Tutorial: Linear/Proximity Collisions/Ray-Casting in UEFN!

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  • Опубликовано: 8 сен 2024
  • In this tutorial, learn how to set up proximity and linear collision rigs for ray-casting and collision detection in UEFN. This is a useful tool for projectiles in Verse.
    Check out the Time and Date video for more control rig: • Tutorial: Get The Curr...
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Комментарии • 40

  • @S1lentIntensity
    @S1lentIntensity 3 месяца назад +1

    Been trying to figure this out for a bit now, control rig can be a bit confusing when trying to learn it, so thanks. There is so much potential with this. The thumbnail gave me a good laugh by the way 😂

  • @alexxdominguez6173
    @alexxdominguez6173 20 дней назад

    you can make team selector with UIs using verse like a this maps (Bed Wars and Pandivil box fights)

  • @vintenfn4394
    @vintenfn4394 3 месяца назад +3

    Great Video, but how can trigger my verse code or rather execute a method for example and also get some information about the collision for example the translation of collision on a specific wall when the prop's collision event occurs?

  • @StrongzGame
    @StrongzGame 3 месяца назад +3

    should of kept going with the Ray... Sponsor i was dieing 🤣🤣

  • @GamenMetTwan367
    @GamenMetTwan367 3 месяца назад +1

    Can you do a how to import the OG Map to UEFN using the heightmaps and how to apply the materials for that map? :)

  • @StrongzGame
    @StrongzGame 3 месяца назад

    definitely would like to see use cases with Verse!

  • @MembyFN
    @MembyFN Месяц назад +1

    For the Linear Raycast option is there a way to change the ControlRig's rotation based on the Players View (Rotation)? I want to detect at what spot of a wall or ground or ceiling the player looks at.

  • @merijngommeren8096
    @merijngommeren8096 3 месяца назад +1

    Can you create a link with verse code? For example when a objects enters a control rig, you run some code in verse?

  • @nmancreative
    @nmancreative 12 дней назад

    Is it possible to make the reference prop for the ctrl rig ignore player pawns when collision detecting. I've tried messing with the collision settings of the prop but it basically collides with everything except invisible walls no mater what the collision type is set to. Edit: found the by object types sphere trace which works for this.

  • @MassMC
    @MassMC 3 месяца назад

    Great video, thanks for the help!

  • @higherlearning9199
    @higherlearning9199 Месяц назад

    I have been following to a T but I have an issue where when I first set the emptyprop to control rig it hits and stays at 2 scale right away what am i doing wrong.

    • @higherlearning9199
      @higherlearning9199 Месяц назад

      NVM I had my landscape region as block all thats why

  • @AquaTigerGameZz
    @AquaTigerGameZz 3 месяца назад +1

    Huge W my man

  • @giovannib.2589
    @giovannib.2589 3 месяца назад

    How can I add sound effects to the NPC spwner, when he spotted player?Can you do a video, please?

  • @hausplayer
    @hausplayer 3 месяца назад

    The goat cooked again 🔥

  • @higherlearning9199
    @higherlearning9199 Месяц назад

    Does this work with landscape? I am having issues with objects phasing through landscape, is there a way to avoid this?

    • @MaestroShark
      @MaestroShark  Месяц назад

      It should work with landscapes. One thing that can cause phasing is a low sphere trace radius, you may want to increase it and see if that improves your result

    • @higherlearning9199
      @higherlearning9199 Месяц назад

      I guess to clarify my issue, when animating a sequence I want to stop object movement when colliding with landscape but everything goes through landscape. Would I just have my control rig stop when colliding with landscape? Been messing around and can't figure it out, wondering if it is a simple fix

  • @GurkisDev
    @GurkisDev 3 месяца назад

    Nice, I needed a raycast for something! So if I use a line raycast and get the position of the object will it get its origin or where it is placed with the raycast visually?

    • @MaestroShark
      @MaestroShark  3 месяца назад +2

      Where it’s placed with the raycast. Aka where the raycast lands. So if your object is huge the collision point will be far away from its origin

    • @dertyp8788
      @dertyp8788 3 месяца назад +1

      ​​@@MaestroShark Can you make a video "How to make a Murder Mystery map" ?
      I realy wanna made one, but I need map selection, kill animation and all the other cool stuff from the popular murder mystery map.
      It would be pretty helpful for me 🙏

  • @frozenknght
    @frozenknght Месяц назад

    Hi can you help me to make my own map?

  • @genom_535
    @genom_535 2 месяца назад

    where command covern map

  • @Leztyz
    @Leztyz 2 месяца назад

    Hello brother, I admire your work and everything you know about uefn, how did you learn so much?

    • @MaestroShark
      @MaestroShark  2 месяца назад +1

      I’m an obsessive learner. When learning a skill I’ll learn the basics from resources like tutorials, then figure out the rest on my own

    • @Leztyz
      @Leztyz 2 месяца назад

      @@MaestroShark I would really like to learn everything about seeing each other and UEFN, do you recommend anything where to start?

    • @MaestroShark
      @MaestroShark  2 месяца назад +1

      @@Leztyz pick what interests you. There’s quite a bit to pick from
      - Verse/Game Mechanics
      - Level Design
      - Materials
      - Modeling
      - Lighting
      - Animation/Control Rig
      I highly recommend learning verse first. It’s the most complicated, but the most vital, as it enables you to create any type of game you want.

    • @mfonenohgrace2297
      @mfonenohgrace2297 Месяц назад

      Hello @MaestroShark do I need Verse to build a Chess Game too. I need help 😊

    • @Leztyz
      @Leztyz Месяц назад

      @@MaestroShark okay but where or how do I learn verse?

  • @himez
    @himez 3 месяца назад

    👍

  • @itzjeo5585
    @itzjeo5585 3 месяца назад

    W uefn

  • @JK4.
    @JK4. 3 месяца назад

    W

  • @tasleet
    @tasleet 3 месяца назад

  • @azm.6947
    @azm.6947 3 месяца назад

    hey ure a g

  • @michaellicht4557
    @michaellicht4557 3 месяца назад

    Why I try to Launch the level its says "Found disallowed object type /Scripts/GameplayTags.GameplayTagContainer, Linear Rig and won't build.

    • @MaestroShark
      @MaestroShark  3 месяца назад

      Havent run into this yet, could be a result of the new update. If I find anything I’ll let you know.

    • @michaellicht4557
      @michaellicht4557 3 месяца назад

      Thanks! Hey, I’m trying to make a device that would detect when the player is in a shadow. It’s easy enough in IE5 casting a trace from a directional light, but not so easy with UEFN. Discovering this process I was hoping to reproduce the same results. Do you have a better idea on how I could do this?

    • @michaellicht4557
      @michaellicht4557 3 месяца назад

      Did you manage to test this with the update? Did they patch over this?

  • @andrew-marc
    @andrew-marc 3 месяца назад +1

    Great Video, but how can trigger my verse code or rather execute a method for example and also get some information about the collision for example the translation of collision on a specific wall when the prop's collision event occurs?