i am strugling with how to do the animations for 5 hours i am veery exhausted but i find this is helping me a lot an it making me motivated to create game again so thank you so much
9:46 please make a video about how to program movement animations and player inputs without one colliding with the other, i'm suffering with this, show us how you do it currently 🙏🙏
Can we crouch and punch at the same time? Is it possible to make a difference crouch attack animation play when you crouch and punch at the same time? Or can you do it so when you crouch and punch at the same time a special attack animation comes out based on a certain bar being full.
I have a question about transition animations: When the player is jumping, I put an animation called "Jump_Up", with the event condition "platform is jumping"; then, I put an animation when the player is falling, with the event condition "platform is falling". But what happens when the character reaches the maximum height and in that exactly point I want to put a diferent frame? I cant find any condition of that : [ Usually, people only use this: Jumping -> Falling But I want to add one frame to: Jumping -> maximum height -> Falling
How can we make in-between animations for characters if we have that sprite animations? I mean smooth transitions from idle to run or run to idle with the key release, for example. I search the Construct forum and find only one topic that didn't help.
It's difficult with construct but not impossible. Essential instead of going back to the idle animation, go to idle-to-run animation. Then on idle to run animation finished, go to idle. Other engines have much smoother options. There might be a plugin to make this easier
hey, i got many questions about construct, i pretty much need you to be my mentor because the construct website isnt teaching me what i need to know. so the following things for full-fledged game creation i need to know: * mirror player left and right movement * cutscenes ( watching video of events happening in-game ) * scene transition ( like in banjo-kazooie entering a world screen goes black, loads new level then shows new area ) * various occasions player jumps, enters doors, gets hit, dies and uses item * music changes when entering / exiting new area * add sound effects for everything that happens * interacting with other people * character dialogue texts with player avatar ( like banjo-kazooie as well ) * pause menus & save files just everything you think of when playing a game. please can you instruct me?
Hi Steve, To get started I recommend looking at this playlist (ruclips.net/video/THQFDyNxi5A/видео.html) , this will teach all the basics to get started many of which are on your list. After that have a look at this series (ruclips.net/video/IKnq4olqLic/видео.html), all these videos are modular meaning you choose what to add. As for sound effects, menus and save I will be looking at doing a video on these end of July.
@@gamedesignwithreilly i appreciate the links you sent. i've been looking around the internet on how to complete a full console-styled platformer, rpg, puzzle game and i was beginning to think cutscenes, transitions and titles were too advanced for this program. i can upload a visual example on how i want the game to look on my page using scratch, its the only intro coding software i know how to use but its limited, i knew its not good enough for my game so i jumped into construct. i need the main character to move at specific times and be able to interact with other people, i got started on construct project but i cant get the transition to work right and found no tutorials about that, adding game title, or text message on game boot up.
Why can't I set an animation to the event sheet? I did everything as explained in this video but when I go to "Set animation" and click on the animation window I don't see my animations. Just those red " " and when I click on them nothing happens. I tried searching for them by typing in the name of my animation but it's not on the list.
That doesn't sound right. Make sure you are on the right image and that using making new animation not animation frames. I also recommend being on a stable version of construct.
My jumping animation is.6 frames yet when I jump it only plays and holds the first frame throughout the jump. Any idea what's going on? I set it up just like you indicate here.
Sounds like is constantly calling the "play jump animation". Code while in the air. Try add the "play once while true' code found in the system folder.
Hi there. Thanks for the content! I'm having some trouble with buttons adressed on keyboard... I mean, when I add an event, choose the keyboard to "on key pressed" and the action "set animation", it does not work properly. It plays the first frame of animation and/or neither the first one and froze. I am stuck here for days. Any tips would be very much appreciated. Cheers from Brazil. ps.: I'm not using the "default controls", I'm trying to map every key I like on the keyboard.
Hi Dani, on button pressed will only do the action once (this is great for jumping and abilities), for everything else change your code to "on key held".
@@gamedesignwithreilly Thanks for the instant reply, but unfortunately I think that's not the case... I've tried with both status (on key pressed - key is down) and it doesn't solve the problem. I'm thinking if the order of the commands could influence the results.... Would you mind if I send you the project to take a look? I'm trying to learn, but that issue is making me get frustrated. Anyway, thanks for the help.
If the player is holding down and moving -> walk crouch animation If player is holding down and not moving -> Crouch animation If player is moving and not holding down-> Walk animation If player is not moving and not holding down -> Idle animation
Hi Reilly, thanks for the tutorial - I'm not entirely sure I understand how the basic left/right keys are assigned for movement - are they arrow keys? Mouse? How does the game know you're going left or right? Then suddenly for jump or punch you assign keys? My first game I've set variables. So if they push the RHT arrow, var =1 while idle =0, then if they hold RHT arrow AND hold SHIFT then var = 2 - then I call the action to play the animation depending on the value of the variable. That works great until they push a third key - for example holding shift and right arrow to run, then pressing up arrow to jumo - the jump animation doesn't work.
The movement is done by the platform behaviour which default to left, right and up (jump). I then check if they press left to turn the character round and at the correct animation. Looking back at this tutorial using the built in platform function such as on jump would be better. Happy to look at.your code if you email it over - jreillycomputing@gmail.com
Please do the following checks -image point is in the same place on each image -images are roughly the same size (you can tick on option to resize all images to the same size)
Hi Kosh, I don't do team up as I mainly do short video concept instead of full games. Your best to go to the construct Facebook group. Lots of talented developers.
i am strugling with how to do the animations for 5 hours i am veery exhausted but i find this is helping me a lot an it making me motivated to create game again so thank you so much
How can we use invert? It doesn’t show the option for me
Oh nvm, it just doesn’t work with the command I was trying it on XD
9:46 please make a video about how to program movement animations and player inputs without one colliding with the other, i'm suffering with this, show us how you do it currently 🙏🙏
I have seen a couple of comments on this. Will look at an updated tutorial or a template.
Can we crouch and punch at the same time? Is it possible to make a difference crouch attack animation play when you crouch and punch at the same time? Or can you do it so when you crouch and punch at the same time a special attack animation comes out based on a certain bar being full.
I have a question about transition animations:
When the player is jumping, I put an animation called "Jump_Up", with the event condition "platform is jumping"; then, I put an animation when the player is falling, with the event condition "platform is falling".
But what happens when the character reaches the maximum height and in that exactly point I want to put a diferent frame? I cant find any condition of that : [
Usually, people only use this: Jumping -> Falling
But I want to add one frame to: Jumping -> maximum height -> Falling
Hi, We are hiring for the Construct 3 Game Developer. If interested, do reply here.
Add a check if the player is in the air and their speed is 0.
How can we make in-between animations for characters if we have that sprite animations? I mean smooth transitions from idle to run or run to idle with the key release, for example. I search the Construct forum and find only one topic that didn't help.
It's difficult with construct but not impossible.
Essential instead of going back to the idle animation, go to idle-to-run animation.
Then on idle to run animation finished, go to idle.
Other engines have much smoother options. There might be a plugin to make this easier
hey, i got many questions about construct, i pretty much need you to be my mentor because the construct website isnt teaching me what i need to know.
so the following things for full-fledged game creation i need to know:
* mirror player left and right movement
* cutscenes ( watching video of events happening in-game )
* scene transition ( like in banjo-kazooie entering a world screen goes black, loads new level then shows new area )
* various occasions player jumps, enters doors, gets hit, dies and uses item
* music changes when entering / exiting new area
* add sound effects for everything that happens
* interacting with other people
* character dialogue texts with player avatar ( like banjo-kazooie as well )
* pause menus & save files
just everything you think of when playing a game. please can you instruct me?
Hi Steve, To get started I recommend looking at this playlist (ruclips.net/video/THQFDyNxi5A/видео.html) , this will teach all the basics to get started many of which are on your list. After that have a look at this series (ruclips.net/video/IKnq4olqLic/видео.html), all these videos are modular meaning you choose what to add. As for sound effects, menus and save I will be looking at doing a video on these end of July.
@@gamedesignwithreilly i appreciate the links you sent. i've been looking around the internet on how to complete a full console-styled platformer, rpg, puzzle game and i was beginning to think cutscenes, transitions and titles were too advanced for this program.
i can upload a visual example on how i want the game to look on my page using scratch, its the only intro coding software i know how to use but its limited, i knew its not good enough for my game so i jumped into construct.
i need the main character to move at specific times and be able to interact with other people, i got started on construct project but i cant get the transition to work right and found no tutorials about that, adding game title, or text message on game boot up.
Why can't I set an animation to the event sheet? I did everything as explained in this video but when I go to "Set animation" and click on the animation window I don't see my animations. Just those red " " and when I click on them nothing happens. I tried searching for them by typing in the name of my animation but it's not on the list.
That doesn't sound right. Make sure you are on the right image and that using making new animation not animation frames. I also recommend being on a stable version of construct.
My jumping animation is.6 frames yet when I jump it only plays and holds the first frame throughout the jump. Any idea what's going on? I set it up just like you indicate here.
Sounds like is constantly calling the "play jump animation". Code while in the air. Try add the "play once while true' code found in the system folder.
Hiring for Construct 3 Game Developer
Hi there. Thanks for the content! I'm having some trouble with buttons adressed on keyboard... I mean, when I add an event, choose the keyboard to "on key pressed" and the action "set animation", it does not work properly. It plays the first frame of animation and/or neither the first one and froze. I am stuck here for days. Any tips would be very much appreciated.
Cheers from Brazil.
ps.: I'm not using the "default controls", I'm trying to map every key I like on the keyboard.
Hi Dani, on button pressed will only do the action once (this is great for jumping and abilities), for everything else change your code to "on key held".
@@gamedesignwithreilly Thanks for the instant reply, but unfortunately I think that's not the case... I've tried with both status (on key pressed - key is down) and it doesn't solve the problem. I'm thinking if the order of the commands could influence the results.... Would you mind if I send you the project to take a look? I'm trying to learn, but that issue is making me get frustrated. Anyway, thanks for the help.
@@daniderock sure, email it to jreillycomputing@gmail.com
@@gamedesignwithreilly was there ever a solve to this? I find myself in the same situation.
How to make the player walk crouched?
If the player is holding down and moving -> walk crouch animation
If player is holding down and not moving -> Crouch animation
If player is moving and not holding down-> Walk animation
If player is not moving and not holding down -> Idle animation
Hi Reilly, thanks for the tutorial - I'm not entirely sure I understand how the basic left/right keys are assigned for movement - are they arrow keys? Mouse? How does the game know you're going left or right? Then suddenly for jump or punch you assign keys? My first game I've set variables. So if they push the RHT arrow, var =1 while idle =0, then if they hold RHT arrow AND hold SHIFT then var = 2 - then I call the action to play the animation depending on the value of the variable. That works great until they push a third key - for example holding shift and right arrow to run, then pressing up arrow to jumo - the jump animation doesn't work.
The movement is done by the platform behaviour which default to left, right and up (jump). I then check if they press left to turn the character round and at the correct animation.
Looking back at this tutorial using the built in platform function such as on jump would be better. Happy to look at.your code if you email it over - jreillycomputing@gmail.com
@@gamedesignwithreilly Thanks Reilly, much appreciated - I'm going to play around with the platform commands and see if I can get it right :-)
why i cant invert my keyboard event? there is no option to invert it
Change on key press to "is key down,"
Hiring for Construct 3 Game Developer
I’m so confused. I load my imagine from files into editor but none of my animations work.
Image*
thank you bro!
Your are most welcome. Thank you for supporting the channel 😊
when i animate for my game the size of the character change
Please do the following checks
-image point is in the same place on each image
-images are roughly the same size (you can tick on option to resize all images to the same size)
Hiring for Construct 3 Game Developer
interested in a team up
Hi Kosh, I don't do team up as I mainly do short video concept instead of full games. Your best to go to the construct Facebook group. Lots of talented developers.
thank you
i don't know why but i did the same command and it dose not work XD
Double check your code, if an animation is present that shouldn't be on,.double check it's conditions to make sure there is no overlap.
And the left running? ...
never came
Thank you for the explenantion
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