Great finding and thank you for sharing all of these platforms. As we live in same viertel, I would love to meet and discuss on building new things. I have a huge interest building Mix Reality app as a web developer.
Zappar SDK for Unity looks quite interesting for Web AR purposes, however it does not seem to support XR headsets yet, which Mattercraft does as far as I'm concerned. I might give it a try in the future.
It depends on what you want to build. For my AR apps, I currently use a M1 MacBook Air with 16gb of ram. It’s doing fine, but I’d recommend a higher version e.g. M2 or M1 Pro or higher with 16 Gb of ram and ideally 1Tb of storage. You can also work with externals SSDs but this can become a bit annoying if you are dependent on it.
Lightship is a Niantic product and Niantic owns 8th Wall, so Light ship is not exclusive to Unity. It is also part of 8th Wall & their very expensive monthly price. lol.
Hi mate, you are right that Niantic owns 8th wall and Lightship ARDK. Lightship, however, is a separate product made for Unity and as far as I'm concerned, the only shared features in between those two are VPS and Shared AR, although Lightship can use fully scanned meshes for VPS and 8th wall can't. AR Meshing, Object detection, Semantic Segmentation, WPS , Nav Mesh Agent System etc. are exclusive to Lightship at the moment.
Hello, in the NextGenTech forum, Justin from the the Niantic team said that the ARDK is written in C++ and it could be available for Unreal Engine as well if a meaningfull amount of users asks for it. Do you think that could be happen in the near future? Because I would like to develop a project with Niantic ARDK but haven't learned a game Engine yet. And it would be cool if I could solve the programming part with visual coding.
Unity has visual scripting also, at the end of the day even though they are different engines, if you learn the theory around game design and how to make games in one engine that's the most valuable part. Transferring that knowledge between the engines would not be the hard part. You're better off just starting one right now, that'll be what helps you most!
@@kiranbharadia Hello Kiran, thanks for your answer. You know, there is some kind of cat & water relationship between the artist and the programming language :) Yes when it comes to coding it is very important for us to construct an efficient workflow in the very beginning and that is the crucial case. For me, I guess there is no escape from learning the good old Bolt with it's new name. I am planning to get help from Unity's Muse for the worst scenario cases, if I choose to advance with Unity as an engine. Thanks for the chat & have a nice day.
Hi mate :) I can only take a wild guess what Niantic will do in the future. But from the current stance, I'd say it is very unlikely to come to unreal anytime soon. Niantic developed all of their games like Pokemon and Monster Hunter using Unity. Lightship ARDK is basically the collection of all their technology they built for these games over the years, meaning it's tightly coupled with Unity. Therefore there is little incentive to port all that technology to Unreal, which they do not use themself. Then Unity is known for it's focus on mobile and XR platforms, thats why most developers in these fields choose Unity, while Unreals focus is on high end AAA games. So in conclusion I'd always choose the tool that is currently suitable for what I want to do (Not maybe in the future), it makes life much easier :)
@@AliveStudios_ Oh hello Tobi. I guess I just took a free consultancy from you :D Thanks for the precise guidance. Also, It would be so cool if an old 2D artist who is also capable of making awesome 3D games with Unity&Lightship decide to make a tutorial for the very beginners of both softwares on Udemy platform. I'm just thinking out loud :) Because we can't find any tutorial that teaches both the Unity and the Lightship at the same time from the ground. As far as I see, the existing Lightship beginner tutorials assumes that you already know the Unity and the Unity beginner tutorials assumes that you don't look for learning the Lightship. By the way it is possible make a RPG-like game with Lightship by using only Visual Scripting, right? 😬
Great finding and thank you for sharing all of these platforms.
As we live in same viertel, I would love to meet and discuss on building new things. I have a huge interest building Mix Reality app as a web developer.
Hi,that’s awesome :) what would you like to discuss?
Hey !
I see you are using Unity for Lightship but do you think Unity for Zappar is also worth it compared to their Mattercraft option? Thanksss 🙏🙏🙏
Zappar SDK for Unity looks quite interesting for Web AR purposes, however it does not seem to support XR headsets yet, which Mattercraft does as far as I'm concerned. I might give it a try in the future.
If I want to develop for Apple ecosystems, which Macbook do you recommend for starters? Been solely a Windows user but I want to branch out a bit.
It depends on what you want to build. For my AR apps, I currently use a M1 MacBook Air with 16gb of ram. It’s doing fine, but I’d recommend a higher version e.g. M2 or M1 Pro or higher with 16 Gb of ram and ideally 1Tb of storage. You can also work with externals SSDs but this can become a bit annoying if you are dependent on it.
@@AliveStudios_ I see, alright thank you!
Lightship is a Niantic product and Niantic owns 8th Wall, so Light ship is not exclusive to Unity. It is also part of 8th Wall & their very expensive monthly price. lol.
Hi mate, you are right that Niantic owns 8th wall and Lightship ARDK.
Lightship, however, is a separate product made for Unity and as far as I'm concerned, the only shared features in between those two are VPS and Shared AR, although Lightship can use fully scanned meshes for VPS and 8th wall can't.
AR Meshing, Object detection, Semantic Segmentation, WPS , Nav Mesh Agent System etc. are exclusive to Lightship at the moment.
Hello, in the NextGenTech forum, Justin from the the Niantic team said that the ARDK is written in C++ and it could be available for Unreal Engine as well if a meaningfull amount of users asks for it. Do you think that could be happen in the near future? Because I would like to develop a project with Niantic ARDK but haven't learned a game Engine yet. And it would be cool if I could solve the programming part with visual coding.
Unity has visual scripting also, at the end of the day even though they are different engines, if you learn the theory around game design and how to make games in one engine that's the most valuable part. Transferring that knowledge between the engines would not be the hard part. You're better off just starting one right now, that'll be what helps you most!
@@kiranbharadia Hello Kiran, thanks for your answer. You know, there is some kind of cat & water relationship between the artist and the programming language :) Yes when it comes to coding it is very important for us to construct an efficient workflow in the very beginning and that is the crucial case. For me, I guess there is no escape from learning the good old Bolt with it's new name. I am planning to get help from Unity's Muse for the worst scenario cases, if I choose to advance with Unity as an engine. Thanks for the chat & have a nice day.
Hi mate :) I can only take a wild guess what Niantic will do in the future. But from the current stance, I'd say it is very unlikely to come to unreal anytime soon.
Niantic developed all of their games like Pokemon and Monster Hunter using Unity. Lightship ARDK is basically the collection of all their technology they built for these games over the years, meaning it's tightly coupled with Unity. Therefore there is little incentive to port all that technology to Unreal, which they do not use themself.
Then Unity is known for it's focus on mobile and XR platforms, thats why most developers in these fields choose Unity, while Unreals focus is on high end AAA games.
So in conclusion I'd always choose the tool that is currently suitable for what I want to do (Not maybe in the future), it makes life much easier :)
@@AliveStudios_ Oh hello Tobi. I guess I just took a free consultancy from you :D Thanks for the precise guidance.
Also, It would be so cool if an old 2D artist who is also capable of making awesome 3D games with Unity&Lightship decide to make a tutorial for the very beginners of both softwares on Udemy platform. I'm just thinking out loud :) Because we can't find any tutorial that teaches both the Unity and the Lightship at the same time from the ground. As far as I see, the existing Lightship beginner tutorials assumes that you already know the Unity and the Unity beginner tutorials assumes that you don't look for learning the Lightship.
By the way it is possible make a RPG-like game with Lightship by using only Visual Scripting, right? 😬