Why the pauses? Because the RNG works like someone cupping a dice and then you call a time out or smack their hand. You've interfered with the roll, but don't worry, the hand is a robot anyway.
@@catfromtrigun No, it's definitely an RNG thing. Before true "bag" systems were introduced to puzzle games, many of them were completely deterministic. Do X, Y will result. This pausing is used to manipulate the RNG in NES tetris as well.
@@XanthinZarda Correct, the pauses are for RNG manipulation. Wario's Woods uses the lower 4 bits of a frame counter as an input to the RNG. This lets the game avoid dealing every player the same bomb sequence starting from powering on the game. But it also means I can pause for 1 to 16 frames to pick from 16 different roll outcomes.
It affects the position and color of the diamond that spawns after clearing pieces. He also pauses at the end of some levels to affect the fairy's drop position in the next level.
In real-time gameplay the diamond spawns can be so annoying. They have a habit of interrupting your combos or appearing in a colour that you weren't particularly needing at the moment. 😓
I think a TAS is often more about entertainment and exploring the theoretical limits of a game beyond the human limit. You'll notice the RNG is being manipulated throughout so that the diamond drops are incredibly convenient. 😝 Nobody could hope for such luck.
@@FreeAimDog All those random pauses in the TAS are RNG manipulation, as I understand it. I don't know Wario's Woods code or anything, but I assume either the button presses or the extra clock cycles advance the RNG to a new value. TAS creators record inputs in an emulator on a frame-by-frame basis and use savestates to figure out how to improve a particular section. The RNG values are deterministic and quite repeatable on older systems like the SNES. As soon as a game boots up the numbers should follow the same pattern always, given the same inputs at the same time. In an emulator you can monitor RNG values and other variables to get the desired result. Even if it's not clear what value gives the optimal result, they can keep trying different inputs on different frames and choose the best one.
@@stapler942 so that explains why that guy kept pausing the game on sly cooper TAS runs. honestly wish someone would beat the game without exploits that make them fly across the map. would be nice to see tas speedrun the entire game normal.
The one in Animal Crossing is based on the NES version of the game which is basically the same game as the SNES version but without the ability to play against a CPU and other benefits to being a SNES game like better graphics and higher quality music/SFXs.
@@ZorroarkNot to mention the SNES version made use of the four buttons for different actions, while the NES version required D-pad combinations with A and B for the equivalents of X and Y.
Wario's Woods: Allegedly featuring Wario at some point!
Ian Malcolm: "Now, now eventually you might have Wario, uh, in your Wario's Woods game right? Hello? (Knock knock knock) Hello? (Exhale) Yes?"
Even though PoochyEXE already made a mind-blowing TAS of this game, he came back and did even better. Way to go, Poochy!
My favorite tas ever we should breed and ask our child what they think
that weird rubbing sound/laugh that plays when you use a diamond always stuck with me, it's so strange. hu-u! hu-u!
I hear Mickey Mouse voice too 😂
Reminds me a bit of Daffy Duck.
27:39 Toad say “Cool”!
22:53
3:28
8:52
15:19
31:16
Why the pauses?
Because the RNG works like someone cupping a dice and then you call a time out or smack their hand. You've interfered with the roll, but don't worry, the hand is a robot anyway.
I think its to skip frames in certain animations but I could be wrong
@@catfromtrigun No, it's definitely an RNG thing. Before true "bag" systems were introduced to puzzle games, many of them were completely deterministic. Do X, Y will result.
This pausing is used to manipulate the RNG in NES tetris as well.
@@XanthinZarda Correct, the pauses are for RNG manipulation. Wario's Woods uses the lower 4 bits of a frame counter as an input to the RNG. This lets the game avoid dealing every player the same bomb sequence starting from powering on the game. But it also means I can pause for 1 to 16 frames to pick from 16 different roll outcomes.
Wario eats Toad like garlic!
What are you talking about? If Wario eats Toad, he will turn into a mushroom!
*sweet winner*
The sweetest winner ever.
Obey Toad! *DESTROY WARIO!!!*
Todd's daffy duck laugh.
Might try this game someday
Seems like an appropriate character for the intro screen given the type of game. I'm curious if you use her for any Tetris TASs.
From PoochyEXE to PoochyEYX.
From PoochyEYX to PoochyERR.
From PoochyERR to PoochyFBX.
Winner!
Sweet!
The "woohoo" or whatever when he collects a diamond sounds like Daffy Duck.
Birdo sometimes says "Sweet!" or "Winner!" when you complete the level.
💎 ✨ ~~ 🎶 Hoohoo!
Nice Suisei art
Why he pauses?
maybe is some kind of trick for something
It affects the position and color of the diamond that spawns after clearing pieces. He also pauses at the end of some levels to affect the fairy's drop position in the next level.
The music was so much better on the NES version.
All games in mario universe are legal😉✌🏻
In real-time gameplay the diamond spawns can be so annoying. They have a habit of interrupting your combos or appearing in a colour that you weren't particularly needing at the moment. 😓
I think the round mode is not over.
At least you need beat level 100.
The story ends at 99. That’s all that matters.
@@EWOODJ Although story ends at 99, the round game is not over at 99.
Beat level 100 is necessary.
how would tas benefit this game if its more about thinking and tactics than speed?
I think a TAS is often more about entertainment and exploring the theoretical limits of a game beyond the human limit.
You'll notice the RNG is being manipulated throughout so that the diamond drops are incredibly convenient. 😝 Nobody could hope for such luck.
@@stapler942 wait, if its luck how does TAS control luck? damn i need me a tas in real life, or a rabbit foot on my chest keychain on my pocket watch.
@@FreeAimDog All those random pauses in the TAS are RNG manipulation, as I understand it. I don't know Wario's Woods code or anything, but I assume either the button presses or the extra clock cycles advance the RNG to a new value. TAS creators record inputs in an emulator on a frame-by-frame basis and use savestates to figure out how to improve a particular section. The RNG values are deterministic and quite repeatable on older systems like the SNES. As soon as a game boots up the numbers should follow the same pattern always, given the same inputs at the same time. In an emulator you can monitor RNG values and other variables to get the desired result. Even if it's not clear what value gives the optimal result, they can keep trying different inputs on different frames and choose the best one.
@@stapler942 so that explains why that guy kept pausing the game on sly cooper TAS runs. honestly wish someone would beat the game without exploits that make them fly across the map. would be nice to see tas speedrun the entire game normal.
Is this related to the Warios Woods game you could find in the OG animal crossing?
That version had worse quality all around
The one in Animal Crossing is based on the NES version of the game which is basically the same game as the SNES version but without the ability to play against a CPU and other benefits to being a SNES game like better graphics and higher quality music/SFXs.
@@ZorroarkNot to mention the SNES version made use of the four buttons for different actions, while the NES version required D-pad combinations with A and B for the equivalents of X and Y.
And yet the NES original had actual bosses, cutscenes, etc in its main game, along with animations the SNES version missed out on
これ今からでも日本で発売して欲しいな
When I was a kid, this game was mean to me. Stupid RNGsus. Good to see RNG manipulation in spades! ♠♠♠♠♠♠♠♠♠♠
make a tas of super Mario Coop 4.2 2player
6th comment