im a sucker for spears. Spears and the serpent shield, i love using those two together. I usually play with friends on servers, and i usually fill the role of the meatshield, walking around with a big ass shield and heavy armor. The spear is the perfect weapon to complement that playstyle: I can dish out quick stabs in between blocking enemies. I also found out that when a thrown spear hits the ground, it attracts mobs in a large radius; i like using that to attract groups of draugurs/greydwarfs while my buddies attack them and take shots with bows!
Man something about a wizard with a greatsword has so much swag to me. Once I need my magic to cool down I quick swap to the krom and that soundeffect on the swing makes me so happy every time
The Trollstav and Staff of the Wild were the primary weapons used to take down Fader on our server. (I had the staves, the others spent most of the time keeping the portals up 🤣🤣🤣)
The Ashlands are the first biome where a towershield provides you the best way of fighting with it's knock back. Most enemies will take additional spirit damage, so a fully upgradet Mistwalker in many situations is better than a lightning sword. I carry both, just in case. so slash the weaker enemies with the sword normal attacks, wait for the warriors slowly walk in after the shield knockback and use the sword special, which should cost them around half of the health bar. They try to hit you, they get the knockback and you special attack them for the kill or a third round. Eat 3 health foods and you are invincable as long as you play slow and calm. Valkyries are almost a one shot with the Ripper (my skill is at 15) so after they fly in run from the fire attack, raise shield and go in with the sword special attack. It should kill the Valkyrie after the initial ripper attack.
Guys, be careful with stagbreaker in the multiplayer. I crafted it, while my friend was standing for axes. And when we farmed skeletons at the chamber’s entrance, my friend retreated because of low hp. When I attacked by the skeletons instead of him, one of the skeletons which tried to attack me, was sent flying by the stagbreaker and finished his attack, landing on my friend. After that I had to wait while he ran back avoiding every enemy to survive. Please don’t repeat my mistake.
Ive been playing valheim before his SpazzyGames even posted his first valheim video and i know every little piece of information he gives and yet still he is the most entertaining and easy to watch valheim contetnt creator!
@spazzyjonesgaming spears are the best weapon for fighting with elevation differences. If fighting uphilll against higher enemies, or downhill against lower enemies, in melee, you can spam the alt attack, as the speed to throw and pick up your weapon is barely slower than auto atk. There are so many melee situations on hills where spear is best in slot because of the throw downhills or uphill. Give it a try.
@@RezDK blood weapons require at least 2 health foods and heavy armor to be even remotely competitive. You do whatever helps yourself noob, but I'll keep using the better weapon
I started playing after 3 years break and im just at the Yagluth fight. I got my blackmetal fully upgraded, fire resistance mead, conquered the plains. Im still scared to engage yagluth and i have no idea how i will survive a minute in ashlands lol
24:32 That's misinformation. -50hp = 10% dmg increase. It's not the same as added 10 elemental dmg like on the other 2 enhancements. I know u attached ur old ashlands weapon vid to this one but u could've done a small edit or at least point it out with a comment pin. Imo blood weapons are not as bad as many ppl believe and just as good as lightning weapons. Here's why. It's easy to maintain -150hp in battle as long as u have decent skill, 2x hp food and heavy armor. Having +30% dmg bonus almost at all times is more DPS than chain lightning can provide (at least on single targets/small groups). Chain lightning will always do 75 dmg with the exception of 3 creatures with lightning weakness resulting in 112.5 dmg. That dmg will never change unless it hits parried/staggered targets which is inconsistent due to somewhat low proc chance (25%). Blood Nidhögg (quality: 2, sword skill: 100) with 150hp missing does on average +40 additional dmg (+80 on last hit and +120 with heavy attack) on targets with neutral resistance. Blood Nidhögg Full hp light attack on average ~135 dmg -150 hp (+30%/+40.5 dmg) = 175.5 dmg Full 3 hit combo = 702 dmg Heavy attack = 526.5 dmg Blood Slayer Full hp light attack on average ~160 dmg -150 hp (+30%/+48 dmg) = 208 dmg Full 3 hit combo = 832 dmg Heavy attack = 624 dmg Just for funsies while doing more testing/comparing I took it to the extreme with nearly *300 missing hp for a juicy ~60% DMG increase* and ended up doing *1666.8 DMG* with a heavy/special attack on a parried/staggered enemy (Blood Slayer quality: 2, sword skill: 100, target: fuling berserker). Conclusion: Chain lightning has better AOE clear, is easier to use, has less requirements, lower skill ceiling and is comfy to use but (most) blood weapons simply outperform them and do much more dmg on single targets/small groups. My personal fav infusion is blood, followed by lightning 2nd (more preferred on bow) and lastly poison (I simply don't need the CC but it's nice to have). Almost forgot to mention blood weapons will scale even better once we get the next update that allows us to upgrade them to quality 4.👏👏
@@SpazzyjonesGaming its resources can be acquired with meadows technology, (chop with stone or flint axe, hunt deer with same or club, flint spear, crude bow) but the core wood resource is exclusive to the black forest, and upgrading it requires other stuff there, so that's why i think it's best classed as such. Using it through walls or the the spear for more range it good for dealing with ghosts and rancid remains.
I just wondering if spear build is a thing and working. I mean spear give pierce damage and it use much more less stamina than atgeir. Can be thrown and can be retrieve.
22:07 the staff of the wild absolutely has a limitation on vines. It caps at five and will start to desummon them if you summon more. Numbers wise compared to all the staffs and I believe overall in the game, the staff of the wild has the highest DPS.
Yeah bro. When the PTB first came out, the SoTW was completely useless. It used to do 18 fire damage and 18 poison on the projectile, the roots only lasted ~15 seconds and they used to not apply root or poison. Everyone made fun of it, so it hopped in the hyperbolic time chamber for a week and came back as the most broken weapon in the game.
Update: I just tested it out and I was able to summon up to 9 of them at once. I'm not sure how practical that would be though, seems a little overkill xD.
@@SpazzyjonesGaming yeah bc i enjoy frostner hardcore sincw i play, so thanks. Im happy my fav weapom can be used nearly anywhere. Also its good, as i play duo with a friend. Mostly i play like a beefy frontline for a boss and he is in the back spamming a bow
@@SpazzyjonesGaming + i love shields, so i wouldnt be able to use em with berserkir. Also btw thanks for your videos, you dont know how much they helped me to understand the game
@@SpazzyjonesGaming one more question: if youd choose 1 weapon to be a "jack of all trades" , it would be frostner, right? or what other weapons are best well rounded and can be used against pretty much anything?
My favorite endgame setup is a hybrid build with Thundering B.Axes + Staff of the Wild/Protection, Ask's armor + Feather cape, and 1 of each food type (Piquant/Roasted Crust/M.Greens). Covers 4 damage types, melee + ranged options, has good aoe, stamina management, eitr management (with good levels, only 2 staves to juggle), kiting potential, and a respectable armor stat to back up a fat shield. It also looks nice, I like how the Feather cape and Staff of the Wild match well + green color theme with the armor. My vote for best weapon has to be the Staff of the Wild though, you can launch from render distance and afk clear everything from safety, even Fader
@SpazzyjonesGaming for hybrid it's best to use flametal helm, magic trousers, and either flametal or magic chest, depending on your preferred focus. 1 eitr, 1 Stam, and 1 health food. Staff of protection and skeleton staff. For a glass cannon hybrid build you can go Ask armor, 2 eitr 1 Stam food, and protection and troll staffs with root bow
I think your criticism of spears being poor at dealing with differences in elevation is also true for polearms. I wanna love them, but this makes them very hard to use imo. I also disagree with your take on bows. Spinesnap does significantly more pierce damage than even the combined pierce and poison of the draugr fang. Also, I feel like you should've mentioned to huntsman's noise reduction when first mentioning it. It's a massive benefit. Finally, I think you're overemphasizing the uselessness of spirit damage in the initial analysis. With the exception of mistlands, most biomes have some really dangerous enemies that are vulnerable to it. As for my favourites: I tend to stick with axes as my melee weapons for until I'm preparing to fight bonemass. I need to craft those anyway. Agreed on the swamp, mountain and mistlands weapons. I tend to stick with frostner in the plains. I usually don't bother fighting loxes. I prefer taming them. The slowing effect of the frostner is far more useful than the atgeir's aoe that stops working with slight height differences when dealing with groups. I'm only now making my way through the ashlands very slowly. Haven't encountered any flametal yet. Looking forward to trying out the axes and the new staves. So far I've only tried the fracturing staff and that doesn't seem very useful in the ashlands.
Bow is the best weapon at pretty much all times. Atgeir is the best melee category weapon though it's left out of Ashlands. Bow and Berserkir Axes with Iolite are the strongest weapons. The Himminafl, Frostner, and Staff of Flames + Staff of Protection deserve honorable mentions. Himminafl is goated, Frostner has OG niche, and magic can make you practically unkillable
I love Valheim and love mostly everything the devs do. I hope to see the Atgeir again in Deep North, and hopefully Lightning magic recovers from dundr which is pretty much more of a joke than a weapon
@@SpazzyjonesGaming i commented as the video was running and saw you had pretty much said the same things. I also agree with the 2h hammers, being able to find silver with the slam effect and not needing to fight bonemass makes them uniquely quirky on top of their great crowd protection
Hope you all enjoy the video! I Appreciate each and every one of you taking the time to watch
im a sucker for spears. Spears and the serpent shield, i love using those two together. I usually play with friends on servers, and i usually fill the role of the meatshield, walking around with a big ass shield and heavy armor. The spear is the perfect weapon to complement that playstyle: I can dish out quick stabs in between blocking enemies. I also found out that when a thrown spear hits the ground, it attracts mobs in a large radius; i like using that to attract groups of draugurs/greydwarfs while my buddies attack them and take shots with bows!
someone has to do it! respect to the tanks out there!
Man something about a wizard with a greatsword has so much swag to me. Once I need my magic to cool down I quick swap to the krom and that soundeffect on the swing makes me so happy every time
I haven't messed with hybrid builds much but I think thats a mistake
The Trollstav and Staff of the Wild were the primary weapons used to take down Fader on our server. (I had the staves, the others spent most of the time keeping the portals up 🤣🤣🤣)
so strong!
The Ashlands are the first biome where a towershield provides you the best way of fighting with it's knock back. Most enemies will take additional spirit damage, so a fully upgradet Mistwalker in many situations is better than a lightning sword. I carry both, just in case. so slash the weaker enemies with the sword normal attacks, wait for the warriors slowly walk in after the shield knockback and use the sword special, which should cost them around half of the health bar. They try to hit you, they get the knockback and you special attack them for the kill or a third round. Eat 3 health foods and you are invincable as long as you play slow and calm. Valkyries are almost a one shot with the Ripper (my skill is at 15) so after they fly in run from the fire attack, raise shield and go in with the sword special attack. It should kill the Valkyrie after the initial ripper attack.
Guys, be careful with stagbreaker in the multiplayer. I crafted it, while my friend was standing for axes. And when we farmed skeletons at the chamber’s entrance, my friend retreated because of low hp. When I attacked by the skeletons instead of him, one of the skeletons which tried to attack me, was sent flying by the stagbreaker and finished his attack, landing on my friend. After that I had to wait while he ran back avoiding every enemy to survive. Please don’t repeat my mistake.
thats hilarious but unfortunate
I wish the dagger progression didn't stop at the mistlands, imagine an ashlands dagger with iolite
me too. Hopefully they introduce a new dagger in the deep north
skoll and hati tho, doing about 1700 dmg on sneak attack, add a new one and the game is broken, what is next, 2500 dmg?
Himmenafl staggers everything with its secondary, it's actually insane
Love that weapon. One of my all time favs
Hell yeah hamwaffle
Ive been playing valheim before his SpazzyGames even posted his first valheim video and i know every little piece of information he gives and yet still he is the most entertaining and easy to watch valheim contetnt creator!
That's very kind. Thank you so much!
Spirit damage isn’t bad cuz a weapon that does a little spirit damage goes a MASSIVE way when fighting mobs weak to it
its a lot better now with the ashlands
@spazzyjonesgaming spears are the best weapon for fighting with elevation differences. If fighting uphilll against higher enemies, or downhill against lower enemies, in melee, you can spam the alt attack, as the speed to throw and pick up your weapon is barely slower than auto atk. There are so many melee situations on hills where spear is best in slot because of the throw downhills or uphill. Give it a try.
thats a good point. I have become a huge spear fan in recent months
In my first ever playthrough I fell in love with the spear but got frustrated with it. I’ll have to keep that strat in mind.
@@SandyCheeks1896 i completely understand
Bleeding gem is best change my mind
1. Blee. B. Axex
2. Storm star
3 Blee. Ripper
wow! i could be convinced
If chain lightning doesn't change your mind then you can't be helped
@@ringofasho7721blood weapons deal most dmg, chain lightning is for ppl that want comfort or simply for ppl with skill issue👏👏
@@ringofasho7721 blood weapons deal most dmg, chain lightning is for ppl that want comfort or simply for ppl with skill issue👏👏
@@RezDK blood weapons require at least 2 health foods and heavy armor to be even remotely competitive. You do whatever helps yourself noob, but I'll keep using the better weapon
I started playing after 3 years break and im just at the Yagluth fight. I got my blackmetal fully upgraded, fire resistance mead, conquered the plains. Im still scared to engage yagluth and i have no idea how i will survive a minute in ashlands lol
yag is one of the tougher bosses IMO
You forgot that the third attack for the two handed battleaxes has a small AOE effect
good one. absolutely!
Pole arms are great for picking barely.
they sure are
Nice video and very helpful!
glad you liked it melo!
Blunt>Slash>Pierce
Ice>Lightning>Fire>Poison>Spirit
I think I may be biased with frost...
Prove me wrong 🥱🥱🥱
its a good list
@JenniferX- well kind of. I would out Spirit above Poison since the ashlands, and maybe even fire. Frostner is best weapon exept ŢŘƆL·L§ŢªV
Should i keep/include the staff of frost with me too?
I probably would. Its a great weapon. Its ability to slow enemies is super powerful
24:32 That's misinformation. -50hp = 10% dmg increase. It's not the same as added 10 elemental dmg like on the other 2 enhancements. I know u attached ur old ashlands weapon vid to this one but u could've done a small edit or at least point it out with a comment pin.
Imo blood weapons are not as bad as many ppl believe and just as good as lightning weapons. Here's why. It's easy to maintain -150hp in battle as long as u have decent skill, 2x hp food and heavy armor. Having +30% dmg bonus almost at all times is more DPS than chain lightning can provide (at least on single targets/small groups).
Chain lightning will always do 75 dmg with the exception of 3 creatures with lightning weakness resulting in 112.5 dmg. That dmg will never change unless it hits parried/staggered targets which is inconsistent due to somewhat low proc chance (25%).
Blood Nidhögg (quality: 2, sword skill: 100) with 150hp missing does on average +40 additional dmg (+80 on last hit and +120 with heavy attack) on targets with neutral resistance.
Blood Nidhögg
Full hp light attack on average ~135 dmg
-150 hp (+30%/+40.5 dmg) = 175.5 dmg
Full 3 hit combo = 702 dmg
Heavy attack = 526.5 dmg
Blood Slayer
Full hp light attack on average ~160 dmg
-150 hp (+30%/+48 dmg) = 208 dmg
Full 3 hit combo = 832 dmg
Heavy attack = 624 dmg
Just for funsies while doing more testing/comparing I took it to the extreme with nearly *300 missing hp for a juicy ~60% DMG increase* and ended up doing *1666.8 DMG* with a heavy/special attack on a parried/staggered enemy (Blood Slayer quality: 2, sword skill: 100, target: fuling berserker).
Conclusion: Chain lightning has better AOE clear, is easier to use, has less requirements, lower skill ceiling and is comfy to use but (most) blood weapons simply outperform them and do much more dmg on single targets/small groups. My personal fav infusion is blood, followed by lightning 2nd (more preferred on bow) and lastly poison (I simply don't need the CC but it's nice to have). Almost forgot to mention blood weapons will scale even better once we get the next update that allows us to upgrade them to quality 4.👏👏
great write up. I think you're spot on
4:20 The stagbreaker is a black forest weapon
arguable.. you can get it in the meadows but I am inclined to agree with you honestly. Corewood is intended to be acquired in the black forest
@@SpazzyjonesGaming its resources can be acquired with meadows technology, (chop with stone or flint axe, hunt deer with same or club, flint spear, crude bow) but the core wood resource is exclusive to the black forest, and upgrading it requires other stuff there, so that's why i think it's best classed as such. Using it through walls or the the spear for more range it good for dealing with ghosts and rancid remains.
@@barccy you can get core wood from the little lean-to things with the fire pit in the middle before going to the black forest
Dual axes scales with axe perk?
With the axe skill? Yes
I just wondering if spear build is a thing and working. I mean spear give pierce damage and it use much more less stamina than atgeir. Can be thrown and can be retrieve.
some people like spears
BEANS 🫘🫘🫘🫘🫘🫘🫘🫘🫘🫘🫘🫘🫘🫘
BEANS
🫘🫘🫘
@@Elite_Santa what are these rectangles haha
They're beans
@@SpazzyjonesGaming:)
22:07 the staff of the wild absolutely has a limitation on vines. It caps at five and will start to desummon them if you summon more.
Numbers wise compared to all the staffs and I believe overall in the game, the staff of the wild has the highest DPS.
You might be right. I always found I was limited by my eitr first before a number of vines
Yeah bro. When the PTB first came out, the SoTW was completely useless. It used to do 18 fire damage and 18 poison on the projectile, the roots only lasted ~15 seconds and they used to not apply root or poison.
Everyone made fun of it, so it hopped in the hyperbolic time chamber for a week and came back as the most broken weapon in the game.
@@BeezerGutlr it sure did
Update: I just tested it out and I was able to summon up to 9 of them at once. I'm not sure how practical that would be though, seems a little overkill xD.
@@BeezerGutlr Yep. I knew it wasn't 5
If your playing magic get all of the weapons
magic is OP
So can you also play frostner INSTEAD of berzikir axes in late/is it viable?
oh I think the axes are definitely better but you can use the frostner and get by
@@SpazzyjonesGaming yeah bc i enjoy frostner hardcore sincw i play, so thanks. Im happy my fav weapom can be used nearly anywhere. Also its good, as i play duo with a friend. Mostly i play like a beefy frontline for a boss and he is in the back spamming a bow
@@SpazzyjonesGaming + i love shields, so i wouldnt be able to use em with berserkir. Also btw thanks for your videos, you dont know how much they helped me to understand the game
@@westjettissigma anytime! glad they have helped!
@@SpazzyjonesGaming one more question: if youd choose 1 weapon to be a "jack of all trades" , it would be frostner, right? or what other weapons are best well rounded and can be used against pretty much anything?
My favorite endgame setup is a hybrid build with Thundering B.Axes + Staff of the Wild/Protection, Ask's armor + Feather cape, and 1 of each food type (Piquant/Roasted Crust/M.Greens). Covers 4 damage types, melee + ranged options, has good aoe, stamina management, eitr management (with good levels, only 2 staves to juggle), kiting potential, and a respectable armor stat to back up a fat shield. It also looks nice, I like how the Feather cape and Staff of the Wild match well + green color theme with the armor. My vote for best weapon has to be the Staff of the Wild though, you can launch from render distance and afk clear everything from safety, even Fader
Oh wowI haven't messed around with hybrid much myself. I'll have to try it sometime.
Totally agree with staff of the wild
@SpazzyjonesGaming for hybrid it's best to use flametal helm, magic trousers, and either flametal or magic chest, depending on your preferred focus. 1 eitr, 1 Stam, and 1 health food. Staff of protection and skeleton staff. For a glass cannon hybrid build you can go Ask armor, 2 eitr 1 Stam food, and protection and troll staffs with root bow
@@ringofasho7721 nice thanks for the tip
Bro your content is so good
thanks! that means a lot
9:04 You forgot to put spears in the weapon type list
ah damn! good catch. my bad!
I think your criticism of spears being poor at dealing with differences in elevation is also true for polearms. I wanna love them, but this makes them very hard to use imo.
I also disagree with your take on bows. Spinesnap does significantly more pierce damage than even the combined pierce and poison of the draugr fang. Also, I feel like you should've mentioned to huntsman's noise reduction when first mentioning it. It's a massive benefit.
Finally, I think you're overemphasizing the uselessness of spirit damage in the initial analysis. With the exception of mistlands, most biomes have some really dangerous enemies that are vulnerable to it.
As for my favourites: I tend to stick with axes as my melee weapons for until I'm preparing to fight bonemass. I need to craft those anyway. Agreed on the swamp, mountain and mistlands weapons. I tend to stick with frostner in the plains. I usually don't bother fighting loxes. I prefer taming them. The slowing effect of the frostner is far more useful than the atgeir's aoe that stops working with slight height differences when dealing with groups.
I'm only now making my way through the ashlands very slowly. Haven't encountered any flametal yet. Looking forward to trying out the axes and the new staves. So far I've only tried the fracturing staff and that doesn't seem very useful in the ashlands.
thats fair. I respect other perpsectives!
Poison is not elemental type of dmg, its type of martial dmg such a physical, pierce, blunt, bleed dmg ect
It's classified as elemental in Valheim
Bow is the best weapon at pretty much all times. Atgeir is the best melee category weapon though it's left out of Ashlands. Bow and Berserkir Axes with Iolite are the strongest weapons. The Himminafl, Frostner, and Staff of Flames + Staff of Protection deserve honorable mentions. Himminafl is goated, Frostner has OG niche, and magic can make you practically unkillable
I love Valheim and love mostly everything the devs do. I hope to see the Atgeir again in Deep North, and hopefully Lightning magic recovers from dundr which is pretty much more of a joke than a weapon
I can't argue really with anything you've said!
@@SpazzyjonesGaming i commented as the video was running and saw you had pretty much said the same things. I also agree with the 2h hammers, being able to find silver with the slam effect and not needing to fight bonemass makes them uniquely quirky on top of their great crowd protection
NOO SPAZZY that's not how you pronounce Jotun 😂😂😂
That's my bad. YO-TON
man pls u need max 5 min for hide this windows watermark...
I've resolved it in all my future videos going forward. This video is a compilation of 3 of my older videos so its still there
@@SpazzyjonesGaming good