You have it backwards. The tribals are powerful because they worship the computer. After all, that computer knows where your holy sword is, so clearly those worshiping it are already farther on the quest line than you are.
The quest isn't really that difficult nor is it particularly unbalanced. It really seems like you just didn't read it fully and went in with wildly erroneous expectations and ideas. The moment you snatched the data off the terminal, it turns the tribals hostile but it's also when you can simply leave. There's no reason to stick around, as the objective has been completed and you're just going to mire if you try to stay. Additionally, if you do want to try to hold the village, make sure you claim the doors or... well, otherwise the doors are still claimed by the tribals, so they are just going to walk inside. If you'd simply approached with the two melee colonists, place them inside the door, then had Spoon grab the data, you'd have walked out within an hour of getting there and without losing a single colonist. Maybe the wanderer, actually, but other than him.
Yeah quests are actually best taken while you have a barely functioning colony as the objective will guarded by a man hunter badger or something. I remember doing the same thing you are, waiting for the colony to sustain itself, etc. after doing an easy quest then doing another once we were settled with five guys and mediocre equipment only to get completely destroyed at the objective site. Like, they had a goddamn mortar set up and some dude with a sniper rifle for a group with a bolt action rifle, three revolvers and a great bow. It was insane. I only pick on tribal villages now.
Enjoyed this series binged it Over the last 3 days, since I am stuck at home with the vid/pneumonia. Not sure how many of your videos I have watched so far.
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It would be nice if they changed the damage behavior for stacks so that as a stack is damaged it destroys a few items at a time. It seems like you shouldn't be punished for having a stack of 40 vs 4 stacks of 10 or whatever. Also it would be great if you could sort of level up your ideology as you play along, and it might give you a chance to change a few things as you gain points for following your ideologies rules. That way they could be shaped over time, somewhat like real ideologies do, but on a shorter time scale.
Yes that would be good, but in all other cases the stack expires as one because it either deteriorates or burns. Wich would affect all items in the stack
The leveling up ideology thing is a thing starting with a fluid ideology let's you choose one meme then grow it over time changing basically everything each time you get a reform
Kinda old VOD at this point, but when you changed the response of your colonist from flee to attack, you can click and hold the one above it, then while still pressed, drag downwards and it'll set all of them to the one you first selected.
Oh no, you can easily take everyone who lives there on a caravan ride across the world, and the base will still be up. The developers thought of it, since automated defences and such are a thing, so the player could just make a very strong wall with traps, turrets and such dotted all over to keep their base safe while the whole city's gone
I got an idea for ya Royalty/Ideology combo. You have a colonist who can't do anything and has all the worst traits to put up with. This is your Royal. Your goal is to keep them alive long enough to get off the planet. However just before the shuttle lands you have the option of executing them for being such a chore.
You can in fact use a weapon relic, and the wielder will be overjoyed - "I get to wield Excalibur!! :D" - you just won't get the mood bonus from rituals performed with in in a reliquary unless you put it in/take it out frequently
moar plz also, if you're worried that worshiping cats might get old, you could always consider worshiping _iguanas_ That would never get old. Lizard cult. Lizard cult. Lizard cult. Lizard cult.
@@BlitzStorm He doesnt have to take in every refugee, and he can be more selective about whom he recruits. There really isn't any need for so much space, especially since undergrounders don't mind tight spaces. He could have easily halved the bedroom size and it would have no negative effect
@@draco5991repu redu i 😂😂😂😂😂bok 😂😂😂😂bok 😂😂je da 😅😂u 😂redu 😂😅u 😂redu 😂u 😂😂je da 😂u 😂u 😂😂😂😂😂😂in 😂😂den 😂hast 😂😂den den den 😂😂den 😂😂die hast von 😂😂was was war 😂😂😂😂was 😂😂oder was in 😂😂😂van oder 😂😂😂😂
Hermetic is a type of seal that completely separates the interior from the outside world. Air locks are hermetically sealed, for instance. Or space station sections.
You can tell your colonists to carry medicine in the assign tab! They added it in 1.3! The number on the right is how many they'll carry and the icon on the left lets you choose what kind.
When I got the worshipful village they got a reinforcement raid as soon as I attacked and ofc the whole faction turned hostile, which was quite annoying, BUT since I use CE and had good cover and decent weapons they got mowed down. If you don't like the whole "staying inside your base" deal, you could get caravan adventures. Great mod, but you should really read the wiki beforehand, because it's hard and extremely punishing.
for archotech ending u need to have one base at around 38k worth, sell it, move to another, sell it and then move to another and sell it ;P kinda annoying
the quest with the tribals who worshiped a computer was super easy for me because I just killed them all and used my guy with high intelligence to hack the computer
One of Spiff’s exploits for the game is that you can melee attack diagonally but can’t move that way. If you make a zigzag hallway with gaps and sandbags the raiders have to walk pass while getting stabbed from the walls where a melee colonist is. They will target that area with explosives if they have any though.
It seems like a few of your colonists are wearing tainted and tattered clothing. Getting nasty clothes off of them is a good first step to avoiding constant break risks, haha
The quest isn't bad, it's designed to be difficult. You could've waited and sent in more colonists with better gear, or you could've rushed in and grabbed the item before quickly leaving, like the game suggested, no one forced you to do what you did.
Lol, the computer trolled you, called you into a war and then bribed another huge force to attack you and then started kidnapping your family, while you were totally broke, I am surprised the computer isn't casting spells on you to hurt you, I am wondering how good the ai magic using is, I still haven't seen the computer use any like you keep doing to that all lady your scared of🤔
The colonists in this game snap so easily... I've dealt with a slew of shitty things my city decided to throw at me throughout my life that have left me with scars, as well as a few different types of metal pieces, bits, and plates under the hood. Did I ever start beating my roomates or friends for like, no reason whatsoever? No. edit: Well, I mean.. Okay nevermind, scratch that. I remember making a thankgiving dinner for everyone and someone adjusted the turkey without asking so I knocked his hat of his head and shoved him over the railing of the porch into the bushes- a completely reasonable reaction if I do say so, for I told everyone not to touch the turkey. And he owned me rent money, plus still owed me for all the tattoos I gave him while he lived in the house. He just kept crying everytime I tried kicking him out..
I don't think the event is overpowered. You failed to plan, and therefore you planned to fail. You didn't set your guys up at all before touching the computer. You didn't micro them well at all. You sent a colonist with a major break risk on a dangerous mission, then acted surprised when he broke half way there. Dude, try to plan some next time.
"how am I supposed to defend from attacks every 2 hours.." jesus man I love all your videos but I've never seen you miss the point of something so hard. The point is you're NOT supposed to hold the village; you grab the data and leave and call it a day, I can't even begin to think of a reason to stay in the village any longer than necessary. You even said it yourself, you should've read the fine print of the quest. You made bad decisions and lost colonists as a result, according to the game's tutorial, that is part of the game. Calling it a bad quest or unbalanced or unfair is just you making excuses for not making the right call. Case in point: you sent your entire colony out to save them but they would never get there in time to do much of anything. Of all the gameplay I've seen from you, these were some baffling moves from you man, lol. Great series nonetheless.
You have it backwards. The tribals are powerful because they worship the computer.
After all, that computer knows where your holy sword is, so clearly those worshiping it are already farther on the quest line than you are.
very epic series. binged all 5
So glad I double checked your channel before bed :)
Right?! Best Surprise.
Good night!
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4
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A great quote to establish: "Playing without mods reminds you why you play with mods. Especially when Bethesda is involved."
You mean crowd sourced patches when it comes to Bethesda
Definitely
0
and EA
at least with their recent games
.
.
It's cold as hell in your base, my dude.
Yea, because the neckbeards are so heckin cool. B^)
TheCoolest😅
ah frabjous day, you have blessed us again.
Callooh! Callay!
a great quote: "Let's just give the shady, unethical doctor a doomsday rocket launcher. That seems like a great idea."
The quest isn't really that difficult nor is it particularly unbalanced. It really seems like you just didn't read it fully and went in with wildly erroneous expectations and ideas. The moment you snatched the data off the terminal, it turns the tribals hostile but it's also when you can simply leave. There's no reason to stick around, as the objective has been completed and you're just going to mire if you try to stay. Additionally, if you do want to try to hold the village, make sure you claim the doors or... well, otherwise the doors are still claimed by the tribals, so they are just going to walk inside.
If you'd simply approached with the two melee colonists, place them inside the door, then had Spoon grab the data, you'd have walked out within an hour of getting there and without losing a single colonist. Maybe the wanderer, actually, but other than him.
You seem to have taken the demise of Rargu and Meerkat pretty personally.
greatly disappointed about the lack of hermit crabs in the hermatic crate
Dammit. I laughed at that.
Hermatic crabs
Hermetic 🦭ed
Disappointed about no infestation? I thought the neckbeards were the infestation D:
Yeah quests are actually best taken while you have a barely functioning colony as the objective will guarded by a man hunter badger or something.
I remember doing the same thing you are, waiting for the colony to sustain itself, etc. after doing an easy quest then doing another once we were settled with five guys and mediocre equipment only to get completely destroyed at the objective site. Like, they had a goddamn mortar set up and some dude with a sniper rifle for a group with a bolt action rifle, three revolvers and a great bow. It was insane. I only pick on tribal villages now.
You thought you could touch their sacred computer and then just hang around? lol.
What Would Neckbeards Do?
What a glorious end to a fantastic colony. This was such a treat to experience. :D
Enjoyed this series binged it Over the last 3 days, since I am stuck at home with the vid/pneumonia. Not sure how many of your videos I have watched so far.
CDDA when?
I don't know if he said something about that, but I think after this RimWorld run.
@@fanieljairtonjairton4234 good to know, thanks!
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and another one
There was warning text! It said you have to hack everything within four days or something horrible would happen.
Can't stop watching, keeps work entertaining.
It would be nice if they changed the damage behavior for stacks so that as a stack is damaged it destroys a few items at a time. It seems like you shouldn't be punished for having a stack of 40 vs 4 stacks of 10 or whatever. Also it would be great if you could sort of level up your ideology as you play along, and it might give you a chance to change a few things as you gain points for following your ideologies rules. That way they could be shaped over time, somewhat like real ideologies do, but on a shorter time scale.
Yes that would be good, but in all other cases the stack expires as one because it either deteriorates or burns. Wich would affect all items in the stack
The leveling up ideology thing is a thing starting with a fluid ideology let's you choose one meme then grow it over time changing basically everything each time you get a reform
Kinda old VOD at this point, but when you changed the response of your colonist from flee to attack, you can click and hold the one above it, then while still pressed, drag downwards and it'll set all of them to the one you first selected.
As far as I know, you can't actually leave your settlement unguarded, because it will be considered abandoned, if there are no colonists in the area
Oh no, you can easily take everyone who lives there on a caravan ride across the world, and the base will still be up. The developers thought of it, since automated defences and such are a thing, so the player could just make a very strong wall with traps, turrets and such dotted all over to keep their base safe while the whole city's gone
Of course you can, otherwise you can't risk it all to send your last man outside to pick up your trader.
59:25 you take back ALL the mean things you said?
_ALL_ ...
*_ALL_* ???
I got an idea for ya
Royalty/Ideology combo.
You have a colonist who can't do anything and has all the worst traits to put up with. This is your Royal.
Your goal is to keep them alive long enough to get off the planet.
However just before the shuttle lands you have the option of executing them for being such a chore.
You can in fact use a weapon relic, and the wielder will be overjoyed - "I get to wield Excalibur!! :D" - you just won't get the mood bonus from rituals performed with in in a reliquary unless you put it in/take it out frequently
Armor/Clothing Relics aswell.
WeldXcalibur!💯
moar plz
also, if you're worried that worshiping cats might get old, you could always consider worshiping _iguanas_
That would never get old. Lizard cult. Lizard cult. Lizard cult. Lizard cult.
Pimp my base… hmm…
Would you have to leave while they work like in the show, so that each time you entered a door was a new area reveal?
It’s their village. Why would they not have a key to a door in their own village?
>complains about the mess of stone chunks
>continues mining out the whole mountain
Why??
Need room to expand. The ideology requires underground housing.
@@BlitzStorm He doesnt have to take in every refugee, and he can be more selective about whom he recruits. There really isn't any need for so much space, especially since undergrounders don't mind tight spaces.
He could have easily halved the bedroom size and it would have no negative effect
Use tiny world mod and a sparse population. It’ll make it easy to wipe out all the other settlements.
I mean in fairness to the tribals, if a bunch of randos with spears started camping in my backyard I'd probably be quite miffed as well
I should break up camp then. sorry dude, I didn't wanted to be rude.
Shit do I gotta leave too now? Sorry man just saw this
😂😂😂@@draco5991rep
@@draco5991repu redu i 😂😂😂😂😂bok 😂😂😂😂bok 😂😂je da 😅😂u 😂redu 😂😅u 😂redu 😂u 😂😂je da 😂u 😂u 😂😂😂😂😂😂in 😂😂den 😂hast 😂😂den den den 😂😂den 😂😂die hast von 😂😂was was war 😂😂😂😂was 😂😂oder was in 😂😂😂van oder 😂😂😂😂
Made it to the end of the Neck Beard Long play! Lay down your Mountain Dew and Totino rolls! A frabjous day! Callooh! Callay!
Hermetic is a type of seal that completely separates the interior from the outside world. Air locks are hermetically sealed, for instance. Or space station sections.
2:11:00 no it wasnt in the game its the mod that does that
You can tell your colonists to carry medicine in the assign tab! They added it in 1.3! The number on the right is how many they'll carry and the icon on the left lets you choose what kind.
When I got the worshipful village they got a reinforcement raid as soon as I attacked and ofc the whole faction turned hostile, which was quite annoying, BUT since I use CE and had good cover and decent weapons they got mowed down.
If you don't like the whole "staying inside your base" deal, you could get caravan adventures. Great mod, but you should really read the wiki beforehand, because it's hard and extremely punishing.
for archotech ending u need to have one base at around 38k worth, sell it, move to another, sell it and then move to another and sell it ;P kinda annoying
For me its 350k wealth before I can accept the first quest.
Does the states go way?
neat video ambiguousamphibian VODs. I shattered that thumbs up on your video. Always keep up the awesome work.
I love your videos
the quest with the tribals who worshiped a computer was super easy for me because I just killed them all and used my guy with high intelligence to hack the computer
The playlist are hidden 😭
Bow vs SMG is not always a easy win... You didn't saw the battle of Endor between ewoks and Stormtroopers?
So no molemen in space? save our ship?
3:04:46 Happier and with your mouth open! Great reference
One of Spiff’s exploits for the game is that you can melee attack diagonally but can’t move that way.
If you make a zigzag hallway with gaps and sandbags the raiders have to walk pass while getting stabbed from the walls where a melee colonist is. They will target that area with explosives if they have any though.
if I had a nickel for every "I think their is a mod for" I'd be rich.
just put the components on a shelf. this way if they have a tantrum they destroy the shelf instead giving you ample time to tackle them to the ground
Ah the neckbeards
Neckbeard bois
“ tips bowler hat “ M’lady
I always thought steel was able to be stored outside because it doesn't deteriorate
It can, stone blocks too
A single set of reinforcements is reasonable. Infinite reinforcements every two hours is not. That would have made me ragequit.
Ideologies, godammit
"NO... NO... Don't?... OOOhhhhhh....."
They obviously have their spymaster spying on your court and for some reason your not using your spymaster to counter🤔
“I want it to last” said the man who made a neckbeard colony?
You should do a Warhammer 30/40k themed Rimworld run.
"Ethical Ethics" is an Idealigion IRL, too...they call it Scientology.
Realism is for chumps, Ambiguous!
Why is Modloader so important? I don't see the point
They aren’t all legendary. I have one that’s excellent in one of my games.
It seems like a few of your colonists are wearing tainted and tattered clothing. Getting nasty clothes off of them is a good first step to avoiding constant break risks, haha
The quest isn't bad, it's designed to be difficult. You could've waited and sent in more colonists with better gear, or you could've rushed in and grabbed the item before quickly leaving, like the game suggested, no one forced you to do what you did.
^ this! He simply didn’t actually look at the quest lmfao and then was all surprised pikachu when the things described actually happened
Lol, the computer trolled you, called you into a war and then bribed another huge force to attack you and then started kidnapping your family, while you were totally broke, I am surprised the computer isn't casting spells on you to hurt you, I am wondering how good the ai magic using is, I still haven't seen the computer use any like you keep doing to that all lady your scared of🤔
Where is Part 6? I'm in vested now... :(
Yo why was unsubscribe do you? 🤨
I assume that is "why was I unsubscribed?" This is the vod channel not the main channel
Green²green❤
I think I've got some kind of achievement cause I watched this whole playlist
I wanna pay you still 😭
The colonists in this game snap so easily... I've dealt with a slew of shitty things my city decided to throw at me throughout my life that have left me with scars, as well as a few different types of metal pieces, bits, and plates under the hood. Did I ever start beating my roomates or friends for like, no reason whatsoever? No.
edit: Well, I mean.. Okay nevermind, scratch that. I remember making a thankgiving dinner for everyone and someone adjusted the turkey without asking so I knocked his hat of his head and shoved him over the railing of the porch into the bushes- a completely reasonable reaction if I do say so, for I told everyone not to touch the turkey. And he owned me rent money, plus still owed me for all the tattoos I gave him while he lived in the house. He just kept crying everytime I tried kicking him out..
I don't think the event is overpowered. You failed to plan, and therefore you planned to fail. You didn't set your guys up at all before touching the computer. You didn't micro them well at all. You sent a colonist with a major break risk on a dangerous mission, then acted surprised when he broke half way there. Dude, try to plan some next time.
good did i checked
You are like family Guy for zoomers
wait, you mean sending 4 people armed with average spears and subpar guns and no armor against a tribal colony ended up badly? *gasp*
Heel yeah
Hip hip
"how am I supposed to defend from attacks every 2 hours.." jesus man I love all your videos but I've never seen you miss the point of something so hard. The point is you're NOT supposed to hold the village; you grab the data and leave and call it a day, I can't even begin to think of a reason to stay in the village any longer than necessary. You even said it yourself, you should've read the fine print of the quest. You made bad decisions and lost colonists as a result, according to the game's tutorial, that is part of the game. Calling it a bad quest or unbalanced or unfair is just you making excuses for not making the right call. Case in point: you sent your entire colony out to save them but they would never get there in time to do much of anything. Of all the gameplay I've seen from you, these were some baffling moves from you man, lol. Great series nonetheless.
wow
I have arrived
2 yil
Etalyx
2:27:00 considering how language Java was named, that's kind likely kkkk