these are the best 42 minutes i have spent this year. This shows how much more work i need to put in and where i need to put it. Thank you thank you thank you.
Bro you know how to edit a tutorial properly. Absolutely perfect spacing. You didn't breeze through important steps, but you didn't linger and force me to skip tedious sections either. Really well-done.
This is one of the best tutorials I've seen! As a newbie in 3d, I really struggle with finding good and complete tutorials for realistic renders. Thank you for this!
Ross, this is really a next level tutorial. You have really mastered the format here on youtube. Keep up the good work, you help make a lot of things make sense, cheers!
Thankss!!!! It's very rare (in my case or I'm just bad at searching) to find good C4D videos. The way you talk was sometimes a bit too fast and had replay some parts a few times :) but audio was very clear otherwise. It's nice that you zoom into the interface to make it even easier for me to see it. Also small stuff if it occurs like the clipping issue or duplicate model, create subfolders and give it a colour is lovely. Sometimes I watch a video and something happens but they don't show where or how. A bit long text to say I liked this video! Subscribed! Goodluck future projects and maybe tutorials!
OMFG!, this tutorial is pure gold. Thanks for that. I do have two questions, though: 1) In your modeling process, why not using paths and the lathe tool to model the bottle? 2) Why is your color correction process done in After effects when you could use Photoshop? Thanks again, mate!
Man your TUTs are awesome. You don't get carried away saying useless things. You are informative and you practicalise things. I must say I never thought watching someone work would be far beyond the ordinary tutorial
This video is a work of art. Blender user here, but so much of conceptual stuff here to unpack. especially your workflow in terms of using bump maps. Never thought of it.
Contents are very interesting but the speech is very fast for educative purposes, specially if you are a non native English speaker. Loved the post production part
Thank You so much forgot to reverse the normals of the inner part in it kept messing with the results it was furstrating but thank u thank u u saved me
I think for future tutorials it'd be awesome if you set up a keystroke visualizer so that we can follow what shortcuts and keys you're pressing throughout the process! However, this is amazing, might have to watch it a couple of times so I can get way better at this for the client work I'm doing for my agency! Keep it up Ross!
Can you explain how the reflection of the colored glasses on the wall can be done in cinema 4d? That is, there are four windows in a room, the glass of these four has color change and I want the reflection of these four colors inside the room.
great tutorial! small tip, when u want to enable your subdivision you can Press "Q" if the child of the subdivision is selected. Will speed up workflow :)
Really great approach... picked up some handy tricks will definately use them later... One little suggestion I would like to give is the caustics of the bottle had less details due to the additional details of the bottle were added using bump rather than on geometry... so the caustics were calculated as if it was a flat object... try giving details on the geometry and use the bump map as displacement as well... it will break the sillhoutte & u'll have much better result ^_^ thank you for sharing ^_^
Great tutorial, Thank you a lot! I only have one question, why when I try to apply "Markings BUMP" using the UV bottle it dont match with the bottle, it looks disproportionate and out of place.
you'll wanna be careful with using Lumetri in linear space. most of the controls are designed to operate only within 0-1 even the curves. it becomes especially problematic when some kind of limiting curve is applied up until 1.0 but the rest of the data above is unchanged but you reduce exposure with a seperate operator afterwards. you'll get a 'kink' in your curve/look. it's quite long to explain exactly everything but it's easy to visualize with a horizontal greyscale ramp from 0 to 2.0 float and see what lumetri's parameters are doing. the better way to use Lumetri would be to convert from ACEScg to ACEScct first which is a log gamma space, then after the grading is done another OCIO to go from ACEScct to display out.
Great video the color correction aspect is so much easier when using Davinci Resolve using LUTS for color management and then moving on to color grading.
Wow you made the whole process! This could be broken down to many videos. But great work. For the whole first modeling part. You can also draw a shape in illustrator or c4d of half the bottle, use the spline set to uniform and use lathe to create the shape. Cuts your modeling time down a lot. You'll get the inside and the outside all at once. I've found that if you want a more realistic, not hyper realistic bottle, this inside should be a bit wobbly. Especially around the "body" of the glass, since the only part of the glass that is really controlled, is the outside. I need to see this video a couple of times, thanks for all the tips. (super if you add some chapter breaks :)
Fantastic tutorial! If you take requests, I'd like to see one on producing a whisky render on a clean white background, using a plain bottle rather than one with ribs.I find those kind of shots very challenging and hard to get looking photo realistic. David Turfitt's renders for Laphroaig 28YO are the standard to aim for.
Hey, I hope you can help me. I'm working on a project and I’ve created these lines that go along the bottle, which give texture to the glass. But when I render, some lines show up, almost like the glass is scratched along the surface. If you check at 26:13 in your Photoshop video, you can see these lines. For some reason, Redshift shows them, so the gradient isn’t completely clean, and the glass looks scratched. I’ve been trying to fix this for months with no luck, so I hope you can shed some light on the issue.
Thank you for this! Do you have a video where you explain how your created the startup file that contains all of the folders for grouping like at 0:17? Would love to create something similar
This is a great tutorial! I just have one question. When I am doing the modeling of the bottle and adding loop cuts, after I scale the geometry a couple of times it no longer works. By this I mean when I create a loop and select it, I will try to scale the line using the scale tool and nothing happens. I'm not sure if this is a weird glitch in C4D or if there is something I am doing wrong, but I haven't been able to figure it out. I had to resort to using the pen tool and then a lathe to just create the bottle that way. Not sure if anyone else has had a similar issue or knows of a solution, but if so please let me know! Otherwise great video.
Id like to know if there is any reason, why you used a cyldiner instead of just drawing a spline along the reference and using the Lathe Tool? Is there any advantage or is it just another way? And thanks a lot, great video!
This tutorial came at the perfect time! I’m trying to do something just like it! I haven’t been able to find a good bottle tutorial with liquid inside it and this is perfect!
Siiiick. Great vid. Haven't tried .exrs and crypto mattes before. Will try to mimic this in Blender as an exercise. Don't think Cycles will produce an equally realistic image but should be educational.
Yeah I'd say displacement can give you more detailed results in some cases, but I've also found it to sometimes look too extreme so you have to play with really small values :)
This is epic. I found it so interesting that you used AE for post and not PS. At first I was sceptical, but this could really bridge the post production workflow gap, if you wanted to add motion later. A fair bit of work, I know, but I guess you could render out image sequences and apply the settings to the pre-comps? Love the pace of your tutorials. If I could give you two thumbs up, I would. Keep it up!
really neat breakdown, Ross. A lot of value in this, especially loved your post workflow. Thanks a lot for taking the time! I was wondering about the Rizom bridge, I can't seem to find it for R25 / S26.
these are the best 42 minutes i have spent this year. This shows how much more work i need to put in and where i need to put it. Thank you thank you thank you.
until you know you can model the same thing less then 1 minute by using Lathe and Spline
Bro you know how to edit a tutorial properly. Absolutely perfect spacing. You didn't breeze through important steps, but you didn't linger and force me to skip tedious sections either. Really well-done.
This is one of the best tutorials I've seen! As a newbie in 3d, I really struggle with finding good and complete tutorials for realistic renders. Thank you for this!
The postproduction completely blew my mind! Thank you for this free masterpiece!
I'm so use to watching tutorials on 2x speed but your pacing is perfect thank you!!
Ross, this is really a next level tutorial. You have really mastered the format here on youtube. Keep up the good work, you help make a lot of things make sense, cheers!
Hey Ross, You exceptional!! I want to learn please where can I start. Please🙏
Thankss!!!! It's very rare (in my case or I'm just bad at searching) to find good C4D videos. The way you talk was sometimes a bit too fast and had replay some parts a few times :) but audio was very clear otherwise. It's nice that you zoom into the interface to make it even easier for me to see it. Also small stuff if it occurs like the clipping issue or duplicate model, create subfolders and give it a colour is lovely. Sometimes I watch a video and something happens but they don't show where or how.
A bit long text to say I liked this video! Subscribed!
Goodluck future projects and maybe tutorials!
OMFG!, this tutorial is pure gold. Thanks for that. I do have two questions, though: 1) In your modeling process, why not using paths and the lathe tool to model the bottle? 2) Why is your color correction process done in After effects when you could use Photoshop? Thanks again, mate!
Man your TUTs are awesome. You don't get carried away saying useless things. You are informative and you practicalise things. I must say I never thought watching someone work would be far beyond the ordinary tutorial
I dont even use Redshift & I watched the whole video.That was fascinating to watch!
Whoever poured that glass of rum has a drinking problem 😂
Thank you, thanks to you I've realized many things that seemed difficult before
Best tutorial for making a beautiful bo oh in C4D. Thank you so much mate! Cheers!
This video is a work of art. Blender user here, but so much of conceptual stuff here to unpack. especially your workflow in terms of using bump maps. Never thought of it.
This tutorial is PURE GOLD
8:30 - you can done this with selecting both loops, then m-p and drug one to another with shift pressed.
thank you! I’ll remember this for next time
I've been experimenting a lot with glass materials in Octane and this is a huge help, huge thanks for the amazing content!
Contents are very interesting but the speech is very fast for educative purposes, specially if you are a non native English speaker. Loved the post production part
You are a GOD! going to rewatch this until I know the video by heart
Thank You so much
forgot to reverse the normals of the inner part in it kept messing with the results
it was furstrating
but thank u thank u
u saved me
I think for future tutorials it'd be awesome if you set up a keystroke visualizer so that we can follow what shortcuts and keys you're pressing throughout the process! However, this is amazing, might have to watch it a couple of times so I can get way better at this for the client work I'm doing for my agency! Keep it up Ross!
oh yeah, 100% agree. They are fast tutorials and it can be hard to see those shortcuts!
Love this tutorial! Videos like this cover so much usefull things, you can learn almost all the basics of the software by watching them! Amazing!
Thank you so much Andrew. Really glad you found it helpful :)
Keep this going! Finally someone on YT goes deep and brings the goods to light. Thank you!
Learning Cinema 4D, this is dope. Thanks for sharing
I use Octane, but I still watched the whole thing. just wow, fantastic video. next up the Interiot scene, here we go.
Man your work always look aesthetically pleasing
Can you explain how the reflection of the colored glasses on the wall can be done in cinema 4d? That is, there are four windows in a room, the glass of these four has color change and I want the reflection of these four colors inside the room.
great tutorial! small tip, when u want to enable your subdivision you can Press "Q" if the child of the subdivision is selected. Will speed up workflow :)
Great tip, thank you for sharing!
Really great approach... picked up some handy tricks will definately use them later... One little suggestion I would like to give is the caustics of the bottle had less details due to the additional details of the bottle were added using bump rather than on geometry... so the caustics were calculated as if it was a flat object... try giving details on the geometry and use the bump map as displacement as well... it will break the sillhoutte & u'll have much better result ^_^ thank you for sharing ^_^
Great tutorial, Thank you a lot!
I only have one question, why when I try to apply "Markings BUMP" using the UV bottle it dont match with the bottle, it looks disproportionate and out of place.
you'll wanna be careful with using Lumetri in linear space. most of the controls are designed to operate only within 0-1 even the curves. it becomes especially problematic when some kind of limiting curve is applied up until 1.0 but the rest of the data above is unchanged but you reduce exposure with a seperate operator afterwards. you'll get a 'kink' in your curve/look. it's quite long to explain exactly everything but it's easy to visualize with a horizontal greyscale ramp from 0 to 2.0 float and see what lumetri's parameters are doing. the better way to use Lumetri would be to convert from ACEScg to ACEScct first which is a log gamma space, then after the grading is done another OCIO to go from ACEScct to display out.
Such a great resource - I went through this but used Octane instead. Thank you!
I learnt so much from this tutorial. Thank you so much!!!
Great video the color correction aspect is so much easier when using Davinci Resolve using LUTS for color management and then moving on to color grading.
I learned so much about redshift from your tutorials 👍👍
Quite simply brilliant!! Gonna have to deep dive your channel now. Keep it coming fella..great video.
Hey Ross. Where do you source Labels from? Bevarages, beauty products etc.? Great tut btw, thank you!
Thank you for sharing your process. Learned something new today. thank you
mind blown 🤯
my comping with aovs is so jank lol a lot to learn still
well done man!!
This is great. Not too many show the ColorIO workflow and this was just what I needed!
Great tutorial, the new close polygon hole grid mode makes creating quad topology much easier btw
Great video and result, thanks Ross
Thanks! Always enjoy watching and learning. Intermediate skills myself so these help
Wow you made the whole process! This could be broken down to many videos. But great work. For the whole first modeling part. You can also draw a shape in illustrator or c4d of half the bottle, use the spline set to uniform and use lathe to create the shape. Cuts your modeling time down a lot. You'll get the inside and the outside all at once. I've found that if you want a more realistic, not hyper realistic bottle, this inside should be a bit wobbly. Especially around the "body" of the glass, since the only part of the glass that is really controlled, is the outside. I need to see this video a couple of times, thanks for all the tips. (super if you add some chapter breaks :)
that is exectly what I am saying.
Damn. You went all out here! Adding to my bookmarks for sure.
Great set of tutorials
Fantastic tutorial! If you take requests, I'd like to see one on producing a whisky render on a clean white background, using a plain bottle rather than one with ribs.I find those kind of shots very challenging and hard to get looking photo realistic. David Turfitt's renders for Laphroaig 28YO are the standard to aim for.
Hey, I hope you can help me. I'm working on a project and I’ve created these lines that go along the bottle, which give texture to the glass. But when I render, some lines show up, almost like the glass is scratched along the surface. If you check at 26:13 in your Photoshop video, you can see these lines. For some reason, Redshift shows them, so the gradient isn’t completely clean, and the glass looks scratched. I’ve been trying to fix this for months with no luck, so I hope you can shed some light on the issue.
Unbelievable skill. Great tutorial Ross. Thank you
Yess! you're an absolute legend. I really needed help with caustics and this has answered my call for help. Keep up the awesome work mate.
Wow! I’m a newbie to all this, and my mind is blown. Thank you for the level of detail!
Absolutely solid demo
Thank you so much for this tutorial, so clear! so professional|!
SO AWESOME. you keep advancing my skills & I'm very grateful! please keep em' coming!!
I checked everything is good to download.
Does cinema has grid-fill command like in blender for capping holes in a quad-like fashion?
Rizom is great too, thanks for the headsup, subscribed to it now.
Amazing Ross! Was worth the wait
Amazing Ross - learning loads from you, big up!
Great stuff right here! Very well explained!
hey, great video, would you be able to leave a link to the abstract hdri you used in the final render please
can u pls tell how did u manage rizomuv exporter working with r25?
I tried all version wich I found on internet and none of them works.
thanks!
how do you get your caustics where only your shadows are mine seem to go all around the product
Amazing video Ross, killing it as always!
my head exploded, you are the most congratulations
Thank you for this! Do you have a video where you explain how your created the startup file that contains all of the folders for grouping like at 0:17? Would love to create something similar
Yeah I’ll work on that ASAP for you! 🙌🏼
Beautiful! What technique do you use to add chromatic aberration and glare to glasses?
This is a great tutorial! I just have one question. When I am doing the modeling of the bottle and adding loop cuts, after I scale the geometry a couple of times it no longer works. By this I mean when I create a loop and select it, I will try to scale the line using the scale tool and nothing happens. I'm not sure if this is a weird glitch in C4D or if there is something I am doing wrong, but I haven't been able to figure it out. I had to resort to using the pen tool and then a lathe to just create the bottle that way. Not sure if anyone else has had a similar issue or knows of a solution, but if so please let me know! Otherwise great video.
Thanks for this tuto ! is amazing work !
How could i make viewport solid like you , not effected from (lightning and texture?
Id like to know if there is any reason, why you used a cyldiner instead of just drawing a spline along the reference and using the Lathe Tool? Is there any advantage or is it just another way? And thanks a lot, great video!
Is it possible you make Some
Corona Tutorials ? Love your content
Amazing bro! Thank you very much!
This tutorial came at the perfect time! I’m trying to do something just like it! I haven’t been able to find a good bottle tutorial with liquid inside it and this is perfect!
Let me know how you get on! Hopefully it helps :)
Siiiick. Great vid. Haven't tried .exrs and crypto mattes before. Will try to mimic this in Blender as an exercise.
Don't think Cycles will produce an equally realistic image but should be educational.
Thanks ross! glad to found your channel
Glad to have you here!
you the man ross, thanks for this
anytime! appreciate your support
Amazing tutorial Ross!!
Thank you!
dude, you are a beast!!!
Thank you, Ross the boss!
I don't do 3D but I respect everything you do and your voice is nice
I appreciate you bro ❤️
Fantastic tut Ross. At what point would you use a displacement over a bump for those indented lines etc? For close ups only?
Yeah I'd say displacement can give you more detailed results in some cases, but I've also found it to sometimes look too extreme so you have to play with really small values :)
Amazing work, thanks for sharing! Learned a lot with this
Ross “I’m a bit of a perfectionist” absolute wank
Love this! Thank you so much for sharing! Love your work! I’m glad you offer tutorials on RUclips and project files or shaders on gum road!
Amazing Video ! Thanks Ross for the time you spent to share this stuff 👏🙌
Thank you Jonathan! Just glad I can help 🙏🏼
Awesome tut! Thanks for sharing.
Amazing tutorial! Keep up the good work! Thankyou
Amazing tutorial Ross. So much to learn in one single tutorial. Thank you 🙏🏻
This is epic. I found it so interesting that you used AE for post and not PS. At first I was sceptical, but this could really bridge the post production workflow gap, if you wanted to add motion later. A fair bit of work, I know, but I guess you could render out image sequences and apply the settings to the pre-comps? Love the pace of your tutorials. If I could give you two thumbs up, I would. Keep it up!
You're a legend. Thank you so much for sharing your knowledge!
Anytime! Thank you for the support, I really appreciate it!
Amazing stuff mate! I've struggled with ACES for a while now, this simplified process and breakdown is perfect! thanks again man
Incredible Tuts !
really neat breakdown, Ross. A lot of value in this, especially loved your post workflow. Thanks a lot for taking the time!
I was wondering about the Rizom bridge, I can't seem to find it for R25 / S26.
Someone gave it to me, but I’m not sure where it originated from. I’ll try find out and then see if I’m able to share it in the description :)
Yoooooo also wondering the same. Such a killer video, dying to finish, but still looking for this solution. Any leads help!
Been searching and waiting for a tutorial like this for a while. Can’t wait to give this ago 👌🏻 nice work🙏🏻
Great tutorial, picked up a lot from this, especially the post-production part was awesome!
Absolutely amazing! Great guide can’t wait to get stuck in bro 🤙🏽🙌🏽
Thank you, I really appreciate it!
Love this tutorial and the bottle looks smashing! What is the difference of this label process versus the other way by using a plane and bending it?
is it possible to do simulation with phoenix fd and the fluid is static with inclined object without waves?