Hi Ross, very useful and informative video!! I have a question for the current 2023 redshift. Since the photographic exposure have been moved to RS camera. Is there any ways to do post FX for exposure like this again?
Hi Ross. Very nice scene. Good old portal light can use some love. It basically gives you one GI bounce for free. One thing i like to add is at 5:20 you talk about the Ray Contribution settings and you change the GI to 6, stating it gives you 6 bounces. The thing is it does not give you 6 GI bounces, it just changes the contribution scale therefore making it brighter at higher values. its kind of the same as changing exposure only for the GI pass. It can get the job done fast but making it less realistic in a way - i would call it a hack. When combining real video or image footage with rendered objects this becomes more apparent and in that case you should def leave it at 1. Often it feels better to bump it to 2-3 in pure CGI scenes but 1 is for most realism. Cheerio
Hi there! At first, awesome tutorial. I just started doing interiors in redshift. Usually I do these in blender, but I like to use both for what they’re best. In this case redshift kinda annoys me with heavy noise. Only way to get a clear image is by using irradiance point cloud, since brute force takes ages to calculate and is still noisy. Any idea what could cause this? It’s definitely the GI, since giving it more samples for light etc. doesn’t change anything. The portal light was already a nice tip (these also exist in blender but work entirely differently. )
Nice, guide. I would change my approach to the exposure controls but I'm not sure how accurate the settings are in Redshift compared to the exposure triangle of a DSLR camera.
Very cool! Though if I may make one criticism I would say your portal light should not actually be coming from the window, but from the wall where the sun is hitting. This is because the window doesn't act as a diffuser, but instead lets the light straight through. So the wall becomes a secondary bounce source for the room. This should result in more realistic shadow direction, and just give it a subtly realist feel.
Hey Ross! Thanks for the video! I have a quick question, how did you get your attribute manager "split" from the shader graph? Like on your screen your Redshift attributes panel is right under the object layer...! How can I do the same? Thanks!
Hey Alex, thank you for the kind words! Go to Edit > Preferences > Renderer > Redshift, and then enable 'Use Global Editor for Shader Node Attributes'. Hope this helps!
How did you add glow in those lamp balls i usually make incandescent material and from camera tag turn on the bloom effect but that makes my scene glow not as one object
As you said, you can make the incandescent material, but then instead of adding the bloom, you can just render the AOV for the Emission and use it in compositing to add your glow effect. BTW in real life, in a day time scene like this one, the sunlight will be so bright that you wont really see any glow from a small indoor light
Hi , Ross, Glad to see your tutorials , I met some problem with Master Blender Node , May I ask some help ? ( I just sent u a email with title:AskHelp >_< Redshift Master Blender Issue )
Hi Ross, very useful and informative video!!
I have a question for the current 2023 redshift.
Since the photographic exposure have been moved to RS camera. Is there any ways to do post FX for exposure like this again?
Hi Ross. Very nice scene. Good old portal light can use some love. It basically gives you one GI bounce for free. One thing i like to add is at 5:20 you talk about the Ray Contribution settings and you change the GI to 6, stating it gives you 6 bounces. The thing is it does not give you 6 GI bounces, it just changes the contribution scale therefore making it brighter at higher values. its kind of the same as changing exposure only for the GI pass. It can get the job done fast but making it less realistic in a way - i would call it a hack. When combining real video or image footage with rendered objects this becomes more apparent and in that case you should def leave it at 1. Often it feels better to bump it to 2-3 in pure CGI scenes but 1 is for most realism. Cheerio
Hi Michael, thanks so much for this explanation. Every day is a school day!
it doesn't work as expected
Hi there! At first, awesome tutorial. I just started doing interiors in redshift. Usually I do these in blender, but I like to use both for what they’re best. In this case redshift kinda annoys me with heavy noise. Only way to get a clear image is by using irradiance point cloud, since brute force takes ages to calculate and is still noisy. Any idea what could cause this? It’s definitely the GI, since giving it more samples for light etc. doesn’t change anything. The portal light was already a nice tip (these also exist in blender but work entirely differently. )
Even tho I don't use cinema 4d, i use blender, your tutorials have helped me elevate my renders, thank you so much🤲🏾
Don't know how you don't have way more subscribers. Beautiful renders and tutorials, as always.
We're building the channel slowly but surely, haha. Thank you Tanner, I really appreciate your support and kind words!
Really appreciate you sharing your knowledge Ross, you're such a great asset to the community, always looking forward to seeing your work!
Thank you Nick, I really appreciate this! ❤️
really nice man retop these cushions quad remesh is free now and they are giving me anxiety
Man your videos are perfect. Even though I don't do the same stuff as you in C4D, this video alone has so many good tips. Thanks a lot
Thank you man, I really appreciate that! Hopefully the skills are transferable :)
Keep the tutorials coming Ross!!! Been binging through all of your training. Thank you for sharing your knoweldge with the community.
have you had any trouble with using a dome light/ portal light setup and redshift rendering a ton of fog?
Great tutorial! First in a long time where mouse movement is stable and doesn’t distract from learning! Keep it up m8! Cheers from Poland!!!
Great tips n tricks, thanks buddy!
Nice, guide. I would change my approach to the exposure controls but I'm not sure how accurate the settings are in Redshift compared to the exposure triangle of a DSLR camera.
Thank you! Yeah I don't think they're 100% accurate but you can still utilise the principles :)
It's magnificent! Thank you wery much!
Really appreciate the nice tutorials! I'm subbed. Beautiful work.
Great Tutorial
I like your update video very much. I hope that next time you will be able to adjust the function of the new material in Redshift 3.5.01
Thank you! Will update to the new Redshift soon
This was great! Would love to see how you take a render through the final steps in photoshop.
Will do a video on this for sure, thank you!
This was very useful, thank you!
Thank you! It,s so usefully.
Very cool! Though if I may make one criticism I would say your portal light should not actually be coming from the window, but from the wall where the sun is hitting. This is because the window doesn't act as a diffuser, but instead lets the light straight through. So the wall becomes a secondary bounce source for the room. This should result in more realistic shadow direction, and just give it a subtly realist feel.
I'll definitely try this out. Thank you for the comment :)
@@iamrossmason awesome! Good luck!
So you would make the portal light the same size of the wall behind the chair? Also, would you angle it 90 degrees into the room or at the wall?
Very cool! I haven't used the portal light yet. Only from my Octane days. Does it work only with a sun light source?
You can use it with HDRIs but it's a slightly trickier setup to get it working properly. I'll do another video on it :)
Amazing thank u , but which RTX r u using plz¿
I'm using 2x Nvidia 3090s.
will you cover the new node editor workflow ?
When I update I will. In the middle of a big project currently so I'm a little hesitant to update haha.
@@iamrossmason cool! take your time cus there's not alot of videos about it out now except for one by Derek Kirk
Hey Ross! Thanks for the video! I have a quick question, how did you get your attribute manager "split" from the shader graph? Like on your screen your Redshift attributes panel is right under the object layer...! How can I do the same? Thanks!
Hey Alex, thank you for the kind words! Go to Edit > Preferences > Renderer > Redshift, and then enable 'Use Global Editor for Shader Node Attributes'. Hope this helps!
Hi ross! ive a silly question. How do you configure that wall material?
Man i love your tutorials so clear efficient ;)
Thank you dude!
I LOVE this channel. I just hope you used Arnold instead... But hey, the concepts are aplicable and I find them pretty similar (right?).
Thank you so much! Haha maybe one day, but right now Redshift is the one for me. Hopefully the skills can be transferred :)
Any particular reason for wall behind the chair having many subdivs?
just for better detailing in the displacement :)
太强了!罗斯,教程简单直接不废话,来自中国的点赞
Whats the camera settings though
How did you add glow in those lamp balls i usually make incandescent material and from camera tag turn on the bloom effect but that makes my scene glow not as one object
As you said, you can make the incandescent material, but then instead of adding the bloom, you can just render the AOV for the Emission and use it in compositing to add your glow effect. BTW in real life, in a day time scene like this one, the sunlight will be so bright that you wont really see any glow from a small indoor light
I use a standard RS material but then disable all parameters except emission and crank this up to 3-5. Hope this helps :)
Is there still a Sun/Sky rig in the new r26?
I haven’t dived into it yet, but I can’t see why there wouldn’t be
@@iamrossmason found it lol, my bad!
@@iamrossmason let me know your thoughts on the redshift new shader graph setup!
Your instagram link does not work :(
Good
Great video Ross. Would have been good if you went over your redshift render settings before hand ( gi, progressive etc )
If I’m honest, I just use the default RS settings with automatic sampling 🤭 But I will make a tutorial to go over this at some point!
can you show a more complex scene next time?
post effects are not ideal, better to adjust camera exposure settings. to achieve same look IMO
Hi , Ross, Glad to see your tutorials , I met some problem with Master Blender Node , May I ask some help ? ( I just sent u a email with title:AskHelp >_< Redshift Master Blender Issue )