Create Render Layers with Render Setup in Maya with V-Ray
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- Опубликовано: 7 июл 2024
- By the end of this tutorial, you will be able to use the Render Setup menu in Maya to be able to render out any pass, including Textured, Ambient Occlusion, Clay, or Wireframe. You will also be able to composite the render passes to create professional looking renders.
Model available for download on Artstation here: www.artstation.com/a/1615638
Professional Website: onmars3d.com/
Gumroad: gumroad.com/onmars3d
Artstation: www.artstation.com/onmars3d
Instagram: / onmars3d
Software used in Tutorial: Maya 2020 V-Ray Next update 2.2
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Table of Contents
0:00 Introduction
0:28 Render Setup Menu
0:52 Setup Clay Render Pass
4:50 Setup Ambient Occlusion Pass
8:20 Wireframe Pass
12:38 Render All Passes
13:50 Composite Renders in Photoshop
15:52 Conclusion
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The settings on the subdivision pass where you set the subd to 1, wouldn't that also affect your AO and Clay render passes as well if you set up as batch animation?
That's correct it would apply to every render pass unless you set up different geometry that did not have the sub division applied. You could do this by creating a new geometry collection in the Render Setup.
How do you setup a render layer to not have a halo around it. I rendered out a car in one layer and the other elements on another and when I brought all of them into after effects my car had a white halo around it from one scene. Is the issue that the render layer had premultiply enabled? I tried ticking "straight" in after effects but the halo was still there. Do you have a tutorial explaining this or how to work around it? Thanks
Join the Discord and I'll try and help you there: discord.gg/43k2RN5M
@@OnMars3D I figured it out. I had to turn on "Invisible" for the HDR dome light. In the render it was multiplying the HDR image into the final rendered frame.
What if you have multiple objects in the scene and you want to render and control each separately with their own passes
You would then want to combine the Maya Render Setup with V-Ray Render Elements and Material IDs. This would give you the most control from a compositing standpoint.
@@OnMars3D what about Arnold
Same workflows apply to Arnold as well. You would use the default Maya Render Setup and Arnold AOVs (Arnold rendered elements - Arbitrary Output Variables)
Have you used Vray object properties in this new render setup? does it work? I can't get it to work...
Yeah, you can have V-Ray Object Properties work with the Render Setup. You will need to do the following:
-Create your Render Layer and make sure it's Active (Eye Icon)
-Apply V-Ray Object Properties to the Object
-Go to the Object Properties on the object in the Attribute Editor
-Find the V-Ray Object Property you want to create an override for in the Attribute Editor
-Right+Click the property and select "Create Absolute Override..."
-This will create V-Ray Object Property Override in the Render Setup under the active layer
Hope this helps!
@@OnMars3D THANK YOU!!
@@OnMars3D Amazing. Thank you very much!!!
how would you do a layer for just shadows?
You would have to look into using render elements for Shadows or using the V-Ray Mtl wrapper. I cover the MTL wrapper in one of my older videos here: ruclips.net/video/bkWataJdYC8/видео.html
i have 2 shaders in one shader engine in surface naterial>lambert while in surface shader> aistanderd because of this my render setup only pick lamberds not aistanderd please can someone help me ?
Can you show an screenshot of what is happening?
@@OnMars3D yeah sure can you share your email ?
My email is onmars3d@gmail.com or reach out to me on Discord: OnMars3D#8621
Can you upload video for point render passes ?pls
what do you mean "point render passes"? I've never heard of that.
@@OnMars3D sorry for wrong name Not point pass it would be Position passes
Why not just use the vRay passes in the Render Attribute ?
This take longer than doing it in the vRay Render Attributes.
It really depends on what you are trying to do. You could easily use V-Ray Render Attributes instead of Render Setup BUT the ideal workflow would be to combine the two.
If you are just using material overrides, render attribute works well but Render Setup allows you to create collections to hide/show specific geometry, it allows you to apply specific render settings as overrides like camera settings, V-Ray Object Proprties, etc, and gives you overall more control of your render layers. Hope this clarifies things.
@@OnMars3D Correct, this works if you have more than 1 element in the scene.
By having having more than one element will be much easier to creat layer to enable or deseable things.
Or you create an habit 😁