How to use the new follow behaviour in Construct 3

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  • Опубликовано: 25 дек 2024

Комментарии • 27

  • @XDragonrotX
    @XDragonrotX 9 месяцев назад +3

    Wow, I could use this to completely redesign my boss ai!! Thank you for this video!! 🗿

  • @leg0redd0
    @leg0redd0 7 месяцев назад +2

    What if enemies are two or more? In my case, they follow the player along exactly the same path and it feels like they have merged together

  • @ricky-marcelpitcher8584
    @ricky-marcelpitcher8584 9 месяцев назад +1

    This new behaviour is huge. I do so much setting effects and positions, that can be replaced by 'anchoring' objects with this!

    • @gamedesignwithreilly
      @gamedesignwithreilly  9 месяцев назад +1

      Can't remember our last behaviour, definitely a great addition

  • @twitchyglue1133
    @twitchyglue1133 9 месяцев назад +2

    Hi Game design with Rilley! I hope u read this comment, but now I was wondering can you actually make a game mechanics like Super Smash Bros? Like the percentage thing and the AI probably.. I really hope you'll read this comment! 😁

    • @gamedesignwithreilly
      @gamedesignwithreilly  8 месяцев назад +1

      I attempted this before (ruclips.net/video/QCrUci-vesU/видео.html) however the number of animation required is not easy to organise in construct.

    • @twitchyglue1133
      @twitchyglue1133 8 месяцев назад

      ​@@gamedesignwithreilly Okay, thanks for replying, have a nice day!

  • @aryanmishra572
    @aryanmishra572 9 месяцев назад

    the follow behavior is the new path finding behavior and it's so easy to use and definitely easier than path finding if someone has a hard time making something follow the player with path finding he can use follow behavior which requires almost no code to get started

  • @FoxboElEnchufe
    @FoxboElEnchufe 9 месяцев назад +2

    this behaviour is good

    • @gamedesignwithreilly
      @gamedesignwithreilly  9 месяцев назад

      Two simple uses for it already which are super useful and we have only just got started.

  • @GameFavorites
    @GameFavorites 9 месяцев назад +1

    This looks really cool, thanks

  • @jarnMod
    @jarnMod 9 месяцев назад +1

    Good one! Thanks!

  • @SkidesGames
    @SkidesGames 9 месяцев назад +1

    Amazing, thank you

  • @siddharthadhalakha2419
    @siddharthadhalakha2419 6 месяцев назад +1

    Hey .....can you please tell me that how i can put Ads after every level complete in construct 3???

    • @gamedesignwithreilly
      @gamedesignwithreilly  5 месяцев назад

      Sorry for the late reply. Something I haven't done personally but I would ask on the construct Facebook page. Many developers there have done this.

  • @Gamin-UA
    @Gamin-UA 9 месяцев назад +1

    Please Reilly can you help me? I want to make a 2d top down version of crosssout, but i absolutely have no idea how to make car editor. I hope someone will help me

    • @gamedesignwithreilly
      @gamedesignwithreilly  9 месяцев назад

      As a starting point, you will need a car with the car behaviour and pin behaviour for each of the components to attach it to the vehicle.
      If you have each component as an animation, you could just change animation at the start of the layout and then check what animation they have before the action button is pressed

  • @flipflopflap9870
    @flipflopflap9870 9 месяцев назад +1

    Hi bro! thank you for your videos, they are very cool! i have a question for you .i just started learning Conctruct . i am trying to replicate a level from my favorite worm jim game where he catches puppies . can you show it in your videos?

    • @gamedesignwithreilly
      @gamedesignwithreilly  9 месяцев назад +1

      Got a busy schedule planned but I'll add it to the list. The puppies are essentially the bullet behaviour with the bounce of solids added (player being a solid object) and gravity property.

    • @flipflopflap9870
      @flipflopflap9870 9 месяцев назад

      @@gamedesignwithreilly Yes, I understood it right away!
      There are no problems with this, they even push off from the trampoline at 80 degrees, so they always fly to the right.
      I have been following this level for a long time and realized this. But I have problems with the timer, the flight of puppies is scripted in the game about the worm. If you go through a level, they always fly the same way. But I haven't figured out how to repeat it yet. I probably need to set a timer. Thanks for answering, you're cool!
      I will not give up and like Naruto I will try again! I'm waiting for your video!

    • @gamedesignwithreilly
      @gamedesignwithreilly  9 месяцев назад +1

      @@flipflopflap9870 the timer behaviour allows you to wait a certain time. You can then use the on timer check to see when the timer is finished.
      You can set the timer to be random if count is below a value, then on timer, restart timer to a random value and add 1 to count.

  • @realmcenter
    @realmcenter 9 месяцев назад +1

    Hey! I was wondering if you had a discord or such so I could possibly get help for something related to your old world generation tutorial, I'd like to scale it but can't quite figure it out

    • @XDragonrotX
      @XDragonrotX 9 месяцев назад

      Maybe check his channel bio?

    • @gamedesignwithreilly
      @gamedesignwithreilly  9 месяцев назад

      Sorry no discord. I am active on the construct Facebook group with many other Devs or drop me an email jreillycomputing@gmail.com

  • @prepayt3637
    @prepayt3637 9 месяцев назад +1

    great
    nice tutorial;

  • @PuffypigGaming
    @PuffypigGaming 9 месяцев назад +1

    first