Fantastic tut, thanks so much. I've been playing with jitter a heap over the last 6 months or so, but you covered some basics that I hadn't realised I wasn't fully across of yet. The part where you'd forgotten to turn off Auto Material near perfectly sums up my experience so far - hours of work and investigation trying to figure out why something isn't doing what I want it to be doing, only to finally find some box I didn't uncheck, or some tiny, fairly obvious step I missed. Playing with jitter is intuitive, satisfying and fun, while somehow simultaneously being hair pulling levels of frustrating and temperamental. I chalked it up to my lack of experience, but it's nice to see even certified trainers forget to untick a box sometimes. Maybe the pain is what makes it so satisfying - I've definitely learned a lot through the process, and the eureka moments are amazing. Also, that lawn mower sync up was hilarious. Who needs to code audio-reactivity into their patches when the world can just do it for you?
I've just found your absolute basics tutorial and glad to see you're still going! Thank you for publishing on so many areas. Have you ever looked at outputting serial for controlling servos?
Hi Andrew, this video is incredibly helpful. I wonder how you can remove the default grey fill from the jit.gl.gridshape object? So no colour, nothing - I'd like to skin the shape with transparency file, such as a PNG - is that possible?
If you want to keep the shape manipulations but put an image on it your best bet would be to change the gridshape to a “plane” and attach a jit.gl.material to it. You can use the texture inlet of the gl.material object to load in an image and apply it to the gridshape
One of the best Jitter tutorials I've seen. Thank you!
Fantastic tut, thanks so much.
I've been playing with jitter a heap over the last 6 months or so, but you covered some basics that I hadn't realised I wasn't fully across of yet.
The part where you'd forgotten to turn off Auto Material near perfectly sums up my experience so far - hours of work and investigation trying to figure out why something isn't doing what I want it to be doing, only to finally find some box I didn't uncheck, or some tiny, fairly obvious step I missed. Playing with jitter is intuitive, satisfying and fun, while somehow simultaneously being hair pulling levels of frustrating and temperamental. I chalked it up to my lack of experience, but it's nice to see even certified trainers forget to untick a box sometimes. Maybe the pain is what makes it so satisfying - I've definitely learned a lot through the process, and the eureka moments are amazing.
Also, that lawn mower sync up was hilarious. Who needs to code audio-reactivity into their patches when the world can just do it for you?
I've just found your absolute basics tutorial and glad to see you're still going! Thank you for publishing on so many areas. Have you ever looked at outputting serial for controlling servos?
Thank you, this tutorial is awesome!
very simple and effective thank u. I just wanna know if i can make this object reactive to live
sound
Hi Andrew, this video is incredibly helpful. I wonder how you can remove the default grey fill from the jit.gl.gridshape object? So no colour, nothing - I'd like to skin the shape with transparency file, such as a PNG - is that possible?
very nice, thank you! beginner question: how can I have the manipulated object be a picture or video?
If you want to keep the shape manipulations but put an image on it your best bet would be to change the gridshape to a “plane” and attach a jit.gl.material to it. You can use the texture inlet of the gl.material object to load in an image and apply it to the gridshape
@@AndrewRobinson26 thanks a lot! Same can be done with a videó?
How to make an array of data? I want to connect the sensor to maxmsp, which has a 7*7 numbers
There could be a few different ways but maybe start with looking into jit.fill. It turns a list of values into a matrix
wow, thank you so much
i'd give you 50 cows if i could