THANKS SO MUCH FOR WATCHING BROS! My Nexus Store has Manor Lords 25% off right now! LAUNCH IS HERE! Purchase Manor Lords Here ► www.nexus.gg/italianspartacus CHECK OUT STRAT'S CHANNEL HERE ► www.youtube.com/@Strat-Guides Follow me on Twitch! ► www.twitch.tv/italianspartacus Become Part of the Community ► discord.gg/tCnpBPJqRu
Massive respect for giving a quick summary of basic necessities in the first minute of the video. I was looking for a ~5 minute guide because I still want to figure it out on my own, but I ended up watching the whole thing.
That's high praise brother. Thanks so much for sticking around. I just didn't want to say DO THIS AND NOTHING ELSE. I wanted you understand my approach so you can modify it versus just playing a rigid structure of my way of playing
Dude you doing a TLDW on all your videos upfront is so awesome! I really appreciate your style of videos. Going to pause it at 1:22 and come back to watch after playing the game and trying stuff out.
You didn't mention that you should probably make burgage plots for vegetable gardens bigger. Most back yard workshops don't care about space, so long as the minimum space for a workshop is there they're fine, but vegetable gardens and orchards produce more the bigger they are. Gardens and orchards are ideal for the double house plots, because with two families you can make them even bigger since both familes will now work on them.
I aim for all houses to allow 2 families, with larger land for veggies, and decent for chickens/goats. This allows for easier population management IMO.
Almost every other video I've seen focuses on burgage plots first to get population but this makes so much more sense. And I would've never thought to spend the wealth on an extra ox early on but it's like the old school RTS games where the first thing you spend the harvested resource on is another harvester. Man I can't wait for this game to come out now!
Yeah man your burgage plots aren't THAT important THAT early in the game - just make sure you get them up before winter of course, but you also want to get them going quicker so you can get MORE pops in the village :)
A few things to note - 1. Berries are seasonal so picking them over meat at the start is better, jst give them to hunter in November ready for winter 2. Build 6 houses so that when approval gets up a family can move in asap, then build more as needed. I'd always try and keep spare houses at start. 3. One house should have a large bk garden for carrots, to small and its not enough and to big, it'll take to long to get carrots, no harvest until carrot patch is fully plowed and sowed (I think) size wise I'd go, roughly 3 houses in length when plotting. 4 later on(house then 3 house spaces for garden) 4 for orchards to. 4. If you want to trade quickly then save 25silver and get the trading routes upgrade. 5. Build a well before or straight after the 6 houses for pop. As ull struggle to maintain over 50 rep without it. 6. Keep granary with workers nr first market stalls, keeps the market stocked quicker.
I'm thinking the distance from the market doesn't matter but I think your villagers return to their home every once in a while so the distance between their house and job site matters. Also, I've seen them go to pray and drink at the tavern, so having those things far away may cause your villagers to occasionally take a hike. I noticed when I was forced to build a farm far away from my main village and saw that despite there being many families assigned they weren't really in the fields. The individual villagers would take a long hike from their houses to work, spend very little time in the field, and then have to return again. Maybe there is a set amount of time a villager can spend outside their house before they have to return? Once I built some burgages close to the farmhouse they took to the fields a lot more.
Fair video, though way different than my start. With how invested you need to be for family count, I don't start farming until way late. If hear 2 or 3. The granary and storehouse makes sense, followed by timber, but then berries afterwards. Then houses for 5 with big lands for veggies. The extra ox isn't bad but not really needed for early game.
For fields it is better to use many small plots. If you don't get it done in time then using big plots can cause a huge amount that isn't planted to produce nothing. It's easier to many small one to minimize if any don't get done in time
You want the size of the plots to be 1 M. There's been a ton of testing and so far that's the most optimal size per field which I feel is massive but no matter what you grow there itll grow in the exact time frame it requires and finish being harvested right as the season changes for it to go bad.
Take a look at my friend Strat Gamings video, he broke down the optimal sizes :) 1 M won't be serviceable for a good amount time. You need to have a plow or have a tons of family. It's not worth it
5:50 but it's already SoCal, you have the homeless tents and everything! :D Great video my dude, really appreciate the summary up front, it's well done all around!
From my testing I found that distance to market stalls IS a factor. Some of my houses did not show access to certain stall types that others did. By creating a second market place and moving some of those stalls nearer to them, suddenly they got a tick for those stall types. So stall range seems to be limiting factor, it seems to be a range of only about 10 - 15 house widths before being out of range. Also, wood cutters for fire wood cut down their own trees, they don't use pre-cut lumber. So you want to place in a different spot than your lumber yard or they will compete for trees.
What matters is relative distance = how many houses are between the market and the house. It's basically a race. People who live closer get it first. However, it's only an issue if your peeps are not supplying the stalls enough. One of the things you can do is to build a specialized storage for the market only. Set it to ONLY receive goods wich go to the market, like firewood, clothes, etc. Tick off all other resources. What this does is make sure the family working on that storage will not waste ANY time handling non-market resources like crafting materials, hide, stone, etc. So: build one market storage and one general industry storage (where you will do the opposite, deny storage of market goods). __ Woodcutters do NOT use the same trees as lumberyards. The lumberjacks fall and chop the large tall trees. If you watch more closely, you will notice there are also small stick trees. These are the ones woodcutters turn into firewood. You can place them in the same area with no competition. HOWEVER: Trees take 3 years to grow to their full size and become lumber trees. So you should rotate your entire wood industry from site to site, every year. Have 3 or 4 logging sites. If you keep woodcutters on an area you are trying to reforest, they'll cut down young trees before they grow.
Great video, Earned a sub! Enjoyed the video, nice frontloading, timestamps, and overall detail of content. Love your sense of humour - my stifled laughs are making my wife look funny at me 😆 Will defo be using this as a template on my playthrough.👍
Very similar feel to Ostriv, different period, but same imperatives. Logs, food, shelter, food storage. I will say in advance, video not watched: Preplan, leave blank space for buildings in a town square that you are going to need. Initial activity should be compact to minimize walking distance.
throwing a like on my early exit since i dont need the video info. Actually a really cool feature that I'm sure does lose you a lot of view time. hopefully my like and subscribe ofsets it somewhat. thanks!
It absolutely does dude. Thank you! If you stick around longer than 10 seconds it still counts as a view. So I do hold the info just beyond that point, but I think that's a fair trade off from the ten minute mark hahahha
Thanks for video. I have a question about farming.. is it best to have a family per farm plot so the crops get all harvested on time or can say 2 families maintain 4 or 5 farm plots ? I was in a different video to make farms small to guarantee full harvest. Ty.. just got game a couple days ago. Fun so far.
I resource locked a couple of my fiefs, one with lumber (I was chopping firewood by mistake) and the other, leather (stuff got stolen which added insult to injury). It's an addicting game. Hopefully this will help me survive longer.
I stuck around, liked, and subscribed because you're a s******* 😂 On a different note, this is really good content for a game that I'm really enjoying. Keep it up.
I was doing fine on this game until my third year. Started to run out of food, think I expanded to much. Meat supply just dwindled out and my wheat production was terrible.
Yes! You'll need to make either more farms, or make sure they're smaller to maximize your yield. Your first year you might not get a great yield. The next year you should get a TON
Are you sure the firewood “uses timber” to make fire wood? The tool tip says the go out and cut the wood in woodland areas and then carries it back to the camp to then make firewood
I am not sure if it is true that distance from marketplace does not matter for meeting needs. Everyone in my town has no trouble, except for the two houses farthest from the marketplace, who constantly complain they can't get what they need, even though there are loads of goods, and everyone else gets them just fine.
If your animals are far away and you're willing to exploit the game a little, you can place something (like the shrine) inside their circle untill they migrate to a place you like. As far as I know they will never leave your territory.
I did some testing with the release version, and I am not able to increase the fertility of a field above its starting value. I have tried leaving it fallow, and then took the perk with sheep on a fallow field, and let 40+ sheep go to town on a field for a couple years. Nothing raised it above what it started with.
@@christinebuckingham2480 I researched this and I think you are right, you will not get the homeless debuff, but you will get every other debuff instead. Explains why my Challenging starts are harder than I thought lmao
Thank you for the great content and tips! I wanted to purchase the game so I used your Nexus link and purchased it instead of my usual through Steam, however as it is the first time purchasing anything off of Nexus I am unsure on how I am supposed to download the game. It appears in my orders however, downloads says that I have no orders... Could someone please give me a little assistance. Thank you :)
I figured out I needed the steam key, so I just clicked back on my browser until it appeared and watched a RUclips tutorial to download it. False alarm lol
So I'm on my 3rd attempt and have gotten further than I have before, through over a year, but I think I'm money locked now. I don't have any money and don't have any means that I can tell to get more money. I thought it was the "Manor" to get taxes but it's locked behind "Settlement Level: Small Village". I don't see how to meet that requirement. Is there a different way to make money or is there a way to see the requirements for this level?
Make a trading post. Any resource that doesn't say it requires a major trade route, you can set to export, select a "surplus" level, and anything above that level will be sold to a traveling merchant every so often. May require a family assigned to the trade post.
You have to increase your ratings, found that providing a church and multiple sources of food and market stores gives you the necessary ratings to allow people to move in
@@Gordanfreeman44 I get the impression (and this is purely an impression) that it will be gradual process over the next couple of years or so. So expect fixes for the first few months and then little bits of extra content drip fed over time. As I say, this is just my impression.
Manor Lords need some improvements. Definitely not a finished game. Literally years away from being a real finished game. Still fun for what it is but don't be disappointed
i usually don't comment but i have to ask. are you ok? you are being way to self depricating in this video. I hope you are just having a bad day and its going to be ok.
THANKS SO MUCH FOR WATCHING BROS! My Nexus Store has Manor Lords 25% off right now! LAUNCH IS HERE!
Purchase Manor Lords Here ► www.nexus.gg/italianspartacus
CHECK OUT STRAT'S CHANNEL HERE ► www.youtube.com/@Strat-Guides
Follow me on Twitch! ► www.twitch.tv/italianspartacus
Become Part of the Community ► discord.gg/tCnpBPJqRu
Massive respect for giving a quick summary of basic necessities in the first minute of the video. I was looking for a ~5 minute guide because I still want to figure it out on my own, but I ended up watching the whole thing.
That's high praise brother. Thanks so much for sticking around. I just didn't want to say DO THIS AND NOTHING ELSE. I wanted you understand my approach so you can modify it versus just playing a rigid structure of my way of playing
Dude you doing a TLDW on all your videos upfront is so awesome! I really appreciate your style of videos. Going to pause it at 1:22 and come back to watch after playing the game and trying stuff out.
Awesome to hear brother!! I hope you find out things you like better than what this video shows :)
You didn't mention that you should probably make burgage plots for vegetable gardens bigger. Most back yard workshops don't care about space, so long as the minimum space for a workshop is there they're fine, but vegetable gardens and orchards produce more the bigger they are.
Gardens and orchards are ideal for the double house plots, because with two families you can make them even bigger since both familes will now work on them.
Great shout my dude!!
I aim for all houses to allow 2 families, with larger land for veggies, and decent for chickens/goats. This allows for easier population management IMO.
First 3-4 Burgage plots need double plots about 4 times the size of the house for vegetables otherwise you will run out of food.
This is what Stronghold could have been in 2024. Great someone else took a shot at this type of game
The stronghold team does not have the skills to make a better game, it was just a cash grab.
Weird thing to say but your voice is so soothing I could listen to you talk about paint drying for hours lol luv your vids thanks❤
Hahaha thank you! Glad you think so! :D
I agree, his pacing, tone, and format is on point, I was thinkign exactly that. Hes a natural for sure
Almost every other video I've seen focuses on burgage plots first to get population but this makes so much more sense. And I would've never thought to spend the wealth on an extra ox early on but it's like the old school RTS games where the first thing you spend the harvested resource on is another harvester. Man I can't wait for this game to come out now!
Yeah man your burgage plots aren't THAT important THAT early in the game - just make sure you get them up before winter of course, but you also want to get them going quicker so you can get MORE pops in the village :)
A few things to note -
1. Berries are seasonal so picking them over meat at the start is better, jst give them to hunter in November ready for winter
2. Build 6 houses so that when approval gets up a family can move in asap, then build more as needed. I'd always try and keep spare houses at start.
3. One house should have a large bk garden for carrots, to small and its not enough and to big, it'll take to long to get carrots, no harvest until carrot patch is fully plowed and sowed (I think) size wise I'd go, roughly 3 houses in length when plotting. 4 later on(house then 3 house spaces for garden) 4 for orchards to.
4. If you want to trade quickly then save 25silver and get the trading routes upgrade.
5. Build a well before or straight after the 6 houses for pop. As ull struggle to maintain over 50 rep without it.
6. Keep granary with workers nr first market stalls, keeps the market stocked quicker.
I'm thinking the distance from the market doesn't matter but I think your villagers return to their home every once in a while so the distance between their house and job site matters. Also, I've seen them go to pray and drink at the tavern, so having those things far away may cause your villagers to occasionally take a hike. I noticed when I was forced to build a farm far away from my main village and saw that despite there being many families assigned they weren't really in the fields. The individual villagers would take a long hike from their houses to work, spend very little time in the field, and then have to return again. Maybe there is a set amount of time a villager can spend outside their house before they have to return? Once I built some burgages close to the farmhouse they took to the fields a lot more.
Awesome starter guide and well explained! Feels like this is all I needed to be confident in a good start and then figure the rest out as I progress.
>wait for the game to be released
>buy the game
>???
>profit
Working for me so far
Very very good video. Been watching some others and they tend to rush over basic stuff. Keep up the work, earned a sub 👍
Love ya Sparty but I can't watch these vids until I play the game myself. Just wanted to come drop a like in the meantime.
Fair video, though way different than my start.
With how invested you need to be for family count, I don't start farming until way late. If hear 2 or 3.
The granary and storehouse makes sense, followed by timber, but then berries afterwards. Then houses for 5 with big lands for veggies. The extra ox isn't bad but not really needed for early game.
I’ve seen so much Manor Lords content recently that don’t feel the desire to play it anymore.
I feel you bro - I'm making two other videos and then I'm taking a break from it until more stuff comes out!
For fields it is better to use many small plots. If you don't get it done in time then using big plots can cause a huge amount that isn't planted to produce nothing. It's easier to many small one to minimize if any don't get done in time
Yesssirrr! I have a whole video coming for it tomorrow! ALL HAIL THE MIGHTY FLESSON
@@italianspartacus #supportthesparty
You want the size of the plots to be 1 M. There's been a ton of testing and so far that's the most optimal size per field which I feel is massive but no matter what you grow there itll grow in the exact time frame it requires and finish being harvested right as the season changes for it to go bad.
Take a look at my friend Strat Gamings video, he broke down the optimal sizes :) 1 M won't be serviceable for a good amount time. You need to have a plow or have a tons of family. It's not worth it
5:50 but it's already SoCal, you have the homeless tents and everything! :D
Great video my dude, really appreciate the summary up front, it's well done all around!
Thank you for being genuine and being yourself. Another sub!
liked for the service anouncement at 31:14
LMAO, im dying @ 07:37. Great video, keep up the good work!
From my testing I found that distance to market stalls IS a factor. Some of my houses did not show access to certain stall types that others did. By creating a second market place and moving some of those stalls nearer to them, suddenly they got a tick for those stall types. So stall range seems to be limiting factor, it seems to be a range of only about 10 - 15 house widths before being out of range. Also, wood cutters for fire wood cut down their own trees, they don't use pre-cut lumber. So you want to place in a different spot than your lumber yard or they will compete for trees.
What matters is relative distance = how many houses are between the market and the house. It's basically a race. People who live closer get it first. However, it's only an issue if your peeps are not supplying the stalls enough.
One of the things you can do is to build a specialized storage for the market only. Set it to ONLY receive goods wich go to the market, like firewood, clothes, etc. Tick off all other resources. What this does is make sure the family working on that storage will not waste ANY time handling non-market resources like crafting materials, hide, stone, etc.
So: build one market storage and one general industry storage (where you will do the opposite, deny storage of market goods).
__
Woodcutters do NOT use the same trees as lumberyards. The lumberjacks fall and chop the large tall trees. If you watch more closely, you will notice there are also small stick trees. These are the ones woodcutters turn into firewood. You can place them in the same area with no competition. HOWEVER:
Trees take 3 years to grow to their full size and become lumber trees. So you should rotate your entire wood industry from site to site, every year. Have 3 or 4 logging sites. If you keep woodcutters on an area you are trying to reforest, they'll cut down young trees before they grow.
You got me in to ck3 when it released. Now I’m here for manor lords! Cheers
Great video, Earned a sub! Enjoyed the video, nice frontloading, timestamps, and overall detail of content. Love your sense of humour - my stifled laughs are making my wife look funny at me 😆
Will defo be using this as a template on my playthrough.👍
Great Video.
Easy to follow and not too heavy.
Have a pretty good idea on how to set up now.
Thanks!
Glad it was helpful! :)
Had this game on my wish list and got an early access email from the devey
I paid for and downloaded it yesterday
Thank you for explaining the first steps, I used to get confused and end up restarting the game. Hahaha
Very similar feel to Ostriv, different period, but same imperatives. Logs, food, shelter, food storage.
I will say in advance, video not watched: Preplan, leave blank space for buildings in a town square that you are going to need. Initial activity should be compact to minimize walking distance.
I'm subscribing just because it's funny when you argue with yourself doing stupid things 😂
Really good video dude thanks a bunch. I was one year in and my people were starving and it was cuz I didn’t know the function of the granary lol
“Ridiculous react face in the corner” earned you a sub and comment 😂
Hahahahaha thanks for watching brother
throwing a like on my early exit since i dont need the video info. Actually a really cool feature that I'm sure does lose you a lot of view time. hopefully my like and subscribe ofsets it somewhat. thanks!
It absolutely does dude. Thank you! If you stick around longer than 10 seconds it still counts as a view. So I do hold the info just beyond that point, but I think that's a fair trade off from the ten minute mark hahahha
Thanks for video. I have a question about farming.. is it best to have a family per farm plot so the crops get all harvested on time or can say 2 families maintain 4 or 5 farm plots ? I was in a different video to make farms small to guarantee full harvest. Ty.. just got game a couple days ago. Fun so far.
Great introduction and just in the nick of time. Thanks ISpartacus.
I resource locked a couple of my fiefs, one with lumber (I was chopping firewood by mistake) and the other, leather (stuff got stolen which added insult to injury). It's an addicting game. Hopefully this will help me survive longer.
Lol @ the san fernando valley reference, how dare you make fun of my home
HAHAHA these valley wars are intense!!!
I stuck around, liked, and subscribed because you're a s******* 😂
On a different note, this is really good content for a game that I'm really enjoying. Keep it up.
"BEST EVER VIDEO" Winter is Coming...
HOW TO MAKE THE BEST FIRE
FYI: Ox are assigned to farm on the "advance" tab of the farmhouse
Very helpful, and easy to understand. Thank you!
"make sure to stick around cuz im a shit head" LMAO 😂much love & respect 2 u spartacus ❤😂
I was doing fine on this game until my third year. Started to run out of food, think I expanded to much. Meat supply just dwindled out and my wheat production was terrible.
Love the Strat Gaming call out! Great channel.
Do you manage to produce enough bread with farming? I always find it not enough. I have to buy food...
Yes! You'll need to make either more farms, or make sure they're smaller to maximize your yield. Your first year you might not get a great yield. The next year you should get a TON
Imma gonna have to try this out!!! My early game is fucking awful!!! I always get shitty spots where the food is so far away from the homeless camp
You crack me up, best stuff ever!
Are you sure the firewood “uses timber” to make fire wood? The tool tip says the go out and cut the wood in woodland areas and then carries it back to the camp to then make firewood
You're correct I misspoke and got it mixed up with the sawpit. I apologize!
I am not sure if it is true that distance from marketplace does not matter for meeting needs.
Everyone in my town has no trouble, except for the two houses farthest from the marketplace, who constantly complain they can't get what they need, even though there are loads of goods, and everyone else gets them just fine.
If your animals are far away and you're willing to exploit the game a little, you can place something (like the shrine) inside their circle untill they migrate to a place you like. As far as I know they will never leave your territory.
He's Bob rossing the shit out those roads lol.
If you want to have a higher yield of vegetable garden. Tou have to have large plots of land. Chicken and goat doesnt need that much.
is this game going to be single player only?
I did some testing with the release version, and I am not able to increase the fertility of a field above its starting value. I have tried leaving it fallow, and then took the perk with sheep on a fallow field, and let 40+ sheep go to town on a field for a couple years. Nothing raised it above what it started with.
I subscribed straight after the "sh*t head" comment at 7:44. Brilliant!
Upgrading the homeless tents before you have burgage plots is a great way to prevent getting the homelessness approval debuff at the start of the game
You still get disapproval if you do this it's just a little less, not useful at all in a starting town.
@@christinebuckingham2480 I researched this and I think you are right, you will not get the homeless debuff, but you will get every other debuff instead.
Explains why my Challenging starts are harder than I thought lmao
It may be useful in challenging mode, just not a good idea in normal play.
it's surely supposed to work that way, we're only in early access so this could change next week
Thank you for the great content and tips! I wanted to purchase the game so I used your Nexus link and purchased it instead of my usual through Steam, however as it is the first time purchasing anything off of Nexus I am unsure on how I am supposed to download the game. It appears in my orders however, downloads says that I have no orders... Could someone please give me a little assistance. Thank you :)
I figured out I needed the steam key, so I just clicked back on my browser until it appeared and watched a RUclips tutorial to download it. False alarm lol
Super nice video gets a like and first sub ever from me 😊
Thanks for the sub! :)
First run through went pretty well having watched nothing. One thing im struggling with is some family members seem to always be "waiting"..
How are you getting early regional wealth after buying the one extension and hitching post
I’m so pumped but I won’t have time to play until like next Tuesday if I’m lucky lol
The dev needs to redesign the build UI, I've watched countless different youtubers struggle with the menu🤣
9 hours 😭😭😭😭😭 i just woke up hoping it launched at midnight but apparently not. 9 freaking LONG HOURS
Oh I was building WAYY to many houses, because I was building them to the total population not the families.
so helpful!
Mate. Not all heroes wear capes... Well you might be.... but you get what I mean.
Is it possible to show an image of ur graphics settings?
I have everything set to ultra!
So I'm on my 3rd attempt and have gotten further than I have before, through over a year, but I think I'm money locked now.
I don't have any money and don't have any means that I can tell to get more money.
I thought it was the "Manor" to get taxes but it's locked behind "Settlement Level: Small Village".
I don't see how to meet that requirement.
Is there a different way to make money or is there a way to see the requirements for this level?
Make a trading post. Any resource that doesn't say it requires a major trade route, you can set to export, select a "surplus" level, and anything above that level will be sold to a traveling merchant every so often.
May require a family assigned to the trade post.
even if u r a shithead, the video is realy good. feels serious whith feeling varm heart. keep it up.
it's dlc from Kingdom come in absolute
Bruh Idk what to do when I run out of Iron from the mining areas...
HOLD UP, AINT NO RANDOM RUclipsR GOING TELL ME I CAN'T BUILD STRAIGHT ROADS! Real life has all the curved roads it can keep em!.... JK Nice video!
Im building homes but families will not move into them?
You have to increase your ratings, found that providing a church and multiple sources of food and market stores gives you the necessary ratings to allow people to move in
@@yeater7141 Yeh I found out over time.. Thank you tho!
How do I demolish the tents
thank you!
omg, Burgage PLOTS... not slots. I know it seems like a minor thing, but it also makes me feel like you're not paying attention.
Thanks for watching and commenting dude!
So on the 26th, is the full game coming out??
No. Early access.
@@TristanTzara100 When do you think full game will be released?
@@Gordanfreeman44 mesa thinks in 2 or 3 years the full game will be out
@@Gordanfreeman44 I get the impression (and this is purely an impression) that it will be gradual process over the next couple of years or so. So expect fixes for the first few months and then little bits of extra content drip fed over time. As I say, this is just my impression.
Ah.. The SFV...
HAHAHAH
How do you convert timber to firewood??
They go and fell trees to make firewood, I misspoke!
There's a different building besides the logging camp that harvests firewood.
It's pronounced GRAIN - ERY. City folk make me laugh.
Hahahahahaha
Manor Lords need some improvements. Definitely not a finished game. Literally years away from being a real finished game. Still fun for what it is but don't be disappointed
I mean the dev just got funded for the next year or two so hopefully it gets some updates
Thanks for not doing the ridiculous reaction face bullshit lol
Still can't believe I paid $30 for a demo 😅
I though you only needed 50%+ approval to get more families to come. Not 60 to 70….
i usually don't comment but i have to ask. are you ok? you are being way to self depricating in this video. I hope you are just having a bad day and its going to be ok.
Probably just a humble man that puts his watchers above himself.
IPhone repair shops 💀
Dub
I'm also a shithead 😂
Video is way too long brother
What a trash game only 1 made 🤣🤣🤣