How to Create Cage Files for Perfect Substance Painter Bakes

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  • Опубликовано: 24 авг 2024

Комментарии • 37

  • @QuinnKuslich
    @QuinnKuslich  2 года назад +15

    A few notes:
    1. This process will not work with the UDIM workflow or color IDs your UVs have to be in a 1 x 1 space in order for the bake to work
    2. Your Cage mesh needs to match UVs with your Low poly mesh

    • @gbona
      @gbona 2 года назад +4

      It could be that they've fixed it but I tested with UDIM workflow with UVs on the 1003 space and the cage worked flawless.

    • @QuinnKuslich
      @QuinnKuslich  2 года назад +1

      @@gbona I’ll give it a try

    • @Rex-xj4dj
      @Rex-xj4dj 9 месяцев назад

      how do I ensure that the UV's match? and I would like to talk more on this

    • @dracopug
      @dracopug 4 месяца назад

      @@Rex-xj4dj You can make the UVs match by duplicating the finished lowpoly model to use the base for your cage before tweaking it to fit around your highpoly. Even if you pull around vertices, the unwrap will not change so don't worry at that point. Just avoid making incisions, extrusions, etc, in your cage. Additionally, if you were to change your lowpoly to the point you need to change the uvs, the cage will also need the uvs redone so you may need to start over. Idk if it helps but thats my workflow rn.

  • @moonasha
    @moonasha 6 месяцев назад +3

    you are a life saver, substance was creating horrible bakes for this one model, no matter what setting I changed it wouldn't work, the last thing to try was cage file, so I googled it and ended up here. And after expanding the vertexes like you did, I saw that substance was doing the same thing and that's what caused the distortion

  • @Jaro3Me
    @Jaro3Me 7 месяцев назад +1

    Thank you for this! A little tip for adjusting the vertices is to use soft selection (shortcut 'b') to grab multiple verts like using a move brush, you can adjust the size using 'b' + middlemouse + drag left/right and it's much easier than selecting several individual verts. Also never knew about the w + middle click drag for inflating - I usually change the transform mode to normals and go from there, cheers!

  • @nikvichw9201
    @nikvichw9201 2 года назад +1

    I've been suffering so much with some baking issues! Thank you so much ❤️

  • @DarkHarpuia
    @DarkHarpuia 9 месяцев назад

    You god damn genius, this custom cage method fixed all the issues I was having with my model! The character has horns, and because of their position the ears kept making a "shadow" normal get baked on top of the horns, which was driving me nuts.

  • @gabrieldalla1825
    @gabrieldalla1825 2 года назад +1

    Really nice! I've had multiple problems trying this workflow before, now I'm able to see where were my mistakes. Greetings from Brasil!

  • @ipakmann
    @ipakmann 2 года назад

    I never knew what a cage what before watching this, thank you!

  • @Bordie3D
    @Bordie3D 2 года назад +1

    Duude unfinished swan music! I recognized that as it started. I've been addicted to that music for years!

  • @Tom-qj6ed
    @Tom-qj6ed Год назад

    you bloody legend made it so simple thanks!

  • @joaovitordecastrolima7570
    @joaovitordecastrolima7570 Год назад

    THANKS BRO, you're a hero.

  • @dean3184
    @dean3184 2 года назад +1

    I would love to see move videos centered around making game assets!! It would have been nice to see what happens without a cage. Im just now learning about them

  • @jarrodsheldon8812
    @jarrodsheldon8812 2 года назад +2

    You are a F$&%King champion! Thank you! What a great to the point video!

  • @xylvnking
    @xylvnking Год назад

    ty

  • @msgemini4305
    @msgemini4305 Год назад

    Thank you very much , this helped a lot . 💙💙💙

  • @MaDmonkey3311
    @MaDmonkey3311 Год назад

    Okay I am working in maya like 8 years and I was always pissed there is nothing like "shrink or fatten" and in your video I found it is (L ctrl + MMB) Now i can die peacefully.
    Thanks for your video btw!

  • @alanmoralesvega
    @alanmoralesvega 9 месяцев назад

    and what happends when you have a propr with multiple objets

  • @marcelodeniz3932
    @marcelodeniz3932 Год назад

    Use conform toll with make live, better results

  • @otulissa6956
    @otulissa6956 Год назад

    I've managed to bake a cage file with UDIMs by selecting Open GL for the normal map format during the creation of the project. Hope it can help

  • @j_productive
    @j_productive 2 года назад

    Thank you so much!

  • @Felix-os5hf
    @Felix-os5hf Год назад

    When I'm adjusting the cage on top of my high poly the amount that shows through changes depending on how zoomed in I am, how do I know when its good enough?

  • @thieresmachado3D
    @thieresmachado3D 2 года назад

    If I use many objects in my scene, select them all and export as FBX. And in the Substance use the bake option match by mesh names. What is the correct way to rename cage objects to match the low poly meshes? "Cube_low Cube_high Cube_cage Sphere_low Sphere_high Sphere_cage"
    Can I just choose any name for the cage objects, since I let them in the right X,Y,Z space position as my low poly objects. I mean, can I select all my cage objects and export them as FBX and just save the file as "Cage" in the file name?

  • @Felix-os5hf
    @Felix-os5hf Год назад

    Hey, I'm new to Maya , when I duplicate my lowpoly and change the color it changes both the duplicate and the original, why is this happening and how can I just affect one like in your video? Thanks!

    • @Felix-os5hf
      @Felix-os5hf Год назад

      Don't worry figured it out, for anyone else it's because it needs to be its own material.

  • @alinarangi7826
    @alinarangi7826 Год назад

    hi man.recently I finished my first 3d model and did the unwrapping and have 2 tiles, and then some sculpting in C4d.exported low and high res and tried to texture it in Substance painter I tried several methods to get a good result for baking normal map, I really need help..can you please take a look at my model?in addition, I also made a Cage and it does not work...very tired and need your help, please. thanks in advance

  • @tylerdurden6917
    @tylerdurden6917 Год назад

    Wait is this unreal engine ?

  • @MarcoStillSeasonsCattaneo
    @MarcoStillSeasonsCattaneo 10 месяцев назад

    Barely explain what cages are and when they are REALLY needed. The bake in the example definitely won't benefit from using a cage file. Size of baked textures has nothing to do with the target platform and hardware the game will ship, since mesh maps are used in the texturing process and not as final output (where size will matter). Basically a useless video

  • @msgemini4305
    @msgemini4305 Год назад

    Thank you very much , this helped a lot . 💙💙💙