@@TESkyrimizer Well, not him but, I would say he probably doesn't? RUclips is a gamble at the end of the day and you're never certain if you'll be able to make a living off of it, so having a solid backup is always nice. That's my take anyways, who knows if Strat sees it the same way
Brilliant vid! Ive been playing songs of Syx for many years, and seeing it get better and better through the itterations. It is truly a wonderful game, and i am glad you are giving it the attention it deserves!
@Strat-Guides yes very well thank you :) wife is popping now, only a few weeks left. Everything ready though! Is this gonna be tje end of the songs of Syx arc? Or are there more to come? If notz what have you got your eyes set on next?
@Axis_._ nice, good luck to you both! Thanks exciting :D I'll probably do more songs of syx in the future but I need to do some videos that will get views for a bit so I don't kill my channel lol I love the game and look forward to the next run.
@@Strat-Guides Thanks! On the Songs of Syx content, i personally think it would be super helpful to do a deep dive into the screens, and output data for buildings. It took me so long to understand the Graphs, data displays of farms/pastures etc in terms of Daily production, skill bonus, Combined annual production, consumption etc. Would be pretty good For your detailed analysis as i dont think lighter weight content creators could cover it all adequatly!
I will literally watch this guide every single night for the views hoping there will be a guide on the next phase of the game! Thanks so much for putting this together, and hoping for a guide on how to move to the "world map" stage!
I appreciate the support! I'll try to get back to SoS before the end of the year. We're currently gearing up for KCD 2 and have a few things to prep for that :)
@@Strat-Guides All good of course - no doubt putting these together takes quite a bit of time. This was the most helpful guide out there tho, made me buy the game :) Even without a part two I think it's a really solid foundation.
Really appreciate you writing in what you’re doing during a step (like at 44:49) so I don’t have to rewind the video several times to make sure I setup whatever it was correctly. Wish more people would do something similar.
I'm glad it was helpful! It takes a long time to add that into the editing, but I felt there were too many details to keep track of just watching it like a normal guide so I added it. I'm planning on adding it to all the grandma guides I make in the future :D
This really helped me and I honestly enjoyed following a guide, I could never get past 200 pop before, would be awesome if you did a midgame walkthrough on how you do it !
There is a design of your crafting buildings (carpenter et al) that gets you 100% efficiency with 24 workers with a 14x7 building, saving you some valuable space! Use the work bench that is 7 tiles long, it is the most efficient size for that set of buildings.
@jessmarie7555 sorry it took so long - I think I spent over 100 hours on this one. I recorded it 3 times and didn't like the first 2 takes, plus all the time I ran through it trying to figure out what the right build order etc. This is a hard game to make a beginners guide for and it kicked my butt lol
I had this game downloaded for like 2 months and didn’t play cause I didn’t feel like going through learning curve hell but now I have this video….hopefully, it helps.😅
You can also press shift to reverse functions So if you are expanding a room and want to take away from the center to remove yellows, you can press shift to make it do the job of red (remove)
I'm really glad I watched this whole video while playing my first game. I have since watched several from other players and they make a LOT of mistakes that I'm able to immediately recognize because of this video. Excellent stuff.
Really glad to aee this, ive played the demo up to a few hundred citizens before everything started to collapse. Ive been lookong to get the main game because I want aupport such a cool game, but this wil help actually get back into it!
Just when I finally bought this game a guide came out and is only a month old I appreciate this video for real. I wanted to figure everything out myself but this video has like lil tips and tricks i never would of discovered on my own, i got advanced nuff to where i had 70 peeps but couldnt figure out how to trade for the life of me... But after watching this I'm def restarting my city...
Yeah I know what you mean! This video probably skips about 50 - 100 hours of trail and error to be honest lol maybe even more if you consider taking the free towns :D Good luck on your next run!
@zzz11zz44 I did a world conquest and it's already edited, but I still need to make an intro, thumbnail and couple other small things. I'll be working on that today!
I might just do that - It's sad to see this game not getting the love it deserves, but I might come back to it before end of the year. I would assume humans to be the most popular?
I've got a world conquest campaign that I'm uploading tomorrow that shows use of all races! I much prefer to have all races, but for beginners I think it would be too much to keep track of.
@@Strat-Guides Cheers mate! Putting through a few reforms in my life, but she'll be right. Your Bannerlord videos and work ethic has always been an inspiration and I admire your transparency with the business side of things (which I've shamelessly used to learn from throughout my youtube journey, hope you don't mind, haha). I just saw your latest announcement, I'm looking forward to the future of your partnership and wish the three of you all the best!
Ive played more than a hundred hours, and you taught me so many new things from this video 😁 Among others, I didnt know that plebs can walk through planted trees. That's a big game changer
Downloaded the demo, saw you were working on this video. Waited. Now im watching while playing thank you so much. Also come back to bannerlord Rhagaea misses you
Love this game, been playing on and off for years now. This game really just is a great mix up of age of empires and roller coaster tycoon. Just pure 90s rts/simulation fun distilled into one game. My favorite races are the cave dwellers like the cantons, bugs, and dwarves. I love using the mountains as alternate walls for defense. Using one race is kinda an easy mode but not really. The growth of your town will be super slow if focused on just one race. It also means that you can't really deviate much in play style or else that one race will rebel quicker then a mix of races. It's usually a great idea to have two or three races in your town, and maybe a serf race if ya being a little more "evil". It spreads out the parentage of what your population dislikes, allowing for more nuance in your play style if you have to adapt to a new situation/problem without your whole population rebelling too. Though the economy is kinda still easy to be broken when things are stable, the culture clash within your town will shake that up a lot to keep you on your toes, even if you are only using one race.
Watching this made me get back into the game. I bought it awhile ago but only ever played for 2 hours because I got overwhelmed. Any tips for a human race start?
Humans are decent across the board but really good at research and admin. Early game, I would focus on grain farms and converting that to bread to feed everyone. Then I would go heavy into research and use unlocks to boost whatever you're lacking. For example, if you need more meat and leather you can take the +10% research to pasture output and easily get +50% - 100% early on and shore up that weakness. They are decent in combat as well, so just make sure they have plate armor and some training, you shouldn't have too much issue taking smaller enemies out.
I know it's a long guide, but trust me lol if you try to learn what's in this video on your own it will probably take 40 - 50 hours if not more! Good luck on your first run :D
Really hope so. I tried the demo before the whole thing on my own and my hunter got mauled to death off screen and him being the only food source, the rest of my guys died of starvation. 🤣
@@honeyalmondfritters LOL that sounds about right :) You'll lose 3 - 5 people to animals using this guide too, but you'll have plenty of people to replace them with as well!
Welp, took me 3 days, but finally got to the end of the guide. The first settlement ended poorly when suddenly everything started going wrong (consecutive accidents, sickness, tons of requests, cows got sick, drought and cold wave). Second one survived till the end of the video. 😅
mkay, I played this game a bit, and I would like to contribute to the collective knowledge. So at start it can be a good alternative to go for hunters. They do require furniture to be produced, but they also instantly start bringing in meat. And in the v67 beta branch now rising animals takes 6 days as they start out as cubs. On the other hand hunters doesn't have this problem, although it's good to know that having more than 15 hunters in total results in a penalty, so all of them will start bringing in less meat. They take much less space, so if you start out in a dense forest area OR in a not so fertile area, they can be still good for start. 15 hunters brings in about 35ish meat, which can support maybe around a population of 70. On the v67 beta branch I saw one more very significant change and that is the immigration speed. In the v66 version at the end of the first year you could get around 35-40 ppl in total, in the current gameplay I ended my first year with 73 ppl.
I actually had hunters in my original build, but removed them to simplify things because I was able to avoid starvation consistently without them (and get more leather). I do really like hunters though so I'm all for this suggestion!
would it not be better to build pig pastures after the first cow pasture? you dont need that much leather and the increased food production would help to get food positive quicker.
@FenrirAsgardwolf so I've tried it both ways and found that the cows will still produce enough meat if you have at least 2 sources of food locally you can rely on. The benefit is they fill much faster than pigs because you need only 70 cows to fill a pasture but pigs will need around 120, but they produce the same amount of livestock. So cows get up to speed faster and you have a huge amount of flexibility with leather production and sales and the bonus by having a lot of the same production type. I originally had a hunter cabin to help with meat in the early game shortage, but again found that local hunt was enough that we could skip it
Many thanks for the guide. I was following along - encountered a few head-scratching moments (getting NO ROUNDNESS BONUS!) and the bowyer cost skyrocking (341 metal). Worked those out (be sure to make wooden WALLS, not just a roofed area, when adding the widgets on the side of houses, and just being very careful when adding the stacked production areas. My question is about expanding the warehouse. I upgraded it instead - is that wrong? Every time I tried to remodel it, I lost everything in there and people began to starve...
@LisamarieSC1 upgrading is fine as well. I included the warehouse expansion more as a way to show people that you can remodel buildings even after they are built, so you're never stuck with stuff forever and can easily change them. If people were starving, then most likely something got messed up with putting food back in storage. Maybe try adding a bunch of workers to the warehouse temporarily until food is back in storage? Expanding the warehouse should not delete any supplies, but they can wind up on the floor so you might need people to put it back
I picked this game up a while back but have been afraid to try and dive in, I know how many hours these games suck out of you and there are a bunch of shorter indie games I'm trying to work my way through. This might encourage me to finally take the leap.
This should cut your learning curve down by... 50 - 100 hours lol It took me a while to find my bearings with it, but it's not too bad once you get the basics down!
Hey! Really like your content, can relate. Have you tried Terra Invicta? I’ve been a long time fan of grand strategy games (e.g. WCs in EUIV/CK3), with colony sims and squad tactics following along, and this game has created a tier of its own in terms of strategic complexity, ambition and scope.
@@Strat-Guides Among other things which made this game stand out for me was the fact that I felt the mechanics were balanced and thought through. My usual problem with games is that if I really like it, I try to figure out the optimal strategy which becomes boring and breaks the game. For example: * In EUIV this is forcing the events to maximize absolutism, become revolutionary republic and pick a specific religion to minimize unrest regardless of where you start; * In CK3 it is having an elective succession with primary title having a single elector, or spreading theocratic vassals; * In Bannerlord it is a horse archer offspec to a 8 social+cunning character with steward+medic and smithing companions; * In Rimworld It is killboxes etc If I do that, the game is broken, if I don't, I'm roleplaying. I didn't have that feeling in Terra Invicta. Also, the difficulty setting is very well implemented. Harder difficulty actually makes the game deeper rather than grindier or forced meta, which is usually the case.
Yeah i think i spent close to 50 hours on this video - must have gone through 4 or 5 test runs until i found a build i was happy with for beginners. It's such a complicated game, i didn't want to scare anyone off!
I want to love this guide so much. There's tons of useful information here and your commentary style is easy to understand, plus that text guide explaining everything makes it convenient to reference during an actual game. But man, I just can't get over the background noise whenever you speak. It's like you're recording from an airplane or something. After listening for half an hour my ears start hurting. I'll have to finish this video in bursts, I guess.
Sorry about that - I had the AC on behind me because it's 100F+ outside. Every time I try to record with the AC off it gets up to 90+ inside my office (in the garage so it's even worse lol). I'm trying to find a filter for OBS that can filter that out, but so far no luck.
@@Strat-Guides If other people have this issue, maybe you could include some light background music? It might help disguise the high frequency whine and make it easier on the ears. Though I think you used to have background music and cut it out of this video for a reason. I dunno. Still, great video! You put an insane amount of effort into these guides and it shows.
@Alex-0597 I can put the music back in. I'm probably going to pay to have the AC relocated outside of the room and put a vent in. That should all but eliminate the noise I think
Good video, up to the point where you build a bowyer. I need to buy 348 metal, but they go for 232 a piece. ouch XD Edit: Just notice I had played my bowyer one square too close to the carpenter, somehow making the building materials go nuts. Changed the layout and made sure there was a proper wall between them and my material need for metal got down to 116. Weird, but my mistake :D
Hi love I had an idea of the next m&b campaign How about ..hear me out Mercenary troops only 😮 And the goal is up to you to choose But how about to eradicate a faction of the game (what ever the faction you decide to eradicate ) and make your own Kingdom on top of it?
If I recall, the last Bannerlord campaign I did was mercenary troops only for the first half - that was the Rhagaea SIMP campaign lol. I'm going to be streaming today and working on unlocking a few achievements!
Oh i haven't watched that yet I am still soaking in the asrai campaign stream🤣 Man it is so long 🤣🤣 You won't believe me if i say I watched it towise 😂
Will this work with all the races? Or is there some needed adjustments because of the food they like? Probably don't need roundness and trees. Maybe you do, I'm just guessing.
This is definitely specific to the Tilapi because of their pasture bonus of 40%. Each race would start a bit differently in the build order and where on the map you would want to spawn. For example, Garthimi and Amevians should spawn near the ocean for good fishing, Cretonians can spawn near the river like here, but instead of focusing on pastures they would focus on farming from the start (vegetables and bread), etc. Once you get your town running, you can have everyone living there no problem, but the first few hundred inhabitants should be pretty specific to the build order.
@@Strat-Guides Appreciate it Strat, that makes perfect sense. I've had this game forever, but haven't got around to sitting down and learning it. So your guide got me interested again.
I am really enjoying this game. Any chance of a garithmi run. And eat the world ? A more evil run but still with you amazing perfectionism. I am struggling with roundness under the mountains
@phineasgage8252 yeah it enables you to build up the towns you conquer. I like to increase the work force first since that's what you need to build buildings
First time seeing this game: Too ugly wont play Playing anyway because bored: 3 nights in a row where it's 4 AM before I noticed. Very addicting game lol
Just something to be prepared for if you are going to keep making SoS videos. I am playing on the experimental branch ea67 and the roundness trick doesn't seem to work anymore. I followed your layout exactly and when you are explaining the environment tab you are at 64% but about to be 100% while I have just a tiny sliver of a red line. I double checked the layouts and even added extra corner pieces but it didn't change it.
Good to know, I'll have to experiment with roundness once the patch goes to the main branch. I was holding off on any major guides until it hit full release because of stuff like this lol It's not that big of a deal for this guide because by the end, you should have enough happiness to get another 300 - 400 without adding more stuff, so there's some wiggle room.
So I have a question. It always felt like I was still barely making it in the meat department. I put a few points in the Husbandry to see if that helped and KINDA? I'm up to 500 people now and I'm not sure why but randomly it's like production halts and then starts flowing again after I buy a bunch of meat. I wasn't sure if this had to do with lack of warehouse users or what? So I tried upping that as well. Also, I have 2 additional fields that give eggs and meat and it won't ever out run the population so it just sits at 0 and maybe 8 for a split second. I'm starting to understand a lot of this though. I need to come back tomorrow and see your military again as I went way past that in game and have 100 ready units. PS: Also, I wasn't receiving as much meat as you were at the start. You were getting like 33+ I was getting like 22. Same size, same layout. EDIT: I saw that there is a specific building called Hauler and I was wondering your thoughts on that and the Tree building that keep consistent wood?
The ground fertility can have some effect on food output, but not usually that much as pastures don't get hit as hard as crops. I'm not sure what's going on with your food - I ran this guide 10+ times before publishing it and each time it was roughly the same result. Are your animals dying due to lack of labor? Best way to tell is it you're hitting 100% labor utilization. If you are hitting 100%, add an extra worker until you're no longer hitting it. Haulers are amazing, but you shouldn't need them until your town gets much bigger or you're pulling resources from a long distance. An example of this: My admin building is on one side of my town and my paper manufacturer is on the other side - I will use a hauler on the admin side to pull paper right outside the admin building. 1 - 3 people hauling is usually good enough.
@@Strat-Guides So I have 30/30 on all 8 fields and yes, it does say 100% on all of them. I can't assign anymore guys to them. One thing that keeps happening, and maybe this is the reason. Randomly 15ish workers get hurt, which feels like a random explosion haha. And this actually occurs quite often for some reason.
I am just about to build a 4th pasture for my build, is it okay for me to build the egg animals instead? I am slightly ahead of you on population, and the stats seem to say that they produce the same amount of food but they will make eggs as well, which should give me more fulfillment to keep population increasing yeah?
@peterhobo you could, just be aware the bonuses from the tech, the race and the climate are for pigs and cows. That sounds about right - the cows give off food and leather while the eggs only give off leather, so their total production is cut in half vs cows. I wonder if it would be more efficient to do more cows and just trade for the eggs?
@Strat-Guides My stats seem to say 0.75 meat and 0.75 leather vs 0.15 meat and 0.85 egg. I forgot about climate bonuses, and I know races are better at different things, but are the Tilapi specifically better at cows and pigs than other races? I had assumed it was a general bonus or malus husbandry! Either way great tutorial so far :D I can't wait to mess it all up when I try and do humans on my own after this run!
@@peterhobo I'm quoting this from memory so the numbers might be off slightly, but climate is +50% for pigs and cows in temperate, Tilapis specifically get +40% to cows and pigs and then the techs I covered in the guide are cows, pigs and sheep (turtles are a different upgrade path). Thanks, glad this video was helpful! It's one of the best games I've played before and I think it's a shame more people aren't playing it. I think the complexity scares people off sadly. Good luck with your Humans run!
Strat, can i recommend you look at a game called Bellwright? its a mix of bannerlord combat,Kenshi and some other games. Suprisingly indepth and iv given up BL because i cant stand the late game. Im loving Bellwright,and you can lead armies later int he game... it reminds me of your companions only run,which is basically what this game is,plus massive village building of Manor lords style. Please give it a consideration,you may find you found a gem.
Not really - I much prefer to use all of them. I've got a world conquest campaign that I'm uploading tomorrow and it will show all races except the Amevians (didn't have need for fish or turtles). I only used elves here because I wanted to keep it as simple as possible for a new player.
@@Strat-Guides I can't wait My trash internet won't help me But i sure will watch the vods Hope for something special like companions only or bandit only or what ever that is not just other normal campaign
@Mike-ox4wv someone mentioned in the beta patch they changed how roundness works. I have not tested it myself yet though. It's not a big deal since approval from roundness isn't much and you can still keep everyone happy and new immigrants coming in without it
Is there any way to boost the training rate of archers? I've been running my town for 100+ years and I still can't get a fully maxed out division of 150 archers, they die of old age before they finish training :(
None that I'm aware of - what I would recommend is start with a group the same size as you have training spots - so if your archery range can hold 20, only make the group 20 large. You can expand it anytime if you want, but once the group reaches 20 ready to go, you can send them on offense if you want. The rest will join up as they finish training. Also, if you're having issue with dying too early, you might want to switch from immigrants to breeding your own. They become of age at 4 years old and usually like to 80 or so, which means you have 76 years per person to get them trained up and used up :D
@@Strat-Guides ok that's a good idea, I have ~1k tilapi pop right now and trying to figure out optimal breeding, schooling for them. I noticed that tilapi hate education and prefer indoctrination instead. Is there any benefit to using universities with them or do they prefer having a 5th grade reading level haha
@Rand0motion if you give your mouse over educating and indoctrination, it will team you the associated bonuses. Education is mostly manufacturing and research bonuses while indoctrination is farming, pasture, etc. Type bonuses. It's bent a bad idea to educate, but much more important for humans and dundorians since manufacturing and research is super important
@ no I was wondering why you described it like that. Been a decent while since I last played it, so I came to play it again. I do see they added alot to it to be fair, and I imagine this might be a lot for a newer player to take in that hasn’t been with the game for a while haha. So I get ya bro :). Game was a lot simpler when I last played
@ I’m also going through a dick phase as I struggle with disassociative disorder and ptsd. Trying to rein that in though. So I apologize as my original comment was a bit dickish. Tryna catch myself more
For some reason, my Janitors have stopped working, and it says 'Unavailable Machinery' with a yellow flag at the Janitor building. I have no idea what to do and can't find any information about this..
That means you upgraded a building using some material (sounds like machinery) but you don't have any machinery in stock. Try to import some and see if that helps?
@@Strat-Guides I returned to the game and still have this issue. When I check the degradation in my Laboratory, it says -26.63 wood and -4.88 furniture. I have these resources in my warehouse, and the janitors bring furniture and wood to the Janitor building, but I still can't repair the Laboratory
Ok, I somehow fixed it. In the Janitor building, I noticed the tools resource, so I decided to buy tools and also rebuilt the Laboratory. Now the janitors are fixing everything
@@Strat-Guides update, I figured it out. I had to set the export to pull from a certain target and then I could limit the amount I sold and what I kept in storage. Couldn't figure out a screenshot, but it might be because I am playing 0.66
@angrydoggo7160 I found that humans are a bit more difficult to manage early game for a brand new player. That extra 40% bonus to cows it's pretty strong! But I agree, humans are very good
@@Strat-Guides If you're doing any advanced guides on the game, one topic I'd love help with would be building smaller towns on the map to extract resources placed far away from the main town.
@@angrydoggo7160 If I have time I'll make a guide on all the rest of the game - problem is it's just not popular enough to justify the time. I spent about 500 hours learning the game and making a couple videos and they've generated less views and revenue than a video that's 2 years old on my channel. I still wanted to cover it and at least get the beginner's guide in case people wanted to get into the game since it's so well done and deserves the attention. As for making smaller towns on the same map, it really depends on what you're trying to accomplish. If you're just trying to bring back a resource to the main town, then IMO the easiest way is to build basic infrastructure around the resource (hearth, well, food stall, janitor, couple longhouses, warehouse). At your main town, make a hauler building and connect it to the storage and have them bring it near your production buildings that need that resource. The people in the small town won't have all their needs met, but it will at least get the process going and over time you can expand that small town to be self-sufficient and add more infrastructure. The hauler is really good for that. You could also connect 2 warehouses and give the one in the main town a pull order, but I find that sometimes they will not pick up stuff because they will get closer jobs done first which is why I prefer the hauler. Hope this helps!
The late game is actually decent! It's never going to be as fun as the early and mid game, but it's much less tedious than Paradox games and Bannerlord for sure. There are so many options to explore that it will take a while to get through all the late game content I think.
@@Strat-Guides oh this sounds good. Thank you you’re the best guide on RUclips Honest, accurate, clear and comprehensive guides. Really appreciate the effort you put into them❤️
honestly my biggest gripe with songs of syx is that it's very hard to guess how much services you need, its also common for citizens to not use the baths near their house and walk across the city Wasting most of their day and leading to other needs being unfulfilled basically I get to high 1k low 2k pops and then the game becomes wack a mole of bad ai forcing me to demolish parts of my beautiful city to build more services non stop
@@Strat-Guides brother that would be so awsome if you play that and master it and then you can maybe play along side with Grubby a famous wc3 player/youtuber
Raven banner for anyone who has trouble making their own banner: XXXXXXXXXXXX XXXXXXXXRRXX XXXXXXXRRRRX XXXXXXXXRRRX XXXXXXXRRRRX XXXXXXRRRRRX XXXXXRRRRRRX XXXXRRRRRRRX XXXXRRRRRRXX XXXRRRRXRXXX XXRRRXXRXRXX XXXXXXXXRXRX
@@gustavmeier1953 Some games just need a longer beginner's guide - Songs of Syx definitely being one of them! And to call this a play through is a bit offensive tbh - I spent well over 100 hours crafting the perfect opening build that a beginner would be able to grasp and have fun quickly. I spent over 15 hours on the editing alone - this ain't a Let's play lol
@@Strat-Guides wow your quite offended for a simple comment that isnt even negativ but yeah its a edited playtrough from your livestream or maybe a new game seems about the same so i dont know but when you needed 15 hours to edit this whole thing from what you could do in a 2 1/2 hour session uff i can guess it hurts when you cant see the "production value/time" but thats your problem i guess i think its too long and thats it you dont need to like it but hey at least its some view interaction for your vid Cheers mate
when the beginners guide to a video game is the same length as a college level intro-course dissertation, you know its gonna be a good time
Arguably I spent more time on this that I did on most of my college projects lol
@@Strat-Guides damn my dude do you regret getting your degree at all now that you're a fulltime RUclipsr?
@@TESkyrimizer Well, not him but, I would say he probably doesn't? RUclips is a gamble at the end of the day and you're never certain if you'll be able to make a living off of it, so having a solid backup is always nice.
That's my take anyways, who knows if Strat sees it the same way
The book I read for learning DF was longer than the dissertation I wrote to finish my PhD.
Their name is Tilapis and all I can think of is a bunch of fish flopping around tending cattle lmao
@TheIllyrianRTW lol yeah I thought that too! I do enjoy a good tilapia
man i love baked tilapis with a side of asparagus
Brilliant vid!
Ive been playing songs of Syx for many years, and seeing it get better and better through the itterations. It is truly a wonderful game, and i am glad you are giving it the attention it deserves!
@@Axis_._ hey axis! Hope you're doing well
@Strat-Guides yes very well thank you :) wife is popping now, only a few weeks left. Everything ready though!
Is this gonna be tje end of the songs of Syx arc? Or are there more to come? If notz what have you got your eyes set on next?
@Axis_._ nice, good luck to you both! Thanks exciting :D
I'll probably do more songs of syx in the future but I need to do some videos that will get views for a bit so I don't kill my channel lol I love the game and look forward to the next run.
@@Strat-Guides Thanks! On the Songs of Syx content, i personally think it would be super helpful to do a deep dive into the screens, and output data for buildings. It took me so long to understand the Graphs, data displays of farms/pastures etc in terms of Daily production, skill bonus, Combined annual production, consumption etc. Would be pretty good For your detailed analysis as i dont think lighter weight content creators could cover it all adequatly!
its just crappier version of rimworld
I will literally watch this guide every single night for the views hoping there will be a guide on the next phase of the game! Thanks so much for putting this together, and hoping for a guide on how to move to the "world map" stage!
I appreciate the support! I'll try to get back to SoS before the end of the year. We're currently gearing up for KCD 2 and have a few things to prep for that :)
@@Strat-Guides All good of course - no doubt putting these together takes quite a bit of time. This was the most helpful guide out there tho, made me buy the game :) Even without a part two I think it's a really solid foundation.
diplomacy is getting reworked next version and will likely be very different from what's available now
Really appreciate you writing in what you’re doing during a step (like at 44:49) so I don’t have to rewind the video several times to make sure I setup whatever it was correctly. Wish more people would do something similar.
I'm glad it was helpful! It takes a long time to add that into the editing, but I felt there were too many details to keep track of just watching it like a normal guide so I added it. I'm planning on adding it to all the grandma guides I make in the future :D
This really helped me and I honestly enjoyed following a guide, I could never get past 200 pop before, would be awesome if you did a midgame walkthrough on how you do it !
There is a design of your crafting buildings (carpenter et al) that gets you 100% efficiency with 24 workers with a 14x7 building, saving you some valuable space!
Use the work bench that is 7 tiles long, it is the most efficient size for that set of buildings.
Been waiting for this sucker to come out! Nice work
@jessmarie7555 sorry it took so long - I think I spent over 100 hours on this one. I recorded it 3 times and didn't like the first 2 takes, plus all the time I ran through it trying to figure out what the right build order etc. This is a hard game to make a beginners guide for and it kicked my butt lol
@@Strat-Guidesyeah I can't imagine it's easy. Hundreds of hours in and it feels like I'm still learning it haha.
I had this game downloaded for like 2 months and didn’t play cause I didn’t feel like going through learning curve hell but now I have this video….hopefully, it helps.😅
Good luck! Let me know if you get stuck on anything
been waiting for this one 👀thanks!!! not sure if you've heard of it, but a video like this for amazing cultivation simulator would be a GODSEND
i tried the demo of this awhile back and got so lost. With this guide I'll probably try again. Thanks for posting.
If you get stuck, try asking your Grandma. Mine won't stop telling me how weak my Kingdom is and that I need more roundness and trees.
When he said it's easy to follow, I took a look at the timer and it said 2h 19 min left...
your guides always help a dumb dumb like myself.
First! Glad to see you going. Look forward to watching this, was really complex when I tried
You can also press shift to reverse functions
So if you are expanding a room and want to take away from the center to remove yellows, you can press shift to make it do the job of red (remove)
I'm really glad I watched this whole video while playing my first game. I have since watched several from other players and they make a LOT of mistakes that I'm able to immediately recognize because of this video. Excellent stuff.
Grandma sleep halfway thru this, but she would understand while she was awake lol
Lol grandma needs some coffee
Great video man. Needed this !
Glad it helped!
Really glad to aee this, ive played the demo up to a few hundred citizens before everything started to collapse. Ive been lookong to get the main game because I want aupport such a cool game, but this wil help actually get back into it!
Just when I finally bought this game a guide came out and is only a month old I appreciate this video for real. I wanted to figure everything out myself but this video has like lil tips and tricks i never would of discovered on my own, i got advanced nuff to where i had 70 peeps but couldnt figure out how to trade for the life of me...
But after watching this I'm def restarting my city...
Yeah I know what you mean! This video probably skips about 50 - 100 hours of trail and error to be honest lol maybe even more if you consider taking the free towns :D Good luck on your next run!
I woul looooove to see your take on challenge playthroughs in this game
@zzz11zz44 I did a world conquest and it's already edited, but I still need to make an intro, thumbnail and couple other small things. I'll be working on that today!
Would love a similar video for any of the other races!
I might just do that - It's sad to see this game not getting the love it deserves, but I might come back to it before end of the year. I would assume humans to be the most popular?
@@Strat-Guides I would say so too, on the other hand they are the most vanilla race. Dwarves would be cool but any race would be awesome!
I've watched the livestream voe at least 4 times, so I'm super glad for the edited version haha
@MiguelAbd yeah that was just another practice run - this one goes into all the little details and has the check list
@@Strat-Guides This checklist is GOLD
great guide man, didnt even notice it was 2 hours long until halfway through lol
Hope to see more of this. Especially for colonies with multiple species. So far only elves :(
I've got a world conquest campaign that I'm uploading tomorrow that shows use of all races! I much prefer to have all races, but for beginners I think it would be too much to keep track of.
Which channel is the world conquest run on? I really like this game and love how you cover the details?
@@paulmeahan3667 is on the let's play channel (strat plays)
I can't believe I missed this, YES STRAT, please make the guides, the Songs of Syx community NEEDS YOU 🙏
@OshanMan hey Oshan! Hope your channel is doing well. I'll try to cover a couple more topics before the end of the year!
@@Strat-Guides Cheers mate! Putting through a few reforms in my life, but she'll be right. Your Bannerlord videos and work ethic has always been an inspiration and I admire your transparency with the business side of things (which I've shamelessly used to learn from throughout my youtube journey, hope you don't mind, haha).
I just saw your latest announcement, I'm looking forward to the future of your partnership and wish the three of you all the best!
@@OshanMan I can help. 200 hours in 1 month rn lol
Ive played more than a hundred hours, and you taught me so many new things from this video 😁 Among others, I didnt know that plebs can walk through planted trees. That's a big game changer
Yeah this game is nuts lol so many things to keep in mind and learn!
Downloaded the demo, saw you were working on this video. Waited. Now im watching while playing thank you so much. Also come back to bannerlord Rhagaea misses you
@@UCeagle79 hopefully this helps! I loaded bannerlord back up for the first time in months yesterday - I'll put a campaign together soon
Love this game, been playing on and off for years now. This game really just is a great mix up of age of empires and roller coaster tycoon. Just pure 90s rts/simulation fun distilled into one game.
My favorite races are the cave dwellers like the cantons, bugs, and dwarves. I love using the mountains as alternate walls for defense. Using one race is kinda an easy mode but not really. The growth of your town will be super slow if focused on just one race. It also means that you can't really deviate much in play style or else that one race will rebel quicker then a mix of races. It's usually a great idea to have two or three races in your town, and maybe a serf race if ya being a little more "evil". It spreads out the parentage of what your population dislikes, allowing for more nuance in your play style if you have to adapt to a new situation/problem without your whole population rebelling too.
Though the economy is kinda still easy to be broken when things are stable, the culture clash within your town will shake that up a lot to keep you on your toes, even if you are only using one race.
You are doing SoS guide too? That's awesome. This game is a time sink and needs more attention.
I always struggle to get my first conquest so hopefully watching this will help.
@@tsuna666 you should be able to get your first 5-6 with this guide! Good luck
Very informative and entertaining, thanks!
Glad it was helpful!
THE KCD sound😭😭
@orion-qt6jl hands yeah I decided to not put music on this one, but I wanted to add a little something to the start as a joke :)
@@Strat-Guidesyou do it every time 😂❤
Watching this made me get back into the game. I bought it awhile ago but only ever played for 2 hours because I got overwhelmed. Any tips for a human race start?
Humans are decent across the board but really good at research and admin. Early game, I would focus on grain farms and converting that to bread to feed everyone. Then I would go heavy into research and use unlocks to boost whatever you're lacking. For example, if you need more meat and leather you can take the +10% research to pasture output and easily get +50% - 100% early on and shore up that weakness. They are decent in combat as well, so just make sure they have plate armor and some training, you shouldn't have too much issue taking smaller enemies out.
Thanks a bunch for this guide otherwise I would've bounced off SoS and left it to languish in the backlog.
The demo of this game is the full game just a few patches behind so if this looks fun give it a try
Wow, with this guide you can't go wrong.
Excellent guide, excellent game.
I just got the game, came here, and about 10 mins into the video, realized it's over 2 hours long. Oh my, what have I gotten myself into.
I know it's a long guide, but trust me lol if you try to learn what's in this video on your own it will probably take 40 - 50 hours if not more! Good luck on your first run :D
Really hope so. I tried the demo before the whole thing on my own and my hunter got mauled to death off screen and him being the only food source, the rest of my guys died of starvation. 🤣
@@honeyalmondfritters LOL that sounds about right :) You'll lose 3 - 5 people to animals using this guide too, but you'll have plenty of people to replace them with as well!
Welp, took me 3 days, but finally got to the end of the guide. The first settlement ended poorly when suddenly everything started going wrong (consecutive accidents, sickness, tons of requests, cows got sick, drought and cold wave). Second one survived till the end of the video. 😅
Continue the Good work!
Return of the king
I'm really tempted now to buy this game, especially since KCD2 will come out February...
It's really fun! Definitely a game I can see myself sinking 1k+ hours into
mkay, I played this game a bit, and I would like to contribute to the collective knowledge.
So at start it can be a good alternative to go for hunters. They do require furniture to be produced, but they also instantly start bringing in meat. And in the v67 beta branch now rising animals takes 6 days as they start out as cubs. On the other hand hunters doesn't have this problem, although it's good to know that having more than 15 hunters in total results in a penalty, so all of them will start bringing in less meat.
They take much less space, so if you start out in a dense forest area OR in a not so fertile area, they can be still good for start. 15 hunters brings in about 35ish meat, which can support maybe around a population of 70.
On the v67 beta branch I saw one more very significant change and that is the immigration speed. In the v66 version at the end of the first year you could get around 35-40 ppl in total, in the current gameplay I ended my first year with 73 ppl.
I actually had hunters in my original build, but removed them to simplify things because I was able to avoid starvation consistently without them (and get more leather). I do really like hunters though so I'm all for this suggestion!
HOOOOOOOOOOOOOOOOOOOOOLY gigachad, you're the goat bro!
would it not be better to build pig pastures after the first cow pasture? you dont need that much leather and the increased food production would help to get food positive quicker.
@FenrirAsgardwolf so I've tried it both ways and found that the cows will still produce enough meat if you have at least 2 sources of food locally you can rely on. The benefit is they fill much faster than pigs because you need only 70 cows to fill a pasture but pigs will need around 120, but they produce the same amount of livestock. So cows get up to speed faster and you have a huge amount of flexibility with leather production and sales and the bonus by having a lot of the same production type.
I originally had a hunter cabin to help with meat in the early game shortage, but again found that local hunt was enough that we could skip it
Great guide. Thank you
Glad it was helpful!!
Many thanks for the guide. I was following along - encountered a few head-scratching moments (getting NO ROUNDNESS BONUS!) and the bowyer cost skyrocking (341 metal). Worked those out (be sure to make wooden WALLS, not just a roofed area, when adding the widgets on the side of houses, and just being very careful when adding the stacked production areas. My question is about expanding the warehouse. I upgraded it instead - is that wrong? Every time I tried to remodel it, I lost everything in there and people began to starve...
@LisamarieSC1 upgrading is fine as well. I included the warehouse expansion more as a way to show people that you can remodel buildings even after they are built, so you're never stuck with stuff forever and can easily change them. If people were starving, then most likely something got messed up with putting food back in storage. Maybe try adding a bunch of workers to the warehouse temporarily until food is back in storage? Expanding the warehouse should not delete any supplies, but they can wind up on the floor so you might need people to put it back
Why you gotta do me like that duude 😂 im not that old yet
Lol if Grandma can understand, anyone can understand :D
Good video, watched it all
@@GeneralTotoss glad you enjoyed it!
That was perfect except i launched myself blind and some of the attention points are too late lol. Pretty complex for a "ugly" game. Cool.
I picked this game up a while back but have been afraid to try and dive in, I know how many hours these games suck out of you and there are a bunch of shorter indie games I'm trying to work my way through. This might encourage me to finally take the leap.
This should cut your learning curve down by... 50 - 100 hours lol It took me a while to find my bearings with it, but it's not too bad once you get the basics down!
Hey!
Really like your content, can relate. Have you tried Terra Invicta?
I’ve been a long time fan of grand strategy games (e.g. WCs in EUIV/CK3), with colony sims and squad tactics following along, and this game has created a tier of its own in terms of strategic complexity, ambition and scope.
@@andreizhukov5199 I've seen it but have not played it yet. It does look fun!
@@Strat-Guides Among other things which made this game stand out for me was the fact that I felt the mechanics were balanced and thought through.
My usual problem with games is that if I really like it, I try to figure out the optimal strategy which becomes boring and breaks the game.
For example:
* In EUIV this is forcing the events to maximize absolutism, become revolutionary republic and pick a specific religion to minimize unrest regardless of where you start;
* In CK3 it is having an elective succession with primary title having a single elector, or spreading theocratic vassals;
* In Bannerlord it is a horse archer offspec to a 8 social+cunning character with steward+medic and smithing companions;
* In Rimworld It is killboxes etc
If I do that, the game is broken, if I don't, I'm roleplaying.
I didn't have that feeling in Terra Invicta.
Also, the difficulty setting is very well implemented. Harder difficulty actually makes the game deeper rather than grindier or forced meta, which is usually the case.
that's quite a long tutorial. I wouldn't have the patience to create something this long.
Yeah i think i spent close to 50 hours on this video - must have gone through 4 or 5 test runs until i found a build i was happy with for beginners. It's such a complicated game, i didn't want to scare anyone off!
I want to love this guide so much. There's tons of useful information here and your commentary style is easy to understand, plus that text guide explaining everything makes it convenient to reference during an actual game. But man, I just can't get over the background noise whenever you speak. It's like you're recording from an airplane or something. After listening for half an hour my ears start hurting. I'll have to finish this video in bursts, I guess.
Sorry about that - I had the AC on behind me because it's 100F+ outside. Every time I try to record with the AC off it gets up to 90+ inside my office (in the garage so it's even worse lol). I'm trying to find a filter for OBS that can filter that out, but so far no luck.
@@Strat-Guides Oh damn, and here I was sitting in 80+ degrees thinking I had it rough
@Alex-0597 yeah I recorded as long as I could without it but at a certain point it's unhealthy lol
@@Strat-Guides If other people have this issue, maybe you could include some light background music? It might help disguise the high frequency whine and make it easier on the ears. Though I think you used to have background music and cut it out of this video for a reason. I dunno. Still, great video! You put an insane amount of effort into these guides and it shows.
@Alex-0597 I can put the music back in. I'm probably going to pay to have the AC relocated outside of the room and put a vent in. That should all but eliminate the noise I think
oh, you are the bannerlord guy. I just realized. Idk how I end up always buying the same games :D
Great minds think alike :D
I got confused. I thought it said songs of styx😢.
🎶 sail away, come sail away with me🎶
@@Crimsondeeds lol great song!
Good video, up to the point where you build a bowyer.
I need to buy 348 metal, but they go for 232 a piece. ouch XD
Edit: Just notice I had played my bowyer one square too close to the carpenter, somehow making the building materials go nuts. Changed the layout and made sure there was a proper wall between them and my material need for metal got down to 116. Weird, but my mistake :D
@ForrestFox just save up a few more days worth of leather and you'll be good to go!
@@Strat-Guides Nah, just re-placing the building correctly did the trick. Your video is spot on so far :D
I hope you'll make more :)
@@ForrestFox oh you must have had some yellow squares! Glad you got it figured out
My grandma now plays Songs of Syx wtih me. 10/10 guide.
Lol this should keep grandma busy for MANY hours :D
@@Strat-Guides haha, great job btw. As always.
Hi love
I had an idea of the next m&b campaign
How about ..hear me out
Mercenary troops only 😮
And the goal is up to you to choose
But how about to eradicate a faction of the game (what ever the faction you decide to eradicate ) and make your own Kingdom on top of it?
If I recall, the last Bannerlord campaign I did was mercenary troops only for the first half - that was the Rhagaea SIMP campaign lol. I'm going to be streaming today and working on unlocking a few achievements!
Great, now do a guide for each of the other races
Play Kenshi next.😁
Oh i haven't watched that yet
I am still soaking in the asrai campaign stream🤣
Man it is so long 🤣🤣
You won't believe me if i say I watched it towise 😂
Will this work with all the races? Or is there some needed adjustments because of the food they like? Probably don't need roundness and trees. Maybe you do, I'm just guessing.
This is definitely specific to the Tilapi because of their pasture bonus of 40%. Each race would start a bit differently in the build order and where on the map you would want to spawn. For example, Garthimi and Amevians should spawn near the ocean for good fishing, Cretonians can spawn near the river like here, but instead of focusing on pastures they would focus on farming from the start (vegetables and bread), etc. Once you get your town running, you can have everyone living there no problem, but the first few hundred inhabitants should be pretty specific to the build order.
@@Strat-Guides Appreciate it Strat, that makes perfect sense. I've had this game forever, but haven't got around to sitting down and learning it. So your guide got me interested again.
Amevia tutorial please uwu
Love your guides!!
Amevia guide: Spawn with lots of ocean, make lots of fisheries, profit :D
I am really enjoying this game. Any chance of a garithmi run. And eat the world ? A more evil run but still with you amazing perfectionism. I am struggling with roundness under the mountains
Is the administration building strong? What upgrades there would you prioritize?
@phineasgage8252 yeah it enables you to build up the towns you conquer. I like to increase the work force first since that's what you need to build buildings
Hello. Very nice video thank you. I would love to have the checklist for a dondorian run on cold climate :D
First time seeing this game: Too ugly wont play
Playing anyway because bored: 3 nights in a row where it's 4 AM before I noticed.
Very addicting game lol
Lol I know the feeling!
Just something to be prepared for if you are going to keep making SoS videos. I am playing on the experimental branch ea67 and the roundness trick doesn't seem to work anymore. I followed your layout exactly and when you are explaining the environment tab you are at 64% but about to be 100% while I have just a tiny sliver of a red line. I double checked the layouts and even added extra corner pieces but it didn't change it.
Good to know, I'll have to experiment with roundness once the patch goes to the main branch. I was holding off on any major guides until it hit full release because of stuff like this lol It's not that big of a deal for this guide because by the end, you should have enough happiness to get another 300 - 400 without adding more stuff, so there's some wiggle room.
Strat, pls make a guide on logistics and warehouse efficiency. I've been looking up guides but they all seem outdated, with features missing/added etc
thank you soo much, I was intimidated by the conquest part of the game, and you showed me how easy it really is
So I have a question. It always felt like I was still barely making it in the meat department. I put a few points in the Husbandry to see if that helped and KINDA? I'm up to 500 people now and I'm not sure why but randomly it's like production halts and then starts flowing again after I buy a bunch of meat. I wasn't sure if this had to do with lack of warehouse users or what? So I tried upping that as well. Also, I have 2 additional fields that give eggs and meat and it won't ever out run the population so it just sits at 0 and maybe 8 for a split second.
I'm starting to understand a lot of this though. I need to come back tomorrow and see your military again as I went way past that in game and have 100 ready units.
PS: Also, I wasn't receiving as much meat as you were at the start. You were getting like 33+ I was getting like 22. Same size, same layout.
EDIT: I saw that there is a specific building called Hauler and I was wondering your thoughts on that and the Tree building that keep consistent wood?
The ground fertility can have some effect on food output, but not usually that much as pastures don't get hit as hard as crops. I'm not sure what's going on with your food - I ran this guide 10+ times before publishing it and each time it was roughly the same result. Are your animals dying due to lack of labor? Best way to tell is it you're hitting 100% labor utilization. If you are hitting 100%, add an extra worker until you're no longer hitting it.
Haulers are amazing, but you shouldn't need them until your town gets much bigger or you're pulling resources from a long distance. An example of this: My admin building is on one side of my town and my paper manufacturer is on the other side - I will use a hauler on the admin side to pull paper right outside the admin building. 1 - 3 people hauling is usually good enough.
@@Strat-Guides So I have 30/30 on all 8 fields and yes, it does say 100% on all of them. I can't assign anymore guys to them.
One thing that keeps happening, and maybe this is the reason. Randomly 15ish workers get hurt, which feels like a random explosion haha. And this actually occurs quite often for some reason.
I am just about to build a 4th pasture for my build, is it okay for me to build the egg animals instead? I am slightly ahead of you on population, and the stats seem to say that they produce the same amount of food but they will make eggs as well, which should give me more fulfillment to keep population increasing yeah?
@peterhobo you could, just be aware the bonuses from the tech, the race and the climate are for pigs and cows. That sounds about right - the cows give off food and leather while the eggs only give off leather, so their total production is cut in half vs cows. I wonder if it would be more efficient to do more cows and just trade for the eggs?
@Strat-Guides My stats seem to say 0.75 meat and 0.75 leather vs 0.15 meat and 0.85 egg.
I forgot about climate bonuses, and I know races are better at different things, but are the Tilapi specifically better at cows and pigs than other races? I had assumed it was a general bonus or malus husbandry!
Either way great tutorial so far :D I can't wait to mess it all up when I try and do humans on my own after this run!
@@peterhobo I'm quoting this from memory so the numbers might be off slightly, but climate is +50% for pigs and cows in temperate, Tilapis specifically get +40% to cows and pigs and then the techs I covered in the guide are cows, pigs and sheep (turtles are a different upgrade path). Thanks, glad this video was helpful! It's one of the best games I've played before and I think it's a shame more people aren't playing it. I think the complexity scares people off sadly. Good luck with your Humans run!
ty
Strat, can i recommend you look at a game called Bellwright? its a mix of bannerlord combat,Kenshi and some other games. Suprisingly indepth and iv given up BL because i cant stand the late game. Im loving Bellwright,and you can lead armies later int he game... it reminds me of your companions only run,which is basically what this game is,plus massive village building of Manor lords style.
Please give it a consideration,you may find you found a gem.
@MsFreegaza I've seen some gameplay of it and it does look fun! I'm not sure when I'll have time, but it's on the list now :)
Are the talipas your preferred race? (In the game of course)
Not really - I much prefer to use all of them. I've got a world conquest campaign that I'm uploading tomorrow and it will show all races except the Amevians (didn't have need for fish or turtles). I only used elves here because I wanted to keep it as simple as possible for a new player.
Yo any mount and blade 2 streams are in plane?
Yeah I might do one this weekend - before end of the month for sure though.
@@Strat-Guides
I can't wait
My trash internet won't help me
But i sure will watch the vods
Hope for something special like companions only or bandit only or what ever that is not just other normal campaign
Does the roundness thing still apply in the latest patch? i tried following your guide, but it doesnt seem to be increasing
@Mike-ox4wv someone mentioned in the beta patch they changed how roundness works. I have not tested it myself yet though. It's not a big deal since approval from roundness isn't much and you can still keep everyone happy and new immigrants coming in without it
@@Strat-Guides i see, having a blast playing this game. Your guide was very helpful
Hey what's the best game you've ever played in your opinion?
Is there any way to boost the training rate of archers? I've been running my town for 100+ years and I still can't get a fully maxed out division of 150 archers, they die of old age before they finish training :(
None that I'm aware of - what I would recommend is start with a group the same size as you have training spots - so if your archery range can hold 20, only make the group 20 large. You can expand it anytime if you want, but once the group reaches 20 ready to go, you can send them on offense if you want. The rest will join up as they finish training. Also, if you're having issue with dying too early, you might want to switch from immigrants to breeding your own. They become of age at 4 years old and usually like to 80 or so, which means you have 76 years per person to get them trained up and used up :D
@@Strat-Guides ok that's a good idea, I have ~1k tilapi pop right now and trying to figure out optimal breeding, schooling for them. I noticed that tilapi hate education and prefer indoctrination instead. Is there any benefit to using universities with them or do they prefer having a 5th grade reading level haha
@Rand0motion if you give your mouse over educating and indoctrination, it will team you the associated bonuses. Education is mostly manufacturing and research bonuses while indoctrination is farming, pasture, etc. Type bonuses. It's bent a bad idea to educate, but much more important for humans and dundorians since manufacturing and research is super important
There’s no way you actually find this game as difficult as you said in the beginning… or Is my IQ advantage truly that drastic in these things o.o
@nickclark4469 probably the latter. What i lack in IQ i make up for with grit
@ no I was wondering why you described it like that. Been a decent while since I last played it, so I came to play it again. I do see they added alot to it to be fair, and I imagine this might be a lot for a newer player to take in that hasn’t been with the game for a while haha. So I get ya bro :). Game was a lot simpler when I last played
@ I’m also going through a dick phase as I struggle with disassociative disorder and ptsd. Trying to rein that in though. So I apologize as my original comment was a bit dickish. Tryna catch myself more
@nickclark4469 its all good man, i appreciate you watching and leaving a comment. I can handle the sass :D
@ well I appreciate your chill man
For some reason, my Janitors have stopped working, and it says 'Unavailable Machinery' with a yellow flag at the Janitor building. I have no idea what to do and can't find any information about this..
That means you upgraded a building using some material (sounds like machinery) but you don't have any machinery in stock. Try to import some and see if that helps?
@@Strat-Guides I returned to the game and still have this issue. When I check the degradation in my Laboratory, it says -26.63 wood and -4.88 furniture. I have these resources in my warehouse, and the janitors bring furniture and wood to the Janitor building, but I still can't repair the Laboratory
Ok, I somehow fixed it. In the Janitor building, I noticed the tools resource, so I decided to buy tools and also rebuilt the Laboratory. Now the janitors are fixing everything
Woppaaaaaaaa
So block housing for the win comrade?
@@jamoecw da!
Why can't I set an export limit? Is a tech required?
No tech required, there should be a slider you click on. It's hard to troubleshoot without a screenshot or record :(
@@Strat-Guides I'll try and screenshot it when I play again. Thank you, kind sir. I am looking forward to more Songs content.
@@Strat-Guides update, I figured it out. I had to set the export to pull from a certain target and then I could limit the amount I sold and what I kept in storage. Couldn't figure out a screenshot, but it might be because I am playing 0.66
Is that general English Grandma or former england queen??
@munib9819 lol it's grandma from the popular meme!
@@Strat-Guides Looks exactly same to me to be honest
I was thinking why Strat keeps dising the Dead queen
0/10 Elf enjoyer.
Seriously, great guide, just wish it were on the *objectively* best race. The humans :3
@angrydoggo7160 I found that humans are a bit more difficult to manage early game for a brand new player. That extra 40% bonus to cows it's pretty strong! But I agree, humans are very good
@@Strat-Guides If you're doing any advanced guides on the game, one topic I'd love help with would be building smaller towns on the map to extract resources placed far away from the main town.
@@angrydoggo7160 If I have time I'll make a guide on all the rest of the game - problem is it's just not popular enough to justify the time. I spent about 500 hours learning the game and making a couple videos and they've generated less views and revenue than a video that's 2 years old on my channel. I still wanted to cover it and at least get the beginner's guide in case people wanted to get into the game since it's so well done and deserves the attention.
As for making smaller towns on the same map, it really depends on what you're trying to accomplish. If you're just trying to bring back a resource to the main town, then IMO the easiest way is to build basic infrastructure around the resource (hearth, well, food stall, janitor, couple longhouses, warehouse). At your main town, make a hauler building and connect it to the storage and have them bring it near your production buildings that need that resource. The people in the small town won't have all their needs met, but it will at least get the process going and over time you can expand that small town to be self-sufficient and add more infrastructure. The hauler is really good for that. You could also connect 2 warehouses and give the one in the main town a pull order, but I find that sometimes they will not pick up stuff because they will get closer jobs done first which is why I prefer the hauler. Hope this helps!
Hmm, looks like I found a new game to waste 1k hours on it. But most importantly how is the late game experience ?
The late game is actually decent! It's never going to be as fun as the early and mid game, but it's much less tedious than Paradox games and Bannerlord for sure. There are so many options to explore that it will take a while to get through all the late game content I think.
@@Strat-Guides oh this sounds good.
Thank you you’re the best guide on RUclips
Honest, accurate, clear and comprehensive guides. Really appreciate the effort you put into them❤️
honestly my biggest gripe with songs of syx is that it's very hard to guess how much services you need, its also common for citizens to not use the baths near their house and walk across the city Wasting most of their day and leading to other needs being unfulfilled
basically I get to high 1k low 2k pops and then the game becomes wack a mole of bad ai forcing me to demolish parts of my beautiful city to build more services non stop
Grandma Would Understand. XD How about 6 years old will understand.
@jajamarujumbo I've got a 4 year old so in 2 years I can test it out lol
Can you play world of warcraft 3 reforge bro it would be nice to watch
I've never really been a fan of MMOs sadly. They look like a lot of fun once you get into them, but just never really got hooked.
@@Strat-Guides I think he meant warcraft 3 like the RTS one hahah
@@Strat-Guides not that i meant the rts one
@bruh7670 oh man I haven't touched warcraft 3 in many many years! I think last time I played it was when the Dota mod came out lol
@@Strat-Guides brother that would be so awsome if you play that and master it and then you can maybe play along side with Grubby a famous wc3 player/youtuber
I un get it
Comment tax
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Grandma died watching this its way too long damn son
@gustavmeier1953 better to be too long but helpful than to short and completely useless!
@@Strat-Guides well you do you i just stated its too damn long as its more of a playtrough then a guide
@@gustavmeier1953 Some games just need a longer beginner's guide - Songs of Syx definitely being one of them! And to call this a play through is a bit offensive tbh - I spent well over 100 hours crafting the perfect opening build that a beginner would be able to grasp and have fun quickly. I spent over 15 hours on the editing alone - this ain't a Let's play lol
@@Strat-Guides wow your quite offended for a simple comment that isnt even negativ but yeah its a edited playtrough from your livestream or maybe a new game seems about the same so i dont know but when you needed 15 hours to edit this whole thing from what you could do in a 2 1/2 hour session uff i can guess it hurts when you cant see the "production value/time" but thats your problem i guess i think its too long and thats it you dont need to like it but hey at least its some view interaction for your vid
Cheers mate
@gustavmeier1953 hey pro youtube user tip, did you know that you can skip around when watching a video!? Crazy right!?
Stop being a dingus.