im experiencing the mask bug, it is not appearing even after recreating the mesh... im using 8.5.4 , should i update maybe? edit: i got it with shift + double click !
Hey man firstly thanks for all the amazing tutorials, you are a born teacher. nice wan! Secondly, how do you actually delete the mask once you've added them? Lets say I have one mask added that then requires one more but I accidently add 2. how do I get rid of the last one that I dont need? Doesnt seem to respond to delete or backspace or undo. thanks again
Nice ! Is there an easy way to control mesh or mask coordinates via messages. Beyond smoothing would be amazing to be able to apply dynamic masks, interpolate between different masks, etc.
Thank you! You can move vertices of the mesh using the "move_vertex i i f f" message to meshwarp. You can check this out in the GUI tab of the help file. You can also use a matrix to set the mesh points. Unfortunately this doesn't work for masks at the moment.
This is soo cool! Thanks!
Thank you! Glad you like it
im experiencing the mask bug, it is not appearing even after recreating the mesh... im using 8.5.4 , should i update maybe?
edit: i got it with shift + double click !
Very cool.
👏👏👏
Hey man firstly thanks for all the amazing tutorials, you are a born teacher. nice wan!
Secondly, how do you actually delete the mask once you've added them? Lets say I have one mask added that then requires one more but I accidently add 2. how do I get rid of the last one that I dont need? Doesnt seem to respond to delete or backspace or undo. thanks again
Thank you so much! You should be able to delete one by shift + double clicking on the center handle of the mask
@AmazingMaxStuff yeay thanks for the quick response and thanks again for making Max understandable for someone who struggles with engineer thinking
Nice ! Is there an easy way to control mesh or mask coordinates via messages. Beyond smoothing would be amazing to be able to apply dynamic masks, interpolate between different masks, etc.
Thank you!
You can move vertices of the mesh using the "move_vertex i i f f" message to meshwarp.
You can check this out in the GUI tab of the help file.
You can also use a matrix to set the mesh points.
Unfortunately this doesn't work for masks at the moment.
❤you’re a best, Thanks you