Better Billboards using Normal Maps (Low Poly Trees)

Поделиться
HTML-код
  • Опубликовано: 6 фев 2023
  • Daily #Blender Tip: Learn how to add depth and realism to your tree images on billboards, making them interact beautifully with environmental light. #B3D
    How to set up Billboards:
    • Creating a Realistic F...
    Free Blender Secrets Sample PDF:
    mailchimp.blendersecrets.org/...
    Full 1800+ page Blender e-book with free updates
    blendersecrets.gumroad.com/l/...
  • ХоббиХобби

Комментарии • 56

  • @gaia35
    @gaia35 4 месяца назад +7

    sickest normal baking method

  • @zacsamuel7295
    @zacsamuel7295 Год назад +3

    Thats brilliant!

  • @DanielMeurer
    @DanielMeurer Год назад +1

    Amazing tip. Thanks!

  • @jeffhowe2892
    @jeffhowe2892 Год назад +2

    Stunning.

  • @plejra
    @plejra Год назад +2

    Thank you. This is kind of essence of what I saw in "How to Fake a Large Scale Forest in Blender" on "CG Boost" channel long time ago.

  • @annak2764
    @annak2764 7 месяцев назад

    This was so helpful! Thanks a lot!

  • @boxmeta1834
    @boxmeta1834 Год назад

    Thank you so much Sensei !!

  • @tulgatulgaldo6241
    @tulgatulgaldo6241 9 месяцев назад

    Wow. wow. wow. Thank you so much. This is amazing.

  • @shadowdemonaer
    @shadowdemonaer Год назад +4

    How does this have only 10k views?! This completely changes the game man!!

  • @chintex_
    @chintex_ 11 месяцев назад +2

    Simple but effective!!

  • @dpolyakov1
    @dpolyakov1 Год назад +1

    that's neat!

  • @simonzhang3D
    @simonzhang3D Год назад

    Genius! I alrdy have alpha trees addon but its cool to know the trick now

  • @labplay6771
    @labplay6771 Год назад +9

    This channel will never cease to amaze me! Love that

  • @rajendrameena150
    @rajendrameena150 Год назад +38

    Actually this is the best method so far for large tree scenes, we can also use an addon called alpha tree generator that automate this process. However I also saw another addon that render the tree from different direction, released some months ago.

    • @BlenderSecrets
      @BlenderSecrets  Год назад +8

      You can also overlap a few (like 6 for example) billboards for different angles, this works well with smaller plants and shrubs for example. Thanks for mentioning the add-ons, I’ll check it out!

    • @eliodonvito9252
      @eliodonvito9252 7 месяцев назад

      what is the addons please ?

  • @varjostin8668
    @varjostin8668 Год назад +3

    Thanks for showing this method, I'd love to do large scenes but haven't found a way prior this to have optimized larger scenes because of having older end of GPU (1050 ti OC with only 4gb of VRAM..)

  • @fauziahurahman
    @fauziahurahman Год назад

    the best emang tutorialnya blender secret,, mantap 👍

  • @matejivi
    @matejivi Год назад

    thanks

  • @norbertszalko
    @norbertszalko Год назад +1

    wow!

  • @infotoons212
    @infotoons212 Год назад +2

    Wow! I'm actually working on a project that needs this right now. Thanks!

  • @unicornhuntercg
    @unicornhuntercg Год назад +1

    Hey this is cool, I posted this method on twitter a while ago !! Glad to see people are finally using it

  • @JarenWelen
    @JarenWelen Год назад +2

    Confirmed: Jan is a wizard.

  • @ortolaobla
    @ortolaobla Год назад

    Thanks! Now im able to make the entire earth in real scale

  • @Shack263
    @Shack263 3 месяца назад

    I would love to find a way to fake subsurface scattering similarly. I think it's key to making silhouetted plants look great.

  • @picklejho69
    @picklejho69 Год назад +2

    That is actually fucking genius.

  • @eliodonvito9252
    @eliodonvito9252 7 месяцев назад

    awesome !
    how did you load the texture on a plane?

  • @mdoz
    @mdoz Год назад +1

    this channel even utilizes viewport shaders

  • @Erik-pt2yw
    @Erik-pt2yw 10 месяцев назад +1

    I think you should have said this in the video: if you use trees that have plains instead of leaves, you need to render everything in the same way as a regular picture, only in materials the normal map should be directly mixed with transparent bsdf, and alpha should be in the factor, then scene lighting will not work on normals and they will be displayed correctly, the same must be done with the bark if required. And actually you may want to do same exact same thing with diffuse, just to get rid of unnecessary shadows, but it some cases it will look flat

  • @iceseic
    @iceseic Год назад

    Dayummm

  • @WektorGH
    @WektorGH Год назад

    thats crazy...

  • @greedygreen8269
    @greedygreen8269 7 месяцев назад

    is there a way to make billboarded images look different from every angle (like for example enemies in the older Doom)

  • @derekostrander8355
    @derekostrander8355 6 месяцев назад

    THATS WHAT THAT MATCAP CAN DO!?!?!? omg i just thought it was for lookin cute.

  • @DanielGrovePhoto
    @DanielGrovePhoto Год назад +6

    Amazing trick! Also - is this method of rendering normals accurate? It sure seems faster than baking normals. I like to make 3d meshes in to flat textures and it seems rendering that normals mat cap would save me a lot of time.

    • @DavyJones61
      @DavyJones61 Год назад +3

      This method surprised me! But it seems to check out... I think as long as you're "baking" to a billboard specifically, this method should work, because that matcap seems to just follow the face normals, so my guess is that it would work with any mesh for billboards!

    • @DanielGrovePhoto
      @DanielGrovePhoto Год назад +3

      @@DavyJones61 yeah it's worked so far for my needs (Greebles style plating) and no need for baking thank God!

    • @DavyJones61
      @DavyJones61 Год назад +1

      Oh, that's awesome! Yeah I imagine this tip will save a lot of people a lot of time (or just help them make their billboards look better), myself included

  • @pile333
    @pile333 Год назад +5

    Super awesome!
    Does it work with buildings too?

    • @franciscojacobo2341
      @franciscojacobo2341 Год назад +11

      I would assume any object you can capture a billboard of in this method. To take a step even further, you can even render out animated billboards. Want a space scene with hundreds of asteroids? Make a few high detailed ones. Render a looped animation of it spinning, using the same process in video, and plug into a billboard. you can then use with geo nodes or particle generator to create an animated asteroid field with barley any gemoetry usage!

    • @BlenderSecrets
      @BlenderSecrets  Год назад +5

      Cool idea!

    • @clown134
      @clown134 Год назад +3

      @@franciscojacobo2341 this is probably going to be a CG Cookie video with over a million views or one of those under other generic blender channels that are extremely popular in about a week

  • @alexnurse3498
    @alexnurse3498 Год назад +2

    Holy crap! How did... how do you even... how does one... just wow, man.

  • @Illasera
    @Illasera Год назад

    Smart, biggest hack ever, not recommended in a big scale production as it will look cheap
    But a good hack for stylistic scenes.

  • @billyjjackson
    @billyjjackson Год назад +1

    Oh boy, that's simple genius.

  • @ivanchopovskyi2884
    @ivanchopovskyi2884 6 месяцев назад

    Hi! Is there a way to add normal maps from a mesh to these global normals? And is there a way to use alphas from leaves? Thanks

    • @ApexArtistX
      @ApexArtistX 5 дней назад

      ruclips.net/video/6oNCCWslveM/видео.html

  • @sincosFly
    @sincosFly Год назад +1

    My normal image was wrong because the leaves is rectangle plane.

  • @sashragesh
    @sashragesh Год назад

    Hi, i saw another video of someone else who made the tree like you did but he added a sphere to data transfer normals to make it look more 3 dimensional, unfortunately he only explains how he did it, he didnt gave a tutorial about that, can you make something like that please

    • @BlenderSecrets
      @BlenderSecrets  Год назад +1

      Sure, I made a video about that a long time ago: ruclips.net/video/SuQakwmCuRM/видео.html

    • @sashragesh
      @sashragesh Год назад

      @@BlenderSecrets thanks a lot for reply, i saw that video before but how can apply it on image plane.. Here is the video of the guy who made that tree " ruclips.net/video/B-5txK4yvRA/видео.html " 🤗

  • @BestMods168
    @BestMods168 Год назад +1

    Lol. I was the only one brilliant enough to use this method in a popular racing game map maker. That was years ago. They still dont do it.

  • @ApexArtistX
    @ApexArtistX 5 дней назад

    Don’t use area light .. use a overcast HDRI

  • @sebbosebbo9794
    @sebbosebbo9794 Год назад

    cool trick.....reminds me id tech 5 game engine...from 2011...
    I think blender need a realtime engine and Features
    otherwise ita lacks importand feature and fall behind decades....

  • @clown134
    @clown134 Год назад +1

    why is pulling the normal map such a convoluted process? is there not different way to do it

    • @clown134
      @clown134 Год назад

      I mean I know it didn't take long but put so many mouse clicks

  • @AztekIsTheBest
    @AztekIsTheBest Год назад

    Excuse me!??!?!? What kind of witchcraft is this WTF haha thanks for the info!