Using UE4 to Develop for Oculus Quest |Quick-Start Guide|

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  • Опубликовано: 20 окт 2024

Комментарии • 167

  • @QuinnKuslich
    @QuinnKuslich  3 года назад +9

    Before you try this video, take a look at my new Quest Build tutorial. The workflow has changed significantly since this video came out. ruclips.net/video/HgwXqRuEOo0/видео.html

  • @prequelstud
    @prequelstud 4 года назад +8

    I’ve my pulling my hair out for 2 weeks now trying to figure this out. No other tutorial out there had the information you provided. Thank you so much!

  • @ghostnic8
    @ghostnic8 4 года назад +14

    Solid guide and well produced. Really what the world needs now (aside from another folk singer) is more comprehensive guides like this one with visuals that help you understand what to do. I've found Quest is fun to develop for and especially in Unreal (IMO) but the process of setting it up to work with is complicated and can be confusing. I've done everything in this video but it took me WAY longer, and a LOT of digging around to different sources on the internet. This video covers all I needed to do in one place and in a really great looking package. Thanks Quinn!

  • @richardnockles680
    @richardnockles680 3 года назад +3

    This was excellent Quinn. Thanks for taking the time to share your insights. you rock!

  • @Loadstar720
    @Loadstar720 4 года назад

    Dude your a legend, My quest 2 is coming in thursday and im a fresh noob in game development and you broke so many barriers and questions for me. Id love to see more content on vr game development. Especially the basics!

    • @QuinnKuslich
      @QuinnKuslich  4 года назад

      Sounds good, By basics do you have any specific requests?

    • @Loadstar720
      @Loadstar720 4 года назад

      @@QuinnKuslich Id like to crack the survival horror egg. Similar to early ps1 games like resident evil 3 or Alone In the Dark. Assume I know nothing and if you could explaining simple things such as creating a level, character movement, basic interaction ( doors, objects, and levers), and most importantly scripting. If I create a level and the player does something and I want the game to react to it, how do I do that? Menus, audio, models, shooting, and enemies would also be helpful.

    • @QuinnKuslich
      @QuinnKuslich  4 года назад

      @@Loadstar720 Thats a large order, I would need to wait until I am not in an active semester to tackle those items. The good news is that I do have some resources to help. Is this all on the oculus quest?

  • @laovejaarcoiris2478
    @laovejaarcoiris2478 3 года назад +3

    Please help! I haven't got "VR Mode" button on my toolbar. Do you know why?😥

    • @QuinnKuslich
      @QuinnKuslich  3 года назад

      Is Android checked in supported platforms, or is your toolbar being blocked by the window itself?

  • @LE3SA_Music
    @LE3SA_Music 4 года назад +1

    this is so helpful and so amazing! You make wonderful videos!!!!

  • @ronnyalisonyu7250
    @ronnyalisonyu7250 3 года назад +1

    I am having a "SDK Verification failed." message when trying to package for quest2 any idea how can I solve it?

  • @francfalco9375
    @francfalco9375 4 дня назад

    Just subscribed... love the content!
    Don't suppose you have or know of any tuts that show the workflow for Config manager in ArchViz in VR? I have an office scene in VR and just want the user to be able to change materials, etc in VR.
    i've search the web but cant find anything specific for VR... i'm really struggling, so if you have any steers i would be much appreciative!

  • @robertschaefer4918
    @robertschaefer4918 3 года назад +2

    great work ... but really hard stuff for beginners. As long as a setup is that complicated only few people will design for vr - that must become much more easier in the future!!

    • @QuinnKuslich
      @QuinnKuslich  3 года назад

      Hey man, I feel that. Try this tutorial, It works on both headsets and the pipeline has been super streamlined over the past few months. ruclips.net/video/HgwXqRuEOo0/видео.html

  • @anthonysherman555
    @anthonysherman555 3 года назад +1

    I keep getting an error when packaging to the Oculus Quest 2 using UE 4.27. LogPlayLevel: Error: ERROR: Stage Failed. Missing receipt 'F:\Documents\Unreal Projects\MyProject\Binaries\Android\MyProject.target'.
    PackagingResults: Error: Launch failed! Missing UE4Game binary.
    You may have to build the UE4 project with your IDE. Alternatively, build using UnrealBuildTool with the commandline:
    UE4Game Check that this target has been built.
    Any idea how to fix this?

    • @cadumpa
      @cadumpa 2 года назад

      me too :(

  • @SfantuSS
    @SfantuSS 3 года назад

    Thanks for the work you put in bro. Looking forward to watch all your videos, you did a great job with this one.

  • @ShadowSnake141
    @ShadowSnake141 3 года назад +1

    This is good, the main thing i wanted to learn was how to use the 'play in VR' preview, because my quest 2 doesn't seem to work with it. Apparently, it should automatically register when the screen is maximised but this doesn't happen.

    • @QuinnKuslich
      @QuinnKuslich  3 года назад

      You will need a link cable for that sadly, UE4 has to believe you headset is a Rift S.

  • @DashingHeroes
    @DashingHeroes 3 года назад

    Quest 2, Unreal 4.24.3 : Worked flawless with following the video point by point. Thank you!
    Notes : the default 4.24.3 did not have the oculus VR plugin.
    Default framerate with only the default settings : 72
    Framerate after adjusting as shown in the video, except for the oculus VR plugin as it was not there : 72
    So I do not know if this is the limit of the OVR Metrics tool or some other factor, but they showed the same framerate.

    • @QuinnKuslich
      @QuinnKuslich  3 года назад

      You are welcome, I will be making a lot more tutorials in the near future and would appreciate another sub if you are interested.

    • @DashingHeroes
      @DashingHeroes 3 года назад

      @@QuinnKuslich I thought I had subscribed! Thanks for the tutorials, and the push to sub. Journey far and fare well!

  • @saifgraphics8976
    @saifgraphics8976 3 года назад +1

    Thanks for the video, how to send my Quest VR project to other VR users to test?

  • @JozefKonradPlata
    @JozefKonradPlata 3 года назад +1

    Since they keep updating the Quest so often I no longer have access to Library (maybe that's jus me?) so I had to launch the OVR Metrics Tool from cmd.exe. Also weird that every time I load this MotionControllerMap I have only one controller (right hand on left hand :D). And in Unreal I don't have access to OculusVR Plugin settings, but maybe they've deprecated them since 4.25?

  • @astromoth
    @astromoth 3 года назад

    Thank you for this, it was a great help in getting set up.

  • @kushspatel
    @kushspatel 3 года назад

    Goodness, This video was so well made.

    • @QuinnKuslich
      @QuinnKuslich  3 года назад +1

      Thank you, I spent a lot of time on it.

  • @NONinONDAgames
    @NONinONDAgames 4 года назад

    why have you only 56 subscribers? WHY? very nice video.

  • @aporelly
    @aporelly 4 года назад +1

    thank you so much for this !!
    it took me a while but today i did my first built on quest with ue4.25 .. on a macbook!
    with 4.24 was a nightmare between jdc jre jvm .. gradle .. each version does not coincide with the other.

    • @aporelly
      @aporelly 2 года назад

      @Marcos Da Silva with mac you can build for standalone oculus - not pc-vr
      check your unreal version and find a video for that particular release.
      if you have 4.25 this one was good, but for newer version you have to check for android stuff versions..
      good luck ;-)

  • @nickwold
    @nickwold 3 года назад

    What a great tutorial, thank you for this sir!

  • @madeleineivybaughn7326
    @madeleineivybaughn7326 2 года назад

    Hey Quinn,
    If I am doing architecture should i select that instead of game before starting a new project? Thank you.

    • @QuinnKuslich
      @QuinnKuslich  2 года назад

      I do not have any experience with that template, you won't lose out if you give it a try. Knowledge is power, lemme know how it goes.

  • @NilankePanthiarachchiNilane
    @NilankePanthiarachchiNilane 4 года назад

    Good One Bro... Keep up the good work

  • @tomwalker9683
    @tomwalker9683 3 года назад +1

    Sub'd. Fantastic!

  • @hallarazad
    @hallarazad 4 года назад

    Hey,
    Thanks for the video. Can you please explain how to enable MSAA for Quest? I have tried everything but failed so far

  • @NilankePanthiarachchiNilane
    @NilankePanthiarachchiNilane 3 года назад +1

    This is awesome, thank you so much for the tutorial. can you please do one for the UE4.25 + ? that process is much different than this i think.

    • @QuinnKuslich
      @QuinnKuslich  3 года назад +2

      Yeah, Thank you for the request, I will take a look at the process in the before 2021, and determine if an update needs to be made.

    • @immattmc
      @immattmc 3 года назад +1

      @@QuinnKuslich I am trying to do this for quest 2 and running into issues... please make an update

    • @QuinnKuslich
      @QuinnKuslich  3 года назад

      @@immattmc I will get to it as soon as I can, I am currently in an active semester and need to focus on my deadlines first. I will get to it within the next two weeks.

    • @immattmc
      @immattmc 3 года назад

      @@QuinnKuslich thanks so much!!!

    • @QuinnKuslich
      @QuinnKuslich  3 года назад

      @@immattmc I also do not own a quest 2 , but I have a comment stream pinned at the top of this video where a few viewers managed to correct the issues with the quest building incorrectly.

  • @andibatz3667
    @andibatz3667 4 года назад

    Great video! Thank you very much! Hmm. Do you have an idea about how to capture 360 degree gameplay? Would be great if you could help briefly. All the best.

  • @saifgraphics8976
    @saifgraphics8976 4 года назад +1

    thank you, please do more :)

    • @QuinnKuslich
      @QuinnKuslich  4 года назад +1

      yeah so you can do that in the package project section
      Is this for PC or for Quest

    • @saifgraphics8976
      @saifgraphics8976 4 года назад

      @@QuinnKuslich thanx, so we can create our won intro and icon, could you do a tutorial on that :)

    • @QuinnKuslich
      @QuinnKuslich  4 года назад +1

      @@saifgraphics8976 I could but I would have to do some research before hand, good idea!

    • @saifgraphics8976
      @saifgraphics8976 4 года назад

      @@QuinnKuslich looking forward to it! many thanks

  • @ethancunningham6440
    @ethancunningham6440 3 года назад +2

    Hey when I go into unreal engine to start a new VR project it gets stuck at 39% so I used virtual desktop and steam vr and it gets to 45% and stops but it goes through all of it perfectly on any other type of project????

    • @QuinnKuslich
      @QuinnKuslich  3 года назад

      Hmm, what are your computer specs?

    • @QuinnKuslich
      @QuinnKuslich  3 года назад

      I've had that issue before but never with a blank project, do you have any asset packs installed inside the project that might be taking a while to load.

    • @ethancunningham6440
      @ethancunningham6440 3 года назад

      @@QuinnKuslich I have a core i5 10th gen 16gb Corsair vengeance memory and a Samsung 970 450gb sad and no dedicated graphics card due to shortage

    • @ethancunningham6440
      @ethancunningham6440 3 года назад

      @@QuinnKuslich and I’m not sure I’m not an actual developer

    • @QuinnKuslich
      @QuinnKuslich  3 года назад

      @@ethancunningham6440 That is your issue, according to this article stating the minimum specifications to run unreal you need a graphics card to do anything other than launching a blank project. www.unrealidiot.com/unreal-engine-4-system-requirements

  • @notadhdeveloper4994
    @notadhdeveloper4994 3 года назад +1

    This doesn't work for me. I get this error (ERROR: Android toolchain NDK r18b not supported; please use NDK r21 to NDK r23 (NDK r21b recommended) I really want to be able to make VR games but no one has been able to help me with this.

    • @QuinnKuslich
      @QuinnKuslich  2 года назад

      I am not sure about that error, I am sorry. What are you trying to package, do you have a lot of files, like an asset pack or somethinhg?

  • @victoriavolokitina1361
    @victoriavolokitina1361 3 года назад

    Thank you so so much!!!

  • @danielwang5366
    @danielwang5366 4 года назад

    Great video thank you!

  • @micheldiz
    @micheldiz 3 года назад +1

    Does it supports HP Reverb G2? Also, does it work on mac?

    • @QuinnKuslich
      @QuinnKuslich  3 года назад

      I have no ides about the HP Reverb, but it does work on mac.

  • @QuinnKuslich
    @QuinnKuslich  4 года назад +11

    Has anyone gotten their hands on a Quest 2 yet, I would like to know if my pipeline works on the new headset. Being a college student, I can't drop $300 on the kit, but I would really like to find out if I need to make a new tutorial for the pipeline.

    • @youngdexter8075
      @youngdexter8075 4 года назад +4

      yes sir, I'm doing the tutorial atm, we'll see

    • @QuinnKuslich
      @QuinnKuslich  4 года назад +3

      @@youngdexter8075 Awesome, keep me posted on that!

    • @youngdexter8075
      @youngdexter8075 4 года назад +9

      @@QuinnKuslich yes, it worked.

    • @stefano344
      @stefano344 4 года назад +1

      It is supposed to work but I'm getting the same error as some other user below: Android toolchain NDK r18b not supported when launching

    • @QuinnKuslich
      @QuinnKuslich  4 года назад

      @@stefano344 And you are using the quest 2?

  • @loveparmar1
    @loveparmar1 4 года назад

    Subbed and awesome! Work!

  • @OneDayataTime-
    @OneDayataTime- 3 года назад

    Hello, Will this work with the Oculus Rift s?

  • @chaipitchwongwangpaisarn723
    @chaipitchwongwangpaisarn723 4 года назад

    Hi, that was an awesome tutorial. By the way, is there any way that I can build the project that can launch on the oculus without having to connect it to the pc or I have to do the packaging like what I normally do for PC? For example, If I have an arch viz scene and I want to send the project over to my client to view on their Oculus. How do I pack it for them to launch it on their headset?

    • @QuinnKuslich
      @QuinnKuslich  4 года назад +1

      Depends what headset it is, is the client using a quest or a rift S. If its a Rift S you go to into File/Package Project/ Win64. and It will launch as an executable, if you are using the quest. You go to File/Package Project/ Android/ Android (ASTC) if you use this method make sure to go into the advanced .apk packaging and select "Package game data inside .apk"

  • @SanctuaryLife
    @SanctuaryLife 3 года назад

    Can you do one of these for creating a VR using UE4 for the HP Reverb G2?

    • @QuinnKuslich
      @QuinnKuslich  3 года назад

      Do you know where I could get an HP Reverb G2?

  • @huseenmorad8593
    @huseenmorad8593 4 года назад

    Tanks very much . Can work ar end vr like htc vive

  • @m0nk3yl0v3r
    @m0nk3yl0v3r 3 года назад

    Awesome vid but Im getting the 'gradle.bat' error on compile... any idea what that is!?

    • @Actionsen
      @Actionsen 3 года назад

      The same issue ((

  • @LeCarrien
    @LeCarrien 4 года назад

    ERROR: Android toolchain NDK r18b not supported what should i do ?

  • @unrealengineruseng9583
    @unrealengineruseng9583 2 года назад

    Thank you !

  • @MrDmonahan96
    @MrDmonahan96 3 года назад

    Hey
    I have been trying to do this for a year now and thought your video would be different but I keep getting the same message error
    LogPlayLevel: Error: ERROR: Android toolchain NDK r14b not supported; please use NDK r21 to NDK r23 (NDK r21b recommended)
    LogPlayLevel: (see C:\Users\Drew\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.25\Log.txt for full exception trace)
    LogPlayLevel: AutomationTool exiting with ExitCode=1 (Error_Unknown)
    LogPlayLevel: Completed Launch On Stage: Build Task, Time: 5.021082
    LogPlayLevel: BUILD FAILED
    PackagingResults: Error: Launch failed! Unknown Error
    Any ideas? I was hoping on Christmas it might have worked but alas no.
    Thanks

  • @diegotothemoon569
    @diegotothemoon569 2 года назад +1

    man!! i just want to put my map on altspace.... i hate my life! jjajajaaj! nice video

    • @QuinnKuslich
      @QuinnKuslich  2 года назад

      It really do be like that sometimes

  • @creativemovies8088
    @creativemovies8088 4 года назад

    Hello together!
    Does anybody know why my oculus cannot be detected via adb? it worked just one time... now it cannot be found via adb devices

  • @trendingtalkshow383
    @trendingtalkshow383 3 года назад

    3:06 i already have android studio, so i don't need to install the nvidia adb stuff right?

    • @QuinnKuslich
      @QuinnKuslich  3 года назад

      I am not totally sure, however you may need to update your studio version.

  • @MichaelEmbers
    @MichaelEmbers 4 года назад

    Will this work for the quest 2?

  • @carrun0
    @carrun0 2 года назад

    the adb drivers say they installed but when i go to the command prompt it says that its not recognised as a command

    • @QuinnKuslich
      @QuinnKuslich  2 года назад

      Try reinstalling unreal, I had to do that a few weeks ago and it fixed it, otherwise reinstall android drivers with ADB studio

  • @MRTECH-ym7lm
    @MRTECH-ym7lm 4 года назад

    Thanks

  • @ScorpionXtube
    @ScorpionXtube 4 года назад

    ERROR: Android toolchain NDK r18b not supported; please use NDK r21 to NDK r23 (NDK r21b recommended)

  • @lindsaynoble4349
    @lindsaynoble4349 3 года назад

    Hello Quin and thank you as well. Does all of this hold for UE4.26?

    • @QuinnKuslich
      @QuinnKuslich  3 года назад

      Im not totally sure, I know that it did change for UE4.25 so I will need to look into it, Sadly the documentation has been very spotty lately

    • @BeverlyPeterson
      @BeverlyPeterson 3 года назад

      The biggest change after 4.25 is the Android Studio install. No more Codeworks

    • @QuinnKuslich
      @QuinnKuslich  3 года назад

      @@BeverlyPeterson That is great to hear!

  • @MrDmonahan96
    @MrDmonahan96 3 года назад

    Hi,
    Does it matter what the Package name is? Does that need to match your Oculus user name?
    Thanks

    • @QuinnKuslich
      @QuinnKuslich  3 года назад

      it has to be com.(yourCompany).(ProjectName) You can change anything within the quotations but if you change the overall format your package will fail.

    • @MrDmonahan96
      @MrDmonahan96 3 года назад

      @@QuinnKuslich thanks Quinn for the reply. Do you have ideas about my other problem

  • @skyyyr6921
    @skyyyr6921 3 года назад

    -installed the codeworks then restarted my machine and now I can't play any audio at all on any audio device-. Somehow it out dated my drivers for my audio, just updated drives and all good.what a pita.

  • @jaycieceja3948
    @jaycieceja3948 4 года назад

    Hey I'm having trouble with the ADB Drivers - I use the command prompt to type "adb help" but it says it "is not recognized...". I believe I installed everything correctly. Any ideas?

    • @piotrw1745
      @piotrw1745 4 года назад

      check in google "How to add adb to windows path".

    • @vladimirmarkovnikov6508
      @vladimirmarkovnikov6508 4 года назад

      And the headset must be connected when you try it. I was looking for the path etc ...

  • @jonathanantoine4962
    @jonathanantoine4962 3 года назад +5

    Be careful when activating the 'Mobile Multi-View' option, If you're using a SceneComponent2D (To render a camera view in your level for example), it will break the render and display a black screen instead. It took me 2 days to understand what was causing this.

    • @SfantuSS
      @SfantuSS 3 года назад +1

      thanks for the tip

  • @LE3SA_Music
    @LE3SA_Music 4 года назад

    there is no oculusVR plugin in my Unreal Engine it has SteamVR instead is there somewhere i can download this plug in?

    • @QuinnKuslich
      @QuinnKuslich  4 года назад +1

      What version of Ue4 are you using?

    • @LE3SA_Music
      @LE3SA_Music 4 года назад

      @@QuinnKuslich i am using UE4 24.3 i ended up getting it to work! thank you soooo much!

    • @godfreyfernandes7249
      @godfreyfernandes7249 4 года назад

      @@LE3SA_Music How did you get the plugin?

  • @Klikksmedia
    @Klikksmedia 2 года назад +1

    Can this be done in MacBook?

    • @QuinnKuslich
      @QuinnKuslich  2 года назад +1

      People have accomplished it in the past, but they have one of the newer ones. I don’t personally work on Mac, you’re welcome to give it a try end it just might work for you. There are a few different workarounds are going to have to do. But if you look for comments there are people that have accomplished it. I would also courage to check out my newer tutorial on this process.

    • @QuinnKuslich
      @QuinnKuslich  2 года назад

      ruclips.net/video/HgwXqRuEOo0/видео.html

    • @Klikksmedia
      @Klikksmedia 2 года назад

      @@QuinnKuslich Amazing! I’ll give it a try.
      Can you comment the link for that specific video please.
      Thank you for your time and amazing work.

  • @worrmiesroo
    @worrmiesroo 4 года назад +1

    Has anyone had success using Oculus Link to use the "VR Preview" Play option in UE4???

    • @QuinnKuslich
      @QuinnKuslich  4 года назад +1

      It works perfectly, just make sure you use an Oculus 3.0 cable. The charger cable on the OG quest will not suffice for that purpose.

    • @worrmiesroo
      @worrmiesroo 4 года назад

      @@QuinnKuslich The option was greyed out for me initially but reinstalling the epic games launcher and ue4 seemed to fix that issue.

  • @godfreyfernandes7249
    @godfreyfernandes7249 4 года назад

    Would this be the same setup for the oculus quest 2 aswell?

    • @QuinnKuslich
      @QuinnKuslich  4 года назад +1

      I have no idea, I have not tried it yet, I can only assume.

    • @fletchlockgaming8260
      @fletchlockgaming8260 4 года назад +1

      Yes. I have it running on Quest 2.

    • @strumtastic6190
      @strumtastic6190 3 года назад

      @@fletchlockgaming8260 How did you get the engine to see the quest 2 in the options? I cannot seem to find mine.

    • @godfreyfernandes7249
      @godfreyfernandes7249 3 года назад

      @@strumtastic6190 it maybe only available in the 4.26 version

    • @jaycieceja3948
      @jaycieceja3948 3 года назад

      @@fletchlockgaming8260 Hey if you could explain how you got the quest 2 to show up in the options, that would be greatly appreciated.

  • @TKEKakashi
    @TKEKakashi 3 года назад

    Hello, I followed your tutorial and when I launch to the quest all I get is a completely black screen and even the menu button to get back to home takes almost 30 secs to response if the app does not crash anyway
    No errors or so
    Do you have any idea what I am doing wrong?

    • @QuinnKuslich
      @QuinnKuslich  3 года назад

      did you turn on "start in VR" ?

    • @TKEKakashi
      @TKEKakashi 3 года назад

      @@QuinnKuslich yes
      Tried it too with first building it on the pc and manually put it to the quest with sidequest

    • @QuinnKuslich
      @QuinnKuslich  3 года назад

      @@TKEKakashi If you are doing that go into your advanced apk packaging inside project settings and make sure to set "package game data inside apk." otherwise sidquest doesnt know what to do with it

    • @TKEKakashi
      @TKEKakashi 3 года назад

      @@QuinnKuslich had it checked too so side quest has no problem
      Problem is still with the black result

    • @QuinnKuslich
      @QuinnKuslich  3 года назад

      @@TKEKakashi How big is your project
      Are you using a default game or did you have your own level with lights and everything

  • @myname-mz3lo
    @myname-mz3lo 3 года назад

    this is pc vr so why disable raytracing ? when the quest is pluged in it doesnt do the computing the pc does..

    • @QuinnKuslich
      @QuinnKuslich  3 года назад

      This is mobile VR not PC VR

    • @QuinnKuslich
      @QuinnKuslich  3 года назад

      You are packaging your game executable from the PC onto the quest, therefore your Quest will handle rendering and compilation of shaders.

  • @Demsnacks
    @Demsnacks 3 года назад

    the nvidia codeworks login page leads me to an error message?

    • @QuinnKuslich
      @QuinnKuslich  3 года назад +1

      Hey, The workflow is changed, take a look at my new and updated tutorial for quest development. ruclips.net/video/HgwXqRuEOo0/видео.html

    • @QuinnKuslich
      @QuinnKuslich  3 года назад

      The algorithm is keeping it in the dark for some reason

  • @giadonovan233
    @giadonovan233 3 года назад

    Ok.....but, I do not have Nvidia, I have AMD, so, how to : Quick start guide, for AMD=?

    • @QuinnKuslich
      @QuinnKuslich  3 года назад

      Umm, I don't have an AMD card, try my newer tutorial, it eliminates the need for NVidia code works. ruclips.net/video/HgwXqRuEOo0/видео.html

  • @akmedia8206
    @akmedia8206 4 года назад +1

    Does the person who made these subtitles speak English?

  • @reaperzx3ify
    @reaperzx3ify 3 года назад

    So much just to make VR games >

  • @MrDmonahan96
    @MrDmonahan96 3 года назад

    Hey
    I have been trying to do this for a year now and thought your video would be different but I keep getting the same message error
    LogPlayLevel: Error: ERROR: Android toolchain NDK r14b not supported; please use NDK r21 to NDK r23 (NDK r21b recommended)
    LogPlayLevel: (see C:\Users\Drew\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.25\Log.txt for full exception trace)
    LogPlayLevel: AutomationTool exiting with ExitCode=1 (Error_Unknown)
    LogPlayLevel: Completed Launch On Stage: Build Task, Time: 5.021082
    LogPlayLevel: BUILD FAILED
    PackagingResults: Error: Launch failed! Unknown Error
    Any ideas? I was hoping on Christmas it might have worked but alas no.
    Thanks