Render properly with redshift and Cinema 4D
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- Опубликовано: 10 сен 2024
- In this tutorial you will learn how to render properly with redshift, using the good settings to have the fastest render possible.
This beautiful scene model used in this tutorial is from Angelo Ferretti :
www.cgtrader.c...
www.cgtrader.c...
The floor is from Krono Original :
flooringstudio....
Good solution starts at 7:21
This is how you get the real samples that are calculated for each element (light, reflection etc). Divide the samples of the lightsource or reflection by your max samples in the unified sample settings. If you number is lower than the max samples there, it will have zero effect on the quality, because it will give a result that is less than 1. If you have a max sample setting of 64, and your lightsource has also 64, the real samples that will be calculated is 1. Smaller values get cut, so only the digits before the comma count. If you light needs more samples, you need to set a multiple of your max samples. So 64x2 = 128 would calculate 2 samples in the render and improve your noise from that light. Same thing applies to anything that has samples, you can see all of that inside the sampling overrides. The most important ones are light,reflection,refraction and bruteforce GI, since those are the most used.
Hopefully this helps anyone to get some quicker speeds. If you understand it properly, Redshift is blazing fast on anything you throw at it.
wow man that's incredible thanks. how did you learn this? is this somewhere in the documentation?
@hzr , so if my Lights are Samples=64 , my Unified Sampling should be 64*2 , or did i get it wrong ... sorry for my bad english ... :)
Thanks a lot for the tip.
Good question from baba allerbabas. I thought you said ..."If your number (of samples in Lightsource??) is lower than the max samples there (in Unified Sampling ??), it will have zero effect"... So why multiply Unified Sampling Max?
Always great to see other peoples render settings. Still continue to learn everyday great tutorial my man
Thank you ;)
Man, ive been searching a lot of videos looking for a good tutorial about rendering on Redshift, because im new with this render, but your video clarifies every doubt that i have about it. Thank so much. Subscribed!
this is like the shortest but at the same time the best tut on redshift I watched! thank you!
you sound like a doctor inspecting a bad render patient: "yeap, definitely a bad case of unified sampling."
Thank you! As a new user to redshift I was able to get my average render times down from 8-11 mins per frame down to 2-3 mins per frame with some tweaks. Takes alot more work to setup but it's worth it.
@16:57 To compare 2 images use the "Set A" & "Set B" respectively. The buttons are located to the bottom right of the Redshift Renderview. It's works just like comparing A & B in the Picture Viewer :)
Uau!! This is a really great tutorial, going step by steps is a great way, instead of just cranking the number for the sake of it. I'm starting using Redshift and really enjoying, and these are great tips.
So good to learn all kind of scenarios from bad to awesome. Thank you very much for this tutorial.
Thank you, probably the best explanation of the sample overrides yet.
I started with redshift for making architecture renders. I changed to corona now, because i was not happy with my results on redshift. Redshift for sure is a crazy good render, but i had a problem to get realisitc look. I will be happy about learning more about redshift and get better results.
Thank you for your remark. Corona is a terrific render engine bit I really think you can achieve photo realistic render with redshift, maybe it's a matter of knowing the tool . When I will got some time I'll try to make a tutorial specifically on photo realisim it could be interesting ;)
@@StimStudio Thank you!
Your videos are cool. Keep on your work!
Love for both render-engines. ;)
probably you need to explore more and give it a second chance because you can get ultra realistic results with RS
@@yannistath Redshift is great and i will return to it. It was almost the work with LUTs in corona.
At the moment there are also much more photorealisitic scenes in corona and c4d. If there is more stuff from redshift, i will take a look.
I am happy if you know some tipps about architecture renderings and redshift. Regards!
Essential tutorial, really good. Simple, direct and pedagogic.
This is the first time i'm seeing such a neat tutorial on this matter. Thank you!
The file from cg trader is made with corona renderer. Did you just convert all the materials to redshift materials first? Did you have to convert anything else? Thanks for the video!!
Thanks for this, I'm super late to the Redshift party but this was a very helpful, orienting, and explanatory tutorial! Much appreciated :)
you can always denoise the volumetric pass very easily. A little noise in your volumetric is fine.
BIG thanks for the settings tips! I've been doing Corona Render for 3 years and now I'm switching to Redshift. More tips please! Thanks.
I usually increase min samples instead of max to resolve the aliasing artifacts. Gives me better render times in most scenes
Hello Stefano. Actually I always start with Max and then Min, because with the Min your can is some situation increase the render time.
Thank you. You are best man!!!! TUTORIAL MASTER!!!!
I'm learning about Redshift and your video was really great, thanks for sharing your knowledge with us. One more sub!
great video. Curious why people don't use the "scales" option for samples more often. Setting "scale" to 2 is the same thing as multiplying your samples by 2. They added that to make that a bit easier.
Really helpful, just trying to figure Redshift out. thanks!
Awesome explanation! Thanks for your help and patience!
Your welcome, It's a pleasure !
This is like how one brings the samples up in Arnold.
Amazing! Thank you!!!
C'est mieux quand on sais de quoi on parle ! Merci et continue c'est top !
Merci ! 👍
Can't find the sampling overrides on my current build of Redshift. Where have they hidden that now?
Did I not write this comment just a few days ago?
Very good. I like the way you explain stuff. For Interior HDRI is kind of obsolete, as you said. But the Dome Light is making work so much easier when it comes to Motion Graphics or simple Product Shots.
Tutoriel de qualité, bien expliqué. Je suis tombé dessus par l'intermédiaire du groupe facebook de la motion community. Effectivement pas mal de personnes saute directement sur les réglages sans forcément creuser plus que ça et c'est bien dommage car c'est ce qui fait la force de Redshift. La documentation est en plus bien faite et recèle d'informations importantes. Enfin je m'étais aussi acheter la formation "Redshift for C4D" de Rich Nosworthy, qui lui aussi explique parfaitement comment affiné au mieux ses réglages.
En tout cas le format de ta vidéo est parfait, ni trop long ni trop court. Tout est expliqué clairement et très concret. Beau boulot ! Je vais suivre de près les prochaines vidéos :)
Merci beaucoup pour ton commentaire !
C'est top d'avoir un retour sur le travail effectué surtout quand il est positif, ça motive encore plus :D
Surtout n'hésites pas à donner ton feedback sur les prochaines vidéos.
Thank you, This was such an Amazing tutorial.
This helped out a lot. Thank you!
Great tutorial, thanks for sharing!
Thank you Geoff 👍
I liked how you explained it
Thanks
That was very useful. Thank you. )
I use both Redshift and Octane. Before GPU renderers I used VRay - like everyone else. Optimization is dull, time consuming and can be incredibly frustrating. I've spent hours optiimizing complex scenes in Redshift - time more usefully spent actually rendering scenes. Now Octane is far more stable I use it preferentially - mainly because fucking about with settings is minimal and, frankly, it looks miles better than Redshift out of the box. Occasionally I use Redshift for indoor scenes when there's light bouncing off surfaces - but it always disappoints in comparison. Even in Brute Force / Brute Force unbiased settings Redshift doesn't cut the mustard for me - there's something flat and mushy about it.
Hi - Great tutorial, thanks. Are you on Mac or PC? What is your hardware setup. Would love to switch to Redshift. Cheers!
great stuff, thanks for taking the time
Is there any point in me learning C4D now? I use 3DS Max and unreal - but feel left out haha
After youtube's compression you don't have any noise at the early stage
That was really useful! thanks ^^
great Tutorial! Thank you
Thank you, This was really helpful.
Awesome tut! Thanks.
Question
I have a landscape with fog and snow with over 60+ textures and I’m looking for a fast render engine, however I don’t want a render engine where I have to replace my materials in order to make the renders look good, is redshift better compared to octane in the sense of speed and maintaining c4d materials for final render?
How do you get the golden ratio overlay to show up in your perspective view like that?
but why don't you use clay render/reflection/refraction pass in render view ?
SUPA DUPA TUTS MAN~ it cleans out my scene Perfectly
what was your pc configuration when you render this?
I find the new automatic sampling to be effective most of the time
Thank you for this lesson, sir!
Insightful
Im smiling throughout the video. how many credits I bought for renderfarm each project was actually dumb decision. T.T
hey there and thanks for the nice tut! really rocked my rendertimes. One question, how did you get the volumetric lighting like at 0:50? I've tried with redshift environment + the volume tab in the lights section, but I'm not really getting there :(
Great tips! thank you!
Very helpful tutorial. I'm just beginning to learn redshift. Wondering if you could do a similar tutorial but for animation with objects moving in the scene.
Thanks for your teaching. I've got many things from your tutorial. and I have a question :) How do you scrolling(Zoom in / out) of IPR Window? I think that is not a just mouse middle button scrolling.
Just starting to learn Redshift. Why are portal lights so important?
My render is definitly improving after watching your tutorial. I'm trying to recreate a scene from Octane render and it certainly need a lot more trickery to get the same results. Still have a lot of noise in my render, but the natural look is nearing.
Thanks man. This was very useful.
Hi, can you just share your render setting as a file?
Really good tutorial. Was wondering why you use the hdr in dome instead of environment? I usually do the same, but have been putting it in the environment and seems to light a little better, for reflection anyway. Just seeing your opinion? Cheers
Hi, found your content very usefull, Does anyone here know where i can find ArchVIZ assets for redshift? any website link would be much helpfull
Thanks for the video! how did you get golden ratio in your panel view?
juste une question, je travaille avec arnold render pour l'instant qui fait bien le taff (pas besoin de nvidia comme octane render) ce qui permet de travailler avec la carte graphique apple sur mon macbook pro et mon imac, pour utiliser redshift je n'ai pas besoin d'une carte graphique spécifique ?
Bonjour, Redshift fonctionne seulement sur Nvidia.
Which cam do you use ?
Good tips! Thank you for making this video. Just out of curiosity, what and how many GPU do you use for this rendering
...but you didn't solve the stepping on the window frames! Do you have to raise the Min Samples from 4...?
Hello Edmungbean. On the record the step look wrong but it's on final ouput.
If you continue to have problem with the aliasing, try to push up the Max Samples first, and if It's not working try the Min Samples
great video
Absolutely Useful 👍👍👍
Really good. Thanks
Thank you !!
thanks for the tutorial, how do you reduce light noise on incandescent material?
Thank you Adam. The incandescent material is indeed more tricky to use . The incandescent lighting need a lot of Gi sampling to reduce their noise.
You can also reduce the error threshold in the unified sampling parameter to help the denoising process .
Hope it helps ;)
Just wandering. For the HDRI lighting part, why do you adjust the GI sample instead of light sample override? Since HDRI is coming from Dome light. Great tutorial. Very decent quality. Thanks
Hello, because the domelight create a lot of bounce for the Gi. That's why you need to increase the domelight samples or override sample but also the Gi sample to get rid of a lot of noise 😉
Stim Studio I see. Thanks for the explanation. 🙏🏻
thanks a lot!
Great tutorial, Homeboy! ^_^ X
really good tutorial! thanks!
What is the Redshift version?:)
whats your computer spec?
I have seen the noise not change until you push it past 1000 samples 1500 2000 etc... Also a concept that is not talked about is the amount of time you are taking to find the optimal settings.. vs just setting it to work where you find a good setting.. but it takes longer.. 3 minute render.. boom set it and go... it may take longer but you spend 35 minutes finding the right settings... when half of your render could be done already..LOL
damn you just saved my life mate~ thank you!
its taking me so much time when I am increasing samples in GI :(
new automatic sampling does most of this for you now..
the good one starts at 7:25 :)
greatest tutorial, thank you
i shared it on my FB page facebook.com/BarthVaderRS/?ref=bookmarks
Thank you!! ༼ つ ಥ_ಥ ༽つ
Your welcome !
Stay tune, new ones coming soon ! 👍😉🔥
Bro) as a 3D CG artist I could consume your render as pure as pure shit )) but for hamsters is ok nvm somt doubt
Good tutorial! thanks a lot.
You're Welcome ;)