You have to be carefully with the echos engraving because it can often push the enemy's crit rate into single digits, thus guaranteeing that they will crit.
I like putting it on a Lance for Chloe and sending her off to fight Kagetsu on Ch. 8. She can generally tank a hit then Momentum around for the kill on PP.
I wish the engraving menu would show you which engravings are already bound to a weapon and which weapon, **before** you actually select to commit. So many times I find myself having to go back and forth between the inventory and the engraving screen so I can compare my current setup. End up wasting time considering a list of engravings for a particular weapon and then most of them turn out to be already bound to another weapon that I don't want to remove it from.
Found out that DLC Veronica's engraving while bad on most weapons because of the hit reduction, it 'does' make one weapon especially good. Surge/Elsurge. As it can hit 100% it literally cannot be downgraded by her engraving while giving it good stats. 20-avo, 20-Ddg, Wt-2, Mt-1. Can really help if you are making a mage a avoid tank
Fates engraving on steel dagger +5 with Yunaka and Corrin for vein of fog fog turned her into a beast of a unit that could go into hoards and would double crit most units, also have the ability that negates pair up attacks on her to assure she wouldn't die. Great vid ty for info
Just a couple thoughts. Echoes: It's good on a backup weapon, especially handaxes. Geneology: This one specifically is FANTASTIC on a Hammer. The hammer is only going to be used against armors which are slow enough to offset the added weight, even on a hammer, the accuracy is nice because the hammer has trash accuracy, and the point of damage counts for three. Binding: Niche use case on daggers. Daggers are light enough to shrug off the weight increase, and this can get their evasion to get back down into very low instead of 0, thus making them actually get targeted. Dawn: It's actually pretty solid on like a handaxe for a chain attack unit. Awakening & Fire: Silver Axe. Especially on a wyvern.
My cheeky unit was griffin vander with micaiahs extra 15 hp from staves ability and a lot of movement from sigurd ring. I like that he shows his thighs) Sacred seems like a weird engrave but vanders tomahawk was always 100% hit without losing might thanks to that. He healed with good mobility and poked or got kills with tomahawk nicely and cantered away. I was using warrior bucheron with speedtaker. His build was very high that I gave binding engrave longbow to him and he carried it perfectly. With zero or one stacks, he doubled from 3 range with good power.
Holy is great for Chole specifically because it covers her particular weaknesses i.e falling behind slightly in build or strength. Everything else is taken care of for her being naturally fast, durable, accurate etc.
Your content has helped me so much the detail in the videos is amazing but not too complicated for new people who want to enjoy the game. Hope you reach 1 mil soon will be here for it keep it up
Dawn engraving combined with Liberation +5 absolutely breaks the entirety of the early and mid game & allows Alear to stay engaged at all times and become the best dodge tank.
DLC wasn't covered here, but just mentioning that if your character can handle the weight, Edelgard's engraving has no downside. +1 Wt in exchange for +1 Mt and +10 Hit, Crit and Avo.
Yeah, I usually put it on Kagetsu's signature Wa-doo. He has to use that weapon for canonical reasons, and I found that this is the perfect engraving for it.
Kind of funny. I’ve been looking around for anyone that actually goes over those DLC engraves and have yet to really find a video that explains them along with the base game.
I REALLY like putting Holy War on Celine's main tome, between her pretty good speed and her gigantic luck she abuses avo builds really well, and she becomes surprisingly hard to hit on terrain. Axe-users especially tend to display really low hit on her, which has always helped me to keep her relevant. It's also extremely good on Chloe, but since she flies she can't abuse terrain, and thus the +20 avo isn't as strong. Also Fensalir is such an obvious weapon for Chloe and, once forged, its weight drops low enough that she can use it without AS loss. Celine really likes the -1 weight on an Elfire tome.
The high weight engraves I use pretty much exclusively on effective weapons - bows, wind, etc... because every single point of MT goes a lot further, so it can be worth the downside.
Been pre-planning a maddening run and just had the idea to run the Dawn Engraving on a Blade in an attempt to use dodge tanking to enable hitting with it. Gonna pair it with sword avoid via well books. +60 avoid should hopefully enable dodging enough to make it work. Hopefully.
i put the echoes engraving on an upgraded levin sword for celine. i didn't care much about the damage decrease cause i just wanted her to double more often for more chances to trigger ignis. the crit avoid was also a reaaaally nice added benefit. also having a levin sword on her is fun for sigurd + override.
I enjoy finding uses for some of the more niche engravings. Anything with worse than +3 Wt, ard/or -10 Dodge is going to be extremely limiting, and unsuitable as a primary weapon. Even for units that don't double, heavy weaponry can put them in doubling range of very slow and potentially dangerous enemies, such as sages, great knights and berserkers. Binding I used on Chapter 9 for Etie's Iron Bow+1. This added 6 damage against fliers, which allowed her to 1 shot them in the North, while Alcryst went South and could 1 shot fliers with his Steel Bow. The speed loss means she'll naturally die to anything at this point, but this really is her last opportunity to be viable. Even if you screw this up on an iron man run, it's only Etie. There's basically no downside! Iced Coffee ran a feature using the Emblem of Radiance on Olwen S Citrinne recently. I agree, this is most likely the best use of Citrinne, and the best use of the Emblem of Radiance. Although I would be very uncomfortable running it without Canter, as you need to make sure she's out of harm's way during enemy phase, since she will die to basically anything. Just like the Emblem of Binding, this is death sentence if used incorrectly. I'd make it a rule to never have this equipped if any unit can reach the wielder when enemy phase begins. Trade it off your unit and leave them unarmed if you have to. The Emblem of Sacred I use almost identically, but on Lindon to synergize with his personal ability, +20 crit if your weapon is a lower level than the enemy's. I leave him mainly as a support unit, so this is secondary. +40 crit is nice though. While doubling, his odds of landing at least one crit is about 64%. Not super reliable, but since he can do this at 3 range and then run away with Canter, I think it's a good option. For the DLC Emblems, I use Dragon and Strength basically the same way. I run them on Alacrity Rosado's Hammer. He remains fast enough to double armored units, and with Alacrity and Bonus damage, the +2 and +3 Mt translate to +12 and +18 damage before the enemy can counterattack. Rosado's stunning smile keeps his accuracy perfect, a must when exposing yourself to potential crits like this. Alacrity sword users can use an armorslayer instead, which has better accurace, but the same Mt. I'd be wary about any other units running this on the Hammer though. In any case, super useful on Alacrity sets, which would normally get hard blocked by armored units. Naturally, do not leave this equipped during enemy phase if in range of an enemy. Unless that enemy is an armored unit with a Smash weapon, in which case, enjoy!
If you're thinking about getting into the DLC stuff soon, I'd like to suggest you take a look at linking a Fire Emblem Heroes account. You don't have to actually play the game really. Do a short tutorial, get to the main menu, then unlock. The weapons you get as a "Bonus DLC" are insane. I think they are even better than the new Well Weapons. And the Bond Rings are pretty good too, especially early game when you have fewer Emblem Rings.
I thought the Sacred engrave was pretty bad. Until I remembered Alcryst wants a crit engraved Killer Bow when all my other crit engraves were taken. Luna crits go brrrrr
My recommendation for Micaiah’s engraving if you want to give it to Seadall is remember to buy a shielding art sometime before chapter 10 and engrave it with Micaiah. This way, you can make use of it in the chapters before you get Michaiah back. As mentioned in the video, although dancers will likely not be put in harm’s way most of the time, it’s nice for him to have the option to tank or avoid a hit in a pinch, and allows for more aggressive strategies if desired. If you have a healer who can make use of it before then, all the better. Always a good enemy phase option for them.
@@Manslayer-eo1nh Very fair. For me the decrease in might is not worth it for anything you are actually trying to attack with, even as a counterattack in enemy phase. Might be a playstyle thing though.
I tossed it on a shielding art as a secondary weapon for my martial master (Pandreo at the time.) He had Flashing Fist art for mage bashing, and Shield Art of Dawn for tanking. chain guard and Staves for team support. Pandreo is likely not the best candidate for the role, but it worked well enough I think the concept was viable. Celine looks like she may have one of the better stat spreads for the job actually, although I normally have her benched (or dead if I'm iron manning) well before I get flashing fist art.
This is DLC, but engraving Obscuritè with Corrin and using soren gives Veyle almost 100 crit, you can also do it with thoron for almost 70 crit hits, it's super super good and I've been running it a lot since it's more useful that I initially thought
Alfred with a leif engraved brave lance is actually really good. But absolutely needs you to plan ahead for it from the very start of the game so you can forge him one by the time Leif goes away. But this is the best way to keep him going through mid to late game He's already never going to naturally double anything naturally. So the increased weight does nothing for him
I haven't put much thought into the geneology engraving but i think i might put it on an upgraded silver sword for speed taker hero goldmary (to fix her accuracy issues and slightly help her damage issues)
I actually missed engravings my first playthrough on hard because I thought it was just naming the forged weapons. I'm now doing a No Somniel run and I really wish forge/engravings were a pre-battle menu option.
Wish they would show you on the engravings screen what weapon they are currently engraved on so you don’t override engraving or check each weapon before you engrave >.>
Any chance Binding can be good on a Brave weapon on a Speedtaker build? Basically use a different weapon until Speedtaker is stacked up, and then start using the Brave weapon with Binding engraved when you've got so much speed that the weight won't matter. I find that whoever is running Lyn's emblem generally gets to ridiculous levels of Speed that sometimes goes to waste. The only issue is that Binding will also drop your Avo by 30, and usually your Lyn unit wants to avoid tank.
At five kills without using the Brave Weapon, is it even a Brave Weapon build then? If you're getting the kills without using the Binding Engraved Brave, you probably just don't have a reason to switch to using a weapon that lowers your avoid afterwards, unless you need to lower avoid from your better weapon you were using first, so that your avoid is low enough to not be ignored. Also on your Lyn unit, lowering your speed through high Wt will also reduce your ability to use Alacrity, and you lose more than the -30 Avo from the Engraving, because you lose the Avo from Spd that is being taken away with such a heavy weapon. Braves are already pretty heavy, making them even heavier doesn't sound useful, even if you have more Spd than necessary to still Alacrity, Roy's engraving actually brings you down by -46 due to the +8 Wt that most units can't handle, esp. on a Brave Weapon. Maybe Brave Bow would be the best use if you're trying for this build, especially as that makes Roy provide +12 damage against fliers, and 2 range means you can avoid being hit back by most things.
@@ino_mation I was assuming you aren't one rounding things without the Brave weapon, and after stacking some speed, begin one rounding with the Brave weapon. But you're right, realistically you probably want to be one rounding without the Brave weapon anyway. With all that -Avo, you might as well just get Sword/Lance/Axe Power (though this costs a ton of SP) which gives significantly more than 2 Mt. The unfortunate thing with Brave Bow is that Lyn is just way too good to waste on an archer. I feel like bow units want to be low investment but there just to deal with fliers. Or not there at all.
it helps that im using chrom's ring from the dlc, which gives spd/dex/str, and am investing on spd/dex +5 AND dex +5, right now(chapter 17) it avereges out to 68% luna proc with brute force crit when doubling(at least one proc) ps.: i like how they balanced veronica's sp conversion skill with high bond fragment requirement, it really prevents you from putting that on everyone(i'm giving it priority the whole run and could only put it on 3 people(again, chapter 17))
Great video as always, your guides really helps a lot even for post game for optimization purposes. Quick question, what engraving would you put on Nova? I'm guessing some accuracy related engravings but I'm not too sure.
Echoes is probably Ivy’s best bet if you’re using Lyn on her. She has the worst Lck out of any unit in the game, so this will allow her to brawl with enemy troops without having a double digit risk of instant death or heart attacks.
It counts as DLC because of Noatun. When fully upgraded, it has 1 less might, but 5 more hit and 5 less weight than a Silver Axe, and the cost of upgrading to +5 is only slightly higher than a Steel Axe.
While it is free DLC that anyone can download so long as they link a FEH account, the Heroes weapons (Fólkvangr, Fensalir, Nóatún) are still fairly overpowered so I imagine they're not factored in these types of discussions since they are massive game changers, especially for low build units. They are stronger than steel weapons and only slightly weaker than silver, while being far lighter than both, offering bonus effects and being D-rank.
@@supergoodadvice853 Fensalir and Folkvangr are barely better than steel weapons, they just have extra low weight and half decent skills. There are only a few units with low build that find them much more useful than steel weapons. The game also gives you plenty of free steel weapons, too. I only consider Noatun to be a great weapon among the three.
@@GIR177 That’s why I don’t really like to bring up the heroes weapons, despite being so accessible l believe a Fixed Folkvangr can carry you up to chapter 10 easily. I do like to hear other peoples opinion on it since it’s free at the end of day
I have run the Echo's engraving on the Iron Great Axe you get before chapter 10. The reason why is to throw the axe on a character that will run Ike. If you upgrade the axe to a silver great axe and then try for a big Great Aether play the Echo's engaraving makes the play way more consistent since it turns off critical hits. With Pair Up and the Echo's engraving you can be confident that if the character can live all the hits the Great Aether will go off since there are no Backup attacks and no critical hits.
You have to be carefully with the echos engraving because it can often push the enemy's crit rate into single digits, thus guaranteeing that they will crit.
Lmao true
😂😂😂
So much truth, the amount of times I've been crit by a Crit=1% / Hit=15%
Meanwhile my unit with 60% crit will make me rewind time to try again XD
I like putting it on a Lance for Chloe and sending her off to fight Kagetsu on Ch. 8. She can generally tank a hit then Momentum around for the kill on PP.
I wish the engraving menu would show you which engravings are already bound to a weapon and which weapon, **before** you actually select to commit. So many times I find myself having to go back and forth between the inventory and the engraving screen so I can compare my current setup. End up wasting time considering a list of engravings for a particular weapon and then most of them turn out to be already bound to another weapon that I don't want to remove it from.
For real, i've started to think about making a spreadsheet for them and I hate engage for doing that to me
Found out that DLC Veronica's engraving while bad on most weapons because of the hit reduction, it 'does' make one weapon especially good. Surge/Elsurge. As it can hit 100% it literally cannot be downgraded by her engraving while giving it good stats. 20-avo, 20-Ddg, Wt-2, Mt-1. Can really help if you are making a mage a avoid tank
It would also be good on a unit with Divine Pulse+ and some luck stacking. I could see Anna making good use of it with Bolganone for example.
I use it on lendabair for alcryst, since his dex is more than enough that the hit rate reduction is negligible.
I also recommend levin sword Veronica with Pandreo with his passive party animal
I also think it on Libération +5 is busted Mt 13 Hit 85 Crit-15 Wt 2 Avo 20 Ddg 20
also with byleth elsurge can have 3 range.
Fates engraving on steel dagger +5 with Yunaka and Corrin for vein of fog fog turned her into a beast of a unit that could go into hoards and would double crit most units, also have the ability that negates pair up attacks on her to assure she wouldn't die. Great vid ty for info
Just a couple thoughts.
Echoes: It's good on a backup weapon, especially handaxes.
Geneology: This one specifically is FANTASTIC on a Hammer. The hammer is only going to be used against armors which are slow enough to offset the added weight, even on a hammer, the accuracy is nice because the hammer has trash accuracy, and the point of damage counts for three.
Binding: Niche use case on daggers. Daggers are light enough to shrug off the weight increase, and this can get their evasion to get back down into very low instead of 0, thus making them actually get targeted.
Dawn: It's actually pretty solid on like a handaxe for a chain attack unit.
Awakening & Fire: Silver Axe. Especially on a wyvern.
My cheeky unit was griffin vander with micaiahs extra 15 hp from staves ability and a lot of movement from sigurd ring. I like that he shows his thighs) Sacred seems like a weird engrave but vanders tomahawk was always 100% hit without losing might thanks to that. He healed with good mobility and poked or got kills with tomahawk nicely and cantered away.
I was using warrior bucheron with speedtaker. His build was very high that I gave binding engrave longbow to him and he carried it perfectly. With zero or one stacks, he doubled from 3 range with good power.
Holy is great for Chole specifically because it covers her particular weaknesses i.e falling behind slightly in build or strength. Everything else is taken care of for her being naturally fast, durable, accurate etc.
Your content has helped me so much the detail in the videos is amazing but not too complicated for new people who want to enjoy the game. Hope you reach 1 mil soon will be here for it keep it up
Dawn engraving combined with Liberation +5 absolutely breaks the entirety of the early and mid game & allows Alear to stay engaged at all times and become the best dodge tank.
Liberation hits like a wet noodle, just forge a Steel sword once she promotes.
This video, along with another one is helping me through Hard/Casual Mode. Thank you.
DLC wasn't covered here, but just mentioning that if your character can handle the weight, Edelgard's engraving has no downside. +1 Wt in exchange for +1 Mt and +10 Hit, Crit and Avo.
Yeah, I usually put it on Kagetsu's signature Wa-doo. He has to use that weapon for canonical reasons, and I found that this is the perfect engraving for it.
Kind of funny. I’ve been looking around for anyone that actually goes over those DLC engraves and have yet to really find a video that explains them along with the base game.
I REALLY like putting Holy War on Celine's main tome, between her pretty good speed and her gigantic luck she abuses avo builds really well, and she becomes surprisingly hard to hit on terrain. Axe-users especially tend to display really low hit on her, which has always helped me to keep her relevant. It's also extremely good on Chloe, but since she flies she can't abuse terrain, and thus the +20 avo isn't as strong. Also Fensalir is such an obvious weapon for Chloe and, once forged, its weight drops low enough that she can use it without AS loss. Celine really likes the -1 weight on an Elfire tome.
The high weight engraves I use pretty much exclusively on effective weapons - bows, wind, etc... because every single point of MT goes a lot further, so it can be worth the downside.
Great point, they would be great on effective weapons/slow crit weps
Been pre-planning a maddening run and just had the idea to run the Dawn Engraving on a Blade in an attempt to use dodge tanking to enable hitting with it. Gonna pair it with sword avoid via well books. +60 avoid should hopefully enable dodging enough to make it work.
Hopefully.
I really like your guides.
i put the echoes engraving on an upgraded levin sword for celine. i didn't care much about the damage decrease cause i just wanted her to double more often for more chances to trigger ignis. the crit avoid was also a reaaaally nice added benefit. also having a levin sword on her is fun for sigurd + override.
I enjoy finding uses for some of the more niche engravings. Anything with worse than +3 Wt, ard/or -10 Dodge is going to be extremely limiting, and unsuitable as a primary weapon. Even for units that don't double, heavy weaponry can put them in doubling range of very slow and potentially dangerous enemies, such as sages, great knights and berserkers.
Binding I used on Chapter 9 for Etie's Iron Bow+1. This added 6 damage against fliers, which allowed her to 1 shot them in the North, while Alcryst went South and could 1 shot fliers with his Steel Bow. The speed loss means she'll naturally die to anything at this point, but this really is her last opportunity to be viable. Even if you screw this up on an iron man run, it's only Etie. There's basically no downside!
Iced Coffee ran a feature using the Emblem of Radiance on Olwen S Citrinne recently. I agree, this is most likely the best use of Citrinne, and the best use of the Emblem of Radiance. Although I would be very uncomfortable running it without Canter, as you need to make sure she's out of harm's way during enemy phase, since she will die to basically anything. Just like the Emblem of Binding, this is death sentence if used incorrectly. I'd make it a rule to never have this equipped if any unit can reach the wielder when enemy phase begins. Trade it off your unit and leave them unarmed if you have to.
The Emblem of Sacred I use almost identically, but on Lindon to synergize with his personal ability, +20 crit if your weapon is a lower level than the enemy's. I leave him mainly as a support unit, so this is secondary. +40 crit is nice though. While doubling, his odds of landing at least one crit is about 64%. Not super reliable, but since he can do this at 3 range and then run away with Canter, I think it's a good option.
For the DLC Emblems, I use Dragon and Strength basically the same way. I run them on Alacrity Rosado's Hammer. He remains fast enough to double armored units, and with Alacrity and Bonus damage, the +2 and +3 Mt translate to +12 and +18 damage before the enemy can counterattack. Rosado's stunning smile keeps his accuracy perfect, a must when exposing yourself to potential crits like this. Alacrity sword users can use an armorslayer instead, which has better accurace, but the same Mt. I'd be wary about any other units running this on the Hammer though. In any case, super useful on Alacrity sets, which would normally get hard blocked by armored units. Naturally, do not leave this equipped during enemy phase if in range of an enemy. Unless that enemy is an armored unit with a Smash weapon, in which case, enjoy!
If you're thinking about getting into the DLC stuff soon, I'd like to suggest you take a look at linking a Fire Emblem Heroes account.
You don't have to actually play the game really. Do a short tutorial, get to the main menu, then unlock.
The weapons you get as a "Bonus DLC" are insane. I think they are even better than the new Well Weapons. And the Bond Rings are pretty good too, especially early game when you have fewer Emblem Rings.
I thought the Sacred engrave was pretty bad. Until I remembered Alcryst wants a crit engraved Killer Bow when all my other crit engraves were taken.
Luna crits go brrrrr
Allcrits is a pretty cool guy
I can't believe the Echoes engraving is the only engraving I haven't given.
My recommendation for Micaiah’s engraving if you want to give it to Seadall is remember to buy a shielding art sometime before chapter 10 and engrave it with Micaiah. This way, you can make use of it in the chapters before you get Michaiah back. As mentioned in the video, although dancers will likely not be put in harm’s way most of the time, it’s nice for him to have the option to tank or avoid a hit in a pinch, and allows for more aggressive strategies if desired. If you have a healer who can make use of it before then, all the better. Always a good enemy phase option for them.
For me it has always been used for my dedicated dodge tank like Lapis or Chloe.
@@Manslayer-eo1nh Very fair. For me the decrease in might is not worth it for anything you are actually trying to attack with, even as a counterattack in enemy phase. Might be a playstyle thing though.
I tossed it on a shielding art as a secondary weapon for my martial master (Pandreo at the time.) He had Flashing Fist art for mage bashing, and Shield Art of Dawn for tanking. chain guard and Staves for team support. Pandreo is likely not the best candidate for the role, but it worked well enough I think the concept was viable. Celine looks like she may have one of the better stat spreads for the job actually, although I normally have her benched (or dead if I'm iron manning) well before I get flashing fist art.
This is DLC, but engraving Obscuritè with Corrin and using soren gives Veyle almost 100 crit, you can also do it with thoron for almost 70 crit hits, it's super super good and I've been running it a lot since it's more useful that I initially thought
I always impose a challenge on myself to one of each engraving to one weapon.
What? You can only use engravings on one weapon by default.
Alfred with a leif engraved brave lance is actually really good. But absolutely needs you to plan ahead for it from the very start of the game so you can forge him one by the time Leif goes away. But this is the best way to keep him going through mid to late game
He's already never going to naturally double anything naturally. So the increased weight does nothing for him
Additional use for Roy engraving: Smash weapon engage attacks just like Ike
I haven't put much thought into the geneology engraving but i think i might put it on an upgraded silver sword for speed taker hero goldmary (to fix her accuracy issues and slightly help her damage issues)
I actually missed engravings my first playthrough on hard because I thought it was just naming the forged weapons. I'm now doing a No Somniel run and I really wish forge/engravings were a pre-battle menu option.
Yikes. that sounds difficult. I wish you the best.
Wish they would show you on the engravings screen what weapon they are currently engraved on so you don’t override engraving or check each weapon before you engrave >.>
I like using Leif's on a Silver Dagger since it is so light anyway.
I used Radiance engraving on Panette with Heavy Weapons.
DLC engraves guide?
So, Engravings do give you some sort of tactical advantage whatsoever.
Any chance Binding can be good on a Brave weapon on a Speedtaker build? Basically use a different weapon until Speedtaker is stacked up, and then start using the Brave weapon with Binding engraved when you've got so much speed that the weight won't matter. I find that whoever is running Lyn's emblem generally gets to ridiculous levels of Speed that sometimes goes to waste.
The only issue is that Binding will also drop your Avo by 30, and usually your Lyn unit wants to avoid tank.
At five kills without using the Brave Weapon, is it even a Brave Weapon build then? If you're getting the kills without using the Binding Engraved Brave, you probably just don't have a reason to switch to using a weapon that lowers your avoid afterwards, unless you need to lower avoid from your better weapon you were using first, so that your avoid is low enough to not be ignored.
Also on your Lyn unit, lowering your speed through high Wt will also reduce your ability to use Alacrity, and you lose more than the -30 Avo from the Engraving, because you lose the Avo from Spd that is being taken away with such a heavy weapon. Braves are already pretty heavy, making them even heavier doesn't sound useful, even if you have more Spd than necessary to still Alacrity, Roy's engraving actually brings you down by -46 due to the +8 Wt that most units can't handle, esp. on a Brave Weapon.
Maybe Brave Bow would be the best use if you're trying for this build, especially as that makes Roy provide +12 damage against fliers, and 2 range means you can avoid being hit back by most things.
@@ino_mation I was assuming you aren't one rounding things without the Brave weapon, and after stacking some speed, begin one rounding with the Brave weapon. But you're right, realistically you probably want to be one rounding without the Brave weapon anyway. With all that -Avo, you might as well just get Sword/Lance/Axe Power (though this costs a ton of SP) which gives significantly more than 2 Mt.
The unfortunate thing with Brave Bow is that Lyn is just way too good to waste on an archer. I feel like bow units want to be low investment but there just to deal with fliers. Or not there at all.
I use the fates engraving on alcryst's killer bow, to guarantee crits so that every luna proc gets a crit
it helps that im using chrom's ring from the dlc, which gives spd/dex/str, and am investing on spd/dex +5 AND dex +5, right now(chapter 17) it avereges out to 68% luna proc with brute force crit when doubling(at least one proc)
ps.: i like how they balanced veronica's sp conversion skill with high bond fragment requirement, it really prevents you from putting that on everyone(i'm giving it priority the whole run and could only put it on 3 people(again, chapter 17))
Chrom's engraving is literally copied and pasted from Sigurd's engraving, just add +20 dodge to it lol
There is no Chloé engraving :
Wanted to ask where do you get your info from? Or what do you use for references for the game?
Great video as always, your guides really helps a lot even for post game for optimization purposes. Quick question, what engraving would you put on Nova? I'm guessing some accuracy related engravings but I'm not too sure.
Marth, Sigurd, Leif if WT isn't that big of an issue. Possible Lucina to fix weight or weight reducing to go for quading
@@IcedCoffeeGamingAh I see, thanks!
Echoes is probably Ivy’s best bet if you’re using Lyn on her. She has the worst Lck out of any unit in the game, so this will allow her to brawl with enemy troops without having a double digit risk of instant death or heart attacks.
still not sure if it counts as dlc but the heroes weapons are really good early game especially with the Leif sigil
It counts as DLC because of Noatun. When fully upgraded, it has 1 less might, but 5 more hit and 5 less weight than a Silver Axe, and the cost of upgrading to +5 is only slightly higher than a Steel Axe.
They're probably the best overall weapons in the game. They are completely free, give passive, good abilities, and great stats.
While it is free DLC that anyone can download so long as they link a FEH account, the Heroes weapons (Fólkvangr, Fensalir, Nóatún) are still fairly overpowered so I imagine they're not factored in these types of discussions since they are massive game changers, especially for low build units. They are stronger than steel weapons and only slightly weaker than silver, while being far lighter than both, offering bonus effects and being D-rank.
@@supergoodadvice853 Fensalir and Folkvangr are barely better than steel weapons, they just have extra low weight and half decent skills. There are only a few units with low build that find them much more useful than steel weapons. The game also gives you plenty of free steel weapons, too. I only consider Noatun to be a great weapon among the three.
@@GIR177 That’s why I don’t really like to bring up the heroes weapons, despite being so accessible l believe a Fixed Folkvangr can carry you up to chapter 10 easily. I do like to hear other peoples opinion on it since it’s free at the end of day
I have run the Echo's engraving on the Iron Great Axe you get before chapter 10.
The reason why is to throw the axe on a character that will run Ike. If you upgrade the axe to a silver great axe and then try for a big Great Aether play the Echo's engaraving makes the play way more consistent since it turns off critical hits.
With Pair Up and the Echo's engraving you can be confident that if the character can live all the hits the Great Aether will go off since there are no Backup attacks and no critical hits.