Quinn Kuslich
Quinn Kuslich
  • Видео 81
  • Просмотров 591 765
Portal Remake in Unreal Engine 5: First Playtest
This Portal remake in Unreal Engine 5 started as a side project to help me dive deep into the Game Animation Sample. My goal is to fully understand it so I can create an advanced full-body IK VR tutorial that many of you have been requesting. Along the way, I saw an opportunity to turn this learning process into a fun and creative project, and I couldn’t resist!
In this video, I introduce the remake, showing off some of the mechanics, visuals, and level design I've been working on. The highlight is the first-ever playtest with my friend Colin. From discovering hilarious bugs to testing cool features, this playtest is a rollercoaster of laughs and challenges. Most of the video focuses on th...
Просмотров: 733

Видео

Enhanced Input Actions Not Working in Unreal Engine 5.5? Here’s the Fix!
Просмотров 2 тыс.Месяц назад
Are your Enhanced Input Actions broken in Unreal Engine 5.5? Don’t worry, I’ve got you covered! In this quick tutorial, I’ll walk you through how to fix the issue step by step. Whether you’re new to Unreal or a seasoned dev, this guide will save you time and frustration. Let’s get your project back on track! 💡 Found this helpful? Subscribe for more Unreal Engine tips and tutorials! Chapters: 0:...
You Need This FREE Unreal Engine 5 VR Resource for Developers | Exploring Barney's Basement
Просмотров 7 тыс.2 месяца назад
In this video, I’m diving into Barney's Basement-an underrated and free Unreal Engine VR resource created by Sentient Art. This retro sci-fi workshop is packed with over 150 3D models, materials, and Blueprints, making it an incredible resource for both personal and commercial projects. I explore the environment live in my headset, break down the physics-based grab system, and explain why this ...
Half-Life: Alyx Locomotion in Unreal 5.4.3 - Advanced Thumbstick Locomotion Tutorial | Re-Upload
Просмотров 5 тыс.3 месяца назад
DISCLAIMER: This is an edited re-upload of a video taken down due to accusations of plagiarism. The parts of the video that could be misconstrued were re-created and re-edited to create this tutorial. Any resemblance of this tutorial to any other creator's tutorials is purely coincidental. Thumbstick locomotion is extremely straightforward and there really is no original way to code it. I claim...
Create Your First VR Project in Unreal Engine 5 | Meta Quest 3 | Quick Setup Guide for Beginners
Просмотров 28 тыс.4 месяца назад
Create Your First VR Project in Unreal Engine 5 | Meta Quest 3 | Quick Setup Guide for Beginners
VR Procedural Grip Poses in Unreal 5.4 | How to Create Realistic Grip Animations for Any Object
Просмотров 6 тыс.4 месяца назад
VR Procedural Grip Poses in Unreal 5.4 | How to Create Realistic Grip Animations for Any Object
I Want to Start Creating Again
Просмотров 897Год назад
I Want to Start Creating Again
Creating the Computer from PREY (2017) for Virtual Reality in UE5
Просмотров 5 тыс.2 года назад
Creating the Computer from PREY (2017) for Virtual Reality in UE5
What Resident Evil 4 Is Like, For Someone Who Doesn't Play Games | Feat. Girlfriend and Roommate |
Просмотров 1,5 тыс.2 года назад
What Resident Evil 4 Is Like, For Someone Who Doesn't Play Games | Feat. Girlfriend and Roommate |
Procedural VR Hand Animation in UE5 | Tutorial Part 3 | Half Life: Alyx Procedural Grip Animations
Просмотров 23 тыс.2 года назад
Procedural VR Hand Animation in UE5 | Tutorial Part 3 | Half Life: Alyx Procedural Grip Animations
VR Hand Animation in UE5 & UE4.27 | Tutorial Part 2 | Object Specific Grip States for VR Weapons
Просмотров 25 тыс.2 года назад
VR Hand Animation in UE5 & UE4.27 | Tutorial Part 2 | Object Specific Grip States for VR Weapons
VR Hands and Animations in UE5 & UE4.27 | Tutorial Part 1 | Adding Hands and Gesture Animations
Просмотров 77 тыс.2 года назад
VR Hands and Animations in UE5 & UE4.27 | Tutorial Part 1 | Adding Hands and Gesture Animations
Adding VR Hands and Animations to UE4.27 & UE5 | Unreal Engine Tutorial Series Announcement |
Просмотров 11 тыс.2 года назад
Adding VR Hands and Animations to UE4.27 & UE5 | Unreal Engine Tutorial Series Announcement |
What Half Life: Alyx Is Like For Someone Who Doesn't Play Video Games | Feat. My Girlfriend
Просмотров 3,6 тыс.2 года назад
What Half Life: Alyx Is Like For Someone Who Doesn't Play Video Games | Feat. My Girlfriend
How to Create a VR Telekinesis/Magnet Gun | UE4.27 & UE5 VR Tutorial
Просмотров 4,1 тыс.2 года назад
How to Create a VR Telekinesis/Magnet Gun | UE4.27 & UE5 VR Tutorial
We Should Talk About The Future of This Channel
Просмотров 4722 года назад
We Should Talk About The Future of This Channel
Broken Rock - A VR Narrative Experience - Trailer
Просмотров 9122 года назад
Broken Rock - A VR Narrative Experience - Trailer
Into The Radius Review - By a VR Developer
Просмотров 30 тыс.2 года назад
Into The Radius Review - By a VR Developer
How to use UDIM's inside Unreal Engine - Maximize your Texture Resolution in 5 minutes!
Просмотров 25 тыс.2 года назад
How to use UDIM's inside Unreal Engine - Maximize your Texture Resolution in 5 minutes!
How To Fix Overlapping Baking Issues in Substance Painter
Просмотров 23 тыс.2 года назад
How To Fix Overlapping Baking Issues in Substance Painter
The Overthinker | An Unreal Engine Real-Time Animation |
Просмотров 1,9 тыс.3 года назад
The Overthinker | An Unreal Engine Real-Time Animation |
What I Learned on my Quest to Save The Galaxy
Просмотров 4473 года назад
What I Learned on my Quest to Save The Galaxy
How to Make the Substance Painter Viewport Match Unreal Engine
Просмотров 18 тыс.3 года назад
How to Make the Substance Painter Viewport Match Unreal Engine
Should You Buy Resident Evil 4 VR? - First Impressions From a VR Developer
Просмотров 4253 года назад
Should You Buy Resident Evil 4 VR? - First Impressions From a VR Developer
Celeste, A Personal Reflection on my Fear of Failure
Просмотров 2543 года назад
Celeste, A Personal Reflection on my Fear of Failure
How to Create Cage Files for Perfect Substance Painter Bakes
Просмотров 15 тыс.3 года назад
How to Create Cage Files for Perfect Substance Painter Bakes
First Impressions on The Resident Evil Village Demo - Game Art & VR Analysis
Просмотров 2013 года назад
First Impressions on The Resident Evil Village Demo - Game Art & VR Analysis
How to Get Started with MetaHuman Creator - Creating My Virtual Avatar
Просмотров 4 тыс.3 года назад
How to Get Started with MetaHuman Creator - Creating My Virtual Avatar
The Suicide of Rachel Foster: A Lesson in Sound Design
Просмотров 2433 года назад
The Suicide of Rachel Foster: A Lesson in Sound Design
VR Developers Take an In-Depth Look at Portal 2 (Livestream Teaser)
Просмотров 2853 года назад
VR Developers Take an In-Depth Look at Portal 2 (Livestream Teaser)

Комментарии

  • @Landon-yg5gk
    @Landon-yg5gk 7 часов назад

    I am completely new to game development in general and I wanted to make a VR game and it’s nowhere near finished yet. I’ve barely even started, but I would be completely confused if it wasn’t for you thank you.

    • @Landon-yg5gk
      @Landon-yg5gk 7 часов назад

      I don’t wanna comment the name because someone might steal it

    • @QuinnKuslich
      @QuinnKuslich 5 часов назад

      @@Landon-yg5gk lol fair but I’m glad I am helping

  • @mdimascio
    @mdimascio День назад

    Thanks Quinn. Great video and I'm going to check out your other content. I'm a VR enthusiast (Quest 3) from Indianapolis continuing to learn UE and for now focused on control room designs. Somewhere with UE5.5 my controller snap turns using the thumb stick only turn left, regadless of pushing it left or right. Its just the original VR pawn so I am trying to figure out why this started happening. Any thoughts would be appreciated!

    • @QuinnKuslich
      @QuinnKuslich День назад

      @@mdimascio UE5.5?

    • @mdimascio
      @mdimascio День назад

      @@QuinnKuslich Unreal Engine 5.5. To clarify, I usually use just my right hand controller to move around my control rooms. My pawn snaps 45 degrees left regardless of whether i bump the thumbstick left, or right. Admittedly, I don't fully understand the snap turn blueprint and how it functions. I'd love to understand it completely!

    • @QuinnKuslich
      @QuinnKuslich День назад

      @@mdimascio yeah so I actually put a pinned comment on this video with the solution. Just go to the very top of the comment section and it’ll have the solution for you. I fixed this like a week ago, but I wasn’t gonna make a full video to update.

    • @mdimascio
      @mdimascio День назад

      @@QuinnKuslich Thanks, I'll watch for your pinned comment.

    • @QuinnKuslich
      @QuinnKuslich День назад

      @@mdimascio I just realized that I actually put this on a different video regarding thumbstick locomotion, but the fixes the same: When you are trying to make snap turn work. For some reason the "started" exec pin on the node will always return 0.0 for axis value. If you have this. The snap turn will not work correctly. Instead. Pull from triggerd, grab a do once node. Link that up to the snap turn function. Then use the completed pin to reset the do once. FIXED

  • @Landon-yg5gk
    @Landon-yg5gk День назад

    I just figured out you didn’t have to buy the quest link

  • @Landon-yg5gk
    @Landon-yg5gk День назад

    I just figured out you didn’t have to buy the quest link

  • @hydr0man356
    @hydr0man356 День назад

    Quinn, if you are reading this, how would you go about creating crouching? From what little I could find you can track the Z position of the HMD and change the capsules height around that, but I'm just figuring out blueprints and there isn't much info online.

    • @QuinnKuslich
      @QuinnKuslich День назад

      @hydr0man356 make an input event for crouch, and then in the event to add a bool for the Crouch event, when it’s true override, the set capsule height, with your preferred crouch height, using the set half height on the character component. That should work, but it’s also just randomly how I would do it off the top of my head. You might have to debug a bit, but try that.

    • @hydr0man356
      @hydr0man356 День назад

      @QuinnKuslich Thank you for the quick response. I'll try it right away :)

  • @appoe
    @appoe День назад

    I'm using a 5.4.4 default VR template but from the Oculus Unreal fork. Been through the tutorial twice but I cannot get this to function. Teleport arc+animation work but as soon as you release the thumbstick (same for starting smooth locomotion), the character falls through the floor, detaches and then is left floating at the plater start with no hands present. Unreal is so frustrating!

  • @ghostwdfr
    @ghostwdfr День назад

    It would be great to see video about space grab movement, like in OVR addon for SteamVR, but fully remade in UE5 without these kind of addons. It will allow to limit non-needed moves behind the walls / scenes

  • @AD3SPG
    @AD3SPG 2 дня назад

    Deluxe edition is on sale for a few more days $18

  • @Onkarr
    @Onkarr 2 дня назад

    Any updates for 5.5.1? Great introduction video 🎉

  • @TuongNgo69
    @TuongNgo69 3 дня назад

    Congrats ! Look forward to this !

  • @YuriTanovitskiy
    @YuriTanovitskiy 3 дня назад

    there is another solution - uncheck box "EnhancedInput -> Platform Settings -> Enable Default Mapping Context", ... and to avoid onther issuese try to remove all unused mapping contexts. Somtimes it box becomes cheked automaticly, when u are editing input settings

  • @abstrac1a
    @abstrac1a 3 дня назад

    Its example project bri

  • @renstillmann
    @renstillmann 3 дня назад

    The Current Pose Alpha Point serves as a blend factor to transition between: Idle pose or default hand position. Dynamic hand poses, often driven by input actions, motion controller values, or grabbing states. The alpha value typically ranges from: 0.0 → The starting pose (e.g., fully open hand). 1.0 → The target pose (e.g., fully closed fist when grabbing). Practical Application VR Hands: Blending between open and closed poses based on grip input. Smooth Transitions: Use interpolation to smooth abrupt transitions. Interaction Feedback: Provides visual feedback for grip intensity. Don't ask me how that works though :)

  • @Uufda651
    @Uufda651 3 дня назад

    Eyoooo Minnesota!

  • @adrianilabej317
    @adrianilabej317 3 дня назад

    Genius I like this. Just a question: is it even possible to eliminate clipping entirely?

    • @QuinnKuslich
      @QuinnKuslich 3 дня назад

      @@adrianilabej317 possibly by setting the physics sub stepping to a higher value, but it needs to be balanced for mobile performance

  • @xXShowGameXx
    @xXShowGameXx 4 дня назад

    Hype !

  • @ADumbName-1
    @ADumbName-1 4 дня назад

    Do you have a dynamic stock system, if not you could add one (examples: Pavlov, h3 and any other games that have guns.)

    • @QuinnKuslich
      @QuinnKuslich 4 дня назад

      @@ADumbName-1 I don’t even have a gun tutorial yet. But I can look into it

  • @stanbiryukov501
    @stanbiryukov501 4 дня назад

    HL Alyx physics is not that great. I have recently finished it. Red Matter (1-2) has even better, more precise physics collisions. But I'm looking forward to trying it out in the UE.

    • @QuinnKuslich
      @QuinnKuslich 4 дня назад

      @@stanbiryukov501 I think there’s some of the best I’ve seen, the only thing I’ve seen that’s close to. It is Metro awakening and it’s basically the same type of system from what I can tell.

  • @zerolelouch22
    @zerolelouch22 4 дня назад

    How is the backend process? Are you able to implement all/most of the hand physics in blueprints?

    • @QuinnKuslich
      @QuinnKuslich 4 дня назад

      @@zerolelouch22 all of it is in blueprints, except for a project setting, were you up the physics sub stepping, but it’s literally just changing a value

    • @QuinnKuslich
      @QuinnKuslich 4 дня назад

      @@zerolelouch22 I only do tutorials in blueprints because any C++ code I do is usually proprietary to the companies/clients that I work for, also writing C++ in a tutorial format would make everything way harder for you guys

    • @xXShowGameXx
      @xXShowGameXx 4 дня назад

      @@QuinnKuslich how does increasing physics sub stepping affects performance ? Lets say for a Meta Quest Platform ? Are there ways to dynamically change its value at runtime ?

    • @QuinnKuslich
      @QuinnKuslich 3 дня назад

      @ I think it depends on the amount of stuff you have in a scene, using the profile I saw a nonexistent hit on performance, but I’m also in the default unreal scene.

  • @perrobravomx4206
    @perrobravomx4206 4 дня назад

    Take your time man, we are not rushed here. Just the plain fact that you’re developing something as cool as this makes it worth the wait

  • @doges2204
    @doges2204 4 дня назад

    Hey I plan on using your hand physics system in my game, if I were to use your procedural hand tutorial and make interactive things with it such as my gun system I am working on would I still be able to implement the hand physics or will I need to restart all the systems? Thanks

    • @QuinnKuslich
      @QuinnKuslich 4 дня назад

      @@doges2204 you’ll always be able to implement it, it just might take a little extra work

  • @tobiasmyers3505
    @tobiasmyers3505 4 дня назад

    You can play this in VR with the UUVR Injector, by Raicaputra. Last I saw, it works great for this if you turn off some of the fancy effects. Some only worked in one eye, etc. Beardobenjo and Paradisedecay did videos on it. Idk if there's an even better build now.

  • @blakes7207
    @blakes7207 5 дней назад

    This is awesome. It'd be cool to see a tutorial on the bottles with realistic liquid

    • @QuinnKuslich
      @QuinnKuslich 5 дней назад

      Great suggestion! I was looking into a plugin that shows that recently.

  • @ethanbergendahl5566
    @ethanbergendahl5566 5 дней назад

    Looks so damn good, congrats!

  • @appoe
    @appoe 5 дней назад

    This looks great, honestly incredible work you're doing for us. Documentation on all this is so sparse. I hope you get round to full body IK etc one day!

    • @QuinnKuslich
      @QuinnKuslich 5 дней назад

      @@appoe that’s the next step but the physics have to come first because everything has to build on itself correctly in order to fit into the overall template

  • @axelvera5104
    @axelvera5104 5 дней назад

    Your videos singlehandedly carrying my college project

    • @QuinnKuslich
      @QuinnKuslich 5 дней назад

      Honestly, that’s great to hear because someone’s videos carried mine when I was in college. It looks like it really does go full circle.

  • @shirakuyanai4095
    @shirakuyanai4095 5 дней назад

    How long is the video gonna be? 🤣

    • @QuinnKuslich
      @QuinnKuslich 5 дней назад

      @@shirakuyanai4095 probably pretty long, I like to be thorough and make sure that I’m actually teaching you guys

  • @poloMpolo
    @poloMpolo 5 дней назад

    Wow, nicely done

  • @paizurilife2442
    @paizurilife2442 5 дней назад

    Yessss... this is the physics ive been wanting in vr games!

  • @Lucifer100990
    @Lucifer100990 5 дней назад

    Egal ob es vor oder nach Weihnachten kommt! ich wünsche dir schöne Feiertage und einen guten Rutsch ins neue Jahr! Danke für deine Arbeit

    • @QuinnKuslich
      @QuinnKuslich 5 дней назад

      @@Lucifer100990 Vielen Dank für die netten Worte! Ich wünsche dir ebenfalls schöne Feiertage und einen guten Rutsch ins neue Jahr. Es freut mich sehr, dass dir meine Arbeit gefällt!

    • @Lucifer100990
      @Lucifer100990 4 дня назад

      ​@@QuinnKuslichlol Sorry, I was so lost in thought that I commented in German 😂 thank you for the reply

    • @QuinnKuslich
      @QuinnKuslich 4 дня назад

      @ hey no worries, I speak a small amount of German, so if that’s how you prefer to comment, I can always utilize that and a bit of Google translate to communicate 😂

  • @DeifiedCivic
    @DeifiedCivic 5 дней назад

    This is cool asf, keep this up, I hope you go places man

    • @QuinnKuslich
      @QuinnKuslich 5 дней назад

      @@DeifiedCivic well I mean, I do work as a professional VR developer at an Automotive Company so I’m definitely in a place 😂. But my dream is Facebook. I want to work at Meta.

  • @ACGamingST
    @ACGamingST 5 дней назад

    Erectile dysfunction

  • @TheDirtMan-Xkeidhtksialssodiod
    @TheDirtMan-Xkeidhtksialssodiod 5 дней назад

    What is this game?

    • @QuinnKuslich
      @QuinnKuslich 5 дней назад

      Its a game engine called Unreal, I teach Unreal Development

  • @Fries_TasteGood
    @Fries_TasteGood 5 дней назад

    Make the actual hand stiff and make the fingers have physical. The back of you hand isn't flexible and doesn't need to have physics

  • @de_saico
    @de_saico 5 дней назад

    I once tired makeing a vr game and omg the hands are pain. Yours look pretty good. Good job

  • @namelesskok378
    @namelesskok378 5 дней назад

    Music name: a chance to rest from lena raine

  • @gejzor
    @gejzor 5 дней назад

    bros thing stoped working, i hope that you hand-le the situation (yes i know that my puns i horrible)

  • @clemrods
    @clemrods 5 дней назад

    Un merci de France , j étai boquer j avais 0 input

    • @QuinnKuslich
      @QuinnKuslich 5 дней назад

      @@clemrods connect a do once node up to the triggered, then connect the reset up to completed. Skip using started altogether. It’s a new bug with UE5.5

  • @rooler602
    @rooler602 6 дней назад

    looks really solid

  • @LiterallyWize
    @LiterallyWize 8 дней назад

    me when i sleep on my arm looks sick so far doe keep it up

  • @sentinelx1055
    @sentinelx1055 9 дней назад

    Can't wait for this! Keep up the great work you fine man!))

  • @manonthedollar
    @manonthedollar 9 дней назад

    Hell yeah. Imo Valve's The Lab nails this

  • @xXShowGameXx
    @xXShowGameXx 9 дней назад

    👁️👄👁️

  • @theprofessor6052
    @theprofessor6052 9 дней назад

    Should keep the flaccid hand as a feature like broken hand or smth

    • @NastyKnox
      @NastyKnox 8 дней назад

      Yeah if he can get the wrists to line up, it would be a cool feature

    • @sune1758
      @sune1758 5 дней назад

      And to heal it you pull it back into place like farcry healing

  • @UnrealNabil
    @UnrealNabil 9 дней назад

    waiting :)

  • @Lucifer100990
    @Lucifer100990 9 дней назад

    I look forward to every tutorial. But I hope that you will also make a video about levers, buttons, doors, valves, etc. that the player can interact with.

    • @QuinnKuslich
      @QuinnKuslich 9 дней назад

      @@Lucifer100990 yeah lovers would definitely have to come after physics though because those systems would be tied together. Think of this as a prerequisite.

  • @aykuta1297
    @aykuta1297 10 дней назад

    Hello, I hope you are doing well, the methods of connection with the cable are also possible with the meta oculus quest 1? Warm regards

    • @QuinnKuslich
      @QuinnKuslich 10 дней назад

      @@aykuta1297 the quest 1? I’m not really sure. I didn’t know that was still supported

    • @aykuta1297
      @aykuta1297 10 дней назад

      Yes the quest 1!

    • @QuinnKuslich
      @QuinnKuslich 10 дней назад

      @@aykuta1297 it should work, try it and let me know

  • @nocnestudio7845
    @nocnestudio7845 10 дней назад

    Everythings shacking. Why? Can You Help

    • @QuinnKuslich
      @QuinnKuslich 10 дней назад

      @@nocnestudio7845 shacking?!

  • @QuinnKuslich
    @QuinnKuslich 11 дней назад

    Found a weird bug when testing this project out in UE5.5. When you are trying to make snap turn work. For some reason the "started" exec pin on the node will always return 0.0 for axis value. If you have this. The snap turn will not work correctly. Instead. Pull from triggerd, grab a do once node. Link that up to the snap turn function. Then use the completed pin to reset the do once. FIXED

  • @MidnightVampiro
    @MidnightVampiro 11 дней назад

    "And I went to art school" had me laughing for 5 min straight