@@Neonpiss187 I'm picturing my party standing around in a huddle with Tav going, "remember, only one of us needs to make it out alive. If the rest of us die down there, Withers will revive us. Everyone got their gold for the revive? Good. What about scrolls? Potions? We all feeling well rested? Good. Now let's go raid the Throne."
Yeah, I do feel like 5 turns is a bit too short. Hate Scrolls will be a must, and a few haste potions in case you lose concentration. To make matters worse, the fish guys can restrain you with a lucky net throw, losing you, your turn!
This part of the game is perfect for playing while listening to Holding Out For a Hero as you save everyone on the Iron Throne and escape with all teammates intact. Holy bazongas I did not expect such a dopamine rush so early in this act.
@@EmergedFallsure, but if you are using summons, they can't use the switches normally (or help the one prisoner on rack). They can use melee or ranged attacks on the switches though.
@@EmergedFall just use laezel at level 12 full fighter build she gets 3 turns plus action surge im able to kill 2 fish things and open 2 doors in 1 turn and my main character has misty step with magic missles and scorching rays and i nuked the fish and doors
I used this as inspiration for my last tabletop session. Our group absolutely LOVED it, it rewards proper planning. I just added a journal that contains plans about this so if they found it, they could prepare without being totally surprised.
On my first playthrough I was planning like for 20mins before I did my first turn. I managed to save everyone despite all obstacles that the game was throwing at me.
Haste, flight, misty step, portal, dimension door, (potions, scrolls, casters), throw healing potions at the duke before he leaves cell. Omeluum has a spell that can teleport him and one other character back to the submarine. Oh, and the spell longstrider (higher movement speed). It's a ritual, so one character can cast it on all of your characters. Probably before you even enter the underwater base.
In my playthrough Wyll couldn't board the vessel because last batch of prisoners still haven't made it. When he was alone at the foot of the ladder and the final round ended I got a cutscene where he climbs the ladder at the last moment before everything blows up. That was a relief!
imo its a bit easier to send just one party member with Sanctuary to go get the Duke and cast it on him. Mizora's spider's AI will bug out and they will not explode nor go after any other party members
Damn, i didnt read Omeluum's abilities. I was 2 turns away from sinking and he got netted in the south, center room. I went back, leaving wildshape to help him out of it, but he was felled by respawning guards. It afforded my land druid, however, just enough time to misty step to the ladder and board the vessel 2 turns after all others had boarded. Your sacrifice is appreciated Omeluum, and it WAS a sacrifice since you could have just warped me back if i hadnt been too drunk to read lol
Bruh, thank you. I stopped playing for a while once I reached this point, I was saturated and this looked so daunting. I saw guides that recommended using fly and teleport scrolls and I wasn't bothered. This is a good succinct outline of how to ace this mission.
Thanks, this helped me get through it on my second playthrough! Here are some extra tips I discovered: - Grouping for Potions: At the very beginning, most of your party moves at the same time (perhaps separated by the initially free Gondian's initiative) meaning you can jump between most of your party's turns freely. To save bonus action economy (and potions), you can have each party member click the ladder down into the main prison, *not moving anywhere else.* This can get everyone stacked in the exact same spot. Then, just have one person throw any potions you want to apply at your party's feet. This even works for summons - I pre-summoned a deva, a cambion, an air elemental, and two ice mephits, and my entire party except for my Tav and one mephit went first, so they *all* got hasted with a haste potion. If there's someone you *really* don't want to become lethargic, you can have them step aside. - Flight: Flying effectively doubles your movement speed. Group this with a potion of flight and the above point, and your whole party is flying for 10 turns, no strings attached (other than taking a single 'attack' to throw the potion at the ground. Well worth it in most cases. Just make sure you always do the actual 'fly' move whenever possible - you'll still just walk at a normal speed otherwise. As long as you don't originate in an enemy's melee range, flight also doesn't seem to provoke opportunity attacks. - Have a speedster: My Karlach had longstrider for +10ft speed, level 6 barbarian for another +10, thief rogue for two bonus actions and the ability to bonus action dash (double speed for one bonus action) boots of speed for a seemingly separate multiplier from dash for another doubling (total: quadruple - alternatively if you want/need to use other boots, you can just use cunning action dash again, but it's addative instead of multiplicative, so it's less overall speed) and of course, as above, flight (total: *octouple* an already high base speed.) A similar build can pretty much lap the entire prison in a turn, and perhaps even a bit more, for only the cost of the initial potion setup, and bonus actions on whatever turn you actually *need* to go that fast. God forbid you throw the +10ft speed ring and the Mobile feat into the mix :P - If you have it, Arcane Gate is helpful for ensuring Ravengard gets out (or for just shortening any path you want, I personally used it at the very start to just bee-line from the ladder to the Duke.) At the time of writing, the indicator is a little buggy: make sure that you click once where one portal should go, then a second time for the other one. There's no indicator to confirm that the first one is set. If you think you may mess it up, then quicksave before casting. Also, remember that it's concentration (I lost haste on Karlach because I forgot) - If you don't want someone who can lockpick (Knock also works, and it's what I used before noticing that you can avoid that as well,) you can go the north route. There's a gap you'd have to jump or fly over, but it gets you to the other side of the door you'd be lockpicking, and that side just has a lever to open it. - Omellum can still act freely once he's teleported himself (and optionally someone else) to the submersible. He can even leave and go try and help someone else. Helpful for teleporting straggling hostages or allowing one party member to escort the hostages as long as possible - Using Hunger of Hadar on the enemy spawning areas is both effective and funny (just make sure any hostages are clear first.) I had Dans Macabre ghouls that ran into the cloud whenever anything spawned, making it even more effective and funny - there may be a more intentional way to abuse that with a higher health summon, or just a tanky party member - If you didn't sell Wyll's soul to Mizora, *DON'T* try to just dimension door Ravengard out from his cell immediately - it will cause a much more awkward grouping of the spiders that's just more difficult to deal with unless you have something up your sleeve that I can't conceive. - If a party member (or a summon with the "help" action such as a deva) shares a turn with Ravengard (or has an earlier turn if you somehow forced him to move before his turn,) and Ravengard triggers Mizora's interference and forces him to kneel, you can help him up so he can resume his turn and walk, dash, disengage, or arcane gate away. - An alternative to sending a healer to the duke would be one person strong enough to shove Ravengard away from the spiders, and someone else (preferably an evocation wizard with fireball or lightning bolt) to just nuke the spiders, and probably catch a regular enemy or two while you're at it. If you want to do this but still want to top up Ravengard, you can use the person who shoves him to throw some healing potions at his feet as well. You can even do this before dealing with the spiders, as Mizora doesn't seem to send them until he's taken a few steps out of his cell and hits a trigger point.
A fair amount of these things you should just automatically do at the beginning of every day - summons, then Long Strider, Heroes Feast, AID, is a beginning of the day ritual for me.
I turned the Duke into gas form, them spiders didn’t do shit but 1 damage to him Now I’m stressing out because Omelum is the only one left and I have no lotpicker nor magic gate unlocked on my line up 😢 guess he’ll have to take one for the team
My main char is a 6 Bard (Swords)/3 Rogue (Assassin)/3 Ranger(Gloomstalker)... I use an Elixir of Bloodlust, at when the countdown timer gets to 3 a potion of haste. Every turn I just use a bonus action to dash and shoot the hell out of anything I see. If I dont need to attack, I'll use the extra action from the Elixir of Bloodlust to do a normal non-bonus action dash and move some more :D
IMPORTANT Do not Kill Gortash before doing the quest, otherwise you are not able to enter the iron throne. In my case there was a letter of resigiition of the guy working there an no submarine
I very nearly missed this quest, and about did steel watcher quest first, then kill Gortash. I try to not get too spoiled, but I also want to do everything on my first actual solid run, so I looked up a few things. This quest is kinda hidden. Easily missable.
Casting normal/greater invisibility / throwing the potion at the Grand Duke BEFORE YOU MOVE HIM will make the spiders unable to target him if you move him straight for the exit since if hes still too close to where he was last seen they can still use detect prescence I think. Sanctuary also would work. But literally no one in my camp had it learned or even had the scroll. None of the vendors had Sanctuary at the time I first compelted it either. So making the Grand Duke Invisible has always been my go to move to dodge the spiders.
You dont have to get them in the sub, just the dock. Planar allies can use levers and are great for multitasking and taking care of the water location. Knock spells can open every lock in the iron throne.
How do you get knock I'm lvl 12 haven't seen it in anyone and honestly I'm about to just let these mfs die I'm not going through this again after taking weeks to beat the house of grief.
When I did this, and I did not know it was coming, I had Gale rescue the duke. He was able to step to the side and nuke all of the spiders at once with a lightning bolt.
Thanks for the guide man! I'm really struggling to get Omeluum out because I sold him the sussur bloom so he can't teleport out and it annoys the hell out of me..
this is one of the HARDEST ever EVEN if you have Party limit begone mods. you try to seperate everyone and do a sprint but its futile cause most of your companions die and i have to asked withers to resurrect them
there is no way I can do this. I don't understand how you have so much movement and how you can get Astarion to shoot more than 1 arrow or get Shadowheart to do literally *anything*. This is insane. Plus, I don't think the Duke is in the Iron Throne for me. So that extra sucks!
I did this whole thing with just lockpicking and didn’t realize there were fuckin levers until the last room I opened on my second run😅. I even respecced one of my teammates to lock pick for this escape like an idiot lol.
You can use spell/scroll of telekinesis to throw duke out of the room with spiders instead of bothering to restrain them all Dimensional door would be fine too, adter all he's not tied or anything
Dimension door seems to never work for me because it never removes the restrained condition. And apparent that makes you unable to select a restrained raget for Dimension Door. At least from what I've been experiencing.
The only quest I hate, impossible going in blind, shouldn't have to do all this planning. I just rescue a few and let the rest die, the Duke isn't in there for me anyway because I take out the robot factory before I go in the hall to kill Gortash.
I don't know if I just ran into a glitch or what but I wasn't able to lock pick/misty step/dimension door through the locked doors at 10:46 ... can't go back since it's honor mode just FYI for those looking in the future
Using doors to your advantage to kite Enemies into dead ends is key on this. Enemies can not pull the levers to open them. Bombs will set off levers btw
Mild spoiler: DO NOT GET THE VAULT 6 KEY. Its not worth it. Just lockpick that thing or use knock ( gale). ( it isnt worth the trouble to do that) TRUST ME and all the other stuff thats in the chest seems worthless too
I had Shadowheart for Ravenguard…. I cast Spirit guardians… they blew up on Ravenguard. XD Luckily I’m on Balanced, so I can restart, but damn I hate Mizora!
I would say it's not worth it, it requires specialized builds for that section which means the player would likely need to respec 4 characters for this section then respec back after.(800 gold) then understand which potions are going to be needed, have to had hoarded most gear in the game instead of selling it, get ready to spends another 600 gold if 3 party members die to complete the mission. Then, on top of that, it's almost impossible in honor mode and tactician because if any of the mobs manage to get in a net, your character is locked down so you cannot ignore the mobs which means time wasted fighting the mobs. Forgot to mention you're most certainly going to need tadpole powers for tactician and honor.
Damn I need to rethink my builds that fighter/thief Karlach looks like a fun build and not to mention that crazy mobility :) When I was there I did manage to safe Ravenguard however I didnt get Omellum and vault key + I got Wyll drowned becouse he was just too slow :(
Party members can be resurrected afterwards so no biggie. As for Karlach build here it is but note that Karlach is not needed for it: ruclips.net/video/Rs4Z4N1HFCY/видео.html
what deal did you take with Mizora? I did this two times, on two different playthroughs. First playthrough, Duke is already dead in his cell, second playthrough, he's alive but I am not able to control him at all, and Mizora shows up and helps him get faster to the sub. I know for the second deal I took, is that Wyll signs a contract with Mizora for the sake of his father life. So I am wondering what dialogue option did you take for you to be able to control Duke in the Sub?
New update you can’t get the armor of the Duke this way 😢 Must be somewhere in one of those chest in the sub but ain’t nobody fast enough to save all hostages and open them chest
Wondering the same thing. Karlach and Laezel. Everyone else is a 1 and done. This dude gets to move 3 times and attack 3-4 times per character per round. Doing what he just did in this video is impossible with my characters.
He respeced Karlach to be a fighter and thief, I think. Gave her an Action Surge. Think he’s also used Haste on everyone. Elixir of Bloodlust also gives you another action if you kill something. Combine all that and characters can do like 4-6 movements on one turn.
Where can i purchase haste scrolls etc for this? I have karlach, astarion, wyll and myself a monk. If anyone has recommendations pls. I genujnely dont like turn limit mechanics and would just like to save the duke, omeluum and the gnomes
How are you able to attack and move 3-4 times per character per round?? It took me until the end of round 2 just to get TO Ravengard. Lae'Zel and Karlach can both attack twice, every single one of my other party members gets only ONE spell or attack per round.
I'm just laughing at this dudes infinite action points. Clearly I'm still a beginner lol I don't start combat until turn 2. Aside from the first enemy.
The WORST most difficult quest in my opinion it's too hard and I am playing on the easiest difficulty. Too less turns, 70% used by the ugly fishy things and when I'm almost done I don't have any damn speed potion left, because it's my first time playing bg3 therefore I didn't loot the ingredients in Act 1 and 2
This game is supremely flawed. It floors me how many people worship it as perfection. Not only is the combat lackluster on both theory and execution, but this part just pits the icing on the cake.
I hate this God damned stage. It's pretty much impossible for me to save Omelumm but eh ig I kinda don't care. If he's not around less brains are being eaten so i would take that as a good thing
@Maesterful dude I slept on it overnight and tried the next morning and realized he could do that and felt SO stupid! I was able to get everyone out no problem finally. Thank you for taking the time to reply though!
I hated this mission, the game became progressively less fun in act 3. Baldurs gate 3 was a very dissapointing game for me. I dont think I really liked it at all
I just don't understand how anyone doesn't just kill off vampire boy in the beginning when he pulls the knife on you. It's one of the first things i did, never regretted it
Because your an ass may be? You miss an entirely set of misssions and legendary weapons with tons of xp. But thats ok for someone who is afraid of a videogame npc lol.
Literally nobody else does that (except you i guess) because people love Astarion and he is a real softie at heart if you get to know his character past the beginning stage. Why the hell would you kill a goodhearted sad lil vampy boi who's just misunderstood and has a tragic backstory? Not to mention the best romance and character development through that said romance and or even friendship in the game but only if you decide to keep him. Have you no soul just like Cazador his vampire slave master? Astarion is a literal sweetheart and you go and kill him, if you were gonna kill anyone why not like kill Gale or something like no offense to Gale but he's like the weakest when it comes to fights whereas Astarion is pretty helpful with much better health he last longer then Gale and also can lockpick or steal pretty much anything because of his dexterity levels. He comes in handy and also is drop *DEAD* gorgeous literally😅. Plus he's funny in certain parts of the game and is partial to the storyline certainly more important to the story than say like Minthara or Minsc or something but yet you don't even give him the benefit of the doubt like he only pulls out a knife on you when you meet him because he doesn't trust you or know who you are and thinks you have to do with giving him the tadpole but after talking to him like a civilized person would he joins your group and is rather nice but he's a vampire for crying out loud of course he's gonna be conflicted and somewhat of a butt. But like his character changes along the way if you are kind to him.
@VintageVirgo2002 I don't do the gay interactions. I did a playthrough with a astarion and he was still pretty trash. Disagreed with most dialogue choices or decisions and whined too much. He was very easy to replace with jaheira, even after I granted him the ultimate vampire powers from cazador's sacrifices. Minthara is my favorite of all characters, even though I killed her second playthrough. Jaheira is a close second
@@corneliusweburr Well if you are a guy and don't want to romance him you can still be friends with him (I only romanced him because I'm a girl and he's my fav romance option) plus he becomes real nice and grateful to you and a much better character if you don't let him perform the ritual, then he'll be a good vampy boy instead of heartless if you let him take cazadors powers instead. I liked jaheira but shes kinda boring so I just keep her as a friend and minthara is boring to astarion is the best one. He isn't whiny, he was turned into a vampire and was a "LITERAL" slave for crying out loud I mean even if he was so called "whiny" like you say he has every reason to be a sad vampy boy. I mean can you really blame him. If you were a slave wouldn't you want revenge on your slave master and also be a wounded person. He's a good character and if you can't see that then IDK what else to say. Him, Karlach, and Shadow Heart are the best 3 companions and their storylines are all lovely if you take the good route and make them be better people. Astarion slander is stupid whether you want to romance him or not he's a good friend and is very helpful.
This run was stupid buggy for me. The enemies spawned 5 per turn, they all used nets every single turn, Omeluum and Ravengard had nothing in their inventory, I was given only 5 turns and Omeluum refused to fly or use the ladder. Was super disappointing.
This mission becomes a lot easier when you realize only one party member has to make it out, the others can be revived when you exit.
Yeah it’s almost not even a problem. Just use dimensional door and unlock every cell, let your party die, leave. Easy.
But that's so gamey
Was such a movie moment how shadowheart and wyll got trapped underwater saving the duke and some gnomes... less dramatic because of Withers aha
@@Neonpiss187 I'm picturing my party standing around in a huddle with Tav going, "remember, only one of us needs to make it out alive. If the rest of us die down there, Withers will revive us. Everyone got their gold for the revive? Good. What about scrolls? Potions? We all feeling well rested? Good. Now let's go raid the Throne."
Yup! @@raspberryjam3724
this is a good guide for genuinely one of the most difficult challenges the game throws at you
Also helps when it's on easy difficulty.
@@dawens3199wait is he on easy?
@@DSP_Gaming0 he only has 5 turns so no
Yeah, I do feel like 5 turns is a bit too short.
Hate Scrolls will be a must, and a few haste potions in case you lose concentration.
To make matters worse, the fish guys can restrain you with a lucky net throw, losing you, your turn!
This part of the game is perfect for playing while listening to Holding Out For a Hero as you save everyone on the Iron Throne and escape with all teammates intact. Holy bazongas I did not expect such a dopamine rush so early in this act.
Eye of the Tiger is solid as well
Damn we are old 😂
Though probably best saved for the end of the game, The Final Count Down.
Props to you, shit worked
Cultured
You can shoot arrows at the levers to cut down turns running around
Kinda a double edge sword, shooting them costs an action but manually opening them doesn’t
unless there is bar terrain, a dash will take you further than one arrow
@@EmergedFallsure, but if you are using summons, they can't use the switches normally (or help the one prisoner on rack). They can use melee or ranged attacks on the switches though.
or use magic missiles which are insane
@@EmergedFall just use laezel at level 12 full fighter build she gets 3 turns plus action surge im able to kill 2 fish things and open 2 doors in 1 turn and my main character has misty step with magic missles and scorching rays and i nuked the fish and doors
I used this as inspiration for my last tabletop session. Our group absolutely LOVED it, it rewards proper planning. I just added a journal that contains plans about this so if they found it, they could prepare without being totally surprised.
On my first playthrough I was planning like for 20mins before I did my first turn. I managed to save everyone despite all obstacles that the game was throwing at me.
Haste, flight, misty step, portal, dimension door, (potions, scrolls, casters), throw healing potions at the duke before he leaves cell. Omeluum has a spell that can teleport him and one other character back to the submarine.
Oh, and the spell longstrider (higher movement speed). It's a ritual, so one character can cast it on all of your characters. Probably before you even enter the underwater base.
Arrows of transport or whatever.
In my playthrough Wyll couldn't board the vessel because last batch of prisoners still haven't made it. When he was alone at the foot of the ladder and the final round ended I got a cutscene where he climbs the ladder at the last moment before everything blows up. That was a relief!
This also works for the prisoner npcs, so long as they make up the first ladder before the last turn ends.
Yeah lol I had the duke right before the 2nd ladder and almost reset back 20 min but thought I’d let play out first lol glad I did 😅
@@danieltravelstead I never liked him anyway 😀
imo its a bit easier to send just one party member with Sanctuary to go get the Duke and cast it on him. Mizora's spider's AI will bug out and they will not explode nor go after any other party members
Each round is 6 seconds in real time, so this entire rescue mission lasts only 36 seconds!
Damn, i didnt read Omeluum's abilities. I was 2 turns away from sinking and he got netted in the south, center room. I went back, leaving wildshape to help him out of it, but he was felled by respawning guards. It afforded my land druid, however, just enough time to misty step to the ladder and board the vessel 2 turns after all others had boarded.
Your sacrifice is appreciated Omeluum, and it WAS a sacrifice since you could have just warped me back if i hadnt been too drunk to read lol
I mean unless you are on honor mode, I’d reload. XD
Bruh, thank you. I stopped playing for a while once I reached this point, I was saturated and this looked so daunting. I saw guides that recommended using fly and teleport scrolls and I wasn't bothered. This is a good succinct outline of how to ace this mission.
Finally, a use for my 10 flying potions. XD
Thanks, this helped me get through it on my second playthrough! Here are some extra tips I discovered:
- Grouping for Potions: At the very beginning, most of your party moves at the same time (perhaps separated by the initially free Gondian's initiative) meaning you can jump between most of your party's turns freely. To save bonus action economy (and potions), you can have each party member click the ladder down into the main prison, *not moving anywhere else.* This can get everyone stacked in the exact same spot. Then, just have one person throw any potions you want to apply at your party's feet. This even works for summons - I pre-summoned a deva, a cambion, an air elemental, and two ice mephits, and my entire party except for my Tav and one mephit went first, so they *all* got hasted with a haste potion. If there's someone you *really* don't want to become lethargic, you can have them step aside.
- Flight: Flying effectively doubles your movement speed. Group this with a potion of flight and the above point, and your whole party is flying for 10 turns, no strings attached (other than taking a single 'attack' to throw the potion at the ground. Well worth it in most cases. Just make sure you always do the actual 'fly' move whenever possible - you'll still just walk at a normal speed otherwise. As long as you don't originate in an enemy's melee range, flight also doesn't seem to provoke opportunity attacks.
- Have a speedster: My Karlach had longstrider for +10ft speed, level 6 barbarian for another +10, thief rogue for two bonus actions and the ability to bonus action dash (double speed for one bonus action) boots of speed for a seemingly separate multiplier from dash for another doubling (total: quadruple - alternatively if you want/need to use other boots, you can just use cunning action dash again, but it's addative instead of multiplicative, so it's less overall speed) and of course, as above, flight (total: *octouple* an already high base speed.) A similar build can pretty much lap the entire prison in a turn, and perhaps even a bit more, for only the cost of the initial potion setup, and bonus actions on whatever turn you actually *need* to go that fast. God forbid you throw the +10ft speed ring and the Mobile feat into the mix :P
- If you have it, Arcane Gate is helpful for ensuring Ravengard gets out (or for just shortening any path you want, I personally used it at the very start to just bee-line from the ladder to the Duke.) At the time of writing, the indicator is a little buggy: make sure that you click once where one portal should go, then a second time for the other one. There's no indicator to confirm that the first one is set. If you think you may mess it up, then quicksave before casting. Also, remember that it's concentration (I lost haste on Karlach because I forgot)
- If you don't want someone who can lockpick (Knock also works, and it's what I used before noticing that you can avoid that as well,) you can go the north route. There's a gap you'd have to jump or fly over, but it gets you to the other side of the door you'd be lockpicking, and that side just has a lever to open it.
- Omellum can still act freely once he's teleported himself (and optionally someone else) to the submersible. He can even leave and go try and help someone else. Helpful for teleporting straggling hostages or allowing one party member to escort the hostages as long as possible
- Using Hunger of Hadar on the enemy spawning areas is both effective and funny (just make sure any hostages are clear first.) I had Dans Macabre ghouls that ran into the cloud whenever anything spawned, making it even more effective and funny - there may be a more intentional way to abuse that with a higher health summon, or just a tanky party member
- If you didn't sell Wyll's soul to Mizora, *DON'T* try to just dimension door Ravengard out from his cell immediately - it will cause a much more awkward grouping of the spiders that's just more difficult to deal with unless you have something up your sleeve that I can't conceive.
- If a party member (or a summon with the "help" action such as a deva) shares a turn with Ravengard (or has an earlier turn if you somehow forced him to move before his turn,) and Ravengard triggers Mizora's interference and forces him to kneel, you can help him up so he can resume his turn and walk, dash, disengage, or arcane gate away.
- An alternative to sending a healer to the duke would be one person strong enough to shove Ravengard away from the spiders, and someone else (preferably an evocation wizard with fireball or lightning bolt) to just nuke the spiders, and probably catch a regular enemy or two while you're at it. If you want to do this but still want to top up Ravengard, you can use the person who shoves him to throw some healing potions at his feet as well. You can even do this before dealing with the spiders, as Mizora doesn't seem to send them until he's taken a few steps out of his cell and hits a trigger point.
Give duke a sanctuary before he left his cell, it will break spider AI and he can run freely afterwards.
A fair amount of these things you should just automatically do at the beginning of every day - summons, then Long Strider, Heroes Feast, AID, is a beginning of the day ritual for me.
I turned the Duke into gas form, them spiders didn’t do shit but 1 damage to him
Now I’m stressing out because Omelum is the only one left and I have no lotpicker nor magic gate unlocked on my line up 😢 guess he’ll have to take one for the team
If you have Gale or a mage with the level 6 spell that is a portal, the prisoners can use it too
I don’t know how I saw so many people attack so much and have such crazy mobility at the same time 🤯
Haste + being a high level + boots that give extra mobility
My main char is a 6 Bard (Swords)/3 Rogue (Assassin)/3 Ranger(Gloomstalker)... I use an Elixir of Bloodlust, at when the countdown timer gets to 3 a potion of haste. Every turn I just use a bonus action to dash and shoot the hell out of anything I see. If I dont need to attack, I'll use the extra action from the Elixir of Bloodlust to do a normal non-bonus action dash and move some more :D
IMPORTANT
Do not Kill Gortash before doing the quest, otherwise you are not able to enter the iron throne. In my case there was a letter of resigiition of the guy working there an no submarine
Also don’t blow up the factory before hand. It will cut off this quest… there goes 30 minutes
I very nearly missed this quest, and about did steel watcher quest first, then kill Gortash.
I try to not get too spoiled, but I also want to do everything on my first actual solid run, so I looked up a few things.
This quest is kinda hidden. Easily missable.
one thing I did with my spore druid is casting Haste Spore at the ladder so everyone get a headstarts with 2 actions
Casting normal/greater invisibility / throwing the potion at the Grand Duke BEFORE YOU MOVE HIM will make the spiders unable to target him if you move him straight for the exit since if hes still too close to where he was last seen they can still use detect prescence I think. Sanctuary also would work. But literally no one in my camp had it learned or even had the scroll. None of the vendors had Sanctuary at the time I first compelted it either. So making the Grand Duke Invisible has always been my go to move to dodge the spiders.
Shadowheart should have it?
thank you for this guide, it was a very difficult but fun encounter, wont soon forget it!
I love no-nonsense guides. Thanks you.
The way i saved ravengard was to have a fighter push and throw every spider into the cell and lock them in with the lever
Duke doesn't have his sword or armor anymore. You have to get it later on in the story.
Awesome guide! Saved everyone, got everything, made it out.
U dont need 2 ppl for duke just 1 and cast sanctuary on him
I tried that explosions hurt him, but its still pretty easy a high level heal then dimension door and aoe the spiders after.
I threw invisibility potion and a Supreme healing one on him right after opening his cage.
fantastic guide and walkthrough, thank you for putting this together!
Throw an invisibility potion ov Duke ravengard and let him stroll on out
Btw, you can arrow attack the lever to open it!
You dont have to get them in the sub, just the dock. Planar allies can use levers and are great for multitasking and taking care of the water location. Knock spells can open every lock in the iron throne.
How do you get knock I'm lvl 12 haven't seen it in anyone and honestly I'm about to just let these mfs die I'm not going through this again after taking weeks to beat the house of grief.
@@strawhat_cotafitness1260 i think its a basic wizard spell. It honestly saves alot in lockpicks
@@fonsly my stupid ass found it after commenting it's a lvl 2 but based on its look I assumed it was like dimension door
WHY DID 7 PEOPLE JUST CHOOSE TO SIT THERE AND DIE??????
When I did this, and I did not know it was coming, I had Gale rescue the duke. He was able to step to the side and nuke all of the spiders at once with a lightning bolt.
Just wanted to say thanks. This video really helped me plan my rescue
Thanks for the guide man!
I'm really struggling to get Omeluum out because I sold him the sussur bloom so he can't teleport out and it annoys the hell out of me..
😮
this is one of the HARDEST ever EVEN if you have Party limit begone mods. you try to seperate everyone and do a sprint but its futile cause most of your companions die and i have to asked withers to resurrect them
there is no way I can do this. I don't understand how you have so much movement and how you can get Astarion to shoot more than 1 arrow or get Shadowheart to do literally *anything*. This is insane. Plus, I don't think the Duke is in the Iron Throne for me. So that extra sucks!
I did this whole thing with just lockpicking and didn’t realize there were fuckin levers until the last room I
opened on my second run😅. I even respecced one of my teammates to lock pick for this escape like an idiot lol.
You can use spell/scroll of telekinesis to throw duke out of the room with spiders instead of bothering to restrain them all
Dimensional door would be fine too, adter all he's not tied or anything
Dimension door seems to never work for me because it never removes the restrained condition. And apparent that makes you unable to select a restrained raget for Dimension Door. At least from what I've been experiencing.
Very useful guide and thank you for having a fixed true north minimap!!
The only quest I hate, impossible going in blind, shouldn't have to do all this planning. I just rescue a few and let the rest die, the Duke isn't in there for me anyway because I take out the robot factory before I go in the hall to kill Gortash.
I don't know if I just ran into a glitch or what but I wasn't able to lock pick/misty step/dimension door through the locked doors at 10:46 ... can't go back since it's honor mode just FYI for those looking in the future
you saved my life thank you!
Using doors to your advantage to kite Enemies into dead ends is key on this. Enemies can not pull the levers to open them. Bombs will set off levers btw
Mild spoiler: DO NOT GET THE VAULT 6 KEY. Its not worth it. Just lockpick that thing or use knock ( gale). ( it isnt worth the trouble to do that) TRUST ME and all the other stuff thats in the chest seems worthless too
worked like a charm, thanks boss
used telekinesis to yeet ravengard away from the spiders
thanks man, am stuck on this way to long, huge help again THANKS!!!
GG m8 ! Awesome strat for this part..
I had Shadowheart for Ravenguard…. I cast Spirit guardians… they blew up on Ravenguard. XD
Luckily I’m on Balanced, so I can restart, but damn I hate Mizora!
Whatever you do, be bloody careful where you put down cloud of daggers because prisoners WILL walk through it 😤
in the High respawn room i used a djinn to shoot restrain and then with the shockwave close the door
I would say it's not worth it, it requires specialized builds for that section which means the player would likely need to respec 4 characters for this section then respec back after.(800 gold) then understand which potions are going to be needed, have to had hoarded most gear in the game instead of selling it, get ready to spends another 600 gold if 3 party members die to complete the mission. Then, on top of that, it's almost impossible in honor mode and tactician because if any of the mobs manage to get in a net, your character is locked down so you cannot ignore the mobs which means time wasted fighting the mobs. Forgot to mention you're most certainly going to need tadpole powers for tactician and honor.
Damn I need to rethink my builds that fighter/thief Karlach looks like a fun build and not to mention that crazy mobility :)
When I was there I did manage to safe Ravenguard however I didnt get Omellum and vault key + I got Wyll drowned becouse he was just too slow :(
Party members can be resurrected afterwards so no biggie. As for Karlach build here it is but note that Karlach is not needed for it:
ruclips.net/video/Rs4Z4N1HFCY/видео.html
@@rpgdivision Thx
Now i feel dumb cause I lokpicked all cells, necause I didn't see the levers 😂
amazing everything worked but all the allied npcs never got on they just stood by the ladder
what deal did you take with Mizora? I did this two times, on two different playthroughs. First playthrough, Duke is already dead in his cell, second playthrough, he's alive but I am not able to control him at all, and Mizora shows up and helps him get faster to the sub. I know for the second deal I took, is that Wyll signs a contract with Mizora for the sake of his father life. So I am wondering what dialogue option did you take for you to be able to control Duke in the Sub?
You must break the pact to control him.
Ravenguard wasn't in the prison when I did the mission - what should I have done to have had him there?
You should attend Gortash ceremony for him to be there 😅
How did Astarian get 3 actions? how does karlach have 2 bonus actions? How does every character have dash as a bonus action and not just an action?
Haste it’s very op
I had no idea this was even possible; wow
New update you can’t get the armor of the Duke this way 😢
Must be somewhere in one of those chest in the sub but ain’t nobody fast enough to save all hostages and open them chest
Can someone tell me why the Gondians purposely run away from the ladder so they can die??
How do you have so many attacks per character? Only two of mine can strike twice, tops.
Wondering the same thing. Karlach and Laezel. Everyone else is a 1 and done. This dude gets to move 3 times and attack 3-4 times per character per round. Doing what he just did in this video is impossible with my characters.
He respeced Karlach to be a fighter and thief, I think. Gave her an Action Surge. Think he’s also used Haste on everyone. Elixir of Bloodlust also gives you another action if you kill something. Combine all that and characters can do like 4-6 movements on one turn.
Thank you man!!!!
Where can i purchase haste scrolls etc for this? I have karlach, astarion, wyll and myself a monk. If anyone has recommendations pls. I genujnely dont like turn limit mechanics and would just like to save the duke, omeluum and the gnomes
How are you able to attack and move 3-4 times per character per round?? It took me until the end of round 2 just to get TO Ravengard. Lae'Zel and Karlach can both attack twice, every single one of my other party members gets only ONE spell or attack per round.
How do you get your characters to have multiple actions per turn?
Duke raven guard is just dead when I come down for some reason?
If you skip coronation, Duke is dead. If you attend coronation, he is alive.
I'm just so confused on how you do so much in one turn with so much damage too 😭 i knew i sucked at combat but this is a new low
My prisoners run past the ladder instead of climbing it(and the ladder was not obstructed)...😑
Anyone know who sells haste potions and scrolls
I thought i had to lockpick every door...... Well i mean i did s few hundred saves later.
Can you please explain your Astarian build?
I'm just laughing at this dudes infinite action points. Clearly I'm still a beginner lol I don't start combat until turn 2. Aside from the first enemy.
I just save the duke and say fuck everybody else.
Duke is not there for me. What should I do?
Help, Mizora shows up and kill Duke ravenguard😢
Slow clap 👏
There is no Duke? Only the two in the cell beside and to the south.
You have to attend coronation ceremony for him to be alive and in cell.
How tf do you have so many actions per turn
The WORST most difficult quest in my opinion it's too hard and I am playing on the easiest difficulty. Too less turns, 70% used by the ugly fishy things and when I'm almost done I don't have any damn speed potion left, because it's my first time playing bg3 therefore I didn't loot the ingredients in Act 1 and 2
16k carrying capacity? How
Carry weight cheat
Loot?
This game is supremely flawed. It floors me how many people worship it as perfection. Not only is the combat lackluster on both theory and execution, but this part just pits the icing on the cake.
i saved everyone and none of my party was dead either ur game was bugged that u could not have full party in the ship or sth is missing
I hate this God damned stage. It's pretty much impossible for me to save Omelumm but eh ig I kinda don't care. If he's not around less brains are being eaten so i would take that as a good thing
Did you use his teleport to sub spell?
@Maesterful dude I slept on it overnight and tried the next morning and realized he could do that and felt SO stupid! I was able to get everyone out no problem finally. Thank you for taking the time to reply though!
@@craigsovilla6578 No worries . I had to replay it twice at least before I realised I could use it, total life saver. Glad to help
I hated this mission, the game became progressively less fun in act 3. Baldurs gate 3 was a very dissapointing game for me. I dont think I really liked it at all
I just don't understand how anyone doesn't just kill off vampire boy in the beginning when he pulls the knife on you. It's one of the first things i did, never regretted it
Because your an ass may be? You miss an entirely set of misssions and legendary weapons with tons of xp. But thats ok for someone who is afraid of a videogame npc lol.
Literally nobody else does that (except you i guess) because people love Astarion and he is a real softie at heart if you get to know his character past the beginning stage. Why the hell would you kill a goodhearted sad lil vampy boi who's just misunderstood and has a tragic backstory? Not to mention the best romance and character development through that said romance and or even friendship in the game but only if you decide to keep him. Have you no soul just like Cazador his vampire slave master? Astarion is a literal sweetheart and you go and kill him, if you were gonna kill anyone why not like kill Gale or something like no offense to Gale but he's like the weakest when it comes to fights whereas Astarion is pretty helpful with much better health he last longer then Gale and also can lockpick or steal pretty much anything because of his dexterity levels. He comes in handy and also is drop *DEAD* gorgeous literally😅. Plus he's funny in certain parts of the game and is partial to the storyline certainly more important to the story than say like Minthara or Minsc or something but yet you don't even give him the benefit of the doubt like he only pulls out a knife on you when you meet him because he doesn't trust you or know who you are and thinks you have to do with giving him the tadpole but after talking to him like a civilized person would he joins your group and is rather nice but he's a vampire for crying out loud of course he's gonna be conflicted and somewhat of a butt. But like his character changes along the way if you are kind to him.
@VintageVirgo2002 I don't do the gay interactions. I did a playthrough with a astarion and he was still pretty trash. Disagreed with most dialogue choices or decisions and whined too much. He was very easy to replace with jaheira, even after I granted him the ultimate vampire powers from cazador's sacrifices. Minthara is my favorite of all characters, even though I killed her second playthrough. Jaheira is a close second
@@corneliusweburr Well if you are a guy and don't want to romance him you can still be friends with him (I only romanced him because I'm a girl and he's my fav romance option) plus he becomes real nice and grateful to you and a much better character if you don't let him perform the ritual, then he'll be a good vampy boy instead of heartless if you let him take cazadors powers instead. I liked jaheira but shes kinda boring so I just keep her as a friend and minthara is boring to astarion is the best one. He isn't whiny, he was turned into a vampire and was a "LITERAL" slave for crying out loud I mean even if he was so called "whiny" like you say he has every reason to be a sad vampy boy. I mean can you really blame him. If you were a slave wouldn't you want revenge on your slave master and also be a wounded person. He's a good character and if you can't see that then IDK what else to say. Him, Karlach, and Shadow Heart are the best 3 companions and their storylines are all lovely if you take the good route and make them be better people. Astarion slander is stupid whether you want to romance him or not he's a good friend and is very helpful.
@VintageVirgo2002 Ntm he was tortured. Idk who would be super happy go lucky after enduring s*** like that
This run was stupid buggy for me. The enemies spawned 5 per turn, they all used nets every single turn, Omeluum and Ravengard had nothing in their inventory, I was given only 5 turns and Omeluum refused to fly or use the ladder. Was super disappointing.
Submarine wasn’t there just a resignation though, how do I complete the quest?
Only lost two prisoners and we're playing with a mod that gives enemies 2x health.