Great video. Is there a way to get the texture displacement to work with volume builder? I use C4D for designing models to print on a 3D printer. When exporting to an stl file it does not carry the displacement of the texture.
2 года назад
OMG! God bless you sir. Thank you so much. Awesome tutorial. ⚡️⚡️⚡️
Hi there, the slow render time is due to a very high poly-count. This technique is best for very close up shots which is why it's slow. However, if the rocks are further back in the shot you could decrease the subdivisions in the sphere and the sub-polygon displacement. You could also achieve a similar look by disabling the displacement altogether, copying the textures over to the normals channel, and pasting them inside a normalizer effect.
I don't suppose you could describe how to export the rock as an fbx and include the baked texture? I keep trying to bake it and it just gives me a black png.
My little tip for this wonderful tutorial. Shift-drag one color onto another to invert
Oh awesome, good to know. Thanks for the tip!
Awesome! Thank you very much. The rock turned out to be so beautiful and realistic! :)
So happy to hear that!
so cool! love it. thank you and hope to see more tutorial from you.
More coming soon!
incredible! many thanks!
Glad you liked it!
i really like your tutorials! hopping to see more of them
Thank you so much! There's heaps more tutorials coming soon! 😁
I wonder if this would work to create crinkles in a chip bag. Thanks!
Good idea!
@@josephthomasvfx if you ever tackle that, please let me know!
Great result.
Cheers!
Great video. Is there a way to get the texture displacement to work with volume builder? I use C4D for designing models to print on a 3D printer. When exporting to an stl file it does not carry the displacement of the texture.
OMG! God bless you sir. Thank you so much. Awesome tutorial. ⚡️⚡️⚡️
Cheers! Glad to hear you liked it! :D
great tutorial, thanks
Thank you!
All is great, but the render time with the selected settings! -=8-[=0=] How can I downsize it?
Hi there, the slow render time is due to a very high poly-count. This technique is best for very close up shots which is why it's slow. However, if the rocks are further back in the shot you could decrease the subdivisions in the sphere and the sub-polygon displacement. You could also achieve a similar look by disabling the displacement altogether, copying the textures over to the normals channel, and pasting them inside a normalizer effect.
@@josephthomasvfx Thank you!
Slick tip! Thanks!
Happy to help! :D
Awesome video! thanks!
Glad you liked it!
I cant make more than one shader layer...the new c4d looks totally different
yeah! I agree
Figured it out! You have to add the initial displace shader as a layer. Not a noise. Then click into the layer and add your noise options.
Good to know!
I don't suppose you could describe how to export the rock as an fbx and include the baked texture? I keep trying to bake it and it just gives me a black png.
Nice brother!
Thanks bro! 😁
cool
Cheers! 😁
thanks
You're welcome!
Why oh why are all these screen recordings so tiny
Sorry to hear that doesn't work for you. I'll keep that in mind for future tutorials.