Raise your Redshift Game: Layering Materials

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  • Опубликовано: 7 сен 2024

Комментарии • 31

  • @INIGOINCHAURRAGA
    @INIGOINCHAURRAGA Год назад +1

    Thank you for this, is awesome. The only concerning part is how to keep up with the software updates. Please more tutorials from Dustin!

  • @kuunami
    @kuunami Год назад

    This was a fantastic presentation by Dustin.

  • @tylartalkington146
    @tylartalkington146 2 года назад +1

    Thanks for the tips about Ambient CG and CG Bookcase - I'd never heard of them before.

  • @andriicgi
    @andriicgi Год назад

    Great tutorial! Thank you very much Maxon team!

  • @BEST_LUL
    @BEST_LUL 2 года назад +1

    Very good tutorial. Thanks for everything.

  • @erikjohnson7361
    @erikjohnson7361 7 месяцев назад

    Also worth noting: when you're manipulating the ramp values, there's a little button to the right that looks like a fork (graph) that's "linear numeric values" once I clicked that, my 5% became about 20% and THEN when I slid it back down to 5% it started to look like the result they're getting here.

  • @IsuruRandika
    @IsuruRandika 2 года назад +1

    Great tutorial. Great explanation about nodes

  • @ROGERS_A
    @ROGERS_A Год назад

    Thanks for the ShaderBall! i've trying to find it...

  • @donross7820
    @donross7820 2 года назад +1

    To show users the power of Redshift I would like to request a tutorial on procedural texturing of Poison Dart frogs or of colorful crabs to show precise coloring possible using nodes, fields, vertex maps, etc. It could be great marketing to show the power of what can be done. Thanks in advance!

  • @erikjohnson7361
    @erikjohnson7361 7 месяцев назад

    Can't seem to figure out where to plug the noise into the ramp in the new node workflow. Gives a bunch of options that all seem to go RED when I attach them... Edit: I juuust found it. "Alt Input"

  • @yolandaguerrero-rebollo7870
    @yolandaguerrero-rebollo7870 2 года назад

    Awesome!

  • @motiondesignberlin10243
    @motiondesignberlin10243 9 месяцев назад

    Is there a possibility to connect several materials with a float at once? Especially in the new node graph?

  • @slackdave
    @slackdave 10 месяцев назад

    at 1:03:50 Lionel is picking a color (HSV: 26*, 11%, 18%) I enter the same numbers and get a different color! His is a lot darker than mine.
    I have to set the value to 3% to get the same color..
    (I opened the attached project file so I guess the project settings should be the same as his..)
    Any idea why?

  • @hamedgt3
    @hamedgt3 2 года назад +1

    what is in return for "RS Layer Color" in 3dsmax?
    there is "RS Color Mix" in 3dsmax but its a bit different,I have to use composite node to do the same

  • @dmellis
    @dmellis Год назад

    Apparently, you can't use Store Color to AOV for materials in Redshift if you have more than one material on an object. Checking Add Material on the material tag has no effect either.
    You get a Redshift errors saying Illegal combination of shader nodes and "...is not permitted to be executed after a material shader"

  • @ROGERS_A
    @ROGERS_A Год назад

    For some reason...The Ball is a pale teal in RSRV - not yellow. Do i have something wrong? thanks.

  • @tiosolo7525
    @tiosolo7525 2 года назад

    ooo please!!!! where is the multishader node? or how i can replace it?
    thanks!!

  • @AMdvij
    @AMdvij 2 года назад +2

    Когда вы сделаете более привлекательную нодовую систему?

  • @samfinn9861
    @samfinn9861 2 года назад +1

    Hey can you make it so all the parameters for rs stuff to actually work isn't 0.001 and a post FX Aov plz

    • @slackdave
      @slackdave 10 месяцев назад

      I find myself dividing by 10 0r 100 all the time.
      I´m quite confused by scene scale and stuff in C4D...

  • @link6563
    @link6563 2 года назад +4

    Just add Redshift as a part of it not something extra to pay for.... ffs

    • @sicfxmusic
      @sicfxmusic 2 года назад +3

      It'll be great if they send us a free laptop as well

    • @sedghammer
      @sedghammer Год назад

      And look, they did just that!

  • @lowmoon9025
    @lowmoon9025 2 года назад +3

    Amateur hour yet again. What are these materials based on? None of it looks realistic or convincing.

    • @andrewweinstein6248
      @andrewweinstein6248 2 года назад +6

      I wait with baited breath to see your pro shaders. And the purpose here is to explain the process, not obsess over the result.

    • @anthonythorne8708
      @anthonythorne8708 2 года назад +2

      Was it meant to?

    • @lowmoon9025
      @lowmoon9025 2 года назад +1

      @@andrewweinstein6248 Grow up. Seriously.

    • @andrewweinstein6248
      @andrewweinstein6248 2 года назад +7

      @@lowmoon9025 You are the preadolescent here, moaning and groaning, offering nothing constructive. You don't like, don't watch.

    • @elissitdesign
      @elissitdesign 2 года назад +1

      Did you read the title? Where does it say that being the point. I was hoping your channel had resources but you don’t even contribute for such harsh unconstructive criticism. Please, show us what amateur hour is not. I’ll wait…