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Procedural Rocks in Cinema 4D - Tutorial

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  • Опубликовано: 18 авг 2024
  • A tutorial that demonstrates how to procedurally model a rock in Cinema 4D.
    Hdri image:
    hdrihaven.com/...
    Thanks for watching, please remember to Like and Subscribe!

Комментарии • 40

  • @alexeyivanov9205
    @alexeyivanov9205 3 года назад +10

    My little tip for this wonderful tutorial. Shift-drag one color onto another to invert

    • @josephthomasvfx
      @josephthomasvfx  3 года назад +1

      Oh awesome, good to know. Thanks for the tip!

  • @user-hh7tz7zf1m
    @user-hh7tz7zf1m 3 месяца назад +1

    Awesome! Thank you very much. The rock turned out to be so beautiful and realistic! :)

  • @apollogt5506
    @apollogt5506 2 года назад +2

    so cool! love it. thank you and hope to see more tutorial from you.

  • @s_producer
    @s_producer Год назад +1

    incredible! many thanks!

  • @funky.bandit
    @funky.bandit 3 года назад +1

    i really like your tutorials! hopping to see more of them

    • @josephthomasvfx
      @josephthomasvfx  3 года назад +1

      Thank you so much! There's heaps more tutorials coming soon! 😁

  • @CR-qc9sl
    @CR-qc9sl 2 года назад +1

    Great result.

  •  2 года назад

    OMG! God bless you sir. Thank you so much. Awesome tutorial. ⚡️⚡️⚡️

  • @filipebezerra
    @filipebezerra 2 года назад +1

    great tutorial, thanks

  • @goranthoren5522
    @goranthoren5522 3 года назад +1

    Slick tip! Thanks!

  • @oxcrafted
    @oxcrafted 3 года назад +1

    Awesome video! thanks!

  • @AlecSharratt101
    @AlecSharratt101 Год назад +1

    Great video. Is there a way to get the texture displacement to work with volume builder? I use C4D for designing models to print on a 3D printer. When exporting to an stl file it does not carry the displacement of the texture.

  • @LXXVIIZONE
    @LXXVIIZONE Год назад +3

    I cant make more than one shader layer...the new c4d looks totally different

    • @violdolli
      @violdolli Год назад +1

      yeah! I agree

    • @dfox051
      @dfox051 Год назад +1

      Figured it out! You have to add the initial displace shader as a layer. Not a noise. Then click into the layer and add your noise options.

    • @josephthomasvfx
      @josephthomasvfx  28 дней назад

      Good to know!

  • @ZeruStudio
    @ZeruStudio 3 года назад +3

    All is great, but the render time with the selected settings! -=8-[=0=] How can I downsize it?

    • @josephthomasvfx
      @josephthomasvfx  3 года назад +4

      Hi there, the slow render time is due to a very high poly-count. This technique is best for very close up shots which is why it's slow. However, if the rocks are further back in the shot you could decrease the subdivisions in the sphere and the sub-polygon displacement. You could also achieve a similar look by disabling the displacement altogether, copying the textures over to the normals channel, and pasting them inside a normalizer effect.

    • @ZeruStudio
      @ZeruStudio 3 года назад

      @@josephthomasvfx Thank you!

  • @artkiko4460
    @artkiko4460 Год назад +1

    I wonder if this would work to create crinkles in a chip bag. Thanks!

    • @josephthomasvfx
      @josephthomasvfx  28 дней назад

      Good idea!

    • @artkiko4460
      @artkiko4460 27 дней назад

      @@josephthomasvfx if you ever tackle that, please let me know!

  • @SsPpIiTt
    @SsPpIiTt 3 года назад +1

    Nice brother!

  • @toddaway
    @toddaway Год назад

    I don't suppose you could describe how to export the rock as an fbx and include the baked texture? I keep trying to bake it and it just gives me a black png.

  • @attentivenettle7643
    @attentivenettle7643 3 года назад +1

    thanks

  • @xkalibvr2876
    @xkalibvr2876 3 года назад +2

    cool

  • @ttmmaacc
    @ttmmaacc 2 года назад +1

    Why oh why are all these screen recordings so tiny

    • @josephthomasvfx
      @josephthomasvfx  Год назад

      Sorry to hear that doesn't work for you. I'll keep that in mind for future tutorials.