The ULTIMATE Guide to Industry in Manor Lords

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  • Опубликовано: 21 май 2024
  • Unlock the secrets of the industry in Manor Lords with this ultimate guide. Learn how to optimize your production chains and economy for success! The Manor Lords Early Access has been described to me as a puzzle, so let this video help you unlock it!
    Catch the previous Tips here: • 10 Tips to MASTER Mano...
    Join this channel to get access to perks:
    / @midgeman
    Get all my Links: doras.to/midgeman
    Timestamps:
    00:00 - Intro
    00:41 - Opening Moves
    03:55 - Timber & Logging
    05:25 - Tanning
    06:31 - Farming
    08:45 - Trade
    09:29 - Brewing
    10:40 - Weaving
    11:03 - Ironworking
    11:47 - Final Tricks
    12:51 - Outro
    *****************************************************************
    I do not own any of the games, all rights are reserved by their respective companies. Commentary owned by Midgeman's World.
  • ИгрыИгры

Комментарии • 428

  • @Midgeman
    @Midgeman  19 дней назад +14

    Need more tips? Check out the previous Tip Video! ruclips.net/video/1la0iiJ9xnw/видео.html

    • @deivorous-3592
      @deivorous-3592 19 дней назад +1

      Gunning for that free copy!

    • @Talinoth
      @Talinoth 19 дней назад

      Thank you for the emphasis on logistics and pathfinding especially.

    • @fernsaquastudio9471
      @fernsaquastudio9471 18 дней назад

      Thanks for the tips!

    • @Burkiej321
      @Burkiej321 18 дней назад

      Midge robs from the manor lords to give to poors!

    • @robinluxen2669
      @robinluxen2669 18 дней назад

      i discovered your channel with yours Manor Lord video. You gave really great tips ! Keep the good content coming. ( a copy would be awesome to use these tips :D )

  • @stefanjennings4666
    @stefanjennings4666 19 дней назад +79

    I'm not trying to run min-maxed meta builds or anything, but it's great to hear a bit more about how things function.
    Good luck getting the numbers you're after!

    • @Midgeman
      @Midgeman  19 дней назад +10

      Honestly, nor am I, I far more enjoy just... building - but I think you can extrapolate info and get something that sits neatly in the best of both worlds!

    • @MateusVIII
      @MateusVIII 19 дней назад +4

      Same here, though it is nice to understand how some of the stuff works, I have been bogged down quite a few times because my supply chains weren't working despite it looking like all made sense.

    • @brendenramsey3989
      @brendenramsey3989 18 дней назад +3

      Yeah the info here is just crazy helpful since the game is so unfinished and not easy to understand right away.

    • @Midgeman
      @Midgeman  18 дней назад +2

      Same 😂

    • @Kidraver555
      @Kidraver555 18 дней назад +2

      Thank god for Midgeman, the other experts spend hours obsessing about economy and you need a slide rule to help understand, some are 4 hours long ffs.

  • @ColOddball27
    @ColOddball27 19 дней назад +46

    My Lord, we have run out of shoes and our currency is now worthless.

    • @Midgeman
      @Midgeman  19 дней назад +7

      Cobblesocks! WE NEED MORE!

    • @OnyxSoul
      @OnyxSoul 14 дней назад +4

      Just stop exporting shoes for a little while, meanwhile you could also just send them to a new town with a mule to get back something you lack

  • @gijskramer1702
    @gijskramer1702 18 дней назад +18

    Very important for ale. Currently granary workers will take the ale out of the tavern. You can guess what happens.
    In my town i had a roundabout of granary workers and tavern workers moving barrels around.
    The trick is to remove ale from the granaries and just move the ale directly from the brewery

    • @Midgeman
      @Midgeman  18 дней назад +6

      That's a huge tip

    • @abseits_ger7274
      @abseits_ger7274 17 дней назад +5

      The same applies for selling food. Gtannery workers will take the food back out from the trading post if you want to export food.

    • @thedude9461
      @thedude9461 16 дней назад +1

      Thank you. God I can fix this.

    • @samdumaquis2033
      @samdumaquis2033 10 дней назад

      Wow, thanks for the info

    • @anthonyfoote3178
      @anthonyfoote3178 8 дней назад +1

      F me so that's my problem. Spent an army's cost on importing ale and it didn't work.

  • @bim_94
    @bim_94 17 дней назад +3

    Your info and editing are that of someone with millions of subscribers and who has been doing this professionally for year! great stuff i love to see it! subbed

    • @Midgeman
      @Midgeman  17 дней назад +1

      Thank you for the kind words! This is year 9 of the channel, safe to say I've learnt a thing or two along the way 🫡

  • @lovessniping
    @lovessniping 19 дней назад +4

    Glad to see more of this. Always fun!

    • @Midgeman
      @Midgeman  19 дней назад +1

      Hope you learnt something!

  • @lucky-lu6tc
    @lucky-lu6tc 19 дней назад +11

    simple, well edited video that explains things perfectly!

    • @Midgeman
      @Midgeman  19 дней назад

      Glad it helped!

  • @GreedlingRush
    @GreedlingRush 19 дней назад +3

    been percolating specialized storage and how to untangle logistics, and it was as simple as keeping it linear to accommodate the pathing. great vid!

    • @Midgeman
      @Midgeman  19 дней назад +3

      You're welcome! It took me hours to work it out myself but the moment I did I felt like I could cry 😭

  • @iheartavocado1158
    @iheartavocado1158 8 дней назад

    Beautifully done video - thank you for all the tips!

    • @Midgeman
      @Midgeman  7 дней назад

      You are so welcome!

  • @mrshotsmith
    @mrshotsmith 18 дней назад

    Great video! Love the visuals you did, simple labels but smoothly animated.

    • @Midgeman
      @Midgeman  18 дней назад +1

      Thank you so much!

  • @leonli3518
    @leonli3518 13 дней назад

    Love the freaking edit and love the contents so much! Hope you get more subscribers man!

  • @curtislinden9297
    @curtislinden9297 19 дней назад

    This was the guide I been looking for, thank you!

    • @Midgeman
      @Midgeman  19 дней назад

      Glad I could help!

  • @LordCamp
    @LordCamp 18 дней назад +1

    best set up explanation video by far plus clear presentation, easy to digest. you got my sub👍🏻

    • @Midgeman
      @Midgeman  18 дней назад

      Thank you! I'm glad it helped!!

  • @danielturk497
    @danielturk497 19 дней назад +1

    This will be a superior channel based on what I’ve seen out there. New subscriber and look forward to more detailed vids. ⭐️

    • @Midgeman
      @Midgeman  19 дней назад

      Welcome aboard!

  • @VielofDarkness
    @VielofDarkness 18 дней назад

    Getting to know the proper work-flow to a game like this is always Helpful, Thank you!

    • @Midgeman
      @Midgeman  18 дней назад

      You're welcome!

  • @SteveThompson24
    @SteveThompson24 19 дней назад

    Great video content, and well presented. Will definitely be checking out more videos!

  • @Catz-Rawla
    @Catz-Rawla 3 дня назад

    Great vid. Entertaining and enlightening. :)

  • @KamBenni3
    @KamBenni3 18 дней назад +6

    Best video hands down on this topic.
    I was building one central location for storage and markets, then industry building around there and artisans around there too. It seemed clunky but I thought have them all close together.
    Don’t realise you could limit what’s stored and then locally store products close to the source.
    Do you still have a granary and storage house near market accepting everything or do you untick products that are being stored at the start of the supply chain?

    • @Midgeman
      @Midgeman  18 дней назад +1

      By the time the late game hits absolutely, yes I do keep storage near the market

  • @craigdeaton6371
    @craigdeaton6371 16 дней назад

    Very helpful. Thanks!

    • @Midgeman
      @Midgeman  16 дней назад

      You're welcome!

  • @Daxenholm
    @Daxenholm 19 дней назад +2

    Wow! More great tips from a very clever boy!

  • @jaydearhouse
    @jaydearhouse 9 дней назад

    This is the first video I'm saving to my Manor Lords education list

  • @brendenramsey3989
    @brendenramsey3989 18 дней назад +1

    This was the video ive been waiting for ty

    • @Midgeman
      @Midgeman  18 дней назад

      Nice glad to hear it

  • @costintulceanu8516
    @costintulceanu8516 14 дней назад

    You have a nice calm voice and a good way to explain how game mecanics works. Good job

    • @Midgeman
      @Midgeman  11 дней назад

      Thanks! My dulcet nasally English tones come in handy sometimes!

  • @TESLblog
    @TESLblog 19 дней назад

    Sweet, thanks for creating this gem

  • @accentedreality
    @accentedreality 15 дней назад

    I like min-maxing, but holy crap! This felt like a thesis and I'm loving it.

  • @TsvetanVR
    @TsvetanVR 8 дней назад

    Great content, Midgetman!

  • @gaetan5161
    @gaetan5161 19 дней назад

    Really nice video. I can see now all the mistakes i did. Especially in termes of logistic form raw products to final goods in markets stalls.

    • @Midgeman
      @Midgeman  19 дней назад

      Glad you learnt something!

  • @ToxicBunniez
    @ToxicBunniez 16 дней назад

    Already have a copy but thank you for the video was super helpful! You deserve the views/subs!

    • @Midgeman
      @Midgeman  16 дней назад

      Glad you enjoyed it!

  • @JansenTT
    @JansenTT 19 дней назад

    Great content, thanks!

    • @Midgeman
      @Midgeman  19 дней назад +1

      Glad you liked it!

    • @JansenTT
      @JansenTT 19 дней назад

      @@Midgeman You've been doing, frankly, the best Manor Lords coverage I've seen so far!

  • @heridfel
    @heridfel 15 дней назад

    Excellent tips!

    • @Midgeman
      @Midgeman  11 дней назад

      Thank you so much! I'm glad you found the tips helpful.

  • @GamewayUA
    @GamewayUA 4 дня назад

    Playing Manor Lords and enjoying your tutorial videos. Thx and greetings from Ukraine!

  • @s1nb4d59
    @s1nb4d59 3 дня назад

    You pretty much do what i do (incl the two vege plots and the extra ox at the start) so im glad im vindicated by you in your videos,explains alot why i watch them also,i think you go over board on some supply as start game mechanics its hard to plan for such large endeavors later on and have that space to expand,the start is so hard as you have to spend time mapping and roading out your new town,btw appreciate the time you take to make these fantastic instructional videos.

  • @jonathanglenn1729
    @jonathanglenn1729 10 дней назад

    Great video lots of great tips

    • @Midgeman
      @Midgeman  10 дней назад

      Glad it was helpful!

  • @joewicks7518
    @joewicks7518 15 дней назад

    This game had a steep learning curve for me, so I really appreciate these videos. Just subscribed! Slide me one of those game keys whenever you're ready, lol

    • @Midgeman
      @Midgeman  11 дней назад +1

      Welcome aboard! Check the pinned comment for the giveaway! :P

  • @GunslingerGarage
    @GunslingerGarage 15 дней назад

    Great guide!!

  • @Sabboz199
    @Sabboz199 13 дней назад

    Nice video, good job!

  • @JosephMoses-ht7fx
    @JosephMoses-ht7fx 19 дней назад

    Gonna try some of these tips in my next play through!😊

  • @titaniaxixi4346
    @titaniaxixi4346 16 дней назад

    Thanks for the tipps

    • @Midgeman
      @Midgeman  16 дней назад

      You're welcome! I'm glad you found the tips helpful.

  • @hovis62
    @hovis62 14 дней назад

    Great tips!

    • @Midgeman
      @Midgeman  11 дней назад

      Glad you think so!

  • @sars6224
    @sars6224 18 дней назад +16

    One thing i've learned for sure playing Manor Lords is that it needs more time. I'll come back to it in 4-6 months , fun game but for now it is a bit too buggy currently ,things resetting etc.
    Amazing work for one solo developer. A bit pricy for a solo developer game to be honest , but people are thirsty for promising medieval games and are ready to pay.

    • @Midgeman
      @Midgeman  18 дней назад +4

      That's a fair comment. I can really feel the passion for it so I know this time next year it's going to feel so good

    • @HadrienLBB
      @HadrienLBB 17 дней назад

      Fully agreed with you. Really expensive given the game is realistically not even 50% done. Also the developer is reluctant to hiring help so I'm worried the game evolution, quality of life updates and balancing will take time.

    • @tonygarcia2591
      @tonygarcia2591 17 дней назад

      Theres mods for it that fixed some of the bugs btw.

    • @HadrienLBB
      @HadrienLBB 17 дней назад

      @@tonygarcia2591 I haven't looked into it yet but yes I think I'll rely on the community if I want to keep playing it for now

    • @carloswinchester2623
      @carloswinchester2623 16 дней назад

      Too pricy? Are u dumb?

  • @thekudu1
    @thekudu1 16 дней назад

    Well done!😀

  • @bradleyroth2125
    @bradleyroth2125 19 дней назад

    Really great video. Really great game. Enjoying it so much so far even with the bugs.

    • @Midgeman
      @Midgeman  19 дней назад +2

      So am I! Honestly its like a dream come true for me

  • @Ladeyboy05
    @Ladeyboy05 6 дней назад

    hell yeah Midgeman! Jolly splendid eyeball content if i do say so myself. Take care old chap!

    • @Midgeman
      @Midgeman  5 дней назад

      thank you old bean!

  • @ALifeofPayne
    @ALifeofPayne 4 дня назад

    earned a sub my dude.

  • @foxtea_
    @foxtea_ 19 дней назад +14

    So what I'm hearing is, you gotta get ya farmin' on. 11/10 thank you for the indepth guide, we do love to see OG Midgeman uploads!

    • @Midgeman
      @Midgeman  19 дней назад +1

      Tldr pathing is everything

    • @breese50
      @breese50 19 дней назад +1

      That's something I learned as well. Bartering is not really powerful right now (or I haven't figured it out) so strong farming in your starting region is so critical in getting everything you need. This is especially true as a hard trading city as your first doesn't work as high demand means the prices of the goods you're importing without farming (ex. malt) becomes prohibitively expensive.

    • @viaze3622
      @viaze3622 19 дней назад +2

      @@breese50wtf are you talking about. most of areas i start in have bad yield. played a few runs and often got rich iron deposit. focused on that. sold tools, weapons for good price in mid game and bought everything i need.

    • @breese50
      @breese50 19 дней назад

      @@viaze3622 I rolled until I found a single rich resource deposit area (which means you get good yield). My second run I went heavy smithing and I certainly made great money but damn malt and other resources (like food) gets real expensive when you're importing a lot of it.?
      I'm not saying it's not viable, but I am saying that I've found a mix agriculture method to work well.

    • @Rweda255
      @Rweda255 18 дней назад

      it's me or @foxtea_ so cute

  • @davido9076
    @davido9076 16 дней назад

    Brand new to the game, would love a free copy to keep(using gamepass version for now) & loving it! This video is broken down very well, thanks!

  • @maximberlin8681
    @maximberlin8681 12 дней назад

    Good job!

    • @Midgeman
      @Midgeman  11 дней назад

      Thank you! Cheers!

  • @jamesscott1974
    @jamesscott1974 15 дней назад

    Good video, earned a sub

    • @Midgeman
      @Midgeman  11 дней назад

      Welcome aboard!

  • @jamessalvador5601
    @jamessalvador5601 15 дней назад

    Thanks for this vids😊

  • @johnnyd3387
    @johnnyd3387 19 дней назад

    Outstanding.

  • @fanthonyfictions
    @fanthonyfictions 19 дней назад +9

    I have two hiccups.
    How to convince people that harvesting berries is more important than manning an empty stall.
    And how to tell the tradesman to stop hoarding all the stuff I bought. Everyone's starving and the trading post has a bajillion foodstuffs.

    • @LeoPlaysYT
      @LeoPlaysYT 19 дней назад +1

      You need to fill your storehouse with workers because they carry more shit than the workers you assign for you wood and everything else also about your stall problem just destroy their stalls or tell your workers to fk themselves command them

    • @silsternensand
      @silsternensand 19 дней назад +2

      Sounds like a logistic problem. You need a lot of stores and storeworkers near the trading post if you trade heavily. But this doesnt solve the problem allways. My storage workers refuse to fetch the carots from the houses. Even stores full of workers and only for carots - nope, they handle carots like hot stones: never touch it.

    • @Midgeman
      @Midgeman  19 дней назад

      Yeah prep your logisitics!

    • @thecurrentmoment
      @thecurrentmoment 18 дней назад

      ​@@silsternensanddo you mean a storehouse or granary?

    • @silsternensand
      @silsternensand 18 дней назад +4

      @@thecurrentmoment for your food imports you need granery buildings near your trading post. The granery workers should fetch the food from the trading post and store it in the granery. Then they should build automatically some market stalls on your market. With a "normal" granery near your market for your food from own food production and a "trading post" granery you double the amount of offered food on the market. But there is a point: the trading post granery workers also fetch food from your own food production. So make sure to set the working area for the trading post granery over the trading post. This shoud avoid that workers run from one side of the map to the other.

  • @shahoo9757
    @shahoo9757 7 дней назад

    Just playing this yesterday and already fall in love with it..
    I will try the shoe economy.. by the way how to achive maximum population?

  • @cDoughnuts
    @cDoughnuts 15 дней назад

    Great video and even better commentary😂

  • @BartoszFerster
    @BartoszFerster 7 дней назад

    well done!

  • @RexMachinus
    @RexMachinus 18 дней назад

    thanks for the video minge man

    • @Midgeman
      @Midgeman  18 дней назад

      More like mingeless man

  • @manuelrochon1550
    @manuelrochon1550 12 дней назад

    Geat vid, thanks!
    You mentioned specializing trade posts for imports and exports. I tried that, but all trade posts seem fully linked. Enabling import of a resource on one also enables it on all of them. Am I missing something?

    • @Midgeman
      @Midgeman  11 дней назад

      Sadly not, but if you're lucky enough to get a region with two import export locations, the game naturally assigns one for import one for exxport if you place one at each of the locations

  • @vendasiax666x8
    @vendasiax666x8 17 дней назад

    Can't wait for the full release of the game. Been a long time I have been invested in any type of building simulator.

  • @chrisp.3614
    @chrisp.3614 19 дней назад

    Have you played around with berry harvest timing? I have found if I put 4 families on the forager hut at the start of March and take all but one off at the start of June I can gather +350 plus berries a season. When the berries are growing and with 4 families the berries never run out until they stop growing. That and three big veg plots are enough to get me to level three. Then it’s apples or farming. Apples are so easy if you invest early. No micromanaging.

    • @Midgeman
      @Midgeman  18 дней назад

      Thats insane. Ill look into it! I havent touched apples since the press build as there was a bug where noone would eat them!

    • @chrisp.3614
      @chrisp.3614 18 дней назад

      @@Midgeman Ill have to pay more attention to the apples and see if they actually eat them. Thanks!

  • @alsampo9130
    @alsampo9130 18 дней назад

    thank you, very helpfull

    • @Midgeman
      @Midgeman  18 дней назад

      Glad it was helpful!

  • @hbicgrizzly8212
    @hbicgrizzly8212 19 дней назад

    thank you!

    • @Midgeman
      @Midgeman  19 дней назад +1

      Youre Welcome

  • @Georgy_47
    @Georgy_47 19 дней назад

    loved the video any tips on what to trade for maximum $$

    • @Midgeman
      @Midgeman  19 дней назад

      Trade is in need of a balance right now, due to an overactive global supply - but my go to currently is leather and linen!

  • @OldManCoops
    @OldManCoops 8 дней назад

    thanks. your farming tips were spot on... I adjusted my brewing chain and its finally flowing.. what a bunch of pissheads medeival peeps were...

  • @tiestofalljays
    @tiestofalljays 18 дней назад +1

    Focusing basically only on Vegetable farms feels slightly OP. I’ve limited myself to 100 families and have 140 Months of food storage right now…….lol
    Pro tip, if your food stores ever get out of hand, just go to the Tithe option in your Manor and set it to 100%. This will send away ALL of your food lol. Super worth it to free up Granary space.

    • @Midgeman
      @Midgeman  18 дней назад

      Great tip about the tithing

  • @julilla1
    @julilla1 19 дней назад

    I haven't taken the dive into this one yet. Just watching a lot of vids to see if it's my type of game. Really looks like it is!

    • @Midgeman
      @Midgeman  19 дней назад +1

      Report back if you decide to pick it up!

    • @julilla1
      @julilla1 18 дней назад

      @@Midgeman Oh for sure!

  • @AurioDK
    @AurioDK 19 дней назад

    On normal difficulty the upgraded tent doesn´t affect approval if you do it asap when you start the game, furthermore those 5 families only eat 1 food per month, they will work normally. That means you can have your first family in April moving in and doing .... important stuff.

  • @daryldrake758
    @daryldrake758 8 дней назад +1

    Fun Fact - You can fit 2 mines on each resource so with deep mines you can have 2x ore production for Clay/Iron

    • @duende29
      @duende29 7 дней назад

      I have seen 3

    • @Midgeman
      @Midgeman  5 дней назад

      Ive tested for 3 - can confirm it works

    • @BiglerSakura
      @BiglerSakura 2 часа назад

      @@Midgeman Logically, it should be 4, as you can physically place up to 4 large square objects over a round spot.

  • @BlazeInjun
    @BlazeInjun 9 дней назад

    Thank you.

  • @gordanbilbija2121
    @gordanbilbija2121 13 дней назад

    Great Tips !~ smash that like

  • @hagalathekido
    @hagalathekido 12 дней назад

    ive found its quite easy to just start importing all the barley flax and even adding some malt once you have some profitable exports like wood shields beer, major shoutout to flour, you can import grain for two a single family can easily refine couple hundred threshed grain into flour for a 50% markup!

    • @Midgeman
      @Midgeman  11 дней назад

      ~Thats a cool little economy youve got there!

  • @BiglerSakura
    @BiglerSakura 2 часа назад

    How does designating work area for a warehouse (granary) work? Does it limit the area from which they collect products, or to which they are distributed, or both?

  • @lowfpsman1483
    @lowfpsman1483 18 дней назад +1

    About farms. Get Oxen upgraid. Build as many farm houses as you have fields that you work in a year. Once a year when its plawing time. Add to each farmhouse dedicated ox. Wait Untill plowing is done. Remove oxes. Add max amount familyes you can(remove from logging or mining) To plant. Remove after planting is done. Add families back for gathering. leave 2 familyes to "craft" grain. get mill full. untill they mill all the stuff. Or get multiple full mills. You dont need have families doing stuff there for long. It is SEASONAL work. So get as much people to do job as fast as poccible and forget about it for the year.

  • @jeffreyhamlin2971
    @jeffreyhamlin2971 19 дней назад

    I have picked up a few tricks from you and going to try them out before my $1 2 week access runs out to manor lords.

  • @webneko9842
    @webneko9842 8 дней назад

    I have a question. My specialty houses like the brewhouse, also need goods from the market. Setting them in the industry area puts them too far away from the market. If I create a market nearby and move stalls there, sometimes those stalls are just abandoned, and then I cannot upgrade those houses to become artisan houses. How do I handle this?

    • @Midgeman
      @Midgeman  8 дней назад +1

      Make sure your specialty buildings are around you main, central market

  • @mikeyredmond5898
    @mikeyredmond5898 19 дней назад

    I have gotten more Manor Lords content. Now what I want is a drink.
    Its five o clock somewhere.

    • @Midgeman
      @Midgeman  19 дней назад

      What you gunna drink?

    • @mikeyredmond5898
      @mikeyredmond5898 19 дней назад

      @@Midgeman Haven't decided yet. We shall see

  • @deivorous-3592
    @deivorous-3592 19 дней назад

    Still figuring out the logistics side of things. A big problem was with my trade post not emptying its raw imported goods out soon enough. Even when I had granary and storehouse workers assigned nearby, they wouldn't go in!

    • @Midgeman
      @Midgeman  9 дней назад

      That sounds rough!

  • @haxorbarrr
    @haxorbarrr 19 дней назад

    Ive probably watched 10 hours of Manor Lords YT videos, but still haven't pulled the trigger on getting it :D

    • @Midgeman
      @Midgeman  19 дней назад

      I respect a sensible buyer

    • @tiestofalljays
      @tiestofalljays 18 дней назад

      If you have access to PC Game Pass, it’s available on there as part of the subscription.
      Worth it for just a month (especially if you can get a Promotional price for the subscription).

    • @sheppycider123
      @sheppycider123 18 дней назад

      Honestly worth it, it’s a very chill town builder and good when you don’t know what to play or don’t want to play a reaction focussed game. But it is a bit empty rn

  • @bjornr1120
    @bjornr1120 14 дней назад

    What settings do u use to be able to use the trade option.? No matter what i do, the game says it's blocked for me, because of the settings. 😢

    • @Midgeman
      @Midgeman  11 дней назад

      Huh... interesting i'm not sure what you mean!

  • @aaro.yggdrasil186
    @aaro.yggdrasil186 15 дней назад

    that outro was funny as!

    • @Midgeman
      @Midgeman  11 дней назад

      Wait to you see the intro for todays video!

  • @Catch07
    @Catch07 16 дней назад

    Would you recommend playing Furthest Frontier or Ostriv in the meantime waiting for ML updates?

    • @Midgeman
      @Midgeman  16 дней назад

      I've not played either, so I can't help you there!

  • @RJSierra
    @RJSierra 12 дней назад

    Banished was my game. I hope this one is just as good when finished.

    • @Midgeman
      @Midgeman  11 дней назад

      See I sadly missed out on Banished because I was way too deep into my RimWorld fixation

  • @Kidraver555
    @Kidraver555 18 дней назад +3

    Anyone know about the victory screen and then it will not play in sandbox bug?

    • @Midgeman
      @Midgeman  17 дней назад

      Its a known bug and is being looked into!

    • @amber88565
      @amber88565 17 дней назад +2

      Be sure that when you create your sandbox in the settings, go into customize it and change the end goal to endless/none instead of town growth or whatever the option for your goal is. It should be the first option when you go to customize that particular game. If you change it to endless or no goal then the victory screen won’t come up and you can play sandbox indefinitely

  • @jamiehoekstra11677
    @jamiehoekstra11677 15 дней назад

    Only thing I'll add is that the market stalls actually need to be as close to the granary & storehouse as possible in this current build as our citizens do not actually go shopping. The distance from the burgage plots does not matter. The ability to refill the stalls quickly, however, does.

    • @Midgeman
      @Midgeman  10 дней назад +1

      Ive done some testing between market and storage location. The most important thing ive noticed is making sure the market is populated by families running logistics rather than those on an industry itself, placement is neither here nor there atm

  • @angelnikolov2497
    @angelnikolov2497 17 дней назад

    This game is amazing 😍

    • @Midgeman
      @Midgeman  17 дней назад

      It's a joy to play

  • @williams.k4399
    @williams.k4399 День назад

    In the currently state of the game, the issue with dedicated storage is that you can really really mess with your market in a way that you have tons of food, clothing and fuel "reserved" not being placed in the damn market stalls!

    • @williams.k4399
      @williams.k4399 День назад

      Just heard that new patch maybe fixed this issue. I'm looking forward to test it out!

  • @ethanong4947
    @ethanong4947 3 дня назад

    Yes. Please give me a copied. Tried many city building simulations, this one seems more intriguing than the others.

  • @wizlon6757
    @wizlon6757 18 дней назад

    @4:37 you say 3 Oxen but, the graphic shows 4. Which one is correct? (Asking for a friend 😉)

    • @Midgeman
      @Midgeman  18 дней назад +1

      3, the 4th symbolized any oxen that aren't being utilized!

    • @wizlon6757
      @wizlon6757 18 дней назад

      @@Midgeman Got it, btw first time that I've seen your vids, will definitely be checking out more.

  • @SorenRingholm
    @SorenRingholm 18 дней назад +2

    bandits keep stealing my hides.

    • @Midgeman
      @Midgeman  9 дней назад

      Better go stop them

  • @2KXMKR
    @2KXMKR 19 дней назад +1

    We absolutely need mutton and chicken added at some point for a stable source of meat. I completely gave up with my hunters as the perk points spent on a tiny amount of meat and hides that can come from goats felt completely wasted. Goats milk could also be an interesting food chain supplying milk and later cheese. Food variety seems to be the biggest problem I run into once my town reaches a certain population.

    • @silsternensand
      @silsternensand 19 дней назад

      At the moment neither chicken nor goats generate meat. Chicken produce eggs. Goats produce hide.

    • @2KXMKR
      @2KXMKR 19 дней назад +1

      @@silsternensand Yeah they both need to produce a second resource to support the food variety demand. Hunting / meat alone is not enough.

    • @Midgeman
      @Midgeman  19 дней назад +1

      Yeah I agree!

  • @TheChaius
    @TheChaius 12 дней назад

    nice voice, keep up the good work

    • @Midgeman
      @Midgeman  11 дней назад

      Thank you for the compliment!

  • @ButterPuddleonPC
    @ButterPuddleonPC 18 дней назад

    ive found out you can build two iron mines on the same nod(same with clay) no idea if that means you get double the iron(clay) or not

    • @Midgeman
      @Midgeman  18 дней назад

      Interesting! I'll test it!

  • @EricGauthier1986
    @EricGauthier1986 19 дней назад

    I don't know if it's just my save, but setting Storehouse or Granary to only allow certain goods doesn't seem to actually work. I'm on the Gamepass build though so maybe it's behind

    • @Midgeman
      @Midgeman  19 дней назад

      Interesting! Id recommend heading over to the ML discord and reporting that because that sounds like a frustrating bug

    • @silsternensand
      @silsternensand 19 дней назад

      ​@@MidgemanI tried to fetch my carots from houses with granary only for carots. Didnt work. They refused to empty house pantries.

  • @lovro20002
    @lovro20002 14 дней назад

    Dear Lords, is it possible to just focus on one type of industry and sustain it and expand your city and all that? i.e. just building clothes or military stuff and live from that?

    • @Midgeman
      @Midgeman  10 дней назад

      If you tech into the trade branch, absolutely

  • @LoneRising
    @LoneRising 15 дней назад

    How does this factor in travel time from burbage to working space?

    • @Midgeman
      @Midgeman  11 дней назад

      It doesnt, the there will always be some level of walking required, but ive noticed the resting cycles are few and far between compared to work so its better to worry about the production itself

  • @Thanoric
    @Thanoric 19 дней назад

    Don't let your storehouses take malt, or your granary ale. I noticed those are on by default, but kindof messes up the supply chain. and has people walking back and forth.

    • @Midgeman
      @Midgeman  19 дней назад

      Thats why I have a dedicated store right next to the inn itself

  • @viaze3622
    @viaze3622 19 дней назад +4

    vegetables > farms

  • @hostergaard
    @hostergaard 10 дней назад

    Ah, the conflict of wanting maximum results and making neat historical villages

    • @Midgeman
      @Midgeman  10 дней назад

      Forever a problem

  • @KrzzYuh
    @KrzzYuh 2 дня назад

    They should add some kind of pvp somehow like everyone gets one area and can alliance or go to war and stuff

  • @mattlievens3573
    @mattlievens3573 19 дней назад

    You can set a work area for farm houses. So you can split what fields your farm houses focus on.

    • @Midgeman
      @Midgeman  19 дней назад

      Have I been blind this whole time, I was looking for that!
      LEGITIMATELY Ive been sat there making guides like "theres got to be a way"

    • @mattlievens3573
      @mattlievens3573 19 дней назад +1

      @@Midgeman Just double checked, because I wasn't sure if that was something that had changed. In the advanced section there is a work area on the farm house

    • @Midgeman
      @Midgeman  19 дней назад

      @@mattlievens3573 legend. Certified legend. I think it wasn't in a previous build and my brain has avoided looking since

  • @dizon8629
    @dizon8629 18 дней назад

    Please send a copy. Ive been waiting for this game for soo loonnnggg.

  • @Drewbie2003us
    @Drewbie2003us 14 дней назад

    Im always super short on workers. I even started making houses without back yards just to get more workers and I rarely can have more than one person in a site.

    • @Midgeman
      @Midgeman  11 дней назад

      You'll have to make smaller plots just for this reason some of the time! Rememeber double plots and tier 3 plots also add more living space