I forgot that I knew how to play this! I played it once like 11 years ago in high school! I forgot how awesome it is and will be teaching my family this Christmas.
I used to play this all the time with my family. It is so much fun. We called it "Kems". I came up with the best "secret signal" which was so good it never got worked out over the years.
This has always been my favorite card game. You can win this game in 3 ways: By counting cards, by playing well yourself (getting four of a kind quickly and signaling your partner) or by observing the other team well enough to find their tell (given that you have a rule that you can't change your tell within a 'set' of games). Super fascinating that I only met people in central europe who know the game (also under the name Kent). Just Googled it, and realized that just like the video the most famous version does not have 'double obvious' (both opponents have kent) or 'kent obvious' (your partner and an opponent have kent) or 'double kent' (you and your partner have kent) for double points.
I've been playing this for around 20ish years. I learned it as Kemps while I was in the Boy Scouts. It is still my favorite playing card game when there's exactly 4 of us. I always ban spoken signals and signals below the table. The signal I use has never been figured out and it's brilliant as it also updates your partner on how close you are to Kemps and if the cards you're grabbing are fakeouts or actually getting you closer to Kemps. Also, instead of shouting "obvious" we shout out "Kemps block". It's crazy to see you covering this in 2022 and to see all the various you and others have in the comments.
See this is interesting. I learned this game when I was very young as “camps” because it had been translated from English to Arabic to French and then back to English where it was then taught to me.
I looked through the comments, and was surprised nobody mentioned this: there's a game called "You've got Crabs!" By the people who made Exploding kittens strongly based on this concept! The switching of the cards in the middle is a little more structured, and you win by collecting crab tokens, but they're basically the same tukes-wise.
As soon as I heard the second simpson’s reference I started screaming: “tramampoline, trambopoline? OH NO YOU DON’T THAT TRAMPOLINE IS MINE!” I busted that code. But man I could have watched many more rounds of this. So entertaining.
I played a similar game, Cash, in middle school a lot. My favorite moment was my friend and I worked out our code would be giving the other the finger. This was in a christian school in the early 2000s, so the pure shock value caused the other teams to just sit in stunned silence for a moment while my friend calmly announced "cash". One of my few fond memories from that time.
I play a version of kent in which there is no cards on the table. Instead one person starts with 5 cards and has to pass one card to their neighbour, then this neighbour has 5 cards and has to pass one and so on. Nice thing about it is it's possible to play with many pairs of people and not get lost with all the mess there would be on the table (also you don't even need a table).
that sounds like spoons or 'donkey', no teams just everyone passing cards and once one person has four of a kind they pick up their spoon and the last person to pickup their spoon is out. the twist is that once one person has picked up their spoon everyone else can pickup their spoons regardless of their cards. So you're trying to get 4 of a kind but also pay attention to everyone else's spoons. The reason to use spoons is that if you catch them at the wrong angle you can fire them across the room causing a mad scramble to retrieve it before everyone else has picked up their spoons
Dang I love kemps! I used to play all the time back I'm boyscouts. We even used sign language to sign to team members to tell them what cards we needed and how many we had. We used to even make similar dummy signs to try and get opponents to call on us. Man those were the good days
If you keep doing card game episodes (which you totally should!) I know a really fun dice game you guys should learn. It's called Roll Around, but is also sometimes known as Greed. I'm sure there are many different versions, but here's the one I learned. You need 6 dice, and preferably a disposable pie dish. Players take turns rolling the dice into the pie dish, with the goal of getting every die to land on a 1, 5, or three of a kind. An individual 1 is worth 100 points, a 5 is worth 50 points, and a three of a kind is worth 100 times the value of the die. For example, three 2s on a single roll would be worth 200 points. Three ones on a single roll are together worth 1,000 points, and three fives on a roll are worth 500. If you're playing with the pie dish and a die lands propped up against the edge of the dish at an angle, the player who rolled that set of dice should shake the dish until the die lands flat. How hard they choose to shake it may depend on the dice, for example if they're very good dice they may gently nudge it, while a bad roll may cause them to very violently shake it to effectively re-roll. After a roll, the player puts aside any dice worth points. Though if they prefer to take chances, they may choose to re-roll a lone 5 or 1 in the hopes of a higher scoring three of a kind. At any point, they can choose to end their turn, or they can re-roll any non-scoring dice. If at any point a player fails to roll a scoring die on a given roll, their turn is over and they forfeit any dice they already put aside earlier on that turn. If all six dice earn points, they've scored a roll-around. The points are tallied up, and the player may choose to end their turn there. They may also choose to re-roll all dice and start anew. If on their second or even third set of dice, they fail to score points on a roll, all points for that turn are forfeited, including any banked roll-arounds (see why the game is sometimes called "greed"?) The games ends after one player scores a total of 10,000 points and that series of turns comes back around to the beginning. For example, if you're playing with a group of four and the player who went second is first to 10,000, then players three and four each get one more turn. Whoever has the most points after that wins. This can trigger some fun desperation plays where the last players might try for three or four roll-arounds in a single turn to mount a many thousand point come-back.
I haven't played this since I was a young Boy Scout. (I don't know why, but after a particular group of older boys aged out, popularity of it died, losing out to other card games like A-hole.) The best signal I've ever seen (sadly not mine) was asking something like "is this okay to clear?" referring to the four on the table. No one ever figured it out because it was so finely woven into the natural patter of play. The other variants we used to play were either "no verbal cues," because otherwise there's no way to tell what's the signal and what's noise until it's too late, or "no pre-agreed upon signals." That one was especially fun because you had no idea when or if you're partner was signalling.
I play this in high school. I knew it as version of spades and usually when you put for this next to each other do this it’s quite easy to kick your foot over to your partner in stop his toes when you get what you need.
I live in bulgaria and this is a game we play all the time. We call it Kent-Coupe and instead of "obvious", we shout "coupe". The only difference between what you showed and what we play is that we deal another card (after the 4 in the middle, called the "Bazaar") and put it under the deck. This is a card that people shouldn't collect.
We play that partners can pass each other cards, and to communicate to your partner what cards you need you make a "passing code" where you come up with a way of communicating a number by saying a different number/a combination of numbers
I have an interesting thought for the rules on the code. If a team wins by successfully using their code and calling "Kent" , they have to keep it until the other team figures it out. However, every successive round that the code works they earn double points until the code is figured out "obvious" then they can change it. Winner is the 1st to something like 10 points
When I was a Boyscout, we played this in the camp all the time. This game is fantastic. And honestly, you can do away with the whole paired aspect and verbal code if you have odd players and just have a player declare Kent themselves if they have 4 of a kind. In that case, rule that it's NOT a free-for-all grabbing. Play goes around the table with players either swapping or passing. Once all players pass, you remove the pile, and ask if anyone wants to declare Kent. You may declare Obvious at any time.
Oh man this was one of the first partner games I learned! I learned it as “kemps”, and/or “bullsh!t”. I don’t like poker or other gambling games, but I absolutely LOVE these types of games.
I learned it under the name "Kimp"! Such an easy game, but always a great time. Visual ones are always tricky, check too much it gets obvious. I've had the same situation where my partner got absorbed looking at cards he completely missed it. As a last ditch attempt I started singing the national anthem. He thought nothing of it and we lost that round 😆🤦.
The Oatmeal made a version of this called "You've Got Crabs" where the cards are different kinds of crabs and you say "You've got Crabs!" when you see your partner's signal.
Idea, go thr the boy scout handbook for ideas, I know the cub scout book has instructions for a down hill racer. I think yall could have fun with that.
Because I played Dune 1 on CD-Rom, and I watched that opening a lot. Dune 2 was the proto-version of the RTS that was WarCraft 1. Which brought us WarCraft 2, Age of Empires 1, Rise of Nations, and so on. Anyway, the answer is "because I am a dork" and I'm glad you noticed. --Brian
In my part of the world, we call it Jackpot. We say "Jackpot" instead of "Kent" , and we say "suspect" instead of "obvious". The first team to spell JACKPOT wins the game.
10:39 okay, I either know the code or have one of my own. It's relatively simple, yet difficult at the same time... The code for having Kent is to ask a ridiculous question. So like, you can make ridiculous statements all day long (i.e. My dog has an ulcer. The hare jumped over the fox.) but, the moment you turn it into a question (i.e. my dog barked at a kettle? The bog swamped the log?) that's the signal. It's the upwards intonation at the end of a ridiculous statement, turning a ridiculous statement into a ridiculous question. As such, you can spew nonsense all game long, but it's only when you ask your partner a nonsensical question that you've given the code... At least, that's my theory, and I'm locking it in before continuing in case I'm correct. And even if I'm wrong, I'm absolutely good use this code in my own games lol Edit: okay, I was wrong, that's a damn good code lol. Not gonna spoil it here, but it's potentially better than mine, assuming both people know the underlying subject sufficiently
Man, it’s crazy how Jason’s joke about “it’s like trying to talk to an AI” has aged in literally just a month now that ChatGPT is out. And probably a month from now something even better will be out.
I feel like this game would be better playing "first to X victories or first to lose" while keeping the code the same for all rounds. Because with all the gibberish going around, I feel like it is pretty impossible to discover the code the first time it's used. I actually guessed that it was simpsons references after the second victory, but without it being used before, it feels pretty impossible to guess. this way the code has to be really subtle to survive being used X rounds. The codes used by jeff and brad were ok, but would not have survived more that one or two rounds. ("is this game over" is pretty obvious in hindsight). Simpsons references are numerous enough that it might have carried them long enough.
I think it would be fair, albeit hard to enforce, to make it so that you need at least 4 seconds between the code and your partner saying kent, cause your partner is expecting the code while the opponent is scanning for codes and there's no way your opponent can say obvious before you say kent.
wouldnt the first person to get the 4 in a row always win? cant they just say the code and then the other person says kent and they win and just keep changing the code? i think it would be better if you couldnt change the code. that way you cant just say kent right after you hear it or else they other team will know
I forgot that I knew how to play this! I played it once like 11 years ago in high school! I forgot how awesome it is and will be teaching my family this Christmas.
I used to play this all the time with my family. It is so much fun. We called it "Kems". I came up with the best "secret signal" which was so good it never got worked out over the years.
Some say that it still hasn't gotten worked out to this day.
spill ? >.>
@@aaaaaaaaaaahhhhhhhh2663 now that wouldnt be any fun would it?
@@oz_jones why must we be led on like this ;-;
@@aaaaaaaaaaahhhhhhhh2663 your username is very appropriate for this scenario
This has always been my favorite card game. You can win this game in 3 ways: By counting cards, by playing well yourself (getting four of a kind quickly and signaling your partner) or by observing the other team well enough to find their tell (given that you have a rule that you can't change your tell within a 'set' of games). Super fascinating that I only met people in central europe who know the game (also under the name Kent). Just Googled it, and realized that just like the video the most famous version does not have 'double obvious' (both opponents have kent) or 'kent obvious' (your partner and an opponent have kent) or 'double kent' (you and your partner have kent) for double points.
Everytime I forget about you guys in my mind space you show up with a thing i really wanted to know.
Its gettin spooky
I've been playing this for around 20ish years. I learned it as Kemps while I was in the Boy Scouts. It is still my favorite playing card game when there's exactly 4 of us. I always ban spoken signals and signals below the table. The signal I use has never been figured out and it's brilliant as it also updates your partner on how close you are to Kemps and if the cards you're grabbing are fakeouts or actually getting you closer to Kemps. Also, instead of shouting "obvious" we shout out "Kemps block". It's crazy to see you covering this in 2022 and to see all the various you and others have in the comments.
I remember playing this game in Scout camp under the name Kemps and loved it! Such a fun game!
This is actually my favorite card game! I hadn’t played it in YEARS though so I totally forgot about it.
See this is interesting. I learned this game when I was very young as “camps” because it had been translated from English to Arabic to French and then back to English where it was then taught to me.
Oh yeah! I remember this game! Me and my friends called it "Signal", and our call out phrase was "Call".
I looked through the comments, and was surprised nobody mentioned this: there's a game called "You've got Crabs!" By the people who made Exploding kittens strongly based on this concept! The switching of the cards in the middle is a little more structured, and you win by collecting crab tokens, but they're basically the same tukes-wise.
please keep doing gameplay videos, its so good to learn simple table games
As soon as I heard the second simpson’s reference I started screaming: “tramampoline, trambopoline? OH NO YOU DON’T THAT TRAMPOLINE IS MINE!”
I busted that code.
But man I could have watched many more rounds of this. So entertaining.
I played a similar game, Cash, in middle school a lot. My favorite moment was my friend and I worked out our code would be giving the other the finger. This was in a christian school in the early 2000s, so the pure shock value caused the other teams to just sit in stunned silence for a moment while my friend calmly announced "cash". One of my few fond memories from that time.
I play a version of kent in which there is no cards on the table. Instead one person starts with 5 cards and has to pass one card to their neighbour, then this neighbour has 5 cards and has to pass one and so on. Nice thing about it is it's possible to play with many pairs of people and not get lost with all the mess there would be on the table (also you don't even need a table).
Wouldn't it be possible, likely even, that there **is** no 4-of-a-kind that way?
Well you also lose out on the fact you can see what other people are getting, and can see if they are fishing for anything in particular
that sounds like spoons or 'donkey', no teams just everyone passing cards and once one person has four of a kind they pick up their spoon and the last person to pickup their spoon is out. the twist is that once one person has picked up their spoon everyone else can pickup their spoons regardless of their cards. So you're trying to get 4 of a kind but also pay attention to everyone else's spoons. The reason to use spoons is that if you catch them at the wrong angle you can fire them across the room causing a mad scramble to retrieve it before everyone else has picked up their spoons
Oh yeah!!! Over here, in France, this is the only card game most students know!!!
I lost my shit at "spoooooon". I LOVE The Tick.
Dang I love kemps! I used to play all the time back I'm boyscouts. We even used sign language to sign to team members to tell them what cards we needed and how many we had. We used to even make similar dummy signs to try and get opponents to call on us. Man those were the good days
If you keep doing card game episodes (which you totally should!) I know a really fun dice game you guys should learn. It's called Roll Around, but is also sometimes known as Greed.
I'm sure there are many different versions, but here's the one I learned. You need 6 dice, and preferably a disposable pie dish. Players take turns rolling the dice into the pie dish, with the goal of getting every die to land on a 1, 5, or three of a kind. An individual 1 is worth 100 points, a 5 is worth 50 points, and a three of a kind is worth 100 times the value of the die. For example, three 2s on a single roll would be worth 200 points. Three ones on a single roll are together worth 1,000 points, and three fives on a roll are worth 500. If you're playing with the pie dish and a die lands propped up against the edge of the dish at an angle, the player who rolled that set of dice should shake the dish until the die lands flat. How hard they choose to shake it may depend on the dice, for example if they're very good dice they may gently nudge it, while a bad roll may cause them to very violently shake it to effectively re-roll.
After a roll, the player puts aside any dice worth points. Though if they prefer to take chances, they may choose to re-roll a lone 5 or 1 in the hopes of a higher scoring three of a kind. At any point, they can choose to end their turn, or they can re-roll any non-scoring dice. If at any point a player fails to roll a scoring die on a given roll, their turn is over and they forfeit any dice they already put aside earlier on that turn. If all six dice earn points, they've scored a roll-around. The points are tallied up, and the player may choose to end their turn there. They may also choose to re-roll all dice and start anew. If on their second or even third set of dice, they fail to score points on a roll, all points for that turn are forfeited, including any banked roll-arounds (see why the game is sometimes called "greed"?)
The games ends after one player scores a total of 10,000 points and that series of turns comes back around to the beginning. For example, if you're playing with a group of four and the player who went second is first to 10,000, then players three and four each get one more turn. Whoever has the most points after that wins. This can trigger some fun desperation plays where the last players might try for three or four roll-arounds in a single turn to mount a many thousand point come-back.
Love this game. I'm from Europe and we often call it along the lines of kames, and variations of that. Such a fun game
Sound very much like You Got Crabs by the creators of Exploding Kittens. Very fun and fast pase card game.
Thanks for all the content MR crew :D pleasure as always
;D
I haven't played this since I was a young Boy Scout. (I don't know why, but after a particular group of older boys aged out, popularity of it died, losing out to other card games like A-hole.) The best signal I've ever seen (sadly not mine) was asking something like "is this okay to clear?" referring to the four on the table. No one ever figured it out because it was so finely woven into the natural patter of play.
The other variants we used to play were either "no verbal cues," because otherwise there's no way to tell what's the signal and what's noise until it's too late, or "no pre-agreed upon signals." That one was especially fun because you had no idea when or if you're partner was signalling.
That was so fun to watch, every game was actually so riveting to see who could get to their win-con first since we could see the hands
I play this in high school. I knew it as version of spades and usually when you put for this next to each other do this it’s quite easy to kick your foot over to your partner in stop his toes when you get what you need.
I live in bulgaria and this is a game we play all the time.
We call it Kent-Coupe and instead of "obvious", we shout "coupe".
The only difference between what you showed and what we play is that we deal another card (after the 4 in the middle, called the "Bazaar") and put it under the deck. This is a card that people shouldn't collect.
Oh I used to play this at primary school! We had so many elaborate codes to know who has kent and we had to change it once somebody knew what it was.
I introduced my family to this game last night for NYE and it was a massive hit! Thank you so much!!
Wth. I would watch these matches all day! So well edited
OMG I love Brian's "Dune" references
Merry Christmas! 🎄
We play that partners can pass each other cards, and to communicate to your partner what cards you need you make a "passing code" where you come up with a way of communicating a number by saying a different number/a combination of numbers
One of my favourite card games, in Portugal we call it "Kaims" (possibly just a funny mispronunciation from orally teaching and learning the game).
his website literally has just those 2 things. I love that lol
I have an interesting thought for the rules on the code. If a team wins by successfully using their code and calling "Kent" , they have to keep it until the other team figures it out. However, every successive round that the code works they earn double points until the code is figured out "obvious" then they can change it. Winner is the 1st to something like 10 points
This will help incentive creative code creation and weed out simple codes
When I was a Boyscout, we played this in the camp all the time. This game is fantastic. And honestly, you can do away with the whole paired aspect and verbal code if you have odd players and just have a player declare Kent themselves if they have 4 of a kind. In that case, rule that it's NOT a free-for-all grabbing. Play goes around the table with players either swapping or passing. Once all players pass, you remove the pile, and ask if anyone wants to declare Kent. You may declare Obvious at any time.
Hey, Modern Rogue, make a video entitled, “Understanding Sushi”!!
Oooh, good one!!!
Oh man this was one of the first partner games I learned! I learned it as “kemps”, and/or “bullsh!t”. I don’t like poker or other gambling games, but I absolutely LOVE these types of games.
I think BS was actually just similar, but not the same game.
This is awesome, I love learning stuff like this
Interesting, apparently this is known world-wide. I played it many years ago here in Europe, also under the name Kent. It's a lot of fun.
I always knew this game as queens and is for sure one of my favorite games. I always have trouble making a good code
Oh cool! Pretty sure Exploding Kittens made a modern version of this called You've Got Crabs.
I learned it under the name "Kimp"! Such an easy game, but always a great time.
Visual ones are always tricky, check too much it gets obvious. I've had the same situation where my partner got absorbed looking at cards he completely missed it. As a last ditch attempt I started singing the national anthem. He thought nothing of it and we lost that round 😆🤦.
The Oatmeal made a version of this called "You've Got Crabs" where the cards are different kinds of crabs and you say "You've got Crabs!" when you see your partner's signal.
If you routinely play this with the same partner on your team, you can even create a code for which card you need.
I know this game as Signal
I would love to watch more of this lol
i used to play something like that as a kid . fun idea
I'd love to see them teach Spoons
oh GOOD ONE!!!!
@@ModernRogue we had to ban the game from family holidays after one of my cousins dove across the table and broke it
“The sun is shining.”
“But the ice is slippery.”
Looks like a fun game to play I could really get in to playing it
I love this game one summer me and my friends played it all the time
10:10 Wait...are there two 5 of diamonds?
Idea, go thr the boy scout handbook for ideas, I know the cub scout book has instructions for a down hill racer. I think yall could have fun with that.
We played this at church camp back in the day. But we called it Cash. We didn't take turns. It was chaos. People got hurt.
I Miss the Old Channel. Please start doing builds, prison weapons again.
We're humans, and we'll drift towards what interests us. And that's okay. Here's hoping that whatever we do next is of interest to you, too!
Kems :-) I played this so much during summer camp :-)
This looks way more fun than the skull thing. Must try it at new year's eve.
Omg this game is hilarious. I want smosh to play it.
How does Brian know the opening to Dune by heart??
Because he's a boss
Because I played Dune 1 on CD-Rom, and I watched that opening a lot. Dune 2 was the proto-version of the RTS that was WarCraft 1. Which brought us WarCraft 2, Age of Empires 1, Rise of Nations, and so on.
Anyway, the answer is "because I am a dork" and I'm glad you noticed. --Brian
Imagine this as a drinking game.
But if the entire table laughs together, everyone drinks.
We play this a lot In Bulgaria. But I've never played with a partner.
Oh, this is Cache!
Damn, this is a fun game!!!
Is there a penalty for calling 'Kent' when they don't have it? Does that constitute a loss in the same way a false 'obvious' does?
Yep, that's right. False Camp and false Obvious = this team lost
We own a game like this called "youve got crabs" where you collect these little crab tokens and steal them from eachother etc
In my part of the world, we call it Jackpot.
We say "Jackpot" instead of "Kent" , and we say "suspect" instead of "obvious".
The first team to spell JACKPOT wins the game.
Is Brian quoting Dune?
yes!
10:39 okay, I either know the code or have one of my own. It's relatively simple, yet difficult at the same time...
The code for having Kent is to ask a ridiculous question. So like, you can make ridiculous statements all day long (i.e. My dog has an ulcer. The hare jumped over the fox.) but, the moment you turn it into a question (i.e. my dog barked at a kettle? The bog swamped the log?) that's the signal. It's the upwards intonation at the end of a ridiculous statement, turning a ridiculous statement into a ridiculous question. As such, you can spew nonsense all game long, but it's only when you ask your partner a nonsensical question that you've given the code...
At least, that's my theory, and I'm locking it in before continuing in case I'm correct. And even if I'm wrong, I'm absolutely good use this code in my own games lol
Edit: okay, I was wrong, that's a damn good code lol. Not gonna spoil it here, but it's potentially better than mine, assuming both people know the underlying subject sufficiently
Man, it’s crazy how Jason’s joke about “it’s like trying to talk to an AI” has aged in literally just a month now that ChatGPT is out. And probably a month from now something even better will be out.
We called it “cams” when I was in high school.
I feel like this game would be better playing "first to X victories or first to lose" while keeping the code the same for all rounds.
Because with all the gibberish going around, I feel like it is pretty impossible to discover the code the first time it's used.
I actually guessed that it was simpsons references after the second victory, but without it being used before, it feels pretty impossible to guess.
this way the code has to be really subtle to survive being used X rounds. The codes used by jeff and brad were ok, but would not have survived more that one or two rounds. ("is this game over" is pretty obvious in hindsight). Simpsons references are numerous enough that it might have carried them long enough.
I got the steamed ham thing but after they said Simpsons. I suck at references in general. I don’t even know what the other ones would have been
I didn't notice the UI in the corner until the 8 minute mark.
Did anyone else not know that they are friends with Dumbledore? Hehe 😋
Never played this one!
i love these game type episodes. maybe next time you can do dnd? ;)
I think it would be fair, albeit hard to enforce, to make it so that you need at least 4 seconds between the code and your partner saying kent, cause your partner is expecting the code while the opponent is scanning for codes and there's no way your opponent can say obvious before you say kent.
This is pretty similar to You've got crabs
She bluffing on My smarch until I Kent
I learned it as "Crates"
When I learned this game, my cousin used the code, "Just deal the f*** cards already!"
3
I need one of those cards because my girlfriends is nickname is potato
I could literally watch a series of these four guys saying just random things playing this game…
How is this the first video in my sub feed in well over a year???
Because RUclips is a fickle mistress. Glad to have you back!
The closest I've played to this is "You've got crabs"
wouldnt the first person to get the 4 in a row always win? cant they just say the code and then the other person says kent and they win and just keep changing the code? i think it would be better if you couldnt change the code. that way you cant just say kent right after you hear it or else they other team will know
I played this years ago back in 2010 but we called it “Bullshit!”
I learned this game as “Cash” and you say “Cut Cash” when you to call out the other team
That was the most painful ad ever
Dang your card table is giving me anxiety. Use a tablecloth next time. 😭
Isn't this spades?
I played this frame by frame just to see some fingers go over the screen. I'm too clever for you @modern rogue
we called this "games". I'm not sure why, it's odd to name a game, but yeah
I thought me and my friends invented this game in grade school.
BAnana - spy party anyone?
on the one hand, you guys should absolutely try Mao, it'd be hilarious. on the other hand, the whole conceit of Mao is not knowing how to. play
Afghanistan banana stand.
XD
You should play BS.