FUN FACT/CORRECTION = All "new" tracks are ripped from another licensed EA Sports game of the time: Superbikes 2001, made by the Milestone guys. Sugo, Valencia, Oschersleben, Misano, Donington Park and Brands Hatch were all used in that game.
I never knew that! It doesn't really mention it anywhere in the documentation for the game, but maybe it was common knowledge of the time. Thanks for sharing!
I have forgotten or never knew this... but man it was exciting following everything up until and after this release all the way through gtr2. thanks for sharing and thanks for your vids gplaps great attitude throughout your vids. cheers 🥂
@@GPLaps lots of tracks were ripped out of other games , but not mentioned because of copywrites though most were heavily reworked so were scratch built , still using the stock F1 displays and steering and so the limited rotation from F1 . I like many tried out the many versions of the GTR versions that led to this version. still not 24 hrs night day transitions . you needed a beefy PC to run a full field of cars back in 2001. It was hard modding games back then , at least Simbin used their own installer which saved self editing files in game . of course it was not uncommon , to combine this GTR mod with the Le , Mans GT1 mod , of course I also spent hrs having to re-install a broken game after messing a file up. one of the other limits with the F1 2000 game was no normal analogue gauges , several teams tried to solve that one , but that was only solved after F1 Challenge 99-2002 arrived this shared the same game engine as the Nascar game and that supported both digital and Analogue displays and that was a major deal for older racing mods like the Turbo F1 mode and several other mods . those SIM Bin forum guys were always helpful with some also working with other modding teams at this time. Simbin and the Virtual LM teams had some of the best talent out there in modding at that time. Jesus I spent some long evenings around these teams on MSN and forums doing testing and helping find information on cars. it was always interesting at that time returning home from work , then checking around the different forums to see what was knew . a new GT car or Touring car . old F1 cars and so forth. also back in the days of Blackhole Motorsports web pages and Racesim forums . all so long ago now. but never the less good memories thanks.
@@jspoons6619 Although a lot of tracks were "ripped" the amount of work that went back into them meant it was almost a false economy ripping, getting accurate track layouts were a big deal back then as we never had Google Maps etc to get sat pics, it was good old fashioned pictures and vid reference only, a world apart from the tech we have now.
This mod actually has its roots in a Sports Car GT mod. A guy named Marco Demontis made a great set of FIA GT cars for SCGT, and shortly after F1 2001 came out he put out the same car pack for F1 2001. That retroactively became the "FIA GT Mod V1." Marco then disappeared from the scene for a while, and a few other folks released physics updates for the mod, one of which was made by some folks at Simbin (which was just a website/message board at the time). There were some really nasty fights over which of the physics updates was best. The Simbin effort eventually evolved into a re-release of the original pack as "FIA GT Mod V2," which may or may not have had permission from the original author, and the Simbin folks re-branded themselves as SBDT. The original author eventually joined SBDT and worked on the GTR 2002 mod. I don't think Roos linked up with SBDT until after GTR 2002. I think he was primarily a financial investor who helped them make the jump from a modding team to a full-fledged game dev.
Yeah Marco was a machine and really committed to making great models, also a good friend. I was bummed when he left, I tried to track him down several times without success in the years after.
Although definitely using Marco's cars, it's worth pointing out the V1 mod wasn't just a car pack, and got its popularity largely because of the efforts of the whole team, Doug doing physics work, Ian testing the physics and feeding back, plus hyping everything up, Neil Walker's installer made it basically a one click installation (which was a MASSIVE improvement over the piecemeal way you had to assemble your builds back then), the audio work from Stephen Baysted, and then even the basic UI reskinning I did, and the high res reskinning of the vehicles from myself and others that came on the team over time. The V1 already had its own flavor that kept getting better and better in V2, V3, and GTR2002. And you're right, Henrik Roos came to us after seeing GTR2002 and having fun driving around as himself in the game. He brought investors and we jumped at the chance to make a living doing the same thing we'd been doing in our spare time for the previous 3+ years.
As a newer simracer, learning about the history of this wonderful discipline has been fascinating. Thank you for covering this niche, as specific as it is. I was aware of the famous classics (rF1, GPL, GTR2 etc) but your comprehensive and well-edited presentation of slightly more obscure, older games & their background makes your channel really special. I sometimes wish there was an official FIAWEC game today, like there is for WRC and F1. It's great that all sorts of sims/games have LMPs and the like, but they lack the authenticity of a licensed game. Now that we're in the increasingly popular Hypercar era, maybe there is hope...
Motorsportgames, the new owners of rfactor, hold the ACO license (along with NASCAR and BTCC), so something is cooking. I doubt it would be as good as GTR2 (get it on Steam!) though.
@@X8X8X8X8X8X8X8X8X8X They are working with Rfactor 2 as the base for their licensed games. I am not the greatest fan of RF2 but I have to admit, they have pretty strong base to build upon.
Just a correction: the "SimBin that we know", the one that developed Race07, is not the team that developed GTR2. At the time, SimBin were splitting up and most devs parted with Ian Bell to create "Blimey! Games" (now SlightlyMadStudios). That is the studio mostly responsible for creating GTR2, and it was really like 2 people from "the SimBin that we know" that also worked on the title. Right after developing GTR2, EA scouted the talent from Blimey and hired them to make a couple Need For Speed games, and they also developed a game for Ferrari IIRC.
Why is the "Simbin that we know" the one that developed Race07 though. Why isn't the "Simbin that we know" the one that developed GTR2? I mean I have GTR2 and GTL but not Race07 so I know Simbin from those older games.
@@Dethmeister Because after the original SinBim split there were only like 2 of the main dev core left, which helped to develop GTR2, but most of the devs parted ways and followed Ian Bell to create "Blimey!", which is the company that made GTR2. After developing GTR2, Blimey went to work for EA, and the couple of people left in SimBin went to create Race07.
What you fail to mention is the core feeling of Simbin was retained for the Physics for Simbin titles moving forwards, as I never went with the split side of the team, nor did 5 or so others.....Doug Arnao who authored the physics for GTR2002 and GTR1, GTR2, and GTL went with Ian, I remained with Simbin as there was no room for 2 physics guys, I authored the official Ferrari 360 Challenge addon for GTR2002 and a few other official addon cars, so while you say Race/Race07 onwards nothing to do with the original Simbin that isn't strictly too at all, as I authored them. There was more than 2 of us left after the split :)
it's remarkable how the AI behaves the same in F1C as in AC at the start: just scramble onto the racing line from the standing start, and cause trouble.
I'm glad that you're covering more Sim content from the late 1990s-early 2000s! My favourite era of motorsport. Hope your other fans feel the same way.
I feel the same way. And shockingly, even though I am a huge fan of GTR2, I have never even heard about this game/mod. Very educational and interesting video.
This takes me back, I drove the Marcos, not very well I might add, but what a sim this was, it rewarded the time you put into it, and when you did, even just to get in the top ten, felt glorious! Thank you for posting this, loved every minute of it👍🏁
THIS! Takes me back. Loved this mod a lot. As i can remember, i was not very good at it, but i loved How detailed everything was compared to the standard of the day. Also remember i printed the manual for the mod with all the physics details, including all the differences for the tyre compounds. Loved it! This made me want to try this mod again just for the nostalgia👍🏼👍🏼👍🏼
37:56 some trivia: this Porsche is in the mod because it raced the Spa 24 hours in the "Local" class. it's technically a GT1 car, and in the Belcar (the Belgian championship), they shared the same class. but under FIA GT rules, they were restricted because of the turbo engine (it's a Porsche Bi-Turbo by PSI), so they wouldn't have been competitive also, Sugo is in Project Cars 2
What was G2 and G3 class? I noticed in the 2003 Spa 24hrs that the green #126 Zakspeed Viper was in G2 instead of GT. It qualified with the same lap times as the GT Vipers. About the only difference I could see was it didn't have the wider rear track that the GT Vipers were using.
For all the hype about the 90s GT1 homologation specials, IMO these were even better. When a Ferrari has the smallest cc engine (5.7L) in the class you know these cars were not messing around.
Sugo is a classic Japanese track. There's a great video of a Toyota Starlet one-make race from 1984 (mislabeled 1994) on the faster, more flowing original layout here on YT.
I revisited GTR2 FIA over the weekend following playing AssettaCC over the last few weeks. I prefer the "rubbery" feeling the cars have in GTR2 over the stiffer/slicker feeling of cars in ACC. I also feel like the cars in GTR2 have a better feeling of front tire grip which lends more confidence in throttle control.
Skipped right to SUGO, love that track! BTW that chicane in that long final corner is only used for bike racing nowadays. In the cars they take that long right hander essentially flat, and they go full speed up the hill
Ive never played any real sims, the closest ive ever been and probably going to be is codemasters f1 games but fuck me i love your videos so much. Its just pure passion put into video format. Love ya, love your channel and i wish you the very best.
Loving the long form reviews. Hope to see you cover.....everything! Look forward to more Ahoy style deep dives as well. Just noticed you've got nearly 30k subscribers. Well done dude. Found your channel years ago and it's been great to see it grow over the past year especially.
This! This is what got me into sim racing. I remember downloading it in packets and then extracting to the main file. That Lister was awesome. As good as today’s stuff is, I prefer this era.
The biggest struggle i'v had with GTR1 was the wheel physics, i could either drive safe, but be like 10 seconds slower than the A.I or if i as much as even think of trying to push it harder i understeered alot, forcing me to slowing it down to a crawl speed or it suddenly with out any warning spin out, and there was like no forgiveness , and even trying to do the correction, it was impossible . It was quite frustration not knowing if i was being a complete idiot or something else was wrong, and it didn't help when the A.I didn't struggle at all. So then one day, i copied the tire physics files which is 13 *.tyr files in total from GTR2 to GTR1, and suddenly i felt like i could actually drive, and not like a nervous gambling game where the car would spin out , clutch will kill me and spin me out, throttle had 0.5% too much throttle and i spin out, or the car didnt do anything and just jump into the wall. I don't know way GTR1 treated me like a bully who will kick me in my groan and spit in my face every day in school , but GTR2 is like that cheerful friend who says every day "Come on.. you can do it.! i believe in you :D"
You're right, Ochersleben is definitely a motorcycle-first circuit. In every car racing game I've raced on it, it's a right old nightmare because of how confined it is.
My parents bought me GTR and GTR2 not knowing they’re racing simulators back when they came out. As a kid, I played those two games with mouse and keyboard!! I remember installing them on my family’s Windows XP lol. Not sure how I managed racing without a controller or sim wheel and pedals setup. Anyways, these games are really nostalgic for me. Is there any word on GTR3 coming out?
Absolutely impressive work - and this is a mod?? If only you could have been tempted to do a GT race at Monaco - what hilarity that would have been!! I know what I'm going to do this bank holiday - try to find a copy of F1 2002.
Oh boy I remember racing in this mod :D True, it was much harder than GTR2 I was used to but after some setup changes the cars were really nice to drive. BTW, how did you manage to run it in 16:9 aspect ratio?
@PlayedByKen the case is with GTR and GTR 2 game. It's a good thing they have porsche in the game. It's sad thing major console racing game like gran turismo did not have, while forza only in several ocassion.
Spa and it's not raining? Where's my realism? #Sarcasm Seriously Simbin were _the_ follow up to Papyrus and kept us going through the dark years before modern sims appeared. Also I'm sad now because Donington with both the Bluebird on the bridge above Old Hairpin and the Dunlop bridge on the back straight.
Feels a little bit odd that I didn't spot a Corvette in there. Sachsenring hosts the German Motorcycle GP. The chicane at Sugo is for the bikes; the cars don't use it. ruclips.net/video/zpVc9aN3vcI/видео.html Yeah, since the "remodel" as Fuji, my top picks for Japanese circuits are: 1. Suzuka 2. Autopolis 3. Sugo That white-on-red is basically the works livery Oreca ran in the ALMS. No, the 2002 Spa 24 didn't start on the F1 grid ruclips.net/video/caxP0Zzrxyo/видео.html Of course, the Viper doesn't just have power, but bags of torque with that V10. Yeah, definitely some issues with the AI cutting corners, but not getting a grip penalty for it, apparently. The rear-view mirror in your Viper isn't showing the trees and such by the track. I would have liked to see the Marcos at either Brands Hatch or Mugello. As I noted with Japanese tracks, for Britain it would be: 1. Brands Hatch GP 2. Oulton Park GP 3. Donington Park GP 4. Thruxton And for the Italians: 1. Mugello 2. Monza 3. Enna-Pergusa Yeah, I don't exactly get excited about the current versions of Imola or Silverstone. Anyway, another fun watch. Could use something like this, but for 2005-06 or so, to get the Corvette, Saleen, Aston Martin, and Maserati.
I would *kill* to see someone create an ALMS mod for any of the EA Sports F1 games. It might not be possible, but it would still be awesome to see. Also, how did you get this running? I'm assuming you did it on Windows 10, but when I tried running it I just got a run time error (I did install F1 2002 and that worked fine).
I met with ALMS at Petit LeMans in Atlanta in 2005 after we released GTR. We really wanted that license and to do a proper dedicated ALMS game, but they wanted a ridiculous percentage of revenue. On a related note we also pitched CART in 2003 (I still have a box art mockup I did) which had a Blockbuster Video partnership, which is how you definitely know it was from another time haha
Did anybody ever find a way to let you adjust your FOV in these old pre-rFactor ISI games? The lack of a FOV slider really hurts the game imo. Also does this mod work for F1 1999-2002?
Very kool, But it makes me sad a bit, And the reason why please don't take nothing bad from this im just going from the likes to sub count, I really thought more people liked the older sim racing, but obviously not, Great content my man respect 👍
It was released during a Formula One race. Nobody watches stuff the instant it's out, but especially not during races. I know channels with 3 million subs who get 40K views per vid, but on the flip side I have 90ish subs and have videos with 400K views. *shrugs*
FUN FACT/CORRECTION = All "new" tracks are ripped from another licensed EA Sports game of the time: Superbikes 2001, made by the Milestone guys. Sugo, Valencia, Oschersleben, Misano, Donington Park and Brands Hatch were all used in that game.
I never knew that! It doesn't really mention it anywhere in the documentation for the game, but maybe it was common knowledge of the time. Thanks for sharing!
@@GPLaps - The tracks are so ripped from Superbikes 2001 that the Sugo version in the game is the MOTORBIKES one with the god-awful chicane! 😂
I have forgotten or never knew this... but man it was exciting following everything up until and after this release all the way through gtr2. thanks for sharing and thanks for your vids gplaps great attitude throughout your vids. cheers 🥂
@@GPLaps lots of tracks were ripped out of other games , but not mentioned because of copywrites though most were heavily reworked so were scratch built , still using the stock F1 displays and steering and so the limited rotation from F1 . I like many tried out the many versions of the GTR versions that led to this version. still not 24 hrs night day transitions . you needed a beefy PC to run a full field of cars back in 2001.
It was hard modding games back then , at least Simbin used their own installer which saved self editing files in game . of course it was not uncommon , to combine this GTR mod with the Le , Mans GT1 mod , of course I also spent hrs having to re-install a broken game after messing a file up. one of the other limits with the F1 2000 game was no normal analogue gauges , several teams tried to solve that one , but that was only solved after F1 Challenge 99-2002 arrived this shared the same game engine as the Nascar game and that supported both digital and Analogue displays and that was a major deal for older racing mods like the Turbo F1 mode and several other mods . those SIM Bin forum guys were always helpful with some also working with other modding teams at this time.
Simbin and the Virtual LM teams had some of the best talent out there in modding at that time.
Jesus I spent some long evenings around these teams on MSN and forums doing testing and helping find information on cars.
it was always interesting at that time returning home from work , then checking around the different forums to see what was knew . a new GT car or Touring car . old F1 cars and so forth. also back in the days of Blackhole Motorsports web pages and Racesim forums .
all so long ago now.
but never the less good memories thanks.
@@jspoons6619 Although a lot of tracks were "ripped" the amount of work that went back into them meant it was almost a false economy ripping, getting accurate track layouts were a big deal back then as we never had Google Maps etc to get sat pics, it was good old fashioned pictures and vid reference only, a world apart from the tech we have now.
This mod actually has its roots in a Sports Car GT mod. A guy named Marco Demontis made a great set of FIA GT cars for SCGT, and shortly after F1 2001 came out he put out the same car pack for F1 2001. That retroactively became the "FIA GT Mod V1." Marco then disappeared from the scene for a while, and a few other folks released physics updates for the mod, one of which was made by some folks at Simbin (which was just a website/message board at the time). There were some really nasty fights over which of the physics updates was best. The Simbin effort eventually evolved into a re-release of the original pack as "FIA GT Mod V2," which may or may not have had permission from the original author, and the Simbin folks re-branded themselves as SBDT. The original author eventually joined SBDT and worked on the GTR 2002 mod.
I don't think Roos linked up with SBDT until after GTR 2002. I think he was primarily a financial investor who helped them make the jump from a modding team to a full-fledged game dev.
Marco was a legend, lovely guy to work with, let's not forget his awesome ETCC mod as well, loved that.
@@PhantomMark Everything he produced was top-notch, and he always came across as a good guy. Glad to know he was the same behind the scenes.
Wow. Never knew all of this.
Yeah Marco was a machine and really committed to making great models, also a good friend. I was bummed when he left, I tried to track him down several times without success in the years after.
Although definitely using Marco's cars, it's worth pointing out the V1 mod wasn't just a car pack, and got its popularity largely because of the efforts of the whole team, Doug doing physics work, Ian testing the physics and feeding back, plus hyping everything up, Neil Walker's installer made it basically a one click installation (which was a MASSIVE improvement over the piecemeal way you had to assemble your builds back then), the audio work from Stephen Baysted, and then even the basic UI reskinning I did, and the high res reskinning of the vehicles from myself and others that came on the team over time. The V1 already had its own flavor that kept getting better and better in V2, V3, and GTR2002.
And you're right, Henrik Roos came to us after seeing GTR2002 and having fun driving around as himself in the game. He brought investors and we jumped at the chance to make a living doing the same thing we'd been doing in our spare time for the previous 3+ years.
As a newer simracer, learning about the history of this wonderful discipline has been fascinating. Thank you for covering this niche, as specific as it is. I was aware of the famous classics (rF1, GPL, GTR2 etc) but your comprehensive and well-edited presentation of slightly more obscure, older games & their background makes your channel really special.
I sometimes wish there was an official FIAWEC game today, like there is for WRC and F1. It's great that all sorts of sims/games have LMPs and the like, but they lack the authenticity of a licensed game. Now that we're in the increasingly popular Hypercar era, maybe there is hope...
Motorsportgames, the new owners of rfactor, hold the ACO license (along with NASCAR and BTCC), so something is cooking. I doubt it would be as good as GTR2 (get it on Steam!) though.
@@X8X8X8X8X8X8X8X8X8X They are working with Rfactor 2 as the base for their licensed games. I am not the greatest fan of RF2 but I have to admit, they have pretty strong base to build upon.
@@gameboyterrorysta6307
They do. What I've seen of their NASCAR game so far does not seem great, however.
@@X8X8X8X8X8X8X8X8X8X I think they are gonna be simcades like the f1 games but I’ll probably enjoy them.
@@neblolthecarnerd
While I am not a fan of the "simcade" term (it is mostly used for the childish "my sim is better than your sim" argument), I agree.
Just a correction: the "SimBin that we know", the one that developed Race07, is not the team that developed GTR2. At the time, SimBin were splitting up and most devs parted with Ian Bell to create "Blimey! Games" (now SlightlyMadStudios). That is the studio mostly responsible for creating GTR2, and it was really like 2 people from "the SimBin that we know" that also worked on the title.
Right after developing GTR2, EA scouted the talent from Blimey and hired them to make a couple Need For Speed games, and they also developed a game for Ferrari IIRC.
Test Drive: Ferrari Racing Legends! Would be cool if he had a look :)
Why is the "Simbin that we know" the one that developed Race07 though. Why isn't the "Simbin that we know" the one that developed GTR2? I mean I have GTR2 and GTL but not Race07 so I know Simbin from those older games.
@@Dethmeister Because after the original SinBim split there were only like 2 of the main dev core left, which helped to develop GTR2, but most of the devs parted ways and followed Ian Bell to create "Blimey!", which is the company that made GTR2.
After developing GTR2, Blimey went to work for EA, and the couple of people left in SimBin went to create Race07.
What you fail to mention is the core feeling of Simbin was retained for the Physics for Simbin titles moving forwards, as I never went with the split side of the team, nor did 5 or so others.....Doug Arnao who authored the physics for GTR2002 and GTR1, GTR2, and GTL went with Ian, I remained with Simbin as there was no room for 2 physics guys, I authored the official Ferrari 360 Challenge addon for GTR2002 and a few other official addon cars, so while you say Race/Race07 onwards nothing to do with the original Simbin that isn't strictly too at all, as I authored them.
There was more than 2 of us left after the split :)
I had no idea Slightly Mad split from SimBin. That's crazy
Man, i discovered your channel 2 weeks ago, and i am devouring your content, the quality is deffenetly there !
it's remarkable how the AI behaves the same in F1C as in AC at the start: just scramble onto the racing line from the standing start, and cause trouble.
Yup all these years and AI in most games sucks. Like the AC AI is not just bad but also resource intensive
I'm glad that you're covering more Sim content from the late 1990s-early 2000s! My favourite era of motorsport. Hope your other fans feel the same way.
I feel the same way. And shockingly, even though I am a huge fan of GTR2, I have never even heard about this game/mod. Very educational and interesting video.
Played this a ton, mainly drove the Marcos because of the sound ^^
Never played this mod but Simbin's first game, fia gt racing, oh my.... THAT was simply amazing..
24 hours at Spa... That was the best.
This takes me back, I drove the Marcos, not very well I might add, but what a sim this was, it rewarded the time you put into it, and when you did, even just to get in the top ten, felt glorious!
Thank you for posting this, loved every minute of it👍🏁
THIS! Takes me back. Loved this mod a lot. As i can remember, i was not very good at it, but i loved How detailed everything was compared to the standard of the day. Also remember i printed the manual for the mod with all the physics details, including all the differences for the tyre compounds. Loved it! This made me want to try this mod again just for the nostalgia👍🏼👍🏼👍🏼
37:56 some trivia: this Porsche is in the mod because it raced the Spa 24 hours in the "Local" class. it's technically a GT1 car, and in the Belcar (the Belgian championship), they shared the same class. but under FIA GT rules, they were restricted because of the turbo engine (it's a Porsche Bi-Turbo by PSI), so they wouldn't have been competitive
also, Sugo is in Project Cars 2
What was G2 and G3 class? I noticed in the 2003 Spa 24hrs that the green #126 Zakspeed Viper was in G2 instead of GT. It qualified with the same lap times as the GT Vipers. About the only difference I could see was it didn't have the wider rear track that the GT Vipers were using.
For all the hype about the 90s GT1 homologation specials, IMO these were even better. When a Ferrari has the smallest cc engine (5.7L) in the class you know these cars were not messing around.
Sugo is a classic Japanese track. There's a great video of a Toyota Starlet one-make race from 1984 (mislabeled 1994) on the faster, more flowing original layout here on YT.
I revisited GTR2 FIA over the weekend following playing AssettaCC over the last few weeks. I prefer the "rubbery" feeling the cars have in GTR2 over the stiffer/slicker feeling of cars in ACC. I also feel like the cars in GTR2 have a better feeling of front tire grip which lends more confidence in throttle control.
Skipped right to SUGO, love that track!
BTW that chicane in that long final corner is only used for bike racing nowadays. In the cars they take that long right hander essentially flat, and they go full speed up the hill
Hate that chicane on ride 3 (bike game). It just ruins the corner and is slow annoying and unfun.
as the track was riped from superbikes 2001 yea
Cars not featured in GTR2:
17:11 Marcos Mantara
27:11 Lamborghini Diablo
Ive never played any real sims, the closest ive ever been and probably going to be is codemasters f1 games but fuck me i love your videos so much. Its just pure passion put into video format. Love ya, love your channel and i wish you the very best.
I remember downloading this mod in early 2003. Took me about 18 hours in a dial-up connection. xD It was worth every second of the download time.
I remember driving the Lister around Spa in the GTR1 Demo with my Logitech Momo Force. Those where good times. Great video, as always.
OMG! This menu... The nostalgia!
Loving the long form reviews. Hope to see you cover.....everything! Look forward to more Ahoy style deep dives as well. Just noticed you've got nearly 30k subscribers. Well done dude. Found your channel years ago and it's been great to see it grow over the past year especially.
so does this mean a chronological simbin review?
Did a short race at Mugello in one of the Ferraris and I was pretty impressed! Some of the most fun racing I've experienced in these classic sims
You just punched me in the nostalgia! Thank you!
The first track remember me playing toca race driver for a loooong time :D
This! This is what got me into sim racing. I remember downloading it in packets and then extracting to the main file. That Lister was awesome. As good as today’s stuff is, I prefer this era.
The biggest struggle i'v had with GTR1 was the wheel physics, i could either drive safe, but be like 10 seconds slower than the A.I or if i as much as even think of trying to push it harder i understeered alot, forcing me to slowing it down to a crawl speed or it suddenly with out any warning spin out, and there was like no forgiveness , and even trying to do the correction, it was impossible .
It was quite frustration not knowing if i was being a complete idiot or something else was wrong, and it didn't help when the A.I didn't struggle at all.
So then one day, i copied the tire physics files which is 13 *.tyr files in total from GTR2 to GTR1, and suddenly i felt like i could actually drive, and not like a nervous gambling game where the car would spin out , clutch will kill me and spin me out, throttle had 0.5% too much throttle and i spin out, or the car didnt do anything and just jump into the wall.
I don't know way GTR1 treated me like a bully who will kick me in my groan and spit in my face every day in school , but GTR2 is like that cheerful friend who says every day "Come on.. you can do it.! i believe in you :D"
You're right, Ochersleben is definitely a motorcycle-first circuit. In every car racing game I've raced on it, it's a right old nightmare because of how confined it is.
It looks amazing. It's Simbin so i am not surprised.
I just tried this mod now and it's so good, considering how old it is now and that it was for F1 2002!
My parents bought me GTR and GTR2 not knowing they’re racing simulators back when they came out. As a kid, I played those two games with mouse and keyboard!! I remember installing them on my family’s Windows XP lol. Not sure how I managed racing without a controller or sim wheel and pedals setup. Anyways, these games are really nostalgic for me. Is there any word on GTR3 coming out?
I think that's been in vaporware land but there is always hope
GTR3 will never happen by the original devs, maybe in name only, which would be a waste anyway.
This mod reminds me a lot of the Redline GTP mod for NASCAR Racing 2003 in terms of scale.
I deadass didn't realize that the Lister Storm livery is meant to look like weather radar until the halfway point of this video.
Absolutely impressive work - and this is a mod??
If only you could have been tempted to do a GT race at Monaco - what hilarity that would have been!!
I know what I'm going to do this bank holiday - try to find a copy of F1 2002.
Oh boy I remember racing in this mod :D True, it was much harder than GTR2 I was used to but after some setup changes the cars were really nice to drive.
BTW, how did you manage to run it in 16:9 aspect ratio?
A little video editing trick to get the 16:9, its cropped from 4:3. I don't think F1 2002 supports widescreen without stretching the image.
Ah, haha that explains a lot xD
@@GPLaps I remember back in the day there was a custom 3dconfig.exe file that would allow widescreen but I'm assuming that's been lost
@@randomfaca I have one for F1 Challenge but it doesn't work with F1 2002
It is fascinating to have a racing game, outside nfs, that features porsche.
@PlayedByKen the case is with GTR and GTR 2 game. It's a good thing they have porsche in the game. It's sad thing major console racing game like gran turismo did not have, while forza only in several ocassion.
32:07 "Apparently the track is a little wider there than I could see" Man, that AI cheated there like it has no conscience XD
Spa and it's not raining? Where's my realism? #Sarcasm
Seriously Simbin were _the_ follow up to Papyrus and kept us going through the dark years before modern sims appeared.
Also I'm sad now because Donington with both the Bluebird on the bridge above Old Hairpin and the Dunlop bridge on the back straight.
There's an excellent version of Sugo in Project Cars 2, including seasons
When I first saw it, I assumed it was a fictional version of Okayama. But as it turned out, it's real. Though it still reminds me a lot of Okayama.
@@SonicBoone56 I mean, Japan kind of got that one..maybe two biomes tho.
It's not that much a big country :p
I always loved the 993 as well... pity it was so obsolete and down on power you couldn't really compete with the GT cars!
Feels a little bit odd that I didn't spot a Corvette in there.
Sachsenring hosts the German Motorcycle GP.
The chicane at Sugo is for the bikes; the cars don't use it.
ruclips.net/video/zpVc9aN3vcI/видео.html
Yeah, since the "remodel" as Fuji, my top picks for Japanese circuits are:
1. Suzuka
2. Autopolis
3. Sugo
That white-on-red is basically the works livery Oreca ran in the ALMS.
No, the 2002 Spa 24 didn't start on the F1 grid
ruclips.net/video/caxP0Zzrxyo/видео.html
Of course, the Viper doesn't just have power, but bags of torque with that V10.
Yeah, definitely some issues with the AI cutting corners, but not getting a grip penalty for it, apparently.
The rear-view mirror in your Viper isn't showing the trees and such by the track.
I would have liked to see the Marcos at either Brands Hatch or Mugello.
As I noted with Japanese tracks, for Britain it would be:
1. Brands Hatch GP
2. Oulton Park GP
3. Donington Park GP
4. Thruxton
And for the Italians:
1. Mugello
2. Monza
3. Enna-Pergusa
Yeah, I don't exactly get excited about the current versions of Imola or Silverstone.
Anyway, another fun watch.
Could use something like this, but for 2005-06 or so, to get the Corvette, Saleen, Aston Martin, and Maserati.
Did anyone here ever play Total Immersion Racing in the day? I remember the A.I being incredible for the time.
I miss Stephen's music in game :D
Any chance of a video about F1C SCC mod? This mod was amazing when came out.
And super hard to track down again nowadays.
I miss Sim Bin
I would *kill* to see someone create an ALMS mod for any of the EA Sports F1 games. It might not be possible, but it would still be awesome to see. Also, how did you get this running? I'm assuming you did it on Windows 10, but when I tried running it I just got a run time error (I did install F1 2002 and that worked fine).
I met with ALMS at Petit LeMans in Atlanta in 2005 after we released GTR. We really wanted that license and to do a proper dedicated ALMS game, but they wanted a ridiculous percentage of revenue. On a related note we also pitched CART in 2003 (I still have a box art mockup I did) which had a Blockbuster Video partnership, which is how you definitely know it was from another time haha
This has Jimmy Broadbents name written all over it.
Did anybody ever find a way to let you adjust your FOV in these old pre-rFactor ISI games? The lack of a FOV slider really hurts the game imo. Also does this mod work for F1 1999-2002?
Yes, there is a way. You have to go to "Save" folder, open "default.cfg" and in LocalCam=COCKPIT change the FOV to what you want.
I just played it, why I can play practice session only not the rest of other session? Do somebody have it's solution?
Very kool, But it makes me sad a bit, And the reason why please don't take nothing bad from this im just going from the likes to sub count, I really thought more people liked the older sim racing, but obviously not,
Great content my man respect 👍
It was released during a Formula One race. Nobody watches stuff the instant it's out, but especially not during races. I know channels with 3 million subs who get 40K views per vid, but on the flip side I have 90ish subs and have videos with 400K views. *shrugs*
@@VonBlade yh i got ya
47:14 You got schooled on passing by AI 😅
10:50 Monaco? Yikes.
The only modern sim I can think of with sugo in it is pcars2. Although it could be dlc in rf2 or Iracing that I don’t know of.
There's mods of it in other sims
Link provided here for the mod doesn't work for me?
Anybody as an alternative I'd be grateful 👍
just added a new link!
@@GPLaps Thank you Sir. Much obliged. Downloading now 👍
So I've downloaded but after scanning with Anti-malwarebytes it's saying file as a virus.
Any comments on safety of file would be welcomed. Cheers 👍
You say Simbin isn't around anymore. Isn't Sector3 Studios the same company just rebranded?
Yes it is! its not really the same though
There are zero old SimBin people at Sector3 AFAIK. Many of them went with Ian Bell to SMS.
@@azarisLP what a shame. And now look where SMS is at. Bought by Codemasters (yay), who was bought by EA (boo).
Wait, Ian Bell ? The same Ian Bell who made Elite ?
no, different one :)
@@PhantomMark Somehow, I'm disappointed.
@@Shenron67 No idea what happened to that Ian Bell actually, maybe Google has the answer ?? :D
But why didn't tried F1 2001 PC? Is good game!