The Tale Of DBD's Most DISASTROUS Update Yet
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- Опубликовано: 3 май 2024
- #dbd
In this video I talk about DBD's latest update, patch 7.7.0
Footage from other people that I've used in this video:
• A Compilation of Dead ...
• The Twins Changes - As...
• They Buffed the Twins?!
• Gamecores Behaviour In...
• Coding with Notch (fro...
• The Twins Curse Contin...
Any other video footage that is not listed is stuff that I've recorded myself
All images are from the DBD Fandom Wiki/RUclips/Google Images/Quora/The Minecraft Fandom Wiki
The Dead By Daylight Wiki:
deadbydaylight.fandom.com/wik...
Music:
Jet Set Radio Soundtrack - • Jet Set Radio Soundtra...
Crosstown Traffic Remix - • jimi hendrix - crossto...
March Of The Minis - • 1st Floor, Mushroom Ma...
i meant to say comprise instead of compromise, my bad
anyways, hope u enjoy the video :3
when they named Twins' DLC "A Binding of Kin", what they probably meant was
they bind the whole game together and any change will break the game lol
the coconut of dbd
Twins are the bad omen of DbD
They never fixed the Bite the Bullet glitch. Half the matches, it never activates anymore since the update.
Potential Energy is still also busted, as well as Self Care STILL not showing how far the healing is...
the Self Care bug has been in the game for so long lol
@@Beatofblues Yup SC, BTB, CS, and Distortion is my solo build.
I guess they fixed it cuz someone in my match earlier today used it without issue
@@Leftistmushroom It's an on/ off issue. Happened once yesterday.
twins are basically the mordekaiser of dbd.
for context: mordekaiser is a champion in league of legends who had his own book made by a user, listing over 200 noted bugs.
riotgames (the company behind LoL) reworked the champ like 6 times by now and he is still one of the buggiest messes to this day.
Reminds me of Doomfist in Overwatch 1.
Someone did the same thing to Doomfist as it was done to Mordekaiser and it turns out that not only was Doomfist EXTREMELY buggy, but quite a few of those bugs could actively ruin your game if they happened.
this is kinda not true? Mordekaiser was reworked 5 years ago and since then he hasn't been a problem, what you're talking about is old mordekaise from 9-11 years ago which was the big problem
@@reyalfa18 just cause viego took mordes job doesnt mean morde still has bugs
@@Kaitri agree, viego is now the bug hoarder and loves to find a way to crash the lobby whenever lol, morde just has plethora of bugs with how interactions play still
Morde numero uno huehuehuehuehue 🇧🇷
I would donate blood for a month if it meant to delete this update forever
That might kill you
@@calebsorrell6235 if it means to fix this game, i am ready to die for the cause... (ecstasy of gold playing in the background)
Dying for BHVR’s sins
The only good thing was the store update
honestly, diagonal victor is a great idea, should be an iridescent addon. thank you bhvr
You can say this update is UNREAL AND WAS DEAD BY DAYLIGHT
Something extremely important I never hear anyone talk about - BHVR is always working on at least 4 patches at the same time, given they've said in the past that work on every update is generally started about a year in advance.
This most likely means there are multiple teams of devs working on updates simultaneously, which is only further backed up given the wildly varying design philosophies or choices made from patch to patch.
There's also been sort of a trend of "seasons" of bad patches and then good patches, almost never are there more than two "bad" or "good" patches in a row.
Because of that, I theorize that it's almost always the same team(s) making the good patches and the same team(s) making the bad ones.
The latter part definitely makes sense to me... and even moreso if the same team that made the 6.3 PTB was also responsible for the Knight, Skull Merchant and Singularity chapters that were all poorly received.
@@Awesometraxgamingsingularity in the same sentence as knight and sm is blasphemy
@@gachispyfacts
@@Awesometraxgaming Singularity suffers from something completely different from Merchant and Knight. While a Singularity main has to sweat their balls off just for average gameplay, a Merchant or Knight can get downs that are virtually free lmao.
@@Awesometraxgamingngl all recently released non licensed killers are ass the unknown is trash design too imo
Hey Sashko
Professional game dev, and dedicated DBD Fan, wanted to outline my opinion to why they wanted to move from UE4.27 to UE5, UE5 has a significant quality of life interface when it comes to game dev, speeding up workflow, procedual content generation is streamlined for ease of use, new animation work flow to in AI motion mapping, (imagine giving the players more "weight in movement" similar to Assassin's Creed or uncharted) and alot more ( we are currently looking into unreal 5.5)
I have made engine integrations upgrades for various products, and my workflow would entail a month long investigation into a build with the new upgrade, and assign a team of 5 to 10 people to squash high priority bugs over a few months, long story short this patch was rushed out without planning and the engine upgrade did not need to be released alongside the Twins, and could be done anytime in the future
Thanks for your time and for providing insight, to be fair I should've looked more into UE5 before making claims. I hope they utilize the new engine in the best way possible.
@@sashko8448 No problem, as a comsumer, Behaviour have a responsibility to provide us all with as good as a product they can put out, I want to emphasise that while there's alot of people working at Behaviour, the decision to release this patch was made at a director level, and the majority of devs, artists, designers probably knew that this was broken. You were totally correct on the aspect of poor decision making, communication, and co-ordination was the failure of this patch, Thanks for responding by the way, big fan of your content!
I think this update is the reason I got Irri 1, lol. Yes, they removed Depipping, but the rubberbanding probably assisted me in getting hits I shouldn't have.
To fix it, BHVR probably needs to untangle their spaghetti code
Genuinely so disappointed with this patch but they've been a little more faster with certain things. Hopefully it gets fixed soon. It sucks trying to grind the rift when there's bugs and just absolute hot dog water levels of shit going on.
Up until now I had known you as the super chill dbd dude but seeing you actually get annoyed sorta just opened my eyes. I had seen folks talk about the update and usually just wrote it off assuming it was just about the twins update. Anyway good vid man, I'm glad a whole bunch of shit was brought to light and I understand the negative feedback towards significantly more now
Them being faster means absolutely nothing if everything they do is far worse.
@@AzureRoxe well yea no dip. I'm hoping for progress that's good and fast. Realistically I'm not gonna hold them to that especially if it's just schlop on a game I relatively enjoy
4:50 It's literally this.
1 woman will give birth to 1 child in 9 months. How many months will it take for 9 women to give birth to 1 child?
81 🥴 /j
A duck weighs 5 kg while standing on one leg. How much will it weigh if it stood on both legs?
I could be wrong and i will try and look for the article I read it in but Unreal 5 is also apparently a lot easier to build and fix code in. There is apparently some structuring in the coding system that allows for fixes to be implemented with less going back to step/page one to fix.
More people like this video maybe in a year they'll see it and fix something a little
And to think we had faith!
Oh, we still have faith in BHVR’s capacity to amaze us with their updates. For every Billy rework (overcharge 😊) there’s a Billy rework (overheat 😞).
I downloaded the update the took the fattest break from the game, rubberbaning is just not something that I am not fond of dealing with, let alone the lagginess, the shite graphics on xbox etc etc lol, behavior really fell hard
Lots of updates are considered the worst kinds in terms of bugs. For me, I feel like the worst update was the original Resident Evil chapter. If you were on console, you couldn't even boot up a match without it kicking you out. That's at least my experience
Yeah they had to disable RPD almost immediately after releasing the Chapter
The HUD update with the new Gideon and Asylum maps was terrible too. Lag, rubber banding every 2-3 seconds, server crashes constantly, etc. I remember that being the absolute worst the game has been. RE Chapter is a close second for sure.
Ye the twins "rework" update.
That got just turned into a few QOL changes
The twins is just an omen to everything bad
The Twins Curse
Iirc, but I'm sure that their old (and possibly outdated) code might have broke it as they switched from UE4 to UE5. Idk, I ain't no expert where it comes to engine switching.
It’s exactly this. It’s been known for a while they used inappropriate tools to build the initial code for DBD, and when they had someone rebuild the game for mobile it demonstrated how stable and feature-rich the game could be if coded professionally. None of this nonsense from this update is necessary, and both BHVR and the DBD playerbase know exactly how to fix it. They won’t.
@@avwholesomegamer It's because they use the blueprints system (a node-like script for Unreal) to build their game if I remember correctly, right? I knew when I found out about this and how it's going to get more and more broken as time goes on.
6:31 wtf was that? you dc dont lie to me, 5 hooks at endgame 👺
(joke btw)
🗿
Were most of the update issues just on PC? Havent experience anything strange on PS5
I don't know if this still applies and if it's some sort of a bug, but I have a screenshot of randomly encountering a blight plant thingy in a match... nobody brought any special add-ons and such
Someone of your match could be doing an old tome . Therefore, not a bug .
@@JoseAlberto-hu5st Ooooh, thank you
Yes, there are a couple of challenges from Tome 5 that generate visceral cankers
bhvr has no excuse to have fumbled this hard, reguardless of the difficulties of development in normal standards, theres someone definitly incompetent behind the scenes right now
another problem that the changes had is that some pc's cant run dbd without changing some shit in bios.
i am one of those and in complet loss of what should i do
Exactly. They should put more effort into performance optimization.
Most killers are still disgustingly bugged from Chucky update
This is just the good ol' saying "Too many cooks spoil the broth."
How are your level 3 perks different colors other than purple ?
Nightlight let's you download perk packs changes the colors and such
The game is also unplayable for me since the new engine update keeps crashing for some reason seems the update was a real waste of time.
Same
It's getting so annoying
As my boi Ahti said in Alan Wake 2, "The more the cooks, the worse the soup"
I'm gonna be honest I completely disagree with that analogy, game development is nothing like everybody writing a sentence in a game, there are hundreds of employee's who are just supposed to speed up the vision of the game directors, not every job in game development is creative.
I'd say its more like a smaller group of writers write an essay, and then the one hundred employees translate that essay into other languages.
I agree with the sentiment that updates have been inconsistent recently, but I don't think that automatically means its team overpopulation. (could just be a lack of testing or a bad choice made by directors)
this update won't let me play it keep crashing when open
At least the shop update works fine :]
Yeah, that's where they make money, of course the shop is going to be the least buggy part of the update
Bhvr this patch: Pretty good job so far
I cant wait these to go in the section "Do you remember when behavior broke the game with this patch".
PS - Супер видеа правиш, от доста време търся някаква bg community на играта, но не успявам, има ли дискорд канал или нещо?
Благодаря! Засега нямам дискорд сървър, но от време на време цъкам с разни приятели
Ако искаш да ми пишеш, discord username ми е sashko_8448
2:07 IRL dwight?
7:08 from Yui 4 to Yui 5
От колко време ползваш custom perk icons и safe ли е ? :Д
От средата на 2022 ги ползвам. Инсталирах ги още като работеше Icon Toolbox, сега мисля че могат да се инсталират от nightlight.gg
Засега не съм имал никакви проблеми, почти сигурен съм че е safe
@@sashko8448 Мерси много за отговора, братле
When the original Twins chapter released it was one of the worst updates up until then and I still remember it was one of the most poorly rated DLCs on Steam for a while at least on release. I have feeling everytime devs try to do something with the Twins it breaks something.
The Twins are cursed
This might be how the current new players learn how BHVR addresses issues like these: new premium cosmetics!!! Also a Pig nerf.
Kinda glad that I left the game. The devs are doing things that look great from a PR standpoint, but absolutely clueless about anything relating to the game. Especially with the twins. I feel like keeping up with DBD and having to deal with the game is more stressful than it’s worth now.
As a software engineer that works for a huge company with around 80k employees world-wide I disagree with your assumption that for a game to be good you need a small development team that plays and understands the game. I will explain why with the following analogy - to build a house you need good architects to design every aspect of the house. Then you need workers that can understand the blueprints for the house and build it. You don't need every single one of your workers to be an architect. Same with software development. You need the people that design and balance the game to actually play it and understand it. It doesn't matter if your developers do, because all they need to do is implement precisely what they were asked to implement and of course this is then tested and approved by the people that designed it to confirm that the developers' implementation is as intended. I also think that BHvR works on multiple chapters at the same time and it focuses most of its' development resources on that while very small portion of people work on the rework of existing content. I also highly doubt that out of the 13k employees there are even 1k that actively work on DBD as game devs. BHvR also works on other projects as we have seen in the past with Meet your maker for example.
Поздрави! :)
Здравей братле искаш ли да цъкаме заедно DBD защото в момента търся добри БГ та в dbd
2:05 매튜 코테는 다이어트를했나요? 옛날보다 살이 빠진 것 같습니다
Probably, it definitely looks like he lost a bit of weight
I've had 3 SWF bring triple offering RPD to troll around on east wing lately
Last Update show that we need a completly new netcode from ground up
Bring Dbd 2.0
Fun fact about just how right you are: we already rebuilt DBD and it was extremely stable and basically bug-free. It was even feature-rich, like showing your teammates’ builds in the lobby! It was called DBD Mobile and all it took was for BHVR to hire a professional game development studio to rewrite DBD with a normal software language. They could have done this for DBD at any point in the last half decade, but won’t.
Luckily this wasn’t the most disastrous update…we’ve been through worse. I get the transition between unreal 4 to 5 is causing the many bugs, but I don’t understand why couldn’t they delay the update. This is a mid chapter patch that doesn’t add new characters so there shouldn’t be a deadline for this update.
the rubber banding is actually driving me crazy...
Tech debt
I honestly feel like not much is left of the original developers and dbd is drifting further and further away from what it once was. I don’t even know if I will continue to support the game at this point, there’s just been too many disappointments the past couple years.
Also could be that I’ve simply been playing this game for too long but I really don’t feel like the same love is put into the game as it was 5-6 years ago
Most of the original developers don't work at BHVR anymore. I've always been of the opinion that yes, a game should evolve, but not too much to where it becomes unrecognizable from its original iteration. DbD, thankfully, hasn't lost its identity yet, unlike Fortnite which is basically a giant advertisement at this point. I hope DbD continues to be DbD
nobody knows how or why this is happening. horrible updates, horrible timing, no sense of care or urgency, no communication whatsoever, this is just a horrible company with questionable management.
I still hope they will skip one new killer cycle and focus on the games health and balance but I know they wont. They dont understand their own game and only use it as a cashcow nowadays. 6,5 yrs until they changed adrenaline on hook which surely was a bug, Plague losing her power on basically all stuns, buffing ds again to make it unhealthy, 80 second off the record, p2w Huntress btw the walking animation for the were elk is atrocious, nice quality assurance bhvr.
I can tell you’re generally positive towards behavior but the way you described them makes it look pretty bad due to the massive lag of context.
BHVR is an ours sourcing studio. They get hired to develop other projects. Something a lot of their staff is actually a part of. Yeah DBD is their cash cow but that whole 1.5k employee number isn’t all on DBD.
we also didn’t mention that each team is decently small and separate. Yes they still have to interact amongst eachother which slows things down. Though they are working on 4 projects at once that are all in separate phases (specifically new content).
This update is clearly an issue and is gonna need to some work done for sure. The engine upgrade messed a lot up. This isn’t even talking about major issues like twins.
I just find it disingenuous to rail in to something whilst not proving the proper amount of context. Not all 1.5k employees worked on this patch. Hell I bet the number doesn’t even exceed 200. It’s a mid chapter which is a lot less “work” than new content.
Good point. Still, this is a mid chapter update and there's no point in rushing it. It's not a new chapter with a strict deadline, so imo the devs should've taken their time with this update. I've noticed that Bhvr reworks 1/3 of the content they release. This requires even more time and resources, and it would be better if the original product was good enough to where it didn't require a complete rework.
has anyone else noticed faster loading times though?
With survivor - yes, with killer - not so much. I've noticed that the matchmaking incentives recently have been almost exclusively for the survivor side.
Yeah this update was a mess, but updating to Unreal Engine 5 is nothing bad by itself, since having an updated engines is helpful for the devs as they get acces to more tools to make their jobs easier and better, engine changes are not only for visual updates. But I gotta say Behavior code is a mess, hopefully It'll get better some day.
I haven't even seen the video yet, and I have an answer: BHVR
Ok but can we talk about the Hatchet Hitbox at 1:19 ? Literally happens every game against this Killer like wtf is this just fix the Hitbox.
I actually have a whole video about hitboxes. Check it out if you're interested :D
ruclips.net/video/kWZpIzH-PEw/видео.html
Remember update 1.3.1d?
It came back! In unreal engine 5!
At least 1.3.1d was goofy and fun - there is nothing funny about 7.7.0
Изненадах се да видя българин да прави дбд клипчета. евала
Just because a company has 1300 employees doesn't mean they're all working on a single game. Most of those employees aren't even developers. And some of those other devs are probably working on other games so they more than likely have a team of 50-100 out of those 1300 employees. It doesn't excuse a poorly made patch or game but they don't have all that man power people would love to believe.
Саше брат, няма по приятен youtuber от теб
I said it all over twitter that people should HEAVILY expect the move to unreal engine 5 to be incredibly buggy.
Having seen them move from UE4 to UE4.24 to UE4.27 (Twins Release) to now UE5.
ALL of these engine moves have been the buggiest updates to ever come out, because things can and will break, because some coding methods, strings and all that either become discontinued or behave completely differently in the changes to different engines.
But everyone said I was being a negative nancy and how I should give BHVR the benefit of the doubt.
Thing is. I was, I was aware that most of the major bugs they WOULD fix in the rework PTB, but there would STILL be major bugs that would slip through the cracks, sometimes it sucks being right, like I trust behaviour and I know they are fully capable of fixing issues, but holy moly, this update plus twins's release have been the buggiest engine updates in a long time.
Imagine giving BHVR the benefit of the doubt when there’s zero doubt? Exactly how FEW Chapter updates must one have seen to be like “why would BHVR break their own game?” Lmfaooooooo
Istir 🐰🥚
Thank goodness for this video, I can't tell you how many times I've just teleported backwards way across the map and only thought it was my crappy internet
play as killer is bad, but play as survivor is WAAAAY worse. Its literally impossible sometimes to loop the killer because you cant simply walk without rollbacking. Like, man, this is so frustrating
Yooo ti si bulgarin nali????
да
Hillbilly rework was not a good rework, it was passable but definitely not good.
Why? Billy was incredibly frustrating to play as. Now they made him fun to play as and against. I'm saying this as somebody who spends more time playing survivor than killer. I genuinely don't see what the problem is. Billy's recovery speed right after his rework was too fast and they nerfed it. Now he's completely fine in my opinion.
That’s a pretty hot take 🔥👀
@@sashko8448 Odds are they're just bad at looping or dodging Billy's saw and think it's the worst thing ever. Current Billy is probably the best killer in the game in terms of fairness and skill level.
Mojang releases snapshots very frequently and actually listens to the community. DBD has a PTB every 3 or so months and most of the time, it is shit. Also, don't forget that Minecraft needs to be coded 2 times. Once is Java for, well, Java and once in C++ for Bedrock. What helps at this is the fact that the ideas and the Java coding are done in Stockholm, while Bedrock in C++ is coded in D.C. if I remember correctly. Minecraft simply has a much more devoted team that has and still is playing the game. The fact that Microsoft owns them spares them the NPC capitalist corporate suits that want money now. Microsoft has enough money already for them not to need quick profits from a pixalated block game. I think that some big company and benevolent should acquire BHVR. Yes, I mean that Valve should buy BHVR.
Am i the only one who didn't experience all the glitches people talk about? I only have broken cosmetics and that's it. I'd even say engine update made DbD run BETTER in my case for some reason. I can play on ultra and not have as much lagging and fps drops as before.
1:09 No, they didn't.
It's the same damn thing, except the only reason why it's not as bad is thanks to everyone's favourite maps
indoor maps
Their existence is why we aren't having a flood of Billy's, similar to the Wesker flood we had years back.
For those that say it, but I like hillbilly, I like Wesker too. However, too much of a good thing is bad for you; it's saying for a reason.
They literally got rid of insta recover, skill issue man.
@@gabeprice2706
what is his counterplay
@@gabeprice2706 well
I genuinely don't understand what the problem with Hillbilly is. He still has to follow the rules of the game. He gets countered by windows and pallets. He is fun to play as and against. His recovery was too fast and they nerfed it. Billy is perfectly fine imho
@@sashko8448
Five words
Bamboozle and low-pro chains
It could be seven if I add Iron Maiden to the mix.
But then again, Billy's don't need to go overkill, as the overdrive is enough overkill.
Where standard loops you think are safe, but all Billy's need to do is rev the saw & can get a literal speed boost, not to mention a better turn rate, all just from revving.
Is that a skill?
Also, you say that his recovery was nerfed well...
No, far from it
There's an addon called Thompson's Mix that ultimately makes it redundant.
Yes, it was nerfed, as well as his average recovery & yes, the effect of the addon doesn't apply while overdrive.
And yet, it still is the best addon that takes away the counterplay he had left to give.
I have only seen Thompsons mix with the combination of either low pro or engravings in all of my matches that I have versed a Billy.
The only reason that the community hasn't gotten burned out by Billy yet is that indoors are in the spawn pool, which makes it less favourable for some players.
Also, a special mention to clutter maps like Garden of Joy, every of Crows, Borgo & Nostromo make it difficult for billys but can still do their thing.
I'm at least grateful that you even commented, unlike the other fellow, so I give my thanks.
If you still have any questions, I'm here to listen & hear you out.
I am maxing out at like 12 fps on this update... Actually unplayable
It really sucks for people that don't have the most powerful PC or the newest Nvidia graphics card. I'm genuinely confused as to why the devs don't focus on optimizing performance. You can't even go below 65% 3d resolution.
There has to come a point where we realize the devs just don't give a fuck. The game has spent more time broken than functional, in the last 6 months.
Oh, but the store always works. ALWAYS.
I took a 9 month break playing this game and right as I come back I rubberband
This is gonna be DBD history in like three years
There's so many things that need to be ironed out with every patch, for example the slight change to gen kick animation (which was a good thing to be implemented) is currently messing up several Killers' kick animations, especially if they have add-ons that affect kicking speed. This is of course small compared to actual bugs and balance choices, but I want to say it feels like there's so many variables, with the constantly expanding new content, the devs don't seem to have time to consider and test everything. Which is of course frustrating and infuriating to players who notice these things immediately by just playing.
Yeah I've noticed the gen kick animation. It feels really weird
I know its highly unrealistic but I've said we should at least be compensated with 2 mil bp and enough shards for a purple outfit. This update reeeaally killed a lot of my fun with rubberbanding alone, let alone the glitches and game crashes. Its funny how some of the worst updates involve the twins though.
That's the twins curse.
I do agree that they should add more ways to earn shards. I've also noticed that whenever there's a cosmetics sale in the store, it's only for auric cells. It would be nice if the sales also include iridescent shard discounts.
I see that you are upset, as a compensation we have decided to nerf the pig . Hope that makes things right !
I am no expert game developer, but I know and understand a few things, one is that an engine change (when done right) is not as simple as "right click, save and export as UE5", It is a long prosses which requires to basically re build the game un the new engine using the old one as a blueprint, all the issues with the current version of the game look like what happens when you do this the lazzy way and without the proper care and that is really sad because apart from the problems it caused this is a demostration of bhvr philosophy as a gamedev, this was the perfect chance to improve the the game un so many ways, and change outdated elements that limit it's potential, by remaking the game un UE5 they could have implemented the replay system or improvements to spectator mode people have asked and many more things, but they just wnet for the lazzy way to do things. Make no mistake UE5 is an amazingly powerfull tool for Game dev, not only to make nice graphics
Good points, well said
It's so dumb. People argue they can down someone in 7 seconds. Yea and? Billy can down someone In 3 seconds. And can use his ability forever with any downside. You can't kick him, it's hard to dodge up to impossible to dodge vs an above average billy main. Everyone was happy. Such dumb logic from everyone. They did the exact same thing with twins as what they did with Billy :D
You can't compare Billy with PTB Victor. Billy is a regular 115% killer. Yes he has an instadown ability, but he gets countered by pallets and especially windows. He has to follow the rules of the game. Victor on the other hand is incredibly fast. He jumps over pallets and windows, rendering them almost useless. There are also multiple ways to juke Billy's chainsaw. Crouch teching, faking vaults, FOV tech etc. These definitely cannot be used to the same extent against victor. Also, Billy requires *significantly* more skill to play. PTB Victor requires literally no skill. Billy also promotes the 1v1 chase and is fun to play as and against. I'm saying this as a person who plays survivor 80% of the time. Twins however promotes one of the most boring playstyles - slugging.
There is no way you can compare the two killers.
3:40 I believe you mean "comprised."
Yes, thanks for the correction
sashko my gf and i watch every single one of your videos and have enjoyed them all! thanks for all the great uploads
very cute
Aww that's so sweet, thanks for the kind words guys
To give credit where credit is due, BHVR immediately addressed the issues. Yes, it’s a total mess but they seem to work hard to fix it as fast as they can. Hope everything gets resolved as fast as strobing was.
They’ve hardly addressed the missingDLC issues: one tweet. Nothing on the forum. Nothing on their page here. And no updates for anyone who has contacted them. Shame on them.
Tbf, they shouldn't be making content and changes that break the game in the first place.
@@sashko8448 health update is needed
Maybe they should delete the twins and nerf the pig
Buuuuut the ds buff is great
Are you certain BHVR did a good job with Billy? I think it's more of a Billy is OP, that's fine he used to be strong anyway
And Twins are OP, BEHAVIOR, YOU'RE INSANE
I mean, I listened to people complain about how strong they are: "It's 150% killer that gets downs almost instantly with no counterplay"
Isn't that just describing Billy at this point? If he finds you in a BIT of an opened zone, you LITERALLY have nothing to do. He just kills you in 1.5 seconds. I think there was no problem.with him overheating, it was kinda necessary. Now he is an unstoppable beast. They overbuffed him so much, he has the biggest kill rate in the game.I do think rhat some buffs are fine
Where are you getting this data from? Billy, according to nightlight, has a 60% kill rate, which is the exact number that Bhvr is aiming for. There are multiple killers that have higher kill rates than Billy. You can't just say stuff without providing evidence. Also Billy used to be incredibly frustrating to play as and wasn't really all that strong either. Have you even played him before the rework?
Now they've made him fun for both sides.
Also the thing with the open area is a problem with deadzones in general. Virtually every killer will hit/down you in a deadzone. Even then, there are ways to juke the killer.
There's no way to compare current Billy with PTB Victor
@@sashko8448 I look at multiple posts highest is around 63%, sometimes it is a little higher, but they quickly nerf it (like Sadako) And newest statistic shows he has 63% which is at the TOP. Does BHVR want it? I dont know, but there are a lot more killers who are lower than that. I dont have to provide evidence on a philosophical topic. You can find it yourself, he's at the top of the list right now.
Now, I agree that Billy was awkward to play but it doesn't mean we need to give him everything. He literally received every possible buff. More speed, less cool downs, less punishment, better collision, even less punishment for hitting objects, overheat completely removed, instead he now has a nitro boost that increases all the stats to an even higher degree. I never find him fun now, I have little to no counterplay. The only counterplay is feeding him pallets, which he eats in 1 second and hoping he misses. Is it fun? Oh and I guess maybe hoping that his nitro makes him so fast, the player can't control it.
PTB victor was probably more deadly, but overall as fun as Billy is right now: very fast, very deadly and the miss is more on the killer side than a survivor dodge. Deadzones are one thing, but when you have something less than a pallet loop with wide walls, your chances to die are very high
We have the term “M1lly” specifically because of how exciting and fun it is to play against Billy’s chainsaw - as opposed to Knight or Trapper where you’re actually cringe for holding your M1 in order to M2. It’s an extremely hot take to say Billy has no counter-play 🔥👀
@@avwholesomegamer I have a lot of hot takes. Many people think blight sliding was a mechanic that took skill. I think it was an exploit that deserved to be patched and Wesker is next. Slide "TECHS" are abusing poor game coding in order to make the killer do what he was not designed to do, has no explanation or a way for survivors to predict it is going to happen. Same with Oni snaps. Not even talking about how you can't predict where he is running because he can easily strafe. It's fine, because he can't turn, right? WRONG! If a survivor is within reach and you press M1, you just snap 180 degrees and it counts as a hit. What's the point of designing his power with a handicap of low turn rate if he can auto-aim you anyway
Sashko 👍
yesyes
The idea that more people wouldn't do anything ignores how it is possible that the same people have to work on several things at the same time. Imagine the same developer working on the twins rework as they also have to work on the next chapter instead of having different teams doing each
Your talk about more people=/=faster work in development needs to be spread to more people as there're many games with problems and stoopid people's takes are just "dont they have the money? Just make things go faster? Hire more people?" And like that. Very pitiful to read through.
P.S.: as a potato PC haver, which can't run the game anymore thanks to "greatest" new update, I can confirm that Nostromo is the most FPS heavy map in the game, period.
I was just getting my friend into the game. Looked really bad that I was looking it with rubber banding. Almost 10 years and rubber banding?!!!!
This is just pure recency bias 😂
OG Twins release patch was worse and we've had far more unstable updates in the past. Especially closer to release.
Fr
No, it's called clickbait
Behaviour is just another gamedeveloper who only cares about making money, they dont really work at such places
The horrendous performance makes playing impossible for me... :\
Why does literally nobody from the development team think of the fact that not everyone has the most powerful PC with the latest graphics card...
30 seconds and no views? Bro really fell hard
Damn i might have to delete my channel 😔😔😔
@@sashko8448 if it next vid gets 25k likes and 500k views you'd have to do it for real 😈
bhvr sucks, the game was the best 4 years ago