣🤣
Fans: Majora's Mask is the most terrifying Zelda game
Shesez:
Me: haha blizzeta jumpscare go brrr
Do you think game developers do this with a straight face or do you think they laugh a lot? I know i would!
It probably becomes normal for them, though I would get a good laugh from seeing a cross eyed character model
hi, I am a game developer and we laugh about this stuff constantly. it's all smoke and mirrors
I would puke
@@lexacutable but the illusion works so I'm not mad
Haha; having "I found you!" on screen as you go looking for Wolf Link high above the scene is a clever little detail.
Damn. It's kind of a shame Barnes's eyes were always covered.
Yeah. I wonder why they decided to cover them...
@@GabePuratekuta It definitely seems like something they did late into development considering that they animated his eyes
19:32 - Link confirmed for the Dead Space remake.
Seeing the layout of the map around 5:50 makes me really appreciate how far gaming has come. We went from 2D cutouts of mountains looping around the environment, to fully rendered climbable mountains in a few decades maybe? Absolutely incredible to me. And we wouldn't have the games we do today without these first steps shown here, it's just amazing to see how different things are from how they used to be but yet, these classics still hold up to this day. ART!
3:58 "links face is completely unamused"
Link represents us watching this cutscene cuz we're already done putting up with ilia's BS
Link's like "Ya no shit she prefers me over you, she's MY horse now give her back" lol
4:00 i mean wasn't that how we all reacted to this scene 💀 i'd say Link's expression here is pretty accurate
6:53 finally, a close up look of this Sahasrala looking guy. also im surprised how detailed a lot of the villager faces are. they look like OoT art style for faces for some for them. actually they dont look like they were designed for this game aside from their outfits being not so colorful.
he really feels like a cross between an OoT and a Wind Waker NPC
He kind of looks like Dr. Brio, from Crash Bandicoot.
Legit, that is not what I thought that man looked like. I was so bewildered when I learned the truth
18:43
Somebody needs to make a mod where Midna has this expression for the entire game
But like, without breaking the character model
please no, thats just too much
It's cute
@@liamchute8550 I'm confused about what he meant by "breaking the character model" because nothing seems particularly distorted.
14:54 Me when I get caught looking for cheese at 4: 36 am.
r/oddlyspecific
This makes me appreciate game cinematography so much more. The sheer amount of effort it takes to make a cutscene look decent enough with 3D models always amazes me.
Hey man! Just letting you know that the Twitch link in the video description is not clickable on PC (but you can still copy paste it of course). It's missing the http part. Hope it helps! (And great video btw!)
Also the discord link is not recognized as a link
Same deal on mobile, at least for me
likes the comment but doesnt change it lol
He still didn't fix it lol
Thank you in particular for the Hyrule Castle Town inhabitants shots. As someone who always wants to gaze at everything, the missing camera movement in town bugs me SO MUCH. Nice to finally see 'em faces!
I literally just played through twilight princess for the first time so I was super excited to see this episode!!!! such a good game
I 100%ed that game 3 times on the Gamecube a very long time ago. A technical and artistic masterpiece.
@@saricubra2867 I still play on the GameCube original, for 14 years since the game came out. I've actually discovered some interesting little easter eggs that nobody has ever really acknowledged. I wanted to make a video like this as well
I have it, but wish it came out on the Switch!! Don't feel like getting my Wii out of storage.
@@theredneckbuddha2763 I know that game like the palm of my hand
@@saricubra2867 Same here! I even have a favorite kind of weather 😂
Zelda episodes are always special but Twilight Princess has a special place in my heart since it was the first Zelda game I ever played! Thanks for making this!
I legit just watched the last Twilight Princess episode and felt underwhelmed, thank you for revisiting it! ❤️
It’s always interesting to see the workarounds developers used when they were limited by hardware.
You have to admit this guy has a quality RUclips channel he is running.
Come support on Twitch too. He is a really nice guy too.
Also on twitter
19:40 so that's why that one guy calls link a mantis face.
Ganondorf cross-eyed ahegao is now canon
groooosssss quuuuittit
It was always canon, we just weren’t ready for the truth
*Ahegaondorf
As it always should have been
Whisper being a Shesez fan was not something I was expecting.
The amount of effort you put into these vids is unreal and why I will always love this
I love how educational these are, but also, that they are entertaining. :D
YES. I have been wanting to see the out of bounds in this game for YEARS!! Thank you so much!
For some reason I am obsessed with the various marketplace NPCs. The art style for Twilight Princess just has so much personality and charm to me and I love how it looks on the citizens
Amazing, thank you! That Epona “running” animation is unreal hahaha. So excited to see this video pop up on my list
"His glasses are opaque, which means you can't see through them"
"Opaque is solid? Solid is solid!"
"..."
"Edit this out please!"
@@TriforceWisdom64 Thank you
This whole video is meme worthy. Probably one of your best episodes yet. Thank you for revisiting it when you could
YESSS FINALLY! BEEN SEEING THE TWITTER POSTS AND EAGERLY WAITING TO SEE THE EPISODE RELEASE!
Everybody help out ya boy. His streams are the absolute best. His content all around is as genuine, entertaining and good as it gets around here.
The flashback texture amazes me because I never noticed it. I assumed it was part of the room or forest not just a screenshot of what that would look like 🤯
Maybe it is a very high quality texture
I can't believe theres finally a full boundary break for my fave Zelda :') Thank you Shesez ♥
Animator here.
Ganondorf's crossed eyes (at least in the execution scene) can actually be explained.
There's something in animation known as "tricking the camera" and it's basically making a pose/expression look good ONLY from the angle that it's going to be seen from. This saves time but also results in a character that may look a little goofy from unintended angles. Sometimes it's just a funny face, but other times it can be things like not animating entire parts of a character or having weird positioning that looks find from one angle but TOTALLY off kilter in another.
In Ganonforf's execution scene, he has to give a very intense expression and it looks perfectly fine from the correct viewing angle, but since he's looking so far forward, it tends to have the effect of crossed eyes. Additionally, something I was tought to do when animating was to create an object and placing it where you need to character to look and then using that object as a point of reference for other characters in the scene, either parenting the eyes to the object so that when the reference object moves, so does the eyes or simply doing your best to adjust the eye control to follow the object. The parenting method, in my experience, leads to more weird faces.
A lot of animators in my college told us to ALWAYS animate the entire body of a character, even if the viewer won't see it, and I can tell you from experinece - DON'T DO THAT. You'll waste time and energy. Do what the devs of this game (and MOST GAMES) do and only animate what will actually be seen. It's better to do a little and have it look great than to do too much, tire yourself out and have it look sub-par.
That aside, one of the things that upset me the most in BOTW (that was totally inconsiquential to the quality of the game) was how little of the Arbiter's Grounds remains. I love going around BOTW and finding locations from previous games and I was so sad to find out that this really important location from TP was unrecognizable.
When we work with game engines we have to to be very creative like this to create illusions and have things the way we want. These are tricks we all use especially to get things looks good only from the camera point of view during cutscenes :)
This is one of my favorite niche channels on RUclips. There’s something special about seeing a game in its most vulnerable and exposed state, yet remaining in awe of the absolute creativity of some video game designers.
I just made a twitch account to help the channel in any way I can, man. I hope all’s well in your personal life. Thank you for providing consistently entertaining videos for us to watch(:
Probably my favourite Zelda game. Love to see 20 minutes dedicated to it! This was an amazing episode that was worth the wait. Thank you for the work.
this is amazingly good! i love seeing the horrors of the ordonians faces, the deku boss full body and all of the out of bounds scenes within in this video itself! fun work! its so fascinating to see the whole game like this i also love the smelling find where you found a black box and the kids were in it so it doesnt have to load anything and the camera can pan around them
Commenting for the algorithm! I been watching for this to drop all week and I was not disappointed!
Same!!
Omg, I was NOT expecting this one to be THIS goofy, that was amazing! Also, as a developper (web primarily, but I learned a thing or too about game-related stuff), all these tricks they used to make these cinematics are so interesting! I laughed a lot, and learned a lot: Now that's some time well spent!
13:56 a little detail worth mentioning is that, while the head gets culled out, it's still casting a shadow.
Great job Shesez! TP is one of my favourite games, so it's great to see it from another angle.
Very pleasantly surprised at the amount of fun stuff out of bounds in this game!
3:59 Links like “No shit, she’s MY horse..”
It's crazy how little is rendered , they really only rendered what they needed.
Not true. Those floating my boxes, bro.
just remember how advanced the graphics were at the time tho. game was gorgeous for 2006
Yee I know
Isn't that really the case for any game? Rendering what you don't need is just a waste of system power.
@@MuchWhittering yee true, true.
I remember getting a bit excited five years ago when you did your first Twilight Princess video, since from memories of old trailers for the game, I had a feeling that there was more to the jail than met the eye. You proved me right at 9:00. Fifteen years from the game's release, and I'm vindicated. Thank you.
8:53 major missed opportunity to say "no Link linked to it"
The original TP video was how I found your channel, so it's weirdly nostalgic to watch this today. I've watched every single BB video since and it's crazy how much better your production skills got! Always a pleasure to see a new Shesez upload in my sub box.
Yes yes yes
This game has some of my favorite boundry breaking glitches, but I'm stoked for a free camera!
Ah yes, jumping OoB with the Gale Boomerang... good times
@@elli_senfsaat i was thinking about trying to warp and talking to midna at the same time, I think it was? Or warping and bringing up the map at the same time? The warp would cancel and the triggers that let you travel between areas would be disabled, getting you oob that way
Really appreciate the work you do on these videos. Ever since seeing the unreachable compound across the dam lake in Goldeneye, I've been fascinated with what happens out of bounds and seeing all of the tricks, secrets and leftovers that developers have included in their games. Keep up the good work! Always a pleasure seeing your videos.
Great to see more TP content! I’m planning on replaying it in a couple months after I go through SSHD
14:49
Animator: Mr. Miyamoto! Midna’s head keeps getting in the way of this shot!
Miyamoto: Just shrink it down so it is off camera…
**shrinks head**
Miyamoto: No wait, stop! Make her jaw really big………Aaaaah, perfect!
This was an amazing episode!! Love the things you found gives me more of a reason to love this game and enjoy the effort made when making it :)
The fact that they're actually called Darknuts really throws me for a loop, for the longest time I thought it was just a throwaway joke Arin Hanson came up with in alignment with Game Grumps' crude sense of humor.
YESSS I’ve been looking forward to this one! Sending this to all my Zelda friends because this video deserves all the love
Ive been waiting for this for years.... it's finally here.
8:53 chain link with no link made me chuckle for some reason
Just another reminder why this game is so perfect. Been waiting a long time for this one 😊
Gamecube version. Wii U has the dumb Miiverse stamps.
@@saricubra2867 I play the Wii version with my son and we share the nunchuck and wiimote. Amazing!
Some of the townspeople can actually be seen in detail. In Hyrule Field, just outside of the town gates, you can peek through the gates and see the townspeople walking around with the Hawkeye item.
i feel so bad for those kids having to watch the village farmhand turn into a headless, contorted nightmare every time he wants to demonstrate his slingshot abilities
I just love the Zoom Outs. they're so satisfying. Love you man ❤️❤️❤️
yee, a combo of my fav type of video, on my fav zelda game, with a fav youtuber, a calming morning can be had
Oh, what's that? My subscriptions reading my mind about what game I've been thinking about again?
I'm very happy to see 99% of this video... and very unhappy to see that Darknut's face. But it was worth it to see Midna's big smile, so I can live with this knowledge.
Midna's big smile is certainly one to protect :)
Amazing video as always Shesez! Your editing had me in stitches too. The *crack* when Ilia’s model broke 😂😂
Finally, something good again from shesez! A game I actually care about 😂
Happy to bring you back!
Without a doubt my favorite and I’m glad to see this episode finally.
Hey, do you think you'll ever do an episode on Mario+rabbids kingdom battle? There's a lot of stuff that you almost never see and a zoom out of even just one world would be awesome imo.
I’d love to see an episode on that game!
That's a good idea, especially with the new game coming out next year
Oh yeah, great idea, a lot of that game's appeal for me was walking through the world, absorbing the music, and taking in all the finely-crafted details. Kinda reminded me of walking through Disneyland, really. Who knows how much interesting out of bounds content it has, but that would seem to be a fantastic episode with that wide Mario appeal
Saaaaaaaaaaay.................. You look FAMILIURE...
One of the first things I did when I learned how to put mods on the Wii back in the day was to get a fly hack for Twilight Princess and just look everywhere I could that I wasn't supposed to. There's just something so fascinating about the areas and characters in this game.
I absolutely love twilight princess so this is gonna be a treat
I enjoyed watching this. Thanks man, keep up the good work!
I was always curious about the scene after meeting Zelda for the first time as a Wolf, when you’re going down the stairs as Midna and she stops you saying “the guard is coming.” What do you see when you take the camera over to where the door is that you normally can’t see from that angle?
I'm guessing it's just the sound effect and the lighting effect turning on.
18:00
Ilia: *Stops dead in her tracks as her neck retracts into her body*
The Mayor: “Huh, weird.”
i have a cool idea could you give a first person tour of hyrule castle town i think that'd be pretty cool
1:30 "I've been dying to meet you."
d.p
Finally, some delicious fucking food. Great video as always!
Ah... My FAVORITE Zelda. Such great stuff. Thanks guy!
18:00 sfx had me *bawling* I was laughing so damn hard. So unexpected. So perfectly executed. 100/10
I haven't watched this channel in forever! Good to see they're doing fine!
eh! Not really but i appreciate you coming back :)
ohh im definitely going to draw a Japanese Monster Arm Link fan art
Tag me on twitter when its done
How about transform-abomination Link?
@@BoundaryBreak I'll drop it when you've already forgotten about it so you can be "what the hell is this?" haha
Your content is underrated. This is by far the most original content I’ve seen on TP in ages. Thanks for sharing all these great discoveries! Absolutely fascinating! I hope you do more!
19:47 is the real final boss.
*Ludwig the Accursed Boss Music Intensifies in the background*
The "Japanese monster" Link holding Colin's shoulders had me dying. 🤣
I wish your videos got more views :( they are so great.
The cross eyed look of Ganondorf resembles the Japanese Esoteric Buddhist diety, Fudo Myoo, the immovable one; who keeps one eye of the Heavens and one of the Earth.
They physically resemble one another, as he has near black/ blue skin and fiery red or golden hair, and almost always bears a sword that cuts through ignorance and magic rope that binds the wicked. So, I think there was probably a modeller who noticed the resemblance and set Ganondorf’s idle pose to the Fudo’s goofy expression. The expression probably remained as the other Japanese developers would have recognised what it was and understood the reference... that or they just found it funny.
Also, THE IMMOVABLE ONE!!! Honestly couldn’t be more appropriate!
Great stuff as per, always enjoy your content mate. Many thanks for these fascinating insights!
Someone needs to turn cross-eyed Ganondorf into a meme
No
@@Solomonwo Yes
@@otaking3582 No
@@dagmare940 Yes
I’ve been commenting on your Twitter for years that my all time most requested game id love for you to cover is Links Crossbow training. It will probably never happen, so this is the closest thing I’ll probably ever get. Even so I just gotta say this video was still so freakin awesome. Thank you for all your hard work. I really mean it. Your videos are always super interesting and educational. I can tell each and everyone of them are a labor of love, and you overall are such a good person.
now i can't help but wonder how the developers felt while doing (or not doing) these animations.
it must be really hard to keep a straight face in some cases, or sleep well in some other cases...
15:23 "Fucking in the faron woods"
ganon looks like he's trying really hard to poop
I asked about more of this and I am SO happy it's here!