Songs of Syx V67 - Many Small Things

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  • Опубликовано: 21 дек 2024

Комментарии • 295

  • @Nicholas2703
    @Nicholas2703 3 месяца назад +427

    „It should be compatible with v66 saves”
    „There might be strangeness. Who knows, I havent actually tried”
    My favourite gamedev vlog youtuber is back

    • @ExploratoryResearch
      @ExploratoryResearch 3 месяца назад +38

      "Then there's the Tariff, and the Tariff is kind of-I don't understand it fully but..."
      The Ye of the fantasy based city state simulator world

    • @Lamawalrus
      @Lamawalrus 3 месяца назад +7

      IN HIS DEFENSE, he has tried loading and booting it as he said, he just hasn't tried to see how things develop

    • @zaen_vg
      @zaen_vg 3 месяца назад +26

      "There are no major features in this update"
      also
      "There is now an event engine with 200+ events"

    • @schlechtername8432
      @schlechtername8432 3 месяца назад +17

      Honestly half the reason I watch these update logs is the comedy value of him always downplaying his own work.
      "Oh yeah only a few small things, like 200 new events"
      Or when he apologised for taking too long with an update but he basically put in a whole 4x layer in a few months.

    • @Alex_Fahey
      @Alex_Fahey 3 месяца назад +9

      ​@@ExploratoryResearch I love the scattered approach to these dev diaries.
      "Reworked disease, so that ahh... Well, it didn't make a lot of sense before, but right now, basically, umm, [it] makes more sense."
      "I don't actually remember what I've done."

  • @jotto5866
    @jotto5866 3 месяца назад +177

    Early game immigrants being less picky is so great. It has always annoyed me that they had such high expectations of a growing settlement. Great change and changes overall!

    • @pedronabais1456
      @pedronabais1456 3 месяца назад +12

      tbf sometimes it's justifiable, i mean ffs the vikings called GREENland to bait people into thinking it was fertile land... i would be very pissed too if i traveled for weeks or months to arrive at a glorified iceberg XD

    • @Baleur
      @Baleur 3 месяца назад +6

      You should come to sweden. If they dont get a free apartment in the central downtown area, they get cranky.
      Meanwhile our native citizens sit and wait in apartment queues for 3 years hoping for any old rundown place opening up..

    • @thepiplin
      @thepiplin Месяц назад

      Keep Dondarians picky though please

  • @RUdigitized
    @RUdigitized 3 месяца назад +7

    Can’t wait for the sequel Songs of Sevyn

  • @Strat-Guides
    @Strat-Guides 3 месяца назад +79

    I'm about 500 hours into the game in 2 months and it's one of the best games I've played. Keep up the good work! My biggest complaint was the combat ai, but it sounds like that will get worked on next. I'm looking forward to 1.0!

    • @emiliovicente7138
      @emiliovicente7138 3 месяца назад +7

      You are the true gamer strat!!

    • @youridepouri1366
      @youridepouri1366 3 месяца назад

      would love to see spme guides on this!

    • @TropicalEnterpriseLLC
      @TropicalEnterpriseLLC 2 месяца назад

      Wow, Strat - never thought I'd see you around these parts! By the way, I just wanna say I watched every single bannerlord perk video you made XD. Thanks, my friend. You should give this game a nod on a video! Get some more people aware of this hidden gem!

  • @the_marmottin
    @the_marmottin 3 месяца назад +36

    I truly hope you realize you are the living incarnation of the golden standard for indie devs. Keep going, you absolute chad of a man.

  • @benc640
    @benc640 3 месяца назад +73

    Great work.
    I would love to see an "officer/military academy" building that both enhances combat ability of troops and produces "commanders", which could work in the same way as nobles. It'd be a cool part of building the military districts of cities.

    • @renatodutrarangel112
      @renatodutrarangel112 3 месяца назад +12

      Reading this made me think that the game could have a middle class, that they could give bonuses to buildings and squads in the case of battles. They could be captains, managers, the disadvantage would be that they would have to be educated and are more difficult to keep happy.

    • @songsofsyxofficial9516
      @songsofsyxofficial9516  3 месяца назад +35

      The plan is to have professional soldiers and militia in 1.0. I can't promise I'll succeed, because last time I ran into an obstacle I've forgotten about. The professional soldiers could have a suite of buildings to compliment their prowess. Professional soldiers could also double as guards, and march around in your city. I'm also pondering commanders, that each division should have 2, and they should be trained in a special academy.

    • @mcupcake5161
      @mcupcake5161 3 месяца назад +1

      @@songsofsyxofficial9516 your commanders could be the noble's sons and daughters that way you'd have to balance your commanding pools between plebeins and the various nobles you have

    • @hansdampf640
      @hansdampf640 2 месяца назад +2

      @@mcupcake5161 nope... we don´t do too much bloodline-royalty here,we choose our nobles from the coal-mines and farms and our sons and daughters come from the nursery 😁

  • @smoogles.5534
    @smoogles.5534 3 месяца назад +22

    Kenshi/Dwarf Fortress/Songs of Syx is the god tier trifecta

    • @Derg3586
      @Derg3586 2 месяца назад +3

      how dare you not mention rimworld

  • @cody1099
    @cody1099 3 месяца назад +71

    The microphone quality is good now! This is one of my favorite changes from this video!!

    • @user-pc5qj2ix2c
      @user-pc5qj2ix2c 3 месяца назад +4

      It's very 2008. I'll go find out how it sounded before lol.

  • @McFraggn
    @McFraggn 3 месяца назад +37

    I like the idea of having events. Thanks for the great work!

  • @RootDen.
    @RootDen. 3 месяца назад +42

    I fking love this game, thank you so much for creating this gem. And all the hard work you put into it

  • @saintco3pcs2m95
    @saintco3pcs2m95 3 месяца назад +18

    what a cool ass world we live in, where people who love to make a game can find people just as passionate who will do things for free for then the developer to hire them as appreciation is such a good thing to see, keep iy up man

  • @Loy_Otterton
    @Loy_Otterton 3 месяца назад +3

    These dev blogs are another reason to support this dude, they are somehow very entertaining and informative even for "small things".

  • @rillysetard4365
    @rillysetard4365 3 месяца назад +8

    This Game is very clearly a passion project for you. This makes me happy cause a game like this deserves to reach its potential. Keep up the unbelievable work!

  • @ExploratoryResearch
    @ExploratoryResearch 3 месяца назад +10

    The secret police is such a good idea. I wonder if this could tie in with nobles at all? Im sure in antiquity the higher ups would have well placed individuals around town.

  • @notnickcappiello
    @notnickcappiello 3 месяца назад +6

    These vids among other things, separate you from the rest! Thank you and keep it up.

  • @Wolktexe
    @Wolktexe 3 месяца назад +4

    You know what? This first 30 sec of this video is my instant subscribtion

  • @chrybaby
    @chrybaby 3 месяца назад +4

    Thank you for your continued support to this incredible game! I'm so happy to hear that you've taken on some support. Can't wait to try out the new changes!

  • @cuddlebuff
    @cuddlebuff 3 месяца назад +1

    New raider system is wonderfully thought out. So many excllent updates with this patch. Thank you for you and your team's hardwork and creativity.

  • @FlunchzProductionZ
    @FlunchzProductionZ 3 месяца назад +29

    yesterday a friend and me were just talking about how we'd like more developer updates, right on time I guess!
    ps: please fix the zoom function so that we can zoom out further, it's really the biggest thing holding this game back, we wanna see our cities fully!!!

    • @canjiica
      @canjiica 3 месяца назад +2

      This would be great!

    • @benc640
      @benc640 3 месяца назад +4

      This is fixed with a higher resolution monitor. I never actually realised you were limited in zoom until I tried to play on my laptop.

    • @FlunchzProductionZ
      @FlunchzProductionZ 3 месяца назад +1

      @@benc640 I have a 27 inch 4k monitor

    • @FlunchzProductionZ
      @FlunchzProductionZ 3 месяца назад +4

      @@benc640 U can see the whole map? Cause I have a 27 inch, 4k monitor and I can only see a small part of my city (4k population) I tried the scaling option in the startup menu but that doesnt help and there is no option in game to increase your resolution.

    • @benc640
      @benc640 3 месяца назад

      I can zoom out and see the whole map, yeah. Though after a certain level of zoom the graphics turn to markers. Regardless, I have a much wider view at the graphic level with a higher resolution monitor. Playing on a laptop/small monitor after this is basically impossible.

  • @DonSenshi
    @DonSenshi 3 месяца назад +4

    The early game was a struggle, but in the end, I actually liked it. However, I understand that it filter out some people, which isn't good for the game itself. Overall, it's an amazing game, and I can't wait for the 1.0 release. I'll definitely come back when it comes out. Thank you for your hard work! Games like this are hard to find and don't always appeal to the average person, but they end up having a dedicated community. I believe this will be a great success.

    • @songsofsyxofficial9516
      @songsofsyxofficial9516  3 месяца назад +5

      I know there is a group that enjoyed that struggle. And it should be relatively easy to mod back in. The problem is that if you push difficulty into early game, then there's not enough to go around for late game. IF you're not a fan of late game, then that is how it should be. But I need to figure out what the baseline is for vanilla, and this is what I've come up with.

  • @ironxYT
    @ironxYT 3 месяца назад +2

    this is by far my favorite game of the past like, decade. i love that you're pouring out so much work and passion and inspiration into this, seriously. as an early 30's gamer, this is one of the rare projects that still inspires in me the feelings i had from games from when i was a kid. i work a lot and don't get much gaming time these days, but i daydream about the game often, and relish the chance to play it more, to start a new save and see how well i can prep my early game and see how well it plays out over time. see how i can improve. love love love it. gives me the same feelings of wonder and itnrigue i had as a kid stepping into AoE2 for the very first time, but this just has so much more flavor and depth and longevity to it.

  • @Raiden_Factory
    @Raiden_Factory Месяц назад

    I love how the developers continuously make videos like this to express and explain things to us. I can see the passion they have for creating this game for all of us. Keep it going because I've already fallen in love with this game!

  • @lootyboot7949
    @lootyboot7949 3 месяца назад +6

    Hopefully thomas, the newest addition to your basement, gets regular meals for his hard work.

    • @songsofsyxofficial9516
      @songsofsyxofficial9516  3 месяца назад +7

      Yes, the two previous two tenants got cholera, so I discarded those, so Thomas has the whole place to himself and double rations.

  • @Thioacetone1
    @Thioacetone1 3 месяца назад +6

    The king has returned!!

  • @pandaboy7057
    @pandaboy7057 3 месяца назад +2

    You've made one of the best fucking games in this genre / cross genre. So many games like this don't have the macro and micro scale like this and it really scratches an itch that other games can only partially scratch. I am starting a new game after not playing for a few months and legit it feels so good to see noticeable improvements from the last time I played which feels so rare man. Loving the new import export features. Great work!

  • @TropicalEnterpriseLLC
    @TropicalEnterpriseLLC 2 месяца назад +1

    Jake - wonderful job you and your team has done so far. Been playing since the very early release! If I had a suggestion for the 1.0 release, it would be a few more amazing songs from the folks that do the music for this game! I know you added more songs a while back, but I simply just can't get enough! You did an amazing job contracting people with such great talent!

  • @kombuchaman01
    @kombuchaman01 3 месяца назад +11

    The report of how many resources are spent by maintenance is a great add.
    We will be there in the 1.0! we already are here haha

  • @stephenphillips4768
    @stephenphillips4768 3 месяца назад +2

    Honestly, your game got me into city builders. Loving every moment I play. Thank you

  • @MrRareshG
    @MrRareshG 3 месяца назад +15

    Most of these changes are great, but I have a question regarding trade... why would someone be incentivised to produce machinery for export if they couls just export stone just as well ? Shouldn't higher tier goods have better profit margins ? Great job on this gem of the game btw

    • @songsofsyxofficial9516
      @songsofsyxofficial9516  3 месяца назад +9

      You do actually get more out of machinery than stone. First there's the toll, with a flat fee on each unit, which favours machinery. But in general, you have bonuses for stone, and bonuses for machinery and they cost the same, although machinery has a bigger up-front cost. A stone-powered civilization should be viable, same as machinery, that is the idea. It depends on what you choose to specialize in. Each specialization should feel special though, I'm working on that. For instance there are means to increase both toll or tariff. Low toll will make stone profitable and vice versa. If machinery had better margins, then all player would go for it, and I want there to be a choice. The choices should be different though.

    • @MrRareshG
      @MrRareshG 3 месяца назад +4

      @@songsofsyxofficial9516 thanks for the explanations ! Looking forward to exploring this in-game ! Cheers

  • @nerdmassa9086
    @nerdmassa9086 3 месяца назад +46

    You are the Kenshi of citybuilders!

    • @angeluslul2118
      @angeluslul2118 3 месяца назад

      so true

    • @Melganor
      @Melganor 3 месяца назад +4

      And just like Kenshi, this needs Magic ^^

    • @Daniel-lg8yo
      @Daniel-lg8yo 3 месяца назад +9

      @@Melganor no

    • @user-pc5qj2ix2c
      @user-pc5qj2ix2c 3 месяца назад +2

      Nah, this is better.
      Kenshi is devoid of content, and notoriously unfinished and abandoned. It had potential but that potential was never reached.
      Every game start is the absolute same.
      Go mine for 10 hours straight while avoiding slavers and other miscreants.
      I know this game is still in development but at least the early and mid game are good. Even if author admits he has no idea what the endgame should be yet I'm sure he'll figure it out.
      And it's not a school project so it's unlikely to get abandoned.

    • @pira707
      @pira707 3 месяца назад +3

      @@user-pc5qj2ix2c you don't have to just "mine". Theres a slave start thats pretty fun but I will agree there needs to be more procedural things like ancient labs. Also Chris worked on kenshi alone for a long while and he made the choice to start working on kenshi 2 with a full dev team which will hopefully deliver where kenshi 1 didn't.

  • @HereticHub
    @HereticHub 3 месяца назад +1

    I am glad you hired someone who shares your passion for the game, I wish more devs took that route instead of 3rd party companies who just treat it like a preset checklist instead of a growing project.

  • @BaronvonMoorland
    @BaronvonMoorland 3 месяца назад +4

    Ohhhh heaven!
    Thank you kindly!!

  • @КанатСагадиев-и5й
    @КанатСагадиев-и5й 3 месяца назад +2

    Did somebody noticed that minion grabbed body by legs and dragged it somewhere at 19:32 ? I never seen this animation.

  • @RACwarFootage
    @RACwarFootage Месяц назад

    "My christal clear voice" and your microphone still sounds horrible lmao, I almost died laughing.
    Unintentionally the funniest thing you've ever said.
    And thanks for the update ❤

  • @duckdialectics8810
    @duckdialectics8810 3 месяца назад +2

    Seems like a good opportunity to go back to this gem

  • @jessmarie7555
    @jessmarie7555 3 месяца назад +9

    I am interested to see how the city building experience feels in this new update. I am excited to see what this game does up to 1.0

  • @Yush0
    @Yush0 3 месяца назад

    Have been playing your game for a long time and its coming along great.
    You and your dev blogs are so authentic. Keep up the good work!

  • @zman9700
    @zman9700 3 месяца назад +19

    RIP my schoolwork...

  • @totrosenrot
    @totrosenrot 3 месяца назад

    Man, your game is really a gem. love it. This game will be even better with every update you make and i will be there to play.

  • @nolanp01
    @nolanp01 3 месяца назад +1

    Would be great to see the nobles/government systems fleshed out a bit. Will have to try the next version soon!

  • @HighInquisitorBonobotheGreat
    @HighInquisitorBonobotheGreat 3 месяца назад +4

    I heard the voice and had to go back to steam to retrieve the wonderful:
    "
    This singular mad man dev with his $2 dollarstore mic and utter 20 minute mono-tone ramblings tangents he calls "patch notes videos" while simultaneous discovering bugs while showcasing the newest features IS.....
    the pinnacle apex of city builders developers.
    Give him your money, this game is more addicting then black tar heroin and more in-depth then the 900 page Iphones Terms & Conditions.
    10/10 would experience colony collapse again due to racial infighting over who gets to walk on which side of the street.
    "
    I love this game :D

  • @Krzysiekoy
    @Krzysiekoy 3 месяца назад +8

    17:34 - the tooltip description for what the tariff is says: "The tariff penalty is based on the faction's opinion of you. Increase their opinion for better prices". But you say it is actually the amount of work needed for the item. So which one is it? Is the tooltip wrong/outdated?
    16:20 - can you elaborate on this (same profit regardless of the type of good that is being traded) a bit more? This doesn't sound intuitive. Do I get the same profit whether I trade diamonds or cabbage? I would think that certain goods are more profitable to trade than others. Maybe I'm not just getting this.

    • @dzim
      @dzim 3 месяца назад +1

      I am also confused about the "profit being the same regardless of good" portion.

    • @emiliovicente7138
      @emiliovicente7138 3 месяца назад +1

      He said tarifa, pero tendría que haber dicho tol",he Made a little mistake, the toll is a fixed rate for all ítems, and the real tariff, is a price based on how many workers are needed for the item

    • @songsofsyxofficial9516
      @songsofsyxofficial9516  3 месяца назад +3

      The tariff is based on the manhours put into the resource. For stone it's 100% of the price, for machinery it's 2.5% of the price. So you are taxed based on the "work" you trade. This tax is then multiplied by the opinion of the faction, so the more they like you, the less of this penalty you get. This is similar to US vs China trade, where they're controlling supply by adding penalties.
      Toll is the transportation cost, and is based on distance.
      The terminology is now 100%. It should be "toll" and "transport cost" or something similar.
      16:20 ->
      You get profits based on work put in. Credits and resources can all be converted into manhours. So when trading something that cost you 5 manhours, you get payed 5 credits. The idea is that whatever you trade, you get the same money based on the work it took you to create said item. Then of course, there are bonuses, which changes the amount of work needed for an item, and increases your profit of said item.

    • @Krzysiekoy
      @Krzysiekoy 3 месяца назад

      @@songsofsyxofficial9516 Thank you, I appreciate your response!

  • @MrWill830
    @MrWill830 3 месяца назад +2

    Just commenting to tell you that I really really like this game of yours, having found it through an obscure, malevolent yet enthralling "RUclipsr" that shall not be named.
    Managed to get the dondorian homies to some 300 pop before this update, let's see how we'll fare now !

  • @taiyingwu910
    @taiyingwu910 3 месяца назад +1

    Thank you for making a great game, I love it!

  • @FinDan07
    @FinDan07 3 месяца назад +41

    Version 69 is going to be nice

  • @lumpiiNOR
    @lumpiiNOR 3 месяца назад +3

    Good update, i am not entirely sure how Storage workers prioritize what resources to gather from first to last. Is it based on distance? I wish it would prioritize by spoilage.
    Other things are that i think that Freelands are way to easy to capture. And building them up and get an insane amount of stuff is way to cheap also the new event system is cool, we should get events for our captured settlements aswell with more focus of upkeeping and defending.

  • @licher925
    @licher925 3 месяца назад +7

    Jake became the battlecruiser comander

  • @maciekmontazysta
    @maciekmontazysta 3 месяца назад +1

    I just returned to the game after short break, nice to see an update. Good work guys! :D

  • @Eagerwerewolf
    @Eagerwerewolf 3 месяца назад

    Great work man, hope you keep bringing exciting updates

  • @TheEternalHermit
    @TheEternalHermit 2 месяца назад

    Great job. In v66 my neighbors have been asking me to give them like 90% of my grain which would leave my city starving in a few days.

  • @majesticfool
    @majesticfool 3 месяца назад +1

    Great update. Would really be interested to see a deeper class system, with different sectors of your society wanting more/better goods etc.
    Keep up the great work, you have a fantastic game here.

  • @jadeed14
    @jadeed14 3 месяца назад +34

    Jake, I need you to stop. I'm trying to have a career and a social life over here, and you're making things very difficult for me.

  • @Sharrdik
    @Sharrdik 2 месяца назад

    nice, i really enjoy that your voice is so much better now

  • @nimamousavi9281
    @nimamousavi9281 3 месяца назад +3

    love the game brother, keep on going

  • @ivocyrillo
    @ivocyrillo 3 месяца назад +1

    I was thinking, wow a new mic. But no. Just stay enough and you will hear it by ourselves.
    Nice update!

  • @fastfiddler1625
    @fastfiddler1625 3 месяца назад

    I found this game via some random post in a video about Manor Lords. So glad I did. And I feel like I joined at a really good time (last spring). Looking forward to more.

  • @jeroenvg19
    @jeroenvg19 3 месяца назад +1

    loving the updates!
    your getting there!!
    mic has some very high frequency now, cant stand it now with ribbon tweeters^^. previously was better imo, there was some reverb to it, now its in my head. only real way is better mic. please try a highcut and reverb in your new software.

  • @Isvoor
    @Isvoor 3 месяца назад +3

    Have you thought about the profession names for the health and law research buildings?
    One of my favourite things in this game is looking into a tavern or restaurant or hearth and seeing the priest sitting next to a woodcutter and a barber, then following one of them to their work.

    • @songsofsyxofficial9516
      @songsofsyxofficial9516  3 месяца назад +1

      Medical professor & detective/law officer/agent

    • @Isvoor
      @Isvoor 3 месяца назад

      @@songsofsyxofficial9516 Those terms sound a bit too modern, but hard to say. I guess it depends on what the building looks like and what they do inside of it

  • @prustituga
    @prustituga 3 месяца назад +2

    cool idea for a game mode where you play as one (minion) go to the throne room to give orders have a family so if you die the leadership stays on the family ...

  • @rabinulsovin9563
    @rabinulsovin9563 3 месяца назад +1

    Greetings!!! How are you? Good work on the game and the equipment and everything man hope to hear more from you as much as pos!

  • @DuskJB
    @DuskJB 3 месяца назад

    Looking forward to another playthrough with this newest updated. Keep up the awesome work.

  • @thedragonborn9027
    @thedragonborn9027 3 месяца назад +2

    As a new player, my biggest issue is always my people outgrowing my food supply, I'm not sure if its a really just a skill diff or not, but would it be possible for a toggleable warning window to pop up when I'm going to exceed my food production? I'll add one Orc to my settlement cause I have a visual surplus of food, then within a month I have negative food and my city deathspirals.
    Also for battles, Flags floating above units with the various battles stats I could see in a glance, would be an absolute godsend 🙏🏻

    • @songsofsyxofficial9516
      @songsofsyxofficial9516  3 месяца назад +2

      As a new player you should die in just the right amount without you getting frustrated and hating the game. That's the survival part, before you get to the empire part. I personally feel this is too easy in theory ATM, as you have details about your consumption vs production available. You also have hunting and foraging which should stave of any disaster. So I think the problem you're having more stems from a crappy tutorial/guide.

  • @gameguru1488
    @gameguru1488 3 месяца назад +3

    I will definitely play this game on release.

  • @SuperExplosivegames
    @SuperExplosivegames 3 месяца назад +1

    A few suggestions - I'd love to see more species specific demands when populations get higher, for example when you've got like 100 bugs then they start wanting slaves more or when you're the dwarfs and you don't have booze after 50 pop they get mad. Perhaps the humans want nobility a lot! This would make each settlement feel different and your runs more focused (if you're doing a specific race) and it would make a cosmopolitan settlement pretty darn difficult as you'll be hitting all those demand thresholds.
    An idea for an event - religious based events. This is fantasy! I think the gods should participate in the world! Maybe it's a god who demands sacrifice of some kind (animals, gems, people?) And if you don't agree you get punished somehow? Drought, raid, infestation (food stocks dissappear), plague. Or you do complete the gods demands and you can get a temporary buff to efficiently somewhere or protection from raids for a bit. Maybe lowered matenince for a time!
    Player driven events - a way for the plater to activate events of some kind, perhaps throw a feast to liven up moods or host a combat tournament for similar reasons but it also helps relations with nearby settlements. Religious events - for example sacrifices ^ or congregations. Maybe hosting a market day when your warehouses are bursting that makes a load of traders come through and pick up what they feel like from your exports. [I'd imagine that one would be a nightmare to code tho]

  • @JonathanBremer1
    @JonathanBremer1 3 месяца назад +3

    Really interesting stuff! Some feedback based on the video:
    Im happy that maintainance costs are now a part of the production/consumption estimations. I REALLY would like if furnishing from homes also were a part of that, and, less importantly, other wear and tear for items such as clothing and tools. Since you set the amount that is allowed to be used, it should be possible to estimate "consumption" for those.
    Im looking forward to seeing if you have made earlygame too easy. Its were I spend most of my time, and I really enjoy it a lot, so I hope we dont skip over it too fast from now on. On the other hand, I like that the lategame has been enhanced with events etc. From what I understand, Late game has very much ended in Stagnation rather then destruction, which I always thought was a shame.
    For you upcoming work on combat: I would really appreciate it if equipment was re-balanced, so I no longer need to give someone 8 warhammers to carry around. It sort of made sense in earlier versions where they were just "weapons", but now that they are specific weapon items, it feels very immersion breaking to me.
    Keep up the good work, and remember: Its your game, and your vision that matters!

    • @songsofsyxofficial9516
      @songsofsyxofficial9516  3 месяца назад

      Absolutely, I'll get on that now regarding consumption.
      The game is centred around population, so I must decide where end game is located. Right now I'm thinking it starts at 6k. This is way too much for most, some like a much faster game with more pacing. While this can still be achieved through modding, I would rather lure those players into becoming more interested in late game. Events play a part here, but there must be more things going on to keep you interested while you wait for the slow construction work to finish.
      IDK about the weapons. The same philosophy is there more = better, and it works well. Instead of having 8 different warhammers of different quality. I can perhaps change the UI a bit to take the edge of the immersion breaking.

    • @JonathanBremer1
      @JonathanBremer1 3 месяца назад

      @@songsofsyxofficial9516 Thank you! I agree with you on a lot of your point. I dont know if my PC could take 6K population though :)
      I suspected that the weapons were supposed to symbolise higher quality weapons. I agree that SOS does NOT need some sort of Dwarf fortress like quality system to its weapons. If it was up to me, I would probably just remove the scaling system and have every unit either be armed or unarmed. You either have a flancata or you dont. Maybe you can have one in each hand. But beyond that, More is not Better. I dont know if that could be balanced by making them harder to produce and buffing the bonus form weapons a bit?

  • @ExploratoryResearch
    @ExploratoryResearch 3 месяца назад +2

    Seeing as you read the comments: id be interested to see if nobility could arise in a more natural manner. I think in real life nobility arises ususally from the military, I also think it could arise from artisans and advanced crafts. I like the idea that workers who are in advanced trades, or perhaps officers if its inplemented, gain a sort of "Luxury bar". And these are additional luxuries they expect to be satisfied and work in higher tier professions. You van then build a parliament, or congress, which these citizens staff, and allow you to make choices about what bonuses you want. This way nobility becomes an inherent part of an advancing civilisation, youre forced to consider how to get finery, but once you have a habdle on that you can turn it to your benefit and choose how the nobility can enhance your particular city.

    • @songsofsyxofficial9516
      @songsofsyxofficial9516  3 месяца назад +4

      Yes, I'm also pondering how nobility should be appointed. It would be fun and engaging if you were given a list of prominent citizens, and their trade and select from those. Importing nobles could also be a thing. I haven't thought up something good yet.

    • @thepiplin
      @thepiplin 2 месяца назад

      ​@@songsofsyxofficial9516 if every race handles nobility differently as well that would be cool. Something for maybe the future but I feel the garth(forget bug people name) are more hive minded, so probably wouldnt care for nobility but maybe something that functions as title that focus on growing the hive for the God? Same with the wood elf faction having a sort of noble that increases faith but overseas cannibal rituals etc? Looking forward to it!

  • @manflugaming9481
    @manflugaming9481 3 месяца назад +1

    god i love these devlogs

  • @littlenick120056
    @littlenick120056 3 месяца назад +1

    (Read whole thing) Songs of Syx is absolutely the game I've been looking to find for years man, really its a great combination of city building and world conquest/grand strategy. There are so many things I love about this game over games like rimworld/dwarf fortress/total war/4x grand-strategy games and others that share similarities. I grew up playing a game called Evony, not the pay to win over advertised garbage on the app store but Age 1 evony where you build up your city and population, train an army and have a vast map full of NPC's and other player castles that you can attack and take over. This aspect of city building/conquest is something I cant seem to find in any other game until I found songs of syx. I love massing insane armies and taking over vast amounts of the world and conquering many cities while coming back and min maxing my city like im playing factorio. Now to my complaints. Seeing the patch notes of this patch and from playing v66 the one thing I dont care much for is the constant needs of the different species. I do like the mechanic of fulfilling your citizens needs and keeping them happy, but I dont want to see this become rim world where it becomes another boring sim colony builder. The aspect about amassing large armies and ever expanding your domains is such a unique thing about this game and I think the focus should remain on that rather than just creating another citizen management game by pushing the limits and needs of all of your different citizens to the point where you cant really build the massive population and train the massive army you want. All that being said I would love to see this game continue down the path of being an immersive city builder focusing on economy, trade, automation, min-maxing, diplomacy, and of course world domination. Thank you for blessing us with this masterpiece.

    • @songsofsyxofficial9516
      @songsofsyxofficial9516  3 месяца назад +3

      Thank you then you should like the fact that reaching the "massive" stage is easier and quicker, which is the main feature of SoS. Like I said, I don't want to give away what Rimworld and DF I have in there though, because that is what the other half expects, and I've put a lot of effort into it. SoS is a mash of genres, the trick is to mix them properly.

  • @berndknauer6802
    @berndknauer6802 3 месяца назад

    Man i love your Game, just got it for Like Three days and im total adicted ❤

  • @MegaTranquilla
    @MegaTranquilla 3 месяца назад +1

    Bro You are the goat

  • @reckless9146
    @reckless9146 3 месяца назад +2

    I’m a new player I just got the game about a week ago and I like it being hard in the beginning

  • @wilius1428
    @wilius1428 8 дней назад

    Lovely stuff.

  • @MrCyberDelfin
    @MrCyberDelfin 2 месяца назад

    Рад был услышать про новые здания, товары и механики. Играю в бету и мне нравятся новые QoL элементы. Надеюсь в будущем будет ещё много контента. Например хотелось бы чтобы у жителей был распорядок дня и здания соблюдали свой режим работы (номинально у них есть часы работы, но по факту все работают круглосуточно, что выглядит немного нереалистично, когда ночной город мало отличается от дневного). Так же было бы круто если бы в игру добавили браки жителей и детей вне специальных построек, хотя наверное это сложно реализовать с технической точки зрения.

  • @JollyReaper
    @JollyReaper 3 месяца назад +1

    My favorite Sim game yet!!!

  • @michaelknoll2295
    @michaelknoll2295 3 месяца назад +12

    Love your work! You ever do expansions, or any other game you'll get my money.

  • @phantomderp834
    @phantomderp834 3 месяца назад +2

    I always enyojed just importing some materials like cut stone and not having to worry about any maintainence. Does this mean we need to produce or have routes for everything now?

    • @songsofsyxofficial9516
      @songsofsyxofficial9516  3 месяца назад

      You can still import it and not care about it. Chances are you need to import more and be careful with what you build and upgrade.

  • @brokolie9300
    @brokolie9300 3 месяца назад +1

    Great work

  • @zaen_vg
    @zaen_vg 3 месяца назад +1

    Great job!

  • @azurehelix2269
    @azurehelix2269 3 месяца назад +1

    I look forward to 1.0 even in early access this game is a time vampire, so damn addicting to play!

  • @victordarel5021
    @victordarel5021 3 месяца назад

    Having polearms in the game would be cool honestly :p
    Btw,great work bro

  • @Solus-qn3ur
    @Solus-qn3ur 3 месяца назад +1

    You're game is a one of gem among the rubble. I hope that you can expland the lore and worldbuilding in the game. Like mythical monsters invading or add 4X grand stragety in the end game. To make it have depth in outside the map. You can try also to make existing game persist after the fall of city and make it part of world, like odd realm and dwarf fortress. It will make the game meaningful in some extent, if you add that simple mechanic.

    • @songsofsyxofficial9516
      @songsofsyxofficial9516  3 месяца назад

      I long very much for the time where I can focus on the lore. Hopefully it will come.

  • @Loseingman12
    @Loseingman12 2 месяца назад

    good job mate this game has alot of potential

  • @NorthStar462
    @NorthStar462 3 месяца назад +1

    Did not understand the explanation of trade changes at all, but overall it sounds like a good set of updates.

    • @songsofsyxofficial9516
      @songsofsyxofficial9516  3 месяца назад +1

      Neither did I. Generally it means that you can freely specialize of generalize now, which wasn't possible before. Also the supply and demand is more prominent, which will ensure diminishing returns as you grow.

  • @maciejklasa6783
    @maciejklasa6783 3 месяца назад +1

    Avesome work!

  • @PolFood
    @PolFood 3 месяца назад +2

    Imo you should add random giant meteor that kills whole city in end game as a chrismas surprise.

  • @trueken4728
    @trueken4728 3 месяца назад +1

    Yess future updates for battles 🛐.

  • @larsweber526
    @larsweber526 3 месяца назад +1

    Ideas for early game:
    Thirst would be great! Alternatively, what about heat/cold in summer/winter, a more difficult version of exposure.
    also "togetherness", or the need to be with others, that can be helped with more social buildings.

    • @songsofsyxofficial9516
      @songsofsyxofficial9516  3 месяца назад

      yes, I agree. I've contemplated if you need to rush clothes the first year. It was in banished.

  • @per2
    @per2 3 месяца назад +1

    awesome

  • @lucianoastudillohenriquez2866
    @lucianoastudillohenriquez2866 3 месяца назад +1

    Thanks

  • @crackhead928
    @crackhead928 3 месяца назад +1

    cant wait for battles

  • @ggtt2547
    @ggtt2547 3 месяца назад +2

    So, i am playing this game for years and i always had this question. Who cleans the toilets and where does all that waste go? Human waste was a very big problem to deal with historically. Infecting the drinking water and causing disease. I would be VERY HAPPY if we had a system to manage human waste and squalor in this game!!

    • @songsofsyxofficial9516
      @songsofsyxofficial9516  3 месяца назад +2

      That is a good idea for the early survival part. Also waste could be used as dye, which I think was big in Rome.

    • @ggtt2547
      @ggtt2547 3 месяца назад

      @@songsofsyxofficial9516 YES, PLEASE. Also, i would add that just like any other basic need like food, wells, etc, waste management could be an early game problem, but also a mid and late game one!!!

  • @amcalde
    @amcalde 3 месяца назад +1

    "The events are limited only by your imagination."

  • @dorklymorkly3290
    @dorklymorkly3290 День назад

    >your beloved developer
    you wish, you human paraquat.

  • @qstro
    @qstro 3 месяца назад +3

    Крутая игра. Спасибо тебе

  • @doomedwit1010
    @doomedwit1010 3 месяца назад

    Great game.
    I will say the key to longevity for me is detailed toggles for difficulty and editable text files. I can take the bits that annoy me and tune them down, and the challenges I enjoy and tune them up.

  • @susiduo3438
    @susiduo3438 3 месяца назад +2

    Awesome

  • @jagermantis
    @jagermantis 3 месяца назад

    This game is something special. thank you for being the most based dev ever.

  • @prefontaine9940
    @prefontaine9940 3 месяца назад

    please let us plant trees... also could you rework the groundwater thing: how can I get water up if there are no lakes, rivers or sea nearby?

  • @justsomenamelesssoul8097
    @justsomenamelesssoul8097 2 месяца назад

    Maybe add a series of events where stranger comes and gives you free stuff or knowledge, but then much later comes and asks to become a noble
    And if you accept, he joins ur city and that's it, if you reject he goes away, and some (long) time later comes back with an army to defend his honor

  • @DOOOOOOODE
    @DOOOOOOODE 3 месяца назад

    this is such a great game honestly