Intro to ALL THE NODES | Blender Geometry Nodes

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  • Опубликовано: 12 янв 2025

Комментарии • 45

  • @teccc42
    @teccc42 Год назад +6

    Cool, I'm looking forward to this series!

  • @Aisaaax
    @Aisaaax Месяц назад +1

    In case anyone wondering, the reason why Float can go higher than integer is because it is a value that consists of two parts. The first part is the value and the second part is basically an exponent that the first part is multiplied with. That exponent can be really tiny or really large, which gives you the ability to go to fractions or beyond Integer maximum. However that also means that float values are never actually precise. You can try and do something like 3.0 value but in reality it will be something like 3.00000000000000000432853409583 (arbitrary). That's why one of the most common mistakes in programming is when comparing float numbers to be equal to something, because 3.0 will not return being equal to 3 (integer).
    This also means that as you go to bigger and bigger numbers your precision (the number of digits after the dot that are correct) will go down.

  • @SeriousSnapes
    @SeriousSnapes Месяц назад

    I'm so happy you included the breakdown in your blend file for us to peruse! Thank you so much!

  •  11 месяцев назад +2

    This has to be done, thank you for this great work

  • @rodmileski
    @rodmileski 11 месяцев назад +2

    You did a great job. Deserves more likes and subs. Cheers

  • @jenovaizquierdo
    @jenovaizquierdo 11 месяцев назад +2

    Dude really awesome 👏 this is really good you made and really helpful. I’m subscribing to see more from you 😊

  • @wpmultimedia
    @wpmultimedia 8 месяцев назад +1

    Thanks for being thorough and efficient. Most importantly, though, you took the time to cover fundamental aspects that almost all tutorials I've seen so far fail to explain. Your aside about integer and float ranges was perfectly helpful, by the way. I appreciate "peeks" down a rabbit hole even before a deeper look is appropriate. Great work and instant subscribe.

    • @gavindotjs
      @gavindotjs  7 месяцев назад

      Thank you! I really appreciate it!

  • @omaracosta1805
    @omaracosta1805 Год назад +2

    Excellent Sir! Liked and subscribed. Examples with each node, would be great for us the beginners.

  • @SukSukulent
    @SukSukulent 26 дней назад

    _"Yes, in computers we have limits"_ ...shows int32... Now I am subscribed

  • @los9118
    @los9118 7 месяцев назад +1

    I’m very glad you decided to do this 👍🏾

  • @albarjav
    @albarjav 4 месяца назад

    Ho, merci pour ce fichier qui permet de voir tous les nodes. Je cherchais quelque chose comme ça depuis un longtemps. Merci.

  • @tribalwalkertribalwalker9921
    @tribalwalkertribalwalker9921 11 месяцев назад

    Yeaa! i'm the 1000's subcriber =) I'm really looking forward to the sample node's

  • @prodhab_
    @prodhab_ Год назад +1

    Super useful stuff!

  • @stillpointx2623
    @stillpointx2623 Год назад +1

    looking forward to this

  • @yonasber
    @yonasber Год назад +1

    i am looking forward to it

  • @EROS-SENPAI
    @EROS-SENPAI 2 месяца назад

    Thanks ! i am learning blender and i wanted to know the depth and how deep stuff is

  • @Zyloxim
    @Zyloxim Год назад +7

    When we needed him most, he disappeared

    • @gavindotjs
      @gavindotjs  Год назад +11

      Nah man, I'm just hard at work on the series lol

  • @MOHAMEDIBRAHIM-gd8tc
    @MOHAMEDIBRAHIM-gd8tc Год назад +1

    When is this coming waiting for it

  • @3dddd3
    @3dddd3 Год назад +3

    Great! Just keep going.
    Maybe you should focus on explaining sockets in the beggining of the next video in this series. Shedding light on the data structure will make it easier to explain their properties and compatibility with each other. Round vs diamond. Single value vs field. Hollow socket: no value, no data type. Filled socket: embedded value, e.g. Position input socket of the Set Position node. "Pinholed diamond" socket: no embedded value, e.g. Offset Position or Selection of the Set Position node. When I started learning about geometry nodes it wasn't very clear to me.

    • @gavindotjs
      @gavindotjs  Год назад +2

      That's an excellent point! I've explained most of that in a previous video, but because of that I completely forgot to include that here. Thanks for the reminder, and I'll do that in the next video in this series!

  • @sameeruddin
    @sameeruddin 7 месяцев назад

    This was nice ...going through the channel for detailed breakdown..subb3r !

  • @Yohannjaffres
    @Yohannjaffres 3 месяца назад

    Thanks man !

  • @rizwanzaman1793
    @rizwanzaman1793 Год назад +1

    Thank you!

  • @bUildYT
    @bUildYT Год назад +2

    more !!!!!!!!!!!!!!!!!

  • @shrimusical5899
    @shrimusical5899 10 месяцев назад

    thank you

  • @eclecticgamer5144
    @eclecticgamer5144 8 месяцев назад +2

    I'm writing all these nodes in Unreal, as well as an translation plugin. Export from Blender, import into Unreal with a few clicks. ^_^
    All of your Blender Geometry node models can run natively in Unreal, giving both the Dev AND the player access to the inputs during runtime. ^_^
    So far, I've got ~40 nodes created for Unreal that exactly match the form/function of their counterpart in blender.... Only an absolute absurd number left to got -_-
    ruclips.net/video/zLgsi_goFjs/видео.html

    • @gavindotjs
      @gavindotjs  7 месяцев назад

      That's AMAZING! I can't wait to test this out!
      I have a pretty big project that I want to do in Unreal, so to possibly use a system I'm already familiar with would be outstanding! Especially if models could be updated at runtime!? That's incredible and has been my dream for years! Best of luck, and I'd love to hear how this progresses!

    • @eclecticgamer5144
      @eclecticgamer5144 7 месяцев назад

      @@gavindotjs My own Geo-nodes project is over 18,000 nodes. I got about 20% of the way through 'translating' without bugs. I then tested the performance... Blender runs at 100x the speed...
      All my nodes relied upon editing the existing Dynamic Mesh... but I had to make crazy concessions to handle the differences between blender (uses mix of tris and quads) and Unrea (uses tris only)...
      And Blender nodes "know context" which, as far as I can tell, is impossible in Unreal.
      So, I'm in the process of re-writing every single node using my own data structure, and applying it to the mesh at the end.
      Just one tiny function, the part that figures out which faces/edges/points are being selected went from 4 ms to under 1ms when iterating over just 360 items.

  • @GaryParris
    @GaryParris Год назад +1

    great

  • @mrhollywood5285
    @mrhollywood5285 11 месяцев назад

    Tried to open the BLEND file but no go. I tried drag and drop, Import and append ........ nothing. Any suggestions

    • @gavindotjs
      @gavindotjs  10 месяцев назад

      You extracted the zip and it still wouldn't open? Sorry just covering my bases!
      Also, sorry its been a minute, just got back from a trip!

  • @RobertPapaureille
    @RobertPapaureille Год назад +1

    Hi Gavin ! Such a valuable work to come ! Wouldn't it deserve a better microphone ? Thinking of non-American people. Anyway great job.

    • @gavindotjs
      @gavindotjs  Год назад +2

      Thanks! Yeah, hope to fix this for 2024!

  • @fanerv3304
    @fanerv3304 11 месяцев назад +1

    Nice

  • @jayleo500
    @jayleo500 9 месяцев назад

    Do a Geo Node tier list lol

  • @Sonario648
    @Sonario648 4 месяца назад

    Could you possibly be the new HEY Pictures? (Another geometry nodes youtuber) We'll see.

  • @Caos-studio1
    @Caos-studio1 14 дней назад

    cool

  • @fablesalive
    @fablesalive 28 дней назад

    Thank you