Interactive UI Buttons in UEFN/Fortnite Creative [Tutorial]
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- Опубликовано: 21 окт 2024
- In this tutorial, learn now to create interactive UI buttons in Fortnite Creative UEFN.
Download The Code Here:
pastebin.com/P...
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Your tutorials are amazing, you explain it very good, keep up the good work
Thank you for showing your process of navigating the digests, especially going back and forth between the UE and Fortnite ones, it really helps me to understand how to go about learning things and I feel as though I've been TAUGHT, not told. Amazing tutorial!
I’m so glad! I was hoping that process would help someone!
Thanks for the detailed and detailed explanation.
As a beginner, I still lack understanding, but it is very helpful to have such a detailed explanation.
Did you feel that the detailed explanation was enough of a detailed explanation? If you wouldn't mind. give me a detailed explanation of why you believe this was a detailed explanation.
Thanks for these tutorials! Very helpful for learning!
Awsome tutorial as always! Here is a ututorial suggestion: Make a player knock back system, where every time you deal damage to the player, the velocity of the knockback is increasing, it start to 0, then every time a player deal damage their value jumps, and when it lets say the value is at 1000, everytime the player that have this value gets hits, he will have an insane knockback effect.
2 questions: Can you alter the dimensions of the canvas? And two, can you import an image into the canvas?
Canvases size themselves to the user’s screen. So if my screen was a wacky vertical one, it’d stretch itself accordingly. So inside the widget, it’s wise to use things like stack boxes and overlays to determine the scales of stuff.
Secondly, images can be imported, there’s a widget called “texture_block”
@@MaestroShark thank you so much for your reply
@@MaestroShark hey sorry to bother you again 😅 but is there a way to change the visibility of a button in the active canvas appearing to the player's screen? For example I have a class selector UI where all players choose a class at the same time. When a player chooses a class, every other player should no longer see/interact with that button on the canvas.
Thank you so much for this tutorial! Can you do a Tutorial about how to create a player leaderboard, which is live for all map servers if the map is published?
Amazing tutorial!! Thanks!
How would you set up the parameters to have all buttons automatically stack vertically in the center of the screen with variable padding?
let’s go! My boy Sharky posted a video!
Its about time 😭
Do you think you can show us how to save teams in between rounds? I see older maps doing this without verse but I am not sure if things changed.
Amazing tutorial! One issue, is there a way to make the HUD appear and allow the player to move at the same time?
Yes; the InputMode in the player ui can be set to “none” to disable any interactions with the UI. Please bear in mind this means the ui will appear but you will never be able to interact with it. It’s an either/or situation
I talk about this around 15:30
all this for 2 buttons interect with 2 objects ,_,
I’m getting an error for MakeCanvas():canvas= saying it’s a floating = how do I fix this?
Nice video ! Is there a way to use any font in UEFN ?
Currently, UEFN doesn’t allow importing or changing fonts, so the best way is to import images
Can I also do this with a mutator zone on player entering zone instead of a button? If yes, how?
Yep, just use the enter event. Check the verse api for how to access that
@@MaestroShark thank you
IS there a way to make buttons in the UI only show up under certain conditions? (using if statements for example)
Yes. Canvases have an AddWidget() function, which you can utilize to add widgets under certain conditions.
How do you assign it to a eliminated players?
hi, is there any way to get like a widget I made using the widget editor to appear when I press the button. Like, having to copy and paste the values seems unnecessary if I already have the widget created. Also how would images for the UI be imported?
You can’t port widgets into verse sadly, that’s why you need the values.
For cosmetic huds/premade widgets use this tutorial: ruclips.net/video/95fnuuFUTbg/видео.html
Note that buttons only work in verse, so if you want a cosmetic hud with your verse buttons, use both tutorials
How do you trigger a menu using a keybind?
Input trigger device. Bear in mind input trigger device does not work when you have an interactive UI on.
@@MaestroShark I got it to work! I had to put a trigger device between the input trigger device and the menu UI device. Thanks!
Awesome
Could you link a pasebin?
pastebin.com/P7uRbsFK
yo bro