Hardsurface Blockout workflow in Zbrush by Sina Pahlevani (easy and fast! )
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- Опубликовано: 21 авг 2024
- I decided to record a Hardsurface blockout so it might help other artists to find a faster and easier workflow for this stage of work.
I mostly use Zbrush for blockout and Highpoly and Maya for Lowpoly/Retopo and UV.
This model is just an improvisation, and I am not following any concept or references. I just keep developing the concept during the process.
I will share more of these videos if I find it useful for you guys. Let me know if you like it, so I will try my best to upload new stuff from time to time.
Do you like to have the Highpoly stage of this helmet for the next video? Let me know in the comment.
Btw, you can DM me on instagram if you need any help or if you have any questions. I try my best to answer all and help every one of you, to make a stronger CG society together.
Instagram: / sinaphl
Artstation: www.artstation...
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THIS is exactly what I needed to help me get to the next level. Thank you so much!
Just starting with Zbrush. This is pretty inspiring! Thanks!
Thanks to RUclips algorithms for a good video
Coolest thing ever ! :')
Awesome video! Thank you!
Great job. Great contribution. Thank you so much. Greetings
Thanks for sharing
Great Sina .
looks amazing! thanks for the video.
Amazing, really liked your workflow!
Very cool bro! Thanks for sharing
Awesome 👌
you are amazing dude
Mask and split then fill holes and dynamesh maybe quicker than some of the clipping parts out
Thanks dear sina
So, this process seems to be really free, like you are creating the shapes on the fly, while you're making it. How would you say about following a reference? Do you think this technique is possible strictly following a concept art?
Yes, the technique is the same, it just takes more time and effort following a reference. you need to be very careful with shapes and the silhouette.
Thanks for sharing.could you please tell me if that geometry needs to be retopolgized or you already sculpting and adding details on a clean geometry.
Some parts are more tricky and might need to have a cleaner topology for the final highpoly details. for most of the parts you can finalize them using Dynamesh and Zremesher.
will you upload a video of you polishing it?
hey mate, awesome video! I use Blender for sculpting so im not sure if that might affect my results, but how would you get around "noisy results"? Whenever I try to sculpt smooth, sharp beleved edges like your helmet, mine always end up looking quite messy
Use enough resolution and the blender equivalent of HPolish brush with lots of accurate strokes. You can also do retopo for max smoothness, it's what you usually wanna do after concept stage anyways.
Random question, do you have the name of the song at 4:00 ???? 😢
I got the music from tunetank.com 😄🤷♂ the song name is 5419_adrenaline_by_romanov_studio
@@sinapahlevani229 thanks! 🙌🏼
Hi) Cooooool job. Maybe someone knows. How to duplicate an object? 27:10
Shift + S is what he's using, but it's not duplicating the object. It's adding it to the canvas. Crl + N clears the canvas
Very thanks))
The precision is so low.
It’s only a blocking tbh
ummmmmm......based?!?!?!