C4D / Redshift 3D - Linear Workflow and Color Management

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  • Опубликовано: 5 ноя 2024

Комментарии • 35

  • @topanyudistira7679
    @topanyudistira7679 3 года назад +9

    This is amazing tutorial, I hope you can consistently make other cool videos

    • @LFOdesign-Tutorials
      @LFOdesign-Tutorials  3 года назад

      Thank you very much for your comment. We are happy to hear that its helpful.

    • @allanjunior9198
      @allanjunior9198 3 года назад

      Not sure if you guys gives a damn but if you're stoned like me atm then you can watch all the new series on InstaFlixxer. Have been watching with my girlfriend for the last few days =)

    • @angelobobby4475
      @angelobobby4475 3 года назад

      @Allan Junior Yup, I've been using instaflixxer for years myself :)

    • @jakobjoshua5847
      @jakobjoshua5847 3 года назад

      @Allan Junior yup, I've been watching on InstaFlixxer for since december myself :)

  • @donross7820
    @donross7820 3 года назад +1

    Here is my take on LFO design tutorials. The Reshift documentation online is nearly worthless because it is so sketchy and sparse. I just bought the RS advanced course from LFO designs and it is incredibly thorough and like a comprehensive textbook online. It is packed with examples, downloads, and files. I am so glad I bought it. Now I can use Redshift they way it is built to be used. I can't get over how gorgeous the crab I just textured is thanks to this course! There is no way I would have even come close to this prior to stumbling onto this online course.Thank you

    • @LFOdesign-Tutorials
      @LFOdesign-Tutorials  3 года назад

      Thank you very much for your awesome comment! We are very happy to have you on the board.

  • @joodood3d
    @joodood3d 3 года назад +3

    Well done! Thank you for sharing with us!

  • @r.o.g.e.r.m.a.c
    @r.o.g.e.r.m.a.c 3 года назад +2

    Awesome explanation, as usual. Thank you.

  • @egorsorokin2760
    @egorsorokin2760 2 года назад +1

    Very structured video. Thank you!

  • @augustomanoelsilveiravarel1550
    @augustomanoelsilveiravarel1550 2 года назад +1

    man wish I could kiss you! I was having so much trouble with the workflow between substance and redshift...... almost losing my mind here. Thanks a lot!

    • @LFOdesign-Tutorials
      @LFOdesign-Tutorials  2 года назад

      You are welcome! Happy to hear that our tutorials are helpful.

  • @kcee3dee
    @kcee3dee 3 года назад +1

    As always, thanks for providing your in-depth explanations, has helped me in the past on project challenges. Will you be making an updated guide for the new Redshift (3.0.46+) that now fully supports ACES? Would be a good tutorial to help demystify the process for the masses.

    • @LFOdesign-Tutorials
      @LFOdesign-Tutorials  3 года назад +1

      Thanks Casey, happy to hear that. Yes, we will create tutorial about new color management and ACES as well.

    • @kcee3dee
      @kcee3dee 3 года назад

      @@LFOdesign-Tutorials Excellent, look forward to it! Especially if it includes the After Effects part ;)

  • @mikkelmelby
    @mikkelmelby 3 года назад +1

    Very good mate!

    • @LFOdesign-Tutorials
      @LFOdesign-Tutorials  3 года назад

      Happy to hear that you like it!

    • @mikkelmelby
      @mikkelmelby 3 года назад +1

      @@LFOdesign-Tutorials yeah dude u rock, thanks for free education. ill try and save some and buy ur tutorials!

    • @LFOdesign-Tutorials
      @LFOdesign-Tutorials  3 года назад

      @@mikkelmelby Thank you very much Mikkel. Happy to hear that!

  • @lanzsantos_
    @lanzsantos_ 3 года назад

    Hello.can you provide a breakdown which textures should be gamma override enabled and srgb enabled?
    As of the moment what I understood is that:
    Roughness should be enabled, how about the albedo, normal and height?

    • @LFOdesign-Tutorials
      @LFOdesign-Tutorials  3 года назад +1

      Gamma override needs only textures which represents data such as : roughness, normal, bump, displacement. Even more details on how to correctly connect textures into the material you can find in our Specular vs Metalness workflow tutorial.

  • @iforgot87872
    @iforgot87872 3 года назад

    A little odd these are packaged together with Maxon's subscriptions and you have to work so hard to force the color spaces to match wtf haha.

    • @LFOdesign-Tutorials
      @LFOdesign-Tutorials  3 года назад

      Last build of Redshift significantly changed and improved color space management include support for ACES CG.

  • @rendermanpro
    @rendermanpro Год назад

    20 years ago everything was straight forward and working fine, now it is "proper" and "not-proper", but even with "proper" pipeline it is became even more confusing to get something matches to the inputs. Looks like they themselves confused by 10 color space transformations here and there... Instead of nice and clear, as attempted, they all make a mess with all these color transforms.

  • @babaallerbabas3194
    @babaallerbabas3194 3 года назад +1

    Did i miss something for what is now the Gamma Override ?

    • @LFOdesign-Tutorials
      @LFOdesign-Tutorials  3 года назад +2

      Gamma Override
      :
      Redshift renders in linear space, so the texture sampler must de-gamma bit-map textures before sampling. By default Redshift will attempt to automatically compute the correct gamma encoding for the bit-map file. It assumes integer textures formats (like 'png') are sRGB gamma encoded and floating-point (like 'exr' or 'hdr') or scalar textures are linear. The following options allow you to override the de-gamma process.
      Enable
      :
      This option enables the gamma override, ignoring the default assumed gamma encoding.
      sRGB
      :
      When enabled, this option tells the texture sampler to de-gamma based on sRGB gamma encoding. When this is not enabled, an arbitrary Gamma encoding will be used.
      Gamma
      :
      The arbitrary gamma encoding value.

    • @babaallerbabas3194
      @babaallerbabas3194 3 года назад +1

      @@LFOdesign-Tutorials thank you , youre the man!!

    • @LFOdesign-Tutorials
      @LFOdesign-Tutorials  3 года назад

      @@babaallerbabas3194 You are welcome

    • @marcus_ohreallyus
      @marcus_ohreallyus 3 года назад

      So I can use a png instead of exr for roughness as long as I run it through a color correct node with gamma 2.2?

    • @LFOdesign-Tutorials
      @LFOdesign-Tutorials  3 года назад +3

      @@marcus_ohreallyus You can use png or jpg for roughness (its very common texture format), but you have to enable gamma override option in texture node. If you dont want to use gamma override in texture node , as second option : you can use CC with gamma 2.2 instead. But for textures which are representing data , is recommended to use gamma override option.