Creating layered materials in Redshift & Cinema 4d

Поделиться
HTML-код
  • Опубликовано: 28 июл 2024
  • Nodes can be scary at times but don't let that stop you from exploring all possibilities Redshift can offer. In this video we'll go through all the key nodes needed for more complex material creation in Redshift. Layers are the key to beautiful materials so if you're not familiar with that workflow, this video is for you!
    Access 3D files, textures, discounts and more through my Patreon page:
    / katsafouros
    MY TUTORIALS & 3D ASSETS
    🧱 3D scanned debris: www.marvelousdecay.com/gumroa...
    🥐 3D scanned food assets: www.marvelousdecay.com/gumroa...
    📼 Adobe Illustrator tutorial: www.marvelousdecay.com/gumroa...
    MY GEAR:
    Synology 1821: amzn.to/3OaZfS4
    Western Digital Red Plus 12TB: amzn.to/3Gc8ldt
    Audio Recorder: Zoom H8: amzn.to/3uEpoRq
    Panasonic GH6: amzn.to/3KM2jlu
    Sony MDR 7506 headphones: amzn.to/3EaKDgM
    iPad Pro 12.9 inch: amzn.to/3xs4yq8
    Note:
    When you buy something using the affiliate links in this video or any of my other videos, I earn a small affiliate commission at no additional cost to you. Your support is appreciated!
    ---------
    Host & Creator: Dimitris Katsafouros
    Website: www.marvelousdecay.com
    Twitter: / marvelousdecay
  • НаукаНаука

Комментарии • 18

  • @hisroyalillness
    @hisroyalillness 2 года назад +1

    Great Introduction to RS Layersystem .I wonder if it would have made a big visual difference if you had used the Gloss channel in combination with your "dirt" texture inside the roughness channel. Wouldn´t that be the more physical approach to it? But the render looks great anyway - good job Dimitris.

    • @marvelousdecay
      @marvelousdecay  2 года назад +1

      Great point and you're 100% right that's how it should be approached. It would actually make a big difference on the number 8 and number 1 balls where there are big wear marks.
      I realised that there was no mention of that, late in the process, as I was uploading the video! :D :D
      Definitely a missed opportunity!
      So for anyone else who wants to reproduce the reflection effect:
      1) connect the dirt texture to another color correct node
      2) connect that to the roughness of the coat channel (the reflections channel is set to 0. only coat is enabled)
      3) adjust the gamma and contrast until you have a pleasing effect

  • @eth3realm
    @eth3realm Месяц назад

    Cool, thx! Another good method for adjusting the roughness texture with the ramp node ;)

  • @MotionDesigner009
    @MotionDesigner009 Год назад

    bro bro bro, how the heck is this so simple, I went through 10's of tutorials and got anxiety with the explanation, beside eyedesyn you are the only one that explains it with simple methods.
    wish you best of luck man

  • @ifaisalstudio
    @ifaisalstudio 2 года назад +1

    Very helpful, thank you!

  • @sochkov-vasily
    @sochkov-vasily 6 месяцев назад

    Great video! Thanks a lot!

  • @ellenacollinson4448
    @ellenacollinson4448 Год назад

    Thank you!

  • @pauloflatau
    @pauloflatau Год назад

    Thank you!!😃 I would really like to learn how to make metallic and transparent textures using node-based materials.

  • @tagore4d
    @tagore4d 5 месяцев назад

    Thanks for the tutorial. its super helpful.
    May I know what is the equivalent of 3DS Max's 'multi sub object material' ? in C4D ?
    I have multiple smaler components (polygon islands) in one single object and I want to give different shaders to each of these components, but all these shaders should have only one master shader... is it possible in cinema 4d ?

    • @marvelousdecay
      @marvelousdecay  5 месяцев назад

      There are several ways to approach this. Two off the top of my head
      1) Use polygon selections and assign different materials on these polygon selections
      2) use a material blender node and use masks to blend between the different materials

  • @ericpelletier6909
    @ericpelletier6909 Год назад

    Thank you! Great tutorial.
    I wonder why my texture of the circle and number are stretch. There no UV map and i try all the projection. What i am missing ?

    • @marvelousdecay
      @marvelousdecay  Год назад

      Probably it’s the tiling. Make u or v half as much as the other value. Depending on which side is stretched.

    • @sochkov-vasily
      @sochkov-vasily 6 месяцев назад

      u need flat projection