The kind of content Construct community needs. Concise and precise. Short and clear. Example not ramble. Instant sub. No favorite effect for me. They all have their use. One thing, though, my previous mobile game broke because Radial Blur effect. I tested it on Android. It got black screen. I remove radial blur. It runs. So, anyone playing with effect and dev for mobile, you need to test your game on mobile as install package, not as web. Do so periodically so you don't waste months of development not knowing one of what you've done break the build.
Bit under the weather so the schedule will be a little bit off for the next week. Wanted to make sure a video got out you. Normal service will return soon
hey, im sorry im commenting this undetr this video but your comments are turned off for the cookie clicker videos. I have a question, i want to make a button that takes the score and * 2 every time you click the cookie. how do i make that? the code would be along the lines of (when the score >= the cost of the x2 multiplyer) it would take the score (say it is 10) and * that by 2 (output would be 20) and that happens everytime you click the cookie.... hope that made sense!
I will make sure comments are turned back on for it. You will need a Boolean (true / false) to say if the double click power up is activated. A button can be created to toggle that Boolean to true for a short amount of time or even after a set amount of time activate it to true. Then you just need an if statement if doublescore == True: score = score *2
The kind of content Construct community needs. Concise and precise. Short and clear. Example not ramble. Instant sub.
No favorite effect for me. They all have their use. One thing, though, my previous mobile game broke because Radial Blur effect. I tested it on Android. It got black screen. I remove radial blur. It runs. So, anyone playing with effect and dev for mobile, you need to test your game on mobile as install package, not as web. Do so periodically so you don't waste months of development not knowing one of what you've done break the build.
Welcome to the channel. Thank you for coming over from the Facebook page 😁👍
Amazing video! So many tools I did not know we have!
Thank you for making this! Warp - Hexagonal Pixels - Dot - Water :D
Thank you for watching 😁 I'm working out how I can add warp hexagonal into a project.
Construct 3 documentation should just refer to this video from now on
I'm tempted to sit and write documentation for them on this but it's alot of work
dude that's really cool also thx for the download btw u are channel is growing soo fast
Thanks for the support. Can only keeping going up from here!
Thank you! This helps me a lot since there were some who were not sure what they were doing :D
I didn't know what most of these were until doing this video. If it's worth learning, it's worth sharing.
My favourite *"Normal Map."*
Bit under the weather so the schedule will be a little bit off for the next week. Wanted to make sure a video got out you. Normal service will return soon
Great video, thanks for this!
Thanks for your work!
i came here looking for copper and found gold, thanks
One of the best compliment I've got 😉
Great! well done!
Thanks you for your kind words and for supporting the channel.
hey, im sorry im commenting this undetr this video but your comments are turned off for the cookie clicker videos. I have a question, i want to make a button that takes the score and * 2 every time you click the cookie. how do i make that?
the code would be along the lines of (when the score >= the cost of the x2 multiplyer) it would take the score (say it is 10) and * that by 2 (output would be 20) and that happens everytime you click the cookie.... hope that made sense!
I will make sure comments are turned back on for it. You will need a Boolean (true / false) to say if the double click power up is activated.
A button can be created to toggle that Boolean to true for a short amount of time or even after a set amount of time activate it to true.
Then you just need an if statement if doublescore == True: score = score *2
Timestamps would be useful with this many effects covered.
That's a looot of effects
where the auto translate
?