Draw Lines with Width and Perspective using Custom GL3 Geometry Shader in Max/MSP

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  • Опубликовано: 26 окт 2024

Комментарии • 3

  • @wormysquirmy6627
    @wormysquirmy6627 9 месяцев назад

    this was so useful, i was struggling a lot with how to create the lines myself (turns out i needed to convert to and from screen space before calculating the normal)

  • @mattkaz9604
    @mattkaz9604 2 года назад

    Very nice. It seems like a minor thing, but drawing lines with no perspective gets pretty unworkable once there's any depth in the composition.