The V Rising Problem

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  • Опубликовано: 5 сен 2024

Комментарии • 74

  • @terribletimmy2
    @terribletimmy2 Месяц назад +16

    Extraction looter is an awesome idea. They have all of the things needed for it in the game right now, and could even add some unique stuff revolving around building up player castles and maybe even raiding them. The core systems in the game are deep enough that they'd easily be able to make multiple maps to run in a short time.
    I think in the 'short' term, the 2 biggest things they could add to keep people interested would be official mod support and map editor functionality. The lack of new/additional content is SO stark in this game. We get hyped when they drop an update, but the fact that we're 2 months out from 1.0 and there are no signs of life other than bug fixes and minor balance patches is disappointing.
    Allowing the community to have the ability to "make the game what they want" so to speak with modding and a map editor would not only keep the current playerbase, but would undoubtedly bring in more players to see what the fuss is about.

    • @chappllgr
      @chappllgr  Месяц назад +1

      Mods were the saviour of late gloomrot thanks to some very dedicated members of the community, that would be very nice to have it officially supported

  • @qnxacc
    @qnxacc Месяц назад +6

    Good video ! I think and that's only my personal opinion ofc that this game should become a "Survival MMO." I believe they need to move away from the "Wipe" server dynamic. Additionally, if they continue in this direction by adding a significant number of bosses to defeat, restarting on a new server will become unbearable even for the most experienced players. The player base will eventually die out within a week after a new patch.
    I think they should revise the "endgame content," adding dungeons, raids, and PVP/PVE events between servers. Representatives from each server could challenge each other in an arena mode or a colosseum or even raiding base (for example a server could declare a war to an other server and this one could either accept or refuse with a established date/hour if accepted the opponents would get invitation to the server to raid a chosen base by the server winning would get points to the server getting raided, losing would get points to the raiders's server), defeating particularly difficult bosses with an establish time, or completing certain raids/dungeons with a leaderboard displaying the various servers in terms of points. This would give players a reason to continue on their server to contribute to and improve their server's position on the leaderboard with maybe a specifiq reward for the TOP 10 or TOP 100 servers at the end of the month then the leaderboard points reset
    Raids could also be less punitive; instead of looting almost all of the players' resources, the raiders could only loot the "Treasure Room" (a room with treasure chests, etc.) which would automatically generate loot based on the level of the castle heart. (The castle would have to be under a breach timer to loot this treasure room, limiting abuse/exploits). Ofc raiding needs some love and some kind of rework.
    They could also add a "Marketplace" that we could build in our castle to trade/sell resources with the entire server, encouraging players to continue farming certain resources and creating a whole economy on the server.
    Ideal goal would be to find a way to get smooth servers with like 500 players (with a map obviously way bigger) or something like this creating mini communities. Any that's just some random ideas.

    • @chappllgr
      @chappllgr  Месяц назад +2

      No wipes at all along with better endgame would also be very ideal, Im not sure if a bigger cap and map would be the best way for this as it would probably face very similar problems but if they could figure out ways to merge servers or have ways to do endgame content cross server meaning the one you play acts as more of a hub then I could see this being a really nice way to keep things fresh as well

  • @Chibi-Luka
    @Chibi-Luka Месяц назад +2

    As someone who exclusively plays PVE I think a looter type would be tons of fun. So far I've really liked the updates made to the game, but the stuffed balanced for PVP start to feel real tedious for the other side. But a looter type mechanic would be a nice transition into both sides of playstyles

  • @demineon9477
    @demineon9477 Месяц назад +4

    The core issue I think is that the design of the game doesn't allow for longer wipe cycles. We need to extend the life cycle of servers and make them feel more evergreen
    Progress feels too temporary, and the rush to end game encourages nolifing. The end game loop itself with stygian shards is boring and bland.
    There needs to be more features that enable emergent gameplay and experienced end game players to keep building out their progression. This doesn't have to be some crazy power spike, but something that enhances your gameplay
    Give people reasons to keep building, events that encourage territory control and finding unique items, an incentive to rebuild after getting raided, and items to collect.
    Early game progression should be protected from high level players, and castle plots should remain open for them to start. It should be expensive for a high level player to raid a low level castle, to the point of almost never being worth it.
    I know people will point to rust, but rust doesn't have a way to quantify player progression like v rising. This is why I think v rising has way more potential here to fix the problems of rust. Rust also doesn't have the power fantasy of v rising, and doesn't have significant PVE stuff to engage with. This makes it so v rising has so much more to work with to create evergreen servers.
    If v rising can get end game players reasons to keep engaging with the game, making it so new players can join servers throughout the wipe without it feeling pointless and reduce the pressure on players to no life 48 hours straight, I think V rising would be MUCH healthier and servers would last so much longer. It just burns people out right now. Even finding a server to play on is a chore, because it could die the next day

  • @Kook_Strats
    @Kook_Strats Месяц назад +2

    Well said Chappll! Love your ideas and observations. I guess we will have to wait and see how committed stunlock is to the game. After being let down by Ark and Heroes of the Storm (V Rising being an awesome mix of the two), my fingers are crossed!!
    My thoughts on the matter are:
    Problems:
    - Pvp is often hard to find at various stages of the game
    - Progression can be a barrier when pvp is the goal
    - Little reason to continue playing after reaching max level
    Whats needed:
    - Pseudo-infinite/Infinite progression (Cosmetics/Achievements/Titles/Account-wide Stats/Leaderboards) to make playing more meaningful
    - Highly accessible pvp options at all stages of the game. I like the idea of being able to leave challenges in a message box at enemy castles, then when accepted being teleported to a durability-free arena for the fight, being able to bet on the duel (like runescape duels) etc.

    • @chappllgr
      @chappllgr  Месяц назад +1

      Nice ideas, some kind infinite progression could be a great for pve players to stay engaged longer as well and I love the sounds of runescape style dueling (I think there were mods on certain NA servers with this kind of thing)
      Here's to hoping stunlock can cook something good, they like to do things their own way but feedback is certainly taken on board

  • @civil_specter
    @civil_specter Месяц назад +1

    This would be a pretty good idea I agree. Although I don’t know if I would have want to see them abandon the current open world model in favor of this. It would be nice to have the option for either. I think if they did that and executed the appropriate adjustments needed for pvp, it could work. Really good video and well thought out!

  • @ElBandito-V
    @ElBandito-V Месяц назад

    @StunlockStudios2 There is something to listen, listen carefully! Thanks for video, Chapp!🐀

  • @DarysDaorys
    @DarysDaorys Месяц назад

    that combo at the end of the video is so beautiful.. omg.. from max to 0. enemy couldnt even play the game bro.. what gear do u use ? im new, i would like to try this buikld

    • @chappllgr
      @chappllgr  Месяц назад

      Thats spider mosquito, I got another video talking about how to play it: ruclips.net/video/VKj3mBVSdbI/видео.html

  • @mertruc.5242
    @mertruc.5242 Месяц назад +2

    In truth V Rising has lot pvp issues but the actual problem is devs didn't focus on PvP as a design choice in the first place which create all the current issues like stat unblanace at later gearscores

  • @SlugCatLife
    @SlugCatLife 20 дней назад

    I don't necessarily agree with you on everything, but I do agree with you about open world pvp servers. Glad someone is bringing it up as issue.

  • @Darlorthdf
    @Darlorthdf Месяц назад +2

    This game PvP should be wobderfull with 2 huge clans per session and max looting speed and crafting. Lets say a 20 vs 20 guys .
    The bad thing with the loot is that there is no chance to loot an epic or a legendary weapon at least for PvE and generally the game suffers at this point because for the late game when you make good slaves you do not need to loot too much. Threre is nothing good to loot.

  • @maniako2
    @maniako2 Месяц назад

    Man... 6/7 years ago when I was pitching a game for the company that I was working at the moment, I was pitching exactly that, an extraction game with a PVP like battlerite (I loooooved the combat that they have on that game, and I also love the combat on vrising).
    They basically have everything... they have the awesome combat, they have the creatures, they have the "vampire universe", they have the crafting (you could extract with crafting materials to improve your gear), everything! I honestly think they are sitting in a goldmine which they could easily explore without too much production cost.

  • @MikhailBondarchuk
    @MikhailBondarchuk 23 дня назад

    Hey there!
    Here's the thing, I have a suggestion for a partnership, but you're missing the business email info in your description. It's not convenient to discuss it in the comments.

  • @Feign_Clips
    @Feign_Clips Месяц назад +2

    Extraction looter is a good shout for a direction they could go in. I’d first rather see them add cosmetics and then reshape the content they already have into a format that can be recycled to earn a bottomless supply of cosmetics. Extraction shooter could be the way they reshape the content but IMO it’s a side-issue. Cosmetics and their payment model is the core to nearly all longterm popular games now.

  • @ulkem
    @ulkem 8 дней назад

    Any PvP structure will eventually need a matching system to support willing players to further hone their skills and protect new players to from getting whooped into oblivion. I think there are some very popular games that don't have ranks but I have no knowledge as to how they do it. Personally, pushed myself into playing a PvP server after finishing the game on brutal and now I'm thoroughly afraid of encountering another player at my level, let alone higher than me, because I will most likely get my ass handed to me. But there's nothing else to do except castle building which honestly I envy people who enjoy doing that because mine looks like a gigantic warehouse that shits out a horde of mosquitos once in a while. I wish there was another level of items that had wide range of stats that had the potential to be strongest of gears. Slap down a procedurally generated dungeon or a tower and I'm down to play this game for the next decade baby. I don't know Merlin's Tower or Maze of the Minatour or whatever, I don't even care what it is. Endless my little pony ranch for all I care.

  • @McGlovin952
    @McGlovin952 Месяц назад

    I like the extraction looter idea. The open world in v rising is so good that this extraction genre would really benefit from it. I always thought removing the player castles from the open world and just having them as private instances where you could return with your loot was a great concept. Castle raiding could be alot more fair with no risk of third parties getting involved.

  • @thejoshjb4094
    @thejoshjb4094 Месяц назад

    Extraction looter is a good idea that didn’t cross my mind for this game for some reason. Either that or is like to see then implement procedural maps

  • @Puncheee
    @Puncheee Месяц назад

    daym u are so right, please stunlock !

  • @brennanorr2
    @brennanorr2 15 дней назад

    Dude i love dark and darker also its a great game

  • @MrKyle700
    @MrKyle700 Месяц назад +1

    do you mean like rework the current game to be more extraction based? or making a new v rising game? or a new gamemode? or adding it like an endgame zone

    • @chappllgr
      @chappllgr  Месяц назад +2

      I think as a separate game mode probably since the current game still stands well as a singleplayer or coop experience

    • @MrKyle700
      @MrKyle700 Месяц назад +1

      @@chappllgr Don't you think this would just split the playerbase even more? or do you mean the current open world idea should just basically be a single player experience and they should change the "pvp" focus entirely?
      sounds like v rising 2 aha. I think they did exceed expectations so I imagine we will see another game in the genre

    • @chappllgr
      @chappllgr  Месяц назад

      @@MrKyle700 I think the way things are going it will eventually become difficult to keep any wipes alive so pretty much yeah the open world would become mostly for solo or coop unless they could find a clever way to tie the two modes together

  • @vondoandantin6573
    @vondoandantin6573 Месяц назад +1

    I agree that nothing out there is has a better combat style than V rising/Battlerite. Id really like to see the game succeed in permanency, but I also dont think it has the foundation to do so.
    Competative Survival games reward the players who are able to put absurd hours into PvE. On top on that, high skill ceiling games ALSO reward players who have absurd hours into PvP. Now combine those aspects with the 0 replayability Progression system and you have the problems you mention.
    I came to the same conclusion as you in needing a different way to play.
    I'd of liked to see progreasion removed entirely and servers are played out in a matter of hours.
    1. All bosses are killed only for the skills they give. Crafting tech is auto completed.
    2. Gear is converted into different sets competative with the current Drac sets.
    3. Weapons have 3 tiers. Normal; breaks via Durabilty and is lost. Magical; has passives and can be repaired. Legendary; same as current but can only equip one.
    4. Win con is to be last.castle standing and castle hearts have exponentially incresing blood essence drain as time goes on.
    Side note. The 8+ weapon hotbar has an been an issue for my guys since vanilla and would REALLY like to see it revamped/limted to aid with the high skill ceiling problems

    • @demineon9477
      @demineon9477 Месяц назад

      I don't think survival games necessarily need to make the no life players oppress the casual players though.
      This seems like something to me that can be fixed with clever game design. We have ways to quantify player progression, why not do something to normalize that?

    • @vondoandantin6573
      @vondoandantin6573 Месяц назад

      @@demineon9477 It sounds like you're eluding to time gating; preventing progression until a certain amount of real world time has passed.
      Time gating pushes away any players who feel they can't play the game enough. Those players are usually your games biggest fans/supporters so it's a hard strategy to combat the problem.

    • @demineon9477
      @demineon9477 Месяц назад

      @@vondoandantin6573 lol no i dont want time gating

  • @user-sz8rg1jb2p
    @user-sz8rg1jb2p Месяц назад +1

    I apologize for Google translator
    v rising - about survival and construction. The problem with the PVP aspect of the game is that it doesn't fit well with the game itself.
    When fighting a difficult boss, you are not at all happy about a player who ruins your battle because he wanted to pvp. Not everyone has time to defend a castle every weekend. I play on a PVP server where players simply stopped attacking each other. People are just tired of it.
    Raids for loot will only lead to this option being disabled on most servers. And for the remaining ones it will be an addition to the “siege”. Тothing will change
    The game starts again to build a new castle. In this case, PVP only gets in the way.
    PVP servers will die.

    • @yungsofa8084
      @yungsofa8084 Месяц назад

      very bad take for a pvp game lol

    • @user-sz8rg1jb2p
      @user-sz8rg1jb2p Месяц назад

      @@yungsofa8084 If you're building a car, it doesn't need wings and a propeller.
      The developers still haven’t decided what kind of game they made.
      It is very difficult to support a project if it is not clear how it should work

    • @yungsofa8084
      @yungsofa8084 Месяц назад

      @@user-sz8rg1jb2p homie im a game design director. how does pvp not fit the game?

    • @user-sz8rg1jb2p
      @user-sz8rg1jb2p Месяц назад

      @@yungsofa8084 How can PvP not fit into the game?
      What does it give?
      Am I getting an Ability?
      Am I getting a weapon?
      Am I getting anything?
      No - that's what the boss fight is for.
      Nobody likes PVP during a boss fight...
      What else do I do in the game? I'm building a castle. Does PVP do anything for this?
      No, raids are just a distraction.
      Mining resources? pvp doesn't help. If you have the resources, it’s better not to take risks and run away. If the enemy has the resources, he will run away.
      PVP works when there is a reward for winning.
      In this game, bosses are rewarded.

    • @yungsofa8084
      @yungsofa8084 Месяц назад

      @@user-sz8rg1jb2p "pvp works when there is a reward". have you ever played sea of thieves? also i would just like to note that although the game gives minimal rewards for pvp, mentally though your brain releases dopamine's and adrenaline which is why the sandbox game sea of thieves is so beloved. also i dont know what server you played on but we pvped all the time even if we had resources and the enemy had no resources. we also had duels every night at the arena. people would 1v1 while 30-40 players would watch and chat and wait for there turn. doesnt have to be a reward for everything. i find those duel nights more fun then any pve experience could offer and the social aspect of the pvp v rising community is really good.

  • @lashoes2207
    @lashoes2207 Месяц назад

    The game is truly split in two. I initially thought that PvE would serve as a "tutorial" to entice player into the PvP game, but most people dont feel any incentive to give it a try once they beat Dracula.
    Therefore, we got a PvE game, that is very decent, but suffer from some limitations due to things needed to be balanced / useful for PvP too.
    And we have a PvP game that suffers from a lack of marketing, clear identity (most rust/ark players never heard of v-rising) and punishing skill cap.
    I m personally a lot into the strategic part of the PvP game, loving base design and raiding so i wouldnt be a fan of an extraction version. That said, there is no easy way out of the current situation

  • @jace9968
    @jace9968 Месяц назад

    The game already has extraction looting elements, it's the hot spots. Copper, quin, iron etc. the issue is the progression gap and gear disparity. It's obvious servers need more players for it to feel like a pvp server and not a private lobby.
    Stunlock's marketing is lacking and only major updates will bring player's back for a few months. They need to speed things up and add more dynamic events for pvp interaction in the open world.

    • @chappllgr
      @chappllgr  Месяц назад

      @@jace9968 the game has looting but loot extraction game design works very differently since it’s queueing players of similar gear looking for the same resources into a small map meaning there can always be action.
      Stunlock giving the game more consistent updates would also improve longevity but the loot extraction lobby system would keep the game feeling good despite a smaller pool of players

  • @Jyedawg
    @Jyedawg Месяц назад

    valid points - extraction looter v rising would be awesome to see.

  • @Chaotic-Star-3-6-9
    @Chaotic-Star-3-6-9 Месяц назад

    Not just extraction but other game modes as well. Just like what happened with warcraft back in the day. People created a tonne of different game modes. Some spawned into tower defence spin offs or even mobas. Eg dota 2 etc. The gameplay was the same but the game type was different. Custom allowed people to just make their own. The gameplay foundation is there. Just no variety after you beat it 1 or 2 times. People need to be able to do other things with the combat foundation gameplay that stunlock created.

    • @chappllgr
      @chappllgr  Месяц назад +1

      Mode games in general would be great although the suggestions of others here regarding mod support would probably be best for that. I'm not sure if you played any v arena in late gloomrot but there were some very fun and well developed community build game modes through modding

    • @Chaotic-Star-3-6-9
      @Chaotic-Star-3-6-9 Месяц назад

      @@chappllgr they could make custom mode like i said then you wouldnt need mods at all. People would be able to use the dev tools to make anything they want just like what happened back then with warcraft and other such games. Dota was just a custom warcraft game someone made then got so popular in the community they made it a standalone moba. Stunlock or many other studios could just release a dev tool for custom games like larian studios did or blizzard did and let people have fun and make game modes to their hearts desire. Just like the other studios did. The devs reap all the reward for the community effort but the community ended up loving them more for it. Ez win for stunlock. You could make your extraction mode you want. Someone else could make an autobattler, someone else could make a 3v3 moba map with minions being the npcs from vrising game etc etc everybody would get what they want but also try out what other game types people are liking at the time and stuff like that

  • @mithranruwodoalvisbeseitri9811
    @mithranruwodoalvisbeseitri9811 Месяц назад

    yea.. sadly the game seems to center too much on PvP, its not a bad thing but it does alienate a good chunk of its potential player base, in addition to what you said I think Stunlock should emulate for this loot extraction idea Dungeons and Dragons online, as in the element of that game for those who played it where you can go with a team or solo into separate dungeon maps to complete quests and such, and if we are already talking about quests I think this is another thing that is missing from the game, why not make those dungeons daily quests or something like that you can accesses via transforming into a human and talking with specific human NPCs in an Area that does not allow PvP, something like a city with very high level NPCs that will ruin any and all players due to them being unfair so that players wont simply camp the NPCs and kill you the moment you exit your form.
    There are probably more problems such as clans potentially circling the zone to jump players or clans that finished quest so I think there should be a unique teleporter there that allows you to TP with loot back to base given you completed a quest and have a one of a kind item to use it so players wont abuse it to much.
    what do you think? about the specifics i mentioned?
    Edit:
    Mind you a lot of the appeal for some players in the game comes from the cosmetics and base building elements rather than the grind or PvP or PvE

  • @perjyboy
    @perjyboy Месяц назад +2

    It's pretty sad that I can't even enjoy the PVP solo. Oceanic is dead anad the only remaining severs have like 10 players where you will get teamed on so fast playing solo it makes it a crap experience

  • @chuck7510
    @chuck7510 Месяц назад

    agree on the problems. the proposed solution doesn't sound very specific to me though. wouldn't an "extraction looter" mechanic be basically the same as the rift incursions system?

    • @chappllgr
      @chappllgr  Месяц назад

      my bad I probably glossed over that part too quickly but main difference of an extraction looter is how the matchmaking of it works, you are loaded into a fixed area with a small group of players that are at a similar level of gear and ideally skill. This means you will always have activity rather than having to keep an entire populated server across a big map which never happens - even on a fully populated server it can feel quiet if you are ahead in progress.
      There are a ton of similarities to survival games aside from that which is what makes a transition to this kind of game so effective if they can pull that off

    • @joshradz
      @joshradz Месяц назад

      That conveniently skips the 20 some odd hours it takes to get to rifts, assuming you aren't getting exploited by better geared players the entire time. Looter shooter would be a jump right into the action, no real setbacks involved.

    • @chuck7510
      @chuck7510 Месяц назад +1

      Sounds like a good idea but still relies on players to be online during such events. We need ways to make players stay instead of playing the game for a month then leaving it for a year until the next update comes. I have so many problems to tackle but all can basically be solved with more time and resource investment, which doesn't seem the way the company plans to monetize the game. We need more constant updates and mechanics that can make the game diverse enough and playable for longer periods of time, in order to have a constant pool of players enough to incentivize competition. But the way Stunlock is playing is to make money with one-time purchases of the game and DLCs, which is not going to give them any incentives to make constant updates to the game, making events, championships, etc. They should monetize the game even if its for cosmetics and customizations not related to giving players stats advantages and things like that, in order to be able to give long-term attention to the game's improvement. But that requires long-term thinking and investment, which seems to be lacking, sadly.

  • @Dean0094
    @Dean0094 Месяц назад

    Quad pvp server clan of 5-6 split into 6 seperate castles and they all protect the one castle with all the shards while steamrolling the server, that's what killed the server we were playing .

  • @MrKriptt
    @MrKriptt Месяц назад

    Albion end game is really good in that matters. Rifts across server where you extract loot.

  • @aosshi9623
    @aosshi9623 Месяц назад

    it makes me so sad to see stunlock struggle with consistency so hard throughout these last 3 games they released

  • @Gunsforbuns
    @Gunsforbuns Месяц назад

    Relience on players

  • @peakbeing
    @peakbeing Месяц назад +1

    Honestly gimme a ranked pancake queue and I'll be happy!

  • @yungsofa8084
    @yungsofa8084 Месяц назад

    my biggest problem is the abilities that counter. i think they are broken and better with certain weapons and being able to completely negate someone cd and do damage and an effect is just way too much.

  • @Thmyris
    @Thmyris Месяц назад

    vrising is fine, but extraction looters are even more tedious.
    it could be its own different game, just like they did with battlerite royale

  • @the-og1-kenobi227
    @the-og1-kenobi227 Месяц назад

    So there was a discussion on steam in the discussion section for this game and it was titled "game is dying"
    which it is.. goes on to talk about the durability loss on pvp servers how it will affect new players coming into the game only for the pvp how it will turn them off finding out after breaking their gear how much it actually takes to repair it.. meaning bruh you gotta farm ur literal ass off to play this game pvp with no settings tweaked. it is far more of a grind than rust, which also turns people away once they find out. anyways the DEV replied and said when he made the game, he didn't need anyone to enjoy it. and that nothing needs fixed. acknowledged the fact that the game only keeps 2 out of every 10 players and gives a finite experience to those 2 of 10 players. i mean when he said he didn't need anyone to enjoy it, sounds like a literal no fucks given, they built the game and made whatever they could, and still can while losing 6,000 players in 30 days. i wouldn't keep hopes up for new changes. i mean. taken by what was said. figured i would just throw this out there.

    • @chappllgr
      @chappllgr  Месяц назад

      Stunlock are unpredictable but they are open to change - they have directly responded and acted on a lot of feedback so it is worth giving.

    • @the-og1-kenobi227
      @the-og1-kenobi227 Месяц назад

      @@chappllgr i love this game man i wish it all the best.. but i also know what stunlock has done before with BattleRite so its only natural to worry. once someone has dookied on you before, chances are they will dookie on you again. i will continue to play until the wheels fall off though there is nothing out there like this.

    • @chappllgr
      @chappllgr  Месяц назад

      @@the-og1-kenobi227 yeah its very understandable to be sceptical given the handling of battlerite - I am currently moving towards supervive as well because I have a lot of faith in the devs behind that game but I wanted to at least share my thoughts regarding what I believe is holding vrising back.
      I'll always at least keep an eye on whatever stunlocks working on because despite some mistakes since they know how to do a lot of things very well too

  • @angelodistefano6068
    @angelodistefano6068 Месяц назад

    Every time there's a an idea for a solution for this game, it involves digging up the core systems that made this game what it is. The host server system was a failure from the start. To be honest I don't know if the devs would rather shift the entire direction of a game rather than pull 50-60k players every year for a few weeks. They've been on vacation since the 1.0 update acting as if they accomplished something substantial. I like these ideas but I think the devs would only find ideas like these insulting since it's basically like saying their current ideas that they worked on for years are bad.

  • @MadelineMysterious
    @MadelineMysterious Месяц назад

    I prefer the pve of this game. I started pvp for a year but castle design is hideous in PVP, there's no style. the combat for PVP is just better in other games. When I tried pve i had a way better experience. I really think they should build on the pve and add some endless dungeon mode with alot of cosmetics for both the castles and character models. I play a large amount of games that have both pvpve and it's just not fun and alot of people avoid it anyway.

  • @jamesthegiantmango1674
    @jamesthegiantmango1674 Месяц назад +1

    Problem with the game is it’s too easy to progress. Bored after a week or two. And I personally like Vrising. Coming from a ps5 player.

    • @EvilTomte
      @EvilTomte Месяц назад

      Why not up the difficulty then?

    • @jamesthegiantmango1674
      @jamesthegiantmango1674 Месяц назад

      @@EvilTomte played brutal it’s the same… the loot holds no value because you don’t have to fight to get it.. it’s free lol. The ps5 community is terrible, like 6-10 people on 20 servers spread out.

  • @DanielMatulich
    @DanielMatulich Месяц назад +2

    I could not disagree more with this.
    Stunlock is bad at pivoting. You note this yourself with Battlerite Royale. Stunlock is also not great at getting things right on the first release. They refine their games as they go. This will likely be the last major release before stunlock pivots to other projects.
    Release a modding toolkit. Release a mapmaking toolkit. Hand the keys to the playerbase to make these ideas into realities rather than releasing one thing and watching it fail, wither, and kill the game. That is the Stunlock track record, unfortunately.
    Let's pivot away from that by giving the players the tools to make what they love better. An extraction looter shunted into V Rising would be a bad idea, especially for such a small studio with such limited resources.

    • @chappllgr
      @chappllgr  Месяц назад

      That is quite fair to say although they have already expressed plans to do another major content update on V rising a year after release.
      Given that I think this kind of update although more experimental would have more potential then an update with the same kind of content.
      I agree though that modding toolkits would also be a very nice way to expand on the game, the community has already shown some impressive stuff even with the difficult resources

    • @fluffymandy
      @fluffymandy Месяц назад

      u love the word pivot lol
      also the fix to all these problems is go play an actual pvp game with a playerbase :/

    • @chappllgr
      @chappllgr  Месяц назад

      @@fluffymandy you’re exactly right as that’s what we’ve been seeing from many long time players, myself included Im really liking supervive and looking towards that next.
      That said there’s still potential for stunlock to improve things so I’ll still always be keeping an eye on v rising

  • @Kevalanium
    @Kevalanium Месяц назад

    People would easily rather dod PVE than PVP nothing worse than building a cool base to wipe for the same repeitive crap over and over