No, you did not win a computer or whatever other garbage these fake accounts are saying. I'm trying to bop as many of them as I can, but if you see them, please (continue to) report them. Sorry about it, but there's not much I can do other than remove and report and hope it stops.
yea d1 was not better at all. i rememerb hating hunter a lot more and snipers were the most oppressive thing ever. if you went up against someone whose knew how to use a sniper like a primary then you had no chance of winning
I thought of memeing by writing a message about how your comment was randomly selected for a free computer but you seems to be super annoyed so I wont risk it.
I occasionally check the person's weapon to see what roll I got absolutely stomped by or how many kills they have with it, but it's usually when I was flinched out of my headshots or I didn't even see them and I want to see what they were using. It's not rocket science 99.9% of the time. Very rarely do I run into the PvP god with 6k+ sniper rifle kills.
I always thought of the Vault as a storage/collection thing. I've got about 300+ items in there and I use maybe about 25-40 of them. It's more of a "I have one of everything" collection
I do this, I keep one of the "best" rolls of each weapon so that I have it when the meta changes to that weapon archetype. Sure the rolls might not be as good when that happens but at least I have a starting point.
@@Redtornado6 not if it drops with random rolls, you can use it as a checklist if you want but you won't be able to actually use most guns from your collection.
Yeah my vault is completely full because i dont want to delete anything i cant get back from collections. Ive started to sacrafice old armor for new weapons but it hurts every time
One thing that made D1 strikes replayable is that each strike had multiple different enemy layouts. The only time I remember this happening in D2 was the Pyramidion, which sometimes had vex and sometimes taken in the middle section.
I've been saying this since the start of D2. I will agree with Datto that there is a percentage of deaths that we are to blame for, even if it says that it was a misadventure/because of the architects, but at the same time, I've died some absolutely ridiculous ways in Duality, including being stood at a symbol in the final encounter waiting to go to the nightmare realm, only to randomly die when my teammate shot a bell to take us in. There have been so many silly things like that in Duality that I've actually decided that as much as I'd love the title, I won't even try and solo it because of those silly deaths
@@geroffmilan3328 you can control where you go tho? Sooo...maybe.. dont...walk right up to a 12 foot armored space rhino and think 🤔 "slapping that should work"...
Phalanx are the most hilarious thing ever when paired with Destiny's...interesting, lets call it, physics engine. I still remember this one time in Gambit where a Phalanx spawned right behind me, slapped me, did 0 damage but launched me at mach speeds and I ping ponged off several rocks without dying and then flew out of the map and was killed by a death plane.
That's a good 1 for sure! I got booped so far into the air above the ocean in gambit at high speed on the map with the treadmills. Kinda hard not to laugh at epic deaths.
I got shield bashed by 1 moves literally 20cm and spontaneously exploded off some invisible wall... It was on a flat plane with no obstacles. He did 0 damage I just evaporated for no reason.
I’d like the resilience change more of tier 10 wasn’t double the res as tier 7 incentivizing an all or nothing jump. Also am a salty hunter main that lives by tier 3 res.
What if they gave all the class stats a pve only gimmick like res gives a 40% DR mobility could give a say 30/35% dodge chance like in payday 2 and recovery could boost healling effects/empowering wells
@@bryancaughell2908 Would the gimmicks be exclusive to their respective classes? Cuz if a Titan could mix both max mob and res with Loreley they're literally never going to die then. They'll dodge tank some damage and then whatever gets through would be resisted and healed. The devs would also probably have to put some exceptions towards dodge tanking possibly making it so a lot of damage that would be worth dodging is actually undodgeable. I dunno it just sounds too wacky imo. I will admit not a lot of things come to mind to make mobility actually useful. The only thing that comes to mind is what you mentioned which is dodge tanking but ehhhh.
@@nycto5335 yeah it probably wold make sense to class lock them cuz what you described would not be ok. Maybe make it so titans get the resist from res hunters get dodge chance etc but make it so each class cant get the others to keep things reasonable.
Datto’s Take a Break segment is so true, I havent played Haunted almost at all and now I’m enjoying all the content and grinding shit in the last two weeks
What I learned works best for me is having multiple games on rotations, rn my rotation is D2 - WF - GW2/mmos. With single player games sprinkled here and there. Unfortunately it sometimes cause overlap, like the 23rd, new D2 season but also the 10th Anniversary of GW2.
Fortnite basically stole me from destiny and I’m returning now like years later and am honestly blown away by the game it’s become. Obviously not perfect but since I picked it back up about a month and a half ago, I can’t put it down. Burnout could happen soon but I’m not concerned, just glad to be enjoying games again
That really should be a bad luck protect feature added where if you hit 25 or 30 runs with no raid/dungeon exotic the 26/31 run will give it to you. Seeing people clock in 50+ runs on some raids/dungeons and still have no exotic to show for it is painful and could rub new people the wrong way.
The architects point brings back memories, I think my first encounter with a phalanx was me walking up to it directly thinking I could just punch through its shield, and being sent to the other side of mars for my hubris.
There are some architect things that I have absolutely no idea why they happen, though. I think I may have died to architects earlier today because of a finisher clipping in to the wall, but that hasn't happened noticeably before. The common ones, though, are things people should be aware and cautious of (phalanx doing anything, various ground stomps pushing you off edges, etc.)
Mine was just like this except that I didn’t think it was the way to kill them. I already knew that you had to shoot them on their little exposed parts to stun them,but I was so in love with the titan melee animation that I just wanted to punch sh*t and made the big mistake of trying to punch them too. Half a second later I saw myself on the other side of mars lol
My personal fan favorite architect death is when you kill cabal jetpack bois and for some reason they leave behind their jetpack with physics, and then another unit stomps/nades or otherwise blasts it at you and one shots you because as far as the physics engine cares you effectively collided with a solid surface at high speeds. Had that happen a rather large amount of times at the end of duality.
The “rng is trash” got me. I ran scourge probably 30 times after they implemented the bad luck protection. Everyone in my clan got anarchy to drop at least once. Some people on their first run. I was literally the only person in the clan who didn’t get an anarchy before the raid was sunset. I was crushed
You can buy it with spoils of conquest at the tower...so its better like this, you get to play every raids, or the ones you want, to farm for it guaranteed at the end
I distinctly remember once in the Reckoning, I was flung off the bridge by a taken phalanx so far that I was able to punch one of the background element walls, which turned out to have teleport walls attached and I got sent back to spawn. 10/10 physics
"Log on, do your story stuff, log off." I did this for Season of the Haunted ever since D2 held me hostage when I got my new compy for S13. It's been freeing. I can play other games, I can go through my backlog without worry of what I'm missing out on. And let me be perfectly clear: *I still completed the battle pass on time.*
I think the intensity of a raid for casual players makes them stressed. its hard to think when stressed, so i think its natural to think a raid is difficult until you get comfortable with what you need to do.
As a casual player, I can confirm. Been playing since forsaken and I've never done a raid. I just can't stand the idea of having to keep up with 5 others while inevitably holding them back
@@synphilia4776 As someone who has been in that exact position before, its all about getting a decent group, all it takes is finding a good sherpa, another recommendation is to like watch a guide for the raid that you want to join, just so that you dont go unprepared, raids is just about communication between your teammates
I know this feeling really well, I used to get hella stressed for raids. Raids seem really difficult when you are stressed out. Once I got comfortable with raids and found a group that is pretty chill, I went from thinking they were super difficult to wanting to raid on contest mode
Been playing since launch and never finished a raid. Tried once and after like 4 hours people were fighting with eachother, making racist remarks, and then everyone started leaving. I vowed to never do a raid again ans havent. Even with my close friends who raid. If im stressed or not having fun I wont play
Pvp was so god awful for all of year 1. Even all their changes throuout the year only made it so much worse. Forsaken was so good purely for making weapons viable in pvp.
@Trooper 1997 It was 4v4, primary weapons did way less damage, and subclass choice was almost irrelevant because of how long the cooldown were and how similar all abilities were. This made the game mega slow and boring as fuck.
I have one: a week ago I was on Eventide Ruins going up the snowy hill where you can see your foot prints, and I was 2 meters away from a chest on the top ledge, and immediately died. No enemies. No warning. Just insta-death
Happened to me in lake of shadows grandmaster. I was at the door that leads to the boss room and as I ran through my guardian died for no reason. I wouldn't even use the term "died" I think "pass away" is more fitting
I didn’t get ice breaker until like 2020. I only logged in to d1 to do the bounty every week for like 3 years just to see how long it would take me. And I’ve been playing since launch so almost 7 years of not getting ice breaker
The reason, I'd imagine that Phalanx shields instakill people or fling them. The game treats the shield as an object rather than a weapon. It has the collision of a wall that can be semi solid at will during animations. The slap puts you inside of it for a second occasionally and the game freaks out and throws you. Or the phalanx lands over your head and you get crushed by the bottom of the shield.
I don’t think I’ve ever actually been killed by the shield, it’s more the shield attack knocking you into other objects (including other enemies and teammates).
@@bravediomedes217 got instakilled by one yesterday during a solo flawless run of duality. Knew not to get close but was clearing adds and turned around to make the long jump after galrahn (before statue puzzle) and saw him mid wind up and got ohko’d. Felt bad.
Honestly for the phalanx I have gotten into the habit to melee them as they hit me so I don’t fly off into the next activity. It works a majority of the time since it cancels all momentum backwards but I guess you can still get smashed into the floor.
i think the d1 skeleton key system and point system as well as ability to kill bosses before health gates made it more enjoyable to do d1 strikes, As a genuine criticism. Strikes feel pointless except for weekly reset powerful in d2 but in d1 i could farm for unique strike specific gear. I understand nightfalls are farmable in d2 but normal strikes provide nothing
It also works because in D1 normal heroic strikes weren’t a mind numbingly easy activity you speed through on your sparrow then dps the boss into oblivion, finishing the whole thing in 8 minutes or so. They were actually something that was engaging and at least mildly difficult
I found it hysterical that these are still "hard to accept" facts when pretty much all of them have been true since the launch of the game - even back in D1!
I find dying to a Rouge bump in the ground the most frustrating, I have accepted that phalanx shields are broken but hitting thr ground the wrong way really shouldn't kill you
I mean, people die if they hit the ground the wrong way from standing height incredibly commonly IRL too, just one good push and if you hit a rock or the curb just right or step on a stair wrong and you win a free trip to the afterlife. But I get it, we're supposed to be super powered demigods in Destiny, and dying randomly to weird geometry or tripping on some stairs just sucks, especially trying to do something flawless.
I have an idea. I think tractor cannon should still boop an enemy that's blocking. The damage should still be blocked but i think they should still fly from the shot
36:55 I think the most understandable reason is that they expect the mechanics to be *more* difficult. When I sherpa'd my friend through spire, the first thing she said after we killed val ca'or was "wait, that's all we needed to do?" She had watched a raid guide from a certain RUclipsr and thought the encounter was like 3x as complicated as it really was. Sometimes it really is just overthinking it
Explaining raids always makes them seem so much harder than they really are. I had an aneurysm trying to understand a guys explanation of Taniks in deep stone, when it’s literally just “if you’re blue, shoot Taniks. If you’re red, shoot bubble. If you’re yellow, call out 4 numbers. Dunk nukes”
The problem isn't the raid or dungeon itself, its the people that explain the mechanics they just suck at it, they repeat themselvs a million times, they go back and forth they just drop expocision bomb waiting for you to understand everything without visual examples is just: balablabblabalakava oracles balabsbalakabala grab this buff sibdakskzljsahalalabalalalabal kill ads ajsbalbalabaoaba kill the boss Cof cof* Rick kackis cof cof*
@@phonkydude1618 and since they take so long people start to tune out then mess something up and then go over it all again at which point a different person tuned out and forgot everything so they fail again, then 5 tries later everyone is angry and yelling and then everyone leaves, it is interesting though when i look through LFG i tend to find that some of the more outwardly "toxic" seeming posts have some of the best people in them to explain stuff, but have only had miserable experiences listing to guild runs of raids.
@@cee_vesmy experience is that the one autistic kid who thinks everyone needs to know everything. Give everyone a task, just explain that one task. Rotate tasks every clear. No group? Learn a few roles. Fill those roles. Never seen someone get kicked for saying "yeah I can run mechanic"
2/5 vs 5/5 is extremely noticeable in pve for swapping guns like rocket or slugs, low handling rocket vs max diff is insane since handling scale exponentially
But can you reeeeeally tell though? I've got a 2/5 godroll fatebringer and I've got almost 3k kills on it, if I had to farm another one id get a higher mag on it, that's it
@@danteinpuro319 yeah thats his point though, only weapons with really specific use cases are super different with 5/5s vs 2/5s, hcs are just shoot heads so 2/5 is ok
@@danteinpuro319 on primary weapon 5/5 are useless same for most gun in the game i was really talking about the guns that are used in swaps combo like double slugs or rocket where the handling make a big diff in dps
Unless you are going for like low player count or solo raid boss kills and hyper optimized challenges though the game isn't hard enough you are going to NEED those in PVE. The vast majority of people don't do that kind of stuff.
@@foist101 thats true but i wasn’t talking about necessity, my point was that it was extremely noticeable bc low handling rocket feels like garbage while high handling feels so clean
The problem with the “is it a bug or RNG” is that Bungie has an atrocious track record when it comes to this. While there’s many examples, the most infamous is when nf specific weapons came back. Because there were no random rolls the actual drop had an incredibly low chance. Players were farming 10+ hours a day trying to get a DFA. Social media channels were swelling with players reporting not getting a drop after, sometimes, 100+ hours. Bungie kept putting out statement after statement that it wasn’t bugged and just had a low drop chance. Fast forward almost two weeks and a Bungie employee finally admits on a forum “it’s bugged, it will be fixed in a week”. But did Bungie announce this across all social media channels? To save their players from wasting hours of their life? Nope. Got to keep those engagement numbers high. So even after Bungie quietly announced it, the LFG’s were filled with players spending tens of hours of their day trying to farm for nf drops that had 0%. Players are right to think it’s a bug based on Bungies previous history.
Something I’d like to see from D1 to D2 is raid armour ornaments (that you can get by playing the game mainly raids). It gave more reasons to do raids and challenges and they looked good and we have vog an a raid coming soon so why not start rolling that out pulse stuff D2 raids. I think it was eater of worlds had an ornament set but haven’t gotten anything new unfortunately
All the raid lairs had Ornaments but the main complain was that many could bot get them because they where not willing to do raids, so many said it was locked behind end game content they dont wanna do/cant do. Same reason why you could get actual raid and trials gear trough clan vendor engrams without ever playing a raid or trials of the nine and just being in a clan.
My hot take: d2 needs an optimization patch, the game works really well for low end systems, but getting 90 fps with a very high end system is really irritating
It seems pretty good to me. I mean, my PC is almost 4 years old and I get consistent 140+ fps at 1440P with the graphics completely maxed out. In the tower I drop to 110ish some times but that's the lowest I see it.
@@Chris-hn4lp a 2080 ti and a high end cpu is not running max 140 fps at 1440, stop bullshiting, my buddy with a 3080ti doesn't even get that performance.
Exactly. To my knowledge Omni got no buffs for pvp in recent seasons and yet had no slot in the meta. All of the sudden Stompees gets nerfed and so we Hunters move to another good exotic. Now the current meta is 10 times worse than before and people are crying for another nerf. In my opinion Stompees really wasn't that strong by itself. Stompees was strong because movement is just really strong and Stompees allowed Hunters to have even better movement in pvp. Compared to the other class' movement exotics it doesn't do much, but thanks to Hunters just having naturally better pvp movement it allowed Stompees to take over the meta. How good Stompees is was directly connected to your skill level which in my opinion was pretty fair. Not to mention many people just didn't experiment with other exotics because no other exotic extended the skill ceiling higher than Stompees did.
As someone who has played destiny since the beginning and genuinely loves the game. I ended up taking a break before Witch Queen was released and have just come back to the game almost a year later. It was a much needed break and I no longer feel burned out and excited to rekindle the love for this game.
Agree on everything with perks being unnoticeable with one exception: recoil direction on 900/750 smgs and most pulses. I can't stand running either without arrowhead break or some other boost to recoil direction
The top rated "your RNG is just trash" was me throughout D1 until launch of House of Wolves. I'm a wounded vet and I played D1 all day every day. I ran every raid, every nightfall, every major drop source EVERY DAY, EVERY WEEK, EVERY CHARACTER and didn't get my Gally until a week before HoW...when Bungie nerfed it lol.
I have a thought for how champion mods could be handled with more freedom. Make them available 24/7 but each season change the price to use them at 1 2 and 3 energy a piece. So the weapons Bungie wants the players to use are the cheapest but you still can choose to use other weapons at a more expensive price to potentially reduce a builds effectiveness. And use the seasonal artifact to add either more beefed up armor perks or newer perks to add diversity in how skills interact with each other
But why should there be any compromise? Just let players take what the fuck they want and fuck any of the pandering. This is a "sandbox rpg" where you only play with the sand they want you to. It's bad
The crucible skill improvement discussion is something I feel most people don’t get. To improve at something you first have to know what your problem is with that thing. Any time I play with people, they never blame themselves for any mistakes that they make. It’s crazy because I’ll watch them position themselves in a bad location, they die, then all I’ll hear for the next few minutes is why their team is bad because they aren’t playing with them. Imo the absolute best thing you can do is blame every death on yourself. If you can come up with problems that you have even when that may not be the core reason why you die you at least have a basis on which you can improve. Plus then you tend to have more fun with the game because it feels like you are more in control of your improvement.
Yeh i found a way yo improve in pvp ever since i came back, play passively and constantly back pedal to avoid dogs with fusions and shotguns. It's not fun but it's the only real way yo have agency over your life with all the bs and the rng that comes in cqc in d2, not to mention the map design and minimap design caters to apes...who the fk thought that your minimap should be removed when ads lmao or to constantly pop up when in close vicinity so people always have a rough idea of how to speed through the corner to get you. Not to mention connections are aids, havent had a single non flawless pvp game where i dont killtrade or die behind cover...
@Sam yeh no, just play back and use my superior aim tied with the broken aim assist to win. Anytime i rush I'm forced to 5050 a shotgun dog and the funny part is i always lose shotgun 1v1s regardless if the dude is sliding and I'm standing ads to his torso. Snipey and hC or Sidearm pulse and i can have fun.
My problem is that I still use shoulder charge. It not competive and running it will always make my k.d at best equal to deaths. But its fun and I always be mad that I can be shut down by someone 1/5 of a brain cell and a single shotgun shot.
@@BigLesbian using shoulder charge doesn't make you or your build bad. Just how you use it. The best players all run shoulder charge but mostly just for the movement options it gives you. It's not often you get to use it offensively effectively, but there are builds and situations where it's good.
Fact that is impossible for twitter d2 pvpers to accept: skill based matchmaking exists in every other pvp game for a reason and is 100% necessary. Having people with flawless trials emblems, god roll adept palindromes, and 3.0 k/d should never be in the same lobby as new/casual/catalyst-completing players. If SBMM in control makes you upset that it'll be too hard to mess around, then don't sweat so hard in a casual mode. If SBMM makes you upset because in reality you just want to stomp noobs that you look down on for not being as good as you, you're a toxic person.
Every other shooter definitely doesn't have SBMM in their casual playlists. They gave a ranked playlist where SBMM exists, and an unranked playlist where everyone is matched up against each other. R6S, Halo, CS, Valorant, OW, etc etc.
@@Spartan-sz7km in the previous Halos there was no SBMM in quickplay, and OW didn't have SBMM in QP in the past. They're both wrong for adding it to QP just as Destiny is wrong for adding SBMM to QP.
@@aidenrevetta4805 SBMM should be in every single PvP game ever. You have no ground when you try to say that you should be allowed to pubstomp so you can have fun because the people on the receiving end are not having fun. How people can't understand this I will never know.
Regarding leveling, the BA first mission fiasco comes to mind. People were unable to complete the intro mission for the Volundur forge due to a 30 power difference between the Forsaken cap and the intro mission
I'm actually fine with the Artifact mods, because I know they'll change next season and I can use stuff I usually don't use like pulse rifles or sidearms
Honestly the artifact just gives me reasons to use stuff outside double primary and an exotic heavy, but with this is mind I rarely do raids and if I do dungeons it’s usually a solo attempt
Yeah, I feel like the Artifact mods help keep the game fun by changing up the experience season to season. Tbh I do think that maybe the strongest mods from the rightmost column of the artifact should be kept to pve, though, since pvp usually benefits from more stable metas and needs only smaller adjustments to keep balanced.
Yeah I actually like the changing champion mods and making different stuff strong because I build new sets and stats with different loadouts to be the most effective every season. Its fun
@@thunderspear6168 you must not do Gms either because it usually defaults to double primary load outs thanks to the champion mods which are rarely anything other than primaries
The killed by the architects one made me think of a couple of situations I had that were not preventable. I had two separate times on two different destinations, forget where they were, but I literally just died from standing still. No enemies or people around me to push me off, was looking at my screen, and just watched my character die.
Love these types of videos, love debates, love hearing multiple sides of different arguments and hearing a person who experienced all of destiny talk about the game in an honest manner. Definitely worth my 45 min. of time. Keep up the good work 👍👍👍👍
Yep but we can't accept dvc if we can found difrent way to solve the problem. Players don't have to fell pain of lost if bungie deleting almost everything from the game.
I've taken the last like 4 months off and when I finally came back it was honestly so fun. It was so painful to slog through and play just to play. Took so long to understand that
Gotta keep in mind though, a good amount of features the community doesn't like are the direct result of the feedback they/we gave, but there are always different ways to implement feedback. Can't just blame it on the feedback, there's also a lack of foresight on how the features they designed to address feedback would hold up after a few seasons of interacting with them. Especially for features that are central to the gameplay loops. Don't get me wrong though, game dev is hard especially when you're dealing with a game as a service & such a large player base.
yeah him going "artifact leveling is our fault" is total bullshit people beg bungie for something and sometimes they knock it out of the park and sometimes they hand us something so out of fucking touch I think my grandma had to have been brought in
@@TheLoveTrain you really must not remember then when the community was complaining to bungie about how they felt all the time they spend playing the game was wasted since all the xp they got was wasted. As a result of this change they let us gain more levels based on the xp we accumulate. Artifact leveling exists because of us
@@petervalvo1186 I think they do, the idea in their reply (and my original message) is that there could most probably have been a better way to implement that feedback than the artifact system they came up with. The artifact definitely addressed that feedback, you're correct, I don't think anyone will say otherwise. It just (for the players complaining about it now) didn't really do so in the way people were hoping.
@@Ciceron14 what, they just keep leveling forever without any actual reward outiside a number ticking up while the artifact helps them level up to DO something?
I often say regarding raid/dungeon exotics, there shoud be an increasing chance of getting an exotic after run. For example you could start at 5% chance, and every run you don't get it, you increase the chance by 4-5%. At 5% increase, it will take 20 runs you will be at 100% (but the chance of not getting it after even 10 runs is still 97%). At 4% increase it will take 24 runs to get to 99% and the 25th will be 100%.
as kind of an addition to the vault space one: You need to STOP hoarding red border weapons. The people who complain about red border weapons and needing them to be stored, are the same people who have enough mats to craft every single craftable gun that will come out in the history of destiny. Even IF you blew through like, 10 crafts worth of mats, u would still have some left. Hell, you would probably get more red border weapons in the process of leveling the weapons u crafted. There's no need for it.
I think peoples issue shouldn’t be storing stuff in the vault, but easily being able to part with it. My vault sits at 550 but if I wanted 100 more slots I could do it instantly
yeah, i regularly craft/adjust weapons and you truly dont need to hoard red borders. the most i do is keep 2-3 red borders in each slot, so if i do need mats, i can just do like 2 strikes and get 2000+ resonant within 20 minutes. in the event i fully run out while trying to craft something, its not the end of the world. because again, i'll go play like 2 strikes until i have more red borders (not to mention the "free" red borders you can get from, say, the war table if you've already got all those weapon patterns)
In regards to vex being farmable on featured weeks, I can confirm. 2 friends of mine both got it after subsequent runs on the same character in the same week.
the "Destiny was better when bungie was owned by activison' has a point, granted its better for bungie and its employees that i assume they have more control over then own stuff now, but me and almost all my friends enjoyed both D1 and D2 under activison then we currently enjoy destiny, granted a large part of that is likely cus of content vaulting. But personally, i remember everyone being exicted about bungie being 'freed' of activision, as many people blamed activison for how money hungry the game was, and whereas they may have made DLC's into DLC's when they were apart of the base game, it costs way more to play destiny 2 now then ever. Even with little to no eververse silver purchases, the seasons and DLC, along with whatever else is around (bungie 30th anniversary, duality dungon key), each year costs more then it cost me to buy year 1 and 2 together. The high price of everything, combined with the rinse-repeat horde modes, is bad enough, but the content vaulting means not only am i buying the DLC and seasons (because that is needed for the yearly/seasonly story, and the storys and stuff are some of my favourite part of destiny), so i'm spending all this money yearly, just for something else i paid for as part of the game to be removed. I know many free to play people hated having the year 1 stuff taken from them, and some of the people who paid for year 1 stuff were annoyed when it went free to play. I was fine with things becoming free to play as it meant more players, and was a cool look at the new destiny without activision.... Then eververse became more prominent, having the 'in app purchases' and season pass' of a free to play game like apex, fortnite etc, despite also having dlc's, and having things like the dungeon key, which should have come with the season or dlc, need to be bought seperately. While the idea of activison themselves having made destiny a better game is almost certainly false, things that have happened since they left, i.e, continuous repetitive horde modes, content vaulting, seemingly more stuff they want you to buy. Those are the reasons that lead people to think activision made the game better.
Some people can't see that only new content was 2 raids and one dungeon, maybe legendary sectors too but that it, from gambit they removed the best maps That I loved even if dream city still in the game. Leviathan is raid was that new player must learn how to coop with group. Red war was one of the best intro for game in my life. And even after that some people blind defending bungie.
@Egro nomia Legit removed the entire 2 years of campaigns, so many raids and strikes, crucible and gambit match, technically a mode of gambit (as we had 2 prior), 4 nice open world areas to explore and do mini quest lines in. along with the original horde modes that were more original at the time like black armory, along with mengarie, which was like a less hardcore raid, being a more for fun activity, almost a 6 player nightfall. Not even counting how little Cayde means to new players. Or how much better Crow's redemption and acceptance of the uldren nightmare would be if we could actually go back and play through the villain uldren in Forsaken, and see how misguidede he was.
some seasons this i absolutely agree, others i dont. some seasons are a lot easier to farm exp and some less. but they should at most need a 10 artifact level bonus because ive been playing since day 1 season 17 and only week 11 do i get to do gms, in a few weeks i will have to grind for 2 months to get a decent ascshard and exotic farm
Great video Datto, you showed some great points and relayed great wisdom about the game. I laughed, grieved and was delighted to hear your words. This community will never truly be satisfied but will enjoy and remember the game fondly. As you said we tend to forget the bad aka the pain. We are guardians and those of us who have been around will continue to learn and adapt always. Just remember to do the right thing or what you believe is right. Be a leader. See you starside, guardians
The best bit of the architects/phalanx bit is the sheer amount of people that WALK UNDER THE PHALANXES that jump down the stairs in each corner in the Duality Vault section after going to the Nightmare realm. I’ve seen that so much followed up by a shocked “reee why bungie fix the game” that it’s just funny at this point.
Dude, so glad we have the Datto voice of reason lol. This might be my favorite video of yours I've ever watched, just because it's so refreshing to hear you say out loud what I've been thinking for so long.
My biggest problem with the artifact is that it's demanding you level it to play for example GMs. GMs basically have contest mode since you can't over level. Just let everyone play at the 25 power below the GM. If I have taken a break and only played the story but want to come in to get some golf balls before the season ends I can't because I have to grind 15 artifact power. That kind of sucks... I understand people wanted to grind levels to flex or whatever but why lock content behind it?
Even as a PvE player I have to heavily disagree with the first one. You can feel the difference between the glorious 0.85 Reload Scaler from Alloy Mag and the painful -20 Reload Speed from Extended Mag, or the +15 Handling from Fluted Barrel and the -10 Handling from Extended Barrel. You can feel the 5RPM increase from Assault Mag on Shotguns and you can absolutely feel the +30 Reload Speed from Alloy Casing on Rocket Launchers This goes even more so if your MW is also boosting your Reload Speed or Handling, those stats can absolutely be felt in general gameplay Arrowhead Brake is another one, you can most certainly feel the difference in Recoil Direction, especially on certain guns
I played a ton of D1 and loved a lot of it, but there were things in it that were changed for a reason. The amount of farming for planetary materials that was involved was just nuts; remember the exotic sword grind?
Spending literally _hours_ driving around various planets to get enough materials, hoping that the instances you load into didn't have someone else doing the same thing.
@@leadpaintchips9461 Changing the date settings on your PS4 so you could load into areas without anyone else there. Allowed you to complete bounties faster.
@@topg9028 I never understood this point of view. I played D1 and I didn't feel satisfied getting things completed, just frustrated getting to completion. D2 allowed me to get to the point of the game where I had fun instead of spending so much time doing things I don't.
*Idea for a new crucible game mode* Weekly rotating set load out Playlist. Sniper smg, hc shotty, double primaries etc etc. Weekly rotation. Every week could be different. Call it "shaxx's control"
I’ve never died to a phalanx shield before Duality came out. It just never happened. I’ve been playing for over a year and never knew that they could one shot you because it never happened to me. When Duality came out, every single time I got close to a phalanx, it was instant death. And I mean *every* *single* *time*
Hot take guns in the current sandbox are vessels for perks rather than having to focus on the gun itself. there is to little variation in gun architype where 90% of guns feel like another one woth a different paint job and a diff perk combo, the pnly exception to this is guns who have very few others in their architype pool ex: insideous aggressive 4 burst pulse
I don't think we're gonna get a darkness subclass that's from something that's already in the game. Just look at Strand, feels like they made it up just to spite everyone who wanted a Corruption subclass
I'm not gonna complain about a grappling hook subclass but it should have been red :/ why make green corruption themed gear and then blueball us like that lol
I like the seasonal mods, it helps create new build. Look at the first artifact, hunters were able to make a build that cycle the smoke Bom and grenade.
Seasonal mods are awesome but I don't think the champ mods should be tied up for the season, its no fun having to play a setup you are told to use for 3 months in pve, we should be able to put champ mods on any gun/gear anytime
About the Fallen SABER ramp, I was once killed while playing as a Warlock and, knowing in advance that touching the ramp could potentially kill me, I instead floated away from it... Got flung into a wall at the opposite side of the room anyway. This was an odd day because this had been the third in a series of playlist strikes where matchmaking had put me in alone. I was going for a streak and probably could have beat the SABER, but my Light Fades Away summoned a new fireteam, so I'll never actually know. Anyway, whatever, Bungie needs to fix Saber.
I would like to agree with the protective light statement...but a few months after the PL nerf they gave us passive 40% DR with the armor stat buff due to resilience. 40% compared to the 50% PL used to give.
I think how powerful stompees is was severely over stated simply bc they gave u a good benefit that was consistent. The problem with things like Gemini jester or foetracer or something like that is that u didn't have them up all the time. So for a pvp player you'd rather take the good thing that's up 100% rather than the great thing that's up 70%.
the one i always say is this: ''using numbers or code for callouts in certain encounters (example Oracles) is completely pointless and is just an elitist way of overcomplicating things and makes the raid harder for new or inexperienced Guardians in the raid''
to get even more specific using any complicated strat for the oracle encounter is just plain dumb and you can beat the encounter extremely fast and easy by just spreading out and using your eyes, ears, and killfeed to do the work. Ive beaten the encounter in a single try multiple times with new learners in the fireteam and the comms were COMPLETELY SILENT
it reduces vocal clutter , and allows the order to be delivered faster. the amount of effort to go "it's 5 2 1... so, top right is 1, that's 2, that's 3... 4" is equal to the effort of "top right, middle bottom, bottom left... oh god what were the words again? could you repeat it?" because ppl are more likely to have issues remembering an order that's different every time vs the name of a position thats stable. so describing the positions can just take too much time on top of being harder to remember for some. most ppl i know might struggle with 1 2 3 for a few encounters, but after they learn "oh its the numbers clockwise" they usually have it down pat. and for grandmaster raids it can be really important to get information out FAST vs. making it accessible for new ppl immediately. for example, if you have run the last wish raid, the amount of extra effort to describe "ok im going to do... middle middle...!" for puzzle has caused a ton of wipes for me, because ppl can struggle to remember "oh, i was middle middle last time i think? then top right? so i cant do top right" and getting that across can take like 8 seconds when we have 10 seconds left on the clock. vs "i was 5 then 3, you take 3." its one thing when a group wont help you out and help you understand a mechanic or the way things or named, but to say its a deliberate plot to keep new ppl out of endgame content is just silly if youve done anything other than adclear tl;dr counting can just be faster than describing the position every time, and it can be easier to remember a string of 3 numbers vs a whole sentence
I took a break for a whole season and Plunder looks like a fun ride. I do NOT regret buying the WQ Deluxe edition and I don't think I ever will, no matter how long of a break I'm on
Bungie doing the set light levels at each expansion was the biggest blunder in gaming. "Oh but the new lights are just gonna lose interest by it taking too long and being such a daunting task to reach max light", cry me a river, back in Forsaken if you didn't own the dlc, guess what that meant, YOU... DIDN'T... GET... TO... REACH... HIGHER... LIGHT LEVELS. But we were still driven, if they are true rpg players they will like the challenge if not, they aren't suited for the game.
And slideshot/slideways with a 6 round mag vs 7. 6 reloads 1, 7 reloads 2, and I don't remember what you need to reload 3, but 6 vs 7 on fusions and shotguns is huge for those perks
I love the seasonal weapon mods. I got really tired of using the same stuff all the time. Having to change it up every season is really refreshing. I like dusting off an underused weapon and going to town.
@@wolfarzene4471 ikr just use what you want then why do i have to be forced to use scouts and pulses for the last few seasons. Hand cannons haven't been a champion mod for quite some time. Anti barrier sniper was so much fun yet it hasnt come back since season if the chosen
I think the frustration behind architect deaths is inconsistency. If you’re regening health and a Phalanx bum rushes you around your cover, do you take the hit and risk surviving? Or do you just scramble for new cover and risk dying to enemies beaming you in mid air? Like there comes a point where it’s frustrating to face something you can’t control the outcome of. You have a melee, and a Phalanx has a melee.. Why is there’s infinitely more powerful 25 percent of the time?
thats the point... if you get flanked or naded, its to flush you out of cover. so the entire difficulty is to be able to maneuver and dodge enemies, or stunlock/kill the phalanx before it can melee. its not that hard to shoots its leg to prevent a melee attack, if that doesn't already kill it
People complain about seasons but they don’t know the major amount of content drought that D1 suffered from that the April update was the biggest this we were excited for
Just in regards to that first one - I can definitely tell the difference between my PvE and PvP BxRs, for example. PvE is Fluted, Steady, stability masterwork, Demo and Incandescent. PvP is Arrowhead, Accurised, range masterwork, Perpetual Motion and Kill Clip. I can't really notice the difference between the individual perks, but I definitely notice the difference overall in stability and range.
Weird hot take, all classes have their niche where they are OP beyond everyone/thing, but at the moment i think the class ranking has titans as most powerful with warlocks and hunters tied depending upon play style. I just believe that the titan class has one of the easiest learning curve as well as the highest skill ceiling where you can succeed by either W keying or crossing the map in seconds with movement tech. I still think every class is viable but my new light friend has created one of every class, only has onr above 1500 light, but specifically mentioned to me how quickly he picked up titan and how less often he was dying.
Warlock movement tech atm in my eyes is far better than anything the titans currently have. May change at rese tomorrow with the arc changes, but icarus dash is unrivalled in terms of movement in PvP for me. I do agree though that titans are very strong in the current solar meta thanks to the ease of access titan melee and regeneration that comes with it
it honestly really is. especially in terms of live service games. and the fact that bungie is constantly talking to the community and feel like real people and not some business "tell them what they want to hear" mumbo jumbo. the destiny community takes the game and bungie for granted.
No, you did not win a computer or whatever other garbage these fake accounts are saying. I'm trying to bop as many of them as I can, but if you see them, please (continue to) report them. Sorry about it, but there's not much I can do other than remove and report and hope it stops.
At least you’re big enough that they’ll impersonate you :D. It’s a weird form of flattery. Having said that, time to go report them
I got one of those replies earlier, some goofy ass shit going on lately on YT.
thanks for the vid mr strimmah man
yea d1 was not better at all. i rememerb hating hunter a lot more and snipers were the most oppressive thing ever. if you went up against someone whose knew how to use a sniper like a primary then you had no chance of winning
I thought of memeing by writing a message about how your comment was randomly selected for a free computer but you seems to be super annoyed so I wont risk it.
If I ever hear someone say “oh he won the gunfight because he had fluted barrel” I’d distance myself away from that person immediately
Lmao this gave me a good laugh
Bruh
Cammycakes lol
Nah, he won because he used Arrowhead Brake and had better recoil direction then me.
I occasionally check the person's weapon to see what roll I got absolutely stomped by or how many kills they have with it, but it's usually when I was flinched out of my headshots or I didn't even see them and I want to see what they were using. It's not rocket science 99.9% of the time. Very rarely do I run into the PvP god with 6k+ sniper rifle kills.
I love everyone slowly crowding around Datto while he just stands there reading these takes.
Same energy as lil' kids gathering around for story time
laughing my ass off at the person glitching out their emotes to juggle/dab with the colonel
@@Regulith same. the bambit throwing was my favorite
It’s like a cult of hot takes
Unrelated but rare to see someone who plays genshin and destiny given how grindy both are, respect
I always thought of the Vault as a storage/collection thing. I've got about 300+ items in there and I use maybe about 25-40 of them. It's more of a "I have one of everything" collection
I do this, I keep one of the "best" rolls of each weapon so that I have it when the meta changes to that weapon archetype. Sure the rolls might not be as good when that happens but at least I have a starting point.
Doesn’t it tell you what you’ve collected in the collection tab? You can just grab one out of there anytime you want if you’ve already gotten one
@@Redtornado6 not if it drops with random rolls, you can use it as a checklist if you want but you won't be able to actually use most guns from your collection.
Ahhh fair enough
Yeah my vault is completely full because i dont want to delete anything i cant get back from collections. Ive started to sacrafice old armor for new weapons but it hurts every time
One thing that made D1 strikes replayable is that each strike had multiple different enemy layouts. The only time I remember this happening in D2 was the Pyramidion, which sometimes had vex and sometimes taken in the middle section.
also that strike loot tho
gimme dat fashion and weapons that are somehow better than end game weapons
nah, all D2Y1 strikes had that besides the ones from the Mars dlc
And every now and again there was a pit instead of a lake
@@wickedraptor2651 facts 100%
I completely forgot about this
On the Architects point, I really REALLY want an emblem that tracks the amount of time you've died to the architects
I've been saying this since the start of D2. I will agree with Datto that there is a percentage of deaths that we are to blame for, even if it says that it was a misadventure/because of the architects, but at the same time, I've died some absolutely ridiculous ways in Duality, including being stood at a symbol in the final encounter waiting to go to the nightmare realm, only to randomly die when my teammate shot a bell to take us in.
There have been so many silly things like that in Duality that I've actually decided that as much as I'd love the title, I won't even try and solo it because of those silly deaths
Yooo such a good idea lol
That's dumb victim-blaming, Datto.
You can't control where phalanxes go.
The game has abysmal physics.
@@geroffmilan3328 you can control where you go tho? Sooo...maybe.. dont...walk right up to a 12 foot armored space rhino and think 🤔 "slapping that should work"...
I seem to ALWAYS break my guardian ankle on some little rock
Datto is going to have 50% less hair by the time the video is over
And this video is sponsored by Keeps
He should use code Jez for 50% off his first order
@@eddiebowles3 code byf gang
This post was made by code byf gang
Not hard to accept that fact.
No way
Phalanx are the most hilarious thing ever when paired with Destiny's...interesting, lets call it, physics engine.
I still remember this one time in Gambit where a Phalanx spawned right behind me, slapped me, did 0 damage but launched me at mach speeds and I ping ponged off several rocks without dying and then flew out of the map and was killed by a death plane.
That's a good 1 for sure! I got booped so far into the air above the ocean in gambit at high speed on the map with the treadmills. Kinda hard not to laugh at epic deaths.
Honesty I think it’s 1:1 for me….think I’ll take the phalanx vs the blue berry that decides to stand I front of my rocket or GL….
I love getting launched straight up out of the solar system when i'm getting hit by a shield ad.
I got shield bashed by 1 moves literally 20cm and spontaneously exploded off some invisible wall... It was on a flat plane with no obstacles. He did 0 damage I just evaporated for no reason.
@@rdraken Haha
They nerfed Protective Light for giving a 50% damage resist half of the time, then made 10 Resilience give 40% damage resist all of the time
I’d like the resilience change more of tier 10 wasn’t double the res as tier 7 incentivizing an all or nothing jump. Also am a salty hunter main that lives by tier 3 res.
Yeah, and casually resilience is the class ability regen stat for some class. OH GEE, what a coincidence!
What if they gave all the class stats a pve only gimmick like res gives a 40% DR mobility could give a say 30/35% dodge chance like in payday 2 and recovery could boost healling effects/empowering wells
@@bryancaughell2908 Would the gimmicks be exclusive to their respective classes? Cuz if a Titan could mix both max mob and res with Loreley they're literally never going to die then. They'll dodge tank some damage and then whatever gets through would be resisted and healed. The devs would also probably have to put some exceptions towards dodge tanking possibly making it so a lot of damage that would be worth dodging is actually undodgeable. I dunno it just sounds too wacky imo.
I will admit not a lot of things come to mind to make mobility actually useful. The only thing that comes to mind is what you mentioned which is dodge tanking but ehhhh.
@@nycto5335 yeah it probably wold make sense to class lock them cuz what you described would not be ok. Maybe make it so titans get the resist from res hunters get dodge chance etc but make it so each class cant get the others to keep things reasonable.
Datto’s Take a Break segment is so true, I havent played Haunted almost at all and now I’m enjoying all the content and grinding shit in the last two weeks
What I learned works best for me is having multiple games on rotations, rn my rotation is D2 - WF - GW2/mmos. With single player games sprinkled here and there. Unfortunately it sometimes cause overlap, like the 23rd, new D2 season but also the 10th Anniversary of GW2.
Same Haunted and season before was trash in content vise. There that low what to do I make everything in 1 week
@@egronomia1067 ?? I thought witch Queen was amazing. But I'm a PvE guy, so idk.
Man took the advice, but just played different parts of D2
Fortnite basically stole me from destiny and I’m returning now like years later and am honestly blown away by the game it’s become. Obviously not perfect but since I picked it back up about a month and a half ago, I can’t put it down. Burnout could happen soon but I’m not concerned, just glad to be enjoying games again
That really should be a bad luck protect feature added where if you hit 25 or 30 runs with no raid/dungeon exotic the 26/31 run will give it to you. Seeing people clock in 50+ runs on some raids/dungeons and still have no exotic to show for it is painful and could rub new people the wrong way.
i got 2 vex mythoclast in a row on my 30th-31st vog runs, in an lfg group with players with 300+ clears... they were *livid*
I got 1k at like 6 runs but vex however.......it took me over 100 runs to get it eventually
time to trigger everybody here, i got vex on my first clear, and i didnt even want it ._.
I got vex on my first run, and second and I joined on atheon in the second
Bro tell me about it, I’m on run 700 no vex
The architects point brings back memories, I think my first encounter with a phalanx was me walking up to it directly thinking I could just punch through its shield, and being sent to the other side of mars for my hubris.
There are some architect things that I have absolutely no idea why they happen, though. I think I may have died to architects earlier today because of a finisher clipping in to the wall, but that hasn't happened noticeably before. The common ones, though, are things people should be aware and cautious of (phalanx doing anything, various ground stomps pushing you off edges, etc.)
Mine was just like this except that I didn’t think it was the way to kill them. I already knew that you had to shoot them on their little exposed parts to stun them,but I was so in love with the titan melee animation that I just wanted to punch sh*t and made the big mistake of trying to punch them too. Half a second later I saw myself on the other side of mars lol
My personal fan favorite architect death is when you kill cabal jetpack bois and for some reason they leave behind their jetpack with physics, and then another unit stomps/nades or otherwise blasts it at you and one shots you because as far as the physics engine cares you effectively collided with a solid surface at high speeds. Had that happen a rather large amount of times at the end of duality.
@@robertradford4707 I once died while farming shuro-chi by being pushed by a knight into a bench lol
In what game can you just walk up to a shielded enemy and punch through the shield lol like wtf
The “rng is trash” got me. I ran scourge probably 30 times after they implemented the bad luck protection. Everyone in my clan got anarchy to drop at least once. Some people on their first run. I was literally the only person in the clan who didn’t get an anarchy before the raid was sunset. I was crushed
At least it got nerfed tho.
My days on d1 in a nutshell. I'm so scared from d1 that I just ran my first d2 raid THIS week.
Lol
40 times deep stone crypt raid and eyes of tommorow still dont drop
You can buy it with spoils of conquest at the tower...so its better like this, you get to play every raids, or the ones you want, to farm for it guaranteed at the end
I distinctly remember once in the Reckoning, I was flung off the bridge by a taken phalanx so far that I was able to punch one of the background element walls, which turned out to have teleport walls attached and I got sent back to spawn. 10/10 physics
"Log on, do your story stuff, log off."
I did this for Season of the Haunted ever since D2 held me hostage when I got my new compy for S13. It's been freeing. I can play other games, I can go through my backlog without worry of what I'm missing out on. And let me be perfectly clear: *I still completed the battle pass on time.*
These seasonal challenges are a godsend. You spend an hour maybe, once a week, and you just finish the bp and get all the artifacts you’d ever need
The fact of how long we all have been playing this game, my son is 13 now and plays destiny with me.
I was at that age when I started now 17
i was a freshman in HS (D1) and now i’m in my last year of college. time flies
I was 13 when i picked up destiny, now im 21 still playin…
I started in grade 9. I start graduate school in three weeks. Almost 8 years.
That's to some degree cool but also somehow sad.
I think the intensity of a raid for casual players makes them stressed. its hard to think when stressed, so i think its natural to think a raid is difficult until you get comfortable with what you need to do.
As a casual player, I can confirm. Been playing since forsaken and I've never done a raid. I just can't stand the idea of having to keep up with 5 others while inevitably holding them back
@@synphilia4776 As someone who has been in that exact position before, its all about getting a decent group, all it takes is finding a good sherpa, another recommendation is to like watch a guide for the raid that you want to join, just so that you dont go unprepared, raids is just about communication between your teammates
I know this feeling really well, I used to get hella stressed for raids. Raids seem really difficult when you are stressed out. Once I got comfortable with raids and found a group that is pretty chill, I went from thinking they were super difficult to wanting to raid on contest mode
Been playing since launch and never finished a raid. Tried once and after like 4 hours people were fighting with eachother, making racist remarks, and then everyone started leaving. I vowed to never do a raid again ans havent. Even with my close friends who raid. If im stressed or not having fun I wont play
@@synphilia4776 Play VoG, I guarantee you won’t be holding them back. It’s a breeze even with 2-3 new players
People just love to forget how rough year 1 really was lmfao
That last one had me dying inside just a little bit.
No raid will ever beat prestige Spire of Stars in difficulty, mostly because of locked loadouts and double primaries.
Year 1 crucible sandbox was my favorite in all of D2 (I like double primary crucible) but the rest of the game was so horrendous.
Pvp was so god awful for all of year 1. Even all their changes throuout the year only made it so much worse. Forsaken was so good purely for making weapons viable in pvp.
@Trooper 1997 It was 4v4, primary weapons did way less damage, and subclass choice was almost irrelevant because of how long the cooldown were and how similar all abilities were. This made the game mega slow and boring as fuck.
@@oneedgyboi606 actually had primary gun fights was really slow but I liked it felt like halo but man the game we have now is wild
I have one: a week ago I was on Eventide Ruins going up the snowy hill where you can see your foot prints,
and I was 2 meters away from a chest on the top ledge, and immediately died.
No enemies. No warning. Just insta-death
Happened to me in lake of shadows grandmaster. I was at the door that leads to the boss room and as I ran through my guardian died for no reason. I wouldn't even use the term "died" I think "pass away" is more fitting
The bad RNG one hit me personally lmao. Literally 3 years of D1 grinding VoG constantly and I never got fatebringer
I didn’t get ice breaker until like 2020. I only logged in to d1 to do the bounty every week for like 3 years just to see how long it would take me. And I’ve been playing since launch so almost 7 years of not getting ice breaker
@@evanc9959 if it makes u feel better I didn’t get G Horn until Xur sold it. My friends would constantly make fun of me for not having one
Same with me but with Vision of Confluence.
I remember getting Praetorian Foil before Fatebringer. Still mad Foil never came back.
The reason, I'd imagine that Phalanx shields instakill people or fling them.
The game treats the shield as an object rather than a weapon.
It has the collision of a wall that can be semi solid at will during animations. The slap puts you inside of it for a second occasionally and the game freaks out and throws you.
Or the phalanx lands over your head and you get crushed by the bottom of the shield.
Just melee to counter it and you’re good
I don’t think I’ve ever actually been killed by the shield, it’s more the shield attack knocking you into other objects (including other enemies and teammates).
@@bravediomedes217 yup that’s why you just melee counter to not get knocked into oblivion
@@bravediomedes217 got instakilled by one yesterday during a solo flawless run of duality. Knew not to get close but was clearing adds and turned around to make the long jump after galrahn (before statue puzzle) and saw him mid wind up and got ohko’d. Felt bad.
So you're saying it's NOT the Phalanx being dummy thicc and just crushing me when they land on me?
About the exotics , the real problem is how there’s plenty of subclass options that render these exotics completely useless.
They need buff exotic armors underused and give armor exotic catalyst
Honestly for the phalanx I have gotten into the habit to melee them as they hit me so I don’t fly off into the next activity. It works a majority of the time since it cancels all momentum backwards but I guess you can still get smashed into the floor.
i think the d1 skeleton key system and point system as well as ability to kill bosses before health gates made it more enjoyable to do d1 strikes, As a genuine criticism. Strikes feel pointless except for weekly reset powerful in d2 but in d1 i could farm for unique strike specific gear. I understand nightfalls are farmable in d2 but normal strikes provide nothing
It also works because in D1 normal heroic strikes weren’t a mind numbingly easy activity you speed through on your sparrow then dps the boss into oblivion, finishing the whole thing in 8 minutes or so. They were actually something that was engaging and at least mildly difficult
I am curious why health gates are disliked? If the boss is just a sponge then it gets bonked instantly and doesn't require any effort.
@DiGCliff gates don't require effort? It's a time sink. The game doesn't have a better way to add time so we have to be forced to wait
@FabledRedd I am not a fan of insta dunking on bosses. Gates aren't perfect but I don't see another way to have a boss be.
@@myles5276 so what if and hear me out, they gave them actual mechanics? instead of making health gates that exist ONLY to slow down strikes
I found it hysterical that these are still "hard to accept" facts when pretty much all of them have been true since the launch of the game - even back in D1!
Not sure I rather play Y4 of Destiny 2 then the dumpster fire that was Y1.
Because we don’t just accept shit. It’s stuff that has needed to be fixed for years ain’t gonna let them off the hook
I mean, yeah, because they're hard to accept.
"Your vault is 90% full of sh!t you will never use."
WRONG!!! It's 99% full of sh!t I will never use.
Yep that why I deleted everything from it before wq.
@@egronomia1067 lmfao
I think min is more 85% but it's hi, i like to play around and i have a lot of weapons i like.
Absolutely loving content like this. It promotes some actually good discussion within the community. Keep it up
Discussion can't be had about this game. Everything is "crying".
@@nicholasgrogan856 nah just community is radiation zone and bungie don't even try to make unique season content.
@@egronomia1067 troll nobody asked
I find dying to a Rouge bump in the ground the most frustrating, I have accepted that phalanx shields are broken but hitting thr ground the wrong way really shouldn't kill you
one of the few jumps in Grasp comes to mind. the one right before getting to the traps and stuff
The one that usually gets me is the strike the inverted spire, I've died to the first boss layer too many times ha
Have you tried turning color blind mode on?
I mean, people die if they hit the ground the wrong way from standing height incredibly commonly IRL too, just one good push and if you hit a rock or the curb just right or step on a stair wrong and you win a free trip to the afterlife. But I get it, we're supposed to be super powered demigods in Destiny, and dying randomly to weird geometry or tripping on some stairs just sucks, especially trying to do something flawless.
That shit always tilted me. Even more when jumping 2 ft and land wrong on a slant platform.
I have an idea. I think tractor cannon should still boop an enemy that's blocking. The damage should still be blocked but i think they should still fly from the shot
I'm just picturing everyone using TC to reverse boop those damn taken phalanxes and I'm cackling
@@sorinsilverheart3200 finally some sweet revenge
36:55 I think the most understandable reason is that they expect the mechanics to be *more* difficult. When I sherpa'd my friend through spire, the first thing she said after we killed val ca'or was "wait, that's all we needed to do?" She had watched a raid guide from a certain RUclipsr and thought the encounter was like 3x as complicated as it really was. Sometimes it really is just overthinking it
Explaining raids always makes them seem so much harder than they really are. I had an aneurysm trying to understand a guys explanation of Taniks in deep stone, when it’s literally just “if you’re blue, shoot Taniks. If you’re red, shoot bubble. If you’re yellow, call out 4 numbers. Dunk nukes”
Also most people are just bad at explaining mechanics
The problem isn't the raid or dungeon itself, its the people that explain the mechanics they just suck at it, they repeat themselvs a million times, they go back and forth they just drop expocision bomb waiting for you to understand everything without visual examples is just: balablabblabalakava oracles balabsbalakabala grab this buff sibdakskzljsahalalabalalalabal kill ads ajsbalbalabaoaba kill the boss
Cof cof* Rick kackis cof cof*
@@phonkydude1618 and since they take so long people start to tune out then mess something up and then go over it all again at which point a different person tuned out and forgot everything so they fail again, then 5 tries later everyone is angry and yelling and then everyone leaves, it is interesting though when i look through LFG i tend to find that some of the more outwardly "toxic" seeming posts have some of the best people in them to explain stuff, but have only had miserable experiences listing to guild runs of raids.
@@cee_vesmy experience is that the one autistic kid who thinks everyone needs to know everything. Give everyone a task, just explain that one task. Rotate tasks every clear.
No group? Learn a few roles. Fill those roles. Never seen someone get kicked for saying "yeah I can run mechanic"
25 Master Duality runs (48 total) and I've just come to accept that *Heartshadow* doesn't exist ☠️
I go mine on normal it took me about 20 try’s tho
*increase heartshadow drop rate
Do the heart shadow challenges
I got Heartshadow on my second clear.
@@thetimewarden6687 I have one clear and I got it. And I’ll be honest, I haven’t played any endgame content for the last two months.
2/5 vs 5/5 is extremely noticeable in pve for swapping guns like rocket or slugs, low handling rocket vs max diff is insane since handling scale exponentially
But can you reeeeeally tell though? I've got a 2/5 godroll fatebringer and I've got almost 3k kills on it, if I had to farm another one id get a higher mag on it, that's it
@@danteinpuro319 yeah thats his point though, only weapons with really specific use cases are super different with 5/5s vs 2/5s, hcs are just shoot heads so 2/5 is ok
@@danteinpuro319 on primary weapon 5/5 are useless same for most gun in the game i was really talking about the guns that are used in swaps combo like double slugs or rocket where the handling make a big diff in dps
Unless you are going for like low player count or solo raid boss kills and hyper optimized challenges though the game isn't hard enough you are going to NEED those in PVE. The vast majority of people don't do that kind of stuff.
@@foist101 thats true but i wasn’t talking about necessity, my point was that it was extremely noticeable bc low handling rocket feels like garbage while high handling feels so clean
The problem with the “is it a bug or RNG” is that Bungie has an atrocious track record when it comes to this. While there’s many examples, the most infamous is when nf specific weapons came back. Because there were no random rolls the actual drop had an incredibly low chance. Players were farming 10+ hours a day trying to get a DFA. Social media channels were swelling with players reporting not getting a drop after, sometimes, 100+ hours. Bungie kept putting out statement after statement that it wasn’t bugged and just had a low drop chance. Fast forward almost two weeks and a Bungie employee finally admits on a forum “it’s bugged, it will be fixed in a week”. But did Bungie announce this across all social media channels? To save their players from wasting hours of their life? Nope. Got to keep those engagement numbers high. So even after Bungie quietly announced it, the LFG’s were filled with players spending tens of hours of their day trying to farm for nf drops that had 0%.
Players are right to think it’s a bug based on Bungies previous history.
The Bungie bootlickers tend to ignore bungies track record
69 likes
"It's not bugged your RNG is just trash" really aged like fine wine with the whole perk weighting scandal
"log off when you're not having fun" is so important and it's good to hear Datto saying that
Something I’d like to see from D1 to D2 is raid armour ornaments (that you can get by playing the game mainly raids). It gave more reasons to do raids and challenges and they looked good and we have vog an a raid coming soon so why not start rolling that out pulse stuff D2 raids. I think it was eater of worlds had an ornament set but haven’t gotten anything new unfortunately
All the raid lairs had Ornaments but the main complain was that many could bot get them because they where not willing to do raids, so many said it was locked behind end game content they dont wanna do/cant do. Same reason why you could get actual raid and trials gear trough clan vendor engrams without ever playing a raid or trials of the nine and just being in a clan.
Imo they’ve doubled down on the eververse store so much to the point that I can’t believe they’ll ever add anything cool like armor ornaments in raids
@@Super-Soldiers idk wq raid armor look good. But I agree eververs take too much good looking ornaments
My hot take: d2 needs an optimization patch, the game works really well for low end systems, but getting 90 fps with a very high end system is really irritating
It seems pretty good to me. I mean, my PC is almost 4 years old and I get consistent 140+ fps at 1440P with the graphics completely maxed out. In the tower I drop to 110ish some times but that's the lowest I see it.
@@Chris-hn4lp a 2080 ti and a high end cpu is not running max 140 fps at 1440, stop bullshiting, my buddy with a 3080ti doesn't even get that performance.
@@Alckee bruh i have a 3080 ti max settings and i get over 140 avg easily unless there is alot happening in game like farming shuro chi with tether
ps4/xbone is so slow and terrible
@@pirate135246 yeah nah. Good try though.
I love how the Omni meta was just a direct cause of the community wanting stompes nerfed
Exactly. To my knowledge Omni got no buffs for pvp in recent seasons and yet had no slot in the meta. All of the sudden Stompees gets nerfed and so we Hunters move to another good exotic. Now the current meta is 10 times worse than before and people are crying for another nerf. In my opinion Stompees really wasn't that strong by itself. Stompees was strong because movement is just really strong and Stompees allowed Hunters to have even better movement in pvp. Compared to the other class' movement exotics it doesn't do much, but thanks to Hunters just having naturally better pvp movement it allowed Stompees to take over the meta. How good Stompees is was directly connected to your skill level which in my opinion was pretty fair. Not to mention many people just didn't experiment with other exotics because no other exotic extended the skill ceiling higher than Stompees did.
Ironically nobody wanted stompees nerfed, I agree with the nerf but never asked for it.
The next most used exotic after that and the next one after that etc etc *sighs* the cycle never ends does it.
Nerf worm husk crown again lol
Stompers deserve nerf not shatterdive or omni
As someone who has played destiny since the beginning and genuinely loves the game. I ended up taking a break before Witch Queen was released and have just come back to the game almost a year later. It was a much needed break and I no longer feel burned out and excited to rekindle the love for this game.
Agree on everything with perks being unnoticeable with one exception: recoil direction on 900/750 smgs and most pulses. I can't stand running either without arrowhead break or some other boost to recoil direction
The top rated "your RNG is just trash" was me throughout D1 until launch of House of Wolves. I'm a wounded vet and I played D1 all day every day. I ran every raid, every nightfall, every major drop source EVERY DAY, EVERY WEEK, EVERY CHARACTER and didn't get my Gally until a week before HoW...when Bungie nerfed it lol.
I got it my first and only run. Sux bro.
I have a thought for how champion mods could be handled with more freedom. Make them available 24/7 but each season change the price to use them at 1 2 and 3 energy a piece. So the weapons Bungie wants the players to use are the cheapest but you still can choose to use other weapons at a more expensive price to potentially reduce a builds effectiveness. And use the seasonal artifact to add either more beefed up armor perks or newer perks to add diversity in how skills interact with each other
Nice idea there.
this is really good idea i think
so basically what they do with the Finder and Scavenger mods? would work well
Put in your application
But why should there be any compromise? Just let players take what the fuck they want and fuck any of the pandering. This is a "sandbox rpg" where you only play with the sand they want you to. It's bad
The crucible skill improvement discussion is something I feel most people don’t get. To improve at something you first have to know what your problem is with that thing. Any time I play with people, they never blame themselves for any mistakes that they make. It’s crazy because I’ll watch them position themselves in a bad location, they die, then all I’ll hear for the next few minutes is why their team is bad because they aren’t playing with them.
Imo the absolute best thing you can do is blame every death on yourself. If you can come up with problems that you have even when that may not be the core reason why you die you at least have a basis on which you can improve. Plus then you tend to have more fun with the game because it feels like you are more in control of your improvement.
Yeh i found a way yo improve in pvp ever since i came back, play passively and constantly back pedal to avoid dogs with fusions and shotguns.
It's not fun but it's the only real way yo have agency over your life with all the bs and the rng that comes in cqc in d2, not to mention the map design and minimap design caters to apes...who the fk thought that your minimap should be removed when ads lmao or to constantly pop up when in close vicinity so people always have a rough idea of how to speed through the corner to get you.
Not to mention connections are aids, havent had a single non flawless pvp game where i dont killtrade or die behind cover...
@Sam yeh no, just play back and use my superior aim tied with the broken aim assist to win.
Anytime i rush I'm forced to 5050 a shotgun dog and the funny part is i always lose shotgun 1v1s regardless if the dude is sliding and I'm standing ads to his torso.
Snipey and hC or Sidearm pulse and i can have fun.
@@fotis3v480 because you’re better with that kit, you’re aren’t fast enough with the shotgun, and that’s ok.
My problem is that I still use shoulder charge. It not competive and running it will always make my k.d at best equal to deaths. But its fun and I always be mad that I can be shut down by someone 1/5 of a brain cell and a single shotgun shot.
@@BigLesbian using shoulder charge doesn't make you or your build bad. Just how you use it. The best players all run shoulder charge but mostly just for the movement options it gives you. It's not often you get to use it offensively effectively, but there are builds and situations where it's good.
Fact that is impossible for twitter d2 pvpers to accept: skill based matchmaking exists in every other pvp game for a reason and is 100% necessary. Having people with flawless trials emblems, god roll adept palindromes, and 3.0 k/d should never be in the same lobby as new/casual/catalyst-completing players. If SBMM in control makes you upset that it'll be too hard to mess around, then don't sweat so hard in a casual mode. If SBMM makes you upset because in reality you just want to stomp noobs that you look down on for not being as good as you, you're a toxic person.
God roll adept Pali is straight up unfair lol
Every other shooter definitely doesn't have SBMM in their casual playlists. They gave a ranked playlist where SBMM exists, and an unranked playlist where everyone is matched up against each other. R6S, Halo, CS, Valorant, OW, etc etc.
@@aidenrevetta4805 Halo Infinite has sbmm in quickplay, overwatch has a looser variant of sbmm.
@@Spartan-sz7km in the previous Halos there was no SBMM in quickplay, and OW didn't have SBMM in QP in the past. They're both wrong for adding it to QP just as Destiny is wrong for adding SBMM to QP.
@@aidenrevetta4805 SBMM should be in every single PvP game ever. You have no ground when you try to say that you should be allowed to pubstomp so you can have fun because the people on the receiving end are not having fun. How people can't understand this I will never know.
Regarding leveling, the BA first mission fiasco comes to mind. People were unable to complete the intro mission for the Volundur forge due to a 30 power difference between the Forsaken cap and the intro mission
I'm actually fine with the Artifact mods, because I know they'll change next season and I can use stuff I usually don't use like pulse rifles or sidearms
Honestly the artifact just gives me reasons to use stuff outside double primary and an exotic heavy, but with this is mind I rarely do raids and if I do dungeons it’s usually a solo attempt
Yeah, I feel like the Artifact mods help keep the game fun by changing up the experience season to season. Tbh I do think that maybe the strongest mods from the rightmost column of the artifact should be kept to pve, though, since pvp usually benefits from more stable metas and needs only smaller adjustments to keep balanced.
Yeah I actually like the changing champion mods and making different stuff strong because I build new sets and stats with different loadouts to be the most effective every season. Its fun
@@thunderspear6168 you must not do Gms either because it usually defaults to double primary load outs thanks to the champion mods which are rarely anything other than primaries
@@BaileyTheUncool I’ve wanted to try one solo since I think it would be enjoyable and to get some shards but haven’t given it a go yet
I do feel Stompees were overplayed and that skip grenades with Shinobu's were absolutely an underused gem before the skip nerf.
Overplayed but never broken.
But even if they good they look bad 🤣
They were annoying but that about it
The arc grenade where u spawn and it was high chance get it back from hit was op
@@markmurex6559 always broken af
the guardians spazzing out around datto are my favourite part of the video
The killed by the architects one made me think of a couple of situations I had that were not preventable. I had two separate times on two different destinations, forget where they were, but I literally just died from standing still. No enemies or people around me to push me off, was looking at my screen, and just watched my character die.
character had an allergic reaction to being stationary
I was distracted by the people in the back using the water gun emote 😂
Love these types of videos, love debates, love hearing multiple sides of different arguments and hearing a person who experienced all of destiny talk about the game in an honest manner. Definitely worth my 45 min. of time. Keep up the good work 👍👍👍👍
Yep but we can't accept dvc if we can found difrent way to solve the problem. Players don't have to fell pain of lost if bungie deleting almost everything from the game.
I've taken the last like 4 months off and when I finally came back it was honestly so fun. It was so painful to slog through and play just to play. Took so long to understand that
Gotta keep in mind though, a good amount of features the community doesn't like are the direct result of the feedback they/we gave, but there are always different ways to implement feedback.
Can't just blame it on the feedback, there's also a lack of foresight on how the features they designed to address feedback would hold up after a few seasons of interacting with them. Especially for features that are central to the gameplay loops.
Don't get me wrong though, game dev is hard especially when you're dealing with a game as a service & such a large player base.
yeah him going "artifact leveling is our fault" is total bullshit people beg bungie for something and sometimes they knock it out of the park and sometimes they hand us something so out of fucking touch I think my grandma had to have been brought in
@@TheLoveTrain you really must not remember then when the community was complaining to bungie about how they felt all the time they spend playing the game was wasted since all the xp they got was wasted. As a result of this change they let us gain more levels based on the xp we accumulate. Artifact leveling exists because of us
@@petervalvo1186 I think they do, the idea in their reply (and my original message) is that there could most probably have been a better way to implement that feedback than the artifact system they came up with.
The artifact definitely addressed that feedback, you're correct, I don't think anyone will say otherwise. It just (for the players complaining about it now) didn't really do so in the way people were hoping.
@@TheLoveTrain troll
@@Ciceron14 what, they just keep leveling forever without any actual reward outiside a number ticking up while the artifact helps them level up to DO something?
the irony of rewatching clip at 1:30 and knowing that the rolls were actually bugged is hilarious
"'Sometimes gambit is fun.' ...... Moving on" i am DEAD
I often say regarding raid/dungeon exotics, there shoud be an increasing chance of getting an exotic after run. For example you could start at 5% chance, and every run you don't get it, you increase the chance by 4-5%. At 5% increase, it will take 20 runs you will be at 100% (but the chance of not getting it after even 10 runs is still 97%). At 4% increase it will take 24 runs to get to 99% and the 25th will be 100%.
That makes too much sense for Bungie to understand.
This is already the case.
ah yes i also think bungie should add features that already exist
as kind of an addition to the vault space one: You need to STOP hoarding red border weapons. The people who complain about red border weapons and needing them to be stored, are the same people who have enough mats to craft every single craftable gun that will come out in the history of destiny. Even IF you blew through like, 10 crafts worth of mats, u would still have some left. Hell, you would probably get more red border weapons in the process of leveling the weapons u crafted. There's no need for it.
Agreed, I recently crafted all of the opulent weapons AND the rest of the risen weapons I missed last season and still had like 3k crafting mats
Crafting sure...enhancing no.
I think peoples issue shouldn’t be storing stuff in the vault, but easily being able to part with it. My vault sits at 550 but if I wanted 100 more slots I could do it instantly
Adding enhanced perks to a gun is insanely expensive.
yeah, i regularly craft/adjust weapons and you truly dont need to hoard red borders. the most i do is keep 2-3 red borders in each slot, so if i do need mats, i can just do like 2 strikes and get 2000+ resonant within 20 minutes. in the event i fully run out while trying to craft something, its not the end of the world. because again, i'll go play like 2 strikes until i have more red borders (not to mention the "free" red borders you can get from, say, the war table if you've already got all those weapon patterns)
In regards to vex being farmable on featured weeks, I can confirm. 2 friends of mine both got it after subsequent runs on the same character in the same week.
I love how the "Crow is not Uldren" stayed in view. I appreciate. Very thanks. People need to get thing. (looking at you cousin!! :P)
the "Destiny was better when bungie was owned by activison' has a point, granted its better for bungie and its employees that i assume they have more control over then own stuff now, but me and almost all my friends enjoyed both D1 and D2 under activison then we currently enjoy destiny, granted a large part of that is likely cus of content vaulting. But personally, i remember everyone being exicted about bungie being 'freed' of activision, as many people blamed activison for how money hungry the game was, and whereas they may have made DLC's into DLC's when they were apart of the base game, it costs way more to play destiny 2 now then ever. Even with little to no eververse silver purchases, the seasons and DLC, along with whatever else is around (bungie 30th anniversary, duality dungon key), each year costs more then it cost me to buy year 1 and 2 together. The high price of everything, combined with the rinse-repeat horde modes, is bad enough, but the content vaulting means not only am i buying the DLC and seasons (because that is needed for the yearly/seasonly story, and the storys and stuff are some of my favourite part of destiny), so i'm spending all this money yearly, just for something else i paid for as part of the game to be removed. I know many free to play people hated having the year 1 stuff taken from them, and some of the people who paid for year 1 stuff were annoyed when it went free to play. I was fine with things becoming free to play as it meant more players, and was a cool look at the new destiny without activision....
Then eververse became more prominent, having the 'in app purchases' and season pass' of a free to play game like apex, fortnite etc, despite also having dlc's, and having things like the dungeon key, which should have come with the season or dlc, need to be bought seperately.
While the idea of activison themselves having made destiny a better game is almost certainly false, things that have happened since they left, i.e, continuous repetitive horde modes, content vaulting, seemingly more stuff they want you to buy. Those are the reasons that lead people to think activision made the game better.
Some people can't see that only new content was 2 raids and one dungeon, maybe legendary sectors too but that it, from gambit they removed the best maps That I loved even if dream city still in the game. Leviathan is raid was that new player must learn how to coop with group. Red war was one of the best intro for game in my life. And even after that some people blind defending bungie.
@Egro nomia Legit removed the entire 2 years of campaigns, so many raids and strikes, crucible and gambit match, technically a mode of gambit (as we had 2 prior), 4 nice open world areas to explore and do mini quest lines in. along with the original horde modes that were more original at the time like black armory, along with mengarie, which was like a less hardcore raid, being a more for fun activity, almost a 6 player nightfall. Not even counting how little Cayde means to new players. Or how much better Crow's redemption and acceptance of the uldren nightmare would be if we could actually go back and play through the villain uldren in Forsaken, and see how misguidede he was.
hot take: needing a 15 artifact bonus just to do a gm is excessive
some seasons this i absolutely agree, others i dont. some seasons are a lot easier to farm exp and some less. but they should at most need a 10 artifact level bonus because ive been playing since day 1 season 17 and only week 11 do i get to do gms, in a few weeks i will have to grind for 2 months to get a decent ascshard and exotic farm
To be honest I agree that the grind is excessive especially when seasonal content can get dry very quick.
Great video Datto, you showed some great points and relayed great wisdom about the game. I laughed, grieved and was delighted to hear your words. This community will never truly be satisfied but will enjoy and remember the game fondly. As you said we tend to forget the bad aka the pain. We are guardians and those of us who have been around will continue to learn and adapt always. Just remember to do the right thing or what you believe is right. Be a leader. See you starside, guardians
The best bit of the architects/phalanx bit is the sheer amount of people that WALK UNDER THE PHALANXES that jump down the stairs in each corner in the Duality Vault section after going to the Nightmare realm. I’ve seen that so much followed up by a shocked “reee why bungie fix the game” that it’s just funny at this point.
Can confirm most of my phalanx deaths are me trying to kill them with a rift via vesper of radius, but they kill me before getting frozen.
@@abitofsupport601 an honourable duel
Dude, so glad we have the Datto voice of reason lol. This might be my favorite video of yours I've ever watched, just because it's so refreshing to hear you say out loud what I've been thinking for so long.
I actually really like the meta shifting of the seasonal artifact....
My biggest problem with the artifact is that it's demanding you level it to play for example GMs.
GMs basically have contest mode since you can't over level. Just let everyone play at the 25 power below the GM.
If I have taken a break and only played the story but want to come in to get some golf balls before the season ends I can't because I have to grind 15 artifact power. That kind of sucks...
I understand people wanted to grind levels to flex or whatever but why lock content behind it?
7:15 I swear, Phalanxes were almost as scary as bellkeepers in Duality. Luckily Deliverance solves all of those problems. STAY AWAY FROM THEM!
Even as a PvE player I have to heavily disagree with the first one. You can feel the difference between the glorious 0.85 Reload Scaler from Alloy Mag and the painful -20 Reload Speed from Extended Mag, or the +15 Handling from Fluted Barrel and the -10 Handling from Extended Barrel. You can feel the 5RPM increase from Assault Mag on Shotguns and you can absolutely feel the +30 Reload Speed from Alloy Casing on Rocket Launchers
This goes even more so if your MW is also boosting your Reload Speed or Handling, those stats can absolutely be felt in general gameplay
Arrowhead Brake is another one, you can most certainly feel the difference in Recoil Direction, especially on certain guns
Everyone remembers Taken King. We've all suppressed the memories of The Taken Drought.
I played a ton of D1 and loved a lot of it, but there were things in it that were changed for a reason. The amount of farming for planetary materials that was involved was just nuts; remember the exotic sword grind?
Spending literally _hours_ driving around various planets to get enough materials, hoping that the instances you load into didn't have someone else doing the same thing.
@@leadpaintchips9461 Changing the date settings on your PS4 so you could load into areas without anyone else there. Allowed you to complete bounties faster.
@@HeavySig Ya, learned that one about halfway through the 2nd sword.
atleast it made it feel more satisfying getting it things in d2 are too ez
@@topg9028 I never understood this point of view. I played D1 and I didn't feel satisfied getting things completed, just frustrated getting to completion. D2 allowed me to get to the point of the game where I had fun instead of spending so much time doing things I don't.
*Idea for a new crucible game mode*
Weekly rotating set load out Playlist. Sniper smg, hc shotty, double primaries etc etc. Weekly rotation. Every week could be different.
Call it "shaxx's control"
Sounds fun.
I’ve never died to a phalanx shield before Duality came out. It just never happened. I’ve been playing for over a year and never knew that they could one shot you because it never happened to me. When Duality came out, every single time I got close to a phalanx, it was instant death. And I mean *every* *single* *time*
Congratulations on your first experience with *bonk* , you will now he forced to suffer it much more often
Hot take guns in the current sandbox are vessels for perks rather than having to focus on the gun itself. there is to little variation in gun architype where 90% of guns feel like another one woth a different paint job and a diff perk combo, the pnly exception to this is guns who have very few others in their architype pool ex: insideous aggressive 4 burst pulse
We’ve only had one DLC that wasn’t hive or fallen themed. Curse of Osiris, including D1
True, I would love to see more about the vex
I don't think we're gonna get a darkness subclass that's from something that's already in the game. Just look at Strand, feels like they made it up just to spite everyone who wanted a Corruption subclass
I'm not gonna complain about a grappling hook subclass but it should have been red :/ why make green corruption themed gear and then blueball us like that lol
Yup, also feels like an entire poison subclass would be too much for the spaghetti code to deal with
I like the seasonal mods, it helps create new build. Look at the first artifact, hunters were able to make a build that cycle the smoke Bom and grenade.
Seasonal mods are awesome but I don't think the champ mods should be tied up for the season, its no fun having to play a setup you are told to use for 3 months in pve, we should be able to put champ mods on any gun/gear anytime
@@PeanutButterGyrfalcon finally someone with a brain
4v4 is the correct amount for competitive. (keeping 6v6 for casual, 3v3 for trials)
You can definitely feel barrel perks on controller regularly on most non special weapons. Also extended mag is shit. Boo reload speed
About the Fallen SABER ramp, I was once killed while playing as a Warlock and, knowing in advance that touching the ramp could potentially kill me, I instead floated away from it... Got flung into a wall at the opposite side of the room anyway. This was an odd day because this had been the third in a series of playlist strikes where matchmaking had put me in alone. I was going for a streak and probably could have beat the SABER, but my Light Fades Away summoned a new fireteam, so I'll never actually know.
Anyway, whatever, Bungie needs to fix Saber.
I mostly use my vault like a museum to look back at old gear that I played with over the course of d2
I would like to agree with the protective light statement...but a few months after the PL nerf they gave us passive 40% DR with the armor stat buff due to resilience. 40% compared to the 50% PL used to give.
40% base scales with resistance mods too
I think how powerful stompees is was severely over stated simply bc they gave u a good benefit that was consistent. The problem with things like Gemini jester or foetracer or something like that is that u didn't have them up all the time. So for a pvp player you'd rather take the good thing that's up 100% rather than the great thing that's up 70%.
Geminis are annoying as frick, especially in trials against 3 hunters with max mobility. Literally blind half of every round.
the one i always say is this: ''using numbers or code for callouts in certain encounters (example Oracles) is completely pointless and is just an elitist way of overcomplicating things and makes the raid harder for new or inexperienced Guardians in the raid''
to get even more specific using any complicated strat for the oracle encounter is just plain dumb and you can beat the encounter extremely fast and easy by just spreading out and using your eyes, ears, and killfeed to do the work. Ive beaten the encounter in a single try multiple times with new learners in the fireteam and the comms were COMPLETELY SILENT
it reduces vocal clutter , and allows the order to be delivered faster. the amount of effort to go "it's 5 2 1... so, top right is 1, that's 2, that's 3... 4" is equal to the effort of "top right, middle bottom, bottom left... oh god what were the words again? could you repeat it?" because ppl are more likely to have issues remembering an order that's different every time vs the name of a position thats stable. so describing the positions can just take too much time on top of being harder to remember for some. most ppl i know might struggle with 1 2 3 for a few encounters, but after they learn "oh its the numbers clockwise" they usually have it down pat. and for grandmaster raids it can be really important to get information out FAST vs. making it accessible for new ppl immediately.
for example, if you have run the last wish raid, the amount of extra effort to describe "ok im going to do... middle middle...!" for puzzle has caused a ton of wipes for me, because ppl can struggle to remember "oh, i was middle middle last time i think? then top right? so i cant do top right" and getting that across can take like 8 seconds when we have 10 seconds left on the clock. vs "i was 5 then 3, you take 3."
its one thing when a group wont help you out and help you understand a mechanic or the way things or named, but to say its a deliberate plot to keep new ppl out of endgame content is just silly if youve done anything other than adclear
tl;dr counting can just be faster than describing the position every time, and it can be easier to remember a string of 3 numbers vs a whole sentence
I took a break for a whole season and Plunder looks like a fun ride. I do NOT regret buying the WQ Deluxe edition and I don't think I ever will, no matter how long of a break I'm on
Bungie doing the set light levels at each expansion was the biggest blunder in gaming. "Oh but the new lights are just gonna lose interest by it taking too long and being such a daunting task to reach max light", cry me a river, back in Forsaken if you didn't own the dlc, guess what that meant, YOU... DIDN'T... GET... TO... REACH... HIGHER... LIGHT LEVELS. But we were still driven, if they are true rpg players they will like the challenge if not, they aren't suited for the game.
With the first point I’ll only argue if one of the magazine perks hits a certain breakpoint (5 round magazine with triple tap for instance)
And slideshot/slideways with a 6 round mag vs 7. 6 reloads 1, 7 reloads 2, and I don't remember what you need to reload 3, but 6 vs 7 on fusions and shotguns is huge for those perks
I love the seasonal weapon mods. I got really tired of using the same stuff all the time. Having to change it up every season is really refreshing. I like dusting off an underused weapon and going to town.
How about just use something else? That's a you problem that you cant change
@@wolfarzene4471 ikr just use what you want then why do i have to be forced to use scouts and pulses for the last few seasons. Hand cannons haven't been a champion mod for quite some time. Anti barrier sniper was so much fun yet it hasnt come back since season if the chosen
I think the frustration behind architect deaths is inconsistency.
If you’re regening health and a Phalanx bum rushes you around your cover, do you take the hit and risk surviving? Or do you just scramble for new cover and risk dying to enemies beaming you in mid air?
Like there comes a point where it’s frustrating to face something you can’t control the outcome of. You have a melee, and a Phalanx has a melee..
Why is there’s infinitely more powerful 25 percent of the time?
thats the point... if you get flanked or naded, its to flush you out of cover. so the entire difficulty is to be able to maneuver and dodge enemies, or stunlock/kill the phalanx before it can melee. its not that hard to shoots its leg to prevent a melee attack, if that doesn't already kill it
People complain about seasons but they don’t know the major amount of content drought that D1 suffered from that the April update was the biggest this we were excited for
Aside from the strike with the cool hunter helmet I can’t even remember what the April update gave us.
@@midnightmadness6344 taken armor, the Malok strike, and I’m pretty sure the revamp of prison of elders
Just in regards to that first one - I can definitely tell the difference between my PvE and PvP BxRs, for example.
PvE is Fluted, Steady, stability masterwork, Demo and Incandescent.
PvP is Arrowhead, Accurised, range masterwork, Perpetual Motion and Kill Clip.
I can't really notice the difference between the individual perks, but I definitely notice the difference overall in stability and range.
Weird hot take, all classes have their niche where they are OP beyond everyone/thing, but at the moment i think the class ranking has titans as most powerful with warlocks and hunters tied depending upon play style. I just believe that the titan class has one of the easiest learning curve as well as the highest skill ceiling where you can succeed by either W keying or crossing the map in seconds with movement tech. I still think every class is viable but my new light friend has created one of every class, only has onr above 1500 light, but specifically mentioned to me how quickly he picked up titan and how less often he was dying.
Warlock movement tech atm in my eyes is far better than anything the titans currently have. May change at rese tomorrow with the arc changes, but icarus dash is unrivalled in terms of movement in PvP for me. I do agree though that titans are very strong in the current solar meta thanks to the ease of access titan melee and regeneration that comes with it
As a hunter main I just like knives dodging and capes
I love the seasonal artifact and the variety it brings.
2/5 vs 5/5 isn't that noticeable except for things like arrowhead break when the recoil direction stat on a weapon is 70 or below
Or Stability in general. Or handling. Or reload speed.
I really like seasonal artifact/mods. It's fun switching it up every season
taking a break has saved my interest in Destiny and Destiny 2 so many times
But Datto you don’t know if you’ll need the garbage roll Transfiguration in a year when it’s in the meta
Hard to accept fact: D2 is a great game
How can one say something so brave..
it honestly really is. especially in terms of live service games. and the fact that bungie is constantly talking to the community and feel like real people and not some business "tell them what they want to hear" mumbo jumbo. the destiny community takes the game and bungie for granted.
Pve players can’t stand PvP for quests, but PvP players don’t mind pve for quests
This
I mean no shit Pve is piss easy compared to PvP so when it comes down to it, it really is just grindy
@@unknownredacted3513 ☝️
That’s because PvE is some of the most brainless content in any game ever. Take it how you will.
That’s because Destiny is a PvE focused game. I don’t think anyone gets Destiny just for the PvP experience.
"sometimes gambit is fun" *silence "moving on" best part of the video 😄
Omg that Phalanx thing explains the weird ass death I had the other day and I didn’t know until now why that happened.