[TAS] SNES Wario's Woods "Round Game" by PoochyEXE in

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  • Опубликовано: 6 янв 2025

Комментарии • 55

  • @djdexcat
    @djdexcat 2 года назад +30

    Wario's Woods: Allegedly featuring Wario at some point!

    • @stapler942
      @stapler942 Год назад +1

      Ian Malcolm: "Now, now eventually you might have Wario, uh, in your Wario's Woods game right? Hello? (Knock knock knock) Hello? (Exhale) Yes?"

  • @kevyjoe413
    @kevyjoe413 2 года назад +16

    Even though PoochyEXE already made a mind-blowing TAS of this game, he came back and did even better. Way to go, Poochy!

    • @pepesito17
      @pepesito17 2 года назад

      My favorite tas ever we should breed and ask our child what they think

  • @lamptrent
    @lamptrent 2 года назад +11

    that weird rubbing sound/laugh that plays when you use a diamond always stuck with me, it's so strange. hu-u! hu-u!

    • @WahyuDwiLesmono
      @WahyuDwiLesmono 2 года назад +1

      I hear Mickey Mouse voice too 😂

    • @MSOGameShow
      @MSOGameShow 2 года назад +4

      Reminds me a bit of Daffy Duck.

  • @Animefan20044
    @Animefan20044 2 года назад +2

    27:39 Toad say “Cool”!

  • @XanthinZarda
    @XanthinZarda 2 года назад +20

    Why the pauses?
    Because the RNG works like someone cupping a dice and then you call a time out or smack their hand. You've interfered with the roll, but don't worry, the hand is a robot anyway.

    • @catfromtrigun
      @catfromtrigun 2 года назад

      I think its to skip frames in certain animations but I could be wrong

    • @XanthinZarda
      @XanthinZarda 2 года назад +4

      @@catfromtrigun No, it's definitely an RNG thing. Before true "bag" systems were introduced to puzzle games, many of them were completely deterministic. Do X, Y will result.
      This pausing is used to manipulate the RNG in NES tetris as well.

    • @PoochyEXE
      @PoochyEXE 2 года назад +4

      @@XanthinZarda Correct, the pauses are for RNG manipulation. Wario's Woods uses the lower 4 bits of a frame counter as an input to the RNG. This lets the game avoid dealing every player the same bomb sequence starting from powering on the game. But it also means I can pause for 1 to 16 frames to pick from 16 different roll outcomes.

  • @stevenpavelish6017
    @stevenpavelish6017 2 года назад +6

    Wario eats Toad like garlic!

  • @RADish-official
    @RADish-official 2 года назад +3

    *sweet winner*

  • @AlanPalgut
    @AlanPalgut 4 месяца назад +1

    Obey Toad! *DESTROY WARIO!!!*

  • @botulismsauce
    @botulismsauce 2 года назад +4

    Todd's daffy duck laugh.

  • @jadetealaaron2003
    @jadetealaaron2003 2 года назад +2

    Might try this game someday

  • @ckmishn3664
    @ckmishn3664 2 года назад +7

    Seems like an appropriate character for the intro screen given the type of game. I'm curious if you use her for any Tetris TASs.

  • @wagnerramosmidichannelabso514
    @wagnerramosmidichannelabso514 2 года назад +3

    From PoochyEXE to PoochyEYX.
    From PoochyEYX to PoochyERR.
    From PoochyERR to PoochyFBX.

  • @jeffcarroll1990shock
    @jeffcarroll1990shock 2 года назад +2

    Winner!

  • @MSOGameShow
    @MSOGameShow 2 года назад +2

    The "woohoo" or whatever when he collects a diamond sounds like Daffy Duck.

  • @CassiusStelar
    @CassiusStelar 5 месяцев назад

    💎 ✨ ~~ 🎶 Hoohoo!

  • @Doge-zb7ku
    @Doge-zb7ku 2 года назад

    Nice Suisei art

  • @ziaker2977
    @ziaker2977 2 года назад +2

    Why he pauses?

    • @danielquintero9216
      @danielquintero9216 2 года назад

      maybe is some kind of trick for something

    • @chad_bro_chill
      @chad_bro_chill 2 года назад +5

      It affects the position and color of the diamond that spawns after clearing pieces. He also pauses at the end of some levels to affect the fairy's drop position in the next level.

  • @Yarmuck
    @Yarmuck 4 месяца назад

    The music was so much better on the NES version.

  • @gamehacklongplay
    @gamehacklongplay 2 года назад +1

    All games in mario universe are legal😉✌🏻

  • @stapler942
    @stapler942 Год назад

    In real-time gameplay the diamond spawns can be so annoying. They have a habit of interrupting your combos or appearing in a colour that you weren't particularly needing at the moment. 😓

  • @puyo_44changame
    @puyo_44changame Год назад +1

    I think the round mode is not over.
    At least you need beat level 100.

    • @EWOODJ
      @EWOODJ Год назад

      The story ends at 99. That’s all that matters.

    • @puyo_44changame
      @puyo_44changame Год назад

      @@EWOODJ Although story ends at 99, the round game is not over at 99.
      Beat level 100 is necessary.

  • @FreeAimDog
    @FreeAimDog Год назад

    how would tas benefit this game if its more about thinking and tactics than speed?

    • @stapler942
      @stapler942 Год назад

      I think a TAS is often more about entertainment and exploring the theoretical limits of a game beyond the human limit.
      You'll notice the RNG is being manipulated throughout so that the diamond drops are incredibly convenient. 😝 Nobody could hope for such luck.

    • @FreeAimDog
      @FreeAimDog Год назад +1

      @@stapler942 wait, if its luck how does TAS control luck? damn i need me a tas in real life, or a rabbit foot on my chest keychain on my pocket watch.

    • @stapler942
      @stapler942 Год назад

      @@FreeAimDog All those random pauses in the TAS are RNG manipulation, as I understand it. I don't know Wario's Woods code or anything, but I assume either the button presses or the extra clock cycles advance the RNG to a new value. TAS creators record inputs in an emulator on a frame-by-frame basis and use savestates to figure out how to improve a particular section. The RNG values are deterministic and quite repeatable on older systems like the SNES. As soon as a game boots up the numbers should follow the same pattern always, given the same inputs at the same time. In an emulator you can monitor RNG values and other variables to get the desired result. Even if it's not clear what value gives the optimal result, they can keep trying different inputs on different frames and choose the best one.

    • @FreeAimDog
      @FreeAimDog Год назад

      @@stapler942 so that explains why that guy kept pausing the game on sly cooper TAS runs. honestly wish someone would beat the game without exploits that make them fly across the map. would be nice to see tas speedrun the entire game normal.

  • @Atylonisus
    @Atylonisus 2 года назад

    Is this related to the Warios Woods game you could find in the OG animal crossing?
    That version had worse quality all around

    • @Zorroark
      @Zorroark 2 года назад +4

      The one in Animal Crossing is based on the NES version of the game which is basically the same game as the SNES version but without the ability to play against a CPU and other benefits to being a SNES game like better graphics and higher quality music/SFXs.

    • @stapler942
      @stapler942 Год назад +1

      ​@@ZorroarkNot to mention the SNES version made use of the four buttons for different actions, while the NES version required D-pad combinations with A and B for the equivalents of X and Y.

    • @solarflare9078
      @solarflare9078 2 месяца назад

      And yet the NES original had actual bosses, cutscenes, etc in its main game, along with animations the SNES version missed out on

  • @john-ko
    @john-ko 2 года назад +1

    これ今からでも日本で発売して欲しいな

  • @MidnightWonko
    @MidnightWonko 2 года назад

    When I was a kid, this game was mean to me. Stupid RNGsus. Good to see RNG manipulation in spades! ♠♠♠♠♠♠♠♠♠♠

  • @genossanff8220
    @genossanff8220 2 года назад +1

    make a tas of super Mario Coop 4.2 2player

  • @papasou8932
    @papasou8932 2 года назад +1

    6th comment