New Achilles FSD How to Use Super Cruise Overcharge // Elite Dangerous
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- Опубликовано: 3 июл 2024
- Nitrous Oxide for your Achilles Frame Shift Drive in Super Cruise? The Super Cruise Overcharge is something else with some downsides - In this video, I deal with outfitting of the module do some SCIENCE and attempt a run to Hutton Orbital
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➤Link: • New Achilles FSD How t...
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// --⏱️Timestamps⏱️--
00:00 Introduction to the Achillied FSD
02:00 Outfitting of the Achilles FSD
06:00 1st Space trial of Achillies FSD and how to use the Overcharge
09:00 My Run to Hutton Orbital
@RicardosGaming #elitedangerousodyssey #elitedangerous #elitedangerousnews Игры
Pirates: “I’ve come a long way for what you got in your hold”
Trader w SCO: “Meep Meep!!”
LOL
Pew !!!
Perfect!
😂🤣😂
That one trader with a combat ship: oh to hell with this!
Best practical use would probably be to toggle it shortly to get out of gravity wells.
Will be interesting to see if this is more like a first prototype and we'll get other versions later on.
I think it is lacking certain things - more testing FOR SCIENCE
really hope so, it's not worth using in most cases right now. but it's more likely this will be mostly locked to the new ships.
I hope that we get a Optional Module version of it like the FSD boosters
@@Spaze2503 i really doubt it will, would make the fsd drive useless. would be cool though.
Hopefully it'll come in a size other than "C" or become engineerable. Preferably both.
i am loving the new FSD. fitted it to my mining rig, to get out of the gas giant quicker, and into my carrier, or maybe even trading, or local planetary missions even. its really nice once you get the hang of it
I took off from a moon surface and engaged the boost. I nearly colided with the gas giant in a split second. This thing is INSANE!
...So much torque, that the chassis twisted coming off the line😂😂
The new Suicidal, Crazy, Orphan maker drive is not going in any of my ships
its dark, I have full pack of cigerettes and I'm wearing sunglasses - Hit it!
"Full tank of gas, half a pack of cigarettes, it's dark out, and I'm wearing sunglasses....."
@@wstavis3135 yeah yeah - you know what I meant
Blues Brothers classic... love that movie
"Cop tires... cop engine... "
Exactly this!
I'm so glad to have found this... I hit the boost button without knowing and never thought to press it again so my ship overheated till it blew.. lol, I wish it had the information easily accessible for idiots like me
Yeah, same thing nearly happened to me as well, stupid idea anyway it just ruined a game. It's completely unrealistic.
If I was a serious corporation engineer watching this video I would be laughing hysterically at how badly this fsd was designed.
I laughed
It’s experimental technology, a prototype hastily put together in a few weeks. Not even Elon’s first Starship prototype is this sketchy
This will make the fuel rats busy
yep - it was sucking it down
Hull seals are gonna get some calls
@@saylsen ooooh business is gonna start to pick up
Yep
VERY MUCH
but also i suspect they may enjoy the new drives too!
trying to reach hutton orbital with a overcharged, flaming fsd is at the core of what a pioneering spirit is all about.
19 mins knocked off the record run so far......
That Blues Brothers line ♥ Thanks for showing me I have no use for the SCO lol
Thanks for the excellent overview. It sure is an interesting module and definitely does have worthy uses. Subbed.
Pirates: “let me see what you have in your cargo hol--”
me already at the end of the solar system in a 3rd of a Nanosecond
Honestly, the main utility for this seems to be the ability to ignore the speed limit when closer to the star/planets
our out running pirates - Road Runner Style
How about chasing down long distance/short timer HGE?
Thanks for tutorial and showcase
The jumping / super cruise mechanics of ED is priceless , sounds, motion, design etc. I think SC does not give any of this deep space feeling.
thanks you for the informaitons :)
No problem!
I could see it useful for running away from pirates in mostly unarmed mining ships. Aside from that looks like a novelty
appears to be an escape tool
Also good for trading lots of stuff back and forth from the carrier so you can shorten the trip between a station/carrier and your own carrier.
@LucasCarter2 also mining. If you parked your carrier in the system it'll make getting to it with all that cargo a lot quicker
So far, it's super niche, but down the road we need it to be engineered. Super video. o7
Thanks for watching
Tested it out with my Passenger Engineered Orca. Cuts down the FSD jump range from ~46-49ly to ~23-24ly. If I get a Ammo Capped Heat Sink Launcher or two at the cost of my Shield Boosters, that gives me some leeway. I can jump about 55,000-60,000ls without any damage.
Tested it going max to about 64,000ls and had a sliver of fuel left and 11% FSD and no AMFU's. Took about 4 tries, but got the FSD working to jump into Supercruise and was able on that tiny sliver of fuel, get back to the station 64,000ls very quickly.
So I think if you want to sacrifice jump range you can get to those further out 100,000ls + stations to get higher passenger payouts, even without even using the engine boost if you don't want. If you do, you can knock off about 55,000ls right away without damage (just about 2-3 less heatsinks).
You could also use it for those USS that are 30,000+ ls away as well. Either way, the Supercruise is really fast even without using the engine boost.
Great video and glad you helped me understand how to use it and demostrates what it actually does...
Used the new FSD found its best use is to get up to speed quicky to get to far away planets. So I engage it for a few seconds and then disengage it and now travelling quickly without going through the sliw acceleration of the otiginal FSD
I’ve replaced all 22 of my pre engineered drives except 1 with sco. And so should you! Jumping a long distance - regardless of distance takes the same amount of time. 2 min to go around the sub and align. 10 sec or so to speed up, 15 second jump and landing by a sun. Rinse repeat. 1/2 the range on drive means 2x more jumps (of 2-3 minutes each. But where you spend way more time is in getting to places in solar systems. Align and slowly accelerate for 2-3 minutes. Cruise for about 2-10 min. Decelerate for another 2-5 minutes. That is what sco fixes. It accelerates crazy fast cutting way more time off trip than the few more minutes it took to add more jumps to trip. After that you’re going faster in drift to destination cutting another 2-10 minutes by 90% and the only part that isn’t affected is the slowing down. On a DVX I have over 30 light year range with SCO. And my travel time in the bubble has been greatly decreased even though I added more sun to sun jumps. Try it out! Only go turbo while temp is under 110% go out of it soon as temp hits that. Your inertia at the high speed will still be way faster than you would fly without SCO. If needed rinse and repeat when temp is back under 50%. I love this drive and only my long distance DBX with 77ly range kept the engineered drive for the long haul runs.
I think it's a fair trade. For those of us with carriers, jump range is irrelevant... It's pretty good at reducing interdictions in bug space, so we can get back to spires quicker lol
'That's gonna leave a mark!' lmao! Best comment of the day!
Python mk2 doesn't overheat. Thanx for the info on how to activate it. 🤘🤘
BUC: Getting out of a battle quickly or running away after interdiction.
Good for exobiology: those juicy samples over 10kLs away are now within easy reach and worth the trip.
thank you commander o7
I cant see a single scenario that i would personally use it.. BUT, im sure some will and good for them! BUT at least i can now add mass manager to my pre-engineered FSD's :)
Guess i'll be getting that Hutton Orbital mug after all
If we're going to use it to get to a titan like Oya 6kLs away from the main star, with the intention not to get Thargoid interdictions, we're going to get damage from boosting this FSD anyway. Since it cannot be engineered, we need to waste an optional module space to add a Guardian FSD Booster, so we have to give up a Hull or Module reinforcement. I'm parked just 16Ly away from Oya's Titan, and replaced the 5A engineered FSD (20.25Ly) on my Krait Mk II with this new 5C FSD (SCO) and got 8 jumps to reach the Titan.
Wow, that's bad...
Yeah but new commanders can get their free anaconda from hutton orbital 80% faster!
@@Barbequeque 👏👏
@@Barbequeque unless they explode on the way!
the struggle is real
Looks like I finally will get my mug 😁
and free Conda
This might help me Traverse Trinary Systems but might risk blowing up my Beluga Liner, so this Supercruse Overdrive needs to work like a gelluar field only instead of Traverseing the Warp, your going ridiculously fast
It will be useful for short burst to evade interdictions and gravity wells. Not practical for daily use
Can’t wait to try this out on the next Booze Cruise
when is the next booze cruise? i assume you ,mean the trip to Rackham`s Peak?
@@MAXERNEST I just checked the discord and apparently it's on hiatus as of 2 weeks ago. Reasons given are traffic at the peak and increased fleet carrier jump times. Normally it's every ~28 days
This thing is awesome for making trade loops even faster!
Ignore Gravity Wells
Just he sure to Tap it to get the speed boost you want!
Just wow… I experimented with my phantom and it didn’t cook like this at all. A heat sink timed right and I had no heat damage. What I faced was running out of gas.
I was thinking this might be something to consider... but that heat, its a killer for me.
No, the fuel for me
@@ysfsim That too, I guess meant as a quick use, escape drive... not meant for long term engagement. Not what I was hoping for with this new drive, I was hoping for something I could use to reduce supercruise time for distant planets, high grade emissions, or whatever. I just don't see this as being useful for me though.
I think this module usefull for cargo missions and ships fast running to complete missions
Tried getting to Hutton in a Conda full of fuel tanks and Heatsinks and it didn't go well...made it 1/5th the distance before exploding at 8700% heat
fantastic heat numbers
Blue brothers quote got my sub
No penguins
Looks good,need some trial and error to find the sweet spot!
I think SOME engineering for swapping trade offs would be nice.
Maverick : Just a little push
some intersting stats on FSD, engineering of them next, hehe... drop in opt max will bring the range down makes sense....
so far not able to engineer it
Faceplant into planets faster and more spectacularly than ever before!
You know it
@@RicardosGaming To be on the ground and witness that happen would be amazing. I'll add it to my E:D dream list.
If you’re not seeing the practical applications for this drive, you lack imagination or you do nothing but explore in solo.
When they open this thing up to engineering, it’s going to be game on.
After seeing this in action i am less excited. I mean, you are haulling ass for sure though, but i dont feel like the heat, jitter, and self damage is worth it.
Edit: I wrote that before your Hutton Orbital run. That was... something.
I am thinking maybe a use case for this would be using it just for a moment to rocket up to max normal super cruise speed then disengage. Getting out of a planets gravity well. Nothing proponged.
Vist Voyager perhaps, can't think of anything else!
I've been trying to use it for my gold and silver winged mission runs where my supply base is 150k light seconds away. The fuel consumption is just too much to make it worth it in exchange for the greatly diminished jump range.
I suppose it'll be handy for burning off caustics
I mostly wonder what it does when you get interdicted. That seems to be the most sensible use for this thing. A "get out" button of sorts. It's clearly not for prolonged usage or useful navigation
Idk about if you have it active beforehand, but you cannot trigger it if you're actively being interdicted. I think it's best for when you have an NPC that sends a message, because then you know ahead of time and can fire the boost for a short time to get away. Even if you overshoot your target, it'll mean you're heading right at the NPC now, and they cannot interdict you.
Had to test it going to Hutton Orbital. HAD TO!!
where else!
@@RicardosGaming 🤣🤣🤣
Damn cool cool
you can now go "neeeeeeeeeeeeeeoooooown" in supercruise
@@RicardosGaming 😂😂
@@RicardosGaming facts
This looks like a great FSD for simple A>B>A trading routes. With the enourmous fuel consumption of this FSD adding Fuel Tanks to your Ship makes finally sense. One less useless item in the game.
One question left, Can it be engineered? And if yes, have the blueprints that do less heat generation to your FSD and Effect to the heatgeneration of the Overcharge?
From what I could see, it can't be engineered at this time. I have pinned blueprints I couldn't use with it installed.
No on engineering and only available as size C FSD's. Not really useful except for mining and hauling ships.
The ship float like when you jump boost in the cones.
I am curious to know if Ms. Felicity will know how to engineer it and/or add an experimental effect to increase the base jjump range. Also seems like it will be time for someone to develop neew sco heat sinks as well.
It is begging for engineering
easily, the FSD core is the same, we only have modified Alcubierre generator.
I see a new activity incoming: Drag Racing. The real test will be who has the nerve to keep boosting without exploding
I hear a cold Dbx will give you the least heat over 100,000 light seconds. Your Asp had Prismats. Heat piles on heat. Cool.
Yes it does
lol :)) so this drive is a big red blow myself up slowly thing, the use for it would be evading inderdictions, but i hope for manual jump beetwen stars..
Every time this has been proposed in the forums there has been a very vocal opposition to making intra-system jumps so don't hold your breath. I'm actually surprised that at the mere mention of inra system jumps the forums didn't blow up, but then, the forums ain't what they used to be...
...you know?
I suspect the fuel rats are gonna be on high alert for "accidentally pressed the wrong button" moments you know?
That was a great test! Now I won't have to do it.
I do these things so people can be informed ! :)
Thats a solid pass for me, at least until there is some better solution for engineering that heat away... thanks for testing it out, I will stick to my regular FSD for now.
Pirates: How are all these freighters getting away?! I'm gonna go broke at this rate!
Minor factions: How are all these ships delivering data and cargo so fast?! Our bureaucrats can't keep up!
Rudolph Hucker: How are all these ships getting to Hutton so fast?! We don't have enough mugs!
Gankers: How am I supposed to feed my ego if my targets can outrun me?!
I see very limited use cases for this piece of equipment:
- escaping gravity wells
- escaping pirate CMDRs
- escaping your responsibilities VROOOOM VROOOOOOOOM
I agree
I had a scary thought- What if this is the new feature?
No, that's much later in the year. This was already scheduled when Fdev waffled on the this year timeline initially.
@@Hal-Mi_Swjac ok hope so lol
This will probably be the base build
@@NotFound_404 I hope not. That would be a guaranteed catastrophe.
nah
Hey Ricardo, great video. How can I get the new FSD?
Shinrarta or High Tech systems
Tried this on an aspx to hutton, 45 minutes and 68% ship integrity gone an used 64 tons of fuel and jump range down go 20 ly i. An explorer ship ,said aspx .
Could you protect your ship by boosting your supercruise to say 1000c and then press tab to switch off the boost and cruise at the 1000c mark? Might mitigate some damage.
are you running full heat efficient modules?
Asp Explorer, one of the hottest running ships guess we could have used a Type 7 Transport for added toast, going to try it with my Dolphin.
that would be a good ship
@@RicardosGaming It has, with a class 5 FSB, a 30.2 ly range and the temp was much more manageable with a single heatsink launcher but Hutton Orbital is a no go, cant pack enough fuel tanks to make it. I can see a knitch use for this drive but the downsides are huge.
Dolphin definetely needs to be tested. its almost impossible to overheat that ship after Fdev broke it
@@cmdr501generalvenator3 building one now - my road runner build
The AspX is a flying pressure-cooker, confirmed. I used mine for core-mining and ferrying newbie friends around, eventually sold it.
The engine sounds are also extremely annoying after a while.
I am glad you are doing these experiments so that we do not have to! 😁 Anyway, there may be people who find this module of use, but for me this is a completely useless. The amount of damage you sustain just for going that little bit faster is so not worth it. I do not do Xeno combat, but I will expect that the object is to reach the combat zone with as little damage as possible; this thing will kill you before you even get there! I am an explorer so I figured that this may help me explore a system faster, but taking damage like that in the ass end of space is grounds for having your brain rebooted! Personally, I have no idea what the devs thought they were doing introducing this module. It will probably be the least purchased module of all time. Just my opinion so flame suit on! 😅
Not sure what I was expecting.
I was thinking that the major downside would be a lack of jump-range and an increased SuperCruise-Speed (No sh!t, Sherlock!).
Not certain what the top speed would have been, but certainly not the same speed as the Stargoides. ;)
I think the excessive fuel consumption is just fair, the erratic movement also,
but the heat buildup is just a bit to much for my taste (the amount, not that there is heat buildup).
Not sure if I will use it much; I tend to hang around where I am getting to for quite some time,
and while getting back to a station I trust SC-assist while doing something else, like the dishes. ;)
I think it depends on what exactly I will do, but this will not be my default-option for most of my ships.
Are the SCO-FSD's engineerable, btw?
And as a tl;dr, I'd like to quote Captain Sulu:
Fly her apart then!
ruclips.net/video/c7xvi6GL9Fk/видео.html
;)
Maybe there is a right way of use this, like turn on the boost and quickly turn off to avoid heat damage
It sure should get you up to speed on long travels.
Titan Hadad is 38,000 LS from the jump point!
So it cooks your ship alive, guzzles fuel like an afterburner, damages your ship, make you almost lose control, cannot be improved by engineering and comes with a range penalty over a normal class A drive to begin with.
All these downsides just so we can potentially waste less time in SC.. if you already have a carrier to shuttle your system-bound warships in then ig it's ok? Other than that, what advantage is there for any normal ship - you lose range, gain heat, lose fuel, need a fuel scoop not to extend range but just to survive plus extra fuel tanks, need an afmu, need heatsinks and need a guardian booster to get range back to where it shold have been to start with. You could be sacrificing 4+ optional internals to really optimise for this drive to still be more of an inconvenience. Any advantage in time spent travelling in supercruise will be offset by having to do more jumps to get to the system in the first place. I think it's a huge miss from fdev - should have been an optional internal like docking or cruise assist or fsd booster are, or even an experimental effect to apply through engineering. Needs rebalancing for sure.
is it worth putting on my jumpaconda? Hutton orbital mug should be abit easier to get now lol
I think any advantage this offers is negated by the extra jumps needed to get anywhere and the time spent AFMUing the whole ship.
I think Hauler or Type-6 Transporter is best ship for Hutton Orbital run with new FSD.
we will need lots of fuel - afm and short boosts
@@RicardosGaming Smaller New-FSD is more (fuel)-efficient and faster than big thing. And Hauler and Type-6 Transporter have (relatively) big cargo space.
This is gonna make getting the free Anaconda so much easier
if you can get 'there'
Ill try ona dolphyn lol for try beta the heat
I like this. It's like the Defiant from deep space nine. This particular frame shift drive will now rip the ship apart. I think I will put this on a ship and call it the Defiant.
It's very interesting I can see pvpers loving this if they get too far ahead they tap tap get you and kill you
and you cant get to hutton orbital with it lolol nice vid chap
I was hoping for a better ( range) fsd so its ok i will give it a miss unless i buy a mamba lol
They should have just gave it the ability to lock onto and jump to any stellar body in a system.
Hutton trips now extra fast
It doesn’t seem to give any advantage over normal ships pulling you out of supercruise. If you get a message saying that you’re going to get interdicted and you use boost, when you come out you still tend to get pulled out by the same guy straight away. Might need tweaking in an update.
I wonder if it'll be able to be engineered? Tuning ships for thermals might make it plausible for racers, right?
Can't engineer it.
@@GROOV3ST3R Thanks. My PC's been down for the past week and haven't been able to check myself.
Where and how do you get it?
so hutton is now a reasonable destination if you dont mind sacrificing your ship
This is amazing 😍 but i dont get the point for what.
Reaching points of interests in goid space without dealing with pesky interdictions
4:41 Your Condas FSD has no Mass Manager effect`
13:14 even with overcharge it still takes over 30 Minutes to get to hutton orbital lol
Is there still the 2001c limit?
It needs to be A rated and able to be engineered. Hopefully, we will see an upgraded version soon. Otherwise, I’ll pass. Hadad will be brutal, but at least my ship won’t be extremely damaged.
Happy to see a new feature like this but this module doesn't seem very practical at all.
I'm not sure iwant one now.
Great time for me to find myself on the other side of the Galaxy... I'm more bothered about the fact that I've only got 2 heat sinks left, with no reloads and I'm like.. 50,000 LY away from any dock >.< Better get out the emergency underpants. Also- Isn't this going to make PVPers explode into rage-quits?
Lol pvp people will explode
Here is all max speeds per FSD SCO class
2 SCO=4,842c
3 SCO=4,402c
4 SCO=4,002c
5 SCO=3,601c
6 SCO=3,241c
7 SCO=2,921c
Good science!