Thanks for this. This is great but... I am working on a real model which means that it has been subdivided and so the indexes are a total and complete mess. So if I want go [index modulo 0] instead of getting the 0 v line I get a mess because Index aren't good (1) is second top left, (2) is bottom right and (3) is in the middle of nowhere. How can I adjust the Indexes to the UV map?
You are better at understanding this than I then, because if you separate out y and operate on that alone, which I'd think would make that a scalar, why would any manipulation on x and z even be looked at? Is this common core Matrix Math?
This is awesome! I am on a laptop and sometimes I have trouble seeing the names and settings of the nodes. If you could zoom in on the node graph a bit when recording that would be great! ♥
Tip for exercise 9: you can use the same setup as exercise 8 and then add the Boolean math node at the end and set the operator to "not" so it inverts the selection.
@@BlenderClass Thanks for the answer, I managed to do it using Index -> Attribute Statistic -> Random Value -> Equal and removed the geometry that does not converge with the random index value
I will figure out what is my problem that I can't understand this or die trying. If I die, I'll blame you when I get to hell (NYC... I live in NYC, so I'm already in hell.)
@@BlenderClass My luck, my karma will blend with yours (Darken), and all that will happen is you wind up in NYC with ME! That being said, there's a interesting caveat I came across beggin on Blender Discord servers in the Geonode section, the caveat being, using Bools to accomplish what you showed in the video isn't best practice. Specifically, the selection of two rows that had one row between them. "y is going to be 1 or -1 but casting a vector into a boolean is inviting trouble" was the feedback I got about this part of the video. So, I ask your response (!) Cause I'll listen to all sides, and I'm to dumb to realize bool in this context was in a programming context, I was thinking something like HOps... yeah, that's not about beer either...
@@jeffreyspinner5437 Please understand that my knowledge is not sufficient to understand everything you are saying. This video was made 7 months ago, and it was made when I had less knowledge about geometry nodes than I do now, so there are a lot of missing parts. One thing I wanted to convey while making this video was the concept of being able to freely select the desired vertices or instances in the geometry nodes. Thank you for pointing out the problem in a serious and detailed way. It would be better if I could have a more in-depth conversation with my understanding of mathematics, but unfortunately my current math and English skills are very poor.
@@BlenderClass No worries... I fail to live by the rule: never complain, never explain... so this is more about me than you... It's just I see the power with GNs and I'm still learning to sit up without falling over, let alone crawl, walk, run, do gymnastics and climb mountains... and I'm impatient. I'm used to being really good at anything I do and it's been a while since I'm so out of my element... this is a good thing... That being said, the few hours I've been studying the system, I see more of what's going on... I will wait to see little additions add up to greater understanding... To me, confusion is the start of understanding, but it's also very uncomfortable. Thank you for your videos, because it has made me think, even if I've bitched about it while thinking. I apologize for that. As many gfs and even my now ex-wife has told me: "It's not me, it really is you..." so that's why I apologize. In this case it's more about me. (The girls were wrong, btw... 😇) Stay safe.
Thank you so much, I was SO close, but you helped me solve it lol.
Gracias hermano, mi problema se ha solucionado hasta cierto punto.
gracias por el comentario
Such a solid Tutorial. Well done.
Thanks for this. This is great but... I am working on a real model which means that it has been subdivided and so the indexes are a total and complete mess. So if I want go [index modulo 0] instead of getting the 0 v line I get a mess because Index aren't good (1) is second top left, (2) is bottom right and (3) is in the middle of nowhere. How can I adjust the Indexes to the UV map?
bro I tried to do something like #2 for an hour and I almost had it :D seeing the answer, now of course it is logical. I feel stupid now, thanks ;)
Thank you for the comment :)
This is amazing, I learned exactly what I was looking for, thank you very much!
Thank you so much :)
You are better at understanding this than I then, because if you separate out y and operate on that alone, which I'd think would make that a scalar, why would any manipulation on x and z even be looked at? Is this common core Matrix Math?
Gracias por este ejercicio que me ayuda a entender mejor los nodos. Excelente!
Muchas gracias :)
Thx a lot, really good tuto for understand how manipulate array in GN
Really good, thank you for your work
Genial!! I learned many things with this video. You made a great job!! Merci beaucoup
Thank you so much :)
This is awesome! I am on a laptop and sometimes I have trouble seeing the names and settings of the nodes. If you could zoom in on the node graph a bit when recording that would be great! ♥
Thank you for the comment :)
This is so helpful, thank you.
Thank you for the comment :)
豁然开朗,谢谢
Thank you for the comment :)
well done lesson! Thanks.
Thank you so much :)
Thanks a lot!!! that helped me so much!
Thank you so much :)
Thanks, learn a lot!
Thank you for the comment :)
FINALLY, MY HEAD ALREADY BURN TRYING FIGURE IT OUT SEPARATE GEOMETRY
Thanks this was useful!
Thank you so much :)
Tip for exercise 9: you can use the same setup as exercise 8 and then add the Boolean math node at the end and set the operator to "not" so it inverts the selection.
Thank you!
Thank you for the comment :)
Hey, cool video, could you please tell me how to pick one random point from these if possible
It seems that you can use the random value by putting it in integer mode.
@@BlenderClass Thanks for the answer, I managed to do it using Index -> Attribute Statistic -> Random Value -> Equal and removed the geometry that does not converge with the random index value
@@ymni4eg384 That's great :)
I will figure out what is my problem that I can't understand this or die trying. If I die, I'll blame you when I get to hell (NYC... I live in NYC, so I'm already in hell.)
Forgive me for my ignorance and let's go to heaven together :)
@@BlenderClass My luck, my karma will blend with yours (Darken), and all that will happen is you wind up in NYC with ME!
That being said, there's a interesting caveat I came across beggin on Blender Discord servers in the Geonode section, the caveat being, using Bools to accomplish what you showed in the video isn't best practice. Specifically, the selection of two rows that had one row between them.
"y is going to be 1 or -1 but casting a vector into a boolean is inviting trouble" was the feedback I got about this part of the video.
So, I ask your response (!) Cause I'll listen to all sides, and I'm to dumb to realize bool in this context was in a programming context, I was thinking something like HOps... yeah, that's not about beer either...
@@jeffreyspinner5437 Please understand that my knowledge is not sufficient to understand everything you are saying. This video was made 7 months ago, and it was made when I had less knowledge about geometry nodes than I do now, so there are a lot of missing parts. One thing I wanted to convey while making this video was the concept of being able to freely select the desired vertices or instances in the geometry nodes. Thank you for pointing out the problem in a serious and detailed way. It would be better if I could have a more in-depth conversation with my understanding of mathematics, but unfortunately my current math and English skills are very poor.
@@BlenderClass No worries... I fail to live by the rule: never complain, never explain... so this is more about me than you...
It's just I see the power with GNs and I'm still learning to sit up without falling over, let alone crawl, walk, run, do gymnastics and climb mountains... and I'm impatient. I'm used to being really good at anything I do and it's been a while since I'm so out of my element... this is a good thing...
That being said, the few hours I've been studying the system, I see more of what's going on... I will wait to see little additions add up to greater understanding...
To me, confusion is the start of understanding, but it's also very uncomfortable.
Thank you for your videos, because it has made me think, even if I've bitched about it while thinking. I apologize for that. As many gfs and even my now ex-wife has told me: "It's not me, it really is you..." so that's why I apologize. In this case it's more about me. (The girls were wrong, btw... 😇)
Stay safe.
@@jeffreyspinner5437Thank you so much :)
charge cash for this video