I'm 100% for the 8 turns gameplay. Spent the last few days watching these 5 1/2 hours and honestly I just wanted more of it. The game is great and watching you 4 play it is even better!
Small mistake - big consequences: At 4:41:35 Alyssa paid £6 + £2 = £8 for two retirements. The spouse bonus (minus £2) should only have been applied once. The retirements should have cost £10. In the final upkeep Alyssa was £2 short but should have been £4 short. Losing two more prizes would have reduced her final score to 18, leaving Ken the winner at 19. And if Edward had remembered to take a special retirement in the 'final retirements' step it would have given him a 20 point win.
2 года назад+9
This game has been most fun watching boardgames streamed. Every stream of this game. Well done!
p.s. looking forward to you having a crack at a solo livestream?? (I know we talked about me joining you, but the time difference and game length means that is never going to happen!) Go for it... you got it down ;)
After three (not all valid) rules comments I should add that I really enjoyed the whole video. Great game. Great interaction. A pleasure to watch. Thanks for sharing your games with us.
Military affairs and Manager of Shipping can be extremely strong positions. Manager of shipping can lease a bunch of ships and burn their budget and incur costs on the company that could make it fail. Military affairs can be lucrative especially if you have commanders as well. You can keep your opponents out of your armies that are going on raids, keeping them from gaining money, especially if the presidents are in favor of you committing crimes against India via military actions. The statement that they are boring offices is not a fair assessment. All offices can be powerful and fun if the one controlling is good at negotiating.
Great stream and great game! I've actually seen it that firm players invest a lot in the company and recycle their healthy company shares into firm shares. I feel like the firms should have tried to coordinate their trades better. But Alyssa and Ken did a masterful job shepherding the company
Just watching your plays has made me fall is like with this game. I have my first play scheduled for this Saturday. It’s been a long time since I have been this excited to play a game.
It’s important to note at 1:28 that when you get Governor General Goodies for your regions, they don’t have to be distributed in those regions. So those 3 regiments could also all have gone to a single Presidency. See rules p.26: “[Place in] ANY army/sea zone” Also at 1:48 you wouldn’t award a trophy, as you didn’t clear a tower level. You would get Loot minimum though. Also the Foreign Invasion in Bengal at 3:30 would have triggered a copycat rebellion in Madras, in addition to the following attack there. This would have cost you the region and additional Company Standing.
During that invasion, the new Bengal tower should have been 2 (not 3), as its half the die round down (5/2=3), not half the strength of the attack. Effectively, the unrest doesn't count for the new tower level.
New to this channel. Watched another John Company video of them as well. I love it! I know Edward does this to explain the situation better, make the folks at home be a bit more immersed, try to transmit the emotions through the stream, increase immersion, etc, but he is a bit dramatic sometimes... 😂 I love Alyssa, and how she just has 0 problems to act cut dry, turn on her heel, stab a player and try to win (especially in the long run 1710 video I watched). She's really cool and much more to the point.
At 5:04:50 you read out the rules for paying expenses, including the fact that they can be paid from either London or India Treasury. But throughout the game you have been only paying expenses from India. A few minutes earlier you had only been able to pay £8 in dividends because you failed to use the London money for expenses. You could have had £3 more in your personal funds. (I've yet to watch to the end to see if this would have helped with any final retirement.)
Just for the record, you CAN pay firm expenses from either the London or India treasury (page 41 of the rulebook, it says "and/or"), so Edward could have got three more pounds at the end, or paid out more dividends throughout the game. However, it would probably help Alyssa as well, so in the best-case scenario, he would be just a point a behind, I guess. One more note - I agree with Arno that the long scenario has value. In fact, I consider it as the base game, rather than the 1710 scenario, as you play with the full rules (i.e. deregulation is in play). True, it may take a while to play, so probably not for everyone, but you get a much more long-term perspective and makes a much more interesting play time, in my opinion. Regarding deregulation in the long scenario - it actually serves to prop the company back up, as it reduces half of company debt and puts its standing back to the 10-pound position, so it extends play time. However, you can only vote for deregulation is one of the two company markets (standing and debt) is in a shaded area, which rarely happens on turn one, or even on turn two.
Response to Alyssa's very last comment (5:35:50) about deregulation and shaded areas: You can only vote to deregulate when one of the markers is in a shaded area, but the act of deregulation will reset both markers outside the shaded areas, so for that round at least you can invest shares in a firm.
Looks the whole chat completely missed the fact they should've lost Delhi during the Foreign Invasion because the Bengal army was exhausted when they lost Bengal.
3:41:33 Not finished closing , you forgot Punjab : it suffered the Cascade from Bombay and should in return also cascade into Delhi, which means Delhi's northenmost order should get closed too !
Alyssa does get money for clearing Bengal on the first turn. If the loot is less than 1+officers, the participants get that amount. Shrey should have rolled for officer retirement and Alyssa and Shrey should each have gotten £1.
Also, at around 3:44:30, Alyssa takes the 'can't enlist writers' spouse card, but never adds the 2 points from the card. Didn't make much of a difference at the end.
The long scenario does have value. The positions get way different. In a sense the first two round are kind of extended setup, but you get a fuller arc of the story in one game by all elements possibly being included. You really have to shift, in rounds 7 and 8 you can't ignore the power rewards anymore, something that is way less imprtant in the first rounds. It is longer though, so will it be worth for everyone? Also, generally tighter games that are more bunched up. The upkeep for estates becomes really important when you drag them with you for 8 rounds. Up to a point were points start to bunch together cause the people with a lot of points won't be able to get any more points. A long scenario can really shift from 'getting points' to 'keeping points' Also, people who haven't gotten a hot start can still start to sneak in there cause they naturally will be the ones that get some positions, cause they haven't accrued enough points i.e. negotiation tax.
I can totally see that. The 1813 scenario feels like the firms with training wheels version -- it's pretty darn hard to fail the company in 4 rounds with a GG and China in play from the start. I'm excited to try 1710 (long) and see what it feels like.
[edit: I wrote this too soon, you did correct it near the start of the next round. I'll leave the comment anyway...] At 3:15:30 onwards (War Against France! dilemma) the text read "Roll the storm die and resolve a Foreign Invasion event in the home region(s) associated with any sea zone shown." It's a small point, but that should have triggered a foreign invasion in Bombay as well as the other two home regions. Even though Bombay was not company controlled it was still a home region. A successful invasion would have removed the small flag and broken up the empire. It would also have closed all orders, which (because they were already closed) would have triggered a cascade. Actually, not such a small point after all. A foreign invasion in Bombay could have had a significant impact.
2:02:18 You should have shuffled this at the beginning of the game : because the top card is an information about the 1st event that may appear (a resume card mentions every card for each region). And this is an information you could have used during the whole turn, to predict a little the likely occurencies and so the future health of the Company.
3:09:00 Again, remember you could spend cash in London first for firm expenses, which sometimes (not here) gives the opportunity to pay more dividends to share holders.
3:33:14 You forgot to diminish the Company standard by one. Madras loss could have been catastrophic, cos it would have been 3 standard to the left in total.
1:51:58 The firm could actually pay the expenses partly with the London treasury, which would give the opportunity to distribute more dividends. Actually, it makes no difference there, but, later on...
If Edward and Shrey had've passed the final law Alyssa would've gone broke, not been able to pay any of her retirements, lost all her VPs and Edward would've won the game... just sayin'
I know this is an old video so I might not get a response, but why every time the players are winning a deploy action they are adding money to the company? Is it a special effect of a card in play? Thx!
I'm here watching this "old" video as well. The spoils going to the company was due to a law in play. It was passed fairly early in the game...possibly even the first law.
Minor quibble. At 28:49, you mention Hobnobbing is revealed at the end of the round. Technically you reveal this immediately at the end of the Firms phase, since you cannot put any money when you declare Hobnobbing.
I’ve been loving your plays of this, and I think the negotiation and horse-trading is amazing with the right group (and I’d rate you as the right kind of group for this). Regarding the game, I’m highly conflicted. Awesome as it looks and as entertaining as the negotiation is every game you’ve played has felt like it’s been decided on a couple of very lucky (or unlucky depending on your perspective) dice rolls. And if the company fails it can be decided on the turn of one card. Do I want to invest 2-4 hours into a game when you could simply all roll a die and whoever rolls highest wins? I feel like there should be some way to mitigate a dice roll beyond simply adding dice, as it’s possible to throw 6 or 7 dice and still get a fail. Having said all that, I still want to play this soooo much. Think it’ll be solo though, as I just don’t have the right group for it. Would love to see a play through of the long game BTW.
All fair points. The keys are ensuring that you have enough dice to mitigate poor rolls, and barring that, ensuring that no SINGLE bad roll will sink you. But yeah, if the dice conspire against you, you're just outta luck. Kinda like real life in that regards. But when a player turns on the company unexpectedly, it hurts soooooo bad (good)! ;) Cheers, Steve!
"Do I want to invest 2-4 hours into a game when you could simply all roll a die and whoever rolls highest wins?" Really wild simplification, but hey, if you honestly think that's more fun than 2-4 hours in a dynamic social atmosphere with friends exploring the dark underside of a Jane Austen novel...
@@RichardParker887 Hence the reason why I'm "conflicted" on the game. Yes, the negotiation is awesome, but there are awesome negotiation games without huge dollops of luck. I still think it's a great game, just think that's a weakness.
@@stevewithington1787 What I think: luck is both a necessity & strength, def not a weakness, in games that are first, depicting historical scenarios & conflict, then second, seeking strong narrative driven by players and not prompts or a script...finally third, negotiation games more about powerbrokering and leverage, e.g. John Company, and not merely or only trades over different competitive advantages, e.g. Catan. "Huge dollops of luck" to me means Catan. Or UNO. Whereas John Company's highly strategic to me. That is, to play well means you are good at understanding values, despite how fast or how radically they can change...Because you cannot ever 100% predict or control those values. A negotiation game with low luck would be boring for me, because then it's just all an optimization game and when you negotiate it has no risk, values are always obvious....especially if the game is 3+ hours like this one, that would bore me to tears... Experience rewards skill, maybe it just seems more random when you are not familiar with India, the laws, etc. Besides it is about economics in the 1700s and 1800s...quite accurate you are pressing your luck! Its not a simulator game. I do not come to John Company to feel like a clever strategist, I come for the experience. :) For me I prefer the dice, its a strength thematically and mechanically.
The nitpicks about the setup cards is silly. The 5 pounds is standard setup for every scenario, so it doesn't need to be repeated on every card and the player ships make sense that they are in the player setup cards as they are player ships and it is easier to track which belongs to who so everyone knows to which harbor they are supposed to be returned if the sink during a storm.
The tension whether dereg happens is so much of the game. Small dose in 1758 is fun but you really want the full game. Possible with 5-6 hours even going 8 turns. Experienced players treat those first 1-2 turns like prologue and just fly through them in less than an hour. Because you know the game is only really warming up to the tensions it will actually give you. Like you don't even really know the shape of things in India until turn 2 or 3, in a full game. Early on it's cooperative, then after turn 2 it's more negotiations. Just for example. So the campaign doesn't have to be 6+ hours even with 8 full turns, really depends on group....there's so rarely any reason to take much time with those first 2 turns in a campaign. Yes it is possible! Crises are binary. Either a rebellion happens, or an invasion. Very procedural. Once you understand what the difference is between those two, you can handle anything. Oh foreign invasion, okay that's just multiple invasions, oh company owned region or niche scenarios, so on. Because really the binary and procedural logic can be pretty clear. The BGG flowchart is probably more confusing to me but hey!
2:15:08 Really can't understand why Edward considered Inclosure acts bad for him : with his firm, he will surely get retirement snearly every turn, and might be interested by a less expensive upkeeping... While other laws gave 4 pounds to Alyssa for free. At least could he have asked a bock from her in order to propose such a law.
Just noticed there's a 40 min tutorial for India Events here. Maybe it's a good way to learn (haven't watched yet) ruclips.net/video/gevPdf37EUI/видео.html
I'm 100% for the 8 turns gameplay. Spent the last few days watching these 5 1/2 hours and honestly I just wanted more of it. The game is great and watching you 4 play it is even better!
Glad you have enjoyed it so much, Fernando! We have the 1710 scenario being planned now, but haven't locked down a date quite yet. Soon-ish, however!
Small mistake - big consequences: At 4:41:35 Alyssa paid £6 + £2 = £8 for two retirements. The spouse bonus (minus £2) should only have been applied once. The retirements should have cost £10. In the final upkeep Alyssa was £2 short but should have been £4 short. Losing two more prizes would have reduced her final score to 18, leaving Ken the winner at 19. And if Edward had remembered to take a special retirement in the 'final retirements' step it would have given him a 20 point win.
This game has been most fun watching boardgames streamed. Every stream of this game. Well done!
Thank you! It’s been a lot of fun and glad you enjoyed them.
Wonderful game. Can't wait to watch the next one, no matter how long
We're gearing up for the big'un soon-ish!
Every time Edward told Shrey to "choke on it" midgame it had me laughing out loud; and then all those ships sank, "I quit!" 🤣
Bloody brilliant. Great job team!
p.s. looking forward to you having a crack at a solo livestream?? (I know we talked about me joining you, but the time difference and game length means that is never going to happen!) Go for it... you got it down ;)
Oh no, it's happening, dammit!
@@Heavycardboard 🐘🐘🐘🐘🐘🐘
After three (not all valid) rules comments I should add that I really enjoyed the whole video. Great game. Great interaction. A pleasure to watch. Thanks for sharing your games with us.
Military affairs and Manager of Shipping can be extremely strong positions. Manager of shipping can lease a bunch of ships and burn their budget and incur costs on the company that could make it fail. Military affairs can be lucrative especially if you have commanders as well. You can keep your opponents out of your armies that are going on raids, keeping them from gaining money, especially if the presidents are in favor of you committing crimes against India via military actions. The statement that they are boring offices is not a fair assessment. All offices can be powerful and fun if the one controlling is good at negotiating.
Great stream and great game! I've actually seen it that firm players invest a lot in the company and recycle their healthy company shares into firm shares. I feel like the firms should have tried to coordinate their trades better. But Alyssa and Ken did a masterful job shepherding the company
Love this game, great to you all enjoying it so much.
Just watching your plays has made me fall is like with this game. I have my first play scheduled for this Saturday. It’s been a long time since I have been this excited to play a game.
It’s important to note at 1:28 that when you get Governor General Goodies for your regions, they don’t have to be distributed in those regions. So those 3 regiments could also all have gone to a single Presidency. See rules p.26: “[Place in] ANY army/sea zone”
Also at 1:48 you wouldn’t award a trophy, as you didn’t clear a tower level. You would get Loot minimum though.
Also the Foreign Invasion in Bengal at 3:30 would have triggered a copycat rebellion in Madras, in addition to the following attack there. This would have cost you the region and additional Company Standing.
Good catches, thank you! We'll try to be better next time.
I don’t think it’s possible to play JoCo and not make any rules oversights. It’s a beast. Thanks for the great stream!
@@SilentBeutlin Lots of experienced players play it without rules oversights, the beast is the commitment. But anything good is a beast of commitment.
The extra attack in Madras would have been unrest only. It meant two successful defenses, which would add a trophy to Madras commander x2.
During that invasion, the new Bengal tower should have been 2 (not 3), as its half the die round down (5/2=3), not half the strength of the attack. Effectively, the unrest doesn't count for the new tower level.
New to this channel. Watched another John Company video of them as well. I love it! I know Edward does this to explain the situation better, make the folks at home be a bit more immersed, try to transmit the emotions through the stream, increase immersion, etc, but he is a bit dramatic sometimes... 😂
I love Alyssa, and how she just has 0 problems to act cut dry, turn on her heel, stab a player and try to win (especially in the long run 1710 video I watched). She's really cool and much more to the point.
I'm just glad our group is not the only one with a 30min discussions about invasion rules ..
Man I really love this game.
At 5:04:50 you read out the rules for paying expenses, including the fact that they can be paid from either London or India Treasury. But throughout the game you have been only paying expenses from India. A few minutes earlier you had only been able to pay £8 in dividends because you failed to use the London money for expenses. You could have had £3 more in your personal funds. (I've yet to watch to the end to see if this would have helped with any final retirement.)
As someone who plays a monthly ti4 game at 8 to 14 hours, I would love to see the 8 round game
It’s coming….
Just for the record, you CAN pay firm expenses from either the London or India treasury (page 41 of the rulebook, it says "and/or"), so Edward could have got three more pounds at the end, or paid out more dividends throughout the game. However, it would probably help Alyssa as well, so in the best-case scenario, he would be just a point a behind, I guess.
One more note - I agree with Arno that the long scenario has value. In fact, I consider it as the base game, rather than the 1710 scenario, as you play with the full rules (i.e. deregulation is in play). True, it may take a while to play, so probably not for everyone, but you get a much more long-term perspective and makes a much more interesting play time, in my opinion.
Regarding deregulation in the long scenario - it actually serves to prop the company back up, as it reduces half of company debt and puts its standing back to the 10-pound position, so it extends play time. However, you can only vote for deregulation is one of the two company markets (standing and debt) is in a shaded area, which rarely happens on turn one, or even on turn two.
Yeah, we realized the last point, so that's even more reason to give it a go & we're going to!
It would be great to see a playthrough of Obsession: 2 Edition!
Second this, and it's coincidental that my wife got me John Company for Christmas, and I got her Obsession!
We have streamed the 2nd edition of Obsession;)
Response to Alyssa's very last comment (5:35:50) about deregulation and shaded areas: You can only vote to deregulate when one of the markers is in a shaded area, but the act of deregulation will reset both markers outside the shaded areas, so for that round at least you can invest shares in a firm.
I would watch the full long game stream!
You'll have a chance to do so soon-ish!
Looks the whole chat completely missed the fact they should've lost Delhi during the Foreign Invasion because the Bengal army was exhausted when they lost Bengal.
3:41:33 Not finished closing , you forgot Punjab : it suffered the Cascade from Bombay and should in return also cascade into Delhi, which means Delhi's northenmost order should get closed too !
Alyssa does get money for clearing Bengal on the first turn. If the loot is less than 1+officers, the participants get that amount. Shrey should have rolled for officer retirement and Alyssa and Shrey should each have gotten £1.
Also, at around 3:44:30, Alyssa takes the 'can't enlist writers' spouse card, but never adds the 2 points from the card. Didn't make much of a difference at the end.
The long scenario does have value. The positions get way different. In a sense the first two round are kind of extended setup, but you get a fuller arc of the story in one game by all elements possibly being included.
You really have to shift, in rounds 7 and 8 you can't ignore the power rewards anymore, something that is way less imprtant in the first rounds.
It is longer though, so will it be worth for everyone? Also, generally tighter games that are more bunched up. The upkeep for estates becomes really important when you drag them with you for 8 rounds. Up to a point were points start to bunch together cause the people with a lot of points won't be able to get any more points. A long scenario can really shift from 'getting points' to 'keeping points'
Also, people who haven't gotten a hot start can still start to sneak in there cause they naturally will be the ones that get some positions, cause they haven't accrued enough points i.e. negotiation tax.
I can totally see that. The 1813 scenario feels like the firms with training wheels version -- it's pretty darn hard to fail the company in 4 rounds with a GG and China in play from the start. I'm excited to try 1710 (long) and see what it feels like.
[edit: I wrote this too soon, you did correct it near the start of the next round. I'll leave the comment anyway...] At 3:15:30 onwards (War Against France! dilemma) the text read "Roll the storm die and resolve a Foreign Invasion event in the home region(s) associated with any sea zone shown." It's a small point, but that should have triggered a foreign invasion in Bombay as well as the other two home regions. Even though Bombay was not company controlled it was still a home region. A successful invasion would have removed the small flag and broken up the empire. It would also have closed all orders, which (because they were already closed) would have triggered a cascade. Actually, not such a small point after all. A foreign invasion in Bombay could have had a significant impact.
2:02:18 You should have shuffled this at the beginning of the game : because the top card is an information about the 1st event that may appear (a resume card mentions every card for each region). And this is an information you could have used during the whole turn, to predict a little the likely occurencies and so the future health of the Company.
3:31:32 Bengal. No it's a force of 2 : 5/2 rounded down. The unrest is not taken into account to establish the level.
3:09:00 Again, remember you could spend cash in London first for firm expenses, which sometimes (not here) gives the opportunity to pay more dividends to share holders.
3:33:14 You forgot to diminish the Company standard by one. Madras loss could have been catastrophic, cos it would have been 3 standard to the left in total.
1:51:58 The firm could actually pay the expenses partly with the London treasury, which would give the opportunity to distribute more dividends. Actually, it makes no difference there, but, later on...
4:52:32 False : you can pay expenses with the London Treasury ! It is very important.
If Edward and Shrey had've passed the final law Alyssa would've gone broke, not been able to pay any of her retirements, lost all her VPs and Edward would've won the game... just sayin'
3:32:30 Bombay False it should be inva cause 1st, it might get out of the Empire, 2nd, it would change its force !
I know this is an old video so I might not get a response, but why every time the players are winning a deploy action they are adding money to the company? Is it a special effect of a card in play? Thx!
I'm here watching this "old" video as well. The spoils going to the company was due to a law in play. It was passed fairly early in the game...possibly even the first law.
1:58:38 Am I missing something?
Ships: 3+3+2+3 =11
Army: 3+3+3+2=11 (not commanders)
Do you pay upkeep for the locals too?
3:31:21 Don't forget to reduce the Company standard by one.
Minor quibble. At 28:49, you mention Hobnobbing is revealed at the end of the round. Technically you reveal this immediately at the end of the Firms phase, since you cannot put any money when you declare Hobnobbing.
I’ve been loving your plays of this, and I think the negotiation and horse-trading is amazing with the right group (and I’d rate you as the right kind of group for this). Regarding the game, I’m highly conflicted. Awesome as it looks and as entertaining as the negotiation is every game you’ve played has felt like it’s been decided on a couple of very lucky (or unlucky depending on your perspective) dice rolls. And if the company fails it can be decided on the turn of one card. Do I want to invest 2-4 hours into a game when you could simply all roll a die and whoever rolls highest wins? I feel like there should be some way to mitigate a dice roll beyond simply adding dice, as it’s possible to throw 6 or 7 dice and still get a fail.
Having said all that, I still want to play this soooo much. Think it’ll be solo though, as I just don’t have the right group for it.
Would love to see a play through of the long game BTW.
All fair points. The keys are ensuring that you have enough dice to mitigate poor rolls, and barring that, ensuring that no SINGLE bad roll will sink you. But yeah, if the dice conspire against you, you're just outta luck. Kinda like real life in that regards. But when a player turns on the company unexpectedly, it hurts soooooo bad (good)! ;) Cheers, Steve!
"Do I want to invest 2-4 hours into a game when you could simply all roll a die and whoever rolls highest wins?"
Really wild simplification, but hey, if you honestly think that's more fun than 2-4 hours in a dynamic social atmosphere with friends exploring the dark underside of a Jane Austen novel...
@@RichardParker887 Hence the reason why I'm "conflicted" on the game. Yes, the negotiation is awesome, but there are awesome negotiation games without huge dollops of luck. I still think it's a great game, just think that's a weakness.
@@stevewithington1787 What I think: luck is both a necessity & strength, def not a weakness, in games that are first, depicting historical scenarios & conflict, then second, seeking strong narrative driven by players and not prompts or a script...finally third, negotiation games more about powerbrokering and leverage, e.g. John Company, and not merely or only trades over different competitive advantages, e.g. Catan.
"Huge dollops of luck" to me means Catan. Or UNO. Whereas John Company's highly strategic to me. That is, to play well means you are good at understanding values, despite how fast or how radically they can change...Because you cannot ever 100% predict or control those values. A negotiation game with low luck would be boring for me, because then it's just all an optimization game and when you negotiate it has no risk, values are always obvious....especially if the game is 3+ hours like this one, that would bore me to tears...
Experience rewards skill, maybe it just seems more random when you are not familiar with India, the laws, etc. Besides it is about economics in the 1700s and 1800s...quite accurate you are pressing your luck! Its not a simulator game. I do not come to John Company to feel like a clever strategist, I come for the experience. :) For me I prefer the dice, its a strength thematically and mechanically.
2:02:50 No. the shuffle card is to be shuffled with the main deck.
The nitpicks about the setup cards is silly. The 5 pounds is standard setup for every scenario, so it doesn't need to be repeated on every card and the player ships make sense that they are in the player setup cards as they are player ships and it is easier to track which belongs to who so everyone knows to which harbor they are supposed to be returned if the sink during a storm.
1:58:37 Officers definitevely have to be paid during Company expenses !
The tension whether dereg happens is so much of the game. Small dose in 1758 is fun but you really want the full game. Possible with 5-6 hours even going 8 turns. Experienced players treat those first 1-2 turns like prologue and just fly through them in less than an hour. Because you know the game is only really warming up to the tensions it will actually give you. Like you don't even really know the shape of things in India until turn 2 or 3, in a full game. Early on it's cooperative, then after turn 2 it's more negotiations. Just for example. So the campaign doesn't have to be 6+ hours even with 8 full turns, really depends on group....there's so rarely any reason to take much time with those first 2 turns in a campaign. Yes it is possible!
Crises are binary. Either a rebellion happens, or an invasion. Very procedural. Once you understand what the difference is between those two, you can handle anything. Oh foreign invasion, okay that's just multiple invasions, oh company owned region or niche scenarios, so on. Because really the binary and procedural logic can be pretty clear. The BGG flowchart is probably more confusing to me but hey!
2:15:08 Really can't understand why Edward considered Inclosure acts bad for him : with his firm, he will surely get retirement snearly every turn, and might be interested by a less expensive upkeeping... While other laws gave 4 pounds to Alyssa for free. At least could he have asked a bock from her in order to propose such a law.
5:15:00 I'm not sur you xan count power from unplayed blackmail cards...
3:53:36 Family phase should end with new immature shares entering and 3 depts refunded.
2:28:24 with Mr Rochester you can't enlist writers, but you still can buy them from other players...
3:17:11 4 means no invasion ? False. 4 would be foreign invasion in the top card state. But, yeah, it's Mysore, which means no hurt for the Company.
5:04:15 Again, you can pay your expenses with your London treasury. So, Edward should receive 3 more pounds
Just noticed there's a 40 min tutorial for India Events here. Maybe it's a good way to learn (haven't watched yet)
ruclips.net/video/gevPdf37EUI/видео.html