Overwatch 2 Juno Review - Perfect Support Hero?

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  • Опубликовано: 14 окт 2024

Комментарии • 461

  • @denniswolf8685
    @denniswolf8685 2 месяца назад +283

    She doesn't need more vertical movement. That's her weakness. It's fine for heroes to have a weakness. And it's still quite good. Like sure the widow killed you but you also knew they had a widow so you should be more careful.

    • @yukioacumora4430
      @yukioacumora4430 2 месяца назад +16

      That's the thing with supports though is that as of late, they have been neglecting to give them an actual weakness that is meaningful 😂

    • @Thetruthiscosmic
      @Thetruthiscosmic 2 месяца назад +16

      ​@@yukioacumora4430Lifeweaver has them. He's a large target with a mid damage output and a single self-heal and movement ability combined into one and on a cooldown. I think Kiri is a bit weaker now that her hs dmg multiplier is slightly lower but she doesn't have as much of a meaningful weakness, that is true. Illari is kind of weak w/o her pylon, in my opinion.

    • @Chazza-01
      @Chazza-01 2 месяца назад +12

      @@Thetruthiscosmic Lifeweaver doesn't have a weakness. Unless you count widowmaker 1 tapping him across the map. He can dash pretty often which also heals him, and then he can hide onto his petal platform for his dash to recharge so if you don't have vertical mobility to get him (like Tracer) or if you used your mobility to close the distance (like Winston) you have to shoot the petal. And if he is really struggling against you he can pull the tank in to deal with you. Killing a lifeweaver must be one of the most frustrating things to do. Sure he is big, so hitscan have an easy time shooting him. If he gets on his petal (which he probably placed down beforehand so he has TWO!) and you don't have an angle to shoot at him you have to change targets or shoot his platform that he'll just dash and place back down.

    • @romahnii
      @romahnii 2 месяца назад +5

      @@Chazza-01not to mention whenever you do get all of his sustain out and he’s low enough to die, BOOM big ass tree now he’s unkillable for like 15 seconds if you don’t team fire him

    • @grimsdol4665
      @grimsdol4665 2 месяца назад +12

      ​@Chazza-01 Lifeweaver's Weakness is the lack of Offense, He also can't enable teammates to go on the offense like Ana, Mercy, Zen or Lucio Can
      all he is a big ol wall of healing and safety, which is a gokd strength but that alone can't win u games

  • @jamesperrott1
    @jamesperrott1 2 месяца назад +203

    Juno definitely doesn’t need any self heal outside of the ultimate, she has 150 shield health and the support passive with SO much mobility, it’s easy to get to a position to heal very fast, it’s great balance

    • @AdhvaithSane
      @AdhvaithSane 2 месяца назад +2

      Yeah. As a Doomfist main, I tried to kill a full health Juno with my EMPOWERED punch and so I did land the punch on her but even with a (basically) point-blank shotgun shot (and a melee as well), she f’ing survived *lmao.*
      So I don’t know about you but that, *is enough* proof for me that she definitely *doesn’t* need any buffs LOL.

    • @Gamer-r9h
      @Gamer-r9h 2 месяца назад

      Can you explain to me what the benefit of shield health is if she has the support passive?

    • @jamesperrott1
      @jamesperrott1 2 месяца назад

      @@Gamer-r9h literally heals twice as fast??

    • @jamesperrott1
      @jamesperrott1 2 месяца назад +1

      @@AdhvaithSane uh are you new or what, hitting an empowered punch isnt rare and isnt a one shot either
      her surviving that has literally nothing to do with her healing

    • @Gamer-r9h
      @Gamer-r9h 2 месяца назад

      @@jamesperrott1 ohhh ty

  • @featherskaijay3060
    @featherskaijay3060 2 месяца назад +223

    Is it just me or does her movement feel okay? I dont view it as clunky. It feels okay

    • @bobothebob4716
      @bobothebob4716 2 месяца назад +44

      It feels super bad if you are coming from a hero with good movement, like lucio / echo / new phara. She feels super "locked in place", and very easy to hit, even with speed boost.

    • @houseofconflict5808
      @houseofconflict5808 2 месяца назад +16

      First game she felt weird, but I got used to her after, I think she’s really good!

    • @Stravioska
      @Stravioska 2 месяца назад +7

      its good, she has good movement, if they put more air movement combined with her speed that would be bad for the game, she is rly hard to get if you use her moves right

    • @yukioacumora4430
      @yukioacumora4430 2 месяца назад +2

      ​@bobothebob4716 that's mostly from her bigger than expected hitbox I feel like.

    • @JoeyXB
      @JoeyXB 2 месяца назад +3

      Perfectly fine to me

  • @torterrad5429
    @torterrad5429 2 месяца назад +160

    I think the movement feels great, she's hella mobile already and does not need even more mobility/flexability imo

    • @rogue4340
      @rogue4340 2 месяца назад +5

      Not speed but the kit .It's clunky, not good enough

    • @torterrad5429
      @torterrad5429 2 месяца назад +13

      @@rogue4340 I don't see whats wrong with it, primary feels solid, like her double jump/hover feels fluid/ torpedo things feel like a nice ability and hyper ring is neat.

    • @takoja507
      @takoja507 2 месяца назад +9

      @@rogue4340 It's not cluncky at all, It's done like that on purpose to balance the char.
      And to make you think when you use glide and double jump with it. It's not meant like Echo that you fly fly fly all the time all over the place.

    • @dankmound4358
      @dankmound4358 2 месяца назад +3

      @@rogue4340I thought so at first bc I was expecting echo movement but I got used to it quickly and I think it feels very fluid.

    • @lilwintery6434
      @lilwintery6434 2 месяца назад +7

      i hated the movement at first but after learning it and understanding it more i like it, it's not just another fly for free ability
      it's just hovering and that fits her character

  • @catlinperrin5776
    @catlinperrin5776 2 месяца назад +127

    The funny thing is that I think the mix of her strengths and weaknesses (which you pointed out well) made her feel really balanced to me. She adds value, has some skill expression (including those missiles- which are not JUST free value, they actually require some angling and timing even if aim isn’t as much a factor) but had a risk reward calculus involved

    • @GVQuadra
      @GVQuadra 2 месяца назад +2

      the thing is she has more strengths then any support because of her overloaded kit

    • @catlinperrin5776
      @catlinperrin5776 2 месяца назад +18

      @@GVQuadra that’s pretty subjective. There’s a ton of free value in the support roster and I would argue both Suzu and Lamp add more value than anything in Juno’s kit

    • @wojciechszatko
      @wojciechszatko 2 месяца назад +11

      @@GVQuadra Her kit is absolutely NOT overloaded 😂

    • @dripyonko_3912
      @dripyonko_3912 2 месяца назад +2

      How ?​@@GVQuadra

    • @yukioacumora4430
      @yukioacumora4430 2 месяца назад +1

      Blizzard be like "Okay so we made missiles do 50% more damage and healing and travel faster" looking at this.

  • @cobemorris5990
    @cobemorris5990 2 месяца назад +58

    im loving her, the dual shoot aspect like anas gun, bap boots, lucio speed boost, and mid fight massive launcher lock ons. also i feel like im shooting the halo needler

  • @jamesperrott1
    @jamesperrott1 2 месяца назад +46

    Need to give props to the sound design team, the weapon hit effect is so satisfying, and I love the noises torpedos make a they are locking onto you

    • @TheWazzoGames
      @TheWazzoGames 2 месяца назад +3

      Also when she says her “hi” voice line, you can hear the leather on her gloves creasing. The SFX team are killing it.

    • @Pikachu-qr4yb
      @Pikachu-qr4yb 2 месяца назад

      I love her sound design but the gun sound could get annoying after a while. Maybe they need to tune it down a bit

  • @w8imalive283
    @w8imalive283 2 месяца назад +36

    Bro she’s fine as she is nothing about her really needs changing except maybe her fluidity in the air but even that is fine. Headshot bonus with her would make her broken.

    • @Pikachu-qr4yb
      @Pikachu-qr4yb 2 месяца назад

      the only thing they need to add is, if shes aiming her rockets and doesnt use them, the timer should reset like DVA Matrix

  • @jamesperrott1
    @jamesperrott1 2 месяца назад +37

    I disagree that she feels clunky, you bounce around non stop with the double jump it’s really fun, and the glide took a bit to get used to but it feels very fluid and high speed to me,I would love the idea of her double jump getting reset during Glide, but I fear it might be TOO much mobility

    • @darkscoutergamer6168
      @darkscoutergamer6168 2 месяца назад

      She does feel just a tad bit weird lol but honestly it was fun haha and btw doing good?🙏🏻😎

    • @jamesperrott1
      @jamesperrott1 2 месяца назад

      @@darkscoutergamer6168 doesn’t feel wierd to me at all, I changed the controls a lot on controller so it took a game to get used to, but she plays so smoothly and so fun
      And yes?

    • @darkscoutergamer6168
      @darkscoutergamer6168 2 месяца назад

      @@jamesperrott1 idk i guess I should wait on her full release and see,it was mostly with the glide and ring combo imo but overall I had fun with the character anyway which is a W in books,glad to hear btw and any plans? Stay amazing and cool🙏🏻😎

  • @Findrin
    @Findrin 2 месяца назад +50

    I think juno is one of the only well balanced heros on release (as long as they dont mess it up for actual release). While she is fun to play, I think a few tweaks could be made. I would happily take a small damage reduction if it meant we could headshot, and the double jump reset on using glide is a great idea

    • @juri_ow9477
      @juri_ow9477 2 месяца назад +5

      Well tbh Venture and Illari were pretty balanced too. Illari was a bit overtuned but not broken or op on release

    • @starrysky8118
      @starrysky8118 2 месяца назад +9

      ​@@juri_ow9477Illari was never broken but she does have design issues, the pylon is a very problematic ability.

    • @JonathasJunior
      @JonathasJunior 2 месяца назад

      headshot with so much mobility, it seems wrong

    • @Gabriel-pp8xo
      @Gabriel-pp8xo 2 месяца назад

      @@juri_ow9477echo was by far the most balanced hero for ow 2 on release. They basically still barely touched her. Even tho she was released in ow 1, she was technically an ow 2 hero

    • @gamingfailx3310
      @gamingfailx3310 2 месяца назад

      @@starrysky8118 pylon is a EPIC ability that is just SUPER cool

  • @_Libosido
    @_Libosido 2 месяца назад +2

    Flying Juno feels like the practice bot from Hanamura custom map, where are bots flying into the air for practicing headshots and tracking. 😅
    Juno is _(in my opinion)_ one of the heroes, that you need to train a lot for getting value _(but in the end of the day not worth to train it, in compare of the rest of heroes)_ , her "random" speed boost can easiely destroy allied dps tracking and she will be playable maybe in high coordinated enviornment _(top 5%)_ because of her speed boost and her ult, where you need to group up and profit from dmg boost.
    Juno is "overbalanced" , no cc, no good escape mechanics, no self-heal and she is fully relying on every ally in your team.
    People are now happy from new hero, but in one month probably she ends up in bottom on playrate, like Lifeweaver did.

  • @slobroold8664
    @slobroold8664 2 месяца назад +8

    Adding vertical movement to glide boots would be a terrible idea. It would be mercy valk movement on a cooldown. The main benefit of the ability is the speed boost. You can run away or chase down kills with it. Perfectly fine how it is rn imo. Like to point out that this is only the 4th support hero in the game that needs to aim to heal. (3rd if you don’t count bap)

  • @jamesperrott1
    @jamesperrott1 2 месяца назад +9

    If you play on controller, I really recommend swapping the jump button to the left trigger, it makes aiming while jumping and gliding non stop much easier, then put her dash on the old jump button (A for Xbox) and put her rockets on RB, hyper ring on LB
    Much smoother and easier to use

    • @yukioacumora4430
      @yukioacumora4430 2 месяца назад +1

      I personally have been using left bumper to jump for eons at this point :p

    • @jamesperrott1
      @jamesperrott1 2 месяца назад +1

      @@yukioacumora4430 that works too I guess, I only use left trigger to jump on all flying heroes and Lucio
      It’s impossible to hold A to jump and aim at the same time

    • @dankmound4358
      @dankmound4358 2 месяца назад +1

      I did exactly this too!!

    • @Calmy517
      @Calmy517 2 месяца назад

      all i did was change the setting to make crouch hover and it feels fine to me fr

    • @jamesperrott1
      @jamesperrott1 2 месяца назад

      @@Calmy517 well that depends what your crouch button is, if it’s B, you can’t aim at the same time as holding B

  • @xmus4023
    @xmus4023 2 месяца назад +12

    Floating horizontally only is a good design because the last thing we need is dumb teams not being able to shoot a fourth flier.

    • @BrofUJu
      @BrofUJu 2 месяца назад +3

      100%. Was a really nice compromise.

  • @CadaverJunky8
    @CadaverJunky8 2 месяца назад +26

    Why the hell does everyone love to complain about "no skill hero" and autolocking now when Moira has been dominating the game for YEARS virtually untouched? Not every hero needs to be a hitscan Sojourn, guys. This is not CoD. I think Juno is fine, but NOT gonna be meta or a "no brain character"

    • @yukioacumora4430
      @yukioacumora4430 2 месяца назад +5

      And then when we do get a high skill high reward character like sojourn they bitch until the character is nerfed into irrelevance lol

    • @Jacknorrington
      @Jacknorrington 2 месяца назад +1

      I mean, people have been complaining about moira and sojourn for years. I think they should all be changed

    • @CadaverJunky8
      @CadaverJunky8 2 месяца назад +1

      @@Jacknorrington To what

    • @Jacknorrington
      @Jacknorrington 2 месяца назад

      @@CadaverJunky8 less braindead? I'm a GM tank and playing sojourn/moira/juno is just braindead gameplay, you get value from doing nothing

    • @CadaverJunky8
      @CadaverJunky8 2 месяца назад +3

      @@Jacknorrington what is a character that isn't brain dead

  • @ravennoir7474
    @ravennoir7474 2 месяца назад +18

    She essentially has two speed boosts. Playing against her is kinda annoying at how fast she can get away from you.
    I like the hyper ring but I think the booster one should be made into "lunar gravity" if Blizzard doesn't want to commit to flight like Echo, because it feels really unnatural as it is now and honestly just being able to propel yourself with reduced gravity would make her much more fun to play and find ways to get out of situations or to get to a teammate who needs help

    • @bobothebob4716
      @bobothebob4716 2 месяца назад +2

      Honestly in most of my games I just see Juno get mowed down by tracer / widow, and even sombra. It's crazy how big her hitbox is and how easy she is to predict the movement.

    • @yukioacumora4430
      @yukioacumora4430 2 месяца назад +3

      Yeah her mobility isn't that much of an issue because she's suprizingky massive despite her frame. Her helmet also gives her the biggest head hitbox out of the supports I feel.

  • @AB-jt4rs
    @AB-jt4rs 2 месяца назад +9

    I think she's good but i think they should buff her double jump. She struggles to reach even relatively low high ground

    • @GVQuadra
      @GVQuadra 2 месяца назад

      uh good, no cooldown on it is already obnoxious. bap doesn't even use his jump for highroad as much as jumping around tanks making it hard to kill him. this bitch is the same way and she is basically perma in the air. in a 1v1 with any dps the dps player has to be twice as good to hit and kill her before she does.

    • @jamesperrott1
      @jamesperrott1 2 месяца назад +5

      Don’t buff the double jump itself as you can spam it endlessly all game, but have it reset during glide, so you can triple jump one time only during glide

    • @AB-jt4rs
      @AB-jt4rs 2 месяца назад +1

      @@jamesperrott1
      I think having to use glide just to reach low ledges would feel kinda shitty, especially since it's on an 8 second cooldown which certainly isn't short.
      And I'm not saying that she suddenly needs to be able to jump like 20m, I'm talking like a relatively small adjustment that will make it less janky trying to get onto certain ledges and buildings.
      Plus I think it's on you if you don't know how to punish a Juno who's mindlessly spamming double jump all game

    • @engineergaming3830
      @engineergaming3830 2 месяца назад

      @@AB-jt4rs some heroes will definitly struggle against a very high double jump the triple jump idea is good most heroes in the game have to use their cooldowns to reach highround

    • @AB-jt4rs
      @AB-jt4rs 2 месяца назад

      @@engineergaming3830 At the very least then, they'd need to reduce the cooldown on her flight because 8 seconds is quite long in order to get minimal height.
      Echo's flight is 6 seconds, for comparison, and that can get you literally anywhere you need to be.

  • @tuckergymnest0
    @tuckergymnest0 2 месяца назад +3

    The hyper rings are SOOOOO GOOOD to walk through as a reinhardt main. Any character that makes reinhardt better is good to me

    • @mormegil84
      @mormegil84 2 месяца назад

      Same

    • @nex5691
      @nex5691 2 месяца назад

      if combine that with lucio and jq u just made the most fun thing i call speed meta

  • @bstrouble
    @bstrouble 2 месяца назад +22

    Fun hero but we need to fix the tank role now

    • @CadaverJunky8
      @CadaverJunky8 2 месяца назад +6

      No literally. Distraction over, now go fix tanks

    • @mormegil84
      @mormegil84 2 месяца назад +2

      Only way to fix it is 6v6

    • @bstrouble
      @bstrouble 2 месяца назад

      @@mormegil84 at this point I agree

    • @ex2738
      @ex2738 2 месяца назад

      ​@@mormegil84You rolled in from stupid town?

    • @mormegil84
      @mormegil84 2 месяца назад

      @@ex2738 No. I rolled in from when the game was better. The loss of tank synergy removed a core strategic component of the game. Not only that, leaving too much responsibility up to one tank has ultimately made it a pain to play, which is why people hate to play tank in general. So much fun having to lead the team, make space for dps, outplay the enemy tank, and protect the support all at the same time. 👍

  • @patrickazzarella6729
    @patrickazzarella6729 2 месяца назад +3

    I wish they gave her free downwards movement while using hover because having to cancel the ability then hold space bar is annoying. I dont think she needs upwards mobility

  • @nd4090
    @nd4090 2 месяца назад +3

    Hanging on a horizontal plane doesn't really make you easier to hit than just strafing left and right on the ground - especially since you gain a speed boost. You might just be well too used to the vertical mobility of pharah or other characters. Besides, that might just be the highest form of skill expression on Juno - knowing when it's better to cancel boosters. The only thing about them that they could change is to perhaps keep the speedboost from them after cancelling the ability. This would incentivise skillful use and cancelling of the ability.

    • @sera48g
      @sera48g 2 месяца назад

      It does though because there's less natural cover usually

  • @Yasviele
    @Yasviele 2 месяца назад +3

    So it doesn't feel like flying more like walking on an invisible temporal floor

  • @zc8673
    @zc8673 2 месяца назад +4

    Personally I think that people are using her glide wrong. It is intentionally designed that way so that you can't use it to be a flying hero.
    The only issue I have with it is that you cannot descend.
    I have been using it just like any other regular movement ability, to reposition and engage/disengage and I have found it to be extremely useful and intuitive.
    I actually love that they created it to not be a flying ability.

  • @kinglawson1749
    @kinglawson1749 2 месяца назад +2

    little thing i've noticed, when you push into a wall while her boost is active the game will raise you up a bit. not sure if this is only near ledges tho

  • @somethingdifferent530
    @somethingdifferent530 2 месяца назад +1

    Personally, I don’t think she’s op. As for skill expression, I think there’s wayyyy less skillful supports. I think she’s gonna be one of those supports that pairs well with certain supports like Lucio and Kiriko.

  • @Shadowsmoke11
    @Shadowsmoke11 2 месяца назад +1

    Juno needs headshot dmg multiplier to allow more skill expression.

  • @Ballacha
    @Ballacha 2 месяца назад +5

    juno is a bit awkward to play on a lot of maps at the moment. maybe that's intended. atm you can't play her too far from the fight like ana because your primary fire healing/dmg drops off like crazy and torpedos may not even be in lock on range. and you can't play her too close either becaue you get poor value from torpedo as you don't have most of your team in frame to be locked on and you don't have hard disengage like moira. there's a sweet spot range where she feels kinda strong but not irreplaceable by other supports. she has good offensive utility (2 speed boost & 1 ult providing a dmg boost/healing zone that moves forward) and no defensive utility. she will be a generalist in low-mid elo and a situational pick in higher ranks.

    • @tolland4433
      @tolland4433 2 месяца назад

      I also thought she felt awkward due to the abilities in general but this pinpoints the issue as being related to the range, very well said. I do think she's a little bit underpowered tho.

    • @jacob3761
      @jacob3761 2 месяца назад

      Not to mention her ult requires her to be up close to her team or the enemy since it starts right in front of you

    • @Ballacha
      @Ballacha 2 месяца назад +2

      just played another 10ish games with juno. i find her pretty good in nearly every flashpoint map, ok on some escort/push maps or sections of those maps where there are open areas, and bad on control maps with short distance engagements and a lot of objects blocking her torpedo.
      also, her ult is the complete antithesis of her kit... a speed boost hero with the most sluggish ult. very awkward and difficult to pick the correct circumstances to use.

  • @DumplingDoodle
    @DumplingDoodle 2 месяца назад +2

    The movement is fine. She should have some level of vulnerability. She’s got a tiny hit box and can jump around plenty, it’s reasonable for a widow to be able to smack you if you’re mindlessly flying through a sight line.
    She’s not meant to feel like echo, she doesn’t have wings. She’s using hover boots, she hovers, not flies. It feels weird being just *barely* too low to reach a ledge, but heroes can and should have limitations.

  • @jm2038
    @jm2038 2 месяца назад +2

    You can toggle glide in settings so it works like dva boost a bit or like echo flight

  • @jamesperrott1
    @jamesperrott1 2 месяца назад +3

    I felt the opposite, I love her movement and it’s super good, and her damage is amazing for a support, I was out damaging my tanks and dps some games, with as much healing as my other support still. I just kept forgetting to use hyper ring at all, cause it feels so unimpactful? The speed boost is so small it’s hard to even notice it at times idk, i think it needs to be faster or at least last longer after you leave the ring

    • @yukioacumora4430
      @yukioacumora4430 2 месяца назад +1

      I kept forgetting to use it because it just doesn't last that long. It's good to throw in thr middle of teamfight thiugh because allies will probably run through it a few times, increasing thr duration.

    • @jamesperrott1
      @jamesperrott1 2 месяца назад

      @@yukioacumora4430 yeah I went multiple games where i forgot to use it almost entirely which is bad lol
      It just doesn’t feel impactful at all

    • @sera48g
      @sera48g 2 месяца назад

      hyper ring is so good wdym 😭😭

  • @SnuSnu91
    @SnuSnu91 2 месяца назад +7

    In the forums people go absolutely wild on Juno... well who would've thought, but it's actually insane how much people want to complain about every tiny itsy bitsy little thing out there.

    • @mormegil84
      @mormegil84 2 месяца назад +2

      Blizzard forums are terrible

  • @GreenBro11
    @GreenBro11 2 месяца назад +3

    Her glide boost feels like Blizzard was purposefully trying to avoid Echo’s flight mechanic and compromised with something worse. Considering Echo was originally pitched as a support I can see Juno being a retooling of Echo’s kit. I get maybe limiting the potential of having too many flying supports but there’s gotta be another way to balance it.

    • @yukioacumora4430
      @yukioacumora4430 2 месяца назад +3

      It feels fine to me currently. While playing in TDM my friend would complain that I'm "Playing jiggly puff while against a little mac" which was a hilarious comparison.

    • @engineergaming3830
      @engineergaming3830 2 месяца назад

      if she had free flight she could very easily farm her ult using torpedos and having a 4th flying hero would be annoying

    • @felipez3115
      @felipez3115 2 месяца назад

      Nah.. she is suppose to be like that, because is like she's floating, they would never do like Echo.

  • @plat4663
    @plat4663 2 месяца назад +1

    I noticed a huge portion of her damage comes from her homing projectiles, but like moira it's evenly distributed damage across several targets.
    She has no burst damage potential because she can't headshot.

    • @yukioacumora4430
      @yukioacumora4430 2 месяца назад +1

      I'm down for it. Makes her feel more honest, and ngl thr support role could use more honest characters. Let's just pray blizzard doesn't muck up her release with overly zealous buffs.

    • @YoWasupImADude-xv6hi
      @YoWasupImADude-xv6hi 2 месяца назад

      ​@@yukioacumora4430Fr support heroes feel way too overloaded for their role. I guess to make more people play them and just bad game design.

  • @jamesperrott1
    @jamesperrott1 2 месяца назад +3

    I think her damage is perfectly good as it is, it just sucks against heroes with armour, since you do a 12 round burst armour KILLS your damage, I would love if you could headshot, even at a reduced multiplayer like 1.25x, I just want that satisfying headshot sound effect with her weapon, it would be SO satisfying and also add more skill expression
    Though the people saying she’s no skill are very wrong

    • @raptortheinflatablecollect7120
      @raptortheinflatablecollect7120 Месяц назад

      I think she’s very hard. It took me a bit to get loads of kills and potgs and just being a good healer with her

  • @CadaverJunky8
    @CadaverJunky8 2 месяца назад +5

    I like her but her dash+jump movement is kinda clunky. I wish the glide wasnt a whole other button to press, but happened automatically after holding down jump

  • @justcallmexen
    @justcallmexen 2 месяца назад

    So much to say here. Yes, the glide boost feels a bit odd sometimes, but I imagine that keeping the same elevation is the point. It gives her a vantage point but still means that hitscans are able to gun her down if she stays out in the open too long. I did see there not being headshots, but at 75+ damage a burst does she need it? Maybe at 1.5 multiplier it could be ok, but her spread is pretty tight as is, I dunno where you are getting the idea it is wide. That and the falloff is decently far, more than Cassidy's currently. Lifeweaver's blossoms have a 30 meter lock-on range, and that's just when her falloff begins, she can still heal at longer ranges just not as much.
    I had also noticed there was no self heal, which brought to mind Zenyatta. Supports usually have a way to heal themself over time naturally (Mercy, Lucio, Brig, Zen) or have higher healing output but have a cooldown for self healing (Bap, Moira, Ana). OW2 mixes this up a little, but with all that shield health Juno has she clearly lands in the former group, but with more mobility than Zen and the new support passive to make up for not having quite as much shield as he does.

  • @brolene413
    @brolene413 2 месяца назад +1

    glide isnt flying! ive been using it like mercy guardian angel without needing to target. youre trying to use it like a dps mobility movement, not a support mobility. use it to disengage, get into a fray, get to a teammate whos dying, not to fly up into the sky and 1v1 dps.

  • @Xo1ot1
    @Xo1ot1 2 месяца назад +1

    Played a good amount of games with her and noticed the lack of carry potential. If your team is losing, it feels like there's 0 chance to impact that. She also feels weak in 1v1s.
    Her primary fire feels pretty good besides that, her right click is really cool, but weak. I wish it healed her too and dealt double damage/healing to a primary target you need to aim at.
    Her dash feels weak/clunky, and her ult feels quite good but hard to take full advantage of. Finally, the speed boost is a good ability, but IMO the game is fast enough and shouldn't have even more speed, so I'd be happy if the ability did something else instead.

    • @yukioacumora4430
      @yukioacumora4430 2 месяца назад +1

      For me she feels just right and a refreshing change of pace for supports not just being borderline overpowered. Onky things I'd personally suggest is increasing the lock on speed for her missles personally and maybe being able to throw her ult a bit further than directly in front of her.

  • @mainlyglitches
    @mainlyglitches 2 месяца назад

    1:42 I think something they should do with her movement is she is able to double jump, but after she uses her glide ability it resets her double jump allowing a player to pop it off a second time to make her not as easy to hit in the air.
    Edit: oh he mentioned that after lol.

  • @1ARSONIST546
    @1ARSONIST546 2 месяца назад +1

    She's really weak against flankers. You can't do anything if the enemy tracer or Sombra wants you dead. You will die most of the time unless the other support saves you.

  • @marcusvargas6667
    @marcusvargas6667 2 месяца назад +2

    I just like how she doesn't have any self-healing. It's annoying to play against tanky supports.

    • @RandomCivilians
      @RandomCivilians 2 месяца назад

      Zen: "Am I a joke to you?"

    • @engineergaming3830
      @engineergaming3830 2 месяца назад

      @@RandomCivilians they didn't say she's the only support that doesn't have it tho?

    • @RandomCivilians
      @RandomCivilians 2 месяца назад

      @@engineergaming3830 No self heal doesn't mean anything, yet everybody complains. Y'all complained enough to literally make it a passive. And yet characters than don't have self heal are equally complained as being op and weak at the same time. Pick one or the other. You all wanted no self heal in the first place because of healing creep. You all complained supports were never dying and literally made them rework the entire game for it. If you add more self heal, especially to characters like this new one that already have a massive kit, it's just going to start support creep all over again. Stop flip flopping on it already. Do you want supports to have survivability, or utility? Having both becomes op and you know it.

  • @someGuy-kl7cb
    @someGuy-kl7cb 2 месяца назад

    honestly, i think the fact her flight has strengths (high ground) and weaknesses(predictability) is a perfect "harmony" where the ability isn't just a mindless flight ability.
    ive noticed a lot of her settings are in already, so i think setting toggle secondary fire, and toggle hover will likely be "required" to get the best feeling. you can cancel her flight early, which seems like the "Clunkyness" you seem to be having.

  • @naejimba
    @naejimba 2 месяца назад

    So we need to limit her overall vertical mobility to keep with the character design, but are looking for a new way to control vertical movement during glide? The answer lies in just using the spacebar in some way since it's a big part of her kit. During Glide Boost spamming it allows you to go higher, like flappy bird lol, holding it allows you to glide slowly down, and releasing it causes you to fall. No other button required.

  • @wisp9856
    @wisp9856 2 месяца назад +1

    No skill is the exacr opposite of how I'd describe Juno, I actually think she's top 5 supports in terms of skill required. No aspect of her kit is too strong

  • @Ghostalking
    @Ghostalking 2 месяца назад

    my only concern with giving glide more mobility is that the players might feel like they’re playing echo instead of space Ranger. for short gliding, I can just double jump and hold the jump button. I usually use glide for quick exit and then cancel it when I’m safe.

  • @YoungPro123
    @YoungPro123 2 месяца назад +3

    They power creeped Mercy 💀

  • @nd4090
    @nd4090 2 месяца назад

    Actually her boosters do slightly go up and down if you ran into a wall. Seems like they copy-pasted a bit of code that allows tracer's blink to go up and down since it's on a similiar height levels as hers

  • @tsoewoe
    @tsoewoe 2 месяца назад

    I think as long as its consistent, "weird" movement is pretty interesting and its quite rewarding to get used to the rules of the way Juno gets around.

  • @MaucyStudios
    @MaucyStudios 2 месяца назад

    As someone who is planning to main her. I don't think she needs any kind of changes.
    There is some skill in how you use her areal movement. You gotta learn the map geometry to actually use is to get over some ledges.
    Her lock-on ability requires quick decision making.
    The pistol is fine. It's a 3 burst kill at CQC to regular health heroes. From what I tested, it drops off at 32-33 meters.
    I think her kit is just fine and hope doesn't get any significant changes.
    This comes from a guy that mains Kiriko (cause I like her, not for her tier position). We all know we don't need anymore "nuh-uh" skill on supports.

  • @Manicboy8
    @Manicboy8 2 месяца назад

    For anybody super worried about her auto lock ability, know these 4 things.
    1. You can very easily hear when its locked onto you
    2. You can quite literally see the 2 little bots above her charge the beam that are never normally there.
    3. You can easily behind a wall which gets rid of projectile due to how slow it is.
    4. It does like no damage, its just 75
    The actual problem with the ability is the healing auto lock projectile it has because it heals 135 hp practically instantly, and you can use it on the entire team AND it doesnt disappear after hitting a wall, its basically just a instant halfhp heal for the other 3 heroes on the team.

  • @adrianfinch7382
    @adrianfinch7382 2 месяца назад +1

    The movement is bloody awesome I’m a dps player never had so much fun on support before even tho I love bap

  • @michelleschrock4367
    @michelleschrock4367 2 месяца назад

    I personally am really enjoying the air walk mechanic. Levels with cliffs I can just walk out onto the gap, and so long as you are playing like you on the ground and sticking to cover and minding the angles, It makes the snipers have to move their reticle from the normal sniping angles. I just think its neat.

  • @bloodangel7731
    @bloodangel7731 2 месяца назад

    Juno having vertical movement during her glide is gonna be a big weakness because she is in the air and the enemy team's hitscan would easily pick her off

  • @WunderWulfe
    @WunderWulfe 2 месяца назад

    the hyper ring is goated because the projectile that gets shot itself speeds up allies so you dont just have to make them run through it, you can shoot it through them from behind or in front of
    glide boost is fine if you conserve your double jump and cancel early, or use it as a quick escape. you can use ramps for more height and ledges/etc for cover
    also, her guns range is 30 meters before falloff kicks in

  • @Kr3ptt
    @Kr3ptt 2 месяца назад +1

    Stylish just wants her to be absolutely cracked

  • @epicgamersauce3516
    @epicgamersauce3516 2 месяца назад

    I think they should make the glide boost feel like ice physics on one plane, rather than echo's flight on one plane. It would be super fun to actually glide around the map as the name suggests, and if it kept your momentum and stuff

  • @KumaOso16
    @KumaOso16 2 месяца назад

    I think what would help with Juno's glide is give her the ability to lower herself, but she cannot go any higher than her initial height. She doesn't have super mobility, but she doesn't feel like she's too committed either.

  • @BOOMbear214
    @BOOMbear214 2 месяца назад +1

    Im good with the current movement. I think supports are too good at survival now and having her movement be easier to read is what's best for her kit.

  • @strawberrygemz2020
    @strawberrygemz2020 2 месяца назад

    If they give her vertical movement with her flight it should be quite slow. PURELY just for usability and adjustability. Never to the extent of like echo or pharah. I don't think she needs to be able to headshot either. She doesn't need to be any more of a dps. I think she should stay without a self-heal, I think honestly they should bring back the effective range on her pulsar missiles. I LOVE her pulsar missiles, they're SO satisfying to use/hear, but they're a bit too effective at range against enemies.
    I feel like she just needs maybe a bit more maneuverability on her glide boost.

  • @sooehn
    @sooehn 2 месяца назад

    I think the horizontal locked movement is a balance thing, to avoid flooding the game with characters that spend most of the game moving in all axis in the air. Can you imagine having to face a team of pharah echo and juno, and none of your teammates are good at hit scan?

  • @davidwaddell785
    @davidwaddell785 2 месяца назад

    Idk about holding jump to move up, i dont think she needs that. Holding crouch to move down sounds reasonable though. It is really annoying to have to cancel glide to go through some doors.

  • @cakez8044
    @cakez8044 2 месяца назад

    My only issue with her is that the charge up time on the rockets and the need to fire to confirm. Wish you could just let go of the button to fire the rockets

  • @Chibsification
    @Chibsification 2 месяца назад

    at first i didn't like the glide bost, but after a while, you get used to it, like everything else, it takes times to understand, and yes, you can't crotch to go down on glide boost, canceling it has become second nature to me, I usually use it to get to point fast, fly over everyone and secondary fire, or to run away, and I feel like I don't need to change my elevation atall, and if i get caught on a door I cancel.

  • @blackblitz2011
    @blackblitz2011 2 месяца назад

    Movements fine especially if you're diving or flanking, use the speed boost when your above someone and they're not hitting you. missile is fine the skill is to use it when you can see someone getting low on the enemy side, then you release it to guarantee they get killed before they escape.
    Also at higher tiers I've seen her with 9k damage and 4k heal with 1 death diving with lucio or flanking and not dying.
    The hero's fine as she works in most scenarios and pairs very well with a lot of the roster. Especially healing tanks like ball and doom along with helping them escape.

  • @seraphin01
    @seraphin01 2 месяца назад

    to be honest I expected her to be completely busted but she's not at all.
    I actually might not even play her because she has some big downsides:
    1: no self healing. That's rough when you have to rely on your other support to keep you up despite being tiny and speedy, your ana will miss some shots no doubt
    2: Her flying thing is super clunky. you can't fly DOWN so you have to cancel the ability to go through some door or otherwise.. It doesn't feel good to not be able to go down at will
    3: no scope. unlike ana when your team is far, hitting with the blaster to heal is harder and less reliable (while also healing less).
    4: her torpedo have some cool moments in open field parts of maps, but more often than not it's a 1 to 2 targets ability with not so great damage, and if you're gonna heal with it, chances are your primary fire would be much more useful.
    Her ult is amazing, her damage is pretty decent but needs some time to get used to it, her healing is on par with the other supports and her speed boost is the best part of her kit imo.
    Pretty balanced hero but I feel like I'm gonna be back on my Ana/mercy/moira/bapt/brig more 99% of the time

  • @meageekygirl
    @meageekygirl 2 месяца назад

    They should allow you to do an additional double jump during and after her boost glide if you have already done your double jump before using that ability.

  • @cdt5559
    @cdt5559 2 месяца назад

    I think the hyper glide is good where it is. She has incredible mobility, but you have to strongly consider where you’re at with her before you do your jumps.

  • @s2g234
    @s2g234 2 месяца назад

    I do agree that the hover is messed up a bit - would be nice if it was an adjustment of an echo hover, but I will say that watching her hover untouched above a venture ult is comical, and hyper ring away from a mei ult or as a disengage is so satisfying

  • @ciaspyrou6399
    @ciaspyrou6399 2 месяца назад

    Part of the clunkiness is likely contributed to by overestimating her height viability and duration of movement. You most likely want low to medium height moves in quick bursts, likely why you can hyper ring in the air,

  • @taco_sensei
    @taco_sensei 2 месяца назад +1

    My problem with her is that she offers nothing new or unique. No new mechanics nor gameplay identity? Also her ultimate is a bit uninteresting (idk if it's good or bad yet)
    Other than those personal gripes, she seems cool and feels like a healthy fit in the roster!

  • @Gillder
    @Gillder 2 месяца назад

    Her movement was definitely throwing me off at first, but I've somewhat gotten used to it. I do wish she have more vertical movement though. Getting trapped high up in the air isn't really ideal. :p

  • @lethalclips1234
    @lethalclips1234 2 месяца назад +1

    She's suuuuuuuuuuuuch a fun hero to play! I think there is a fair amount of counterplay available, especially due to her lack of self heal (although out of combat heal is CRAZY fast due to all the shields) Her movement is really really REALLY good once you get used to it. She can rack up some pretty intense healing number, and even dmg, but I don't view her as OP. I think she might be really strong in a more organized team tho.

  • @NamhadiNdemufayo
    @NamhadiNdemufayo 2 месяца назад

    I just wish she had more height on her double jump.

  • @antman1672
    @antman1672 2 месяца назад +1

    She seems pretty good but unless she gets some kind of ana or kiri lock on for her healing I won't be able to use her. My aim is too shlt to be able to reliably heal.

  • @kap1117
    @kap1117 2 месяца назад

    I honestly hope they dont give her echo's fly ability. The way it works not makes it easier to play against her for certain characters like junkrat. Ive also havent had too many issues myself with it and like the horizontal burst it gives you that you can then go into a strafe with. I think overtime people will get more used to it.

  • @vsaurabh84
    @vsaurabh84 2 месяца назад

    I think you've nailed it @stylosa. Her movement feels awkward during her L1 ability or LB depending on your console

  • @cody7210
    @cody7210 2 месяца назад

    Future Hero Designer here: hotfix incoming. Juno now gains the ability to jump 3X. On the 3rd jump this activates her previous horizontal movement buff. Juno always falls slowly unless crouch is active.
    Shift- now activated a powerful roundhouse kick that knocks up (targets only lose mobility for 0.5seconds)

  • @ProgressiveWonders
    @ProgressiveWonders 2 месяца назад

    Hot Take: Take away Damage (not healing) from the Torpedos and change it to hindering the enemy movement speed and increase the passive healing when in the aiming screen.

  • @Turtlpwr
    @Turtlpwr 2 месяца назад

    2:05 I was hoping that ability would feel more like Echo’s and was a bit disappointed in Glide Boost because of it. I’m all about mobility, and that ability just feels a little off.

  • @romanrm1
    @romanrm1 2 месяца назад

    5:15 Ram in ultimate, at critical low HP, what you do, you turn away from him to duel the JQ (and die). This is why tank feels terrible to play, because of healers like that. You get let down in the most important moments. Especially the Ram ult can be the most important one in the match easily.

  • @jonnyhannah2246
    @jonnyhannah2246 2 месяца назад

    The movement feels so smooth imo. Vertical movement isn’t needed and I think it helps her feel more balanced

  • @romahnii
    @romahnii 2 месяца назад

    honestly the only thing i don’t like about her is the glide boost, she should be able to have more verticality but they’d probably have to nerf her ult charge rate, she’d be better at getting away from like tracers or sombras but she can’t build an ult for every flashpoint, you could do that or give her a headshot and leave the movement bc it’s pretty fluid once you get used to it

  • @frea2191
    @frea2191 2 месяца назад

    Every time i used my jump during shift i basically handed the enemy a free kill, this skill needs some serious adjusting... same gioes with the rightclick, it feels kinda clunky, even with the option in the hero-gameplay-panel

  • @Semo6184
    @Semo6184 2 месяца назад +1

    The movement feels better on console. Echo’s movement is clunky when using a controller. This feels much better.

  • @grimsdol4665
    @grimsdol4665 2 месяца назад

    I think The nice thing about Juno is that she doesn't have an ability that does everything on it's own, u gotta put somekind of effort or skill into using the ability beyond timing

  • @soaps67
    @soaps67 2 месяца назад

    The torpedo should probably be more like Moira orb, where you choose to be offensive or defensive. That makes that choice more of a skill expression cause you can make a wrong choice in the situation

    • @soaps67
      @soaps67 2 месяца назад

      Or maybe you have to look at the things you want to lock onto, and you only have so many missiles, something like that

  • @joruffin
    @joruffin 2 месяца назад

    I see the limitations of the movement, but I think if she had something more like echos flight it would be far too useful and tip get kit into better at everything

  • @devanmentrup6203
    @devanmentrup6203 2 месяца назад

    Echos flight would be too OP for a support but if they made it so that jump allows you to slowly glide up and crouch let's you slowly glide down it would feel more fluent

  • @engineergaming3830
    @engineergaming3830 2 месяца назад

    they shoudn't give the glide boost vertical movement it'll allow her to get really easy value with her torpedos and the speedboost would make her really damn hard to hit heroes need some kind of weakness to offset all they can do

  • @Insidious-l8z
    @Insidious-l8z 2 месяца назад

    I dont think she needs any buffs or nerfs really. Her flight being a bit clunky is very fair in my opinion. It promotes good positioning and skillful retreats. Her flight should be used more like a quick dash and not exactly flight.

  • @EdgyBirds
    @EdgyBirds 2 месяца назад

    Movement metas are the best. Period. They feel awesome to play as, it’s a rush of adrenaline to play against, and it’s super entertaining to watch.

  • @alexanderwagner2580
    @alexanderwagner2580 2 месяца назад

    Honestly I've loved the hero design. A support that doesn't have as much killing power as a dps, but can still contribute damage as needed. Hyper mobile and difficult to kill, unless you are out in the open and misusing abilities. I do kinda want a self-heal, but with 3 different kinds of mobility, I understand why there isn't any. This is the first hero that feels like a real support since lucio

  • @bekomon
    @bekomon 2 месяца назад

    I dont agree the movement point. Her movement is already pretty good especially because of the double jump. If glide allowed her to have more freedom vertically, then we'd just have another healer with excessive survivability that can also play incredibly agressive. And she def shouldnt have headshots. I mean it'd be like giving bap high horizontal mobility + a moving Amplification matrix, she would just be a killing machine. If anything I'd vouch for them to reduce the range of her secondary fire, considering she already has good movement to engage or disengage. Still, I'm glad the disussion was brought up, I think they did a great job for once.

  • @Jostan748
    @Jostan748 2 месяца назад

    They should give her a wall climb only for the duration of the boost to get to those high grounds that most other mobility characters can reach.

  • @drbiohazmat
    @drbiohazmat 2 месяца назад

    I very much disagree with her mobility being an issue. Yes, you're limited with evasion if you're on a horizontal plane, yes your booster doesn't reset double jump. You're a support hero with a huge double jump and fast horizontal flight as well as a speed ring that can boost you on the ground or in air, I really don't think she needs her mobility adjusted.
    Besides that, if you're trying to avoid bullets when stuck on horizontal, just let go and drop down. You should be using that air time more to pressure or heal than anything.
    As for the double jump reset, absolutely not. That effectively gives her a triple jump with huge vertical AND horizontal reach that could result in her getting an insanely annoying escape option for a support. Yes, it would have some skill expression, but that's not what should be the focus of a kit.

  • @Phantom-z9y
    @Phantom-z9y 2 месяца назад

    I agree with your points. The glide Boost need to be like echoes and they could attach a self heal in that but don't give her headshot

    • @DeltaTheTrue
      @DeltaTheTrue 2 месяца назад +1

      God, no. Adding a self heal would be busted, and she has like 200 shields anyways. Also, the horizontal movement is fine, just needs a few tweaks such as being able to go down and maybe a nerfed double jump reset built into it, like 25% reduced height

  • @mmalone139
    @mmalone139 2 месяца назад

    I actually think she has very good movement and is quite versatile and fluid. I think it's okay for her to lack vertical movement. They don't want another Pharah...
    I think there's a decent amount of skill expression with managing her cooldowns, having good aim, and knowing when to disengage.
    Not having self heal I think that was the design they were going for

  • @Humanarec
    @Humanarec 2 месяца назад +2

    There's no way he said there's no get out of jail free car she has two instant movement abilities

    • @GoldenDeer_
      @GoldenDeer_ 14 дней назад

      Movement abilities doesn’t mean they are get out of jail free cards? You basically just admitting you are garbage at the game. There is no invulnerability, no immortality, no cleanse, she just moves…which anyone with aim can kill…

  • @DCWProduction
    @DCWProduction 2 месяца назад

    i think she's in a good spot, why would they give her movement similar to other heroes? isn't that a big thing people complain about when blizz takes parts of kits from other heroes to make a new one that could replace them?

  • @jamesperrott1
    @jamesperrott1 2 месяца назад

    I really pray they don’t nerf her damage in any way, if she gets nerfs make it to thinks like taking longer to lock on torpedos, or less ammo, or even less health, just don’t ruin the fun by nerfing her damage, I absolutely love good damage dealing supports like moira