BEST Ways to Farm in Manor Lords

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  • Опубликовано: 8 июн 2024
  • Manor Lords Early Access JUST came out and whether you've played the demo a million times or are just getting started, there's something to be learned for everyone in this ULTIMATE BEGINNERS GUIDE to Manor Lords
    Purchase Manor Lords Here ► www.nexus.gg/italianspartacus
    CHECK OUT STRAT'S CHANNEL HERE ► / @strat-guides
    Best Start ► • BEST START to Your Cam...
    Beginners Guide ► • ULTIMATE Beginners Gui...
    Follow me on Twitch! ► / italianspartacus
    Become Part of the Community ► / discord
    0:00 Intro & TL;DW
    2:04 Sizing & Setting Up Your Farms
    10:52 Crop Rotation Explained
    14:26 Auto vs. Manual Crop Rotation
    17:49 Development
    19:39 Managing Your Farms
    28:51 Multiple Farm Houses
    31:21 Processing Your Crops
    35:46 Getting That Bread
    -- Help Keep the Channel Alive! ---
    Become a Channel Member:
    ► / @italianspartacus
    Nexus Store:
    ►www.nexus.gg/italianspartacus
    Content Suggestions:
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    --- Social Media ---
    Twitter:
    ► / italianspart
    System Specs:
    Motherboard: MSI MPG z690
    Processor: Intel i9-12900FK
    Graphics Card: MSI Gaming Slim RTX 4090
    Memory: Corsair Dominator LED 32GB DDR4-3600 Memory
    #manorlords #guide #gameplay
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Комментарии • 268

  • @russell7995
    @russell7995 Месяц назад +8

    I love that farming involves the entire community - a history lesson built into the game. I think the developer has tried hard to create a simulation that is based on history, and this is early access so some quirks, but just a great way to relearn lessons from the past.

  • @Grayman720
    @Grayman720 Месяц назад +10

    I absolutely never hit like on any video ever but the fact that you gave what you consider to be your biggest take away within 30 seconds instead waiting till the ucking last 30 seconds is mind blowing

    • @italianspartacus
      @italianspartacus  Месяц назад +3

      Hahahha thank you so much dude. I watch videos too and I fucking HATE ransomed knowledge. Give me the gist of what I want, then help support your claims through the video. I approach content creation like I was taught to write papers: state your argument, then support with facts throughout!

    • @DarkWarjo
      @DarkWarjo Месяц назад

      For this same reason i gave instant like and sub

  • @furiosomalus
    @furiosomalus Месяц назад +85

    I was there when he discovered Tab. Gave me a good idea of what a dude looked like when he first discovered fire.
    Thanks for sharing.

    • @mortache
      @mortache Месяц назад +2

      Our bald Prometheus

    • @Nitidus
      @Nitidus Месяц назад

      This made me laugh way too hard

  • @thetaikonaut8397
    @thetaikonaut8397 Месяц назад +111

    My settlement got too big and I’m having food shortages now 😢. Pro tip: take out bandit camps immediately for the money and conquer more land for the resources.

    • @HenriqueRJchiki
      @HenriqueRJchiki Месяц назад +21

      I make really big backyard houses with an additional family expansion and set them to veggies, they collect absurd amounts of vegetables relatively quickly it almost feels like an exploit lmao

    • @melissaharris3389
      @melissaharris3389 Месяц назад +11

      ​@@HenriqueRJchikiYes. I notice a lot of YT that build their plots to small and close together (like it's an American suburb) and don't leave space for expansion and upgrades.
      I'd suggest srarting by making single plots that are as large as possible and spacing out each founding family's plots with the expectation of infill of houses later. Then have at keast two families producing vegetables and one eggs.

    • @cartertran270
      @cartertran270 Месяц назад

      Yes definitely want big back yards took me a bit to figure that out but don’t make the extra house they mess with the market and make it harder to upgrade your town.
      If you want to put them at the edge of town.

    • @HenriqueRJchiki
      @HenriqueRJchiki Месяц назад +3

      @@cartertran270 Strange, such thing never happened to me, I always upgrade them just fine. also you really want the extra house because it doubles the labor on the vegetables farm, and if you're building really big ones you do need it.

    • @cartertran270
      @cartertran270 Месяц назад

      @@HenriqueRJchiki apparently it’s just a bug.
      My bad.

  • @douglaspurcell7506
    @douglaspurcell7506 Месяц назад +67

    apparently a lot of wheat species do grow through the winter so it may be a feature and not a bug

    • @italianspartacus
      @italianspartacus  Месяц назад +35

      Oh! Fuck!

    • @justinbaier
      @justinbaier Месяц назад +31

      It's literally called winter wheat!

    • @EaglebeakGaming
      @EaglebeakGaming Месяц назад +6

      Yeah winter wheat and winter barley is very common. Especially when it comes to being used for beer making.

    • @andrewsaindon8249
      @andrewsaindon8249 Месяц назад +1

      We grow winter wheat in kansas

    • @filmecke2618
      @filmecke2618 Месяц назад +1

      it is a feature - in real life itll give more crops but the mechanic is a it wonky but its early access

  • @historyismetal2187
    @historyismetal2187 Месяц назад +35

    I subbed the moment you told me the main points of the video at the beginning. I will listen to the rest now!

  • @JKamohoalii
    @JKamohoalii Месяц назад +5

    You got me glazing by getting to the point so quickly, you deserve the world brother

  • @richardsylvester4518
    @richardsylvester4518 Месяц назад +49

    You mention crop rotation. Does that mean you have to dig up your carrotts and replant them upside down?

    • @majorballshack9722
      @majorballshack9722 Месяц назад +6

      I'd start with a 90 degree rotation before you rotate the carrot 180. You can cover more degree variety that way year over year.

    • @kyharvey9540
      @kyharvey9540 Месяц назад

      ​@majorballshack9722 Learn so many great things on the internet. Thanks, I'll try this... 🔩

    • @sabamonstergaming
      @sabamonstergaming Месяц назад +5

      Potatoes too. You have to mark the side that's up though as it's impossible to tell the difference if you stop paying attention. Figured I'd save you some trouble. Lmao.

    • @italianspartacus
      @italianspartacus  Месяц назад +3

      HAHAHAHA

    • @derekcoaker6579
      @derekcoaker6579 Месяц назад

      😂

  • @Illinaro
    @Illinaro Месяц назад +1

    I love how you give the gist at the beginning. A lot like a proper essay does. THANK YOU!

    • @italianspartacus
      @italianspartacus  Месяц назад

      That's actually 100% my methodology!! I present my thesis statement then back it up throughout the video! :) thank you for noticing

  • @ddjay1363
    @ddjay1363 Месяц назад +4

    @ItalianSpartacus
    Good vid.
    Manor Lords has very similar mechanics to the game 'Banished'.
    In that game it was a good idea to have 'specialised' storage spaces and as an example for Manor Lords you could have a specialised Granary next to your Windmill and Oven which accepts only grain, flour and bread for a centralised access point to these things and so it's near to the production chain requirements and end product.

    • @vtight4785
      @vtight4785 Месяц назад

      ya the large unorganized storage units become backed up when they're filled with so many varieties of items and it slows everythinggg down

  • @VelcroKittie
    @VelcroKittie Месяц назад +4

    On my current play through, once October hits, you lose 90% of your yield if you haven't harvested it. I literally went from a field with about 100 wheat to a field with 10 wheat. Bearing this in mind, it probably makes sense to just put auto on and make sure you have 1 - 2 families in the Farm house.

  • @duckytuna7476
    @duckytuna7476 Месяц назад +1

    Awesome video, it’s extremely helpful for quite literally anybody. I appreciate you not dragging out all the vital information to the end to boost watch time and such

  • @geordievillan
    @geordievillan Месяц назад +1

    Just FYI - although I expect ItalSpar will probably know already, but I've seen a few videos now and nobody seems to have done it, so for everone else - you can change the name of your towns.
    Just click the Policy button, and then click on your town name.

  • @seanmccrary8300
    @seanmccrary8300 Месяц назад

    Great video brother, it explained a lot. I appreciate you taking the time to make it. :)

  • @Jdcie
    @Jdcie Месяц назад

    I appreciate the up front info. That's awesome for you to do! Definitely going to watch the rest of the vid, though :)

  • @tracehackaday7058
    @tracehackaday7058 Месяц назад +2

    Was waiting for this exact video, what a blessing

  • @22kjjacobson
    @22kjjacobson Месяц назад +6

    Wouldn't it be a good idea to use multiple farmhouses so that you could have one ox per field that you need prepared for planting? So if you have 5 fields that you need plowed, then you would have 5 farmhouses with oxen. Then you wouldn't have to plow any of the fields by hand. Maybe this is what you were already suggesting? I can't think of any mechanic that would prevent someone from using one ox per field. It shouldn't take too long to acquire a decent amount of oxen. I feel like with proper farmhouse positioning, assigning oxen appropriately, and using the limit work area mechanics, that it would be feasible to use this method to speed up plowing significantly. Thanks for the great content on Manor Lords! Keep up the great work producing excellent content!

    • @italianspartacus
      @italianspartacus  Месяц назад +3

      Yes!! But you'd expand there with more fields. One family and one ox can handle 4-5 fields pretty easily. You'd expand as needed :)

  • @Dimwitland
    @Dimwitland Месяц назад +1

    Well done, and in an interesting manner! Although I would judge the humorous quality of this record worthy of a complaint to British Airways, the quality of its informational content is stellar, and not didactic at all - felt like, hey! I would definitely like to hear/learn more of what this guy has to say 🙂 Subbed.

  • @taylorkenney2903
    @taylorkenney2903 21 день назад

    Thank you for the TL;DR! Amazing :)

  • @fergiepicachew
    @fergiepicachew Месяц назад +2

    This is soo good. Very well made!!

  • @rolandpenhall4526
    @rolandpenhall4526 Месяц назад +1

    Absolutely Brilliant. Very informative and well worth viewing.
    Thanks for sharing.
    👍

  • @siux8043
    @siux8043 Месяц назад

    Man thank you so much for all your effort, really helps me to find footing in this game❤

  • @Altaree1
    @Altaree1 Месяц назад +5

    I love how the dev made fertility accessible to the color blind with the '+' scale.

  • @tjpatton8562
    @tjpatton8562 26 дней назад

    Bonus tip you forgot to mention. You can use fallowed farms as lifestock pastures to further boost fertility and keep it from going cattywampus.

  • @MikaMikaMika89
    @MikaMikaMika89 Месяц назад +2

    1 morgen denotes the acreage that could be furrowed in a morning's time by a man behind an ox or horse dragging a single-bladed plough. Typically 1/2 to 2 1/2 acres.

    • @deltav864
      @deltav864 Месяц назад

      Makes sense. Morgen is the Dutch (and German) word for morning.

  • @jackeroo_sundown
    @jackeroo_sundown Месяц назад +2

    I've been making my 350 peeps skip a meal because food was getting rough, this helps a lot thanks :D

  • @jimmyjigz
    @jimmyjigz Месяц назад

    THANKS for the upfront, liked and subbed.. I'm gonna stick around to see the sheep fertilization mechanic

  • @pachnikk
    @pachnikk Месяц назад +1

    You taught me how to play ck3 .
    Now I am learning about medieval farming simulator.
    Kinda wonder what game will bring me to your channel again in the future lol
    Well done and keep the good work

  • @ShadStax
    @ShadStax Месяц назад +1

    Subscribed for the info being up front.

  • @jamessnowden3471
    @jamessnowden3471 Месяц назад

    Really good video, clearly explained and lots of useful information

  • @zmeu_md3831
    @zmeu_md3831 Месяц назад

    thanks for the tab key info ,this changes everything

  • @steppahouse
    @steppahouse Месяц назад +13

    I first playthrough I set the three fields at .9/1 Morgan each, but during the plow and harvest phases I assigned multiple families to work those jobs, unassigning things like planks and such for the duration. Then down to one family for the growing phase. This worked very well.

    • @HenriqueRJchiki
      @HenriqueRJchiki Месяц назад +2

      If you're unassigning people from jobs it means you don't have enough people and are in the early game, please don't use farms in the early game, they are useless resource hogs.

    • @steppahouse
      @steppahouse Месяц назад +14

      @@HenriqueRJchiki YOU'RE NOT THE LORD OF MY MANOR!

    • @HenriqueRJchiki
      @HenriqueRJchiki Месяц назад

      @@steppahouse just trying to help you fam

    • @melissaharris3389
      @melissaharris3389 Месяц назад +5

      That's how historical farming worked. Whole villages would be busy plowing and sowing in the spring and harvesting in the fall. Then engage in livestock husbandry, building, crafting and other production during the summer and winter when agricultural labour wasn't as needed.

    • @elementskater1010
      @elementskater1010 Месяц назад

      @@HenriqueRJchiki i mean, not really man, if you got good land and make small enough farms one family maybe 2 should be able to handle the load until more families move in then you can make the mill and oven to make the abundance of bread you now can make and sustain the village

  • @Dakarn
    @Dakarn Месяц назад +1

    According to my searches, 1 Morgen, in the European aspect, is different depending on country. Dutch Morgens of land were typically 2 acres, or 0.8 hectares.

  • @caesar846a6
    @caesar846a6 Месяц назад

    Subbed just for the front loading content. Hugely respect that.

  • @caseymauldin8396
    @caseymauldin8396 Месяц назад +1

    Thank you for making this!

  • @energyrepublic
    @energyrepublic Месяц назад

    Amazing explanation 👏
    Learning allot thank you sir !

  • @kat7429
    @kat7429 Месяц назад

    Very helpful. I hope you will do a short continuation video on processing barley to malt to beer to tavern, with placement based on this video. Thanks again!

  • @bradleycoles9018
    @bradleycoles9018 Месяц назад

    very helpful vid thank, i found that tab button yesterday. Is soo helpful

  • @tannerwayman2094
    @tannerwayman2094 Месяц назад +1

    Subscribed because of the upfront info- Cheers!

  • @Kriegerflinger
    @Kriegerflinger Месяц назад +2

    😊3 sections with a farmhouse each. each section has 3-4 sections with 1 fallow and 2-3 up and running, wheat/rye, barley, flax, fallow. by having 3-4 farmhouses you get more oxes so faster work.

    • @eddarby469
      @eddarby469 Месяц назад

      This may not work, but I'm going to make six fields for a farmhouse and have two on each stage. I plan to rotate emmer with whatever grows best in that spot for the second crop. At another farmhouse I will have six fields and do the same thing with a crop other than emmer.

  • @shaecarrol9146
    @shaecarrol9146 Месяц назад

    Very helpful thank you!

  • @LordAryu
    @LordAryu Месяц назад +2

    Really enjoying these videos! Got the game yesterday, and its been a blast so far!
    Im getting wrecked by raiders though. I never have extra weaponry by the time the default attack rolls around aftwr 2 y ars

    • @robbiedubes
      @robbiedubes Месяц назад

      Wait until you have about 15 men, and build the manor. You get a retinue of 5 OP warriors in your retinue. With your 15 Spearman and 5 retinue they will thump the bandits , then you can use that wealth to hire mercs or give to your settlement.

    • @brettpevats3537
      @brettpevats3537 Месяц назад

      Do yourself a favour. Build a trading post and a tannery and sell excess leather, then use that money to buy the weapons you need.

  • @ahmettabut1625
    @ahmettabut1625 Месяц назад

    Such nice person u are, ty

  • @johnbarker7720
    @johnbarker7720 26 дней назад

    This is an excellent video. It has taught me aw lot. I woulld really like it if you could expand a bit on the value of using animals to fertilize the fields. How many should you buy? Do you need a pasture for when plowing starts again?
    Thanks for your clear insight in how to play this complex game.

  • @MrSneakyGunz
    @MrSneakyGunz Месяц назад

    Very well done, Sir.

  • @geordievillan
    @geordievillan Месяц назад +1

    What month does the fertility bonus from fields being fallow kick in?
    I.e. if one has a field of 37% emmer fertility, and leaves it fallow, when will the 37% improve?
    I thought it'd be start of spring, but i've had 2 fallow fields for about 18months or so and no improvement yet.

  • @Qu3mao
    @Qu3mao Месяц назад

    Awesome video, man. very helpful.

  • @anthonyfoote3178
    @anthonyfoote3178 24 дня назад

    Fyi, woodcutter camp cuts their own logs. They do not get wood from the log camp so you do not need to put them together. In fact, the woods go away faster and therefore the woodcutter has to travel further.

  • @angelasayno25
    @angelasayno25 Месяц назад +1

    love your video! --this is totally off subject, but currently largescale farms typically only do two-crop rotations, because we can now sample soil and place out the exact amount of nutrients the soil needs for the next crop's desired yield. The main reason for continuing to rotate two crops at all is for weed control. your autonomous robot comment made me laugh XD

    • @jeremyb8493
      @jeremyb8493 Месяц назад

      Yeah, you mightn’t have gotten the winter wheat part right, but you are on the money with autonomous robots for sure! They are quickly becoming the preferred application system out my way for summer fallow!

  • @Dingeroonie
    @Dingeroonie Месяц назад

    I like how he says “you’re not gonna be able to go 1 2 3 4 5 6 with your skills cause it’s early access” and that’s exactly what you can do

  • @leothecat8162
    @leothecat8162 Месяц назад +6

    Another question: Do Artisan bakers collect flour from the windmill directly or do we need to turn on Granary for that?
    Thanks ❤

    • @bjornr1120
      @bjornr1120 Месяц назад

      Depending how u set it. Best to build a granary close by the windmill and artisan houses close to that granary.. so there walking distance isn't that big. 😉

  • @NuxLeander-fn1gq
    @NuxLeander-fn1gq Месяц назад

    Hello I got a question, do you know how much morgen max for a full farmhouse can manage? Is it 1 morgen that split over 3 fields?

  • @cgtactical6619
    @cgtactical6619 Месяц назад

    I am in a triple plus area and one of my farms always has zero % no matter what I do. Not sure if that one field is bugged or if it a game mechanic I am missing. Will try burning the field and placing again

  • @prOozax
    @prOozax Месяц назад

    so whats about if you keep the grain in the framhouse and not transfering to the storehouse ? its gonna be more efficent ?

  • @leothecat8162
    @leothecat8162 Месяц назад +3

    This is a great video! I was super frustrated with granary and storage overall! Thanks alot!
    Question: Would this supply chain work for leather/clothing as well?
    1) Will tanner collect Hides directly from Hunting lodge and Goat Houses? (Disabling Hides from storage)
    2) Will the Cobbler collect leather from Tanner directly? (Disabling Leather from storage)
    Thanks a ton! ❤

    • @alganhar1
      @alganhar1 Месяц назад

      Not sure about the cobbler but I do know the tanner WILL collect hides directly from the hunting lodge (though not sure about the goat houses). My current playthrough I moved my tanner next to the hunting lodge specifically because I kept seeing the tanner walk out to the hunting lodge to collect hides....

    • @xmasbruvsgaming8234
      @xmasbruvsgaming8234 Месяц назад

      Dont forget your goats produce leather

  • @bjornberre
    @bjornberre Месяц назад

    Thank you. Just thank you😊

  • @Tinyuvm
    @Tinyuvm Месяц назад +1

    Thou even plow, heathen ? ... great video!

  • @LukaMajhenic
    @LukaMajhenic Месяц назад

    I would just like to add this. As a farmer myself we plant/seed wheat, barley before winter so the plants can grow throu the winter and we then harvest it the next year. This games is realistic when it comes to farming, wheat,barley,rye should be planted before winter season (oct,nov) and grow throu out the winter months.

  • @LLMCxDak
    @LLMCxDak Месяц назад

    Something to add to this: crop rotation applies to different crops as well. I.e. year one, wheat, yr two fallow, yr three barley. Second field. Yr one fallow, yr two, flax, yr three wheat. Third field. Yr one barley, yr two flax, yr three fallow. Perfect rotation and scalable

  • @matthewwarner2305
    @matthewwarner2305 Месяц назад

    I dont quite get how the harvwsting works. I send people to plant in March and then when its all plowed and sown and the families are 'waiting' as the crops grow i take the families out. Then i wait until the field says its almost ready to harvest (a few days before) and set families back...but it only harvests like 8-15 of the crop before it plows and resows

  • @pinch1loaf
    @pinch1loaf Месяц назад

    Very instructional. What I'd really like to do is have a way to get people to populate the markets more efficiently. I've waited hours for someone to drop more than a single leather in the stall despite there being a full storage right next to it.

    • @anthonymazzeo6123
      @anthonymazzeo6123 Месяц назад

      If you get people in your store houses they open up new stalls!

  • @JackSparrow-gh5ur
    @JackSparrow-gh5ur Месяц назад

    Im havin an issue, i have farmhouses very far apart and i set the work area to the fields near those farms, but they keep walking over to the other feilds a long ways away wasting time. at first i thought it was field priority but that dosnt seem to be it, any ideas?

  • @silasrobertshaw8122
    @silasrobertshaw8122 Месяц назад

    Very different strategy than what i have been doing. I havent gotten that far into the game, like 5-6 years in and have 3 fields at 1 morgen each. I fallow each field for 2 year and 1 year of growing. I throw bodies at it be shutting down a few buildings, keeping them for use at the mill and oven after.
    I havent had a start with decent fertility with anything but grain. Should i be doing wheat/flax/faloow or something like that instead?

  • @aurelian23
    @aurelian23 Месяц назад +1

    is there a reason why my game does not lok like yours?the menu is diferent ,ui is diferent

  • @wwolverinee
    @wwolverinee Месяц назад

    I had an area of ++ and fallowed first year cuz it was late anyway then planted in the rotation as described and somehow that area and the surrounding area went from ++ to - and idk why. Bug maybe?

  • @starfuryms582
    @starfuryms582 Месяц назад

    Winter Wheat is actually a thing. Plant in the fall, harvest in late spring/early summer.

  • @FleurdeLeif
    @FleurdeLeif Месяц назад +1

    do you limit wheat/grain from the granary as well to speed up delivery to the windmill?

    • @FleurdeLeif
      @FleurdeLeif Месяц назад +1

      it looks like you did since it was still in the farmhouse at winter. but the wheat was still going to the granary?

  • @d1gits214
    @d1gits214 Месяц назад

    Thank you

  • @michealnelsonauthor
    @michealnelsonauthor Месяц назад

    Might seem easy to plan the fields around the eventual windmill location, and the granary and farmhouse both near that. Except for the wind blockage factor.
    I love the idea of plotting out fields in year one. Its no work for anyone. And lying fallow they can even come up from red to green eventually, lol. Great plan for barley for about year 2-3 when your tavern needs beer... to get you to T3 homes. Should be producing your own by then, at least some.

  • @goldfishPACIFIER
    @goldfishPACIFIER Месяц назад

    heres a video idea, village layout and farm layouts, you know like historical looking layouts for the buildings, markets and farms. i always feel deficient in creativity whenever I start out a settlement makes me feel like my brain is catty wampus.

  • @6foot7dad
    @6foot7dad Месяц назад

    Great video, thank you. How do I make my houses show up Green/yellow showing their needs?

  • @LordTerigan
    @LordTerigan Месяц назад

    Thanks!

  • @dasclay9107
    @dasclay9107 Месяц назад +1

    Found this super helpful, and answered my question about the logistics, I was thinking this, but you confirmed it.
    quick question, are you mil or prior? you said something that is jargen.

    • @italianspartacus
      @italianspartacus  Месяц назад +1

      My brother just retired from the navy and father was an aviator as well. So I've been around it/know lots of active or previous mil folk. Brother went to Annapolis, I went on to do sales. Didn't become the Ranger I was supposed to be Hahahaha. What did I say?!

    • @dasclay9107
      @dasclay9107 Месяц назад +1

      @italianspartacus you were explaining and. Said "lean into." It's like the common phrase used a lot now. I'm a contractor, working In Germany, so i hear that all th time 😂.
      Yeah i didn't become the Ranger i was supposed to be, but didnt turn out bad...
      Honestly, your video I watch 3 times, more like a briefing. I enjoyed the format.
      I'm still struggling with food for some reason. Then I don't have the troop strength to fight. I Start great and go wrong lol.

    • @italianspartacus
      @italianspartacus  Месяц назад +1

      HAHAHA Okay yup, lean into for sure. I also say, "actual" describing a locale that is usually a HQ of some sort. Like "my granary out here then my granary actual." my brother used to used BRAH (bearing, range, altitude, heading) to point people out in public to me without pointing directly at them. All sorts of quirks.
      Glad it's helping you brother! I have a weird skill for breaking down abstract concepts Hahah
      If you're struggling with food, try to get 3-4 good farms up and running. Don't expand too fast. You want to make sure you have 8-10 months of good before you make another set of burgage plots. Then make more fields or what have you to compensate

    • @dasclay9107
      @dasclay9107 Месяц назад

      @italianspartacus lol 😆 😂 that's great. Funny how we always pickup things from those around us, and incorporate into our lives.
      I guess I'll try again. What is the ratio, 1morgen per family?

  • @OffMetaProfessor
    @OffMetaProfessor Месяц назад +1

    My inner immaturity found this video hilarious

  • @mattdiffey528
    @mattdiffey528 22 дня назад

    hey dude do you have any info on assiging animals? and how to get them please?

  • @Redridge07
    @Redridge07 Месяц назад

    I don't think the crop names in the overlay, lineup with the tooltips in the build menu or inventory list.

  • @Donderu
    @Donderu Месяц назад

    when I tried to limit the workers area, they only worked on the field that is at the center of the selection, and not any adjacent ones

  • @Obsidianoak
    @Obsidianoak Месяц назад +1

    Question: for assining to Ox is there a way to specifically select one? So far it seems to assign based on the order i got the Ox vs which is closer or another factor

    • @italianspartacus
      @italianspartacus  Месяц назад

      I honestly haven't tested. I assume it chooses the one that is both not assigned and idle. If none are idle, it chooses the unassigned one

    • @Obsidianoak
      @Obsidianoak Месяц назад

      @italianspartacus ok. Well from my messing with it so far it seems Ox are assigned based on when you got them 1st Ox goes to 1st assignment and 2nd Ox to 2nd assignment and so on. Does not seem to matter if they are in use or not when assigned as long as there is one free it take the "next in line" even if the hitching post is at the farthest point from the assignment. Moving posts can cause the Ox to unassign from the post and wander off - which was why I was curious.... should you learn something different I'd be interested!

  • @elchialde6318
    @elchialde6318 Месяц назад

    the blocker on storage to not take resources doesnt work, they still picked up 30 grain from the farmhouse and took it to the granary even with it locked

  • @vadicus-tcp
    @vadicus-tcp Месяц назад

    So has this new release had any changes and bug fixes compared to the version many RUclipsrs had access to? I amhave found many bugs and hope the dev is working hard to correct them. Addicting so far though.

  • @siversc
    @siversc Месяц назад

    If say you wanted to grow barley in a red infertile area, can you fallow if for a few years to gain fertility?

  • @baractusobamiuscaesar5540
    @baractusobamiuscaesar5540 Месяц назад

    I'm probably looking in the wrong place at this point, but I've searched everywhere and can't find anyone with this problem.
    I have somewhere around 40 farms size 0.7-1.0 morgan with 56 families and 6 oxen working on them at peak times. But no matter what I do, I can never get a full harvest. The people never sow in time for winter and only begin reaping a half-grown crop in September (Of which, they only ever get a third of it reaped). Then October comes and deletes all of my crops. I have no idea what's going on with this. I've tried keeping families in the farmhouses year-round in case they have some kind of timer, didn't work. I built more farmhouses to put more families, didn't work. I've tried beginning the harvest in July/August, and they stop working halfway through reaping. Anyone got a clue? I've got a population of ~450 with 130 total fams on the brink of starvation here, and the only reason they haven't all died is because I have another region producing hella carrots and berries.

  • @lonetraveler8104
    @lonetraveler8104 Месяц назад

    I subbed because of manor lords content

  • @halorail
    @halorail Месяц назад

    Thanks

  • @Thiloyeah
    @Thiloyeah 11 дней назад

    I came to this video after realizing that something is wrong with the Granary atm. Flour was the only thing I had left in the winter, but all my workers weren't able to bring flour to the mill that is just 300m away. So they better starve then haul :D
    Did you ever saw your barley or flux cropped then just vanasihing?

  • @damagingthebrand7387
    @damagingthebrand7387 Месяц назад

    The best of watching Italian Spartacus fail to draw a field. 😀

  • @user-dy1mk4fv1u
    @user-dy1mk4fv1u Месяц назад

    good job

  • @Pelamore
    @Pelamore Месяц назад

    BTW 1 Morgan is equal to the area of 4 Logging Camps, or 1 Logging Camp = 1/4 Morgan

  • @trevsguitarstash4967
    @trevsguitarstash4967 Месяц назад

    Im going to try ox plow and have one farm house per field since i can't use more than one ox

  • @piersongoke5245
    @piersongoke5245 28 дней назад

    How many families should you have early game on farm of this size

  • @bobberb8183
    @bobberb8183 Месяц назад

    How can you fix it when your crops are getting soaked while harvested? Most of the time they harvest something during the rain and let it sit on the field, then I get that my crops are damaged/my goods on the field and i only get like 6 wheat or something. Do you know how you can fix that?

    • @mapolinski
      @mapolinski Месяц назад

      You can't. It's part of the game that crops (and other things) can get damaged by weather. Part of the whole medieval experience.

  • @thehedgehog37
    @thehedgehog37 Месяц назад +1

    I love lamp!

  • @SamuelBenedicic_of_NSK
    @SamuelBenedicic_of_NSK Месяц назад

    Morgen: Ancient folk way of saying how long it takes for field to be worked on. Morgen - Morning
    Taking One morning to morning work cycle of work

  • @justinwilson9848
    @justinwilson9848 Месяц назад

    I had huge fields and just put like 3 farm houses nearby and that work well until i had a population explosion and couldn't really figure out how to get lvl 3 houses so i got stuck on 1 region with like 1000 people 😅

  • @suphakornchan9086
    @suphakornchan9086 Месяц назад

    I´m missing the labor feature from Ostriv. It would be nice to hiere free famalie to harvest or sowing

  • @ZacklFair
    @ZacklFair Месяц назад

    13:05 you got it wrong.
    Field 1 Should be Year 1 and 2 Growing
    Field 2 Should be Year 2 and 3 Growing
    Field 3 Should be Year 3 and 1 Growing
    This way, you always have 1 field regenerating, while 2 are active.

  • @shadeitplease7383
    @shadeitplease7383 Месяц назад

    What confuses me too is why I’m planting on the green fertile land according to the overlay but then when I plant it’s like 49% and 55% and stuff like that lol

    • @italianspartacus
      @italianspartacus  Месяц назад

      That's fine! it sounds like you might have too large of a plot though! It'll spread that fertility over the span of the entire field!

  • @milesmcfadden8805
    @milesmcfadden8805 Месяц назад

    After 3 years, Does the crop rotation just reset?

  • @JosephRaoII
    @JosephRaoII Месяц назад

    Italian Spartacus, more like dell'elmo di scipio

  • @henrytran3328
    @henrytran3328 Месяц назад +1

    dude, is this the guy from khan academy? why are you teaching me about farming. thank you for teaching me about farming.

    • @italianspartacus
      @italianspartacus  Месяц назад +1

      Hahahaha I've gotten that a lot but I'm not! Happy to help though brother :)