Unreal Engine 5.4 Feature Highlights

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  • Опубликовано: 22 апр 2024
  • Unreal Engine 5.4 is packed with new features and improvements to performance, visual fidelity, and productivity that will benefit game developers and creators across industries. Find out more at unrealengine.com/whats-new.
    With this release, we’re delivering the toolsets we’ve been using internally to build and ship ‘Fortnite Chapter 5,’ ‘Rocket Racing,’ ‘Fortnite Festival,’ and ‘LEGO Fortnite.’
    Highlights include substantial updates to both in-editor and gameplay animation features, significant rendering enhancements, an extended virtual production toolset, improved developer iteration, and much more.
    #unrealengine #ue5 #ue #unrealengine5
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Комментарии • 204

  • @JonathanWinbush
    @JonathanWinbush 23 дня назад +217

    Congrats to Andy and the team on releasing the motion design tools! 🎉🤙🏾

    • @dumpdump9898
      @dumpdump9898 23 дня назад +13

      Your tutorials have been a huge help!

    • @andyblondin7384
      @andyblondin7384 23 дня назад +11

      Thanks Winbush!!! Huge thanks to all the Beta testers

    • @JonathanWinbush
      @JonathanWinbush 23 дня назад +7

      @@andyblondin7384 absolutely thanks for having me along for the ride I'm excited these tools are now out in the community!

    • @Matthewfurry
      @Matthewfurry 23 дня назад +1

      Hello winbush How to do it now nanites shadings, optimize shader, hardware ray tracing How do I do?

    • @JonathanWinbush
      @JonathanWinbush 23 дня назад +4

      @@Matthewfurry how do you do what in particular?

  • @Pikastation28
    @Pikastation28 23 дня назад +22

    This is the best time to be a 3D animator and I really want to use unreal engine 5 to animate things.

  • @ComfortZoneComic
    @ComfortZoneComic 23 дня назад +38

    got 5.4 ....opened a few existing projects...all things seem okay....thanks !

  • @pitcrowley
    @pitcrowley 23 дня назад +60

    At this point i'm convinced they're gonna release new and improved real lives with UE 6.

    • @acay5722
      @acay5722 20 дней назад +8

      UE6 is just gonna be one giant megacomputer which controls reallife weather, volumetric clouds and sun rays XD

  • @jackmorton7406
    @jackmorton7406 23 дня назад +77

    Holy crap that Nanite improvement is insane!

    • @KimboKG14
      @KimboKG14 14 дней назад +2

      tesselation: how many subdivisions would you like?
      nanite: yes!

  • @judasthepious1499
    @judasthepious1499 22 дня назад +2

    unreal updates with new features, is faster than me learning it..

  • @PhilipZeplinDK
    @PhilipZeplinDK 19 дней назад +5

    Animation rigging and displacement maps are exactly what I was hoping for 🎉

  • @xorengames
    @xorengames 23 дня назад +13

    This is awesome! Upgrading to 5.4 right now. Cheers!

  • @_Garm_
    @_Garm_ 23 дня назад +16

    would fun to see more and better 2D support in the engine :)

    • @andrew8253
      @andrew8253 23 дня назад +1

      Godot

    • @_Garm_
      @_Garm_ 23 дня назад +10

      @@andrew8253 godot is ok, but i want work with Unreal :)

    • @cheekychaise3199
      @cheekychaise3199 21 день назад +2

      Have you tried paper zd? I thought about it but eventually decided to abandon 2d altogether.

  • @thevestarr
    @thevestarr 23 дня назад +4

    Two words: Hell. Yeah.

  • @Abdessamad889.
    @Abdessamad889. 17 дней назад +4

    Hey guys, Amazing job. But the engine is so heavy on some systems (at least mine.), I really hope that you take optimization in mind.

  • @eleonora7490
    @eleonora7490 23 дня назад +9

    I understand nothing, but everything is awesome ❤

  • @KartoonDevelopTips
    @KartoonDevelopTips 23 дня назад +29

    It's Finaly out!! Can't wait to test the Motion Matching and Motion design more, amzing job!

  • @OnMars3D
    @OnMars3D 23 дня назад +34

    "Finally" is right, the movie render graph has been a long time coming!

    • @SuperMyckie
      @SuperMyckie 23 дня назад +1

      Really curious to see how it works

  • @lordnaps
    @lordnaps 23 дня назад +14

    the retargeting, tessellation, & rendering upgrades 😍

  • @user-fi8bn6ct8t
    @user-fi8bn6ct8t 23 дня назад +10

    For the unification of 3D... Holy😮

  • @TheFlashStickman
    @TheFlashStickman 23 дня назад +5

    As an animator who just started learning CG character animation a couple years ago in Blender, these new UE animation tools look very approachable!

  • @ebrahim_mr
    @ebrahim_mr 23 дня назад +10

    Thank you for the motion matching system. it will help us a LOT 😍❤

  • @Oldyellowbrick
    @Oldyellowbrick 23 дня назад +3

    I’ve only just got into Unreal as a motion designer and loving it 👌

  • @HomAxz
    @HomAxz 23 дня назад +15

    I cant even begin how amazing this update is. The motion graphics, sequencer, viewport, outliner, quick retarget.. just amazing.

  • @EtzeNuegez
    @EtzeNuegez 23 дня назад +5

    JUICY!

  • @Z0MBUSTER
    @Z0MBUSTER 23 дня назад +13

    Noice ! But...Anytime for the promised Epic Laucher overhaul though...

    • @DarkSession6208
      @DarkSession6208 23 дня назад +6

      this, we needed that overhaul 4 years ago.

  • @AGCreationsflorida
    @AGCreationsflorida 23 дня назад +3

    Been loving this app! Green screen is so easy, fast and has amazing results in a short time.

  • @CosmicComputer
    @CosmicComputer 23 дня назад +4

    UE 5.4 is ❤

  • @KostasMachete
    @KostasMachete 23 дня назад +4

    Amazing work! Now the only thing’s missing is the motion matching sample with the animations so we can study more of this tool.

  • @Homi3
    @Homi3 23 дня назад +4

    Very Exciting Update Can't Wait to Use It
    This Is the Only Thing That Gives Me Excitement and Motivation Nowadays

  • @dmangamesSTUDIO
    @dmangamesSTUDIO 23 дня назад +2

    Retargeting is huge! Also interested in the cloud DDC

  • @thomaseichler2368
    @thomaseichler2368 23 дня назад +6

    As always there will be no disappointment in UE ever seen

  • @pedrosilvasouto7320
    @pedrosilvasouto7320 22 дня назад +2

    you all should try one day to play a future videogame named "Portugal: Rise of the Ornurenses" that will launch on Steam and it will be made on Unreal Engine 5 in a few years
    This game is a sci fi game set in Portugal where a young man named Sérgio created several robots in shape of mythical creatures for an exposition at the Web Summit... in this game players can play as one of this robotic mythical creatures like Griffins, Chimeras, Werewolves, Gargoyles and many others and complete quests across places like Sintra... I should not give too much spoilers but this game in the future will have expansions and players will be able to explore the full Portugal from north to south and even some alien planets as well in this new "pagan and robotic Portugal"

  • @GES1985
    @GES1985 23 дня назад +5

    Unreal Engine needs an official chatbot ai that can help noobs like me with blueprints

  • @gabrielepardi5178
    @gabrielepardi5178 23 дня назад +2

    Those are great news especially the ones on the optimization
    Looking forward to this update and cobgratz to rhe team for their hard work

  • @rano12321
    @rano12321 22 дня назад +3

    okay the movie render graph is probably the biggest update for vfx people.

  • @Matthewfurry
    @Matthewfurry 23 дня назад +5

    Very awesome unreal engine 5.4 nanites shadings and rendering

  • @terminalstrm
    @terminalstrm 21 день назад +1

    I have been looking forward to UE 5.4 and these enhancements to VR/XR. It is time to build!

  • @GorkaGames
    @GorkaGames 23 дня назад +11

    Amazing!! Can't wait to dive deeper into Motion Matching! 🔥💪

    • @ThiagoLionheart
      @ThiagoLionheart 23 дня назад

      We are waiting Motion Matching 500+ Animations Project from EPIC to work on a Parkour Project 😉

  • @dconnectzone
    @dconnectzone 23 дня назад +9

    Awesome! just updated few minutes ago.

  • @insertanynameyouwant5311
    @insertanynameyouwant5311 18 дней назад +2

    when Nanites are able to work with all the characters, it`s game over for retopology! Some day....

  • @lFunGuyl
    @lFunGuyl 23 дня назад +4

    "setting up a leg in just a few steps" Ohhhhhh 😅

  • @dlai5884
    @dlai5884 23 дня назад +1

    Great, I hope we can continue to enhance the character animation function, I really like using it!

  • @kurtXhecticXpl
    @kurtXhecticXpl 23 дня назад +2

    That terrain ;0

  • @electromonkey.artstation
    @electromonkey.artstation 23 дня назад +1

    Epic updates! As always 😉 Go-Go Unreal Engine!

  • @christmworkflow2886
    @christmworkflow2886 23 дня назад +5

    Nice Qol improvement , crazy update again.

  • @waltthayer3459
    @waltthayer3459 23 дня назад +2

    Imagine making your own Halo animated movie

  • @EvaSoley1
    @EvaSoley1 23 дня назад +2

    very cool updates

  • @DarkSession6208
    @DarkSession6208 23 дня назад +6

    JUST TO MAKE SURE SOMEONE READS THIS. The Motion Movement Component (Mover 2.0) is now included but theres ZERO documentation on how to get it even into the Player Character Blueprint... Not even on reddit nor discord anybody knew how to do this. Again great documentation from Epic releasing CRITICAL stuff that was needed years ago and then not giving any examples.

  • @KhanShafkat
    @KhanShafkat 23 дня назад +1

    Everyday is a new improvement

  • @alphachip
    @alphachip 23 дня назад

    Awww yiss... now we just wait on that sweet motion matching animation demo coming later.

  • @FPChris
    @FPChris 23 дня назад +2

    Add a video editing suite.

  • @freddyready8756
    @freddyready8756 23 дня назад

    Animation tools that every engine likely would want.
    Also nice to virtual scene improvements, but still feels like distance still has its faults or background type used.

  • @megitsune714
    @megitsune714 23 дня назад +1

    Is motion matching performant or should i just stick to the classic state machines for my parkour game?

  • @metafuel
    @metafuel 23 дня назад +2

    Thank you Epic.

  • @germane.s.5727
    @germane.s.5727 23 дня назад +1

    Great! Will be nice to play games using this technology. Does anyone knows why the old dotted Sony log appears with the word Sting on the ship at the end of the video? XD

  • @zuinfibe947
    @zuinfibe947 21 день назад +1

    It takes me more to download the new Unreal version, than Epic to release the next one.

  • @Mr_Dee
    @Mr_Dee 23 дня назад +3

    That’s a whole lot to take in!! Awesome release🎉

  • @unreolog8699
    @unreolog8699 23 дня назад +2

    Epic! As always

  • @jakobvonderessen
    @jakobvonderessen 19 дней назад +1

    some great improvements. cgi will become more and more accessible, also with ai, as time flows

  • @philippevm
    @philippevm 23 дня назад +2

    That snow scene with the truck will be downloadable?

  • @procrastinator24
    @procrastinator24 13 дней назад

    Every 5.x update so far was really a banger! way to go!

  • @lexastron
    @lexastron 23 дня назад +1

    Awesome updates! Thank you ❤

  • @TheEmaestro14
    @TheEmaestro14 23 дня назад +1

    Anytime I see developments in Motion Design I immediately await new sports graphics packages for NCAA sports broadcasts 😂

  • @volvy6555
    @volvy6555 23 дня назад +2

    MAN this is UNREAAAAAAAAL (6)

  • @dave3269
    @dave3269 23 дня назад

    MacOS full screen? iOS push notifications without needing to build from source? Right clicking on Magic Mouse / magic track pad?

  • @deepelements
    @deepelements 23 дня назад +2

    This is mind-blowing.

  • @ohheyvoid
    @ohheyvoid 23 дня назад +2

    Woo!!! Updating now

  • @RolyPolyGames
    @RolyPolyGames 23 дня назад

    Any links to guides on setting up or getting started with a lot of this? I'm going to be doing A LOT of animating soon.

  • @user-fy3hn8ml1x
    @user-fy3hn8ml1x 23 дня назад +2

    🥰😍🙏

  • @shadowarez1337
    @shadowarez1337 17 дней назад +1

    Is Direct Storage something you can add within this or is that entirely done through Direct X 12 programming?

  • @wingedhussar1453
    @wingedhussar1453 22 дня назад +1

    Hi could unreal engine 5 get cloud coverage update where shadows or daytime gets dim when clouds go over

  • @CameronRule
    @CameronRule 19 дней назад +2

    Guess I'm learning C++ now?

  • @JenAnty_JA
    @JenAnty_JA 23 дня назад +2

    What about bugfixes? 😅, can't wait to test it! 🎉

  • @emfresh8348
    @emfresh8348 11 дней назад

    Bhvr is having a field day with this update

  • @frankynakamoto2308
    @frankynakamoto2308 23 дня назад +4

    What unreal engine 5.5 needs is to automatically detect the humanoid character
    And with a click of a button explain it which are the knees, the elbows and also the neck
    So it should scan the body and create a humanoid skeleton and also automatically apply those same features being explained, so the knees the elbows the neck all is autonomously added on its own,
    And also to have voice commands
    Where we tell it and it speaks back
    A virtual assistant SOPFiA
    So we explain
    This robot is made of steel, and it automatically makes it all steel frames, and that the steel is destructible
    And we explain it to procedurally generate a city and it generates a city on its own.

  • @mikemerezhko
    @mikemerezhko 23 дня назад +1

    Great news! Have you switched Fortnite to it yet?

  • @ryanisanart
    @ryanisanart 23 дня назад

    new TRS gizmos dont allow you to alt+click and drag to create duplicate?

  • @fm_ography
    @fm_ography 23 дня назад

    Looks great! But I can't find the free animation pack mentioned in your show on the UE marketplace?

  • @xxdeejinxx
    @xxdeejinxx 23 дня назад +1

    Do the performance improvements in UE5.4 mean that

  • @kellowattentertainment
    @kellowattentertainment 23 дня назад +2

    Wonderful stuff. You guys need to work on your Water Plugin though. It needs some serious improvements.

    • @martinibomb
      @martinibomb 23 дня назад +1

      I think it's depreciated or something lol

    • @kellowattentertainment
      @kellowattentertainment 22 дня назад

      @@martinibomb that's an understatement. Any modification to it and you'll see the water breaking

  • @staiain
    @staiain 23 дня назад

    I wish adding HDR support became mandatory for all new games

  • @AnimeEye1
    @AnimeEye1 23 дня назад +1

    can anybody tell me that should i use blender or unreal to make animation, my type is to make cinemaric shot like movie not gammes. please tell

  • @StandaloneVR
    @StandaloneVR 23 дня назад

    Helloo, will you use AI real time animations for NPC and main characters to have a hyper cool realistic scene? Will unreal 5 work with Qualcomm VR GPU for VR standalone games?

  • @CGYI-zb3ho
    @CGYI-zb3ho 23 дня назад

    I don't understand the in-editor animation and rigging stuff.
    From what I gather, can you automatically rig the unrigged model in-editor by just adding the module asset to the project?
    Or does the skeletal mesh need to have bones and weight paint integrated before bringing the assets in?

    • @user-zw1bb2qn4i
      @user-zw1bb2qn4i 23 дня назад +1

      I believe the model should be rigged before hand and then you can easily animate the character using the new IK feature which move the adjuscent body part accordingly

  • @goodtimeblimp
    @goodtimeblimp 4 дня назад

    I am so convinced life is a simulation

  • @BooneyTune
    @BooneyTune 23 дня назад +1

    Exciting times!

  • @ApexArtistX
    @ApexArtistX 23 дня назад +1

    Update the image plate issue

  • @ArtVandelayInc
    @ArtVandelayInc 23 дня назад +2

    Does anyone know how to control gizmos with middle mouse button like in the video? When I press mmb it just do panning like before. Is there a setting for it?

    • @ArtVandelayInc
      @ArtVandelayInc 23 дня назад +3

      Apparently, it's a new plugin. You gotta enable in in the plugins. Called TRS Gizmo. Then again enable it in the editor preferences. Search for gizmo and you'll see it. It doesn't support snapping though.

  • @Chocoronat
    @Chocoronat 18 дней назад

    Well done, can we get AI voices for characters, please 🐧

  • @PauloHF18
    @PauloHF18 23 дня назад

    I would like to see an improvement in upgrading the project to a new engine version without corrupting the project, I had problem from 5.0 > to 5.1 > to 5.2 and now I don't trust it anymore

  • @user-sh4pt2qk1y
    @user-sh4pt2qk1y 23 дня назад

    What the hell is "software variable rate shading via nanite"?
    Is this something we need to setup? does it gets activated automatically?

  • @RobCardIV
    @RobCardIV 23 дня назад

    if you have to drag and drop everything.
    that means everything was pre packed in other platforms.
    not really created in ue4.
    so instead of sayin g"creat" you might want to saay " use assets effeciently"

  • @magnomliman8114
    @magnomliman8114 23 дня назад +1

    wow

  • @admiral40k
    @admiral40k 17 дней назад

    Next up is UE5.5, you can now experience life 2

  • @makanansari144
    @makanansari144 23 дня назад

    Unreal Engine should be a complete out of the box package! Like Dreams on PS4! which I think they are doing it! We should be able to use SDF, Voxel, all sorts of polygon modeling/sculpting, UV Mapping, Texture painting with Quixel inside Unreal, Baking Textures! Rigging, Animation, VFX, Motion Graphic, Making Music, Sound FX, even 2D animation Hand Drawing (which I saw plugin for Unreal doing that!) and Spire rigging and animation like Moho, Simulations like Houdini and other things I don't off! all inside Unreal! We achieved some of these, but we can achieve more! especially the game dev workflow! We should have a decent modeling, sculpting already in Unreal! Unreal users shouldn't leave Unreal to make stuff and import! I think all should be done in Unreal! Please make that happen!

  • @JustPablo5000
    @JustPablo5000 23 дня назад +2

    Now please tell these studios to make something worthwhile. I get it, games are gonna look gorgeous now but we need them to be solid releases.

  • @Lloyd_2001
    @Lloyd_2001 22 дня назад +7

    Is unreal trying to become the new blender?

  • @branidev
    @branidev 23 дня назад

    I have a question as Unity dev, when Unreal have new version can you update your project it its new version? Is this like Long term supported version? or it is coming out like in beta version first and it is not stable? help me understand

    • @H1JaX
      @H1JaX 23 дня назад

      It has just come out of Beta and is now part of the stable release versions. As for upgrading your project version, for the most part, yes your project can be updated seamlessly to the latest version of UE5 with the click of a couple of buttons. Only under rare circumstances would you not be able to update to the latest version, but usually it's only a couple of alterations. Hope this answers your question

    • @branidev
      @branidev 22 дня назад

      @@H1JaX thanks so another example how simple is Unreal, Unity is a mess of a software in many ways

    • @H1JaX
      @H1JaX 22 дня назад

      @@branidev It depends on whether you prefer Unreal Engines built-in Blueprint (Node based system, no hardcoding required) or you have extensive C++ coding experience, Mixing between the two is pretty common practice, although it is totally plausible to create a game in Blueprints alone. There is a vast amount of information through official documentation and RUclips with step by step guides and sample projects available for both Blueprints and C++. The best way I could sum-up Unreal Engine, Very easy to learn and pick up, but hard to master. You will always be accumulating knowledge to add to your Game Dev arsenal 😄

  • @Ro3D_DigitalInsights
    @Ro3D_DigitalInsights 23 дня назад

    This is huge as always!

  • @eliasdadkhah2894
    @eliasdadkhah2894 22 дня назад +2

    please return matrix awakens demo in store

  • @deedyago
    @deedyago 23 дня назад +2

    Wheeeeeen???))

  • @fabio656
    @fabio656 22 дня назад

    Da para fazer Artes e Projetos ?

  • @victorvdr9
    @victorvdr9 23 дня назад

    Amazing! Does anyone know some documentation or tutorial to do this 1:56 ? Can't wait to try this!

    • @martinibomb
      @martinibomb 23 дня назад +1

      You just enable tessellation in the material options and plug data into the displacement node, make sure u got nanite on tho

    • @victorvdr9
      @victorvdr9 23 дня назад

      @@martinibomb thanks!

    • @PeirceLorenz
      @PeirceLorenz 23 дня назад

      @@victorvdr9 the normal map is also animated. see their gdc episode with snow guy