A tip for those who are watching this for the first time. As of the most recent update Unreal Engine now supports redshift materials. Winbush did a great tutorial about it.
Get the Pixel Labs Aura pack here www.thepixellab.net/aura-professional-3d-environments/ref/15/?campaign=UE5_Aura My Unreal Engine course Free ruclips.net/video/RC3G0Ycv8jc/видео.html
Love your videos my man. Thank you for taking the time to give back to the community. Just really getting into Cinema4D and your videos are really help with me getting a lay of the land. Keep it up.
@@JonathanWinbush Hey! Thanks for the quick response. I just emailed you because I didn't want to derail your comment section. Haha. I have experience working with AfterEffects and I would say that is the extent of my 3D experience. I managed a team of graphic artist and 3D animators for several years but never got my hands dirty. Always fascinated by the amazing work they created. Now I left my company to strike out on my own and chase my dreams and I want 3D to very much be a part of it.
@@medrelins No worries man ask away. C4D is great though I'm going to be looking more into Blender as I keep seeing how powerful it is and can't beat for free either
Check my channel I do a ton of these videos but I mainly texture in Unreal so I dont really bother with doing the textures in C4D it just always seems to come out cleaner that way 🤙🏿
@@JonathanWinbush Ok! Thanks man! I work with ArchVIZ, mainly Corona Renderer! I know Unreal does not support Corona Materials but it does suport native materials...My question is whether Unreal will respect Cinema 4D's native textures and uvs positioning. In this case I intend to make images in Corona and videos in Unreal. It would be kind of weird in the video if the placement of textures were different from the imagens. I have this doubt. But anyway...tnx man!
much appreciation man, really learned it and if you can also do another video on the shaders and how to get shaders from substance or other renders to this and how to export his scene as a mp4 that would be great
Anyone having crashing issues: You need R25.120 installed on your machine, it doesn't matter if you use other versions but that is the one with the relevant cineware resource code for this to work. You also want to download the unreal plugin (from the same R25 page on the Maxon site) and that goes in your shared Unreal app folder (instructions in the zip). Then make sure you enable the Cineware plugin in Unreal and you should be good to go! Not sure why Jonathan doesn't mention these last steps (perhaps they aren't needed or weren't available at that time..) but this is how I got mine up and running. Hope this helps!
Because at the time of this tutorial 24 was the latest version available but yea when I was at Siggraph maxin did mention this as well. Rely on datasmith less these days as it's hit n miss I more use fbx instead.
@@JonathanWinbush Ah yah, makes sense :) I do hope my tone didn't come across wrong there by the way - I meant it rather 'there must be a reason it isn't mentioned here', certainly not as any sort of criticism! These awesome tutorials are guiding me through my first Unreal project and I'd be lost without, so thank you man!
@@rewwhiskas4234 nah it's all good man sometimes its tough because RUclips doesnt always display the date so its hard to tell how old content is but yea I'm working on a new course I'm releasing here on RUclips soon with updated workflows so should help a lot of people out 🤙🏿
Hi Winbush, I have one question about quality of materials in Unreal Engine. I imported a FBX model of car in Blender, converted it to FBX and then imported that FBX into Unreal Engine 5. I also installed "Automotive Materials" free plugin for Unreal Engine 5 to assist my 'RE-Texturing' process inside Unreal Engine. However, I feel that I am not getting same quality results of my car textures as it was in Blender. To what extent my observation about this drop in texture quality is correct? Is there any way through which we could achieve almost the same quality of texture inside Unreal Engine as we do in Blender or Cinema 4d?
@@JonathanWinbush Cool cool, i realize you have to swap out the redshift materials for standard. Thanks for the tutorial! opened up a new world of rendering!
Just the standard materials as of now. I know Octane had an plugin for Unreal but you had to export out an ORBX file to bring into UE but I never had any luck getting it to work correctly
@@JonathanWinbush I see, thanks man for your reply. Hmmm.. maybe there is a conversion script? Or plugin that converts from Octane to Standard C4D? I could only find tuts the other way around.
@@bernhard.rieder I'm not sure I haven't touched Octane since v3 I had moved over to Redshift before going Unreal full time but that being said I can ask some octane buddies they may know
please show how to install the Datasmith/Cineware update for UE 5.1, i followed the documentation steps but don't work :( . Thanks, your channel is the best to learn this things 🙌🙌
@@JonathanWinbush Help! I noticed in your video that when you go to import a c4d scene, .c4d files are one of the options to load. But even though I enabled the .c4d importer plugin, when I go to import a file through the datasmith plugin, it only shows .udatasmith as an option. Do I need to do anything else to get .c4d importer working so I see .c4d files? Thanks!
I did find though with two sided materials i could not activate that feature unless i clicked the check box, closed the material and then i was able to check two-sided.
Hi! HELP! how do I render a camera exportioned from c4d?? I choose its animation in Movie render Queue, but the frame is rendered from a different position?????????????????????????????????????????
Hi Jonathan, I bought a vehicle models pack from CGTrader and the only thing I noticed that it was available in fbx, obj and unreal engine format. Problem is that all the 4 models contained in that pack are in "disassembled form". So do you have any idea how to import them in blender or c4d?
If I continue editing the C4D project (that I've already placed in UE), would the updated version apply in UE? Or would I need to reload the project into UE every time?
Winbush this one is awesome as always. I just want to know what the difference between the Unreal Engine and Unity? Can you achieve similar results with Unity?
@@JonathanWinbush Thanks Winbush. Much appreciated. Could you please give me link to some starting tutorial for my UE journey? I just watched your "The C4D To Unreal Workflow" tutorial where you did cloth simulation and was able to get even better renders than Redshift out of UE5 in just 60 secs. Frankly speaking this single factor is the biggest reason as to why I should also get into this C4D to UE5 workflow.
Ok it's great, but How do I export from Unreal to Cinema 4D? You can select objects you want to export in unreal editor then click file and choose "export selected" and it will export FBX from Unreal. But the problem starts when you want to import this FBX back to Cinema. No matter what option you select with Up-Axis your object from unreal will be upside down , or mirrorerd or rotated to sideway. How to correctly export from Unreal to Cinema FBX ?
Dear Mr Winbush ;) I´ve rigged a car in c4d r24 with the new car rig and exported as cinewave to import in ue4/5 crash over crash :/ could you please give a quicktip how to import and rig a car from c4d to unreal? that would be great. cheers!!
Do you have any advice for making the viewport/camera function more like C4D? Maybe there's a plugin? Right now I'm suffering because the way you move around in UE is so different and so irritating (imo) coming from C4D. Particularly the way cameras rotate around their own axis rather than a point of interest. It's very slow and painful for me. I'm hoping there are options I haven't discovered, or maybe I just have to suck it up and get used to it.
Yea I understand when I first started it was kind of jarring for me as well but honestly now I preferer the way UE navigates it feels more natural to me but what I can do let me put together a tutorial together real fast that might help ya out some. It wont navigate 100% like C4D but I have some options that help.
I have a c4d project file that needs to be converted into UE5. The issue is all of the original materials are Redshift materials. I was wondering if there was anyway of quickly converting these materials to native c4d materials other than recreating all the materials?
@@JonathanWinbush Thanks for the reply, I ended up just creating new materials. One other thing I am having an issue with is that my animations are not transferring over correctly. I'm not quite sure why. The extent of the animation is an object spinning around, disappearing, and another object scaling up and rotating. But their starting positions in UE5 are in too low and their rotations are off and their movement doesn't even seem in sync with my c4d file. Any ideas?
Hi, Winbush! I can't find anywhere information on whether it is possible to update the animation when transferring from C4D to UE from datasmith. Here's a simple example. We have an animation made in C4d (keys + effectors), let's call it project_v001. We transfer everything to UE, adjust materials, light. Then the client asks to edit the animation, we go to C4d, make and save the project_v002. Is there any way to simply update the animation in the already configured UE project? Or do I have to import project_v002 into UE again, re-adjust materials, lights, etc.
The tutorial in that link should help but beware seems like Datasmith between C4D and Epic lately has been kind of broken so it's hit n miss sometimes these days. I'm building more of my project in Unreal and sending FBX from C4D I only use datasmith on rare occasions now.
Hey Winbush I have consistently had Unreal crash when I try to import a c4d file using Datasmith no matter what the size of the project file. What can you suggest? I can’t find much documentation.
@WINBUSH thank you for your tutorials! When choosing the "film" template - under the "Unreal Project Browser" - a simple blank project seems to be huge in file size due to the file "Main_BuiltData.uasset" it creates inside the Content folder. It doesn't seem to be the case if you select the "Games" template. Any idea why?
Hey Winbush, I've got a project with some animation on c4d that i want to export to unreal engine. The project hast 126.000 Frames, and when saving it for cineware with animation cache it just hangs forever.... The project is huge on polycount and has too many frames i guess. Do you think this can be done or should i just directly animate on unreal? Thanks!
Hey Winbush! Everytime I try importing my C4D file (or any for that matter) Unreal Engine 5 just crashes. Any idea what I'm doing wrong? I've seen many similar complaints from people too. Hope you can help! Thanks
@Spenser Dickerson that's not true at all most of the car commercials you see on TV are done in Unreal Engine. There's is plenty of examples of it being on par with offline renders.
@Spenser Dickerson I'd check out The Mill they use it a lot in production as well as Zoic among studios I can think of off the top of my head www.themill.com/newsfeed/the-mills-filfury-directs-a-film-of-epic-proportions-for-unreal/ cgsociety.org/news/article/3105/epic-games-the-mill-and-chevrolet-unveil-real-time-film We are still in a transition stage I'm not saying drop all of your render engines and jump to UE but I know a lot of work I do for film and television we are using Unreal more and more. Ever since Ray tracing I'd put UE on par with any of the engines out there
@Spenser Dickerson Yup at the end of the day it's just another tool we have at our use. It doesn't have great modeling tools because it's mainly used as the endpoint of production so say in most instances you have modelers working in Maya, Zbrush, or Houdini and they pass their assets to the UE artist to bring it all together. Since I'm a C4D artist I stick with what I know so thats why I show how we can integrate C4D scenes into Unreal but honestly as you said each project has its own approach it needs to it so I mainly do my world building in UE then like any animations I'll bring over from C4D. In your short you want to make theres a variety of ways to approach it UE does have its own varoni fracture system and dynamics and can also do particle simulations. Most people would do the work in houdini then bring it to UE since their integration is a lot better but C4D is working on a better integration system I know.
@Spenser Dickerson ya plus everything is evolving so rapidly who know what will be out in 5 years we could be looking at a completely new software that came out of nowhere. That omniverse thing Nvidia has been developing is really interesting looking
I've noticed this still has SIGNIFICANT trouble with Alpha textures, as they do not render correctly in Unreal Engine and that while all the textures come over, not all of the materials get created. Any guidance on how to fix?
Great Tutorials! Im having a critical issue in 5.3 where the datasmith/ cineware import crashes every time on import. Ive tried to trouble shoot, but its unclear what is not working. Any ideas?
Oooo yea so I'm not on a Mac at all but have heard people on Mac having issues running Unreal sometimes. Hopefully it get ironed out in unreal 5.4 which should be dropping in a few weeks here
I'm finding this datasmith plugin to be useful for simple stuff, but it doesn't do so well on complex scenes. I work in medical animation and my scenes have lots of complex setups and hierarchies in the object manager. Most of the time it hangs up on import into unreal.
Epic Games updates Unreal at a really fast pace and Maxon doesn't update as fast so there's going to be hiccups between the 2 companies as they update their software's are different paces
So i did the classic and changed the UI to the default UE4... now i csnt get back to UE5 to match this video... trying to import c4d content into UE5??
Not really you have to export from cinema as an orbx file which works but not great. Plus using Octane in Unreal kind of defeats the point since it turns it into an offline renderer and isn't real time.
@@JonathanWinbush Ugh, that’s too bad. I had tried it with Unity when it came out and had trouble, and now you’ve reminded me that it also needed an Orbx file. It was also sluggish. Maybe they’ll integrate better down the road, perhaps via Datasmith (crossed fingers).
@@YoshioArts yea I'm not to sure about Otoy I know they mentioned something about Brigade working with Unreal Engine but its been silent on what it would do. If anything since Maxon got the Megagrant last year I could see them making Redshift working with UE via Datasmith
@@ashley4372 i have a map unrolling, i'll be applying a texture onto it which is the map art. I can't get the camera to work the same way. In C4D I used a rig made with nulls that then follow a target null, not sure if theres a way of setting up a similar rig in UE5
for complex camera rigs like that you want to try and bake all the frames on your camera which can be hit n miss. You can do the same thing in UE5 with its own camera I actually have a whole chapter on this coming next week in my free course in chapter 3
hi, would it be possible to make an environment in unreal using megascans and the sort, then export to c4d to add and animate a character maybe interacting with the environment (picking up an object or something) and the bring it back into unreal and render? Would position data line up or would I have to re do the animation in unreal?
Why not build the scene in C4D then bring it all over to UE at once instead of going back n forth? Taking stuff out of UE doesn't work as well most of the time least not with C4D
@@JonathanWinbush the reason I want to build the scene in ue is due to megascans being free for it. I read that you could export parts of a sequence and change animations so I though this might be a good way to animate in a software im a little more comfortable with
@@JonathanWinbush if I select everything in the scene and use the fbx export in sequencer and add new models and animations using c4d would they show up in unreal or do I need to import models separately and add animations to them
@@JonathanWinbush Thanks, I tried, but not working, saw a Unreal Engine event and they said that is a problem for the alpha... :/ Btw, greetings from Mexico!
What u mean with native materials? Standard doesnt work. All white and black in UE5. U mean physical? Would be great if there were some texture maps in your tutorial u tooked the most easiest scene ;)
@@JonathanWinbush I found out that every Material Instance has a parent called C4D.Master and wow its just wired node connected. So do I have to fix every single Material or can I select all and change the parent (for example the Megascans used parent) in once? and even then do I have to connect all the texture maps new?
Hi @WINBUSH , what about ORBX file? I have huge scene in Cinema 4d and octane that I want to transfer it to Unreal engine. My models are with complex materials and a lot of textures. I have exported as ORBX file that is 16gb. Is it possible to open it and make it work ? Thank you!
You can but using octane in unreal is kind of pointless right now because you loose the real-time capability it'd be no different than using it in C4D.
@@JonathanWinbush yes, but only textures are many GBs and models and objects are that many, that will take me days to convert back to native Cinema materials and not sure can get same results that fast too. I want to try it as my scene already lagging, but also in unreal engine can get some good results for animation too. It is a port. Can you please guide me with any tutorial link. I've been looking for, but there is nothing that I'm looking for. Thank You!
@@dkriss7 As far as I know there's not a lot of tutorials on this I was going to make some last year but when I was trying Octane for Unreal Engine it wasn't in real-time so I just didnt see the point. The octane plugin for UE just turns it into an offline render engine.
@@dkriss7 yea but I've gotten into the habit recently of just doing simple colors in C4D then once I bring it into Unreal I'll do my texturing there since the native UE textures will look better
Love you videoes ...love and peace from Denmark
Appreciate you fam thank you 🤙🏿🤙🏿
A tip for those who are watching this for the first time. As of the most recent update Unreal Engine now supports redshift materials. Winbush did a great tutorial about it.
Appreciate the update here thanks!! 🤙🏾
Get the Pixel Labs Aura pack here www.thepixellab.net/aura-professional-3d-environments/ref/15/?campaign=UE5_Aura
My Unreal Engine course Free ruclips.net/video/RC3G0Ycv8jc/видео.html
Its so hard (at least for me) to find resources for this kind of workflow. Thank you so much
No problem at all 🤙🏾
Thaaaaank you!
Glad it helps! 🤙🏿
as a c4d User, this gonna be SO helpful
thanks man
I was kinda lost and frightened by Unreal Engine until I found your videos. Thank you sooooo much!!
Thank you man but I'm telling you once you get comfortable you'll be loving it! It's so fun just flying around and building with in UE 🤙🏿
Thanks, I'm complete beginner in unreal and I wanna try to import some scene like that. Thanks again 😊
No problem at all. Be sure to check out my course too if you really want a step by step on using UE 🤙🏿
Thank you! it was fast and informative!
Love your videos my man. Thank you for taking the time to give back to the community. Just really getting into Cinema4D and your videos are really help with me getting a lay of the land. Keep it up.
Welcome to the channel my friend glad to help 🤙🏿
Are you new to 3D or have done 3D in the past and just getting into C4D?
@@JonathanWinbush Hey! Thanks for the quick response. I just emailed you because I didn't want to derail your comment section. Haha. I have experience working with AfterEffects and I would say that is the extent of my 3D experience. I managed a team of graphic artist and 3D animators for several years but never got my hands dirty. Always fascinated by the amazing work they created. Now I left my company to strike out on my own and chase my dreams and I want 3D to very much be a part of it.
@@medrelins No worries man ask away. C4D is great though I'm going to be looking more into Blender as I keep seeing how powerful it is and can't beat for free either
@@JonathanWinbush I got super lucky with a discount on my C4D. Do you want me to ask here or just want for you to reply to my email?
Another great one. The import worked pretty well. Brought in all the materials and they were all placed on the meshes automatically.
Awesome what kind of scene did you built
@@JonathanWinbush I just brought in a C4D sample i had with pictures, books, etc. Basically a book shelf. Just to see how UE5 would react.
I find myself on winbush videos on the weekly, thanks homie!
Glad you like them! 🤙🏿
NIce, I love how easy this still is with the two new versions. S24 and UE5
Yup and it'll start to get easier in the future once the 2 companies start really working together
So great that the workflow from your course still works! Thanks for sharing Winbush!!
What can I say I been ahead of my time 😉
Oooh getting excited! I was just about to learn Unreal and now with 5 OUT! and you great teaching style!!! I hope to get your course soon!
You still got time ue5 is in early access so it's still being worked on but it's really similar to 4 in terms of workflows
@@JonathanWinbush cool! Well I don’t know how to use 4, never have. No C4D so, I’d have to learn basics of both.
unreal getting better on every version :)
Yup I can't wait to see what's next
@@JonathanWinbush the quality is incredible but it need more stability..i have a lot of crash :(
@@FUNBBTV yup this is really early access so it's really buggy right now
@@JonathanWinbush can't wait to see the rest of evolutions
@@FUNBBTV they just released 4.27 today too twitter.com/UnrealEngine/status/1402340288534921219
Ok winbush, now its your fault that i actually start using ue😂 super tutorial thanks for this!🔥
LOL, welcome to the family 😁
Super helpful, thank you so much!
You're welcome
thanks man u helped with my game god bless🙏
Omg, i´m totally new in this world of 3d shenanigans, thank you so much for the help you provide to the comunity
No problem at all best of luck on your 3d journey. Just have fun with it and you'll be fine 🤙🏾
@@JonathanWinbush Thank you so much
@@AlledThundes of course no worries at all 🤙🏿
Thank you.
Your welcome
Thank you very much. Very useful lesson.. Please continue
Your welcome
This is so cool! Thank you for sharing all these tips!
100% You're welcome thanks for checking my content out! You subbed right? 😉
Great tutorial youre really good at explaining. I luv that you dont skip any steps. Thanks
Thank you Dark! I try my best not to leave anything out in the process 🤙🏿
I'm not sure what is happening but when I import my c4d file the object becomes transparent and the mesh looks completely different.
Great tutorial....you always take the time to explain what you are doing.
I appreciate that! I try my best to make sure I'm at least not wasting anyone's times by skipping over stuff. Glad you enjoy the tutorial 🤙🏿
Yes, life saver! Thank you very much.
Glad it helped!
Great Tutorial 👍
Thank you Samuel
Thank you!
You're welcome! 🤙🏿
Great tutorial! Thank you!
You're very welcome! 🤙🏿
SSSuper helpful, wonder when Maya can also have that datasmith importer
I thought I saw maya had a live link
Do some with real textures! Difuse, Albedo...mapped textures...uvs! Awsome video by the way!
Check my channel I do a ton of these videos but I mainly texture in Unreal so I dont really bother with doing the textures in C4D it just always seems to come out cleaner that way 🤙🏿
@@JonathanWinbush Ok! Thanks man! I work with ArchVIZ, mainly Corona Renderer! I know Unreal does not support Corona Materials but it does suport native materials...My question is whether Unreal will respect Cinema 4D's native textures and uvs positioning. In this case I intend to make images in Corona and videos in Unreal. It would be kind of weird in the video if the placement of textures were different from the imagens. I have this doubt. But anyway...tnx man!
Great tutorial! to the point
Thank you boss appreciate it
Great video King
Thank yout dude
Great as always .... Thanks 😸
Thanks again my man 🤙🏿
Super 👌
Thanks 😊
Great one mate 🤘
Thank you!! 🤙🏿
I just want to say thank you very much for all your work and videos! You saved my ass so many times :D
Haha glad to help 🤙🏿
W + King Sutff
Thank you fam 🙏🏿
Thanks bro
Of course 🤙🏾
Nice job.
Thanks brother 🤙🏾
much appreciation man, really learned it and if you can also do another video on the shaders and how to get shaders from substance or other renders to this and how to export his scene as a mp4 that would be great
I don't really use substance I use mixer but you can only use native c4d materials you can't use 3rd party engines
Anyone having crashing issues: You need R25.120 installed on your machine, it doesn't matter if you use other versions but that is the one with the relevant cineware resource code for this to work. You also want to download the unreal plugin (from the same R25 page on the Maxon site) and that goes in your shared Unreal app folder (instructions in the zip). Then make sure you enable the Cineware plugin in Unreal and you should be good to go! Not sure why Jonathan doesn't mention these last steps (perhaps they aren't needed or weren't available at that time..) but this is how I got mine up and running.
Hope this helps!
Because at the time of this tutorial 24 was the latest version available but yea when I was at Siggraph maxin did mention this as well. Rely on datasmith less these days as it's hit n miss I more use fbx instead.
@@JonathanWinbush Ah yah, makes sense :) I do hope my tone didn't come across wrong there by the way - I meant it rather 'there must be a reason it isn't mentioned here', certainly not as any sort of criticism! These awesome tutorials are guiding me through my first Unreal project and I'd be lost without, so thank you man!
@@rewwhiskas4234 nah it's all good man sometimes its tough because RUclips doesnt always display the date so its hard to tell how old content is but yea I'm working on a new course I'm releasing here on RUclips soon with updated workflows so should help a lot of people out 🤙🏿
Cool, thanks.
For sure for sure 🤙🏿
you are cool dude
Thanks 🤙🏿
Thank's
100% 🤙🏿
Hi Winbush, I have one question about quality of materials in Unreal Engine. I imported a FBX model of car in Blender, converted it to FBX and then imported that FBX into Unreal Engine 5. I also installed "Automotive Materials" free plugin for Unreal Engine 5 to assist my 'RE-Texturing' process inside Unreal Engine. However, I feel that I am not getting same quality results of my car textures as it was in Blender. To what extent my observation about this drop in texture quality is correct? Is there any way through which we could achieve almost the same quality of texture inside Unreal Engine as we do in Blender or Cinema 4d?
I use redshift. Gonna play around with bringing it in to unreal. thanks.
It doesn't work with redshft materials
@@JonathanWinbush Cool cool, i realize you have to swap out the redshift materials for standard. Thanks for the tutorial! opened up a new world of rendering!
Anything on importing car models into UE5 from C4D and having them follow a path without 'game play' modus? So for visualizations instead of gaming?
U bessssssst
Thank you brother 🤙🏿
thanksss alot
Most welcome 🤙🏿
Thank you soo much. Do you know if Octane Materials from C4D are supported when using Datasmith to UE5? Keep rocking man, cheers
Just the standard materials as of now. I know Octane had an plugin for Unreal but you had to export out an ORBX file to bring into UE but I never had any luck getting it to work correctly
@@JonathanWinbush I see, thanks man for your reply. Hmmm.. maybe there is a conversion script? Or plugin that converts from Octane to Standard C4D? I could only find tuts the other way around.
@@bernhard.rieder I'm not sure I haven't touched Octane since v3 I had moved over to Redshift before going Unreal full time but that being said I can ask some octane buddies they may know
For some reason I dont have CineWare tab on my project settings in my Cinema D4 r16. Anyone knows what should I do now?
Thank you for it ! Is redshift still not recognized by Unreal today ? Thank you :)
It's not just native
Спасибо. Очень полезная информация
Пожалуйста
please show how to install the Datasmith/Cineware update for UE 5.1, i followed the documentation steps but don't work :( . Thanks, your channel is the best to learn this things 🙌🙌
ruclips.net/video/D4caG4AFL_c/видео.html
Any idea if this will work with UE4 as well? I activated the C4D Datasmith plugin, but when I go to import it only wants .udatasmith files, not .c4d
Yea if you check my channel I have a ton of c4d to ue4 tutorials up but it works with both
@@JonathanWinbush Help! I noticed in your video that when you go to import a c4d scene, .c4d files are one of the options to load. But even though I enabled the .c4d importer plugin, when I go to import a file through the datasmith plugin, it only shows .udatasmith as an option. Do I need to do anything else to get .c4d importer working so I see .c4d files? Thanks!
Great help thanks a million for the video. A quick question, do you Unwrap models before taking over to Unreal?
You don't don't have to usually the way it is in your DCC is how it'll come into UE
hi i imported 3d model letter for a logo, but when i do it i dont see them no matter the scale, but it says that is aready there, what can i do?
If you're using the plugin you might want to check some of my latest tutorials this one is 3 years old
Hey winbush have you had much luck recording cinematics for car movements in the matrix demo using takes recorder?
Also struggling to turn off the blue cube dissolve when something crashed I want a full car pile up.
I've not use the matrix demo just no time currently
I did find though with two sided materials i could not activate that feature unless i clicked the check box, closed the material and then i was able to check two-sided.
I did do a tutorial on 2 sided materials as well ruclips.net/video/_0KlpiUb8Nw/видео.html
thank you very much. can i ask if you can export deform animation like a bend into unreal engine?
I can't speak to everything that will translate a lot of it is trial and error 🤙🏾
Hi! HELP! how do I render a camera exportioned from c4d??
I choose its animation in Movie render Queue, but the frame is rendered from a different position?????????????????????????????????????????
Oh you need to add a camera cuts track first ruclips.net/video/e7CAqCE_SVA/видео.html
Hi Jonathan, I bought a vehicle models pack from CGTrader and the only thing I noticed that it was available in fbx, obj and unreal engine format. Problem is that all the 4 models contained in that pack are in "disassembled form". So do you have any idea how to import them in blender or c4d?
Good afternoon. Dear Friend. Do you have a lesson on transferring a human model from C4D with motion animation to Unreal 5?
I don't I usually use iClone for character animations in which that comes right over to Unreal
If I continue editing the C4D project (that I've already placed in UE), would the updated version apply in UE? Or would I need to reload the project into UE every time?
You can do a update ruclips.net/video/x28aWPYnrho/видео.html
whats the difference between cineware to unreal and datasmith workflow ?
I did a video on the cineware plugin as well you can check out
how to import rigging car from C4D into realEngine 5 !!
hello is it possible to export the c4d stage object to UE for it to maintain camera switches as well?
I don't believe so not that I'm aware of
Hey @winbush ! I think UE5 via datasmith support Vray of all renderers. Hopefully we can get Redshift support in the future!
Well I know very makes a native unreal plug in though so that may be why those materials can come in
Winbush this one is awesome as always. I just want to know what the difference between the Unreal Engine and Unity? Can you achieve similar results with Unity?
I've not followed Unity in years so I can't really say how far along it's come but they've been in financial trouble so it's kind of rocky over there
@@JonathanWinbush Thanks Winbush. Much appreciated. Could you please give me link to some starting tutorial for my UE journey? I just watched your "The C4D To Unreal Workflow" tutorial where you did cloth simulation and was able to get even better renders than Redshift out of UE5 in just 60 secs. Frankly speaking this single factor is the biggest reason as to why I should also get into this C4D to UE5 workflow.
@Smiqlearns yup I have my free course here that can help ya get started ruclips.net/video/EnOMkwVYtVU/видео.htmlsi=jN8iCe72aVNeIVVR
@@JonathanWinbush Thank you so much. I have found tons of your C4D tutorials quite helpful over the years. You are one of my fav mentors!
@@Smiqlearns Thank you so much that means a lot! 🙏🏿🤙🏿
I have a live stream with Maxon on Sunday if you're around to catch it!
Ok it's great, but How do I export from Unreal to Cinema 4D? You can select objects you want to export in unreal editor then click file and choose "export selected" and it will export FBX from Unreal. But the problem starts when you want to import this FBX back to Cinema. No matter what option you select with Up-Axis your object from unreal will be upside down , or mirrorerd or rotated to sideway. How to correctly export from Unreal to Cinema FBX ?
That's not really the direction the workflow goes but why would you want to go cinema to unreal?
Dear Mr Winbush ;) I´ve rigged a car in c4d r24 with the new car rig and exported as cinewave to import in ue4/5 crash over crash :/ could you please give a quicktip how to import and rig a car from c4d to unreal? that would be great. cheers!!
I've never done a rigged car before
do you have an updated vertion of this tutorial?
Just with the recent redshift update here ruclips.net/video/wW31raCvzbM/видео.html
@@JonathanWinbush thanks❤️
Absolutely 🤙🏿
can we also bring rigged animations on UE5?
As an fbx but not with the plugin as of now
Do you have any advice for making the viewport/camera function more like C4D? Maybe there's a plugin? Right now I'm suffering because the way you move around in UE is so different and so irritating (imo) coming from C4D. Particularly the way cameras rotate around their own axis rather than a point of interest. It's very slow and painful for me. I'm hoping there are options I haven't discovered, or maybe I just have to suck it up and get used to it.
Yea I understand when I first started it was kind of jarring for me as well but honestly now I preferer the way UE navigates it feels more natural to me but what I can do let me put together a tutorial together real fast that might help ya out some. It wont navigate 100% like C4D but I have some options that help.
Hope this helps ruclips.net/video/_3-wH3Q04us/видео.html
I have a c4d project file that needs to be converted into UE5. The issue is all of the original materials are Redshift materials. I was wondering if there was anyway of quickly converting these materials to native c4d materials other than recreating all the materials?
Not that I'm aware of. You might be able to bake redshift materials but I'm not 100% sure on that
@@JonathanWinbush Thanks for the reply, I ended up just creating new materials. One other thing I am having an issue with is that my animations are not transferring over correctly. I'm not quite sure why. The extent of the animation is an object spinning around, disappearing, and another object scaling up and rotating. But their starting positions in UE5 are in too low and their rotations are off and their movement doesn't even seem in sync with my c4d file. Any ideas?
Hi, Winbush! I can't find anywhere information on whether it is possible to update the animation when transferring from C4D to UE from datasmith. Here's a simple example. We have an animation made in C4d (keys + effectors), let's call it project_v001. We transfer everything to UE, adjust materials, light. Then the client asks to edit the animation, we go to C4d, make and save the project_v002. Is there any way to simply update the animation in the already configured UE project? Or do I have to import project_v002 into UE again, re-adjust materials, lights, etc.
ruclips.net/video/x28aWPYnrho/видео.html
The tutorial in that link should help but beware seems like Datasmith between C4D and Epic lately has been kind of broken so it's hit n miss sometimes these days. I'm building more of my project in Unreal and sending FBX from C4D I only use datasmith on rare occasions now.
@@JonathanWinbush thanks a lot for the unswer
Hey Winbush I have consistently had Unreal crash when I try to import a c4d file using Datasmith no matter what the size of the project file. What can you suggest? I can’t find much documentation.
Datasmith seems to be a little hit n miss right now so I've been actually using FBX instead its more stable
@WINBUSH thank you for your tutorials! When choosing the "film" template - under the "Unreal Project Browser" - a simple blank project seems to be huge in file size due to the file "Main_BuiltData.uasset" it creates inside the Content folder. It doesn't seem to be the case if you select the "Games" template. Any idea why?
I'm not really sure to be honest
@@JonathanWinbush Ok, thanks
Hey Winbush, I've got a project with some animation on c4d that i want to export to unreal engine. The project hast 126.000 Frames, and when saving it for cineware with animation cache it just hangs forever.... The project is huge on polycount and has too many frames i guess. Do you think this can be done or should i just directly animate on unreal? Thanks!
Some of my newer tutorials on c4d to ue may help as the plugins have changed now since then
@@JonathanWinbush thanks man! Will check them out
Is controlling this project in UE5 faster and smoother than C4D, or is it just a feature difference?
All of the above yup
Having an issue with UE5, it crashes every time when I import the c4d file... how to solve that?
Honestly it could be anything everyone's scene is different. Building out the scene in UE instead and just exporting out of C4D whats needed as FBX
Hey Winbush! Everytime I try importing my C4D file (or any for that matter) Unreal Engine 5 just crashes. Any idea what I'm doing wrong? I've seen many similar complaints from people too. Hope you can help! Thanks
I don't but everyone's scene would be different so it could be anything to cause it. Try just importing fbx files it's more stable
Nice. Do you use Unreal to render all your scenes? Is the quality high enough to compete with the likes of Octane and Redshift etc?
@Spenser Dickerson that's not true at all most of the car commercials you see on TV are done in Unreal Engine. There's is plenty of examples of it being on par with offline renders.
Yea I've been strictly using Unreal for all my commercial client work the past year and a half.
@Spenser Dickerson I'd check out The Mill they use it a lot in production as well as Zoic among studios I can think of off the top of my head www.themill.com/newsfeed/the-mills-filfury-directs-a-film-of-epic-proportions-for-unreal/ cgsociety.org/news/article/3105/epic-games-the-mill-and-chevrolet-unveil-real-time-film
We are still in a transition stage I'm not saying drop all of your render engines and jump to UE but I know a lot of work I do for film and television we are using Unreal more and more. Ever since Ray tracing I'd put UE on par with any of the engines out there
@Spenser Dickerson Yup at the end of the day it's just another tool we have at our use. It doesn't have great modeling tools because it's mainly used as the endpoint of production so say in most instances you have modelers working in Maya, Zbrush, or Houdini and they pass their assets to the UE artist to bring it all together. Since I'm a C4D artist I stick with what I know so thats why I show how we can integrate C4D scenes into Unreal but honestly as you said each project has its own approach it needs to it so I mainly do my world building in UE then like any animations I'll bring over from C4D. In your short you want to make theres a variety of ways to approach it UE does have its own varoni fracture system and dynamics and can also do particle simulations. Most people would do the work in houdini then bring it to UE since their integration is a lot better but C4D is working on a better integration system I know.
@Spenser Dickerson ya plus everything is evolving so rapidly who know what will be out in 5 years we could be looking at a completely new software that came out of nowhere. That omniverse thing Nvidia has been developing is really interesting looking
I've noticed this still has SIGNIFICANT trouble with Alpha textures, as they do not render correctly in Unreal Engine and that while all the textures come over, not all of the materials get created. Any guidance on how to fix?
Maybe rebuild the textures in UE with their material system
If this tecnique works with MikuMikuDance models it will work, isn't it ? 🤔🤔😯😯
I work with this program since 2015 😯😯😊😊🤗🤗
You can try for sure 🤙🏾
Thank you, but this method will result in a large number of duplicate instance materials in UE, which is not very good for sub optimization
It's the only way it's possible right now with the way their system is setup
Great Tutorials! Im having a critical issue in 5.3 where the datasmith/ cineware import crashes every time on import. Ive tried to trouble shoot, but its unclear what is not working. Any ideas?
You'd probably want to contact maxon and send them the crash file it makes when it crashes so they can debug it I wouldn't be able to know whats going
One thing I can say is make sure everything is on the C: drive all your apps and plugins
Thanks, yeah its definitely cineware issue. FBX import works NP. I'm on a mac and all files are saved to my HD@@JonathanWinbush
Oooo yea so I'm not on a Mac at all but have heard people on Mac having issues running Unreal sometimes. Hopefully it get ironed out in unreal 5.4 which should be dropping in a few weeks here
I'm finding this datasmith plugin to be useful for simple stuff, but it doesn't do so well on complex scenes. I work in medical animation and my scenes have lots of complex setups and hierarchies in the object manager. Most of the time it hangs up on import into unreal.
Epic Games updates Unreal at a really fast pace and Maxon doesn't update as fast so there's going to be hiccups between the 2 companies as they update their software's are different paces
So i did the classic and changed the UI to the default UE4... now i csnt get back to UE5 to match this video... trying to import c4d content into UE5??
I show how to switch it back in this first up top ruclips.net/video/4apoE4jC9rs/видео.html
@@JonathanWinbush Sir, you are the fastest responder i know, period.... many thanks!!
So the Octane plugin for Unreal doesn’t help? I was hoping for direct imports of c4d octane scenes.
Not really you have to export from cinema as an orbx file which works but not great. Plus using Octane in Unreal kind of defeats the point since it turns it into an offline renderer and isn't real time.
@@JonathanWinbush Ugh, that’s too bad. I had tried it with Unity when it came out and had trouble, and now you’ve reminded me that it also needed an Orbx file. It was also sluggish. Maybe they’ll integrate better down the road, perhaps via Datasmith (crossed fingers).
@@YoshioArts yea I'm not to sure about Otoy I know they mentioned something about Brigade working with Unreal Engine but its been silent on what it would do. If anything since Maxon got the Megagrant last year I could see them making Redshift working with UE via Datasmith
is it possible to build a scene with camera and deformer animation in cinema 4d using assets from bridge and then bring that project into UE5?
what sort of deformer animation? you can bringthe camera but have you tried just using the UE camera?
@@ashley4372 i have a map unrolling, i'll be applying a texture onto it which is the map art. I can't get the camera to work the same way. In C4D I used a rig made with nulls that then follow a target null, not sure if theres a way of setting up a similar rig in UE5
for complex camera rigs like that you want to try and bake all the frames on your camera which can be hit n miss. You can do the same thing in UE5 with its own camera I actually have a whole chapter on this coming next week in my free course in chapter 3
@@JonathanWinbush amazing, thanks, will keep an eye out for this,
hi, would it be possible to make an environment in unreal using megascans and the sort, then export to c4d to add and animate a character maybe interacting with the environment (picking up an object or something) and the bring it back into unreal and render? Would position data line up or would I have to re do the animation in unreal?
Why not build the scene in C4D then bring it all over to UE at once instead of going back n forth? Taking stuff out of UE doesn't work as well most of the time least not with C4D
@@JonathanWinbush the reason I want to build the scene in ue is due to megascans being free for it. I read that you could export parts of a sequence and change animations so I though this might be a good way to animate in a software im a little more comfortable with
@@JonathanWinbush if I select everything in the scene and use the fbx export in sequencer and add new models and animations using c4d would they show up in unreal or do I need to import models separately and add animations to them
@@HELiXDzn123 I have a bunch of tutorials on c4d to ue workflows on my channel you should check out maybe something there can help?
@@JonathanWinbush thanks ill do some more watching, its helpful to know I can use the megascans and do final render in unreal
cAn I add texture on UNREAL, instead of buying redshift ?
Yup thats usually what I do
10:58 How did you solve the noise/shadow in your walls?
You can try this trick here ruclips.net/video/lOOB41sZy68/видео.html
@@JonathanWinbush Thanks, I tried, but not working, saw a Unreal Engine event and they said that is a problem for the alpha... :/
Btw, greetings from Mexico!
@@GooseMcdonald yea it's been hit and miss for me but hopefully it gets ironed out in the next build. What part of Mexico my friend 🤙🏿
@@JonathanWinbush Central Mexico in Queretaro State. Beautiful State.
So awesome! I've only visited around the San Diego boarder but once travel opens up I want to visit the pyramids down there.
Why doesn't every render engine use some version of Nanite?
I can see them starting to in the future now that its out in the wild
What u mean with native materials? Standard doesnt work. All white and black in UE5. U mean physical? Would be great if there were some texture maps in your tutorial u tooked the most easiest scene ;)
Native as in regular c4d materials. In the unreal documents they do show an image of what exact slots from the material panels will translate over.
@@JonathanWinbush on somehow the texture maps like color roughness and normal are imported in UE but not connected to the Material.
@@JonathanWinbush I found out that every Material Instance has a parent called C4D.Master and wow its just wired node connected. So do I have to fix every single Material or can I select all and change the parent (for example the Megascans used parent) in once? and even then do I have to connect all the texture maps new?
Hi @WINBUSH , what about ORBX file? I have huge scene in Cinema 4d and octane that I want to transfer it to Unreal engine. My models are with complex materials and a lot of textures. I have exported as ORBX file that is 16gb. Is it possible to open it and make it work ?
Thank you!
You can but using octane in unreal is kind of pointless right now because you loose the real-time capability it'd be no different than using it in C4D.
@@JonathanWinbush yes, but only textures are many GBs and models and objects are that many, that will take me days to convert back to native Cinema materials and not sure can get same results that fast too. I want to try it as my scene already lagging, but also in unreal engine can get some good results for animation too. It is a port. Can you please guide me with any tutorial link. I've been looking for, but there is nothing that I'm looking for. Thank You!
@@dkriss7 As far as I know there's not a lot of tutorials on this I was going to make some last year but when I was trying Octane for Unreal Engine it wasn't in real-time so I just didnt see the point. The octane plugin for UE just turns it into an offline render engine.
@@JonathanWinbush so, your suggestion is, start project with standard materials, then moving scene to Unreal engine.
@@dkriss7 yea but I've gotten into the habit recently of just doing simple colors in C4D then once I bring it into Unreal I'll do my texturing there since the native UE textures will look better
As soon as I import it into ue5, my character moves when I play it, but the camera movements were not carried over
It's not going to bring over character information I have other videos on my channel on character importing
@@JonathanWinbush I just want to copy my camera movement in UE5
@@RaulDznTM yea camera moves go over. if its not working bake your keyframes on your camera move then bring it over