@@AmazingMaxStuff Oh sorry, I meant the way you're using the mouse position to move around the instances at the very beginning. I thought it's using the mouse position as a repeller AND also making sure planes do not overlap to each other. But thanks a lot, it's great to know!
@@AmazingMaxStuff Thank you! Would it be also possible to change the instance values using transform feedback before sending them to jit.gl.mesh? I've tried but it doesn't seem to work for some reasons...
Thanks always for your tutorials.
wow thanks a lot!
Very cool stuff + welcome to Munich!! :)
Thank you!!
The way you're moving instance_positions in the demo patch, I guess you made the algorithm using javascript?
Hey which part are you referring to? Didn't use any javascript for this patch
@@AmazingMaxStuff Oh sorry, I meant the way you're using the mouse position to move around the instances at the very beginning. I thought it's using the mouse position as a repeller AND also making sure planes do not overlap to each other. But thanks a lot, it's great to know!
@@vladbach8605 sure!
Just using the jit.phys.picker and jit.phys.multiple to pick the planes
@@AmazingMaxStuff Thank you! Would it be also possible to change the instance values using transform feedback before sending them to jit.gl.mesh? I've tried but it doesn't seem to work for some reasons...
@@vladbach8605 Uh I actually never tried, interesting idea!
Will give it a try asap